History OffModel / VideoGames

13th Jul '17 11:58:20 PM Lirodon
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** Sentret and Furret, from the third generation until ''Platinum'', had unusually brighter and yellow-like color schemes on their sprites than other depictions of the two -- such as the anime, which gave Sentret a dark brown coat. Beginning in ''[=HeartGold=]'' and ''[=SoulSilver=]'', Sentret and Furret's sprites have since adopted a coloration more in line with the anime and the updated official art (though Furret briefly went back to its brighter colors on ''Black and White'' before returning to its correct colors permanently in Gen VI's 3D models).
11th Jul '17 7:41:55 AM Wooboo
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* ''[[VideoGame/{{Turok}} Turok: Dinosaur Hunter]]'''s cover shows [[https://watchusplaygames.files.wordpress.com/2013/01/turok-dinosaur-hunter-n64-box-artwork.jpg the titular character fighting a Velociraptor]]. In-game, however, the main character [[http://www.lasertimepodcast.com/wp-content/uploads/2015/07/Turok_dinosaur_hunter_tal_set_by_armandox27-d7jxk4v.jpg looks nothing like]] the guy on the cover. This appears to be an instance of miscommunication somewhere between the game's designers and the box art designers. The guy in the game is the original Turok, Tal'set, whereas the guy on the cover is Joshua Fireseed, who at the time was the current Turok in [[ComicBook/{{Turok}} the comics the game was based off of.]]
29th Jun '17 12:45:23 PM Pichu-kun
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** Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[http://zeldawiki.org/File:Goriya2.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large gaping mouth, so he ended up drawing them [[http://zelda.gamepedia.com/Goriya#/media/File%3ATLoZ_Goriya_Blue_Million_Publications_Artwork.png like this...]]

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** * Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[http://zeldawiki.org/File:Goriya2.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large gaping mouth, so he ended up drawing them [[http://zelda.gamepedia.com/Goriya#/media/File%3ATLoZ_Goriya_Blue_Million_Publications_Artwork.png like this...]]



* On the Japanese box art for ''Super Mario Bros. 3'', most characters are drawn correctly except for Bowser, who has black eyebrows and a purple cape that he never wears in-game, or anywhere else for that matter.

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* On the Japanese box art for ''Super Mario Bros. 3'', ''VideoGame/SuperMarioBros3'', most characters are drawn correctly except for Bowser, who has black eyebrows and a purple cape that he never wears in-game, or anywhere else for that matter.



* The cutscenes from ''VideoGame/TheLegendOfZeldaCDIGames'' are infamous for this.

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* The cutscenes from ''VideoGame/TheLegendOfZeldaCDIGames'' (pictured above) are infamous for this.



* ''VideoGame/TheLegendOfZeldaTheWindWaker'' maintains an astonishing level of quality throughout the game...until near the very end. Stairs in the very latest parts of the game use ramp collision boxes, while stairs in other parts of the game use correct stair programming. This is probably due to the development being rushed because of the approaching deadline.

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* ''VideoGame/TheLegendOfZeldaTheWindWaker'' ''VideoGame/TheLegendOfZeldaTheWindWaker'':
** ''The Wind Waker''
maintains an astonishing level of quality throughout the game...until near the very end. Stairs in the very latest parts of the game use ramp collision boxes, while stairs in other parts of the game use correct stair programming. This is probably due to the development being rushed because of the approaching deadline.



* Link famously has pink hair in ''VideoGame/TheLegendOfZeldaALinkToThePast''. This later got a nod in ''Tri Force Heroes,'' with an NPC dressed just like Link but with pink hair.

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* Link famously has pink hair in ''VideoGame/TheLegendOfZeldaALinkToThePast''. His [[SuddenlyBlond canon colour]] is dirty blonde however it was depicted as pink so that it wouldn't blend into the background. This later got a nod in ''Tri Force Heroes,'' with an NPC dressed just like Link but with pink hair.



