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Asskicking Equals Authority has been renamed.
Changed line(s) 47 (click to see context) from:
** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
to:
** The boss gained his position by being [[AsskickingEqualsAuthority [[AsskickingLeadsToLeadership way stronger than everything else]].
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None
Changed line(s) 23 (click to see context) from:
* '''Enforced''': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers".
to:
* '''Enforced''': '''Enforced''':
** "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break theircontrollers".controllers".
** The levels use up too much cart-space for complex boss AI.
** "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their
** The levels use up too much cart-space for complex boss AI.
Added DiffLines:
** The bosses' AI use too much cart-space for complex levels.
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Fixing indentation
Changed line(s) 19 (click to see context) from:
* '''Zig Zagged''': There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
to:
* '''Zig Zagged''': Zagged''':
** There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
** There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
Changed line(s) 50 (click to see context) from:
* '''Zig Zagged''': There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
to:
* '''Zig Zagged''': Zagged''':
** There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
** There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
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None
Changed line(s) 5 (click to see context) from:
[[folder:Type 1 - Hard Levels, Easy Bosses]]
to:
Changed line(s) 13 (click to see context) from:
* '''Inverted''': Type 1 is an inversion of Type 2, and vice-versa
to:
* '''Inverted''': Type 1 is an inversion Both types are inversions of Type 2, and vice-versaeach other.
Changed line(s) 39 (click to see context) from:
[[folder: Type 2 - Easy Levels, Hard Bosses]]
to:
Changed line(s) 46 (click to see context) from:
* '''Inverted''': Type 2 is an inversion of Type 1, and viceversa
to:
* '''Inverted''': Type 2 is an inversion Both types are inversions of Type 1, and viceversaeach other.
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None
Changed line(s) 12 (click to see context) from:
** Alternatively, the game is a BulletHell shooter. It's significantly easier to avoid intricate bullet patterns from one enemy rather than sprays of bullets from several.
to:
** Alternatively, the The game is a BulletHell shooter. It's significantly easier to avoid intricate bullet patterns from one enemy rather than sprays of bullets from several.
Changed line(s) 29,30 (click to see context) from:
* '''Deconstructed''': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
* '''Reconstructed''': ...But when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
* '''Reconstructed''': ...But when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
to:
* '''Deconstructed''': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' (if the player beats him), it's a genuine TearJerker.
*'''Reconstructed''': ...But '''Reconstructed''': The boss is a DirtyCoward who attempts to kill the player with deadly traps, only to cower and beg for his life when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.is cornered.
*
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None
Added DiffLines:
** The ClippedWingAngel was only the first part of the transformation. The rest means business!
Added DiffLines:
** However, the boss' next form is much easier.
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Badass is no longer a trope.
Changed line(s) 52 (click to see context) from:
* '''Lampshaded''': "If you're such a BadAss, why did you hire such wimps to guard you?"
to:
* '''Lampshaded''': "If you're such a BadAss, badass, why did you hire such wimps to guard you?"
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None
Changed line(s) 14 (click to see context) from:
* '''Subverted''': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
to:
* '''Subverted''': '''Subverted''':
** After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
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None
Changed line(s) 15 (click to see context) from:
** The boss goes down easily, but turns out to be a BaitAndSwitchBoss. The player barely has time to recover from the (negligible) damage he took before the ManBehindTheMan comes out [[ThatOneBoss ready to fight]].
to:
** The boss goes down easily, but turns out to be a BaitAndSwitchBoss.TrickBoss. The player barely has time to recover from the (negligible) damage he took before the ManBehindTheMan comes out [[ThatOneBoss ready to fight]].
Changed line(s) 67 (click to see context) from:
Back to BossDissonance
to:
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Changed line(s) 13 (click to see context) from:
* '''Inverted''': Type 1 is an inversion of Type 2, and viceversa
to:
* '''Inverted''': Type 1 is an inversion of Type 2, and viceversavice-versa
Added DiffLines:
** The boss goes down easily, but turns out to be a BaitAndSwitchBoss. The player barely has time to recover from the (negligible) damage he took before the ManBehindTheMan comes out [[ThatOneBoss ready to fight]].
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None
Changed line(s) 39 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???The levels are simple and enjoyable, if only a bit. The boss, who does things that the level doesn't, is more difficult because the player has to learn how to cope with the different pace the boss sets.
