History PlayerPunch / SurvivalHorror

21st Apr '16 12:48:45 PM catmuto
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* Franchise/FatalFrame
** ''VideoGame/FatalFrame'': Mafuyu remains behind with Kirie at the Hell Gate, so she will never have to suffer alone anymore. So all of the work that Miku, and the player, put into walking around in the mansion, fighting ghosts and trying to reunite with her brother? [[ShaggyDogStory Absolutely pointless]]. And this is the canon ending.
** ''VideoGame/FatalFrame II'': the main character chases her possessed sister into the caves under the village, but will find herself forced to undergo the barbaric ritual of the village that you've been (indirectly) suffering the consequences of all game: Mio chokes Mayu to death, turning her spirit into one of the Crimson Butterflies that have been fluttering around the village. And the worst part? ''This will always happen to you your first time through the game.'' The good end isn't even available unless you're playing on a higher, unlocked difficulty.
*** The real PlayerPunch? This is the canon ending, again. And the very fact that the deliberately brutal and emotionally cruel sacrifices are supposed to be the right thing to do in the games' setting was a pretty big PlayerPunch.
*** Even better? That's not even the worst ending. In that ending, you just [[WhatTheHellHero run and leave Mayu behind]], getting a creep''tastic'' promise from Mayu and Sae that they will always be waiting for their sisters... Though, if [[TakeThat you didn't like Mayu...]]
13th Apr '16 7:49:31 AM catmuto
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* Franchise/FatalFram

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* Franchise/FatalFramFranchise/FatalFrame
13th Apr '16 7:49:16 AM catmuto
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* In the bad ending of ''VideoGame/FatalFrame II'', the main character chases her possessed sister into the caves under the village, but will find herself forced to undergo the barbaric ritual of the village that you've been (indirectly) suffering the consequences of all game: Mio chokes Mayu to death, turning her spirit into one of the Crimson Butterflies that have been fluttering around the village. And the worst part? ''This will always happen to you your first time through the game.'' The good end isn't even available unless you're playing on a higher, unlocked difficulty.
** The real PlayerPunch? This is the canon ending. And the very fact that the deliberately brutal and emotionally cruel sacrifices are supposed to be the right thing to do in the games' setting was a pretty big PlayerPunch.
** Even better? That's not even the worst ending. In that ending, you just [[WhatTheHellHero run and leave Mayu behind]], getting a creep''tastic'' promise from Mayu and Sae that they will always be waiting for their sisters... Though, if [[TakeThat you didn't like Mayu...]]

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* In Franchise/FatalFram
** ''VideoGame/FatalFrame'': Mafuyu remains behind with Kirie at
the bad ending Hell Gate, so she will never have to suffer alone anymore. So all of the work that Miku, and the player, put into walking around in the mansion, fighting ghosts and trying to reunite with her brother? [[ShaggyDogStory Absolutely pointless]]. And this is the canon ending.
**
''VideoGame/FatalFrame II'', II'': the main character chases her possessed sister into the caves under the village, but will find herself forced to undergo the barbaric ritual of the village that you've been (indirectly) suffering the consequences of all game: Mio chokes Mayu to death, turning her spirit into one of the Crimson Butterflies that have been fluttering around the village. And the worst part? ''This will always happen to you your first time through the game.'' The good end isn't even available unless you're playing on a higher, unlocked difficulty.
** *** The real PlayerPunch? This is the canon ending.ending, again. And the very fact that the deliberately brutal and emotionally cruel sacrifices are supposed to be the right thing to do in the games' setting was a pretty big PlayerPunch.
** *** Even better? That's not even the worst ending. In that ending, you just [[WhatTheHellHero run and leave Mayu behind]], getting a creep''tastic'' promise from Mayu and Sae that they will always be waiting for their sisters... Though, if [[TakeThat you didn't like Mayu...]]
8th Mar '16 7:08:31 PM Winner1
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** In ''VideoGame/SilentHillHomecoming'', the player has to decide as to whether or not [[spoiler: MercyKill Alex Shepherd's mother while she's being slowly tortured to death by a death machine or allow her to suffer a CruelAndUnusualDeath. Either way she ''will'' die.]]
** In ''VideoGame/SilentHillDownpour'', Murphy Pendleton has the choice to either talk a man out of suicide or ''[[KickTheDog taunt him]]'' about doing it. [[spoiler: Either way, he dies.]]


