History PlayerPunch / SurvivalHorror

8th Jan '18 3:13:15 AM tsstevens
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* ''[[VideoGame/YomawariNightAlone Yomawari: Night Alone]]'' begins, like most games, walking the player through the controls. Moving, running, tip toeing, interacting with objects, the usual fare. Then, the game teaches you how to use the objects that you've collected, in this case a pebble. When prompted, the player's character, a little girl, tosses a pebble. [[spoiler:Her dog tries to fetch the pebble, only to be hit by a speeding truck, leaving the girl traumatized. Yes, that's right. The ''tutorial'' killed your dog]]!

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* ''[[VideoGame/YomawariNightAlone Yomawari: Night Alone]]'' begins, like most games, walking the player through the controls. Moving, running, tip toeing, interacting with objects, the usual fare. Then, the game teaches you how to use the objects that you've collected, in this case a pebble. When prompted, the player's character, a little girl, tosses a pebble. [[spoiler:Her dog tries to fetch the pebble, only to be hit by a speeding truck, leaving the girl traumatized. Yes, that's right. The ''tutorial'' killed your dog]]!dog]]!
* ''VideoGame/DeadIsland'' has you stepping into the ring for twelve rounds against Mike Tyson. ''VideoGame/DeadIslandRiptide'' has you stepping into the Octagon for five rounds against Brock Lesnar. How? Here's how.
** Let's begin with the trailers. You know the ones. The ones with the little girl or couple killing themselves before they are torn apart.
** Then we get to see the dead girl's parents and one quest has you find that blown up boat.
** You see victims either falling to their death or are DrivenToSuicide, or that poor girl you saved in the first game, she captured by the very people responsible for the outbreak.
** Finding other survivors you see how emotionally distraught and traumatized they are, the quests they have for you horrific and likely to end in tragedy.
** Pretty much all the characters you meet die, if they are not tortured first like with Jin, Yerema, Ryder, Harlow, and it's implied even the characters you play as succumb to the virus. Now tend to that broken jaw.
30th Apr '17 8:02:11 PM AkoSiKuya23
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* In ''VideoGame/AmnesiaAMachineForPigs'' the entire premise of the game is to rescue the protagonist's young children from the depths of the nightmarish machine which spends the game vomiting manpig abominations to tear you to shreds. Two thirds in you finally reach where your children are supposedly imprisoned...[[spoiler: only to find out they were never there, and were in fact murdered by the protagonist long beforehand to save them from dying in agony in World War I, and in getting to the machine you have merely helped it release an army of monsters to butcher London's population.]]

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* In ''VideoGame/AmnesiaAMachineForPigs'' the entire premise of the game is to rescue the protagonist's young children from the depths of the nightmarish machine which spends the game vomiting manpig abominations to tear you to shreds. Two thirds in you finally reach where your children are supposedly imprisoned...[[spoiler: only to find out they were never there, and were in fact murdered by the protagonist long beforehand to save them from dying in agony in World War I, and in getting to the machine you have merely helped it release an army of monsters to butcher London's population.]]]]
* ''[[VideoGame/YomawariNightAlone Yomawari: Night Alone]]'' begins, like most games, walking the player through the controls. Moving, running, tip toeing, interacting with objects, the usual fare. Then, the game teaches you how to use the objects that you've collected, in this case a pebble. When prompted, the player's character, a little girl, tosses a pebble. [[spoiler:Her dog tries to fetch the pebble, only to be hit by a speeding truck, leaving the girl traumatized. Yes, that's right. The ''tutorial'' killed your dog]]!
22nd Jun '16 4:16:59 PM catmuto
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* ''VideoGame/TheWitchsHouse''
** Viola can quickly gain a companion in the form of a frog that is clearly attached to her. And she has to sacrifice him to a snake in order to advance. And ''then'' she meets the frog's tadpoles, who blame her for what occured.
** Just before the final showdown with the witch, Viola finds the corpse of the black cat that has been following her throughout the game. [[spoiler:Lessened when one of the endings reveals it's possessed by a strong demon that survives.]]
** And the biggest player punch of all: [[spoiler:The True Ending. It turns out that Viola and the Witch had ''already traded bodies'' before the game began! So, all this time, the player has been controlling the evil Witch, Ellen, in Viola's body. While Viola is trapped in the Witch's mutilated body. And you realize that Viola's father shot his own daughter, while taking the Witch home.]]
21st Apr '16 12:48:45 PM catmuto
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* Franchise/FatalFrame
** ''VideoGame/FatalFrame'': Mafuyu remains behind with Kirie at the Hell Gate, so she will never have to suffer alone anymore. So all of the work that Miku, and the player, put into walking around in the mansion, fighting ghosts and trying to reunite with her brother? [[ShaggyDogStory Absolutely pointless]]. And this is the canon ending.
** ''VideoGame/FatalFrame II'': the main character chases her possessed sister into the caves under the village, but will find herself forced to undergo the barbaric ritual of the village that you've been (indirectly) suffering the consequences of all game: Mio chokes Mayu to death, turning her spirit into one of the Crimson Butterflies that have been fluttering around the village. And the worst part? ''This will always happen to you your first time through the game.'' The good end isn't even available unless you're playing on a higher, unlocked difficulty.
*** The real PlayerPunch? This is the canon ending, again. And the very fact that the deliberately brutal and emotionally cruel sacrifices are supposed to be the right thing to do in the games' setting was a pretty big PlayerPunch.
*** Even better? That's not even the worst ending. In that ending, you just [[WhatTheHellHero run and leave Mayu behind]], getting a creep''tastic'' promise from Mayu and Sae that they will always be waiting for their sisters... Though, if [[TakeThat you didn't like Mayu...]]
13th Apr '16 7:49:31 AM catmuto
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* Franchise/FatalFram