* The ''VideoGame/SuperSmashBros'' series has many Nintendo characters... however, sometimes the appearances of said characters are not the latest version. An obvious example would be Jigglypuff -- By the time of Brawl, [[http://cdn.bulbagarden.net/upload/3/3e/039Jigglypuff.png Jigglypuff had smaller eyes and its mouth was higher up on its face]] in official artwork. Brawl, however, used the [[http://www.ssbwiki.com/images/d/d8/Jigglypuff_SSBB.jpg older design]]. (However, Jigglypuff uses the more modern design in future Smash Bros. games.)

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* The ''VideoGame/SuperSmashBros'' series has many Nintendo characters... however, sometimes the appearances of said characters are not the latest version. version:
**
An obvious example would be Jigglypuff -- By the time of Brawl, [[http://cdn.bulbagarden.net/upload/3/3e/039Jigglypuff.png Jigglypuff had smaller eyes and its mouth was higher up on its face]] in official artwork. Brawl, however, used the [[http://www.ssbwiki.com/images/d/d8/Jigglypuff_SSBB.jpg older design]]. (However, Jigglypuff uses the more modern design in future Smash Bros. games.)



** Yoshi used a hunchbacked stance long after its main series depiction lost it. The fourth game revised his design to be more humanoid.



** The official artwork render for Fox in the fourth Smash Bros game displays far more fur than his actual in-game model. Notably, his eyes are wilder-looking than what the game shows.

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** The official artwork render for Fox in the fourth Smash Bros ''Smash Bros'' game displays far more fur than his actual in-game model. Notably, his eyes are wilder-looking than what the game shows.shows.
** Pikachu is on-model... for the anime. Game official art uses a rounder, oval shaped design however Pikachu is consistently depicted with its anime-styled head.



* The early ''Franchise/{{Pokemon}}'' games had a ''severe'' case of this. As a general rule, the original ''Red and Green'' usually stuck to the model but looked weird, while ''Blue'' and international releases were better-drawn but went off-model a lot.

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* ''Franchise/{{Pokemon}}'':
**
The early ''Franchise/{{Pokemon}}'' games had a ''severe'' case of this. As a general rule, the original ''Red and Green'' usually stuck to the model but looked weird, while ''Blue'' and international releases were better-drawn but went off-model a lot.



** The worst part is that while the Blue Koffing had the skull-and-crossbones in the wrong place, [[http://cdn.bulbagarden.net/upload/5/5c/Spr_1g_109.png the Red/Green sprite]] ''didn't''.

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** The worst part is that while the Blue ''Blue'' Koffing had the skull-and-crossbones in the wrong place, [[http://cdn.the ''[[http://cdn.bulbagarden.net/upload/5/5c/Spr_1g_109.png the Red/Green sprite]] Red/Green]]'' sprite ''didn't''.



** Human sprites often have colors that don't match their artwork, due to palette problems. Noticeable are Iris, the Sinnoh protagonists, and Volkner. Iris's skin-tone is quite darker in her artwork, the protagonists' hair is a navy blue in the artwork but a bright blue in their sprites, Silver has red eyes into the intro but grey in his sprites and artwork, and Volkner isn't quite as bright blond in his artwork (not the sandy blond his anime version has, but not the shade his sprite has).

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** Human Due to palette probles, human sprites often have colors that don't match their artwork, due to palette problems. artwork. Noticeable are Iris, the Sinnoh protagonists, protagonists Dawn and Volkner. Iris's Lucas, Silver, Volkner, and Shauna. Iris' skin-tone is quite darker in her artwork, artwork than it is in her sprites, the protagonists' hair is a navy blue in the artwork but a bright blue in their sprites, Silver has red eyes into the intro but grey in his sprites and artwork, and Volkner isn't quite as bright blond in his artwork (not the sandy blond his anime version has, but not the shade his sprite has).has), and Shauna's lighter in her model than in her artwork.



