History PlayerPunch / MMORPG

8th Dec '16 7:33:58 AM Allronix
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*** Oh, but that isn't the ''end of it'': He was so powerful in the Force that he developed a LiteralSplitPersonality. His Dark Side half survived and is ''still'' making omnicidal nutcase plans. Queue a whole expansion "Shadow of Revan" where he assembles a cult, tries to wipe out a large chunk of both the Republic and Empire, tries to ''resurrect'' the Emperor (ostensibly to kill him once and for all), and ''then'' is put down like a rabid mutt.


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** In the Trooper's story, there's a nasty SadisticChoice - You're trying to save 300 Republic [=POWs=], but there's a problem; to keep them from dying, you have to vent another area to space, the area where your teammate and possible minor love interest is in. Either you kill your teammate or you kill 300 Republic prisoners.


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** And the latest in the conga line. ''Knights of the Eternal Throne'' - during the attempt to stop [[DaddysLittleVillain Vaylin]], you have to split your team. Valkorian, because he's a jerk, decides to have you ''pick'' which Companion to spare. The other, he's sending his daughter to kill. No, you won't be able to stop her from killing your companion. Yes, said companion will ''know'' you chose them to die. Yes, they're DeadForReal. [[spoiler: And they aren't any of the base-breaking or [[TheScrappy "thank goodness I can get rid of that twit"]] companions. The SadisticChoice is between fan favorites Torian Cadera and Vette.]]
7th Dec '16 7:23:27 PM DustSnitch
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** Less so on Horde side, though. Alliance loses Bolvar Fordragon, the benevolent regent of Stormwind, who had been in the game for more than two years and had saved the player character from being ambushed by the dragon Onyxia. Horde loses Saurfang the Younger, who, unlike his {{badass}} father, had done nothing remarkable until the Wrath Gate.

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** Less so on Horde side, though. Alliance loses Bolvar Fordragon, the benevolent regent of Stormwind, who had been in the game for more than two years and had saved the player character from being ambushed by the dragon Onyxia. Horde loses Saurfang the Younger, who, unlike his {{badass}} badass father, had done nothing remarkable until the Wrath Gate.



** Finding out what happened to your ''{{PlayerCharacter}}s'' from those first games. First game? You were Darth freakin Revan, biggest {{Badass}} in the known galaxy! Uh...no. Turns out, Revan went to Unknown space and got his ass handed to him by the [[HumanoidAbomination Sith Emperor]] - ''that's'' why he made the FaceHeelTurn and began conquering worlds, hoping to become the Emperor's [[TheStarscream Starscream]] by making the conquered Republic his private fief and betraying him later. When Malak decided to betray Revan first and the Jedi got lucky, the plan fell apart. Revan later remembers this, but instead of ''warning'' his loved ones or the Republic, or even making plans to document the threat, he goes charging in alone and without warning to stop the threat...leaving Bastila knocked up and facing everything from assassins on her tail to a sentence of exile with no support. WhatTheHellHero?

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** Finding out what happened to your ''{{PlayerCharacter}}s'' from those first games. First game? You were Darth freakin Revan, biggest {{Badass}} badass in the known galaxy! Uh...no. Turns out, Revan went to Unknown space and got his ass handed to him by the [[HumanoidAbomination Sith Emperor]] - ''that's'' why he made the FaceHeelTurn and began conquering worlds, hoping to become the Emperor's [[TheStarscream Starscream]] by making the conquered Republic his private fief and betraying him later. When Malak decided to betray Revan first and the Jedi got lucky, the plan fell apart. Revan later remembers this, but instead of ''warning'' his loved ones or the Republic, or even making plans to document the threat, he goes charging in alone and without warning to stop the threat...leaving Bastila knocked up and facing everything from assassins on her tail to a sentence of exile with no support. WhatTheHellHero?
29th Oct '16 2:05:00 PM nombretomado
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* GuildWars 1's Prophecies campaign has several. First, that lovable idiot Prince Rurik, who admittedly was slightly suicidal in missions where you had to escort him, dies protecting his people, then you join the white mantle only to find out that they're a tyrannical organisation and what you've been doing to help them directly leads to the death of many innocents. As you fight back together with the rebellious Shining Blade, you manage to secure a safe haven for them as they are being hunted. When you go on, you have to flee with the Vizier and find out that the safe haven you worked so hard to create has been overrun and the Shining blade are scattered and divided. Finally, after you Ascend and try to fight back against the White Mantle and their Mursaat "gods", the king of the dwarves's brother, who has helped you multiple times throughout the game, sacrifices himself to give you a chance. This all escalates into you destroying the Mursaat, but the Vizier is then revealed to be a Lich lord who had been manipulating you all along. Due to destroying something the Mursaat were protecting, you gave him control over an army that's much more powerful than the Mursaat, and he starts using it to invade the entire continent. As if that's not enough, in the mission to stop him, you're faced with an undead Prince Rurik, who laments that he has to fight you but he has no other choice.

