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* AbsoluteCleavage[=/=]CleavageWindow: All of the women warriors wear breast-separating jumpsuits that leave their centers exposed.

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* AbsoluteCleavage[=/=]CleavageWindow: CleavageWindow: All of the women warriors wear breast-separating jumpsuits that leave their centers exposed.



* DummiedOut: Pre-release advertisements showed off a backbox topper that would display laser light patterns in time to the game action. Unfortunately, it was removed from the final game to cut costs, and only a handful of prototypes exist.
* EnergyWeapon[=/=]RayGun: Everybody has a RayGun that shoots easily-dodgable light beams.

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* DummiedOut: Pre-release advertisements showed off a backbox topper that would display laser light patterns in time to the game action. Unfortunately, it was removed from the final game to cut costs, and only a handful of prototypes exist.
* EnergyWeapon[=/=]RayGun:
EnergyWeapon: Everybody has a RayGun that shoots easily-dodgable light beams.



* FutureSpandex[=/=]SleevesAreForWimps[=/=]SpaceClothes: Everyone wears identical sleeveless spandex jumpsuits, differentiated only by their Army's color.

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* FutureSpandex[=/=]SleevesAreForWimps[=/=]SpaceClothes: FutureSpandex: Everyone wears identical sleeveless spandex jumpsuits, differentiated only by their Army's color.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


[[ExactlyWhatItSaysOnTheTin Like the title says,]] the game is centered on a futuristic firefight between three teams welding {{Ray Gun}}s shooting FrickinLaserBeams. Hit the Red, Yellow, and Blue targets, then return to the corresponding colored bases to enable multiball. Charge up the Ion Cannon, then fire it during three-ball multiball for a devastating million points. Let the 2.1 stereo sound keep your adrenaline pumping, but don't get distracted by the nonstop lightshow and dazzling flashers.

to:

[[ExactlyWhatItSaysOnTheTin Like the title says,]] the game is centered on a futuristic firefight between three teams welding {{Ray Gun}}s shooting FrickinLaserBeams.[[EnergyWeapon Frickin' Laser Beams]]. Hit the Red, Yellow, and Blue targets, then return to the corresponding colored bases to enable multiball. Charge up the Ion Cannon, then fire it during three-ball multiball for a devastating million points. Let the 2.1 stereo sound keep your adrenaline pumping, but don't get distracted by the nonstop lightshow and dazzling flashers.



* EnergyWeapon[=/=]RayGun: Everybody has a RayGun that shoots easily-dodgable light beams.



* FrickinLaserBeams[=/=]RayGun: Everybody has a RayGun that shoots easily-dodgable light beams.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


In 1985, after Creator/SternElectronics closed its doors, the pinball factory and assets were purchased by Creator/DataEast, who resurrected it as their new pinball division. Their first table was 1987's '''Laser War''', designed by Creator/JoeKaminkow, programmed by Lonnie Ropp, and illustrated by Margaret Hudson and Kevin O'Connor.

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In 1985, after Creator/SternElectronics closed its doors, the pinball factory and assets were purchased by Creator/DataEast, who resurrected it as their new pinball division. Their first table was 1987's '''Laser War''', ''Laser War'', designed by Creator/JoeKaminkow, programmed by Lonnie Ropp, and illustrated by Margaret Hudson and Kevin O'Connor.
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In 1985, after Creator/SternElectronics closed its doors, the pinball factory and assets were purchased by Creator/DataEast and resurrected as their new pinball division. Their first table was 1987's '''Laser War''', designed by Joe Kaminkow, programmed by Lonnie Ropp, and illustrated by Margaret Hudson and Kevin O'Connor.

to:

In 1985, after Creator/SternElectronics closed its doors, the pinball factory and assets were purchased by Creator/DataEast and Creator/DataEast, who resurrected it as their new pinball division. Their first table was 1987's '''Laser War''', designed by Joe Kaminkow, Creator/JoeKaminkow, programmed by Lonnie Ropp, and illustrated by Margaret Hudson and Kevin O'Connor.
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In 1985, after Creator/SternElectronics closed its doors, the pinball factory and assets were purchased by Creator/DataEast and resurrected as their new pinball division. Their first table was 1985's '''Laser War''', designed by Joe Kaminkow, programmed by Lonnie Ropp, and illustrated by Margaret Hudson and Kevin O'Connor.