** In ''VideoGame/PokemonBlack2AndWhite2'', most of the old Gym Leaders and Champions from previous games return. Some of the overworld sprites look incredibly off-model however, most notably, a fair share of the men look really fat, like the normally thin Roark and the athletic Brawly.
*** Red's hair looks black when it should be light brown, which caused many fans to think they mixed his classic and modern designs. No, he's just OffModel.
** The sixth gen uses full 3D for the first time in the main games. Only select few trainers have models when you battle them, with most showing their official art instead. Several overworld models do not match the official art. Schoolgirls and Fairy Tale Girls [[NoFlowInCGI don't have curly hair]].
** Shauna from ''VideoGame/PokemonXAndY'' is lighter skinned in her models than in her official art.
** Red's and Blue's sprites are very off in ''VideoGame/PokemonRedAndBlue''. Red has straight hair with a hat that has a Pokeball on it, which is an [[TheArtifact artifact]] from his "Capsule Monsters" design. His ''Yellow'' sprite, which is reused in the second gen, is accurate except he lacks a badge on his hat. All of Blue's sprites in ''Red'', ''Blue'', and ''Green'' besides the Champion sprite look almost nothing like his canonical design; wrong clothes and blockier hair.

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** In ''VideoGame/PokemonBlack2AndWhite2'', most of the old Gym Leaders and Champions from previous games return. Some of the overworld sprites look incredibly off-model however, most notably, a fair share of the men look really fat, like the normally thin Roark and the athletic Brawly.
***
Brawly. Red's hair also looks black when it should be light brown, which caused many fans to think they mixed his classic and modern designs. No, he's just OffModel.
OffModel. ''Sun and Moon'' fixed this by clearly showing him as a brunette.
** The sixth gen uses full 3D for the first time in the main games. Only select few trainers have models when you battle them, with most showing their official art instead. Several overworld models do not match the official art. For example, Schoolgirls and Fairy Tale Girls [[NoFlowInCGI don't have curly hair]].
** Shauna from ''VideoGame/PokemonXAndY'' is lighter skinned
hair]] in her models than in her official art.
their overworld models.
** Red's and Blue's sprites are very off in ''VideoGame/PokemonRedAndBlue''. Red has straight hair with a hat that has a Pokeball on it, which is an [[TheArtifact artifact]] from his "Capsule Monsters" design. His ''Yellow'' sprite, which is reused in the second gen, is accurate except he lacks a badge on his hat. All of Blue's sprites in ''Red'', ''Blue'', and ''Green'' besides the Champion sprite look almost nothing like his canonical design; he has the wrong clothes and blockier hair.



** Pikachu's design is ''consistently'' off model to its game artwork. Almost all pieces of official art after gen 1 depict Pikachu with an oval shaped head. Even in-game artwork does. Despite this, all Pikachu models and sprites depict it with a long, round face like in the [[Anime/{{Pokemon}} anime]].



* In ''VideoGame/{{Persona 3}}'': FES (or more specifically, The Answer) Aegis has an extra hand and forearm when her eyes go blank.

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* In ''VideoGame/{{Persona 3}}'': 3}}'':
**
FES (or more specifically, The Answer) Aegis has an extra hand and forearm when her eyes go blank.



* Character mugs in the first three ''VideoGame/MegaManBattleNetwork'' games are surprisingly deformed. Most notably, [=MegaMan.EXE's=] skin looks sunburnt and his eyes are miscolored brown.

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* ''Franchise/MegaMan'':
**
Character mugs in the first three ''VideoGame/MegaManBattleNetwork'' games are surprisingly deformed. Most notably, [=MegaMan.EXE's=] skin looks sunburnt and his eyes are miscolored brown.



* ''Franchise/SonicTheHedgehog''
** In ''VideoGame/SonicAdventure'', if you look closely at Sonic during the Tornado chase against the Egg Carrier, Sonic has shorter spines and has black eyes instead of green, which was Sonic's look in the older games (and the model in particular was recycled from the three Sega Saturn games: the special stages of ''Sonic3DBlast'', the Sonic World in ''SonicJam'', and ''SonicR''). Sega had plans to keep the classic style but decided to give Sonic an updated look. However, they forgot to actually replace Sonic's model in the Tornado levels, making it look like Sonic was suddenly a different character. This was fixed in the re-release.
*** Dr. Eggman's character model looks like shit in Sonic Adventure- even in the Director's Cut re-release on the Gamecube. He's extremely pale, his mustache and mouth don't move when he talks, and his head is too small.

