History OffModel / VideoGames

18th Jan '18 3:02:40 PM rjd1922
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*** On a somewhat related note, Bellossom's official artwork for ''VideoGame/PokemonGoldAndSilver'' [[http://img174.imageshack.us/img174/1184/bellossomgj5.gif seems to depict its shiny coloration]]. This is fixed in its later artwork.

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*** On a somewhat related note, Bellossom's official artwork for ''VideoGame/PokemonGoldAndSilver'' [[http://img174.imageshack.us/img174/1184/bellossomgj5.gif [[https://bulbapedia.bulbagarden.net/wiki/File:1999_Bellossom_Artwork.png seems to depict its shiny coloration]]. This is fixed in its later artwork.
18th Jan '18 2:58:47 PM rjd1922
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** In ''Brawl'', Pikachu uses its old chubby design from Generations I and II that the main ''Pokémon'' games had long since abandoned. ''SSB4'' updates its appearance to the newer, sleeker look.

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** In ''Brawl'', Pikachu uses its old chubby design from Generations I and II that the main ''Pokémon'' games had long since abandoned. ''SSB4'' ''[=SSB4=]'' updates its appearance to the newer, sleeker look.


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** Also in ''Apollo Justice'', when Klavier Gavin is rendered in 3D in the concert, his skin looks very orange.
18th Jan '18 2:56:14 PM rjd1922
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* Off-model sprites and graphics were pretty common in early SNES Mario games. For example: many of the sprites in ''VideoGame/SuperMarioWorld'', just about all of the racers' sprites in ''VideoGame/SuperMarioKart'', and the Super Mario World ending picture depicting Mario, Luigi and Peach, were extremely off. Notably, Yoshi in ''Super Mario World'' also has his arms colored orange for some strange reason, even though they're supposed to be the same color as the rest of his body. The GBA port recolored Yoshi's arms and replaced the ending pic.

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* Off-model sprites and graphics were pretty common in early SNES Mario games. For example: many of the sprites in ''VideoGame/SuperMarioWorld'', just about all of the racers' sprites in ''VideoGame/SuperMarioKart'', and the Super ''Super Mario World World'' ending picture depicting Mario, Luigi and Peach, were extremely off. Notably, Yoshi in ''Super Mario World'' also has his arms colored orange for some strange reason, even though they're supposed to be the same color as the rest of his body. The GBA port recolored Yoshi's arms and replaced the ending pic.



* Flurries, in Super Mario Bros. 2, are supposed to be two-ball snowmen with buttons. In one issue of the American Mario comic, however, these features were misidentified and a Flurry was depicted as [[https://www.mariowiki.com/File:Smb_princess1.jpg a single giant head with nostrils and a tounge]].

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* Flurries, in Super Mario Bros. 2, ''VideoGame/SuperMarioBros2'', are supposed to be two-ball snowmen with buttons. In one issue of the American Mario comic, however, these features were misidentified and a Flurry was depicted as [[https://www.mariowiki.com/File:Smb_princess1.jpg a single giant head with nostrils and a tounge]].tongue]].



* Link famously has pink hair in ''VideoGame/TheLegendOfZeldaALinkToThePast''. His [[SuddenlyBlond canon colour]] is dirty blonde however it was depicted as pink so that it wouldn't blend into the background. This later got a nod in ''Tri Force Heroes,'' with an NPC dressed just like Link but with pink hair.

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* Link famously has pink hair in ''VideoGame/TheLegendOfZeldaALinkToThePast''. His [[SuddenlyBlond canon colour]] is dirty blonde however it was depicted as pink so that it wouldn't blend into the background. This later got a nod in ''Tri ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes,'' Heroes]],'' with an NPC dressed just like Link but with pink hair.



*** Also from Sonic 2006: In at least one cutscene, Tails is shown with fangs. He doesn't have them in other cutscenes, or in any other games or artwork, and it looks bizarre, especially as said fangs are bigger than Rouge and Blaze's (the two characters who are always drawn with fangs).

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*** Also from Sonic 2006: ''Sonic 2006'': In at least one cutscene, Tails is shown with fangs. He doesn't have them in other cutscenes, or in any other games or artwork, and it looks bizarre, especially as said fangs are bigger than Rouge and Blaze's (the two characters who are always drawn with fangs).fangs).
*** Princess Elise's stockings also go from from a light tint of peach in CG cutscenes to Tropicana orange in-game.
12th Nov '17 8:02:34 PM Midna
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** All of Cream's in-game sprites in every Game Boy Advance game where she appears have the insides of her ears colored white instead of pink, possibly due to palette limitations.

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** All Due to palette limitations, all of Cream's in-game sprites in every Game Boy Advance game where she appears have the insides of her ears colored white instead of pink, possibly due to palette limitations.pink.
3rd Nov '17 8:38:55 PM DustSnitch
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** In early promotional art, [[BadassPrincess Female!Corrin]] was drawn... with two left feet.

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** In early promotional art, [[BadassPrincess Female!Corrin]] Female!Corrin was drawn... with two left feet.
27th Sep '17 10:50:11 AM trulymadmoves
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** Princess Aurora of ''Disney/SleepingBeauty'' is easily the most noticeable example, with the color of her dress and shape of her face leaving her nearly unrecognizable. Other characters who go un-voiced in the first game--such as [[Disney/SnowWhiteAndTheSevenDwarfs Snow White]], Disney/{{Cinderella}} and her fairy godmother, and [[Disney/BeautyAndTheBeast Belle]]--are similarly designed without quite as much meticulous attention. By each characters' second appearance--in ''VideoGame/KingdomHeartsII'' in Belle's case and ''VideoGame/KingdomHeartsBirthBySleep'' for all the rest--they are given new, more accurate models, and the HD re-release of the first game used the upgraded models.
*** Ironically, Aurora's blue dress from the game is actually '''on model'' with her movie counterpart from which the game is based, but not with the more common Disney Princess franchise, where her dress is a garish pink instead.

