History PlayingWith / BossDissonance

31st Dec '15 7:33:36 AM Tangerineandpuce
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* '''Subverted''': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.

to:

* '''Subverted''': '''Subverted''':
**
After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
18th Feb '14 1:49:19 PM dclark
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** The boss goes down easily, but turns out to be a BaitAndSwitchBoss. The player barely has time to recover from the (negligible) damage he took before the ManBehindTheMan comes out [[ThatOneBoss ready to fight]].

to:

** The boss goes down easily, but turns out to be a BaitAndSwitchBoss.TrickBoss. The player barely has time to recover from the (negligible) damage he took before the ManBehindTheMan comes out [[ThatOneBoss ready to fight]].



Back to BossDissonance

to:

Back Y'know, after fighting all the way through BossDissonance to BossDissonanceget here, this page really isn't that tough.
18th Feb '14 1:47:42 PM dclark
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* '''Inverted''': Type 1 is an inversion of Type 2, and viceversa

to:

* '''Inverted''': Type 1 is an inversion of Type 2, and viceversavice-versa


Added DiffLines:

** The boss goes down easily, but turns out to be a BaitAndSwitchBoss. The player barely has time to recover from the (negligible) damage he took before the ManBehindTheMan comes out [[ThatOneBoss ready to fight]].
4th Jan '14 2:54:36 PM skywerewolf
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* '''Downplayed''': ???

to:

* '''Downplayed''': ???The levels are simple and enjoyable, if only a bit. The boss, who does things that the level doesn't, is more difficult because the player has to learn how to cope with the different pace the boss sets.
4th Jan '14 2:50:47 PM skywerewolf
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* '''Downplayed''': ???

to:

* '''Downplayed''': ???The levels are challenging, and the boss would be just as challenging but it uses the exact same gimmick as the levels, so players don't have to change anything to beat the boss if they got through the level.
8th Dec '12 11:40:39 AM VPhantom
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* '''Straight'''
** ''Hard levels'': The bosses are much easier than the levels.
** ''Hard bosses'': The bosses are much harder than the levels.
* '''Exaggerated'''
** ''Hard levels'': The game is PlatformHell, but every boss is a ZeroEffortBoss.
** ''Hard bosses'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
* '''Justified'''
** ''Hard levels'':
*** The boss is a weak but brilliant and charismatic BigBad who is protected by his legion of Mooks and deviously constructed DeathCourse.
*** The game is based around navigation and platforming, and not around combat. The bosses are simply there to signify the end of a level.
*** Alternatively, the game is a BulletHell shooter. It's significantly easier to avoid intricate bullet patterns from one enemy rather than sprays of bullets from several.
** ''Hard bosses'':
*** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
*** The game is a BossGame. The levels in between are a token challenge thrown in to space out the battles.
* '''Inverted''': Mario-type and Kirby-type are inversions of each other.
* '''Subverted'''
** ''Hard levels'': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** ''Hard bosses'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[AnticlimaxBoss turns out to be really easy]].
* '''Double Subverted'''
** ''Hard levels'': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
** ''Hard bosses'': It's the AttackOfThe50FootWhatever, but [[AnticlimaxBoss it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
* '''Parodied'''
** ''Hard levels'': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
** ''Hard bosses'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
* '''Deconstructed'''
** ''Hard levels'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** ''Hard bosses'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
* '''Reconstructed'''
** ''Hard levels'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** ''Hard bosses'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).

to:


[[foldercontrol]]

[[folder:Type 1 - Hard Levels, Easy Bosses]]
* '''Straight'''
** ''Hard levels'':
'''Straight''': The bosses are much easier than the levels.
** ''Hard bosses'': The bosses are much harder than the levels.
* '''Exaggerated'''
** ''Hard levels'':
'''Exaggerated''': The game is PlatformHell, but every boss is a ZeroEffortBoss.
* '''Downplayed''': ???
* '''Justified''':
** ''Hard bosses'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
* '''Justified'''
** ''Hard levels'':
***
The boss is a weak but brilliant and charismatic BigBad who is protected by his legion of Mooks and deviously constructed DeathCourse.
*** ** The game is based around navigation and platforming, and not around combat. The bosses are simply there to signify the end of a level.
*** ** Alternatively, the game is a BulletHell shooter. It's significantly easier to avoid intricate bullet patterns from one enemy rather than sprays of bullets from several.
** ''Hard bosses'':
*** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
*** The game is a BossGame. The levels in between are a token challenge thrown in to space out the battles.
* '''Inverted''': Mario-type Type 1 is an inversion of Type 2, and Kirby-type are inversions of each other.
viceversa
* '''Subverted'''
** ''Hard levels'':
'''Subverted''': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** ''Hard bosses'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[AnticlimaxBoss turns out to be really easy]].
* '''Double Subverted'''
** ''Hard levels'':
Subverted''': After fighting yet another easy boss for a while, he goes OneWingedAngel...but OneWingedAngel... But it turns out to be a ClippedWingAngel.
** ''Hard bosses'': It's the AttackOfThe50FootWhatever, but [[AnticlimaxBoss it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
* '''Parodied'''
** ''Hard levels'':
'''Parodied''': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
** ''Hard bosses'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
* '''Deconstructed'''
** ''Hard levels'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** ''Hard bosses'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
* '''Reconstructed'''
** ''Hard levels'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** ''Hard bosses'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
etc.



