History PlayingWith / Munchkin

2nd Jan '16 8:14:38 AM NexusLink
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* '''Averted''': Pete doesn't care about winning at all, he just want to has fun with friends. His character is well-rounded and adds dynamic to the party.

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* '''Averted''': Pete doesn't care about winning at all, he just want wants to has have fun with friends. His character is well-rounded and adds dynamic to the party.
21st Apr '14 2:59:32 PM VPhantom
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* '''Downplayed''': Pete plays the game as any normal character would, but he always gives his character the personality that would encourage them to get the most powerful items as well as above average charisma and intelligence during each game.

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* '''Downplayed''': '''Downplayed''':
**
Pete plays the game as any normal character would, but he always gives his character the personality that would encourage them to get the most powerful items as well as above average charisma and intelligence during each game.
21st Apr '14 1:32:07 PM LadyJafaria
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Added DiffLines:

** Bob is TheRealMan; he loves winning fights, but his character, while very strong and skilled, isn't quite a GameBreaker.
27th Nov '13 6:45:53 AM VPhantom
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** Pete plays his characters as recurring [[RedShirt Red Shirts]] to provide another set of armor for the other characters.

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** Pete plays his characters as recurring [[RedShirt Red Shirts]] {{Red Shirt}}s to provide another set of armor for the other characters.



** Pete's character is made to be a sneaky and stealthy character which the group lacks so he can make up for what is otherwise missing in the group. This makes him nearly useless when close quarters combat is involved, but in any situation where a lock stands in the group's way or security systems have to be broken, Pete's character gets them past it easily.

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** Pete's character is made to be [[TheSneakyGuy a sneaky and stealthy character character]] which the group lacks so he can make up for what is otherwise missing in the group. This makes him nearly useless when close quarters combat is involved, but in any situation where a lock stands in the group's way or security systems have to be broken, Pete's character gets them past it easily.
27th Nov '13 6:30:50 AM RatherRandomRachel
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* '''Inverted''': Pete makes his characters as weak as he can.

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* '''Inverted''': '''Inverted''':
**
Pete makes his characters as weak as he can.can.
** Pete plays his characters as recurring [[RedShirt Red Shirts]] to provide another set of armor for the other characters.



* '''Zig Zagged''': The character has maxed-out ''[[ManipulativeBastard manipulative]]'' skills and stats to give Pete [[TheRoleplayer more scope for in-character improvisation]]. It seems Pete is using those skills to get the most powerful weapons and items, but it turns out the GM ''asked'' Pete to do it, as later Pete's character gets kidnapped and the quest is then to save him.

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* '''Zig Zagged''': Zagged''':
**
The character has maxed-out ''[[ManipulativeBastard manipulative]]'' skills and stats to give Pete [[TheRoleplayer more scope for in-character improvisation]]. It seems Pete is using those skills to get the most powerful weapons and items, but it turns out the GM ''asked'' Pete to do it, as later Pete's character gets kidnapped and the quest is then to save him.him.
** Pete's character is made to be a sneaky and stealthy character which the group lacks so he can make up for what is otherwise missing in the group. This makes him nearly useless when close quarters combat is involved, but in any situation where a lock stands in the group's way or security systems have to be broken, Pete's character gets them past it easily.
20th Oct '13 6:57:11 AM TypoKiller
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* '''Zig Zagged''': The character has maxed-out ''[[ManipulativeBastard manipulative]]'' skills and stats to give Pete [[TheRoleplayer more scope for in-character improvisation]]. It seems Pete is using those skills to get the most powerful weapons and items, but it turns out the GM ''asked'' pete to do it, as later Pete's character gets kidnapped and the quest is then to save him.

to:

* '''Zig Zagged''': The character has maxed-out ''[[ManipulativeBastard manipulative]]'' skills and stats to give Pete [[TheRoleplayer more scope for in-character improvisation]]. It seems Pete is using those skills to get the most powerful weapons and items, but it turns out the GM ''asked'' pete Pete to do it, as later Pete's character gets kidnapped and the quest is then to save him.
6th Oct '13 7:12:47 PM VPhantom
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* '''Justified''': Pete's playing a game you can win and he's just doing what everyone else does.

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* '''Justified''': '''Justified''':
**
Pete's playing a game you can win and he's just doing what everyone else does.
6th Oct '13 7:11:50 PM magnum12
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Added DiffLines:

** TheComputerIsACheatingBastard or TheGMIsACheatingBastard. Pete is just retaliating.
15th Jun '13 12:26:47 AM dvorak
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* '''Subverted''': The overpowered-ness is entirely by chance. He didn't plan for it to be that strong.

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* '''Subverted''': [[HonestRollsCharacter The overpowered-ness is entirely by chance. He didn't plan for it to be that strong.]]
24th Jan '13 6:53:41 PM skywerewolf
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* '''Exploited''': ???
* '''Defied''': The DM vetos any and all overly munchkin acts.

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* '''Exploited''': ???
The DM plans ahead and in one of the first modules Pete picks up an abnormally good sword, but only pete would see why it was good. Later, when Pete tries to kill the demon who's the cause of the main quest, it turns out it was the demon's sword and it gives a good in character way for Pete to lose a good chunk of power.
* '''Defied''': The DM vetos any and all overly munchkin acts. So long as they are out of character, anyway.
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http://tvtropes.org/pmwiki/article_history.php?article=PlayingWith.Munchkin