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None
Changed line(s) 8 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???The levels are challenging, and the boss would be just as challenging but it uses the exact same gimmick as the levels, so players don't have to change anything to beat the boss if they got through the level.
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Added standarized \'Playing With Wiki\' template
Changed line(s) 2,31 (click to see context) from:
* '''Straight'''
** ''Hard levels'': The bosses are much easier than the levels.
** ''Hard bosses'': The bosses are much harder than the levels.
* '''Exaggerated'''
** ''Hard levels'': The game is PlatformHell, but every boss is a ZeroEffortBoss.
** ''Hard bosses'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
* '''Justified'''
** ''Hard levels'':
*** The boss is a weak but brilliant and charismatic BigBad who is protected by his legion of Mooks and deviously constructed DeathCourse.
*** The game is based around navigation and platforming, and not around combat. The bosses are simply there to signify the end of a level.
*** Alternatively, the game is a BulletHell shooter. It's significantly easier to avoid intricate bullet patterns from one enemy rather than sprays of bullets from several.
** ''Hard bosses'':
*** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
*** The game is a BossGame. The levels in between are a token challenge thrown in to space out the battles.
* '''Inverted''': Mario-type and Kirby-type are inversions of each other.
* '''Subverted'''
** ''Hard levels'': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** ''Hard bosses'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[AnticlimaxBoss turns out to be really easy]].
* '''Double Subverted'''
** ''Hard levels'': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
** ''Hard bosses'': It's the AttackOfThe50FootWhatever, but [[AnticlimaxBoss it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
* '''Parodied'''
** ''Hard levels'': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
** ''Hard bosses'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
* '''Deconstructed'''
** ''Hard levels'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** ''Hard bosses'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
* '''Reconstructed'''
** ''Hard levels'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** ''Hard bosses'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
** ''Hard levels'': The bosses are much easier than the levels.
** ''Hard bosses'': The bosses are much harder than the levels.
* '''Exaggerated'''
** ''Hard levels'': The game is PlatformHell, but every boss is a ZeroEffortBoss.
** ''Hard bosses'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
* '''Justified'''
** ''Hard levels'':
*** The boss is a weak but brilliant and charismatic BigBad who is protected by his legion of Mooks and deviously constructed DeathCourse.
*** The game is based around navigation and platforming, and not around combat. The bosses are simply there to signify the end of a level.
*** Alternatively, the game is a BulletHell shooter. It's significantly easier to avoid intricate bullet patterns from one enemy rather than sprays of bullets from several.
** ''Hard bosses'':
*** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
*** The game is a BossGame. The levels in between are a token challenge thrown in to space out the battles.
* '''Inverted''': Mario-type and Kirby-type are inversions of each other.
* '''Subverted'''
** ''Hard levels'': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** ''Hard bosses'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[AnticlimaxBoss turns out to be really easy]].
* '''Double Subverted'''
** ''Hard levels'': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
** ''Hard bosses'': It's the AttackOfThe50FootWhatever, but [[AnticlimaxBoss it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
* '''Parodied'''
** ''Hard levels'': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
** ''Hard bosses'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
* '''Deconstructed'''
** ''Hard levels'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** ''Hard bosses'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
* '''Reconstructed'''
** ''Hard levels'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** ''Hard bosses'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
to:
[[foldercontrol]]
[[folder:Type 1 - Hard Levels, Easy Bosses]]
*
** ''Hard levels'':
** ''Hard levels'':
* '''Downplayed''': ???
* '''Justified''':
**
* '''Justified'''
** ''Hard levels'':
***
*** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
*** The game is a BossGame. The levels in between are a token challenge thrown in to space out the battles.
*
** ''Hard levels'':
** ''Hard levels'':
** ''Hard levels'':
** ''Hard bosses'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
* '''Deconstructed'''
** ''Hard levels'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** ''Hard bosses'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
* '''Reconstructed'''
** ''Hard levels'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** ''Hard bosses'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
Changed line(s) 33,45 (click to see context) from:
* '''Averted''': The bosses are more challenging than the rest of the game, to a reasonable extent. Or as challenging as the levels themselves.