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* GuildWars 1's ''VideoGame/GuildWars 1'''s Prophecies campaign has several. First, that lovable idiot Prince Rurik, who admittedly was slightly suicidal in missions where you had to escort him, dies protecting his people, then you join the white mantle only to find out that they're a tyrannical organisation and what you've been doing to help them directly leads to the death of many innocents. As you fight back together with the rebellious Shining Blade, you manage to secure a safe haven for them as they are being hunted. When you go on, you have to flee with the Vizier and find out that the safe haven you worked so hard to create has been overrun and the Shining blade are scattered and divided. Finally, after you Ascend and try to fight back against the White Mantle and their Mursaat "gods", the king of the dwarves's brother, who has helped you multiple times throughout the game, sacrifices himself to give you a chance. This all escalates into you destroying the Mursaat, but the Vizier is then revealed to be a Lich lord who had been manipulating you all along. Due to destroying something the Mursaat were protecting, you gave him control over an army that's much more powerful than the Mursaat, and he starts using it to invade the entire continent. As if that's not enough, in the mission to stop him, you're faced with an undead Prince Rurik, who laments that he has to fight you but he has no other choice.
28th May '16 3:22:15 AM darkrose
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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words (even allowing for the fact that you're a SilentProtagonist). If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.

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** The death of Lord Haurchefant du Fortemps Greystone in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words (even allowing for the fact that you're a SilentProtagonist). If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.
8th Sep '15 4:35:25 PM yunatwilight
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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words (even allowing for the fact that you're a SilentProtagonist). If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.

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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words (even allowing for the fact that you're a SilentProtagonist). If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.cases.
* Issue #5 of ''MMORPG/TheSecretWorld'' reveals that [[spoiler: nearly the entire population of Solomon Island]] may be condemned to Filth infection and mutation. And there is ''absolutely nothing'' you can do to save [[spoiler: them]].
6th Sep '15 5:21:42 AM Vir
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* Almost ''any'' CallBack that ''Videogame/StarWarsTheOldRepublic'' makes to ''Videogame/KnightsOfTheOldRepublic'' through liberal use of ShootTheShaggyDog.

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* Almost ''any'' CallBack that ''Videogame/StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' makes to ''Videogame/KnightsOfTheOldRepublic'' through liberal use of ShootTheShaggyDog.



* One ''StarWarsTheOldRepublic'' one that has nothing to do with the backstory: Playing the Bounty Hunter, you come back from your first successful mession as a member of Braden's stable to find the Bounty Office in ruins, Braden and his partner dead, and the sweetheart MissionControl Mako devastated by the loss of her adoptive family.
* And yet another one for ''StarWarsTheOldRepublic'' is the end of the Ziost arc. Ziost is a thriving city planet of the Empire, heavily populated. The Emperor possesses a large percentage of the population, sending them into a blood-fueled frenzy. Your PlayerCharacter manages to knock him back a bit and force him to lose control of his mind controlled thralls temporarily. But just as you leave to the space station, the Emperor announces that you've made him so ''annoyed'' (not angry, just annoyed) that he will destroy all life in the galaxy, force you to watch, and kill you last. He then demonstrates by ''evaporating'' all life remaining on the planet (down to the molecular level!) with a WorldWreckingWave.

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* One ''StarWarsTheOldRepublic'' one in ''VideoGame/StarWarsTheOldRepublic'' that has nothing to do with the backstory: Playing the Bounty Hunter, you come back from your first successful mession as a member of Braden's stable to find the Bounty Office in ruins, Braden and his partner dead, and the sweetheart MissionControl Mako devastated by the loss of her adoptive family.
* And yet another one for ''StarWarsTheOldRepublic'' ** Another is the end of the Ziost arc. Ziost is a thriving city planet of the Empire, heavily populated. The Emperor possesses a large percentage of the population, sending them into a blood-fueled frenzy. Your PlayerCharacter manages to knock him back a bit and force him to lose control of his mind controlled thralls temporarily. But just as you leave to the space station, the Emperor announces that you've made him so ''annoyed'' (not angry, just annoyed) that he will destroy all life in the galaxy, force you to watch, and kill you last. He then demonstrates by ''evaporating'' all life remaining on the planet (down to the molecular level!) with a WorldWreckingWave.
29th Jun '15 3:33:32 AM Elle
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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words. If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.

