History Nightmarefuel / SlyCooper

24th Nov '17 5:21:33 AM TaleOn113
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** While mostly played for laughs the final mission in Chapter 2 where Carmelita grows large after wearing the Mask of Dark Earth can be pretty nerve wrecking especially when she talks in such a deep voice.
** Chapter 3 has a [[SavageWolves giant wolf]] lurking around the woods beneath the Black Baron's castle. He has a pretty savage appearance and will attack anyone he sees. The Cooper Gang even takes advantage of this and uses it (by tranquillising the wolf and having the Guru posses it) to kill a lot of guards in order to lower enemy pilots for the final mission.

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** While mostly played for laughs the final mission in Chapter 2 where Carmelita grows large after wearing the Mask of Dark Earth can be pretty nerve wrecking especially when she talks in such a [[HeavyVoice deep voice.
voice]].
** Chapter 3 has a [[SavageWolves giant wolf]] lurking around the woods beneath the Black Baron's castle. He has a pretty savage appearance and will attack anyone he sees. The Cooper Gang even takes advantage of this and uses it (by tranquillising the wolf and having the Guru [[CraniumRide posses it) it]]) to kill a lot of guards in order to lower enemy pilots for the final mission.



** Dr. M also has his moments of pure dark villainy. The fact that, in the prologue, he literally kills off one of his employees after asking how his wife and children were doing should be enough.

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** Dr. M also has his moments of pure dark villainy. The fact that, in the prologue, he literally kills off one of his employees after asking how his [[EvenEvilHasLovedOnes wife and children children]] were doing should be enough.
23rd Nov '17 2:50:11 PM TaleOn113
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*** His mutant henchmen even have scary attributes, like cobras with mutated arms and legs!
23rd Nov '17 2:44:26 PM TaleOn113
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* The third game has some pretty dark moments as well:
** Don Octavio is a pretty vicious villain. Not only does he join the mob after losing his career as an opera singer but he takes revenge on the people of Venice by polluting the environment with tar and sinking buildings, that may or may not have had people in them. Yikes!
** While mostly played for laughs the final mission in Chapter 2 where Carmelita grows large after wearing the Mask of Dark Earth can be pretty nerve wrecking especially when she talks in such a deep voice.
** Chapter 3 has a [[SavageWolves giant wolf]] lurking around the woods beneath the Black Baron's castle. He has a pretty savage appearance and will attack anyone he sees. The Cooper Gang even takes advantage of this and uses it (by tranquillising the wolf and having the Guru posses it) to kill a lot of guards in order to lower enemy pilots for the final mission.
** The mission "Vampiric Demise" in the China level has you playing as the Panda King and fighting off against [[ChineseVampire deadly hopping vampires]]...
** General Tsao is also a pretty dark antagonist. Unlike other Sly villains who have a sense of goofiness to them Tsao is completely ruthless, forcing a woman to marry him and killing anyone who gets in his way. Bentley even heard a rumour that he actually kicked a puppy. Twice!
** Dr. M also has his moments of pure dark villainy. The fact that, in the prologue, he literally kills off one of his employees after asking how his wife and children were doing should be enough.
5th Nov '17 7:16:57 PM LittleGwen
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** Not to mention the music steadily getting more ominous and intense until the moment the Beast [[JumpScare explodes]] out of his cage to run you down.
6th Jun '17 8:54:56 PM ImperialMajestyXO
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* The Contessa of the second game is a pretty nasty piece of work herself. She's a [[RedEyesTakeWarning red-eyed]] spider-humanoid that has been playing Interpol so as to get the whereabouts of thieves' treasures via her "therapy". In her second level, we see her attempting to hypnotize a strapped-down Carmelita while saying that she will break her will.

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* The Contessa of the second game is a pretty nasty piece of work herself. She's a [[RedEyesTakeWarning red-eyed]] spider-humanoid [[SpidersAreScary spider]]-humanoid that has been playing Interpol so as to get the whereabouts of thieves' treasures via her "therapy". In her second level, we see her attempting to hypnotize a strapped-down Carmelita while saying that she will break her will.
28th Sep '16 12:04:51 PM ThraggLootrippa
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** During the intro, when Sly mentions Clockwerk, for a moment, it's not Sly the thief talking, it's Sly from over a decade ago, clearly still living in fear of a demonic steel bird.