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* ''Franchise/SonicTheHedgehog''
''Franchise/SonicTheHedgehog'':
** In ''VideoGame/SonicAdventure'', if you look closely at Sonic during the Tornado chase against the Egg Carrier, Sonic has shorter spines and has black eyes instead of green, which was Sonic's look in the older games (and the model in particular was recycled from the three Sega Saturn games: the special stages of ''Sonic3DBlast'', ''VideoGame/Sonic3DBlast'', the Sonic World in ''SonicJam'', ''VideoGame/SonicJam'', and ''SonicR'').''VideoGame/SonicR''). Sega had plans to keep the classic style but decided to give Sonic an updated look. However, they forgot to actually replace Sonic's model in the Tornado levels, making it look like Sonic was suddenly a different character. This was fixed in the re-release.
*** Dr. Eggman's character model looks like shit in Sonic Adventure- ''Sonic Adventure''- even in the Director's Cut re-release on the Gamecube. He's extremely pale, his mustache and mouth don't move when he talks, and his head is too small.



** Knuckles suffers from this in the Sonic 3 box arts outside of Japan. The American version depicts his eyes [[ConjoinedEyes conjoined]] like Sonic's, while the European one depicts him [[http://www.soniczone0.com/games/sonic3/backgroundinfo/full/s3-bginfo-detailsimg2full.jpg like this]]...

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** Knuckles suffers from this in the Sonic 3 ''Sonic 3'' box arts outside of Japan. The American version depicts his eyes [[ConjoinedEyes conjoined]] like Sonic's, while the European one depicts him [[http://www.soniczone0.com/games/sonic3/backgroundinfo/full/s3-bginfo-detailsimg2full.jpg like this]]...


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** Early western artwork gave Sonic a "mohawk" in order to make him look cooler. They however did nothing to his in-game design. This meant that the boxes to Sonic depicted his quills as off-model compared to the games.


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* ''VideoGame/HarvestMoon'':
** The protagonists' design in ''VideoGame/HarvestMoon1'' looks off-model to his artwork. Official art gives him a green hat, not a blue one, and switches his handkerchief the other way around. In all future appearances, his official design matches his sprite.
** Gray in ''VideoGame/HarvestMoonFriendsOfMineralTown'' and ''More Friends of Mineral Town'' is inexplicably a blond instead of a redhead. Some fans speculate that this was in order to make him stand out on the [=GBA=] better.
25th Jun '17 9:43:25 AM trulymadmoves
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* Most Disney characters in ''Franchise/KingdomHearts'' have their appearances replicated flawlessly, but [[VideoGame/KingdomHeartsI the first game]] had a few mistakes:
** In ''Disney/SleepingBeauty'', Maleficent wears a ring, which was absent from her ''Kingdom Hearts'' model until ''VideoGame/KingdomHeartsBirthBySleep''.
** In ''Disney/{{Hercules}}'', Hades constantly has swirling smoke around his feet, which is missing from his ''Kingdom Hearts'' model despite another piece of effects animation, his flaming hair, being recreated with no trouble. ''VideoGame/KingdomHeartsIII'', with its major art upgrade, is finally including the smoke.
** Princess Aurora of ''Disney/SleepingBeauty'' is easily the most noticeable example, with the color of her dress and shape of her face leaving her nearly unrecognizable. Other characters who go un-voiced in the first game--such as [[Disney/SnowWhiteAndTheSevenDwarfs Snow White]], Disney/{{Cinderella}} and her fairy godmother, and [[Disney/BeautyAndTheBeast Belle]]--are similarly designed without quite as much meticulous attention. By each characters' second appearance--in ''VideoGame/KingdomHeartsII'' in Belle's case and ''VideoGame/KingdomHeartsBirthBySleep'' for all the rest--they are given new, more accurate models, and the HD re-release of the first game used the upgraded models.
29th May '17 4:06:08 PM Midna
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* ''VideoGame/YoshisWoollyWorld'' has official artwork, even appearing on the game box, that depicts [[CanineCompanion Poochy]] with a yellow ball on his tail. In-game, and in all of the character's other appearances in fact, his tail is red.
10th May '17 4:30:24 PM louisXVI
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* ''VideoGame/ZeldaIITheAdventureOfLink'' ''Futabasha Strategy Guide'' art based on the Great Palace's Fokkeru enemy. The artist appears to have interpreted the bird-man sprite as a [[http://zeldawiki.org/Fokkeru caparaced alien monster]].