* '''Enforced''':
** ''Hard levels'': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** ''Hard bosses'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
* '''Lampshaded'''
** ''Hard levels'': "You seem incredibly weak compared to what I had to go through to get to you."
** ''Hard bosses'': "If you're such a BadAss, why did you hire such wimps to guard you?"
* '''Invoked'''
** ''Hard levels'': "TheHero will never defeat me if he can't get past all my guards and traps!"
** ''Hard bosses'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
* '''Defied'''
** ''Hard levels'': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
** ''Hard bosses'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
* '''Enforced''':
** ''Hard levels'': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** ''Hard bosses'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
* '''Lampshaded'''
** ''Hard levels'': "You seem incredibly weak compared to what I had to go through to get to you."
** ''Hard bosses'': "If you're such a BadAss, why did you hire such wimps to guard you?"
* '''Invoked'''
** ''Hard levels'': "TheHero will never defeat me if he can't get past all my guards and traps!"
** ''Hard bosses'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
* '''Defied'''
** ''Hard levels'': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
** ''Hard bosses'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
to:
* '''Averted''': The bosses are more challenging than the rest of the game, to a reasonable extent. Or as challenging as the levels themselves.
*'''Enforced''':
** ''Hard levels'':'''Enforced''': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** ''Hard bosses'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
controllers".
*'''Lampshaded'''
** ''Hard levels'':'''Lampshaded''': "You seem incredibly weak compared to what I had to go through to get to you."
** ''Hard bosses'': "If you're such a BadAss, why did you hire such wimps to guard you?"
you".
*'''Invoked'''
** ''Hard levels'':'''Invoked''': "TheHero will never defeat me if he can't get past all my guards and traps!"
** ''Hard bosses'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
* '''Defied'''
** ''Hard levels'':'''Exploited''': ???
* '''Defied''': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to becomeThatOneBoss.
** ''Hard bosses'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.ThatOneBoss.
*
** ''Hard levels'':
** ''Hard bosses'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
*
** ''Hard levels'':
** ''Hard bosses'': "If you're such a BadAss, why did you hire such wimps to guard you?"
*
** ''Hard levels'':
** ''Hard levels'':
* '''Defied''': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become
** ''Hard bosses'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
Changed line(s) 47,49 (click to see context) from:
* '''Conversed''':
** ''Hard levels'': "Oh man, after that level, the boss music has never sounded so sweet."
** ''Hard bosses'': "Oh crap. That's the boss music."
** ''Hard levels'': "Oh man, after that level, the boss music has never sounded so sweet."
** ''Hard bosses'': "Oh crap. That's the boss music."
to:
* '''Conversed''':
** ''Hard levels'':'''Conversed''': "Oh man, after that level, the boss music has never sounded so sweet.sweet".
* '''Deconstructed''': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
* '''Reconstructed''': ...But when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
[[/folder]]
[[folder: Type 2 - Easy Levels, Hard Bosses]]
* '''Straight''': The bosses are much harder than the levels.
* '''Exaggerated''': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
* '''Downplayed''': ???
* '''Justified''':
** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
** The game is a BossGame. The levels in between are a token challenge thrown in to space out the battles.
* '''Inverted''': Type 2 is an inversion of Type 1, and viceversa
* '''Subverted''': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[AnticlimaxBoss turns out to be really easy]].
* '''Double Subverted''': It's the AttackOfThe50FootWhatever, but [[AnticlimaxBoss it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
* '''Parodied''': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
* '''Zig Zagged''': There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
* '''Averted''': The bosses are as challenging as the levels themselves.
* '''Enforced''': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
** ''Hard bosses'': * '''Lampshaded''': "If you're such a BadAss, why did you hire such wimps to guard you?"
* '''Invoked''': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
* '''Exploited''': ???
* '''Defied''': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
* '''Discussed''': ???
* '''Conversed''': "Oh crap. That's the bossmusic."music!"
* '''Deconstructed''': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
* '''Reconstructed''': ...Only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
[[/folder]]
** ''Hard levels'':
* '''Deconstructed''': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
* '''Reconstructed''': ...But when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
[[/folder]]
[[folder: Type 2 - Easy Levels, Hard Bosses]]
* '''Straight''': The bosses are much harder than the levels.
* '''Exaggerated''': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
* '''Downplayed''': ???
* '''Justified''':
** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
** The game is a BossGame. The levels in between are a token challenge thrown in to space out the battles.
* '''Inverted''': Type 2 is an inversion of Type 1, and viceversa
* '''Subverted''': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[AnticlimaxBoss turns out to be really easy]].
* '''Double Subverted''': It's the AttackOfThe50FootWhatever, but [[AnticlimaxBoss it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
* '''Parodied''': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
* '''Zig Zagged''': There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
* '''Averted''': The bosses are as challenging as the levels themselves.
