History PlayerPunch / MMORPG

20th May '17 4:39:41 PM nombretomado
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* In ''{{Vindictus}}'', Ellis is a cadet who at first comes off as the "Oh I'm happy to be here" cadet for the royal army. After it's implied that the royal army was the provocation of a recently destroyed village he almost breaks at the mere thought that his ideals were not those of his army's, to the point of appearing sad for the first time. When he gets permission to examine the incident, he rushes off to the village to examine. The normally CloudCuckooLander old man realizes just how deadly that was, and warns you that you had better get over there fast. He promptly gets brutalized and then killed by a sadistic goblin warlord when you finally catch up to him.

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* In ''{{Vindictus}}'', ''VideoGame/{{Vindictus}}'', Ellis is a cadet who at first comes off as the "Oh I'm happy to be here" cadet for the royal army. After it's implied that the royal army was the provocation of a recently destroyed village he almost breaks at the mere thought that his ideals were not those of his army's, to the point of appearing sad for the first time. When he gets permission to examine the incident, he rushes off to the village to examine. The normally CloudCuckooLander old man realizes just how deadly that was, and warns you that you had better get over there fast. He promptly gets brutalized and then killed by a sadistic goblin warlord when you finally catch up to him.
8th Dec '16 7:33:58 AM Allronix
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*** Oh, but that isn't the ''end of it'': He was so powerful in the Force that he developed a LiteralSplitPersonality. His Dark Side half survived and is ''still'' making omnicidal nutcase plans. Queue a whole expansion "Shadow of Revan" where he assembles a cult, tries to wipe out a large chunk of both the Republic and Empire, tries to ''resurrect'' the Emperor (ostensibly to kill him once and for all), and ''then'' is put down like a rabid mutt.


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** In the Trooper's story, there's a nasty SadisticChoice - You're trying to save 300 Republic [=POWs=], but there's a problem; to keep them from dying, you have to vent another area to space, the area where your teammate and possible minor love interest is in. Either you kill your teammate or you kill 300 Republic prisoners.


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** And the latest in the conga line. ''Knights of the Eternal Throne'' - during the attempt to stop [[DaddysLittleVillain Vaylin]], you have to split your team. Valkorian, because he's a jerk, decides to have you ''pick'' which Companion to spare. The other, he's sending his daughter to kill. No, you won't be able to stop her from killing your companion. Yes, said companion will ''know'' you chose them to die. Yes, they're DeadForReal. [[spoiler: And they aren't any of the base-breaking or [[TheScrappy "thank goodness I can get rid of that twit"]] companions. The SadisticChoice is between fan favorites Torian Cadera and Vette.]]
7th Dec '16 7:23:27 PM DustSnitch
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** Less so on Horde side, though. Alliance loses Bolvar Fordragon, the benevolent regent of Stormwind, who had been in the game for more than two years and had saved the player character from being ambushed by the dragon Onyxia. Horde loses Saurfang the Younger, who, unlike his {{badass}} father, had done nothing remarkable until the Wrath Gate.

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** Less so on Horde side, though. Alliance loses Bolvar Fordragon, the benevolent regent of Stormwind, who had been in the game for more than two years and had saved the player character from being ambushed by the dragon Onyxia. Horde loses Saurfang the Younger, who, unlike his {{badass}} badass father, had done nothing remarkable until the Wrath Gate.



** Finding out what happened to your ''{{PlayerCharacter}}s'' from those first games. First game? You were Darth freakin Revan, biggest {{Badass}} in the known galaxy! Uh...no. Turns out, Revan went to Unknown space and got his ass handed to him by the [[HumanoidAbomination Sith Emperor]] - ''that's'' why he made the FaceHeelTurn and began conquering worlds, hoping to become the Emperor's [[TheStarscream Starscream]] by making the conquered Republic his private fief and betraying him later. When Malak decided to betray Revan first and the Jedi got lucky, the plan fell apart. Revan later remembers this, but instead of ''warning'' his loved ones or the Republic, or even making plans to document the threat, he goes charging in alone and without warning to stop the threat...leaving Bastila knocked up and facing everything from assassins on her tail to a sentence of exile with no support. WhatTheHellHero?

