History Pinball / JurassicPark

4th Jan '15 11:29:35 PM Juicehead_Baby
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* OffTheShelfFX: Anybody who's ever been to a museum gift shop will recognize the plastic pteranodons from the ''Carnegie Collection'' line of dinosaur toys.
2nd Apr '14 10:44:54 PM CaptainSpam
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* GoldenSnitch: The jackpots in Chaos 6-ball multiball. Granted, [[NintendoHard it's not easy]], but done perfectly, this can net 1.2 billion points. Done poorly (but still ''done'', per se), 200-400 million. Both with the opportunity to restart it and collect the bonus '''again'''. This comes after a 3-ball multiball with a 15 million progressive jackpot (can be doubled), 10 million per letter of "CHAOS", and another 50 million with a shot to T-Rex. The 3-ball multiball is guaranteed to be lit at least once by your third ball. All this on a table where the wizard mode generally weighs in at around 150-300 million. There's reasons restarting tri-ball is generally far more important than actually playing through the game modes.
11th Mar '14 11:48:38 AM tadaru
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** The [=CRTs=] are reminiscent of the mansion rooms in ''Pinball/TheAddamsFamily''.

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** The control room and its [=CRTs=] are reminiscent of the mansion and its rooms in ''Pinball/TheAddamsFamily''.
11th Mar '14 11:47:46 AM tadaru
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* MercyMode: Tri-Ball will always be lit on ball 3. The Smart Missile can even be used to immediately start it.
11th Mar '14 11:45:07 AM tadaru
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** The [=CRTs=] are reminiscent of the mansion rooms in ''Pinball/TheAddamsFamily''.
30th Oct '13 5:28:17 PM FalconPain
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* AlternateCompanyEquivalent: It's hard to see how the two sheds on the left function and start modes, complete with the Lawloresque bumpers/loop between them, without thinking of ''Pinball/{{Whirlwind}}''.
* AntiFrustrationFeature:
** The Raptor shot propels the ball directly back at the flippers at high speed. If the ball drains immediately, a replacement is given to you.
** Some of the dinosaur targets necessary to light Tri-Ball are automatically collected when you lose balls.
28th Sep '13 2:57:22 PM rjung
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* MindScrew: When the "System Failure" WizardMode starts, the pinball machine itself briefly goes haywire before the mode starts, just like the lab computers in the movie.


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-->'''Hammond:''' "How about another tour of the park?"
28th Sep '13 2:53:29 PM rjung
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* RealSongThemeTune
28th Sep '13 2:52:25 PM rjung
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* ProgressiveJackpot: The T-Rex Bounty, which increases when the T-Rex is hit, up to 99.9 million points.
28th Sep '13 2:49:59 PM rjung
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* SkillShot[=/=]VideoMode: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.

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* SkillShot[=/=]VideoMode: SkillShot: A dot-matrix-based one: waiting until the Velociraptor lines up with your crosshairs before shooting the ball.


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* VideoMode: At random times during the game, a dinosaur will walk across the screen. Fire the launcher gun rapidly to stun the dinosaur for 3 million points.
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http://tvtropes.org/pmwiki/article_history.php?article=Pinball.JurassicPark