History OurVampiresAreDifferent / LiveActionTV

17th Jan '18 3:11:50 AM Cryoclaste
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* The lore of ''TheVampireDiaries'' takes some major turns from other vampire tales.

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* The lore of ''TheVampireDiaries'' ''Series/TheVampireDiaries'' takes some major turns from other vampire tales.
10th Dec '17 9:40:33 AM ShorinBJ
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* ''Series/TheLWord'' introduces the character of Uta Refson (Nosferatu backwards) a BDSM gothic-looking Lesbian who Alice thinks is a vampire. Of course, as it's a realistic series the exact nature of her vampirism is left for the audience to figure out, for example Alice thinks Uta doesn't have a reflection but it's just because a mistake, on the other hand Uta does seems to have superhuman strength.

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* ''Series/TheLWord'' introduces the character of Uta Refson (Nosferatu backwards) a BDSM gothic-looking Lesbian lesbian who Alice thinks is a vampire. Of course, as it's a realistic series series, the exact nature of her vampirism is left for the audience to figure out, for example out. For example, Alice thinks Uta doesn't have a reflection but it's just because of a mistake, on mistake. On the other hand Uta does seems to have superhuman strength.



** They're known to have a great weakness: a virus that makes a human not only immune to Wraith feeding, it also kills the offending Wraith. Plus, although they have a hive-like hierarchical society, they are quite willing to kill each other or resort to cannibalism if there's not enough food for all of them (as in the case of the show). In a sharp difference to vampires from other fiction, Wraiths can actually reverse the feeding process and transfer their own life force into someone else to heal them and restore their youth. They never do this lightly and reserve it to their closest worshippers and comrades only. Another weakness is revealed later: Wraith children are omnivores and can sustain themselves on any kinds of normal food but once they reach puberty, their digestive tract reverts to a dormant state. Hence the need for vampirism. In the final season, a modified version of the Wraith-to-human retrovirus is available to leave the subject as a Wraith but removes their feeding orifice, reactivating their digestive tract instead.

to:

** They're known to have a great weakness: a virus that makes a human not only immune to Wraith feeding, it also kills the offending Wraith. Plus, although they have a hive-like hierarchical society, they are quite willing to kill each other or resort to cannibalism if there's not enough food for all of them (as in the case of the show). In a sharp difference to vampires from other fiction, Wraiths can actually reverse the feeding process and transfer their own life force into someone else to heal them and restore their youth. They never do this lightly and reserve it to for their closest worshippers and comrades only. Another weakness is revealed later: Wraith children are omnivores and can sustain themselves on any kinds of normal food but once they reach puberty, their digestive tract reverts to a dormant state. Hence the need for vampirism. In the final season, a modified version of the Wraith-to-human retrovirus is available to leave the subject as a Wraith but removes their feeding orifice, reactivating their digestive tract instead.



* In ''Series/TrueBlood'', the invention of synthetic blood by a Japanese scientist (ostensibly for transplant patients) has allowed vampires to "come out of the coffin" to the mainstream public. All they have to do is drink [=TruBlood=] (now sold as a soft drink in most restaurants) and can "mainstream" more or less successfully, though a human notes "Imagine you suddenly can't eat any of your favorites foods, and have to spend the rest of your life drinking [=SlimFast=]." There are references throughout the series to a Vampire Rights movement, along with a Vampire Rights Amendment (VRA) working its way through Congress. Much of the conflict of the show deals with people's well-intentioned desire to treat vampires like normal people, but begrudging acceptance that they are still instinctive predators, and thus have to be evaluated on an individual basis. Vampire traits:

to:

* In ''Series/TrueBlood'', the invention of synthetic blood by a Japanese scientist (ostensibly for transplant patients) transfusions in humans) has allowed vampires to "come out of the coffin" to the mainstream public. All they have to do is drink [=TruBlood=] (now sold as a soft drink in most restaurants) and can "mainstream" more or less successfully, though a human notes "Imagine you suddenly can't eat any of your favorites favorite foods, and have to spend the rest of your life drinking [=SlimFast=]." There are references throughout the series to a Vampire Rights movement, along with a Vampire Rights Amendment (VRA) working its way through Congress. Much of the conflict of the show deals with people's well-intentioned desire to treat vampires like normal people, but begrudging acceptance that they are still instinctive predators, and thus have to be evaluated on an individual basis. Vampire traits:



*** However, nothing prevents a vampire from forcing a human to invite him or her. In one episode, Bill hypnotizes a little girl into inviting him when her father refuses invitation. It's unclear if one denizen of the residence can rescind an invitation given by another. In another episode, Eric physically threatens Sookie (who is on her porch) and demands to be allowed in her home. However, this is only because he hears a noise inside and believes someone wants to hurt her. He's right, there's a werewolf hiding inside.

