History NotSoDifferent / TabletopGames

3rd Sep '17 10:15:50 PM BroadwayPhil
Is there an issue? Send a Message


* A major theme with the warring tribes, concordats and nations of Venus in ''TabletopGame/RocketAge'', who are often very like their neighbours and rivals. An telling point is how many of the various groups call themselves '[[OfThePeople the people]]'.

to:

* A major theme with the warring tribes, concordats and nations of Venus in ''TabletopGame/RocketAge'', who are often very like their neighbours and rivals. An telling point is how many of the various groups call themselves '[[OfThePeople the people]]'.people]]'.
* This is very common in the older "generic" tabletop wargames. In chess, shogi and Stratego, both sides start with identical forces. In Tactics, Tactics II and Blitzkrieg, there are only minor variations, generally in starting positions; the strengths of each type of unit are either the same for both sides or close to it. Strategy I provides eight identical sets of counters, and in the game's scenarios, forces are again distinguished primarily by starting strengths and positions (sometimes also in the combat results table used and tech level); in the Roman Civil War scenario this is the only difference among the various factions (less Egypt, which has no leader unit and cannot build legions). In many historical games set before the 20th century, particularly the older ones, both sides' armies tend to perform in the same way; this is often justified in games depicting battles and campaigns of the American Civil War, where the main differences came in leadership, logistics and unit strengths.
25th Aug '17 3:19:12 AM jormis29
Is there an issue? Send a Message


* In ''MagicTheGathering'', colors across from each other on the color wheel are philosophically opposed, but there are often surprising similarities. A card which made all creatures unblockable would be blue while a card that made all creatures unable to block would be red, despite those two having the same mechanical effect.

to:

* In ''MagicTheGathering'', ''TabletopGame/MagicTheGathering'', colors across from each other on the color wheel are philosophically opposed, but there are often surprising similarities. A card which made all creatures unblockable would be blue while a card that made all creatures unable to block would be red, despite those two having the same mechanical effect.



* A recurring theme in {{Exalted}}. Several paragraphs are needed to explain it.

to:

* A recurring theme in {{Exalted}}.''TabletopGame/{{Exalted}}''. Several paragraphs are needed to explain it.
15th Aug '17 3:53:25 AM ImpudentInfidel
Is there an issue? Send a Message


* A major theme with the warring tribes, concordats and nations of Venus in ''TabletopGame/RocketAge'', who are often very like their neighbours and rivals. An telling point is how many of the various groups call themselves 'the people'.

to:

* A major theme with the warring tribes, concordats and nations of Venus in ''TabletopGame/RocketAge'', who are often very like their neighbours and rivals. An telling point is how many of the various groups call themselves 'the people'.'[[OfThePeople the people]]'.
31st Oct '16 8:34:50 PM CountDorku
Is there an issue? Send a Message

Added DiffLines:

** Kurze attempts to prove this to the other Primarchs by capturing and torturing Vulkan. It doesn't work.
3rd Dec '15 2:41:29 PM CountDorku
Is there an issue? Send a Message

Added DiffLines:

** Corax comes to this realisation regarding Conrad Kurze during the Heresy - if Corax had been left to his own devices like Kurze, instead of being raised by well-meaning people, Corax could easily have degenerated into a sadistic whackjob like Kurze, and it could have been the Raven Guard [[CavalryBetrayal betraying]] the Night Lords on Isstvan V instead of the other way around.
25th Nov '15 9:09:42 PM NozzDogg
Is there an issue? Send a Message


** The Grey Knights Space Marine Chapter has been willing to forge alliances and trade with aliens on occasion, in order to gain knowledge or technology for use in its fight against Chaos. It's likely that they're only willing to do this because, underneath all the Imperium's xenophobia and human-supremacist ideals, they realise that humans and non-humans alike are just trying to get by and hold back the tide of Chaos for another day.

to:

** The Grey Knights Space Marine Chapter has been willing to forge alliances and trade with aliens on occasion, in order to gain knowledge or technology for use in its fight against Chaos. It's likely that they're only willing to do this because, underneath all the Imperium's xenophobia and human-supremacist ideals, they realise that humans and non-humans alike are just trying to get by and hold back the tide of Chaos for another day.day.
* A major theme with the warring tribes, concordats and nations of Venus in ''TabletopGame/RocketAge'', who are often very like their neighbours and rivals. An telling point is how many of the various groups call themselves 'the people'.
18th Oct '15 5:32:34 AM sinndogg
Is there an issue? Send a Message


** The Grey Knights Space Marine Chapter has been willing to forge alliances and trade with aliens on occasion, in order to gain knowledge or technology for use in its fight against Chaos. Most likely, the only reason that they're willing to do this is because, underneath all the Imperium's xenophobia and human-supremacist ideals, they realise that they're all just trying to get by and hold back the tide of Chaos for another day.