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** The game's second season takes it UpToEleven by forcing the player to decide [[spoiler: [[SadisticChoice who to kill]] in the finale.]] There is no third option. You ''have to'' decide.
8th Mar '16 4:12:31 PM WanderingBrowser
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* The original ''VideoGame/ResidentEvil'' and the [[FanNickname REmake]] has this with Richard. The original had him dying even if you got the serum for him in time, and in [=Remake=], he lives long enough to get eaten by something. Chris's scenario is the worst of the two, as you can actually watch over Richard while he sleeps.

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* The original ''VideoGame/ResidentEvil'' and the [[FanNickname REmake]] has this with Richard. The original had him dying even if you got the serum for him in time, and in [=Remake=], he lives long enough to get eaten by something.either Yawn (Jill) or Neptune (Chris). Chris's scenario is the worst of the two, as you can actually watch over Richard while he sleeps.



** It doesn't stop there, though; if you try to be clever and just skip out on the fight against Yawn before killing it, you get a unique cut-scene in which Jill races through the door... and then Richard's ''death scream'' echoes out from behind you. Even if you immediately turn around and race back inside, it's no good. Also, doing this keeps you from retrieving the [[DiskOneNuke Auto-Shotgun]] you would have gotten if you'd stayed and fought, in a case of VideoGameCrueltyPunishment.



** The Lovecraftian themes of ''Eternal Darkness'' lend themselves well to the player punch as only four of the playable characters come out merely scarred for life with most of their mental faculties intact. For another example, there's Paul, the very sympathetic priest, who has to fight Anthony later as an enraged zombie. He prays for Anthony's soul afterwards which, although arguably futile given the Lovecraftian universe the game exists in, helps bring some closure to poor Anthony. Then what happens? You get to the end of the chapter and meet a giant... thing that either eats Paul's head or [[YourHeadASplode makes it pop like a balloon]] and there's not a damn thing you can do about it because it's a cutscene. Peter Jacobs gets to take that blasted head-eater down later, thankfully.

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** The Lovecraftian themes of ''Eternal Darkness'' lend themselves well to the player punch as only four of the playable characters come out merely scarred for life with most of their mental faculties intact. For another example, there's Paul, the very sympathetic priest, who has to fight Anthony later as an enraged zombie. He prays for Anthony's soul afterwards which, although arguably futile given the Lovecraftian universe the game exists in, helps bring some closure to poor Anthony. Then what happens? You get to the end of the chapter and meet a giant... thing that either eats Paul's head crushes him into paste or [[YourHeadASplode makes it Paul's head pop like a balloon]] and there's not a damn thing you can do about it because it's a cutscene. Peter Jacobs gets to take that blasted head-eater monster down later, thankfully.
18th Feb '16 5:24:59 PM GrammarNavi
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* If you're at all familiar with the basic plot of ''TheLastOfUs'', you can probably guess that [[spoiler: Joel's daughter Sarah]] is doomed. That doesn't make it easier to take when [[spoiler: she's fatally wounded]], especially as Joel, on the verge of tears, tries his hardest to [[{{Tearjerker}} stop the inevitable]].