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** Finding out what happened to your ''{{PlayerCharacter}}s'' from those first games. First game? You were Darth freakin Revan, biggest {{Badass}} badass in the known galaxy! Uh...no. Turns out, Revan went to Unknown space and got his ass handed to him by the [[HumanoidAbomination Sith Emperor]] - ''that's'' why he made the FaceHeelTurn and began conquering worlds, hoping to become the Emperor's [[TheStarscream Starscream]] by making the conquered Republic his private fief and betraying him later. When Malak decided to betray Revan first and the Jedi got lucky, the plan fell apart. Revan later remembers this, but instead of ''warning'' his loved ones or the Republic, or even making plans to document the threat, he goes charging in alone and without warning to stop the threat...leaving Bastila knocked up and facing everything from assassins on her tail to a sentence of exile with no support. WhatTheHellHero?
29th Oct '16 2:05:00 PM nombretomado
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* GuildWars 1's Prophecies campaign has several. First, that lovable idiot Prince Rurik, who admittedly was slightly suicidal in missions where you had to escort him, dies protecting his people, then you join the white mantle only to find out that they're a tyrannical organisation and what you've been doing to help them directly leads to the death of many innocents. As you fight back together with the rebellious Shining Blade, you manage to secure a safe haven for them as they are being hunted. When you go on, you have to flee with the Vizier and find out that the safe haven you worked so hard to create has been overrun and the Shining blade are scattered and divided. Finally, after you Ascend and try to fight back against the White Mantle and their Mursaat "gods", the king of the dwarves's brother, who has helped you multiple times throughout the game, sacrifices himself to give you a chance. This all escalates into you destroying the Mursaat, but the Vizier is then revealed to be a Lich lord who had been manipulating you all along. Due to destroying something the Mursaat were protecting, you gave him control over an army that's much more powerful than the Mursaat, and he starts using it to invade the entire continent. As if that's not enough, in the mission to stop him, you're faced with an undead Prince Rurik, who laments that he has to fight you but he has no other choice.

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* GuildWars 1's ''VideoGame/GuildWars 1'''s Prophecies campaign has several. First, that lovable idiot Prince Rurik, who admittedly was slightly suicidal in missions where you had to escort him, dies protecting his people, then you join the white mantle only to find out that they're a tyrannical organisation and what you've been doing to help them directly leads to the death of many innocents. As you fight back together with the rebellious Shining Blade, you manage to secure a safe haven for them as they are being hunted. When you go on, you have to flee with the Vizier and find out that the safe haven you worked so hard to create has been overrun and the Shining blade are scattered and divided. Finally, after you Ascend and try to fight back against the White Mantle and their Mursaat "gods", the king of the dwarves's brother, who has helped you multiple times throughout the game, sacrifices himself to give you a chance. This all escalates into you destroying the Mursaat, but the Vizier is then revealed to be a Lich lord who had been manipulating you all along. Due to destroying something the Mursaat were protecting, you gave him control over an army that's much more powerful than the Mursaat, and he starts using it to invade the entire continent. As if that's not enough, in the mission to stop him, you're faced with an undead Prince Rurik, who laments that he has to fight you but he has no other choice.
28th May '16 3:22:15 AM darkrose
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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words (even allowing for the fact that you're a SilentProtagonist). If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.

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** The death of Lord Haurchefant du Fortemps Greystone in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words (even allowing for the fact that you're a SilentProtagonist). If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.
8th Sep '15 4:35:25 PM yunatwilight
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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words (even allowing for the fact that you're a SilentProtagonist). If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.

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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words (even allowing for the fact that you're a SilentProtagonist). If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.cases.
* Issue #5 of ''MMORPG/TheSecretWorld'' reveals that [[spoiler: nearly the entire population of Solomon Island]] may be condemned to Filth infection and mutation. And there is ''absolutely nothing'' you can do to save [[spoiler: them]].
6th Sep '15 5:21:42 AM Vir
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* Almost ''any'' CallBack that ''Videogame/StarWarsTheOldRepublic'' makes to ''Videogame/KnightsOfTheOldRepublic'' through liberal use of ShootTheShaggyDog.

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* Almost ''any'' CallBack that ''Videogame/StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' makes to ''Videogame/KnightsOfTheOldRepublic'' through liberal use of ShootTheShaggyDog.



* One ''StarWarsTheOldRepublic'' one that has nothing to do with the backstory: Playing the Bounty Hunter, you come back from your first successful mession as a member of Braden's stable to find the Bounty Office in ruins, Braden and his partner dead, and the sweetheart MissionControl Mako devastated by the loss of her adoptive family.
* And yet another one for ''StarWarsTheOldRepublic'' is the end of the Ziost arc. Ziost is a thriving city planet of the Empire, heavily populated. The Emperor possesses a large percentage of the population, sending them into a blood-fueled frenzy. Your PlayerCharacter manages to knock him back a bit and force him to lose control of his mind controlled thralls temporarily. But just as you leave to the space station, the Emperor announces that you've made him so ''annoyed'' (not angry, just annoyed) that he will destroy all life in the galaxy, force you to watch, and kill you last. He then demonstrates by ''evaporating'' all life remaining on the planet (down to the molecular level!) with a WorldWreckingWave.

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* One ''StarWarsTheOldRepublic'' one in ''VideoGame/StarWarsTheOldRepublic'' that has nothing to do with the backstory: Playing the Bounty Hunter, you come back from your first successful mession as a member of Braden's stable to find the Bounty Office in ruins, Braden and his partner dead, and the sweetheart MissionControl Mako devastated by the loss of her adoptive family.
* And yet another one for ''StarWarsTheOldRepublic'' ** Another is the end of the Ziost arc. Ziost is a thriving city planet of the Empire, heavily populated. The Emperor possesses a large percentage of the population, sending them into a blood-fueled frenzy. Your PlayerCharacter manages to knock him back a bit and force him to lose control of his mind controlled thralls temporarily. But just as you leave to the space station, the Emperor announces that you've made him so ''annoyed'' (not angry, just annoyed) that he will destroy all life in the galaxy, force you to watch, and kill you last. He then demonstrates by ''evaporating'' all life remaining on the planet (down to the molecular level!) with a WorldWreckingWave.
29th Jun '15 3:33:32 AM Elle
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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words. If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.

