History OffModel / VideoGames

7th May '18 11:30:41 PM Gravityman
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** All of the legendary beasts are off-model to some degree in ''Gold'' and ''Silver'', but whoever drew [[http://cdn.bulbagarden.net/upload/5/5a/Spr_2g_243.png Raikou's sprite]] really dropped the ball in terms of fidelity to [[http://archives.bulbagarden.net/media/upload/c/c1/243Raikou.png its official artwork]]. The cloud on its back and its claws are both orange instead of purple and white respectively, the markings on its body are incorrect, its mane is too short, its muzzle is too small, and it has a black "cuff" behind its head that appears nowhere else.

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** All of the legendary beasts are off-model to some degree in ''Gold'' and ''Silver'', but whoever drew [[http://cdn.bulbagarden.net/upload/5/5a/Spr_2g_243.png Raikou's sprite]] really dropped the ball in terms of fidelity to [[http://archives.[[https://bulbapedia.bulbagarden.net/media/upload/c/c1/243Raikou.net/wiki/File:243Raikou.png its official artwork]]. The cloud on its back and its claws are both orange instead of purple and white respectively, the markings on its body are incorrect, its mane is too short, its muzzle is too small, and it has a black "cuff" behind its head that appears nowhere else.
7th May '18 11:17:48 PM Gravityman
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Added DiffLines:

** The second generation characters in ''Fates'' generally have a minor issue where their eyebrows will stay the same color, even if the rest of their hair is recolored to match their mothers'. For most of their eyebrows are grey and don't stand out too much, however Midori's eyebrows will always be the same green as her father's hair, making it even more noticeable.
7th May '18 11:12:02 PM Gravityman
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3rd May '18 1:39:45 AM StFan
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** Most of the animated cutscenes in ''VideoGame/{{Persona 3}}'' are heavily off model and colored oddly, so it's compensated with a lot of the action happening in extreme closeups (the opening of ''The Answer'' where [[spoiler:Aigis and Metis are fighting Ken and Akihiko]] is a good example). It's only during static scenes that one notices how off each character is. Yukari's hair is a Schrodinger's Cat that responds to the viewer's moods and atmospheric pressure. One minute it's short-cropped (in-game model, character portrait), another it's shoulder-length (several anime cutscenes), and later still it has become a ''mullet'' (rest of the animated cutscenes). Ditto for Shinjiro's skin tone, possibly even more so; he has a warm complexion both on his portrait and in-game, but in animated cutscenes, he's sickly pale. The cast also have fairly odd body proportions, most notably Fuuka, who looks way taller than her 3D model and artwork suggest. Also, one of Aigis' rarer CharacterPortrait{{s}} in ''The Answer'' has an extra hand and forearm.
** The animated cutscenes are significantly higher quality in ''VideoGame/{{Persona 5}}'', but they consistently forget the protagonist's glasses.

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** Most of the animated cutscenes in ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' are heavily off model and colored oddly, so it's compensated with a lot of the action happening in extreme closeups (the opening of ''The Answer'' where [[spoiler:Aigis and Metis are fighting Ken and Akihiko]] is a good example). It's only during static scenes that one notices how off each character is. Yukari's hair is a Schrodinger's Cat that responds to the viewer's moods and atmospheric pressure. One minute it's short-cropped (in-game model, character portrait), another it's shoulder-length (several anime cutscenes), and later still it has become a ''mullet'' (rest of the animated cutscenes). Ditto for Shinjiro's skin tone, possibly even more so; he has a warm complexion both on his portrait and in-game, but in animated cutscenes, he's sickly pale. The cast also have fairly odd body proportions, most notably Fuuka, who looks way taller than her 3D model and artwork suggest. Also, one of Aigis' rarer CharacterPortrait{{s}} {{Character Portrait}}s in ''The Answer'' has an extra hand and forearm.
** The animated cutscenes are significantly higher quality in ''VideoGame/{{Persona 5}}'', ''VideoGame/Persona5'', but they consistently forget the protagonist's glasses.
6th Apr '18 7:44:26 AM Pichu-kun
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* Link famously has pink hair in ''VideoGame/TheLegendOfZeldaALinkToThePast''. His [[SuddenlyBlond canon colour]] is dirty blonde however it was depicted as pink so that it wouldn't blend into the background. This later got a nod in ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]],'' with an NPC dressed just like Link but with pink hair.

