History NintendoHard / Pinball

31st Mar '17 10:55:23 AM rjung
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** It's worth mentioning that ''Pinball/FishTales'' was designed for normal flippers, but shipped with lightning flippers because operators wanted players to lose quicker, making it NintendoHard by way of ExecutiveMeddling.
31st Mar '17 10:53:41 AM rjung
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Some games are even more difficult by design, some games are difficult due to operator settings and table configurations, and some are difficult if you aren't really good at them. Inclining a table by one extra degree or moving an outlane post two millimeters can be enough to turn a reasonable game into a beast. Specific examples follow:

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Some games are even more difficult by design, some games are difficult due to operator settings and table configurations, and some are difficult if you aren't really good at them. Inclining a table by one extra half a degree or moving an outlane post two millimeters can be enough to turn a reasonable game into a beast. Specific examples follow:
17th Sep '16 7:00:40 PM LucaEarlgrey
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There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike {{Smart Bomb}}s in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.

to:

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike {{Smart Bomb}}s in video games, you ''don't'' get any sort of in-game indicator as to of how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
17th Sep '16 7:00:23 PM LucaEarlgrey
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There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike SmartBombs in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.

to:

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike SmartBombs {{Smart Bomb}}s in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
17th Sep '16 7:00:12 PM LucaEarlgrey
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There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball. Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.

to:

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball. ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike SmartBombs in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
2nd Aug '16 1:07:30 PM tadaru
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* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes games that normally use standard flippers will be customized to use these for a SelfImposedChallenge and/or to reduce play times during tournaments.

to:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes games that normally use standard flippers will be customized to use these lightning flippers for a SelfImposedChallenge and/or to reduce play times during tournaments.
2nd Aug '16 1:07:15 PM tadaru
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* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.

to:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes normal games that normally use standard flippers will be switched out for customized to use these for a SelfImposedChallenge and/or to reduce play times during tournaments.
2nd Aug '16 1:06:22 PM tadaru
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* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came with "lightning" flippers standard, which are 1/8 of an inch shorter than standard pinball flippers. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.

to:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers standard, flippers, which are 1/8 of an inch shorter than standard pinball flippers.flippers, which is definitely much more than it sounds like. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.
2nd Aug '16 1:05:42 PM tadaru
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Added DiffLines:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came with "lightning" flippers standard, which are 1/8 of an inch shorter than standard pinball flippers. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.
18th Jul '16 1:22:21 AM LucaEarlgrey
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-->--What you will see a lot when you try to nudge the table to control the ball for the first many times

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-->--What you will see a lot when you try to nudge the table to control the ball for the first many times
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