History Pinball / SpiderManStern

4th Oct '16 10:38:10 AM tadaru
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** The sub-Wizard Mode is the "Battle Royale", which is available after beating each villain twice. This is a multiball mode where the player must complete hits on each foe to light the Royale bonus, then collect it at the right ramp.

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** The sub-Wizard Mode is the "Battle Royale", which is available after beating each villain twice. This is a multiball mode where the player must complete hits on each foe to light the Royale bonus, Jackpot, then collect it at the right ramp.
4th Oct '16 10:36:49 AM tadaru
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* AntiFrustrationFeatures: Aside from the somewhat common ball saver and center post, the outlanes will save the ball when Battle Royale or Super Hero is lit.

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* AntiFrustrationFeatures: Aside from the somewhat common ball saver and center post, the outlanes will save the ball when the (sub-){{Wizard Mode}}s Battle Royale or Super Hero is are lit.
14th Sep '16 3:02:34 PM tadaru
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* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and next shot will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.

to:

* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and next shot will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled for the remainder of the ball if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.
14th Sep '16 3:01:54 PM tadaru
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*** Making the standard skill shot on the final ball will double the player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.

to:

*** Making the standard skill shot on the final ball will double the player's bonus. Making the Venom skill shot on all three balls the final ball will triple the player's bonus.
14th Sep '16 3:01:01 PM tadaru
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Added DiffLines:

* AntiFrustrationFeatures: Aside from the somewhat common ball saver and center post, the outlanes will save the ball when Battle Royale or Super Hero is lit.
19th Aug '16 12:20:57 PM tadaru
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*** Making the standard skill shot on the final ball will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.

to:

*** Making the standard skill shot on the final ball will double the player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.
19th Aug '16 12:20:29 PM tadaru
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*** Making the standard skill shot on all three balls will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.

to:

*** Making the standard skill shot on all three balls the final ball will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.
3rd Aug '16 3:02:54 PM tadaru
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Added DiffLines:

** A more minor example is that bumper values are doubled if the standard top rollover skill shot is made.
*** Making the standard skill shot on all three balls will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.
5th Jul '16 5:09:53 PM tadaru
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* SkillShot: Shoot the flashing top rollover lane for bonus points, a 5X bonus multiplier, and double bumper values.

to:

* SkillShot: Shoot the flashing top rollover lane for bonus points, a 5X +5X bonus multiplier, and double bumper values.
5th Jul '16 5:09:23 PM tadaru
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* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and the shot used to start it will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.

to:

* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and the next shot used to start it will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.
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http://tvtropes.org/pmwiki/article_history.php?article=Pinball.SpiderManStern