History NintendoHard / HackNSlashGames

29th Jun '16 5:58:10 PM KamenRiderOokalf
Is there an issue? Send a Message


* The 8-bit era ''VideoGame/NinjaGaiden'' games are notoriously difficult. Gamers who could clear ''VideoGame/MegaMan'' and ''Battletoads'' in their sleep would curse about trying to clear any of them (the first was by far the hardest, but all of them were steep challenges).

to:

* The 8-bit era ''VideoGame/NinjaGaiden'' games are notoriously difficult. Gamers who could clear ''VideoGame/MegaMan'' ''VideoGame/MegaManClassic'' and ''Battletoads'' ''VideoGame/{{Battletoads}}'' in their sleep would curse about trying to clear any of them (the first was by far the hardest, but all of them were steep challenges).
4th Jun '16 9:39:45 AM nombretomado
Is there an issue? Send a Message


* ''X2: Wolverine's Revenge''. Despite Wolverine's healing factor(slowly) regenerating his heath(if his claws are retracted), many gamers will refer to this as one of the hardest games of the PS2/Gamecube/Xbox generation that is still POSSIBLE for non-hardcore gamers to beat. The [[CheckPointStarvation utter lack of mid-level checkpoints]] becomes an exercise in psychosis the longer the game goes on, occasionally featuring long stealth segments where being spotted once is an immediate game over. The Juggernaut boss fight has one of these leading up to it, so every time you lose to him you have to spend five to ten minutes sneaking your way there again just to be allowed another shot, and he's ''not'' a two-tries boss.

to:

* ''X2: Wolverine's Revenge''. Despite Wolverine's healing factor(slowly) regenerating his heath(if his claws are retracted), many gamers will refer to this as one of the hardest games of the PS2/Gamecube/Xbox [=PS2=]/Gamecube/Xbox generation that is still POSSIBLE for non-hardcore gamers to beat. The [[CheckPointStarvation utter lack of mid-level checkpoints]] becomes an exercise in psychosis the longer the game goes on, occasionally featuring long stealth segments where being spotted once is an immediate game over. The Juggernaut boss fight has one of these leading up to it, so every time you lose to him you have to spend five to ten minutes sneaking your way there again just to be allowed another shot, and he's ''not'' a two-tries boss.
21st Nov '15 3:50:20 PM MyTimingIsOff
Is there an issue? Send a Message


* ''VideoGame/{{Strider}}''. But that's part of what makes it so ''awesome''.

to:

* ''VideoGame/{{Strider}}''. But that's part of what makes it so ''awesome''.%%* ''VideoGame/{{Strider}}''.
12th Sep '15 6:14:36 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/{{Strider}}''. But that's part of what makes it so ''awesome''.
* The 8-bit era ''NinjaGaiden'' games are notoriously difficult. Gamers who could clear ''VideoGame/MegaMan'' and ''Battletoads'' in their sleep would curse about trying to clear any of them (the first was by far the hardest, but all of them were steep challenges).

to:

* * ''VideoGame/{{Strider}}''. But that's part of what makes it so ''awesome''.
* * The 8-bit era ''NinjaGaiden'' ''VideoGame/NinjaGaiden'' games are notoriously difficult. Gamers who could clear ''VideoGame/MegaMan'' and ''Battletoads'' in their sleep would curse about trying to clear any of them (the first was by far the hardest, but all of them were steep challenges).



** The modern remake of ''NinjaGaiden'' is little kinder, even with a LifeMeter and some reasonably potent armament. Its director Tomonobu Itagaki has boasted that only 10% of gamers would be able to complete its highest "Master Ninja" difficulty, and ignoring the ridiculously superlative feats of the title's most hardcore enthusiasts, this claim seems to have held true. On the other hand, given that the game has been praised for responsive control, some argue that the title isn't using FakeDifficulty so much as forcing players to always remain focused against the MookChivalry-dishonoring hordes.

to:

** The modern remake of ''NinjaGaiden'' ''VideoGame/NinjaGaiden'' is little kinder, even with a LifeMeter and some reasonably potent armament. Its director Tomonobu Itagaki has boasted that only 10% of gamers would be able to complete its highest "Master Ninja" difficulty, and ignoring the ridiculously superlative feats of the title's most hardcore enthusiasts, this claim seems to have held true. On the other hand, given that the game has been praised for responsive control, some argue that the title isn't using FakeDifficulty so much as forcing players to always remain focused against the MookChivalry-dishonoring hordes.
29th Apr '15 6:41:44 PM SuperLlama
Is there an issue? Send a Message


* ''Crossed Swords'' is a hack n' slash game revolving around blocking and countering your opponent's attacks. There's only one problem with that though; every single enemy's tells go by so quickly that you only have a millisecond to react to them. Thus your only strategy if you don't have superhuman reflexes is to just block high or low and hope that's where they attack from. Fortunately, it's one of those "continue right where you left off when you die" arcade games, so it's still beatable if you [[BribingYourWayToVictory don't mind continuing a lot.]]
29th Apr '15 5:55:10 PM SuperLlama
Is there an issue? Send a Message

Added DiffLines:

* ''Crossed Swords'' is a hack n' slash game revolving around blocking and countering your opponent's attacks. There's only one problem with that though; every single enemy's tells go by so quickly that you only have a millisecond to react to them. Thus your only strategy if you don't have superhuman reflexes is to just block high or low and hope that's where they attack from. Fortunately, it's one of those "continue right where you left off when you die" arcade games, so it's still beatable if you [[BribingYourWayToVictory don't mind continuing a lot.]]
11th Apr '15 6:23:56 PM nombretomado
Is there an issue? Send a Message


* The original American release of ''DevilMayCry 3'' is stupidly hard for all but dedicated fans to pick up, since in the US version "Normal" was actually the Japanese version's "Hard" difficulty. ''DevilMayCry 1'', ''3'' and ''4'' on the aptly named "[[HarderThanHard Dante Must Die]]" mode are also noteworthy.

to:

* The original American release of ''DevilMayCry ''Franchise/DevilMayCry 3'' is stupidly hard for all but dedicated fans to pick up, since in the US version "Normal" was actually the Japanese version's "Hard" difficulty. ''DevilMayCry ''Franchise/DevilMayCry 1'', ''3'' and ''4'' on the aptly named "[[HarderThanHard Dante Must Die]]" mode are also noteworthy.
23rd Mar '15 11:34:08 AM TheUnsquished
Is there an issue? Send a Message


*** [[PennyArcade Shit damn Ninja Gaiden is hard,]] [[http://www.penny-arcade.com/comic/2004/03/08 itís so hard that your friends will die.]]

to:

*** [[PennyArcade [[Webcomic/PennyArcade Shit damn Ninja Gaiden is hard,]] [[http://www.penny-arcade.com/comic/2004/03/08 itís so hard that your friends will die.]]
22nd Feb '15 11:25:47 AM Snipertoaster
Is there an issue? Send a Message



to:

* ''VideoGame/TheWonderful101'', as put by Silicon Era, is practically [[http://www.siliconera.com/2013/09/14/the-wonderful-101-brings-back-the-discovery-of-the-nes-era/ a call back to the days of the NES]] in terms of difficulty. Ignoring the game's usage of TutorialFailure in terms of bosses and what forms do what (well, OK, the forms' functions are shown, but they're VERY easily missed) and attempting to [[GameplayGrading get a good ranking]], the game will frequently sick extremely powerful [[{{Mook}} Mooks]] on you, which, while difficult to hurt, will also tear you to shreds with ease. Even if you can get past their defenses, they're still annoying to kill since they frequently have a lot of health. The bosses pull no punches either, often being cryptic in design, and messing up will have them seriously punish you.
15th Jul '14 11:44:49 AM SeptimusHeap
Is there an issue? Send a Message


* ''WarriorsOfMightAndMagic'' has several extremely hard levels: The third one is a complicated maze full of golems and gargoyles and a bottomless chasm ''in the main nexus area''. Then we have the City Of Magic: say hello, to a long, frustrating level filled with [[DemonicSpiders Minotaurs]] and [[GoddamnBats Draining Eyes]], often in the very same room. The last level combine a maze of stone bridges suspended upon an abyss with lots of powerful demons, and has no shame in sending [[BossInMookClothing Demon Guardians]] against you often.
* ''DynastyWarriors'' and ''SamuraiWarriors'' tend to not be too difficult, [[ThatOneBoss some bosses]] and the [[ThatOneLevel occasional stage]] aside. Then you're introduced to Samurai Warriors 3 and its bonus mode known as Murasame Castle. Let's note here that the Murasame Castle challenge is, in fact, based on an early Famicom game of the same name, which was not exactly known for playing fair either. [[OhCrap They literally brought back every single obstacle in the Famicom game to Samurai Warriors 3.]] Beating the first form of the castle, with its death traps, damage floors, and other unpleasant surprises, is tricky enough. [[UpToEleven Good luck with the castle's second form]], which you have to beat to receive the TrueEnding.

to:

* ''WarriorsOfMightAndMagic'' ''VideoGame/WarriorsOfMightAndMagic'' has several extremely hard levels: The third one is a complicated maze full of golems and gargoyles and a bottomless chasm ''in the main nexus area''. Then we have the City Of Magic: say hello, to a long, frustrating level filled with [[DemonicSpiders Minotaurs]] and [[GoddamnBats Draining Eyes]], often in the very same room. The last level combine a maze of stone bridges suspended upon an abyss with lots of powerful demons, and has no shame in sending [[BossInMookClothing Demon Guardians]] against you often.
* ''DynastyWarriors'' ''VideoGame/DynastyWarriors'' and ''SamuraiWarriors'' ''VideoGame/SamuraiWarriors'' tend to not be too difficult, [[ThatOneBoss some bosses]] and the [[ThatOneLevel occasional stage]] aside. Then you're introduced to Samurai Warriors 3 and its bonus mode known as Murasame Castle. Let's note here that the Murasame Castle challenge is, in fact, based on an early Famicom game of the same name, which was not exactly known for playing fair either. [[OhCrap They literally brought back every single obstacle in the Famicom game to Samurai Warriors 3.]] Beating the first form of the castle, with its death traps, damage floors, and other unpleasant surprises, is tricky enough. [[UpToEleven Good luck with the castle's second form]], which you have to beat to receive the TrueEnding.
This list shows the last 10 events of 29. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=NintendoHard.HackNSlashGames