to:

** The Grey Knights Space Marine Chapter has been willing to forge alliances and trade with aliens on occasion, in order to gain knowledge or technology for use in its fight against Chaos. Most likely, the only reason It's likely that they're only willing to do this is because, underneath all the Imperium's xenophobia and human-supremacist ideals, they realise that they're all humans and non-humans alike are just trying to get by and hold back the tide of Chaos for another day.
18th Oct '15 5:31:34 AM sinndogg
Is there an issue? Send a Message


** New editions give this dimension to the Eldar and the Necrons. Both races use broken shards of their ancient gods to awaken avatars of destruction and unleash them on their enemies. The Eldar do this with Khaine, and the Necrons do this to the C'tan. Also, the Eldar, as they are dying out, are increasingly forced to rely on placing the souls of their dead into ponderous but resilient automatons, much like the Necrons. [[AbusivePrecursors They're also both a bit sore about losing their galaxy to a bunch of worthless, technologically inferior upstarts...]]

to:

** New editions give this dimension to the Eldar and the Necrons. Both races use broken shards of their ancient gods to awaken avatars of destruction and unleash them on their enemies. The Eldar do this with Khaine, and the Necrons do this to the C'tan. Also, the Eldar, as they are dying out, are increasingly forced to rely on placing the souls of their dead into ponderous but resilient automatons, much like the Necrons. [[AbusivePrecursors They're also both a bit sore about losing their galaxy to a bunch of worthless, technologically inferior upstarts...]]]]
** The Grey Knights Space Marine Chapter has been willing to forge alliances and trade with aliens on occasion, in order to gain knowledge or technology for use in its fight against Chaos. Most likely, the only reason that they're willing to do this is because, underneath all the Imperium's xenophobia and human-supremacist ideals, they realise that they're all just trying to get by and hold back the tide of Chaos for another day.
17th Aug '14 1:42:07 PM disgruntledviewer
Is there an issue? Send a Message


* New editions give this dimension to the Eldar and the Necrons. Both races use broken shards of their ancient gods to awaken avatars of destruction and unleash them on their enemies. The Eldar do this with Khaine, and the Necrons do this to the C'tan. Also, the Eldar, as they are dying out, are increasingly forced to rely on placing the souls of their dead into ponderous but resilient automatons, much like the Necrons. [[AbusivePrecursors They're also both a bit sore about losing their galaxy to a bunch of worthless, technologically inferior upstarts...]]

to:

* ** New editions give this dimension to the Eldar and the Necrons. Both races use broken shards of their ancient gods to awaken avatars of destruction and unleash them on their enemies. The Eldar do this with Khaine, and the Necrons do this to the C'tan. Also, the Eldar, as they are dying out, are increasingly forced to rely on placing the souls of their dead into ponderous but resilient automatons, much like the Necrons. [[AbusivePrecursors They're also both a bit sore about losing their galaxy to a bunch of worthless, technologically inferior upstarts...]]
17th Aug '14 1:41:51 PM disgruntledviewer
Is there an issue? Send a Message


** ''Literature/HorusHeresy'' also pulls this on, of all people, the Thousand Sons and Space Wolves. While the Space Wolves' militancy and disdain for written knowledge is the exact opposite of the Thousand Sons' artistic and scholarly bent, both suffer from undesired transformations (Wulfen, the Flesh Change) and both defied the Emperor's edict banning the use of psychic powers, although the Wolves believed that their Rune Priests instead channelled the power of Fenris. Ahriman even [[GoMadFromTheRevelation shatters a Rune Priest's sanity]] by demonstrating the latter to him.

to:

** ''Literature/HorusHeresy'' also pulls this on, of all people, the Thousand Sons and Space Wolves. While the Space Wolves' militancy and disdain for written knowledge is the exact opposite of the Thousand Sons' artistic and scholarly bent, both suffer from undesired transformations (Wulfen, the Flesh Change) and both defied the Emperor's edict banning the use of psychic powers, although the Wolves believed that their Rune Priests instead channelled the power of Fenris. Ahriman even [[GoMadFromTheRevelation shatters a Rune Priest's sanity]] by demonstrating the latter to him.him.
* New editions give this dimension to the Eldar and the Necrons. Both races use broken shards of their ancient gods to awaken avatars of destruction and unleash them on their enemies. The Eldar do this with Khaine, and the Necrons do this to the C'tan. Also, the Eldar, as they are dying out, are increasingly forced to rely on placing the souls of their dead into ponderous but resilient automatons, much like the Necrons. [[AbusivePrecursors They're also both a bit sore about losing their galaxy to a bunch of worthless, technologically inferior upstarts...]]
This list shows the last 10 events of 27. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=NotSoDifferent.TabletopGames