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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words.words (even allowing for the fact that you're a SilentProtagonist). If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.
29th Jun '15 3:32:12 AM Elle
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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[KnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words. If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.

to:

** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[KnowsTooMuch [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words. If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.
29th Jun '15 3:31:18 AM Elle
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* GuildWars 1's Prophecies campaign has several. First, that lovable idiot Prince Rurik, who admittedly was slightly suicidal in missions where you had to escort him, dies protecting his people, then you join the white mantle only to find out that they're a tyrannical organisation and what you've been doing to help them directly leads to the death of many innocents. As you fight back together with the rebellious Shining Blade, you manage to secure a safe haven for them as they are being hunted. When you go on, you have to flee with the Vizier and find out that the safe haven you worked so hard to create has been overrun and the Shining blade are scattered and divided. Finally, after you Ascend and try to fight back against the White Mantle and their Mursaat "gods", the king of the dwarves's brother, who has helped you multiple times throughout the game, sacrifices himself to give you a chance. This all escalates into you destroying the Mursaat, but the Vizier is then revealed to be a Lich lord who had been manipulating you all along. Due to destroying something the Mursaat were protecting, you gave him control over an army that's much more powerful than the Mursaat, and he starts using it to invade the entire continent. As if that's not enough, in the mission to stop him, you're faced with an undead Prince Rurik, who laments that he has to fight you but he has no other choice.

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* GuildWars 1's Prophecies campaign has several. First, that lovable idiot Prince Rurik, who admittedly was slightly suicidal in missions where you had to escort him, dies protecting his people, then you join the white mantle only to find out that they're a tyrannical organisation and what you've been doing to help them directly leads to the death of many innocents. As you fight back together with the rebellious Shining Blade, you manage to secure a safe haven for them as they are being hunted. When you go on, you have to flee with the Vizier and find out that the safe haven you worked so hard to create has been overrun and the Shining blade are scattered and divided. Finally, after you Ascend and try to fight back against the White Mantle and their Mursaat "gods", the king of the dwarves's brother, who has helped you multiple times throughout the game, sacrifices himself to give you a chance. This all escalates into you destroying the Mursaat, but the Vizier is then revealed to be a Lich lord who had been manipulating you all along. Due to destroying something the Mursaat were protecting, you gave him control over an army that's much more powerful than the Mursaat, and he starts using it to invade the entire continent. As if that's not enough, in the mission to stop him, you're faced with an undead Prince Rurik, who laments that he has to fight you but he has no other choice.choice.

*VideoGame/FinalFantasyXIV:
** The death of Sultana Nanamo Ul Namo at the end of ''Before the Fall'' (patch 2.55) which set the scene for the game's first expansion as you are accused of her murder by her political enemies (she had invited you to a private audience and falls to the ground in front of you after drinking poisoned wine), several people you thought your allies either turning on you or forced to watch without being able to help and your Scion companions invoking dramatic YouShallNotPass stands to ensure your escape. [[spoiler: Turns out she survived and it was a FauxDeath but you won't discover that until Heavensward.]] The Sultana wasn't especially close to the player's character but was a fan favorite; she's an adorable Lalafell with a HeartOfGold who feels for the struggle of her class-divided subjects and was making plans to dissolve the government to install a republic in its place. At the time, her death and the resulting chaos was compared to [[Literature/ASongOfIceAndFire the Red Wedding]].
** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[KnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words. If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.
22nd Jun '15 3:10:04 AM El_Nazgir
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* ''{{TERA}}'' 's Fate of Arun expansion featured a new story, one where you are tasked to embark on a journey towards the continent of Northern Arun with the Valkyon Federation's vanguard to combat an evil empire of blood maguses. On the road there, you meet up with an elin named Zolyn and a popori companion named Paesyn, both of whom are given scenes of their own. Zolyn seeks to find her sister who has gone missing in a previous expedition up north and meanwhile Paesyn spends many moments trying to befriend Zolyn and help her ease her mind of her search for her sister Syona. He eventually succeeds to some degree throughout the story and some players might warm up to the two. You also eventually join forces with Rhodos, a human from the Savage Reach who leads a resistance against the Archdevan empire. However, partway through the campaign, Zolyn and her team are ambushed by the story's Big Bad: Dakuryon, and try as Paesyn and the player might, there is nothing they can do to combat his binding magic keeping them at bay. Dakuryon taunts Zolyn about Syona, implying that he likely killed her and experimented on her, and expresses interest in Zolyn as she can resist his magic to some extent. He abducts her and escapes and Paesyn and the player are forced to carry on wtihout her and hopefully find her before its too late... As the player enters the Archdeva sanctum in Arx Umbra, the player finds Dakuryon once more. After fighting another horde of his Archdeva servants, Paesyn yells at Dakuryon to return Zolyn... and he complies, revealing her transformed as a muderous demokron and sending her towards the heroes. Despite Rhodos's warnings, Paesyn attempts to appeal and reach through to the transformed Zolyn, which seems to work... the magic influencing her mind and warping her body proves too strong and poor Paesyn is fatally wounded for his trouble, thus leaving the player tasked with putting down Zolyn. As the player fights her, she begins to slow down and hesitate, begging the player to kill her and put her out of her misery, with the game even giving the player the "mercy killing" debuff to further remind the player the gravity of the situation. If you weren't with Rhodos in your burning hatred to give Dakuryon the grand-mother of all smackdowns, you will be after seeing the full scope of his depravity.