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* If you're at all familiar with the basic plot of ''TheLastOfUs'', ''VideoGame/TheLastOfUs'', you can probably guess that [[spoiler: Joel's daughter Sarah]] is doomed. That doesn't make it easier to take when [[spoiler: she's fatally wounded]], especially as Joel, on the verge of tears, tries his hardest to [[{{Tearjerker}} stop the inevitable]].
19th Dec '15 6:47:12 PM gophergiggles
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** By far the harshest punch to the player's balls is [[spoiler:Lee and Clem together before Lee's death. It would be painful enough to sit through, but not only do you ''pick Lee's final words to the heartbroken girl'', you're forced to choose if Lee becomes a walker or if '''Clem [[MercyKill spares him that fate]]'''.]]
6th Feb '15 8:56:27 AM rjd1922
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* In the bad ending of ''FatalFrame II'', the main character chases her possessed sister into the caves under the village, but will find herself forced to undergo the barbaric ritual of the village that you've been (indirectly) suffering the consequences of all game: Mio chokes Mayu to death, turning her spirit into one of the Crimson Butterflies that have been fluttering around the village. And the worst part? ''This will always happen to you your first time through the game.'' The good end isn't even available unless you're playing on a higher, unlocked difficulty.

to:

* In the bad ending of ''FatalFrame ''VideoGame/FatalFrame II'', the main character chases her possessed sister into the caves under the village, but will find herself forced to undergo the barbaric ritual of the village that you've been (indirectly) suffering the consequences of all game: Mio chokes Mayu to death, turning her spirit into one of the Crimson Butterflies that have been fluttering around the village. And the worst part? ''This will always happen to you your first time through the game.'' The good end isn't even available unless you're playing on a higher, unlocked difficulty.



* Even if you have already been spoiled on the truth about James in ''SilentHill2'' or picked up on the disturbing implications of the anvilicious foreshadowing, the inevitable reveal is still a kick in the gut. ([=L0rdVega=]'s [[http://www.youtube.com/watch?v=x_bjPakYti8&feature=PlayList&p=85F32E1CCBAF3343=33 Blind Playthrough]] is the perfect example of this. Listen to his muted "I knew it" at 3:12 and compare to how mercilessly he'd otherwise been mocking James' incompetence in other videos.)
** ''SilentHill2'' actually plays with this trope in several ways. In addition to what was described above, the game twists the knot on this trope with Maria, whose presence results in at least ''three'' {{Player Punch}}es -- and, in most cases a fourth, which you yourself must deliver. Alternatively, in the case of a particular ending, instead of Maria dying a fourth time, the player encounters his own wife, who is (sort of) alive and (completely) furious with you, and after you've spent the entire game ostensibly trying to find her, only to discover that you killed her yourself, ''you have to kill her again''.

to:

* Even if you have already been spoiled on the truth about James in ''SilentHill2'' ''VideoGame/SilentHill2'' or picked up on the disturbing implications of the anvilicious foreshadowing, the inevitable reveal is still a kick in the gut. ([=L0rdVega=]'s [[http://www.youtube.com/watch?v=x_bjPakYti8&feature=PlayList&p=85F32E1CCBAF3343=33 Blind Playthrough]] is the perfect example of this. Listen to his muted "I knew it" at 3:12 and compare to how mercilessly he'd otherwise been mocking James' incompetence in other videos.)
** ''SilentHill2'' ''Silent Hill 2'' actually plays with this trope in several ways. In addition to what was described above, the game twists the knot on this trope with Maria, whose presence results in at least ''three'' {{Player Punch}}es -- and, in most cases a fourth, which you yourself must deliver. Alternatively, in the case of a particular ending, instead of Maria dying a fourth time, the player encounters his own wife, who is (sort of) alive and (completely) furious with you, and after you've spent the entire game ostensibly trying to find her, only to discover that you killed her yourself, ''you have to kill her again''.



** In ''SilentHill3'', Harry is killed specifically to piss off Heather (and by extension the player). Vincent's death is also a pretty powerful PlayerPunch, the charming [[SmugSnake bastard]].
*** Agentjr discovering Harry's body [[http://www.youtube.com/user/agentjr#p/c/D53EF790C7EB3627/18/pj7yT34YN0s in his playthrough]] is pretty much how most Silent Hill fans felt. The [[http://www.youtube.com/user/agentjr#p/c/D53EF790C7EB3627/19/afKOm8TauCE aftermath]] to the player punch is also very bitter.

