History OffModel / VideoGames

9th Jul '16 9:53:37 PM KamenRiderOokalf
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** ''VideoGame/MarioKart 64'' has some really weirdly-drawn Piranha Plants, which look more like polka-dotted pitcher plants than anything and undergo a strange pulsing animation instead of chomping.

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** ''VideoGame/MarioKart 64'' ''VideoGame/MarioKart64'' has some really weirdly-drawn Piranha Plants, which look more like polka-dotted pitcher plants than anything and undergo a strange pulsing animation instead of chomping.
9th Jul '16 2:36:12 PM nombretomado
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* In the [[WhatCouldHaveBeen/VideoGames canceled]] ''Franchise/{{Bionicle}}'' game ''Legends of Mata Nui'', the hunchback Onua suddenly becomes tall after the Toa descend underground in the cutscene leading up to the final battle... and one of his fingers also gets stuck pointing forward. Then, the Golden Masks worn by all of the Toa start randomly reverting back to their pre-golden colors in various shots.

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* In the [[WhatCouldHaveBeen/VideoGames canceled]] ''Franchise/{{Bionicle}}'' ''VideoGame/{{Bionicle}}'' game ''Legends of Mata Nui'', the hunchback Onua suddenly becomes tall after the Toa descend underground in the cutscene leading up to the final battle... and one of his fingers also gets stuck pointing forward. Then, the Golden Masks worn by all of the Toa start randomly reverting back to their pre-golden colors in various shots.
3rd Jul '16 2:06:04 AM Midna
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Added DiffLines:

** All of Cream's in-game sprites in every Game Boy Advance game where she appears have the insides of her ears colored white instead of pink, possibly due to palette limitations.
25th Jun '16 12:40:58 PM dotchan
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Added DiffLines:

* ''VideoGame/FinalFantasyX2'' switches back and forth between high-quality character models and lo-resolution ones.
23rd Jun '16 8:09:59 PM dotchan
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Added DiffLines:

** ''VideoGame/SonicBoom'': The pre-rendered cutscenes are pretty obviously rushed even when you don't know what to look for; [[https://www.youtube.com/watch?v=ihgztNsc1l8 Barry, a professional animator, explains some other stuff to be aware of]].
23rd Jun '16 8:13:24 AM Midna
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* ''VideoGame/{{Undertale}}'' uses the intentional ''WesternAnimation/RenAndStimpy'' type of off-model for the character Burgerpants, whose facial structure changes from pose to pose.

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* ''VideoGame/{{Undertale}}'' uses the ''VideoGame/{{Undertale}}'':
** The
intentional ''WesternAnimation/RenAndStimpy'' type of off-model is used for the character Burgerpants, whose facial structure changes from pose to pose.pose.
** An unintentional example appears in the GoldenEnding, where Muffet's pigtails are displayed too low on her head.
21st Jun '16 3:30:53 AM OrangenChan
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** The otherwise dramatic scene where [[spoiler: [[WarriorPrince Ryoma]] commits {{seppuku}}]] in the ''Conquest'' route is animated so oddly that instead of [[spoiler: stabbing himself in the stomach]], the character in thye focus looks like [[spoiler: he's [[GroinAttack stabbing himself in the nuts]] ]] instead.

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** The otherwise dramatic scene where [[spoiler: [[WarriorPrince Ryoma]] commits {{seppuku}}]] in the ''Conquest'' route is animated so oddly that instead of [[spoiler: stabbing himself in the stomach]], the character in thye the focus looks like [[spoiler: he's [[GroinAttack stabbing himself in the nuts]] ]] instead.
2nd Jun '16 7:01:15 AM Midna
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** The [[TearJerker otherwise truly dramatic scene]] where [[spoiler: [[WarriorPrince Ryoma]] commits {{seppuku}}]] in the ''Conquest'' route is animated so oddly that instead of [[spoiler: stabbing himself in the stomach]], the character in thye focus looks like [[spoiler: he's [[GroinAttack stabbing himself in the nuts]] ]] instead.

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** The [[TearJerker otherwise truly dramatic scene]] scene where [[spoiler: [[WarriorPrince Ryoma]] commits {{seppuku}}]] in the ''Conquest'' route is animated so oddly that instead of [[spoiler: stabbing himself in the stomach]], the character in thye focus looks like [[spoiler: he's [[GroinAttack stabbing himself in the nuts]] ]] instead.
29th May '16 12:11:09 PM Dere
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* Off-model sprites and graphics were pretty common in early SNES Mario games. For example: many of the sprites in ''VideoGame/SuperMarioWorld'', just about all of the racers' sprites in ''VideoGame/SuperMarioKart'', and the Super Mario World ending picture depicting Mario, Luigi and Peach. Yoshi in ''Super Mario World'' also has his arms colored orange for some strange reason, even though it's supposed to be green (or whatever alternate color he is in) like the rest of his body. This was fixed in the GBA port.

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* Off-model sprites and graphics were pretty common in early SNES Mario games. For example: many of the sprites in ''VideoGame/SuperMarioWorld'', just about all of the racers' sprites in ''VideoGame/SuperMarioKart'', and the Super Mario World ending picture depicting Mario, Luigi and Peach. Peach, were extremely off. Notably, Yoshi in ''Super Mario World'' also has his arms colored orange for some strange reason, even though it's they're supposed to be green (or whatever alternate the same color he is in) like as the rest of his body. This was fixed in The GBA port recolored Yoshi's arms and replaced the GBA port.ending pic.
14th May '16 5:07:05 PM Dere
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** Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on his (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[http://zeldawiki.org/File:Goriya2.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large open mouth, so he ended up drawing them [[http://zeldawiki.org/File:BlueGoriyaLoZArt.png like this...]]

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** Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on his their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[http://zeldawiki.org/File:Goriya2.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large open gaping mouth, so he ended up drawing them [[http://zeldawiki.org/File:BlueGoriyaLoZArt.png like this...]]
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http://tvtropes.org/pmwiki/article_history.php?article=OffModel.VideoGames