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*** However, nothing prevents a vampire from forcing a human to invite him or her. In one episode, Bill hypnotizes a little girl into inviting him when her father refuses invitation. It's unclear if one denizen of the residence can rescind an invitation given by another. In another episode, Eric physically threatens Sookie (who is on her porch) and demands to be allowed in her home. However, this is only because he hears a noise inside and believes someone wants to hurt her. He's right, right; there's a werewolf hiding inside.



** Vampires can subsist off animal blood, but are stronger, have better senses, and have more abilities when they regularly consume human blood. They're supernaturally fast and strong, and only get stronger with age. They also have greatly [[SuperSenses enhanced senses of hearing and smell]] and the ability to [[HypnoticEyes compel people]]. Vampires can even [[LaserGuidedAmnesia erase memories]] if they've been drinking enough human blood. When affected with bloodlust they [[GameFace grow fangs, prominent veins appear around their eyes, their irises turn black, and their sclera turns red.]]. To top this off, they can turn their feelings and emotions on and off as they please, which lets them be as moral as is convenient.
** As for weaknesses, crosses, silver, and holy water aren't a problem, but any kind of wood implement causes pain. [[KryptoniteFactor Although garlic doesn't affect them, vampires have a weakness to the plant vervain]], but they can build up an immunity if exposed to small amounts over a long period of time. When humans wear or ingest vervain they can't be compelled or have their memories erased. Vervain is also toxic to vampires; contact causes pain, and ingesting or having it injected causes pain and paralysis. Drinking the blood of someone who's recently consumed vervain has the same effects of consuming vervain itself. They must also be [[MustBeInvited invited at least once into dwellings with living inhabitants before they can enter, but killing the inhabitants also works]]. While they're still vulnerable to direct sunlight, indirect sunlight doesn't do them any harm and a few vampires even have special rings that allow them to walk during the day. The rings need to be enchanted by witches and the original creator can remove the ring's conferred sunlight immunity at any time they choose. [[FurAgainstFang Werewolves are the natural enemies of vampires]], and their bites are horribly lethal.
** To turn someone into a vampire they must first drink vampire blood and then die, but they're not out of the woods just yet. After death they will be in a stage called "transition" which lasts about a day before the person in question either dies or chooses to drink human blood and thus completes the "transition", becoming a full vampire. On top of this, drinking vampire blood causes humans to gain a temporary sort of HealingFactor. The reverse is true for vampires, who ordinarily have a HealingFactor (they can even regenerate their eyes), but heal even faster after consuming human blood.

to:

** Vampires can subsist off animal blood, but are stronger, have better senses, and have more abilities when they regularly consume human blood. They're supernaturally fast and strong, and only get stronger with age. They also have greatly [[SuperSenses enhanced senses of hearing and smell]] and the ability to [[HypnoticEyes compel people]]. Vampires can even [[LaserGuidedAmnesia erase memories]] if they've been drinking enough human blood. When affected with bloodlust bloodlust, they [[GameFace grow fangs, prominent veins appear around their eyes, their irises turn black, and their sclera turns red.]]. To top this off, they can turn their feelings and emotions on and off as they please, which lets them be as moral as is convenient.
** As for weaknesses, crosses, silver, and holy water aren't a problem, but any kind of wood implement causes pain. [[KryptoniteFactor Although garlic doesn't affect them, vampires have a weakness to the plant vervain]], but they can build up an immunity if exposed to small amounts over a long period of time. When humans wear or ingest vervain vervain, they can't be compelled or have their memories erased. Vervain is also toxic to vampires; contact causes pain, and ingesting or having it injected causes pain and paralysis. Drinking the blood of someone who's recently consumed vervain has the same effects of consuming vervain itself. They must also be [[MustBeInvited invited at least once into dwellings with living inhabitants before they can enter, but killing the inhabitants also works]]. While they're still vulnerable to direct sunlight, indirect sunlight doesn't do them any harm and a few vampires even have special rings that allow them to walk during the day. The rings need to be enchanted by witches witches, and the original creator can remove the ring's conferred sunlight immunity at any time they choose. [[FurAgainstFang Werewolves are the natural enemies of vampires]], and their bites are horribly lethal.
** To turn someone into a vampire vampire, they must first drink vampire blood and then die, but they're not out of the woods just yet. After death they will be in a stage called "transition" which lasts about a day before the person in question either dies or chooses to drink human blood and thus completes the "transition", becoming a full vampire. On top of this, drinking vampire blood causes humans to gain a temporary sort of HealingFactor. The reverse is true for vampires, who ordinarily have a HealingFactor (they can even regenerate their eyes), but heal even faster after consuming human blood.