* '''Enforced''': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
* '''Invoked''': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
* '''Exploited''': ???
* '''Defied''': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
* '''Discussed''': ???
* '''Conversed''': "Oh crap. That's the boss
* '''Deconstructed''': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
* '''Reconstructed''': ...Only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
[[/folder]]
Is there an issue? Send a MessageReason:
Boss Dissonance is no longer separated into Mario-type and Kirby-type, fixing/relinking some potholes for renamed tropes
Changed line(s) 3,4 (click to see context) from:
** ''Mario-type'': The bosses are much easier than the levels.
** ''Kirby-type'': The bosses are much harder than the levels.
** ''Kirby-type'': The bosses are much harder than the levels.
to:
** ''Mario-type'': ''Hard levels'': The bosses are much easier than the levels.
**''Kirby-type'': ''Hard bosses'': The bosses are much harder than the levels.
**
Changed line(s) 6,7 (click to see context) from:
** ''Mario-type'': The game is PlatformHell, but every boss is a ZeroEffortBoss.
** ''Kirby-type'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
** ''Kirby-type'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
to:
** ''Mario-type'': ''Hard levels'': The game is PlatformHell, but every boss is a ZeroEffortBoss.
**''Kirby-type'': ''Hard bosses'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
**
Changed line(s) 9 (click to see context) from:
** ''Mario-type'':
to:
** ''Mario-type'':''Hard levels'':
Changed line(s) 13 (click to see context) from:
** ''Kirby-type'':
to:
** ''Kirby-type'':''Hard bosses'':
Changed line(s) 18,19 (click to see context) from:
** ''Mario-type'': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** ''Kirby-type'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[LevelFiveOnix turns out to be really easy]].
** ''Kirby-type'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[LevelFiveOnix turns out to be really easy]].
to:
** ''Mario-type'': ''Hard levels'': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
**''Kirby-type'': ''Hard bosses'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[LevelFiveOnix [[AnticlimaxBoss turns out to be really easy]].
**
Changed line(s) 21,22 (click to see context) from:
** ''Mario-type'': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
** ''Kirby-type'': It's the AttackOfThe50FootWhatever, but [[LevelFiveOnix it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
** ''Kirby-type'': It's the AttackOfThe50FootWhatever, but [[LevelFiveOnix it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
to:
** ''Mario-type'': ''Hard levels'': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
**''Kirby-type'': ''Hard bosses'': It's the AttackOfThe50FootWhatever, but [[LevelFiveOnix [[AnticlimaxBoss it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
**
Changed line(s) 24,25 (click to see context) from:
** ''Mario-type'': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
** ''Kirby-type'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
** ''Kirby-type'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
to:
** ''Mario-type'': ''Hard levels'': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
**''Kirby-type'': ''Hard bosses'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
**
Changed line(s) 27,28 (click to see context) from:
** ''Mario-type'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** ''Kirby-type'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
** ''Kirby-type'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
to:
** ''Mario-type'': ''Hard levels'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
**''Kirby-type'': ''Hard bosses'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
**
Changed line(s) 30,31 (click to see context) from:
** ''Mario-type'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** ''Kirby-type'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
** ''Kirby-type'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
to:
** ''Mario-type'': ...''Hard levels'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
**''Kirby-type'': ...''Hard bosses'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
**
Changed line(s) 35,36 (click to see context) from:
** ''Mario-type'': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** ''Kirby-type'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
** ''Kirby-type'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
to:
** ''Mario-type'': ''Hard levels'': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
**''Kirby-type'': ''Hard bosses'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
**
Changed line(s) 38,39 (click to see context) from:
** ''Mario-type'': "You seem incredibly weak compared to what I had to go through to get to you."
** ''Kirby-type'': "If you're such a BadAss, why did you hire such wimps to guard you?"
** ''Kirby-type'': "If you're such a BadAss, why did you hire such wimps to guard you?"
to:
** ''Mario-type'': ''Hard levels'': "You seem incredibly weak compared to what I had to go through to get to you."
**''Kirby-type'': ''Hard bosses'': "If you're such a BadAss, why did you hire such wimps to guard you?"
**
Changed line(s) 41,42 (click to see context) from:
** ''Mario-type'': "TheHero will never defeat me if he can't get past all my guards and traps!"
** ''Kirby-type'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
** ''Kirby-type'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
to:
** ''Mario-type'': ''Hard levels'': "TheHero will never defeat me if he can't get past all my guards and traps!"
**''Kirby-type'': ''Hard bosses'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
**
Changed line(s) 44,45 (click to see context) from:
** ''Mario-type'': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
** ''Kirby-type'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
** ''Kirby-type'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
to:
** ''Mario-type'': ''Hard levels'': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
**''Kirby-type'': ''Hard bosses'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
**
Changed line(s) 48,49 (click to see context) from:
** ''Mario-type'': "Oh man, after that level, the boss music has never sounded so sweet."
** ''Kirby-type'': "Oh crap. That's the boss music."
** ''Kirby-type'': "Oh crap. That's the boss music."
to:
** ''Mario-type'': ''Hard levels'': "Oh man, after that level, the boss music has never sounded so sweet."
**''Kirby-type'': ''Hard bosses'': "Oh crap. That's the boss music."
**
Is there an issue? Send a MessageReason:
Formatting
Changed line(s) 3,4 (click to see context) from:
** '''Mario-type''': The bosses are much easier than the levels.
** '''Kirby-type''': The bosses are much harder than the levels.
** '''Kirby-type''': The bosses are much harder than the levels.
to:
** '''Mario-type''': ''Mario-type'': The bosses are much easier than the levels.
**'''Kirby-type''': ''Kirby-type'': The bosses are much harder than the levels.
**
Changed line(s) 6,7 (click to see context) from:
** '''Mario-type''': The game is PlatformHell, but every boss is a ZeroEffortBoss.
** '''Kirby-type''': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
** '''Kirby-type''': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
to:
** '''Mario-type''': ''Mario-type'': The game is PlatformHell, but every boss is a ZeroEffortBoss.
**'''Kirby-type''': ''Kirby-type'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
**
Changed line(s) 9 (click to see context) from:
** '''Mario-type''':
to:
** '''Mario-type''':''Mario-type'':
Changed line(s) 13 (click to see context) from:
** '''Kirby-type''':
to:
** '''Kirby-type''':''Kirby-type'':
Changed line(s) 18,19 (click to see context) from:
** '''Mario-type''': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** '''Kirby-type''': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[LevelFiveOnix turns out to be really easy]].
** '''Kirby-type''': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[LevelFiveOnix turns out to be really easy]].
to:
** '''Mario-type''': ''Mario-type'': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
**'''Kirby-type''': ''Kirby-type'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[LevelFiveOnix turns out to be really easy]].
**
Changed line(s) 21,22 (click to see context) from:
** '''Mario-type''': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
** '''Kirby-type''': It's the AttackOfThe50FootWhatever, but [[LevelFiveOnix it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
** '''Kirby-type''': It's the AttackOfThe50FootWhatever, but [[LevelFiveOnix it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
to:
** '''Mario-type''': ''Mario-type'': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
**'''Kirby-type''': ''Kirby-type'': It's the AttackOfThe50FootWhatever, but [[LevelFiveOnix it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
**
Changed line(s) 24,25 (click to see context) from:
** '''Mario-type''': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
** '''Kirby-type''': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
** '''Kirby-type''': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
to:
** '''Mario-type''': ''Mario-type'': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
**'''Kirby-type''': ''Kirby-type'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
**
Changed line(s) 27,28 (click to see context) from:
** '''Mario-type''': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** '''Kirby-type''': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
** '''Kirby-type''': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
to:
** '''Mario-type''': ''Mario-type'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
**'''Kirby-type''': ''Kirby-type'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
**
Changed line(s) 30,31 (click to see context) from:
** '''Mario-type''': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** '''Kirby-type''': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
** '''Kirby-type''': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
to:
** '''Mario-type''': ...''Mario-type'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
**'''Kirby-type''': ...''Kirby-type'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
**
Changed line(s) 35,36 (click to see context) from:
** '''Mario-type''': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** '''Kirby-type''': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
** '''Kirby-type''': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
to:
** '''Mario-type''': ''Mario-type'': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
**'''Kirby-type''': ''Kirby-type'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
**
Changed line(s) 38,39 (click to see context) from:
** '''Mario-type''': "You seem incredibly weak compared to what I had to go through to get to you."
** '''Kirby-type''': "If you're such a BadAss, why did you hire such wimps to guard you?"
** '''Kirby-type''': "If you're such a BadAss, why did you hire such wimps to guard you?"
to:
** '''Mario-type''': ''Mario-type'': "You seem incredibly weak compared to what I had to go through to get to you."
**'''Kirby-type''': ''Kirby-type'': "If you're such a BadAss, why did you hire such wimps to guard you?"
**
Changed line(s) 41,42 (click to see context) from:
** '''Mario-type''': "TheHero will never defeat me if he can't get past all my guards and traps!"
** '''Kirby-type''': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
** '''Kirby-type''': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
to:
** '''Mario-type''': ''Mario-type'': "TheHero will never defeat me if he can't get past all my guards and traps!"
**'''Kirby-type''': ''Kirby-type'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
**
Changed line(s) 44,45 (click to see context) from:
** '''Mario-type''': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
** '''Kirby-type''': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
** '''Kirby-type''': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
to:
** '''Mario-type''': ''Mario-type'': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
**'''Kirby-type''': ''Kirby-type'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
**
Changed line(s) 48,49 (click to see context) from:
** '''Mario-type''': "Oh man, after that level, the boss music has never sounded so sweet."
** '''Kirby-type''': "Oh crap. That's the boss music."
** '''Kirby-type''': "Oh crap. That's the boss music."
to:
** '''Mario-type''': ''Mario-type'': "Oh man, after that level, the boss music has never sounded so sweet."
**'''Kirby-type''': ''Kirby-type'': "Oh crap. That's the boss music."
**
Is there an issue? Send a MessageReason:
Indentation; obsolete system
Changed line(s) 9 (click to see context) from:
** '''Mario-type''': The boss is a weak but brilliant and charismatic BigBad who is protected by his legion of Mooks and deviously constructed DeathCourse.
to:
** '''Mario-type''': '''Mario-type''':
*** The boss is a weak but brilliant and charismatic BigBad who is protected by his legion of Mooks and deviously constructed DeathCourse.
*** The boss is a weak but brilliant and charismatic BigBad who is protected by his legion of Mooks and deviously constructed DeathCourse.
Changed line(s) 12 (click to see context) from:
** '''Kirby-type''': The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
to:
** '''Kirby-type''': '''Kirby-type''':
*** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
*** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
Changed line(s) 50,51 (click to see context) from:
----
<<|PlayingWithWiki|>>
<<|PlayingWithWiki|>>
to:
<<|PlayingWithWiki|>>
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Alternatively, the game is a BulletHell shooter. It's significantly easier to avoid intricate bullet patterns from one enemy rather than sprays of bullets from several.
Is there an issue? Send a MessageReason:
Super Mario Galaxy 2 is a bad example to use.
Changed line(s) 6 (click to see context) from:
** '''Mario-type''': The game is PlatformHell, but every boss is a ZeroEffortBoss. (SuperMarioGalaxy2 is notable for this, which is why it's called Mario-type.)
to:
** '''Mario-type''': The game is PlatformHell, but every boss is a ZeroEffortBoss. (SuperMarioGalaxy2 is notable for this, which is why it's called Mario-type.)
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
** '''Mario-type''': The game is PlatformHell, but every boss is a ZeroEffortBoss.
to:
** '''Mario-type''': The game is PlatformHell, but every boss is a ZeroEffortBoss. (SuperMarioGalaxy2 is notable for this, which is why it's called Mario-type.)
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
** '''Kirby-type''': The boss gained his position by being [[AuthorityEqualsAsskicking way stronger than everything else]].
to:
** '''Kirby-type''': The boss gained his position by being [[AuthorityEqualsAsskicking [[AsskickingEqualsAuthority way stronger than everything else]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
** '''Mario-type''': It's a very NintendoHard game. However, every boss is a ZeroEffortBoss.
to:
** '''Mario-type''': It's a very NintendoHard game. However, The game is PlatformHell, but every boss is a ZeroEffortBoss.
Is there an issue? Send a MessageReason:
\"Xanatos Gambit\" means even if you win, he wins. Therefore, escaping so he can survive would not be part of such a gambit.
Changed line(s) 42 (click to see context) from:
** '''Kirby-type''': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his XanatosGambit come to fruition.
to:
** '''Kirby-type''': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his XanatosGambit EvilPlan come to fruition.
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* '''Conversed''': ???
to:
* '''Conversed''': ???'''Conversed''':
** '''Mario-type''': "Oh man, after that level, the boss music has never sounded so sweet."
** '''Kirby-type''': "Oh crap. That's the boss music."
** '''Mario-type''': "Oh man, after that level, the boss music has never sounded so sweet."
** '''Kirby-type''': "Oh crap. That's the boss music."