* '''Averted''': The bosses are more challenging than the rest of the game, to a reasonable extent. Or as challenging as the levels themselves.
* '''Enforced''':
** ''Hard levels'': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** ''Hard bosses'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
* '''Lampshaded'''
** ''Hard levels'': "You seem incredibly weak compared to what I had to go through to get to you."
** ''Hard bosses'': "If you're such a BadAss, why did you hire such wimps to guard you?"
* '''Invoked'''
** ''Hard levels'': "TheHero will never defeat me if he can't get past all my guards and traps!"
** ''Hard bosses'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
* '''Defied'''
** ''Hard levels'': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
** ''Hard bosses'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.

to:

* '''Averted''': The bosses are more challenging than the rest of the game, to a reasonable extent. Or as challenging as the levels themselves.
* '''Enforced''':
** ''Hard levels'':
'''Enforced''': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** ''Hard bosses'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."
controllers".
* '''Lampshaded'''
** ''Hard levels'':
'''Lampshaded''': "You seem incredibly weak compared to what I had to go through to get to you."
** ''Hard bosses'': "If you're such a BadAss, why did you hire such wimps to guard you?"
you".
* '''Invoked'''
** ''Hard levels'':
'''Invoked''': "TheHero will never defeat me if he can't get past all my guards and traps!"
** ''Hard bosses'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
* '''Defied'''
** ''Hard levels'':
'''Exploited''': ???
* '''Defied''':
A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
** ''Hard bosses'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
ThatOneBoss.



* '''Conversed''':
** ''Hard levels'': "Oh man, after that level, the boss music has never sounded so sweet."
** ''Hard bosses'': "Oh crap. That's the boss music."

to:

* '''Conversed''':
** ''Hard levels'':
'''Conversed''': "Oh man, after that level, the boss music has never sounded so sweet.sweet".
* '''Deconstructed''': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
* '''Reconstructed''': ...But when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
[[/folder]]

[[folder: Type 2 - Easy Levels, Hard Bosses]]
* '''Straight''': The bosses are much harder than the levels.
* '''Exaggerated''': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.
* '''Downplayed''': ???
* '''Justified''':
** The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].
** The game is a BossGame. The levels in between are a token challenge thrown in to space out the battles.
* '''Inverted''': Type 2 is an inversion of Type 1, and viceversa
* '''Subverted''': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[AnticlimaxBoss turns out to be really easy]].
* '''Double Subverted''': It's the AttackOfThe50FootWhatever, but [[AnticlimaxBoss it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.
* '''Parodied''': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.
* '''Zig Zagged''': There are lots of bosses in the game. Some are hard, some are easy, some are [[ThatOneBoss all but impossible]], some are [[CurbStompBattle too easy]]....
* '''Averted''': The bosses are as challenging as the levels themselves.
* '''Enforced''': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies.
"
** ''Hard bosses'': * '''Lampshaded''': "If you're such a BadAss, why did you hire such wimps to guard you?"
* '''Invoked''': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."
* '''Exploited''': ???
* '''Defied''': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.
* '''Discussed''': ???
* '''Conversed''':
"Oh crap. That's the boss music."music!"
* '''Deconstructed''': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.
* '''Reconstructed''': ...Only for the first BigBad to beat the arising boss and take control of his gang (and former minions).
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
[[/folder]]
4th Jul '12 5:05:20 PM thiefoftime
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** ''Mario-type'': The bosses are much easier than the levels.
** ''Kirby-type'': The bosses are much harder than the levels.

to:

** ''Mario-type'': ''Hard levels'': The bosses are much easier than the levels.
** ''Kirby-type'': ''Hard bosses'': The bosses are much harder than the levels.



** ''Mario-type'': The game is PlatformHell, but every boss is a ZeroEffortBoss.
** ''Kirby-type'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.

to:

** ''Mario-type'': ''Hard levels'': The game is PlatformHell, but every boss is a ZeroEffortBoss.
** ''Kirby-type'': ''Hard bosses'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.



