History NintendoHard / Pinball

17th Sep '16 7:00:40 PM LucaEarlgrey
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There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike {{Smart Bomb}}s in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.

to:

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike {{Smart Bomb}}s in video games, you ''don't'' get any sort of in-game indicator as to of how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
17th Sep '16 7:00:23 PM LucaEarlgrey
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There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike SmartBombs in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.

to:

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike SmartBombs {{Smart Bomb}}s in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
17th Sep '16 7:00:12 PM LucaEarlgrey
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There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball. Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.

to:

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball. ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike SmartBombs in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
2nd Aug '16 1:07:30 PM tadaru
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* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes games that normally use standard flippers will be customized to use these for a SelfImposedChallenge and/or to reduce play times during tournaments.

to:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes games that normally use standard flippers will be customized to use these lightning flippers for a SelfImposedChallenge and/or to reduce play times during tournaments.
2nd Aug '16 1:07:15 PM tadaru
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* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.

to:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes normal games that normally use standard flippers will be switched out for customized to use these for a SelfImposedChallenge and/or to reduce play times during tournaments.
2nd Aug '16 1:06:22 PM tadaru
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* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came with "lightning" flippers standard, which are 1/8 of an inch shorter than standard pinball flippers. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.

to:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers standard, flippers, which are 1/8 of an inch shorter than standard pinball flippers.flippers, which is definitely much more than it sounds like. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.
2nd Aug '16 1:05:42 PM tadaru
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Added DiffLines:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came with "lightning" flippers standard, which are 1/8 of an inch shorter than standard pinball flippers. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.
18th Jul '16 1:22:21 AM LucaEarlgrey
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-->--What you will see a lot when you try to nudge the table to control the ball for the first many times

to:

-->--What you will see a lot when you try to nudge the table to control the ball for the first many times
18th Jul '16 1:21:46 AM LucaEarlgrey
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{{Pinball}} games can be tough enough on their own. For most casual players, the pinball experience can be summed up as: Launch ball, watch it bounce off some bumpers and flippers, and make a beeline for the drain or the inescapable outlanes, repeat for two more balls. If you're lucky, you might trigger a jackpot or special mode, but that joy will probably be short-lived thanks to drainages that seem to be beyond the player's control. As a result, non-enthusiasts may [[ItsHardSoItSucks just walk away dismissing pinball as a scam to shake money out of customers' wallets under the false pretense of providing a fun experience]].

to:

{{Pinball}} games can be tough enough on their own. For most casual players, the pinball experience can be summed up as: Launch ball, watch it bounce off some bumpers and flippers, and make a beeline for the drain or the inescapable outlanes, all in the span of about 20 to 30 seconds; repeat for two more balls.times. If you're lucky, you might trigger a jackpot or special mode, but that joy will probably be short-lived thanks to drainages that seem to be beyond the player's control. As a result, non-enthusiasts may [[ItsHardSoItSucks just walk away dismissing pinball as a scam to shake money out of customers' wallets under the false pretense of providing a fun experience]].
18th Jul '16 1:20:07 AM LucaEarlgrey
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{{Pinball}} games can be tough enough on their own. For most casual players, the pinball experience can be summed up as: Launch ball, watch it bounce off some bumpers and flippers, and make a beeline for the drain or the inescapable outlanes, repeat for two more balls. If you're lucky, you might trigger a jackpot or special mode, but that joy will probably be short-lived thanks to drainages that seem to be beyond the player's control. As a result, non-enthusiasts may [[ItsHardSoItSucks just walk away dismissing pinball as a scam to shake money out of customers' wallets under the false pretense of providing a fun experience]].

to:

->''DANGER \\
DANGER \\
'''TILT'''''
-->--What you will see a lot when you try to nudge the table to control the ball for the first many times

{{Pinball}} games can be tough enough on their own. For most casual players, the pinball experience can be summed up as: Launch ball, watch it bounce off some bumpers and flippers, and make a beeline for the drain or the inescapable outlanes, repeat for two more balls. If you're lucky, you might trigger a jackpot or special mode, but that joy will probably be short-lived thanks to drainages that seem to be beyond the player's control. As a result, non-enthusiasts may [[ItsHardSoItSucks just walk away dismissing pinball as a scam to shake money out of customers' wallets under the false pretense of providing a fun experience]].
experience]].

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball. Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
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