History Pinball / MedievalMadness

29th Apr '18 5:16:17 PM JudasZala
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* WizardMode: Battle for the Kingdom, a two-stage, four-ball multiball which is available after achieving the six major achievements shown on the playfield. All of the major shots (both loops and ramps, the Catapult, and the Castle Lock) are lit for a Battle Jackpot value of 2,500,000 points, and after hitting all the major shots, the player has to destroy the castle (with each hit worth 5 million points) for a 50 million point bonus. [[spoiler:However, unless you have troll bombs ready to destroy them, the trolls will permanently be raised during the mode, making the castle shots harder and more dangerous.]]

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* WizardMode: Battle for the Kingdom, a two-stage, four-ball multiball which is available after achieving the six major achievements shown on the playfield. All of the major shots (both loops Joust loops, the Peasant and Damsel ramps, the Catapult, and the Castle Lock) are lit for a Battle Jackpot value of 2,500,000 points, and after hitting all the major shots, the player has to destroy the castle (with each hit worth 5 million points) for a 50 million point bonus. [[spoiler:However, unless you have troll bombs ready to destroy them, the trolls will permanently be raised during the mode, making the castle shots harder and more dangerous.]]
15th Apr '18 9:11:15 PM bt8257
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Along the way, the player will also fight dragons, rescue maidens, participate in jousts, and rally angry peasants. Two trolls will periodically pop out of the playfield to menace the player, but Merlin the wizard is nearby to help. It's [[RuleOfFunny all]] {{played for laughs}}, with clever writing by Scott Adsit and Kevin Dorff of [[{{Series/SCTV}} Chicago's Second City]].

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Along the way, the player will also fight dragons, rescue maidens, participate in jousts, and rally angry peasants. Two trolls will periodically pop out of the playfield to menace the player, but Merlin the wizard is nearby to help. It's [[RuleOfFunny all]] {{played for laughs}}, with clever writing by Scott Adsit and Kevin Dorff of UsefulNotes/{{Chicago}}'s [[{{Series/SCTV}} Chicago's Second City]].






** Occasionally, whenever you shoot the Damsel ramp, you can hear [[{{Franchise/MortalKombat}} "Toasty!" (on the second shot) and "Fatality!" (on the third shot)]]. Sound designer Dan Forden worked on both ''Franchise/MortalKombat'' and ''Medieval Madness''.

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** Occasionally, whenever you shoot the Damsel ramp, you can hear [[{{Franchise/MortalKombat}} [[Franchise/MortalKombat "Toasty!" (on the second shot) and "Fatality!" (on the third shot)]]. Sound designer Dan Forden worked on both ''Franchise/MortalKombat'' and ''Medieval Madness''.
15th Apr '18 9:06:56 PM bt8257
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* BeAWhoreToGetYourMan: One of the princesses is ''very'' happy to be rescued by the knight...

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* BeAWhoreToGetYourMan: One of the princesses is ''very'' happy to be rescued by the knight...knight.



* ThoseTwoGuys / ThoseTwoBadGuys: The trolls.

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* ThoseTwoGuys / ThoseTwoBadGuys: ThoseTwoGuys[=/=]ThoseTwoBadGuys: The trolls.
15th Apr '18 4:16:32 PM bt8257
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''Medieval Madness'' is a [[Creator/WilliamsElectronics Williams]] {{Pinball}} machine designed by Creator/BrianEddy, with artwork by Creator/JohnYoussi and Creator/GregFreres, and released in June 1997. The player must defeat six enemy kings and their castles, ending the tyrannical rule of the King of Payne. This is done by visiting each castle, hammering its drawbridge, then breaking open the front gate and storming in.

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''Medieval Madness'' is a [[Creator/WilliamsElectronics Williams]] Creator/{{Williams|Electronics}} {{Pinball}} machine designed by Creator/BrianEddy, with artwork by Creator/JohnYoussi and Creator/GregFreres, and released in June 1997. The player must defeat six enemy kings and their castles, ending the tyrannical rule of the King of Payne. This is done by visiting each castle, hammering its drawbridge, then breaking open the front gate and storming in.
15th Apr '18 4:08:48 PM bt8257
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Along the way, the player will also fight dragons, rescue maidens, participate in jousts, and rally angry peasants. Two trolls will periodically pop out of the playfield to menace the player, but Merlin the wizard is nearby to help. It's [[RuleOfFunny all played for laughs,]] with clever writing by Scott Adsit and Kevin Dorff of [[{{Series/SCTV}} Chicago's Second City]].

to:

Along the way, the player will also fight dragons, rescue maidens, participate in jousts, and rally angry peasants. Two trolls will periodically pop out of the playfield to menace the player, but Merlin the wizard is nearby to help. It's [[RuleOfFunny all played all]] {{played for laughs,]] laughs}}, with clever writing by Scott Adsit and Kevin Dorff of [[{{Series/SCTV}} Chicago's Second City]].
4th Apr '18 10:35:11 AM MisterVercetti
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Added DiffLines:

* SpellingBonus: Spelling F-I-R-E advances the bonus multiplier, and spelling it eight times lights Video Mode at the saucer.
16th Feb '18 7:07:49 PM cornycrunch
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* WizardMode: Battle for the Kingdom, a two-stage, four-ball multiball which is available after achieving the six major achievements shown on the playfield. All of the major shots (both loops and ramps, the Catapult, and the Castle Lock) are lit for a Battle Jackpot value of 2,500,000 points, and after hitting all the major shots, the player has to destroy the castle (with each hit worth 5 million points) for a 50 million point bonus.

to:

* WizardMode: Battle for the Kingdom, a two-stage, four-ball multiball which is available after achieving the six major achievements shown on the playfield. All of the major shots (both loops and ramps, the Catapult, and the Castle Lock) are lit for a Battle Jackpot value of 2,500,000 points, and after hitting all the major shots, the player has to destroy the castle (with each hit worth 5 million points) for a 50 million point bonus. [[spoiler:However, unless you have troll bombs ready to destroy them, the trolls will permanently be raised during the mode, making the castle shots harder and more dangerous.]]
2nd Feb '18 4:04:33 PM nombretomado
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** One of the random lines from the peasants references ''MontyPythonAndTheHolyGrail'':

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** One of the random lines from the peasants references ''MontyPythonAndTheHolyGrail'':''Film/MontyPythonAndTheHolyGrail'':
23rd Dec '17 4:55:51 AM AjWargo
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Added DiffLines:

** Sir Psycho also might do this when you defeat him, but in that case it's a big "OH NO!"
15th Dec '17 5:46:25 PM Mikeyfan93
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* SoundEffectBleep: One of Lord Howard Hurtz's introductory clips is "I'm Lord Howard Hurtz, who the [BEEP] are you?" An operator control allowed the unbleeped version instead. (The censored version is permanently active in the digital ''VideoGame/ThePInballArcade Pinball Arcade'' version.)

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* SoundEffectBleep: One of Lord Howard Hurtz's introductory clips is "I'm Lord Howard Hurtz, who the [BEEP] are you?" An operator control allowed the unbleeped version instead. (The censored version is permanently active in the digital ''VideoGame/ThePInballArcade ''VideoGame/ThePinballArcade Pinball Arcade'' version.)
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http://tvtropes.org/pmwiki/article_history.php?article=Pinball.MedievalMadness