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** During the intro, intro when Sly mentions Clockwerk, for a moment, moment it's not Sly the thief talking, it's Sly the child from over a decade ago, who is clearly still living in fear of a demonic steel bird.
6th Jun '16 8:25:21 PM Omnicron13
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** Her prison level is unnerving as well with its Gothic architecture, vicious-looking wolf and vulture guards, and the constant webs everywhere. Then there's the statues, which enemies will occasionally burst out of for a JumpScare as they attack.

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** Her prison level is unnerving as well with its Gothic architecture, red skies, creepy music, vicious-looking wolf and vulture guards, and the constant webs everywhere. Then there's the statues, which enemies will occasionally burst out of for a JumpScare as they attack.



** However his dialogue in the first game seems to indicate that every attempt to face a Cooper has been met with failure, further fueling his hatred. The only thing that failed in the death of Sly's Father was Clockwerk not killing Sly himself before he grew to be old enough to continue on the Family's legacy. Which he only did because he thought without the Thievius Raccoonus, Sly would not be able to live up to the Cooper's legendary skills. In short, it's not his success that makes him horrifying; it's the fact that he's been trying for centuries, even millennia to wipe out the bloodline, and was dangerously close to ending it each time but ultimately underestimating them each time.

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** However his dialogue in the first game seems to indicate that every attempt to face a Cooper has been met with failure, further fueling his hatred. The only thing that failed in the death of Sly's Father was Clockwerk not killing Sly himself before he grew to be old enough to continue on the Family's legacy. Which he only did because he thought wanted to prove that without the Thievius Raccoonus, Sly would not be able to live up to the Cooper's legendary skills. In short, it's not his success that makes him horrifying; it's the fact that he's been trying for centuries, even millennia to wipe out the bloodline, and was dangerously close to ending it each time but ultimately underestimating them each time.
29th Jan '16 5:54:53 PM bt8257
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** There are zero guards in the level, and the only enemies other than the Beast itself are spiders and such. A well-done example of NothingIsScarier.

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** There are zero guards in the level, and the only enemies other than the Beast itself are spiders and such. A well-done example of NothingIsScarier.NothingIsScarier.
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29th Jan '16 5:53:03 PM bt8257
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** Also in the end of the final battle, as he's trapped in the lava and incapacitated just long enough for Sly to land the finishing barrage of blows on his head, he begins saying random strings of code, numbers, and throwing out electric arcs and laser grids in a last-ditch attempt in his fading electronic brain to defeat you, but in the very end, his head turns 180 degrees to stare ''[[TheFourthWallWillNotProtectYou right at you]]''- fitting for both a robot and an owl but nightmare-inducing nonetheless- and with his sanity snapping back one last time he vows to Sly that he will ''never'' be rid of him, and he will always come back, as you wail away on his head, sending huge chunks of it [[EyeScream including his right eye]] flying, until you knock his head off and send it sailing into the lava. Although by Sly 2 [[spoiler:it turns out that these were pretty much BlatantLies, as the Hate Chip that fuels him is destroyed, rendering him unable to come back]].

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** Also in the end of the final battle, as he's trapped in the lava and incapacitated just long enough for Sly to land the finishing barrage of blows on his head, he begins saying random strings of code, numbers, and throwing out electric arcs and laser grids in a last-ditch attempt in his fading electronic brain to defeat you, but in the very end, his head turns 180 degrees to stare ''[[TheFourthWallWillNotProtectYou right at you]]''- fitting for both a robot and an owl but nightmare-inducing nonetheless- and with his sanity snapping back one last time he vows to Sly that he will ''never'' be rid of him, and he will always come back, as you wail away on his head, sending huge chunks of it [[EyeScream including his right eye]] flying, until you knock his head off and send it sailing into the lava. Although [[spoiler:Although by Sly 2 [[spoiler:it it turns out that these were pretty much BlatantLies, as the Hate Chip that fuels him is destroyed, rendering him unable to come back]].
29th Jan '16 5:50:49 PM bt8257
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* From the first game, the Ms. Ruby level is pretty disturbing, filled with bad voodoo, the creepy looking guards, the giant monster thing that chases Sly through one of the levels, and the green river filled with severed body parts. Bentley {{Lampshades}} everything.

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* From the first game, the Ms. Ruby level is pretty disturbing, filled with bad voodoo, the creepy looking guards, the giant monster thing that chases Sly through one of the levels, and the green river filled with severed body parts. Bentley {{Lampshades}} {{lampshade|hanging}}s everything.
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