* ''Series/VanHelsing2016'': A single bite can turn a regular human into a vampire within seconds. There are roughly two main types: ferals, which are more like zombies than vampires, and feeders, which are more intelligent. It's implied that a vampire might become feral if it isn't able to feed soon enough. They do have a HealingFactor but can be killed by conventional weapons. Vanessa also encounters a more bestial vampire in the sewers that apparently feeds on its own kin as well as humans, though it's not clear if this is an actual sub-type.

to:

* ''Series/VanHelsing2016'': A single bite can turn a regular human into a vampire within seconds. There are roughly two main types: ferals, which are more like zombies than vampires, and feeders, which are more intelligent. It's implied that a vampire feeder might become feral if it isn't able to feed soon enough. They do have a HealingFactor but can be killed by conventional weapons. Vanessa also encounters a more bestial vampire in the sewers that apparently feeds on its own kin as well as humans, though it's not clear if this is an actual sub-type.
3rd Nov '17 3:00:31 PM athalara
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* In ''Series/BloodTies'', vampires have some of the traditional weaknesses but none of the others. Sunlight burns (all vampires instinctively know when dawn is near), blood is necessary (although killing isn't), turning is done via the drink/give blood method, a vampire can be killed with a stake to the heart (or by ''punching'' through the heart with a fist), and religious symbols are useless (Henry wears a crucifix). Vampires are fast and strong. They can also hypnotize, although this, for some reason, fails to work on Vicki (possibly, due to her poor eyesight). All vampires are extremely territorial. It's almost impossible for two vampires to be in the same city without killing each other (unless the city is very big, then two or more vampires may divide it amongst themselves). This biological mechanism keeps the vampire population low. The territoriality only develops after about 6 months, allowing the newly-turned vampire to learn from his or her maker before being forced to leave. A human family is used to keep track of vampire habitats in order to avoid unnecessary rivalries, passing down the information from father to son and being called by a vampire who wants to move. The only known way of incapacitating a vampire appears to be the Iluminación del Sol, a Chinese-made device (named by a Spanish Inquisitor) that incapacitates a vampire when pressed into his or her chest.

to:

* In ''Series/BloodTies'', vampires have some of the traditional weaknesses but none of the others. Sunlight
**Sunlight
burns (all vampires instinctively know when dawn is near), blood near)
**Blood
is necessary (although killing isn't), turning isn't)
**Turning
is done via the drink/give blood method, a method
**A
vampire can be killed with a stake to the heart (or by ''punching'' through the heart with a fist), and religious fist)
**Religious
symbols are useless (Henry wears a crucifix). Vampires crucifix).
**Vampires
are fast and strong. They can also hypnotize, although this, for some reason, fails to work on Vicki (possibly, due to her poor eyesight). All
**All
vampires are extremely territorial. It's almost impossible for two vampires to be in the same city without killing each other (unless the city is very big, then two or more vampires may divide it amongst amongs themselves). This biological mechanism keeps the vampire population low. The territoriality only develops after about 6 months, allowing the newly-turned vampire to learn from his or her maker before being forced to leave. A human family is used to keep track of vampire habitats in order to avoid unnecessary rivalries, passing down the information from father to son and being called by a vampire who wants to move. The
**The
only known way of incapacitating a vampire appears to be the Iluminación del Sol, a Chinese-made device (named by a Spanish Inquisitor) that incapacitates a vampire when pressed into his or her chest.
30th Oct '17 8:25:07 PM athalara
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* ''Series/ForeverKnight'': The show's vampires are rather traditional in many ways. They are vulnerable to fire, sunlight,garlic, stakes and crosses (and other holy objects...the Egyptian sun disk affected Divia the same way as a cross would have) They can fly and have a sort of infrared heat vision when vamped out. They get yellow eyes when vamped out. Usually they don't show up in mirrors, but Nick does due to his humanity (and budget constraints). He also has something of a tolerance where holy objects are concerned,though not for long. Turning, or 'bringing across' requires the usual mutual blood exchange. And a newborn vamp that eats something other than human gets fixated on that species, and they're called a carouche. The vampirism is mostly scientific, related to an alteration in DNA or RNA, and at least one drug can reverse it, but it creates an addiction to the drug then. It's also possible to become human through a process involving a bond with a human, and a severe emotional trauma. They share a mindlink with sires, siblings and children that lets them sense their presence. And they can survive as an essence if there's evil energy around and revive, like Divia did. Oh, and apparently, drinking animal blood will feed them, but it leaves them a bit weaker than their human-drinking counterparts. They have a strict code of masquerade maintenance as well.