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** Princess Aurora of ''Disney/SleepingBeauty'' is easily the most noticeable example, with the color of her powder-blue dress and shape of her face TaremeEyes leaving her nearly unrecognizable. Other characters who go un-voiced in the first game--such as [[Disney/SnowWhiteAndTheSevenDwarfs Snow White]], Disney/{{Cinderella}} and her fairy godmother, and [[Disney/BeautyAndTheBeast Belle]]--are similarly designed without quite as much meticulous attention. By each characters' second appearance--in ''VideoGame/KingdomHeartsII'' in Belle's case and ''VideoGame/KingdomHeartsBirthBySleep'' for all the rest--they are given new, more accurate models, and the HD re-release of the first game used the upgraded models.
*** ** Ironically, some characters are actually ''more'' on-model in this Square-Enix-produced series than they are in most Disney-made material. Aurora's blue dress from the game is actually '''on model'' with her movie counterpart from which the game is based, but not with the more common Disney Princess franchise, where her dress is a garish blue as it is for the majority of the movie while most merchandise prefers the pink instead.dress, while Cinderella is a strawberry-blonde in a white dress instead of a golden-blonde in a blue dress.
12th Sep '17 4:14:23 AM GlitteringFlowers
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* ''VideoGame/FireEmblemAwakening''[='=]s character models have nearly nonexistent feet. However, this was a deliberate decision on the part of the developers due to animating issues as well as not knowing at the time whether the 3DS would be powerful enough to render fully detailed models.

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* ''VideoGame/FireEmblemAwakening''[='=]s ''VideoGame/FireEmblemAwakening'':
** The
character models have nearly nonexistent feet. However, this was a deliberate decision on the part of the developers due to animating issues as well as not knowing at the time whether the 3DS would be powerful enough to render fully detailed models.


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** Some of the LoveConfession CG's also have problems. i.e: Laurent and Owain's eye color are changed, Basilio's EyepatchOfPower is in the wrong eye.
9th Sep '17 5:32:25 PM Pichu-kun
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** Due to palette probles, human sprites often have colors that don't match their artwork. Noticeable are Iris, the Sinnoh protagonists Dawn and Lucas, Silver, Volkner, and Shauna. Iris' skin-tone is quite darker in her artwork than it is in her sprites, the protagonists' hair is a navy blue in the artwork but bright blue in their sprites, Silver has red eyes into the intro but grey in his sprites and artwork, Volkner isn't quite as bright blond in his artwork (not the sandy blond his anime version has, but not the shade his sprite has), and Shauna's lighter in her model than in her artwork.

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** Due to palette probles, human sprites often have colors that don't match their artwork. Noticeable are Iris, the Sinnoh protagonists Dawn and Lucas, Silver, Volkner, and Shauna. Iris' skin-tone is quite darker in her artwork than it is in her sprites, the protagonists' hair is a navy blue in the artwork but bright blue in their sprites, Silver has red eyes into in the intro but grey in his sprites and artwork, Volkner isn't quite as bright blond in his artwork (not the sandy blond his anime version has, but not the shade his sprite has), and Shauna's lighter in her model than in her artwork.



** The protagonists' design in ''VideoGame/HarvestMoon1'' looks off-model to his artwork. Official art gives him a green hat, not a blue one, and switches his handkerchief the other way around. In all future appearances, his official design matches his sprite.

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** The protagonists' design in ''VideoGame/HarvestMoon1'' looks off-model to his artwork. Official art gives him a green hat, not a blue one, and switches his handkerchief the other way around. In all future appearances, his official design matches is changed to match his sprite.


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* ''VisualNovel/HigurashiWhenTheyCry'': The [=PS2=] remakes features a pretty blatant error at the end of ''Meakashi-hen'', where the CG for [[spoiler:Shion's corpse]] is drawn wearing the wrong set of clothes.
27th Aug '17 5:15:04 PM KandC
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* Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Artwork.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Sprite.png their sprite]] as a large gaping mouth, so he ended up drawing them [[http://zelda.gamepedia.com/Goriya#/media/File%3ATLoZ_Goriya_Blue_Million_Publications_Artwork.png like this...]]

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* Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Artwork.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Sprite.png their sprite]] as a large gaping mouth, so he ended up drawing them [[http://zelda.[[https://zelda.gamepedia.com/Goriya#/media/File%3ATLoZ_Goriya_Blue_Million_Publications_Artwork.com/File:TLoZ_Goriya_Blue_Million_Publications_Artwork.png like this...]]
27th Aug '17 5:14:05 PM KandC
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* Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Artwork.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large gaping mouth, so he ended up drawing them [[http://zelda.gamepedia.com/Goriya#/media/File%3ATLoZ_Goriya_Blue_Million_Publications_Artwork.png like this...]]

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* Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Artwork.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.[[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Sprite.png their sprite]] as a large gaping mouth, so he ended up drawing them [[http://zelda.gamepedia.com/Goriya#/media/File%3ATLoZ_Goriya_Blue_Million_Publications_Artwork.png like this...]]
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