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* Link famously has pink hair in ''VideoGame/TheLegendOfZeldaALinkToThePast''. His [[SuddenlyBlond [[SuddenlyBlonde canon colour]] is dirty blonde however it was depicted as pink so that it wouldn't blend into the background. This later got a nod in ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]],'' with an NPC dressed just like Link but with pink hair.
1st Apr '18 7:50:49 PM Dere
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** Really, this was the the norm for official American and European Sonic artworks back then. But Knuckles suffered the most; for some reason, artists didn't seem to be able to grasp what his features were supposed to be like. For instance, there's [[https://img.discogs.com/-zRuQTzutCbC_dkClnlbJzb0d9Y=/fit-in/600x608/filters:strip_icc():format(jpeg):mode_rgb():quality(90)/discogs-images/R-495665-1399562314-7470.jpeg.jpg this]] art that depicts him with conjoined eyes, a yellow chest mark, and that bizarre mouth from the European box art. And then there's [[http://www.tesp.co.uk/Images/albums/userpics/10001/normal_KnucklesSegaXS.png this...]] ''thing''.

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** Really, this was the the norm for official American and European Sonic artworks back then. But Knuckles suffered artworks were the most; worst offenders; for some reason, artists didn't seem seemed to be able unable to grasp what get his proportions and features were supposed to be like.right. For instance, there's [[https://img.discogs.com/-zRuQTzutCbC_dkClnlbJzb0d9Y=/fit-in/600x608/filters:strip_icc():format(jpeg):mode_rgb():quality(90)/discogs-images/R-495665-1399562314-7470.jpeg.jpg this]] art that depicts him with conjoined eyes, a yellow chest mark, and that bizarre mouth from the European box art. And then there's [[http://www.tesp.co.uk/Images/albums/userpics/10001/normal_KnucklesSegaXS.png this...]] ''thing''.''thing'' that passes off for Knuckles.
1st Apr '18 6:59:41 PM rjd1922
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** In ''Gold'' and ''Silver'', [[http://cdn.bulbagarden.net/upload/3/32/Spr_2g_215.png Sneasel's]] color palette is all wrong, being brown with sky-blue feathers, and it has a white spot on its head and chest instead of [[http://cdn.bulbagarden.net/upload/a/ae/Spr_3r_215.png yellow gems]]. [[http://cdn.bulbagarden.net/upload/6/6d/Spr_2g_215_jp.png The Japanese sprites]] also don't have the spot on its chest. ''Crystal'' [[http://cdn.bulbagarden.net/upload/5/5d/Spr_2c_215.gif fixed its color palette]] to the proper dark-blue skin, magenta feathers, and gem instead of spot, as shown in the official art, but the gems are red instead of yellow (yellow instead of blue for the shiny palette).
** The [[VideoGame/PokemonGoldAndSilver second generation]] was generally a lot better, but still had its share of off-model sprites. Most, if not all, of them were fixed in Crystal, though.

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** In ''Gold'' and ''Silver'', [[http://cdn.bulbagarden.net/upload/3/32/Spr_2g_215.png Sneasel's]] color palette is all wrong, being brown with sky-blue feathers, and it has a white spot on its head and chest instead of [[http://cdn.bulbagarden.net/upload/a/ae/Spr_3r_215.png yellow gems]]. [[http://cdn.bulbagarden.net/upload/6/6d/Spr_2g_215_jp.png The Japanese sprites]] also don't have the spot on its chest. ''Crystal'' [[http://cdn.[[https://cdn.bulbagarden.net/upload/5/5d/Spr_2c_215.gif net/upload/c/c7/Spr_2c_215.png fixed its color palette]] to the proper dark-blue skin, magenta feathers, and gem instead of spot, as shown in the official art, but the gems are red instead of yellow (yellow instead of blue for the shiny palette).
palette), though this can be blamed on palette limitations.
** The [[VideoGame/PokemonGoldAndSilver second generation]] was generally a lot better, but still had its share of off-model sprites. Most, if not all, of them were fixed in Crystal, ''Crystal'', though.



** Due to palette probles, human sprites often have colors that don't match their artwork. Noticeable are Iris, the Sinnoh protagonists Dawn and Lucas, Silver, Volkner, and Shauna. Iris' skin-tone is quite darker in her artwork than it is in her sprites, the protagonists' hair is a navy blue in the artwork but bright blue in their sprites, Silver has red eyes in the intro but grey in his sprites and artwork, Volkner isn't quite as bright blond in his artwork (not the sandy blond his anime version has, but not the shade his sprite has), and Shauna's lighter in her model than in her artwork.

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** Due to palette probles, problems, human sprites often have colors that don't match their artwork. Noticeable are Iris, the Sinnoh protagonists Dawn and Lucas, Silver, Volkner, and Shauna. Iris' skin-tone is quite darker in her artwork than it is in her sprites, the protagonists' hair is a navy blue in the artwork but bright blue in their sprites, Silver has red eyes in the intro but grey in his sprites and artwork, Volkner isn't quite as bright blond in his artwork (not the sandy blond his anime version has, but not the shade his sprite has), and Shauna's lighter in her model than in her artwork.