to:

* ''Series/ForeverKnight'': The show's vampires are rather traditional in many ways. They
**They
are vulnerable to fire, sunlight,garlic, sunlight, garlic, stakes and crosses (and other holy objects...the Egyptian sun disk affected Divia the same way as a cross would have) have).
**
They can fly and have a sort of infrared heat vision when vamped out. out.
**
They get yellow eyes when vamped out. out.
**
Usually they don't show up in mirrors, but Nick does due to his humanity (and budget constraints). He also has something of a tolerance where holy objects are concerned,though concerned, though not for long. long.
**
Turning, or 'bringing across' requires the usual mutual blood exchange. And a newborn vamp that eats something other than human gets fixated on that species, and they're called a carouche.
**
The vampirism is mostly scientific, related to an alteration in DNA or RNA, and at least one drug can reverse it, but it creates an addiction to the drug then. It's also possible to become human through a process involving a bond with a human, and a severe emotional trauma. They
**They
share a mindlink with sires, siblings and children that lets them sense their presence. And they presence.
** They
can survive as an essence if there's evil energy around and revive, like Divia did. did.
**
Oh, and apparently, drinking animal blood will feed them, but it leaves them a bit weaker than their human-drinking counterparts. counterparts.
**
They have a strict code of masquerade maintenance as well.



* Vampires in ''Series/{{Moonlight}}'' can go about during the day provided they keep mostly covered up. They have a drink/drinkback siring process, and a special "[[GameFace vampire face]]" as in BTVS. They must rest in a cold place, typically a freezer or an ice bath. They can be photographed digitally, but not with any silver emulsion, nor do they reflect in silver mirrors (modern aluminum mirrors haven't been brought up). They also have a strict code of ethics aimed at preserving the {{Masquerade}} and enforced by hot vampire chicks, but [[{{Fanservice}} that's another trope entirely]].

to:

* Vampires in ''Series/{{Moonlight}}'' can go about during the day provided they keep mostly covered up.
**
They have a drink/drinkback siring process, and a special "[[GameFace vampire face]]" as in BTVS. BTVS.
**
They must rest in a cold place, typically a freezer or an ice bath. bath.
**
They can be photographed digitally, but not with any silver emulsion, nor do they reflect in silver mirrors (modern aluminum mirrors haven't been brought up). up).
**
They also have a strict code of ethics aimed at preserving the {{Masquerade}} and enforced by hot vampire chicks, but [[{{Fanservice}} that's another trope entirely]].
22nd Sep '17 3:14:12 AM pugmom45
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**They can also be killed by regular bullets, just like humans (i.e., no wooden stakes, the bullets don't have to be silver, they don't have to hit the heart or brain or any place in particular). Even Dracula could be killed this way, although he had super-human strength and speed that allowed him to dodge the bullets.
21st Jul '17 8:31:38 AM DracoKanji
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* Vampires in ''Series/DarkShadows'' have retractable fangs that only appear when they're about to feed. The curse that causes people to become vampires is a powerful form of black magic that also causes its victims to do unspeakable evil as a compulsion; it can be resisted, but not all the time as it eats at the psyche. During the day, they die whether in sunlight or not, but rise again at night. Despite being undead, they appear to be otherwise normal humans most of the time. Their powers include hypnotic stares, incredible strength, regeneration, and immortality unless their bodies are excessively damaged. They can also shapeshift and teleport.
14th Jul '17 10:02:57 AM kannonfodder
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*Series/MurdochMysteries: In the episode Bloodlust students of a girl boarding school have gone to meet a mysterious man in a nearby cemetery and have woken up in a crypt with puncture wounds on their necks and having lost blood. This happens at the time of the publication of Dracula and George Crabtree thinks a vampire is involved. As it turns out the Headmistress was hidding a haemophiliac son and using a physician and the girls' fascination with the Dracula story to drug them and transfuse their blood the her son.
9th Jul '17 7:30:09 PM ZimFan89
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9th Jul '17 7:29:57 PM ZimFan89
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9th Jul '17 7:29:32 PM ZimFan89
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* ''Series/VanHelsing2016'': A single bite can turn a regular human into a vampire within seconds. There are roughly two main types: ferals, which are more like zombies than vampires, and feeders, which are more intelligent. It's implied that a vampire might become feral if it isn't able to feed soon enough. They do have a HealingFactor but can be killed by conventional weapons. Vanessa also encounters a more bestial vampire in the sewers that apparently feeds on its own kin as well as humans, though it's not clear if this is an actual sub-type.
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