** ''Mario-type'':

to:

** ''Mario-type'':''Hard levels'':



** ''Kirby-type'':

to:

** ''Kirby-type'':''Hard bosses'':



** ''Mario-type'': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** ''Kirby-type'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[LevelFiveOnix turns out to be really easy]].

to:

** ''Mario-type'': ''Hard levels'': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** ''Kirby-type'': ''Hard bosses'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[LevelFiveOnix [[AnticlimaxBoss turns out to be really easy]].



** ''Mario-type'': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
** ''Kirby-type'': It's the AttackOfThe50FootWhatever, but [[LevelFiveOnix it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.

to:

** ''Mario-type'': ''Hard levels'': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
** ''Kirby-type'': ''Hard bosses'': It's the AttackOfThe50FootWhatever, but [[LevelFiveOnix [[AnticlimaxBoss it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.



** ''Mario-type'': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
** ''Kirby-type'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.

to:

** ''Mario-type'': ''Hard levels'': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
** ''Kirby-type'': ''Hard bosses'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.



** ''Mario-type'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** ''Kirby-type'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.

to:

** ''Mario-type'': ''Hard levels'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** ''Kirby-type'': ''Hard bosses'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.



** ''Mario-type'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** ''Kirby-type'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).

to:

** ''Mario-type'': ...''Hard levels'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** ''Kirby-type'': ...''Hard bosses'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).



** ''Mario-type'': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** ''Kirby-type'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."

to:

** ''Mario-type'': ''Hard levels'': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** ''Kirby-type'': ''Hard bosses'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."



** ''Mario-type'': "You seem incredibly weak compared to what I had to go through to get to you."
** ''Kirby-type'': "If you're such a BadAss, why did you hire such wimps to guard you?"

to:

** ''Mario-type'': ''Hard levels'': "You seem incredibly weak compared to what I had to go through to get to you."
** ''Kirby-type'': ''Hard bosses'': "If you're such a BadAss, why did you hire such wimps to guard you?"



** ''Mario-type'': "TheHero will never defeat me if he can't get past all my guards and traps!"
** ''Kirby-type'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."

to:

** ''Mario-type'': ''Hard levels'': "TheHero will never defeat me if he can't get past all my guards and traps!"
** ''Kirby-type'': ''Hard bosses'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."



** ''Mario-type'': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
** ''Kirby-type'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.

to:

** ''Mario-type'': ''Hard levels'': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
** ''Kirby-type'': ''Hard bosses'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.



** ''Mario-type'': "Oh man, after that level, the boss music has never sounded so sweet."
** ''Kirby-type'': "Oh crap. That's the boss music."

to:

** ''Mario-type'': ''Hard levels'': "Oh man, after that level, the boss music has never sounded so sweet."
** ''Kirby-type'': ''Hard bosses'': "Oh crap. That's the boss music."
27th May '12 1:46:53 AM Telcontar
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** '''Mario-type''': The bosses are much easier than the levels.
** '''Kirby-type''': The bosses are much harder than the levels.

to:

** '''Mario-type''': ''Mario-type'': The bosses are much easier than the levels.
** '''Kirby-type''': ''Kirby-type'': The bosses are much harder than the levels.



** '''Mario-type''': The game is PlatformHell, but every boss is a ZeroEffortBoss.
** '''Kirby-type''': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.

to:

** '''Mario-type''': ''Mario-type'': The game is PlatformHell, but every boss is a ZeroEffortBoss.
** '''Kirby-type''': ''Kirby-type'': The game's levels are [[ItsEasySoItSucks boringly easy]], but each boss requires several hours of practice, [[TrialAndErrorGameplay memorization]], LevelGrinding, etc.



** '''Mario-type''':

to:

** '''Mario-type''':''Mario-type'':



** '''Kirby-type''':

to:

** '''Kirby-type''':''Kirby-type'':



** '''Mario-type''': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** '''Kirby-type''': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[LevelFiveOnix turns out to be really easy]].

to:

** '''Mario-type''': ''Mario-type'': After fighting yet another easy boss for a while, he suddenly TurnsRed and becomes ThatOneBoss.
** '''Kirby-type''': ''Kirby-type'': The first boss in the game [[AttackOfThe50FootWhatever takes up more than the whole screen]], but [[LevelFiveOnix turns out to be really easy]].



