History NotSoDifferent / TabletopGames

17th Jan '18 1:25:05 AM CountDorku
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** The Iron Warriors go far enough into an IndustrializedEvil approach that they start to look like a direct mirror image of the Imperium as a whole, with callously authoritarian worldviews, blunt indifference to the countless humans who toil to maintain their weapons, and a tendency to favour battle strategies predicated on attrition, concentrated fire, and the calculated expenditure of life to attain an objective.
16th Jan '18 2:32:46 AM CountDorku
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*** Tau/Imperial parallels became even more obvious with the release of the Literature/HorusHeresy novels, for all that the Tau hadn't even invented the wheel when the Heresy took place. The pre-Heresy Imperium is essentially the Tau Empire with {{Super Soldier}}s, faster FTL, a fascist dictator instead of a sort of secular priesthood, and [[BreadEggsMilkSquick a belief that all aliens are inherently evil and need to be exterminated]]. State-sponsored philosophy that drives the entire thing (Imperial Truth/Greater Good)? Aggressive expansionism (the Great Crusade/various Sphere Expansions)? Willingness to tolerate a faction within their lines that has at best a casual indifference to that driving philosophy, but are too useful to pressure (Mechanicum/Kroot)? Rapid assimilation of acceptable candidate worlds, with military force applied as soon as negotiation fails? [[WrongGenreSavvy General belief that they're the heroes in an ultimately optimistic hard-science military sci-fi series instead of a science-fantasy tragedy?]]

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*** Tau/Imperial parallels became even more obvious with the release of the Literature/HorusHeresy novels, for all that the Tau hadn't even invented the wheel when the Heresy took place. The pre-Heresy Imperium is essentially the Tau Empire with {{Super Soldier}}s, faster FTL, a fascist dictator instead of a sort of secular priesthood, and [[BreadEggsMilkSquick a belief that all aliens are inherently evil and need to be exterminated]]. State-sponsored philosophy that drives the entire thing (Imperial Truth/Greater Good)? Aggressive expansionism (the Great Crusade/various Sphere Expansions)? Willingness to tolerate a faction within their lines that has at best a casual indifference to that driving philosophy, but are too useful to pressure (Mechanicum/Kroot)? Rapid assimilation of acceptable candidate worlds, with military force applied as soon as negotiation fails? [[WrongGenreSavvy General belief that they're the heroes in an ultimately optimistic hard-science military sci-fi series instead of a science-fantasy horror with strong influence from classical tragedy?]] Spot the difference. (Okay, it's probably that one is fascist and the other Communist, but other than that...)
16th Jan '18 2:30:31 AM CountDorku
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*** Not to mention the [[NayTheist Emperor]] [[AFatherToHisMen of Mankind]] and the [[FlatEarthAtheist Tau]] [[WideEyedIdealist Etherials]] would actually agree on a lot of things if the Emperor wasn't an absolute xenophobe.

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*** Not to mention the [[NayTheist Emperor]] [[AFatherToHisMen of Mankind]] and the [[FlatEarthAtheist Tau]] [[WideEyedIdealist Etherials]] Ethereals]] would actually agree on a lot of things if the Emperor wasn't an absolute xenophobe.


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*** Tau/Imperial parallels became even more obvious with the release of the Literature/HorusHeresy novels, for all that the Tau hadn't even invented the wheel when the Heresy took place. The pre-Heresy Imperium is essentially the Tau Empire with {{Super Soldier}}s, faster FTL, a fascist dictator instead of a sort of secular priesthood, and [[BreadEggsMilkSquick a belief that all aliens are inherently evil and need to be exterminated]]. State-sponsored philosophy that drives the entire thing (Imperial Truth/Greater Good)? Aggressive expansionism (the Great Crusade/various Sphere Expansions)? Willingness to tolerate a faction within their lines that has at best a casual indifference to that driving philosophy, but are too useful to pressure (Mechanicum/Kroot)? Rapid assimilation of acceptable candidate worlds, with military force applied as soon as negotiation fails? [[WrongGenreSavvy General belief that they're the heroes in an ultimately optimistic hard-science military sci-fi series instead of a science-fantasy tragedy?]]
23rd Oct '17 12:22:41 PM elemt
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** Amusingly subverted in storyline when murderous minotaur Angrath tells TechnicalPacifist Huatli that they're the same. She defiantly yells that she'll never be like him. But he meant purely in the sense that they're both planeswalkers, and wasn't trying to draw any kind of moral comparison.
3rd Sep '17 10:15:50 PM BroadwayPhil
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* A major theme with the warring tribes, concordats and nations of Venus in ''TabletopGame/RocketAge'', who are often very like their neighbours and rivals. An telling point is how many of the various groups call themselves '[[OfThePeople the people]]'.