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** In ''SilentHill3'', ''VideoGame/SilentHill3'', Harry is killed specifically to piss off Heather (and by extension the player). Vincent's death is also a pretty powerful PlayerPunch, the charming [[SmugSnake bastard]].
*** Agentjr discovering Harry's body [[http://www.youtube.com/user/agentjr#p/c/D53EF790C7EB3627/18/pj7yT34YN0s in his playthrough]] is pretty much how most Silent Hill ''Silent Hill'' fans felt. The [[http://www.youtube.com/user/agentjr#p/c/D53EF790C7EB3627/19/afKOm8TauCE aftermath]] to the player punch is also very bitter.



** The Good ending of ''Silent Hill'' delivers a huge PlayerPunch by [[spoiler:making you kill Cybil, only to later find out that the innocuous red liquid you picked up in the hospital and forgot about four hours ago could have saved her.]]
** The [[http://www.youtube.com/watch?v=akYdjHkleek Wicked and the Weak ending]] to Silent Hill: Shattered Memories.

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** The Good ending of ''Silent Hill'' ''VideoGame/SilentHill1'' delivers a huge PlayerPunch by [[spoiler:making you kill Cybil, only to later find out that the innocuous red liquid you picked up in the hospital and forgot about four hours ago could have saved her.]]
** The [[http://www.youtube.com/watch?v=akYdjHkleek Wicked and the Weak ending]] to Silent ''Silent Hill: Shattered Memories.Memories''.



** The endings of Silent Hill 4 -- [[MultipleEndings all of them]] [[spoiler:except for "21 Sacraments", which is [[DownerEnding an entirely]] [[TheBadGuyWins different flavor]] of PlayerPunch]]. Walter falls to the ground, and as a pool of blood begins to surround him, he reaches one arm up into the air and simply says "Mom...?". After that, you're treated to another cutscene of younger Walter knocking on 302's door, asking to be let in, and suddenly stops, stands motionless for a second, and then crumples to the ground and disappears.

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** The endings of Silent Hill 4 ''VideoGame/SilentHill4'' -- [[MultipleEndings all of them]] [[spoiler:except for "21 Sacraments", which is [[DownerEnding an entirely]] [[TheBadGuyWins different flavor]] of PlayerPunch]]. Walter falls to the ground, and as a pool of blood begins to surround him, he reaches one arm up into the air and simply says "Mom...?". After that, you're treated to another cutscene of younger Walter knocking on 302's door, asking to be let in, and suddenly stops, stands motionless for a second, and then crumples to the ground and disappears.



* In the case of ''EternalDarkness'', maybe this could be called something along the lines of BrokeYourArmPunchingOutCthulhu [[PlayerPunch And Cthulhu Punched Back]], as eleven twelfths of the game take place within the chapters of a book of the fight against an EldritchAbomination God on the rise spanning history, each chapter focusing on a different character's efforts. Every one of these characters was a [[BadassNormal perfectly ordinary (essentially) and usually quite lovable person who just had to get mixed up in the whole thing]], often by being in the wrong place at the wrong time, and even though they usually strike a blow, it's at a dear cost. Say, life or sanity. Some of the hardest punches are when Ellia, a dancer seeking entertainment in a temple to Kali, finds out that the temple houses yet another EldritchAbomination God and is made to hold its essence -- which keeps her from dying even when she's killed for knowing too much, the last bit not something you know until another character over a thousand years later finds her remains and she passes it on to him and Anthony, a messenger for Charlemagne, gets blasted with a curse meant for Charlemagne that slowly turns him into a zombie and, long story short, by the time he gets to Charlemagne to tell him of impending treachery, he finds out he's too late and is left zombified, unable to die, and alone for centuries until the player, as yet another character, is forced to put him out of his misery themself. And he still whispers "Charlemaaagne!" and lets out this pathetic moan now and then, too. That Anthony is played by the wonderfully talented Cam Clark helps.