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* ''{{TERA}}'' 's Fate of Arun expansion featured a new story, one where you are tasked to embark on a journey towards the continent of Northern Arun with the Valkyon Federation's vanguard to combat an evil empire of blood maguses. On the road there, you meet up with an elin named Zolyn and a popori companion named Paesyn, both of whom are given scenes of their own. Zolyn seeks to find her sister who has gone missing in a previous expedition up north and meanwhile Paesyn spends many moments trying to befriend Zolyn and help her ease her mind of her search for her sister Syona. He eventually succeeds to some degree throughout the story and some players might warm up to the two. You also eventually join forces with Rhodos, a human from the Savage Reach who leads a resistance against the Archdevan empire. However, partway through the campaign, Zolyn and her team are ambushed by the story's Big Bad: Dakuryon, and try as Paesyn and the player might, there is nothing they can do to combat his binding magic keeping them at bay. Dakuryon taunts Zolyn about Syona, implying that he likely killed her and experimented on her, and expresses interest in Zolyn as she can resist his magic to some extent. He abducts her and escapes and Paesyn and the player are forced to carry on wtihout her and hopefully find her before its too late... As the player enters the Archdeva sanctum in Arx Umbra, the player finds Dakuryon once more. After fighting another horde of his Archdeva servants, Paesyn yells at Dakuryon to return Zolyn... and he complies, revealing her transformed as a muderous demokron and sending her towards the heroes. Despite Rhodos's warnings, Paesyn attempts to appeal and reach through to the transformed Zolyn, which seems to work... the magic influencing her mind and warping her body proves too strong and poor Paesyn is fatally wounded for his trouble, thus leaving the player tasked with putting down Zolyn. As the player fights her, she begins to slow down and hesitate, begging the player to kill her and put her out of her misery, with the game even giving the player the "mercy killing" debuff to further remind the player the gravity of the situation. If you weren't with Rhodos in your burning hatred to give Dakuryon the grand-mother of all smackdowns, you will be after seeing the full scope of his depravity.depravity.
*GuildWars 1's Prophecies campaign has several. First, that lovable idiot Prince Rurik, who admittedly was slightly suicidal in missions where you had to escort him, dies protecting his people, then you join the white mantle only to find out that they're a tyrannical organisation and what you've been doing to help them directly leads to the death of many innocents. As you fight back together with the rebellious Shining Blade, you manage to secure a safe haven for them as they are being hunted. When you go on, you have to flee with the Vizier and find out that the safe haven you worked so hard to create has been overrun and the Shining blade are scattered and divided. Finally, after you Ascend and try to fight back against the White Mantle and their Mursaat "gods", the king of the dwarves's brother, who has helped you multiple times throughout the game, sacrifices himself to give you a chance. This all escalates into you destroying the Mursaat, but the Vizier is then revealed to be a Lich lord who had been manipulating you all along. Due to destroying something the Mursaat were protecting, you gave him control over an army that's much more powerful than the Mursaat, and he starts using it to invade the entire continent. As if that's not enough, in the mission to stop him, you're faced with an undead Prince Rurik, who laments that he has to fight you but he has no other choice.
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http://tvtropes.org/pmwiki/article_history.php?article=PlayerPunch.MMORPG