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* A major theme with the warring tribes, concordats and nations of Venus in ''TabletopGame/RocketAge'', who are often very like their neighbours and rivals. An telling point is how many of the various groups call themselves '[[OfThePeople the people]]'.people]]'.
* This is very common in the older "generic" tabletop wargames. In chess, shogi and Stratego, both sides start with identical forces. In Tactics, Tactics II and Blitzkrieg, there are only minor variations, generally in starting positions; the strengths of each type of unit are either the same for both sides or close to it. Strategy I provides eight identical sets of counters, and in the game's scenarios, forces are again distinguished primarily by starting strengths and positions (sometimes also in the combat results table used and tech level); in the Roman Civil War scenario this is the only difference among the various factions (less Egypt, which has no leader unit and cannot build legions). In many historical games set before the 20th century, particularly the older ones, both sides' armies tend to perform in the same way; this is often justified in games depicting battles and campaigns of the American Civil War, where the main differences came in leadership, logistics and unit strengths.
25th Aug '17 3:19:12 AM jormis29
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* In ''MagicTheGathering'', colors across from each other on the color wheel are philosophically opposed, but there are often surprising similarities. A card which made all creatures unblockable would be blue while a card that made all creatures unable to block would be red, despite those two having the same mechanical effect.

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* In ''MagicTheGathering'', ''TabletopGame/MagicTheGathering'', colors across from each other on the color wheel are philosophically opposed, but there are often surprising similarities. A card which made all creatures unblockable would be blue while a card that made all creatures unable to block would be red, despite those two having the same mechanical effect.



* A recurring theme in {{Exalted}}. Several paragraphs are needed to explain it.

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* A recurring theme in {{Exalted}}.''TabletopGame/{{Exalted}}''. Several paragraphs are needed to explain it.
15th Aug '17 3:53:25 AM ImpudentInfidel
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* A major theme with the warring tribes, concordats and nations of Venus in ''TabletopGame/RocketAge'', who are often very like their neighbours and rivals. An telling point is how many of the various groups call themselves 'the people'.

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* A major theme with the warring tribes, concordats and nations of Venus in ''TabletopGame/RocketAge'', who are often very like their neighbours and rivals. An telling point is how many of the various groups call themselves 'the people'.'[[OfThePeople the people]]'.
31st Oct '16 8:34:50 PM CountDorku
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** Kurze attempts to prove this to the other Primarchs by capturing and torturing Vulkan. It doesn't work.
3rd Dec '15 2:41:29 PM CountDorku
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** Corax comes to this realisation regarding Conrad Kurze during the Heresy - if Corax had been left to his own devices like Kurze, instead of being raised by well-meaning people, Corax could easily have degenerated into a sadistic whackjob like Kurze, and it could have been the Raven Guard [[CavalryBetrayal betraying]] the Night Lords on Isstvan V instead of the other way around.
25th Nov '15 9:09:42 PM NozzDogg
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** The Grey Knights Space Marine Chapter has been willing to forge alliances and trade with aliens on occasion, in order to gain knowledge or technology for use in its fight against Chaos. It's likely that they're only willing to do this because, underneath all the Imperium's xenophobia and human-supremacist ideals, they realise that humans and non-humans alike are just trying to get by and hold back the tide of Chaos for another day.

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** The Grey Knights Space Marine Chapter has been willing to forge alliances and trade with aliens on occasion, in order to gain knowledge or technology for use in its fight against Chaos. It's likely that they're only willing to do this because, underneath all the Imperium's xenophobia and human-supremacist ideals, they realise that humans and non-humans alike are just trying to get by and hold back the tide of Chaos for another day.day.
* A major theme with the warring tribes, concordats and nations of Venus in ''TabletopGame/RocketAge'', who are often very like their neighbours and rivals. An telling point is how many of the various groups call themselves 'the people'.
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