to:

In 1985, after Creator/SternElectronics closed its doors, the pinball factory and assets were purchased by Creator/DataEast and resurrected as their new pinball division. Their first table was 1985's 1987's '''Laser War''', designed by Joe Kaminkow, programmed by Lonnie Ropp, and illustrated by Margaret Hudson and Kevin O'Connor.
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Added DiffLines:

-->'''Warriors''': Shoot the Ion Cannon! Shoot the Ion Cannon!

Added: 191

Changed: 28

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In 1985, after Creator/SternElectronics closed its doors, the pinball factory and assets were purchased by Creator/DataEast and resurrected as their new pinball division. Their first table was 1985's '''Laser War''', designed by Joe Kaminkow and illustrated by Margaret Hudson and Kevin O'Connor.

to:

In 1985, after Creator/SternElectronics closed its doors, the pinball factory and assets were purchased by Creator/DataEast and resurrected as their new pinball division. Their first table was 1985's '''Laser War''', designed by Joe Kaminkow Kaminkow, programmed by Lonnie Ropp, and illustrated by Margaret Hudson and Kevin O'Connor.


Added DiffLines:

* ColourCodedForYourConvenience: The Red, Yellow, and Blue Bases.


Added DiffLines:

* HaveANiceDeath: Whenever the player drains a ball, the male warrior shouts, "Dang, I'm hit!"


Added DiffLines:

* WaveMotionGun: The Ion Cannon.
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Among pinheads, ''Laser War'' is known for three things -- its HamAndCheese-filled theme, [[NarmCharm amusingly schlocky translight art,]] and blisteringly fast and challenging gameplay. Many feel that the game could've found a bigger audience if it had a solid ScienceFiction license behind it; as such, it is often overlooked by collectors, making it a surprisingly affordable table for the first-time buyer.

to:

Among pinheads, ''Laser War'' is known for three things -- its HamAndCheese-filled theme, [[NarmCharm [[SoBadItsGood amusingly schlocky translight art,]] and blisteringly fast and challenging gameplay. Many feel that the game could've found a bigger audience if it had a solid ScienceFiction license behind it; as such, it is often overlooked by collectors, making it a surprisingly affordable table for the first-time buyer.



* WeWillUseLasersInTheFuture

to:

* WeWillUseLasersInTheFuture
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[[ExactlyWhatItSaysOnTheTin Like the title says,]] the game is centered on a futuristic shootout between three teams welding {{Ray Gun}}s shooting FrickinLaserBeams. Hit the Red, Yellow, and Blue targets, then return to the corresponding colored bases to enable multiball. Charge up the Ion Cannon, then fire it during three-ball multiball for a devastating million points. Let the 2.1 stereo sound keep your adrenaline pumping, but don't get distracted by the nonstop lightshow and dazzling flashers.

to:

[[ExactlyWhatItSaysOnTheTin Like the title says,]] the game is centered on a futuristic shootout firefight between three teams welding {{Ray Gun}}s shooting FrickinLaserBeams. Hit the Red, Yellow, and Blue targets, then return to the corresponding colored bases to enable multiball. Charge up the Ion Cannon, then fire it during three-ball multiball for a devastating million points. Let the 2.1 stereo sound keep your adrenaline pumping, but don't get distracted by the nonstop lightshow and dazzling flashers.
Is there an issue? Send a MessageReason:
None


In 1985, after Creator/SternElectronics closed its doors, the factory and assets were purchased by Creator/DataEast and resurrected as Data East Pinball. Their first game was '''Laser War''', designed by Joe Kaminkow, illustrated by Margaret Hudson and Kevin O'Connor, and released in May 1985.

to:

