History Pinball / SpiderManStern

19th Aug '16 12:20:57 PM tadaru
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*** Making the standard skill shot on the final ball will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.

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*** Making the standard skill shot on the final ball will double the player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.
19th Aug '16 12:20:29 PM tadaru
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*** Making the standard skill shot on all three balls will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.

to:

*** Making the standard skill shot on all three balls the final ball will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.
3rd Aug '16 3:02:54 PM tadaru
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Added DiffLines:

** A more minor example is that bumper values are doubled if the standard top rollover skill shot is made.
*** Making the standard skill shot on all three balls will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.
5th Jul '16 5:09:53 PM tadaru
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* SkillShot: Shoot the flashing top rollover lane for bonus points, a 5X bonus multiplier, and double bumper values.

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* SkillShot: Shoot the flashing top rollover lane for bonus points, a 5X +5X bonus multiplier, and double bumper values.
5th Jul '16 5:09:23 PM tadaru
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* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and the shot used to start it will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.

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* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and the next shot used to start it will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.
5th Jul '16 5:08:09 PM tadaru
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* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and the shot used to start it will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.
* SequentialBoss: The WizardMode very much is one.



* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and the shot used to start it will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.
11th May '16 12:01:08 PM tadaru
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* ScoreMultiplier: After shooting all of the white arrows to start a mode, they will all be lit and the shot used to start it will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.

to:

* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and the shot used to start it will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.
11th May '16 12:00:21 PM tadaru
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-->'''Jameson:''' (after a quick drain ball saver) "Play better."

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-->'''Jameson:''' (after a quick drain ball saver) "Play "[[Pinball/NoFearDangerousSports Play better."]]"
11th May '16 11:58:55 AM tadaru
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* ScoreMultiplier: The shots can have their values doubled or tripled by completing modes. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.

to:

* ScoreMultiplier: The shots can have their values doubled or tripled After shooting all of the white arrows to start a mode, they will all be lit and the shot used to start it will be multiplied by 2x for the rest of the ball. For completing modes.a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.
4th Jan '16 3:29:47 PM rjung
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Added DiffLines:

In 2016, Stern Pinball announced plans for ''Ultimate Spider-Man,'' an updated version of this game. The playfield and backglass art will be updated with ComicBook illustrations by Mark Bagley, while the dot-matrix animations and game modes will be updated to match.


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* SettingUpdate: ''Ultimate Spider-Man,'' which is essentially the same game but with a more ComicBook-style art design.
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http://tvtropes.org/pmwiki/article_history.php?article=Pinball.SpiderManStern