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* Franchise/FatalFramFranchise/FatalFrame
13th Apr '16 7:49:16 AM catmuto
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* In the bad ending of ''VideoGame/FatalFrame II'', the main character chases her possessed sister into the caves under the village, but will find herself forced to undergo the barbaric ritual of the village that you've been (indirectly) suffering the consequences of all game: Mio chokes Mayu to death, turning her spirit into one of the Crimson Butterflies that have been fluttering around the village. And the worst part? ''This will always happen to you your first time through the game.'' The good end isn't even available unless you're playing on a higher, unlocked difficulty.
** The real PlayerPunch? This is the canon ending. And the very fact that the deliberately brutal and emotionally cruel sacrifices are supposed to be the right thing to do in the games' setting was a pretty big PlayerPunch.
** Even better? That's not even the worst ending. In that ending, you just [[WhatTheHellHero run and leave Mayu behind]], getting a creep''tastic'' promise from Mayu and Sae that they will always be waiting for their sisters... Though, if [[TakeThat you didn't like Mayu...]]

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* In Franchise/FatalFram
** ''VideoGame/FatalFrame'': Mafuyu remains behind with Kirie at
the bad ending Hell Gate, so she will never have to suffer alone anymore. So all of the work that Miku, and the player, put into walking around in the mansion, fighting ghosts and trying to reunite with her brother? [[ShaggyDogStory Absolutely pointless]]. And this is the canon ending.
**
''VideoGame/FatalFrame II'', II'': the main character chases her possessed sister into the caves under the village, but will find herself forced to undergo the barbaric ritual of the village that you've been (indirectly) suffering the consequences of all game: Mio chokes Mayu to death, turning her spirit into one of the Crimson Butterflies that have been fluttering around the village. And the worst part? ''This will always happen to you your first time through the game.'' The good end isn't even available unless you're playing on a higher, unlocked difficulty.
** *** The real PlayerPunch? This is the canon ending.ending, again. And the very fact that the deliberately brutal and emotionally cruel sacrifices are supposed to be the right thing to do in the games' setting was a pretty big PlayerPunch.
** *** Even better? That's not even the worst ending. In that ending, you just [[WhatTheHellHero run and leave Mayu behind]], getting a creep''tastic'' promise from Mayu and Sae that they will always be waiting for their sisters... Though, if [[TakeThat you didn't like Mayu...]]
8th Mar '16 7:08:31 PM Winner1
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** In ''VideoGame/SilentHillHomecoming'', the player has to decide as to whether or not [[spoiler: MercyKill Alex Shepherd's mother while she's being slowly tortured to death by a death machine or allow her to suffer a CruelAndUnusualDeath. Either way she ''will'' die.]]
** In ''VideoGame/SilentHillDownpour'', Murphy Pendleton has the choice to either talk a man out of suicide or ''[[KickTheDog taunt him]]'' about doing it. [[spoiler: Either way, he dies.]]