** '''Mario-type''': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
** '''Kirby-type''': It's the AttackOfThe50FootWhatever, but [[LevelFiveOnix it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.

to:

** '''Mario-type''': ''Mario-type'': After fighting yet another easy boss for a while, he goes OneWingedAngel...but it turns out to be a ClippedWingAngel.
** '''Kirby-type''': ''Kirby-type'': It's the AttackOfThe50FootWhatever, but [[LevelFiveOnix it's really easy]]. But then it TurnsRed, and becomes ThatOneBoss.



** '''Mario-type''': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
** '''Kirby-type''': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.

to:

** '''Mario-type''': ''Mario-type'': A PlatformHell game has humorously easy bosses like ordinary goldfish, rubber ducks, etc.
** '''Kirby-type''': ''Kirby-type'': A NintendoHard BossGame has areas between the bosses that are substantial, but pointlessly easy.



** '''Mario-type''': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** '''Kirby-type''': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.

to:

** '''Mario-type''': ''Mario-type'': The boss has an inferiority complex that leads to suicidal tendencies. When you fight him, he refuses to fight back and begs you to finish him. When the player beats him (''if'' the player beats him), it's a genuine TearJerker.
** '''Kirby-type''': ''Kirby-type'': The boss's minions are on strike and do nothing to stop you on your way to the boss. While you're busy with him, they terrorize the countryside, and one of them becomes the next BigBad.



** '''Mario-type''': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** '''Kirby-type''': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).

to:

** '''Mario-type''': ...''Mario-type'': ...but when he finds out that you're actually going to go through with it, he has a FreakOut and tries to take you out with all he's got!...only to be taken out in half a second.
** '''Kirby-type''': ...''Kirby-type'': ...only for the first BigBad to beat the arising boss and take control of his gang (and former minions).



** '''Mario-type''': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** '''Kirby-type''': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."

to:

** '''Mario-type''': ''Mario-type'': "The player just went through hell to get to the end of the level, right? Let's make the bosses really easy so they don't break their controllers.
** '''Kirby-type''': ''Kirby-type'': "Sure, the levels look pretty, but it's the bosses that'll stick in the players mind. So make the levels easy so they can get to the super-tough bosses, where the real fun lies."



** '''Mario-type''': "You seem incredibly weak compared to what I had to go through to get to you."
** '''Kirby-type''': "If you're such a BadAss, why did you hire such wimps to guard you?"

to:

** '''Mario-type''': ''Mario-type'': "You seem incredibly weak compared to what I had to go through to get to you."
** '''Kirby-type''': ''Kirby-type'': "If you're such a BadAss, why did you hire such wimps to guard you?"



** '''Mario-type''': "TheHero will never defeat me if he can't get past all my guards and traps!"
** '''Kirby-type''': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."

to:

** '''Mario-type''': ''Mario-type'': "TheHero will never defeat me if he can't get past all my guards and traps!"
** '''Kirby-type''': ''Kirby-type'': "I can't trust my Mooks to take care of this guy. It's time to take matters into my own hands."



** '''Mario-type''': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
** '''Kirby-type''': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.

to:

** '''Mario-type''': ''Mario-type'': A RecurringBoss is fought early on, and doesn't put up much of a fight. He comes back, having sworn vengeance and [[TookALevelInBadass taken several levels in badass]], to become ThatOneBoss.
** '''Kirby-type''': ''Kirby-type'': A very tough boss battle is fought...for a few seconds or turns. The boss then escapes so he can stay alive and see his EvilPlan come to fruition.



** '''Mario-type''': "Oh man, after that level, the boss music has never sounded so sweet."
** '''Kirby-type''': "Oh crap. That's the boss music."

to:

** '''Mario-type''': ''Mario-type'': "Oh man, after that level, the boss music has never sounded so sweet."
** '''Kirby-type''': ''Kirby-type'': "Oh crap. That's the boss music."
27th May '12 1:44:25 AM Telcontar
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** '''Mario-type''': The boss is a weak but brilliant and charismatic BigBad who is protected by his legion of Mooks and deviously constructed DeathCourse.

to:

** '''Mario-type''': '''Mario-type''':
***
The boss is a weak but brilliant and charismatic BigBad who is protected by his legion of Mooks and deviously constructed DeathCourse.



** '''Kirby-type''': The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].

to:

** '''Kirby-type''': '''Kirby-type''':
***
The boss gained his position by being [[AsskickingEqualsAuthority way stronger than everything else]].



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to:

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30th Sep '11 6:00:03 AM boxorak
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Added DiffLines:

*** Alternatively, the game is a BulletHell shooter. It's significantly easier to avoid intricate bullet patterns from one enemy rather than sprays of bullets from several.
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http://tvtropes.org/pmwiki/article_history.php?article=PlayingWith.BossDissonance