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* In the case of ''EternalDarkness'', ''VideoGame/EternalDarkness'', maybe this could be called something along the lines of BrokeYourArmPunchingOutCthulhu [[PlayerPunch And Cthulhu Punched Back]], as eleven twelfths of the game take place within the chapters of a book of the fight against an EldritchAbomination God on the rise spanning history, each chapter focusing on a different character's efforts. Every one of these characters was a [[BadassNormal perfectly ordinary (essentially) and usually quite lovable person who just had to get mixed up in the whole thing]], often by being in the wrong place at the wrong time, and even though they usually strike a blow, it's at a dear cost. Say, life or sanity. Some of the hardest punches are when Ellia, a dancer seeking entertainment in a temple to Kali, finds out that the temple houses yet another EldritchAbomination God and is made to hold its essence -- which keeps her from dying even when she's killed for knowing too much, the last bit not something you know until another character over a thousand years later finds her remains and she passes it on to him and Anthony, a messenger for Charlemagne, gets blasted with a curse meant for Charlemagne that slowly turns him into a zombie and, long story short, by the time he gets to Charlemagne to tell him of impending treachery, he finds out he's too late and is left zombified, unable to die, and alone for centuries until the player, as yet another character, is forced to put him out of his misery themself. And he still whispers "Charlemaaagne!" and lets out this pathetic moan now and then, too. That Anthony is played by the wonderfully talented Cam Clark helps.



* In ''VideoGame/AmnesiaAMachineForPigs'' the entire premise of the game is to rescue the protagonist's young children from the depths of the nightmarish machine which spends the game vomiting manpig abominations to tear you to shreds. Two thirds in you finally reach where your children are supposedly imprisoned...[[spoiler: only to find out they were never there, and were in fact murdered by the protagonist long beforehand to save them from dying in agony in World War 1, and in getting to the machine you have merely helped it release an army of monsters to butcher London's population.]]

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* In ''VideoGame/AmnesiaAMachineForPigs'' the entire premise of the game is to rescue the protagonist's young children from the depths of the nightmarish machine which spends the game vomiting manpig abominations to tear you to shreds. Two thirds in you finally reach where your children are supposedly imprisoned...[[spoiler: only to find out they were never there, and were in fact murdered by the protagonist long beforehand to save them from dying in agony in World War 1, I, and in getting to the machine you have merely helped it release an army of monsters to butcher London's population.]]
6th Feb '15 8:48:55 AM rjd1922
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* In AmnesiaAMachineForPigs the entire premise of the game is to rescue the protagonist's young children from the depths of the nightmarish machine which spends the game vomiting manpig abominations to tear you to shreds. Two thirds in you finally reach where your children are supposedly imprisoned...[[spoiler: only to find out they were never there, and were in fact murdered by the protagonist long beforehand to save them from dying in agony in World War 1, and in getting to the machine you have merely helped it release an army of monsters to butcher London's population.]]

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* In AmnesiaAMachineForPigs ''VideoGame/AmnesiaAMachineForPigs'' the entire premise of the game is to rescue the protagonist's young children from the depths of the nightmarish machine which spends the game vomiting manpig abominations to tear you to shreds. Two thirds in you finally reach where your children are supposedly imprisoned...[[spoiler: only to find out they were never there, and were in fact murdered by the protagonist long beforehand to save them from dying in agony in World War 1, and in getting to the machine you have merely helped it release an army of monsters to butcher London's population.]]
29th Dec '14 10:53:27 AM kome360
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*** The conclusion of the original trilogy. [[spoiler:You kill an EldritchAbomination in charge of the necromorphs, only to find out that he already woke up the other five.]] Cue Earth exploding right in front of Isaac.
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