In 1985, after Creator/SternElectronics closed its doors, the pinball factory and assets were purchased by Creator/DataEast and resurrected as Data East Pinball. their new pinball division. Their first game table was 1985's '''Laser War''', designed by Joe Kaminkow, Kaminkow and illustrated by Margaret Hudson and Kevin O'Connor, and released in May 1985.
O'Connor.
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[[ExactlyWhatItSaysOnTheTin Like the title says,]] the game is centered on a futuristic shootout between three teams welding {{Ray Gun}}s shooting FrickinLaserBeams. Hit the red, yellow, and blue targets, then return to the corresponding colored base to enable multiball. Charge up the Ion Cannon, the fire it during three-ball multiball for a devastating million points. Let the 2.1 stereo sound keep your adrenaline pumping, but don't get distracted by the nonstop lightshow and dazzling flashers.

to:

[[ExactlyWhatItSaysOnTheTin Like the title says,]] the game is centered on a futuristic shootout between three teams welding {{Ray Gun}}s shooting FrickinLaserBeams. Hit the red, yellow, Red, Yellow, and blue Blue targets, then return to the corresponding colored base bases to enable multiball. Charge up the Ion Cannon, the then fire it during three-ball multiball for a devastating million points. Let the 2.1 stereo sound keep your adrenaline pumping, but don't get distracted by the nonstop lightshow and dazzling flashers.
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[[caption-width-right:350:The great war of the future will be between Vidal Sassoon and Aqua Net]]

to:

[[caption-width-right:350:The great war last Great War of the future will be fought between Vidal Sassoon and Aqua Net]]
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/laser-war_3409.jpg]]
[[caption-width-right:350:The great war of the future will be between Vidal Sassoon and Aqua Net]]

->''A Flipper So Strong It Could Crack Walnuts!''
-->-- Advertising flyer

In 1985, after Creator/SternElectronics closed its doors, the factory and assets were purchased by Creator/DataEast and resurrected as Data East Pinball. Their first game was '''Laser War''', designed by Joe Kaminkow, illustrated by Margaret Hudson and Kevin O'Connor, and released in May 1985.

[[ExactlyWhatItSaysOnTheTin Like the title says,]] the game is centered on a futuristic shootout between three teams welding {{Ray Gun}}s shooting FrickinLaserBeams. Hit the red, yellow, and blue targets, then return to the corresponding colored base to enable multiball. Charge up the Ion Cannon, the fire it during three-ball multiball for a devastating million points. Let the 2.1 stereo sound keep your adrenaline pumping, but don't get distracted by the nonstop lightshow and dazzling flashers.

Among pinheads, ''Laser War'' is known for three things -- its HamAndCheese-filled theme, [[NarmCharm amusingly schlocky translight art,]] and blisteringly fast and challenging gameplay. Many feel that the game could've found a bigger audience if it had a solid ScienceFiction license behind it; as such, it is often overlooked by collectors, making it a surprisingly affordable table for the first-time buyer.

----
!!''Laser War'' demonstrates the following tropes:

* EightiesHair: Most prominent on the women, but even the men can't avoid the curse of the mullet.
* AbsoluteCleavage[=/=]CleavageWindow: All of the women warriors wear breast-separating jumpsuits that leave their centers exposed.
* DummiedOut: Pre-release advertisements showed off a backbox topper that would display laser light patterns in time to the game action. Unfortunately, it was removed from the final game to cut costs, and only a handful of prototypes exist.
* ExactlyWhatItSaysOnTheTin: It's war... with lasers.
* FrickinLaserBeams[=/=]RayGun: Everybody has a RayGun that shoots easily-dodgable light beams.
* FutureSpandex[=/=]SleevesAreForWimps[=/=]SpaceClothes: Everyone wears identical sleeveless spandex jumpsuits, differentiated only by their Army's color.
* ImperialStormtrooperMarksmanshipAcademy: Even with all of the laser beams flying around, ''no one'' gets hit.
* OneWayVisor: Most of the men wear face-covering visors.
* WeWillUseLasersInTheFuture

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