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** The game's second season takes it UpToEleven by forcing the player to decide [[spoiler: [[SadisticChoice who to kill]] in the finale.]] There is no third option. You ''have to'' decide.
8th Mar '16 4:12:31 PM WanderingBrowser
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* The original ''VideoGame/ResidentEvil'' and the [[FanNickname REmake]] has this with Richard. The original had him dying even if you got the serum for him in time, and in [=Remake=], he lives long enough to get eaten by something. Chris's scenario is the worst of the two, as you can actually watch over Richard while he sleeps.

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* The original ''VideoGame/ResidentEvil'' and the [[FanNickname REmake]] has this with Richard. The original had him dying even if you got the serum for him in time, and in [=Remake=], he lives long enough to get eaten by something.either Yawn (Jill) or Neptune (Chris). Chris's scenario is the worst of the two, as you can actually watch over Richard while he sleeps.



** It doesn't stop there, though; if you try to be clever and just skip out on the fight against Yawn before killing it, you get a unique cut-scene in which Jill races through the door... and then Richard's ''death scream'' echoes out from behind you. Even if you immediately turn around and race back inside, it's no good. Also, doing this keeps you from retrieving the [[DiskOneNuke Auto-Shotgun]] you would have gotten if you'd stayed and fought, in a case of VideoGameCrueltyPunishment.



** The Lovecraftian themes of ''Eternal Darkness'' lend themselves well to the player punch as only four of the playable characters come out merely scarred for life with most of their mental faculties intact. For another example, there's Paul, the very sympathetic priest, who has to fight Anthony later as an enraged zombie. He prays for Anthony's soul afterwards which, although arguably futile given the Lovecraftian universe the game exists in, helps bring some closure to poor Anthony. Then what happens? You get to the end of the chapter and meet a giant... thing that either eats Paul's head or [[YourHeadASplode makes it pop like a balloon]] and there's not a damn thing you can do about it because it's a cutscene. Peter Jacobs gets to take that blasted head-eater down later, thankfully.

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** The Lovecraftian themes of ''Eternal Darkness'' lend themselves well to the player punch as only four of the playable characters come out merely scarred for life with most of their mental faculties intact. For another example, there's Paul, the very sympathetic priest, who has to fight Anthony later as an enraged zombie. He prays for Anthony's soul afterwards which, although arguably futile given the Lovecraftian universe the game exists in, helps bring some closure to poor Anthony. Then what happens? You get to the end of the chapter and meet a giant... thing that either eats Paul's head crushes him into paste or [[YourHeadASplode makes it Paul's head pop like a balloon]] and there's not a damn thing you can do about it because it's a cutscene. Peter Jacobs gets to take that blasted head-eater monster down later, thankfully.
18th Feb '16 5:24:59 PM GrammarNavi
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* If you're at all familiar with the basic plot of ''TheLastOfUs'', you can probably guess that [[spoiler: Joel's daughter Sarah]] is doomed. That doesn't make it easier to take when [[spoiler: she's fatally wounded]], especially as Joel, on the verge of tears, tries his hardest to [[{{Tearjerker}} stop the inevitable]].

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* If you're at all familiar with the basic plot of ''TheLastOfUs'', ''VideoGame/TheLastOfUs'', you can probably guess that [[spoiler: Joel's daughter Sarah]] is doomed. That doesn't make it easier to take when [[spoiler: she's fatally wounded]], especially as Joel, on the verge of tears, tries his hardest to [[{{Tearjerker}} stop the inevitable]].
19th Dec '15 6:47:12 PM gophergiggles
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** By far the harshest punch to the player's balls is [[spoiler:Lee and Clem together before Lee's death. It would be painful enough to sit through, but not only do you ''pick Lee's final words to the heartbroken girl'', you're forced to choose if Lee becomes a walker or if '''Clem [[MercyKill spares him that fate]]'''.]]
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http://tvtropes.org/pmwiki/article_history.php?article=PlayerPunch.SurvivalHorror