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History OffModel / VideoGames

14th May '16 5:07:05 PM Dere
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** Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on his (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[http://zeldawiki.org/File:Goriya2.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large open mouth, so he ended up drawing them [[http://zeldawiki.org/File:BlueGoriyaLoZArt.png like this...]]

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** Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on his their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[http://zeldawiki.org/File:Goriya2.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large open gaping mouth, so he ended up drawing them [[http://zeldawiki.org/File:BlueGoriyaLoZArt.png like this...]]
17th Apr '16 6:36:39 AM GlitteringFlowers
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* In the earlier ''VideoGame/FireEmblemFates'' promotional art, [[BadassPrincess Female!Corrin]] was drawn... with two left feet.

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* ''VideoGame/FireEmblemFates'':
**
In the earlier ''VideoGame/FireEmblemFates'' early promotional art, [[BadassPrincess Female!Corrin]] was drawn... with two left feet.feet.
** [[WhiteMage Elise's]] original artwork features her with ''four'' fingers in one hand.
** In the cover for the ''Conquest'' game, [[TeenGenius Prince Leo]]'s eyes are [[GreenEyes green]] rather than [[BrownEyes brown]].
** The "two left feet" deal reaches borderline RunningGag levels as two CG's for the DLC stages ([[YaoiFangirl Nina's]], in the ''Children Scramble'' stage, and [[LazyBum Setsuna's]] in the ''Halloween Scramble'' one) show the charas in the spotlight sporting exactly the same error.
** The [[TearJerker otherwise truly dramatic scene]] where [[spoiler: [[WarriorPrince Ryoma]] commits {{seppuku}}]] in the ''Conquest'' route is animated so oddly that instead of [[spoiler: stabbing himself in the stomach]], the character in thye focus looks like [[spoiler: he's [[GroinAttack stabbing himself in the nuts]] ]] instead.
10th Apr '16 3:43:18 PM Midna
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* In the earlier ''VideoGame/FireEmblemFates'' promotional art, [[BadassPrincess Female!Kamui]] was drawn... with two left feet.

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* In the earlier ''VideoGame/FireEmblemFates'' promotional art, [[BadassPrincess Female!Kamui]] Female!Corrin]] was drawn... with two left feet.
10th Apr '16 2:34:47 PM Midna
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** ''VideoGame/MarioKart 64'' has some really weirdly-drawn Piranha Plants, which look more like polka-dotted pitcher plants than anything and undergo a strange pulsing animation instead of chomping.
4th Apr '16 6:56:43 AM DracoKanji
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** A case similar to that of Morrigan above: The ''Pokémon Stadium'' sub-series introduced 3D models for the first 251 Pokémon. Given the Nintendo 64's hardware limitations, they looked great. However, these models continued to be used from ''Colosseum'' up through ''Battle Revolution'', which caused the lower-res textures and lower-polygon models of the first 251 to stick out against the better-constructed Pokémon models from the third and fourth generations (probably most noticeable with Charizard's paper-thin wings). In all likelihood, they probably ''still'' would have been using the N64 models if ''X'' and ''Y'' hadn't created new ones.

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** A case similar to that of Morrigan above: The ''Pokémon Stadium'' sub-series introduced 3D models for the first 251 Pokémon. Given the Nintendo 64's hardware limitations, they looked great. However, these models continued to be used from ''Colosseum'' up through ''Battle Revolution'', which caused the lower-res textures and lower-polygon models of the first 251 to stick out against the better-constructed Pokémon models from the third and fourth generations (probably most noticeable with Charizard's paper-thin wings). In all likelihood, they probably ''still'' would have been using the N64 models if ''X'' and ''Y'' hadn't created new ones.
26th Mar '16 12:12:46 PM MeAndMyNerdyBat
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* Infamously, ''VideoGame/TheLegendOfZeldaPhantomHourglass'', a sequel to ''The Wind Waker'', gave the characters ''fingerless mittens'' for hands. Link's model is absolutely hideous compared to his model in ''The Wind Waker''. The spiritual successor, ''Spirit Tracks'', fixed Link's model, but the "mittens" still pop up every now and then in the game regardless.
23rd Mar '16 2:48:29 PM Yuihime
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* As ''VideoGame/RuneScape'''s graphics have improved from extremely simplistic to higher resolution and detail over the years, the characters have at times gone from GenericCuteness to... well, ugly. The most famous incidents are [[HotWitch Ariane's]] unexpectedly mannish face in "Heart of Stone", and [[CuteMonsterGirl Zanik's]] grotesquely-overdrawn look in "The Mighty Fall". (just to add insult to injury, Ariane's manly face returns in the spinoff game ''Chronicle: Legends of Runescape'')
15th Mar '16 3:01:57 PM Midna
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* ''VideoGame/{{Undertale}}'' uses the intentional ''WesternAnimation/RenAndStimpy'' type of off-model for the character Burgerpants, whose facial structure changes from pose to pose.
29th Feb '16 7:19:23 PM DarkLordJadow
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*** Dr. Eggman's character model looks like shit in Sonic Adventure- even in the Director's Cut re-release on the Gamecube. He's extremely pale, his mustache and mouth don't move when he talks, and his head is too small.
22nd Feb '16 1:43:10 PM rjd1922
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** Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on his (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[http://zeldawiki.org/File:Goriya2.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large open mouth, so he ended up drawing them [[http://zeldawiki.org/File:RedGoriyaLoZArt.png like this...]]

to:

** Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on his (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[http://zeldawiki.org/File:Goriya2.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large open mouth, so he ended up drawing them [[http://zeldawiki.org/File:RedGoriyaLoZArt.org/File:BlueGoriyaLoZArt.png like this...]]
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