History Pinball / WhiteWater

19th Feb '17 8:01:16 PM bt8257
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** When the cow in Bigfoot´s Cave has been collected, getting the Mystery Canyon as a Whirlpool Award will show a picture of the Spirit pulling a string on the legless cow. A loud "moo" is heard.

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** When the cow in Bigfoot´s Bigfoot's Cave has been collected, getting the Mystery Canyon as a Whirlpool Award will show a picture of the Spirit pulling a string on the legless cow. A loud "moo" is heard.
8th Sep '16 1:24:26 PM tadaru
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* ObviousRulePatch: On the earliest ROM revisions, 5x Playfield stacked geometrically with the Double or Triple jackpots in multiball (i.e. making them 10x and 15x). This was fixed pretty quickly to always award a 5x jackpot while it was running.

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* ObviousRulePatch: On the earliest ROM revisions, 5x Playfield stacked geometrically with the Double or Triple jackpots in multiball (i.e. making them 10x and 15x). This was fixed pretty quickly to always award a 5x the base jackpot value while it was running.
8th Sep '16 1:22:32 PM tadaru
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* ObviousRulePatch: On the earliest ROM revisions, 5x Playfield stacked geometrically with the Double or Triple jackpots in multiball (i.e. making them 10x and 15x). This was fixed pretty quickly.

to:

* ObviousRulePatch: On the earliest ROM revisions, 5x Playfield stacked geometrically with the Double or Triple jackpots in multiball (i.e. making them 10x and 15x). This was fixed pretty quickly.quickly to always award a 5x jackpot while it was running.
11th Dec '15 6:26:38 PM tadaru
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* GoldenSnitch: The 5x Playfield award can be this. Stack it with multiball, Bigfoot Hotfoot, or a high-numbered Advance Raft for some big points quickly.



* ObviousRulePatch: On the earliest ROM revisions, the 5x Playfield stacked geometrically with the Double or Triple jackpots in multiball (i.e. making them 10x and 15x). This was fixed pretty quickly.

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* ObviousRulePatch: On the earliest ROM revisions, the 5x Playfield stacked geometrically with the Double or Triple jackpots in multiball (i.e. making them 10x and 15x). This was fixed pretty quickly.
11th Dec '15 6:24:15 PM tadaru
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Added DiffLines:

* ObviousRulePatch: On the earliest ROM revisions, the 5x Playfield stacked geometrically with the Double or Triple jackpots in multiball (i.e. making them 10x and 15x). This was fixed pretty quickly.
21st Jun '15 9:46:30 PM pinballwiz45b
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** After collecting a flashlight at the lower left scoop, DOHO can be seen at the top left corner of the display.
4th Jan '15 12:48:25 PM rjung
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* WizardMode: Reaching Wet Willie's River Ranchs starts "Wet Willie" mode. It begins with the player visiting all seven Hazards, whereupon he has 25 seconds to hit a single roving Hazard, which changes every few seconds. The game rewards 100 million for completing Wet Willie; after the mode ends, the raft is reset to the start of the river.

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* WizardMode: Reaching Though it doesn't fit the conventional form of a WizardMode, ''White Water'' has two stages comparable to a sub-Wizard Mode and a final Wizard Mode.
** Advancing the raft to
Wet Willie's River Ranchs Ranch starts "Wet Willie" mode.Willie's," a quasi-sub-Wizard Mode. It begins with the player visiting all seven Hazards, whereupon he has 25 seconds to hit a single roving Hazard, which changes every few seconds. The game rewards 100 million for completing Wet Willie; Willie's; after the mode ends, the raft is reset to the start of the river.river.
** The hardest goal in the game is completing the Vacation Planner. This requires the player to raise the River Class to Class VI, start "Wet Willie's" at some point during the game, collect all six Whirlpool Awards from the Boulder Garden, and lock three balls in No Way Out. The pinball machine will go dead, pause, sound a fire alarm, display a {{Blipvert}} barrage of random animation frames, then rewards a free game and the Vacation Jackpot, which ''starts'' at 200 million points. Unlike a WizardMode, however, there's nothing to do -- simply locking the balls is enough to collect the Vacation Jackpot.



-->''Go With The Flow!''

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-->''Go With The Flow!''
4th Jan '15 12:38:58 PM rjung
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* WizardMode: Reaching Wet Willie's River Ranchs starts "Wet Willie" mode. It begins with the player visiting all seven Hazards, whereupon he has 25 seconds to hit a single roving Hazard, which changes every few seconds. The game rewards 100 million for completing Wet Willie; after the mode ends, the raft is reset to the start of the river.
14th Oct '14 12:52:33 PM rjung
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* FissionMailed[=/=]MindScrew: Get the ever-valuable Vacation Jackpot and the machine goes quiet, then sounds a fire alarm, rapidly shows frames and sound bites from other animations in the game, then tells you the amount of points you earned.
** Keep in mind that there is a mod for the game that turns the colors on the DMD display into what they would be like in real life. If you've somehow collected the VJ, it becomes even more of a Mind Screw - plus a light show to boot.



* MindScrew: Get the ever-valuable Vacation Jackpot and the machine goes quiet, then sounds a fire alarm, rapidly shows frames and sound bites from other animations in the game, then tells you the amount of points you earned.
** Keep in mind that there is a mod for the game that turns the colors on the DMD display into what they would be like in real life. If you've somehow collected the VJ, it becomes even more of a Mind Screw - plus a light show to boot.
28th Apr '14 6:32:29 AM tropower
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Added DiffLines:

* NoIndoorVoice: Wet Willie himself


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* VariableMix: New parts get added to the main gameplay theme when you get closer to Wet Willie's River Ranch.
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http://tvtropes.org/pmwiki/article_history.php?article=Pinball.WhiteWater