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* ''VideoGame/ZeldaIITheAdventureOfLink'' ''Futabasha Strategy Guide'' art based on the Great Palace's Fokkeru enemy. The artist appears to have interpreted the bird-man sprite as a [[http://zeldawiki.org/Fokkeru caparaced carapaced alien monster]].
8th May '17 2:18:12 PM louisXVI
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* Flurries, in Super Mario Bros. 2, are supposed to be two-ball snowmen with buttons. In one issue of the American Mario comic, however, these features were misidentified and a Flurry was depicted as [[https://www.mariowiki.com/File:Smb_princess1.jpg a single giant head with nostrils and a tounge]].
7th May '17 4:54:04 PM PrincessGwen
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** The "two left feet" deal reaches borderline RunningGag levels as two CG's for the DLC stages ([[YaoiFangirl Nina's]], in the ''Children Scramble'' stage, and [[LazyBum Setsuna's]] in the ''Halloween Scramble'' one) show the charas in the spotlight sporting exactly the same error.

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** The "two left feet" deal reaches borderline RunningGag levels as two CG's [=CGs=] for the DLC stages ([[YaoiFangirl Nina's]], in the ''Children Scramble'' stage, and [[LazyBum Setsuna's]] in the ''Halloween Scramble'' one) show the charas characters in the spotlight sporting exactly the same error.
1st May '17 10:21:28 PM louisXVI
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** Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[http://zeldawiki.org/File:Goriya2.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large gaping mouth, so he ended up drawing them [[http://zeldawiki.org/File:BlueGoriyaLoZArt.png like this...]]

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** Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[http://zeldawiki.org/File:Goriya2.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[http://zeldawiki.org/File:GoriyaBlue.png their sprite]] as a large gaping mouth, so he ended up drawing them [[http://zeldawiki.org/File:BlueGoriyaLoZArt.[[http://zelda.gamepedia.com/Goriya#/media/File%3ATLoZ_Goriya_Blue_Million_Publications_Artwork.png like this...]]
29th Apr '17 12:25:26 PM N8han11
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** A case similar to that of Morrigan above: The ''Pokémon Stadium'' sub-series introduced 3D models for the first 251 Pokémon. Given the Nintendo 64's hardware limitations, they looked great. However, these models continued to be used from ''Colosseum'' up through ''Battle Revolution'', which caused the lower-res textures and lower-polygon models of the first 251 to stick out against the better-constructed Pokémon models from the third and fourth generations (probably most noticeable with Charizard's paper-thin wings).

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** A case similar to that of Morrigan above: The ''Pokémon Stadium'' ''VideoGame/PokemonStadium'' sub-series introduced 3D models for the first 251 Pokémon. Given the Nintendo 64's hardware limitations, they looked great. However, these models continued to be used from ''Colosseum'' up through ''Battle Revolution'', which caused the lower-res textures and lower-polygon models of the first 251 to stick out against the better-constructed Pokémon models from the third and fourth generations (probably most noticeable with Charizard's paper-thin wings).
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http://tvtropes.org/pmwiki/article_history.php?article=OffModel.VideoGames