History PlayingWith / PressXToNotDie

1st Dec '16 8:00:33 AM megarockman
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** Several buttons can be pressed (including pressing no button at all) as a reaction to the dart. Each result in some different action Hawkeye can perform; one might result in Hawkeye dodging successfully, another has him dodge by jumping and grabbing a ledge which reveals a secret passage by his weight pulling on a previously-unseen lever, a third might have him roll out of the way [[HaveANiceDeath into a pit full of spikes]], and so on.

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** Several buttons Hawkeye can be react several different ways depending on what button is pressed (including pressing no button at all) as a reaction to the dart. Each result dart, resulting in some different action Hawkeye can perform; reactions: one might result in Hawkeye dodging successfully, another has him dodge by jumping and grabbing a ledge which reveals a secret passage by his weight pulling on a previously-unseen lever, a third might have him roll out of the way [[HaveANiceDeath into a pit full of spikes]], and so on.
26th Nov '16 3:21:16 PM TheBuddy26
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** The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.

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** [[VideoGame/HeavyRain The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.cutscene.]]
8th Oct '13 7:04:53 AM megarockman
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Added DiffLines:

** Several buttons can be pressed (including pressing no button at all) as a reaction to the dart. Each result in some different action Hawkeye can perform; one might result in Hawkeye dodging successfully, another has him dodge by jumping and grabbing a ledge which reveals a secret passage by his weight pulling on a previously-unseen lever, a third might have him roll out of the way [[HaveANiceDeath into a pit full of spikes]], and so on.
15th Apr '13 11:12:56 AM megarockman
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* '''Exploited''': Well into the game as the player gets used to quick-time events, the programmers sneak in a "press X" event within a string of them that results in the injury or death of Nene - the game may still be beatable, but without Nene's help it becomes more difficult from here on out.

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* '''Exploited''': Well into the game as the player gets used to quick-time events, the programmers sneak in a "press X" event within a string of them that where pressing X results in the injury or death of Nene - the game may still be beatable, but without Nene's help it becomes more difficult from here on out.
15th Apr '13 11:12:34 AM megarockman
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* '''Exploited''': ???

to:

* '''Exploited''': ???Well into the game as the player gets used to quick-time events, the programmers sneak in a "press X" event within a string of them that results in the injury or death of Nene - the game may still be beatable, but without Nene's help it becomes more difficult from here on out.
31st Jan '13 8:44:52 AM VPhantom
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* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[VideoGame/DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] [[SimonSaysMinigame Simon Says]] {{Minigame}}.
** '''Up to Eleven''': The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.

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* '''Exaggerated''': '''Exaggerated''':
**
''Several'' darts fly out, forcing the player to [[VideoGame/DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] [[SimonSaysMinigame Simon Says]] {{Minigame}}.
** '''Up to Eleven''': The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.



* '''Subverted''': A cinema ''looks'' like it's leading up to a cheap shot attack, but nothing happens.

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* '''Subverted''': '''Subverted''':
**
A cinema ''looks'' like it's leading up to a cheap shot attack, but nothing happens.



** '''Poe's Law''': Hawkeye has to press X at the right moment to do ridiculously mundane tasks, like opening a door, talking to people, sitting down, or eating. Begins to resemble a ContextSensitiveButton by this point.
* '''Deconstructed''': The game features these constantly, at every conceivable opportunity, so that neither the player nor the character gets a moment's rest, and they become so routine they're no longer special.
* '''Reconstructed''': They're a crucial part of gameplay that's well implemented, and keeps you engaged even during the cinemas, rather than drifting off while the bad guy is talking again.



* '''Exploited''': ???



* '''Deconstructed''': The game features these constantly, at every conceivable opportunity, so that neither the player nor the character gets a moment's rest, and they become so routine they're no longer special.
* '''Reconstructed''': They're a crucial part of gameplay that's well implemented, and keeps you engaged even during the cinemas, rather than drifting off while the bad guy is talking again.




to:

* '''Poe's Law''': Hawkeye has to press X at the right moment to do ridiculously mundane tasks, like opening a door, talking to people, sitting down, or eating. Begins to resemble a ContextSensitiveButton by this point.



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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
29th Aug '12 2:17:21 PM EmperorZim
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* '''Juxtaposition''': Money being thrown at Hawkeye requiring the player to press X to dodge the money or risk being hypnotized is a symbol for avoiding greed.

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* '''Juxtaposition''': Money being thrown at '''Downplayed''': It's just a regular dart, and whether or not Hawkeye requiring the player to press X to can dodge the money or risk being hypnotized is a symbol for avoiding greed.it merely determines what Nene says next.
11th Aug '12 10:49:41 AM FELH2
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* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] [[SimonSaysMinigame Simon Says]] {{Minigame}}.
** '''Up to Eleven''': The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.

to:

* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[DanceDanceRevolution [[VideoGame/DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] [[SimonSaysMinigame Simon Says]] {{Minigame}}.
** '''Up to Eleven''': The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.



* '''Justified''': Hawkeye is a OneHitPointWonder in a 2D Platformer, X is your jump button, and the cutscene ends with the dart launching.

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* '''Justified''': Hawkeye is a OneHitPointWonder in a 2D Platformer, X is your jump button, and the cutscene ends with the dart launching.



* '''Averted''': Nene talks, the cutscene ends, and control returns to you without further issue.

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* '''Averted''': Nene talks, the cutscene ends, and control returns to you without further issue.
5th Jan '12 10:08:20 AM migster99
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Added DiffLines:

** '''Up to Eleven''': The entire game is a cutscene, where you must mash buttons to avoid random stuff thrown at you.
2nd Dec '11 5:08:47 AM DamianYerrick
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* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] {{Minigame}}.

to:

* '''Exaggerated''': ''Several'' darts fly out, forcing the player to [[DanceDanceRevolution mash a sequence of several buttons]] to avoid getting hit. Overlaps with [[UnexpectedGameplayChange Unexpected]] [[SimonSaysMinigame Simon Says]] {{Minigame}}.
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