History NintendoHard / Pinball

20th Jun '18 12:23:46 AM ZombieAladdin
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{{Pinball}} games can be tough enough on their own. For most casual players, the pinball experience can be summed up as: Launch ball, watch it bounce off some bumpers and flippers, and make a beeline for the drain or the inescapable outlanes, all in the span of about 20 to 30 seconds; repeat two more times. If you're lucky, you might trigger a jackpot or special mode, but that joy will probably be short-lived thanks to drainages that seem to be beyond the player's control. As a result, non-enthusiasts may [[ItsHardSoItSucks just walk away dismissing pinball as a scam to shake money out of customers' wallets under the false pretense of providing a fun experience]].

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{{Pinball}} games can be tough enough on their own. For most casual players, the pinball experience can be summed up as: Launch ball, watch it bounce off some bumpers and flippers, and make a beeline for the drain or the inescapable outlanes, all in the span of about 20 to 30 seconds; repeat two more times. If you're lucky, you might trigger a jackpot or special mode, but that joy will probably be short-lived thanks to drainages that seem to be beyond the player's control. In addition, nearly every machine released from the mid-[[TheEighties 80s]] and onward have a lot of rules and awards [[GuideDangIt not explained to the player until they stumble across it or read the rules online]]. As a result, non-enthusiasts may [[ItsHardSoItSucks just walk away dismissing pinball as a scam to shake money out of customers' wallets under the false pretense of providing a fun experience]].



* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes games that normally use standard flippers will be customized to use lightning flippers for a SelfImposedChallenge and/or to reduce play times during tournaments.

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* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. [[note]]There are two reasons for this. The first is that the gap between standard-length flippers is just ''barely'' wider than the diameter of the ball, but lightning flipper gaps are significantly wider. The second is that the games are designed to allow you to catch the ball by rolling it up a raised standard flipper, but not the shorter lightning flippers.[[/note]] Sometimes games that normally use standard flippers will be customized to use lightning flippers for a SelfImposedChallenge and/or to reduce play times during tournaments.
8th Apr '18 1:35:51 PM Yalsaris63
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There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike {{Smart Bomb}}s in video games, you ''don't'' get any sort of in-game indicator of how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.

to:

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike {{Smart Bomb}}s in video games, you ''don't'' get any sort of in-game indicator of how many more "tilt warnings" before the game decides to just wipe your currentt current ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
31st Mar '17 10:55:23 AM rjung
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Added DiffLines:

** It's worth mentioning that ''Pinball/FishTales'' was designed for normal flippers, but shipped with lightning flippers because operators wanted players to lose quicker, making it NintendoHard by way of ExecutiveMeddling.
31st Mar '17 10:53:41 AM rjung
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Some games are even more difficult by design, some games are difficult due to operator settings and table configurations, and some are difficult if you aren't really good at them. Inclining a table by one extra degree or moving an outlane post two millimeters can be enough to turn a reasonable game into a beast. Specific examples follow:

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Some games are even more difficult by design, some games are difficult due to operator settings and table configurations, and some are difficult if you aren't really good at them. Inclining a table by one extra half a degree or moving an outlane post two millimeters can be enough to turn a reasonable game into a beast. Specific examples follow:
17th Sep '16 7:00:40 PM LucaEarlgrey
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There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike {{Smart Bomb}}s in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.

to:

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike {{Smart Bomb}}s in video games, you ''don't'' get any sort of in-game indicator as to of how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
17th Sep '16 7:00:23 PM LucaEarlgrey
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There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike SmartBombs in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.

to:

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike SmartBombs {{Smart Bomb}}s in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
17th Sep '16 7:00:12 PM LucaEarlgrey
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There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball. Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.

to:

There is a technique called nudging--slapping and shaking the cabinet in order to influence the ball's movement--that can give you more control over the game beyond just activating the flippers, but it requires a good understanding of how much force you need to knock the ball ''and'' how much and how many times you can hit the table before it gives you a "TILT" penalty and kills your current ball. ball and whatever end-of-ball bonuses you would've gotten otherwise. (Note that unlike SmartBombs in video games, you ''don't'' get any sort of indicator as to how many more "tilt warnings" before the game decides to just wipe your currentt ball.) Not only is nudging (without triggering a TILT) a legal move in many pinball competitions, but many games encourage it; in any other genre of arcade games, hitting the machine--especially if it's a redemption game--will create scared looks from other customers at best and get you kicked out of the establishment at worst.
2nd Aug '16 1:07:30 PM tadaru
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* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes games that normally use standard flippers will be customized to use these for a SelfImposedChallenge and/or to reduce play times during tournaments.

to:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes games that normally use standard flippers will be customized to use these lightning flippers for a SelfImposedChallenge and/or to reduce play times during tournaments.
2nd Aug '16 1:07:15 PM tadaru
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* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.

to:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers, which are 1/8 of an inch shorter than standard pinball flippers, which is definitely much more than it sounds like. Sometimes normal games that normally use standard flippers will be switched out for customized to use these for a SelfImposedChallenge and/or to reduce play times during tournaments.
2nd Aug '16 1:06:22 PM tadaru
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* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came with "lightning" flippers standard, which are 1/8 of an inch shorter than standard pinball flippers. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.

to:

* A few Creator/WilliamsElectronics games in TheNineties (for instance, ''Pinball/FishTales'') came standard with "lightning" flippers standard, flippers, which are 1/8 of an inch shorter than standard pinball flippers.flippers, which is definitely much more than it sounds like. Sometimes normal flippers will be switched out for these for a SelfImposedChallenge and/or to reduce play times during tournaments.
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