** Red's and Blue's sprites are very off in ''VideoGame/PokemonRedAndBlue''. Red has straight hair with a hat that has a Pokeball on it, which is an [[TheArtifact artifact]] from his "Capsule Monsters" design. His ''Yellow'' sprite, which is reused in the second gen, is accurate except he lacks a badge on his hat. All of Blue's sprites in ''Red'', ''Blue'', and ''Green'' besides the Champion sprite look almost nothing like his canonical design; he has the wrong clothes and blockier hair.

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** Red's and Blue's sprites are very off in ''VideoGame/PokemonRedAndBlue''. Red has straight hair with a hat that has a Pokeball Poké Ball on it, which is an [[TheArtifact artifact]] from his "Capsule Monsters" design. His ''Yellow'' sprite, which is reused in the second gen, is accurate except he lacks a badge on his hat. All of Blue's sprites in ''Red'', ''Blue'', and ''Green'' besides the Champion sprite look almost nothing like his canonical design; he has the wrong clothes and blockier hair.



** Pikachu's design is ''consistently'' off model to its game artwork. Almost all pieces of official art after gen 1 depict Pikachu with an oval shaped head. Even in-game artwork does. Despite this, all Pikachu models and sprites depict it with a long, round face like in the [[Anime/{{Pokemon}} anime]].

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** Pikachu's design is ''consistently'' off model off-model to its game artwork. Almost all pieces of official art after gen 1 depict Pikachu with an oval shaped head. Even in-game artwork does. Despite this, all Pikachu models and sprites depict it with a long, round face like in the [[Anime/{{Pokemon}} anime]].
1st Apr '18 5:25:49 PM Dere
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** Really, this was the the norm for official American and European Sonic artworks back then. But Knuckles suffered the most; for some reason, artists didn't seem to be able to grasp what his features were supposed to be like. For instance, there's [[https://img.discogs.com/-zRuQTzutCbC_dkClnlbJzb0d9Y=/fit-in/600x608/filters:strip_icc():format(jpeg):mode_rgb():quality(90)/discogs-images/R-495665-1399562314-7470.jpeg.jpg this]] art that depicts him with conjoined eyes ala Sonic, a yellow chest mark, and that bizarre mouth from the European box art. And then there's [[http://www.tesp.co.uk/Images/albums/userpics/10001/normal_KnucklesSegaXS.png this...]] ''thing''.

to:

** Really, this was the the norm for official American and European Sonic artworks back then. But Knuckles suffered the most; for some reason, artists didn't seem to be able to grasp what his features were supposed to be like. For instance, there's [[https://img.discogs.com/-zRuQTzutCbC_dkClnlbJzb0d9Y=/fit-in/600x608/filters:strip_icc():format(jpeg):mode_rgb():quality(90)/discogs-images/R-495665-1399562314-7470.jpeg.jpg this]] art that depicts him with conjoined eyes ala Sonic, eyes, a yellow chest mark, and that bizarre mouth from the European box art. And then there's [[http://www.tesp.co.uk/Images/albums/userpics/10001/normal_KnucklesSegaXS.png this...]] ''thing''.
1st Apr '18 5:19:10 PM Dere
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Added DiffLines:

** Really, this was the the norm for official American and European Sonic artworks back then. But Knuckles suffered the most; for some reason, artists didn't seem to be able to grasp what his features were supposed to be like. For instance, there's [[https://img.discogs.com/-zRuQTzutCbC_dkClnlbJzb0d9Y=/fit-in/600x608/filters:strip_icc():format(jpeg):mode_rgb():quality(90)/discogs-images/R-495665-1399562314-7470.jpeg.jpg this]] art that depicts him with conjoined eyes ala Sonic, a yellow chest mark, and that bizarre mouth from the European box art. And then there's [[http://www.tesp.co.uk/Images/albums/userpics/10001/normal_KnucklesSegaXS.png this...]] ''thing''.
19th Mar '18 12:58:21 PM Shinr
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* {{Fighting Game}}s, particularly those prone to CapcomSequelStagnation, suffer from this, with ''Super VideoGame/StreetFighterII'' and ''Super Street Fighter II Turbo'' being the first two major examples. In the former the four new challengers were obviously better drawn and had more animation frames, while in the latter almost everyone had a few new moves, and the sprites for those are more fluid in animation but have slightly worse shading and detail compared to the older sprites.

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* {{Fighting Game}}s, particularly those prone to CapcomSequelStagnation, suffer from this, with ''Super VideoGame/StreetFighterII'' and ''Super Street Fighter II Turbo'' being the first two major examples. In the former the four new challengers were obviously better drawn and had more animation frames, while in the latter almost everyone had a few got new moves, and the sprites for those are moves which were more fluid in animation but have slightly had worse shading and detail compared to the older sprites.
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