History Pinball / RoboCop

14th Sep '14 4:31:17 PM rjung
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''[=RoboCop=]'' is a [[LicensedPinballTables licensed pinball machine]] designed by Joe Kaminkow and Ed Cebula, with illustrations by Kevin O'Connor. It was released by Creator/DataEastPinball in 1989, just a few months before the premiere of ''Film/RoboCop2''.

to:

''[=RoboCop=]'' is a [[LicensedPinballTables licensed pinball machine]] designed by Joe Kaminkow Creator/JoeKaminkow and Ed Cebula, with illustrations by Kevin O'Connor. It was released by Creator/DataEastPinball in 1989, just a few months before the premiere of ''Film/RoboCop2''.
5th Nov '13 11:09:14 AM erforce
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->'''[=RoboCop=]:''' "Your move, creep!"

''RoboCop'' is a [[LicensedPinballTables licensed pinball machine]] designed by Joe Kaminkow and Ed Cebula, with illustrations by Kevin O'Connor. It was released by Creator/DataEastPinball in 1989, just a few months before the premiere of the movie ''[=RoboCop=] II''.

to:

->'''[=RoboCop=]:''' "Your ->''"Your move, creep!"

''RoboCop''
creep!"''

''[=RoboCop=]''
is a [[LicensedPinballTables licensed pinball machine]] designed by Joe Kaminkow and Ed Cebula, with illustrations by Kevin O'Connor. It was released by Creator/DataEastPinball in 1989, just a few months before the premiere of the movie ''[=RoboCop=] II''.
''Film/RoboCop2''.
3rd Nov '13 6:07:08 PM rjung
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As one would expect, the game is a tie-in to the [[Franchise/RoboCop 1987 smash movie featuring the titular cyborg super-cop.]] As [=RoboCop,=] the player must patrol the streets of Detroit, enforcing his Prime Directives while arresting lawbreakers of all types. Capture Emil Antonowsky, Clarence Boddicker, and Dick Jones, then jump the Entry Ramp to start multiball. Spell ROBOCOP for random rewards, or get some target practice and confront ED-209 for a million-point bonus, all while the game plays memorable quotes from the film.

Among pinball die-hards, ''[=RoboCop=]'' is considered a mediocre table, with lackluster artwork and a shallow ruleset; it's possible to do well at the game simply by repeatedly shooting the Entry Ramp jump and left spinner orbit. None of this matters one iota to the game's fans, who find it fast and fun, a back-to-basics game with great music and a memorable light show that provides a simple way to revisit the iconic movie.

to:

As one would expect, the game is a tie-in to the [[Franchise/RoboCop 1987 smash movie featuring the titular cyborg super-cop.]] As [=RoboCop,=] the player must patrol the streets of Detroit, enforcing his Prime Directives while arresting lawbreakers of all types. Capture Emil Antonowsky, Clarence Boddicker, and Dick Jones, then jump the Entry Ramp to start multiball. Spell ROBOCOP for random rewards, or rewards and an extra ball, then get some target practice and confront ED-209 for a million-point bonus, all while the game plays memorable quotes from the film.

Among pinball die-hards, ''[=RoboCop=]'' is considered a mediocre table, with lackluster artwork and a shallow ruleset; it's possible to do well rack up a high score at the game simply by repeatedly shooting the Entry Ramp jump and left spinner orbit. None of this matters one iota to the game's fans, who find it fast and fun, a back-to-basics game with great music and a memorable light show that provides a simple way to revisit the iconic movie.



* GagPenis: The light for the "Bonus Hold" indicator is a long amber arrowhead sitting between [=RoboCop's=] legs.

to:

* GagPenis: The light for the "Bonus Hold" indicator is a long amber arrowhead on the playfield sitting between [=RoboCop's=] legs.



* OffModel: The ED-209 playfield toy, which has a more angular look, sports a white decal with red trim, and is missing its legs all together.



3rd Nov '13 5:40:09 PM rjung
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[[redirect:Franchise/RoboCop]]

to:

[[redirect:Franchise/RoboCop]][[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/robocop-pinball_2281.jpg]]
[[caption-width-right:350:The Future of Cyborg Duck Faces]]

->'''[=RoboCop=]:''' "Your move, creep!"

''RoboCop'' is a [[LicensedPinballTables licensed pinball machine]] designed by Joe Kaminkow and Ed Cebula, with illustrations by Kevin O'Connor. It was released by Creator/DataEastPinball in 1989, just a few months before the premiere of the movie ''[=RoboCop=] II''.

As one would expect, the game is a tie-in to the [[Franchise/RoboCop 1987 smash movie featuring the titular cyborg super-cop.]] As [=RoboCop,=] the player must patrol the streets of Detroit, enforcing his Prime Directives while arresting lawbreakers of all types. Capture Emil Antonowsky, Clarence Boddicker, and Dick Jones, then jump the Entry Ramp to start multiball. Spell ROBOCOP for random rewards, or get some target practice and confront ED-209 for a million-point bonus, all while the game plays memorable quotes from the film.

Among pinball die-hards, ''[=RoboCop=]'' is considered a mediocre table, with lackluster artwork and a shallow ruleset; it's possible to do well at the game simply by repeatedly shooting the Entry Ramp jump and left spinner orbit. None of this matters one iota to the game's fans, who find it fast and fun, a back-to-basics game with great music and a memorable light show that provides a simple way to revisit the iconic movie.

----
!! The ''[=RoboCop=]'' pinball demonstrates the following tropes:

* ColorCodedForYourConvenience: A primary color is assigned to each Prime Directive, and completing it enables the arrest of the corresponding criminal (Emil, Clarence, and Dick).
* TheCommandments: The Prime Directives, which must be completed before enabling multiball.
* CorruptCorporateExecutive: Dick Jones.
* CreditsGag: During the attract mode, the credits for the game's programming is given to "Rob Quinn and The Cybernetic Love Commandos."
* CyberCyclops[=/=]{{Cyborg}}: [=RoboCop,=] naturally.
* GagPenis: The light for the "Bonus Hold" indicator is a long amber arrowhead sitting between [=RoboCop's=] legs.
* ImprobableAimingSkills: Successfully making multiple Target Practice shots is required to enable the ED-209 million-point reward.
* RampJump: The Entry Ramp, which goes counterclockwise around the top of the playfield and requires jumping a gap to complete.
* SpellingBonus: 2-0-9 advances the bonus multiplier, while R-O-B-O-C-O-P lights the extra ball.

----
->'''Bixby:''' "I'd buy that for a dollar!"
25th Oct '13 12:34:24 AM erforce
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Added DiffLines:

[[redirect:Franchise/RoboCop]]
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http://tvtropes.org/pmwiki/article_history.php?article=Pinball.RoboCop