to:

** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words.words (even allowing for the fact that you're a SilentProtagonist). If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.
29th Jun '15 3:32:12 AM Elle
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** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[KnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words. If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.

to:

** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[KnowsTooMuch [[HeKnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words. If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.
29th Jun '15 3:31:18 AM Elle
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* GuildWars 1's Prophecies campaign has several. First, that lovable idiot Prince Rurik, who admittedly was slightly suicidal in missions where you had to escort him, dies protecting his people, then you join the white mantle only to find out that they're a tyrannical organisation and what you've been doing to help them directly leads to the death of many innocents. As you fight back together with the rebellious Shining Blade, you manage to secure a safe haven for them as they are being hunted. When you go on, you have to flee with the Vizier and find out that the safe haven you worked so hard to create has been overrun and the Shining blade are scattered and divided. Finally, after you Ascend and try to fight back against the White Mantle and their Mursaat "gods", the king of the dwarves's brother, who has helped you multiple times throughout the game, sacrifices himself to give you a chance. This all escalates into you destroying the Mursaat, but the Vizier is then revealed to be a Lich lord who had been manipulating you all along. Due to destroying something the Mursaat were protecting, you gave him control over an army that's much more powerful than the Mursaat, and he starts using it to invade the entire continent. As if that's not enough, in the mission to stop him, you're faced with an undead Prince Rurik, who laments that he has to fight you but he has no other choice.

to:

* GuildWars 1's Prophecies campaign has several. First, that lovable idiot Prince Rurik, who admittedly was slightly suicidal in missions where you had to escort him, dies protecting his people, then you join the white mantle only to find out that they're a tyrannical organisation and what you've been doing to help them directly leads to the death of many innocents. As you fight back together with the rebellious Shining Blade, you manage to secure a safe haven for them as they are being hunted. When you go on, you have to flee with the Vizier and find out that the safe haven you worked so hard to create has been overrun and the Shining blade are scattered and divided. Finally, after you Ascend and try to fight back against the White Mantle and their Mursaat "gods", the king of the dwarves's brother, who has helped you multiple times throughout the game, sacrifices himself to give you a chance. This all escalates into you destroying the Mursaat, but the Vizier is then revealed to be a Lich lord who had been manipulating you all along. Due to destroying something the Mursaat were protecting, you gave him control over an army that's much more powerful than the Mursaat, and he starts using it to invade the entire continent. As if that's not enough, in the mission to stop him, you're faced with an undead Prince Rurik, who laments that he has to fight you but he has no other choice.choice.

*VideoGame/FinalFantasyXIV:
** The death of Sultana Nanamo Ul Namo at the end of ''Before the Fall'' (patch 2.55) which set the scene for the game's first expansion as you are accused of her murder by her political enemies (she had invited you to a private audience and falls to the ground in front of you after drinking poisoned wine), several people you thought your allies either turning on you or forced to watch without being able to help and your Scion companions invoking dramatic YouShallNotPass stands to ensure your escape. [[spoiler: Turns out she survived and it was a FauxDeath but you won't discover that until Heavensward.]] The Sultana wasn't especially close to the player's character but was a fan favorite; she's an adorable Lalafell with a HeartOfGold who feels for the struggle of her class-divided subjects and was making plans to dissolve the government to install a republic in its place. At the time, her death and the resulting chaos was compared to [[Literature/ASongOfIceAndFire the Red Wedding]].
** The death of Lord Haurchefant du Fortemps in ''Heavensward'', defending you from a surprise attack as you chase corrupt Ishgardian clergy fleeing The Vault. Haurchefant's distinction has been standing by the Warrior of Light when all other allies seemed lost - he takes your side against Inquisitor Guillomont when you are strangers to Coearthas in the wake of a devistating Garlean attack on the Scions seeking Cid's missing airship, he shelters and comforts you, Alphinaud and Tataru when you are fugives accused of regicide, he secures asylum for you as a ward of his father's house in Ishgard, he accepts on trust at a crucial moment the fact that you return to Ishgard having allied with Ishgard's most wanted heretic, pulls your ass out of a tough skirmish as the Holy See comes to hunt you down for the [[KnowsTooMuch secrets you've learned]] and he dies without warning or foreshadowing [[TakingTheBullet taking a magic lance]] that pierces his shield. There were implications that he also had a crush on you (more in the Japanese version than the English translation), or at the very least had a serious case of HeroWorship for you, and there was definitely a level of mutual understanding that transcended spoken words. If his last words and death scene weren't enough to push people over the edge, you then have to break the news to his father, who bids you with all the stoicism he can muster to chase the cause his son gave his life for before breaking down utterly. In the cutscne following where you and your companions decide your plan of action you can either stoically vow to peruse those responsible to the ends of the earth or vow vengeance on his killer; many people reported they picked the violent option which they wouldn't have in most other cases.
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http://tvtropes.org/pmwiki/article_history.php?article=PlayerPunch.MMORPG