History NightmareFuel / TombRaider

14th Jul '16 7:51:46 PM Mahboi
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* [[Spoiler:Karel]] invading Von Croy's apartment, violently dismembering him, and sticking his glove into the body to retrieve...''something'' while Lara is knocked out on the floor.

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* [[Spoiler:Karel]] [[spoiler:Karel]] invading Von Croy's apartment, violently dismembering him, and sticking his glove into the body to retrieve...''something'' while Lara is knocked out on the floor.



* [[Spoiler:Bouchard]]'s death, warning Lara that she is ''not'' safe from the Monstrum, no matter where she hides.

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* [[Spoiler:Bouchard]]'s [[spoiler:Bouchard]]'s death, warning Lara that she is ''not'' safe from the Monstrum, no matter where she hides.
14th Jul '16 7:51:13 PM Mahboi
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[[folder:Tomb Raider: Angel of Darkness]]
* One of the game's camera glitches allows the player to glimpse inside Lara's model while in look mode. In her head are things man was never meant to see...
* The ragdoll physics for death animations. While the results are often hilariously awful, sometimes you see Lara's body tumble down stairs, or fall off into pits... or stretch to impossible lengths...

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[[folder:Tomb Raider: The Angel of Darkness]]
* One of [[Spoiler:Karel]] invading Von Croy's apartment, violently dismembering him, and sticking his glove into the game's camera glitches allows the player body to glimpse inside Lara's model retrieve...''something'' while in look mode. In her head are things man was never meant to see...
* The ragdoll physics for death animations. While
Lara is knocked out on the results are often hilariously awful, sometimes you see Lara's body tumble down stairs, or fall off into pits... or stretch to impossible lengths...floor.



* [[Spoiler:Bouchard]]'s death, warning Lara that she is ''not'' safe from the Monstrum, no matter where she hides.
* At one point in the Strahov Fortress, Lara witnesses Luddick being brought to Eckhardt, having been caught loitering around the loading zone. Amid pitiful pleas for mercy, Eckhardt reaches up to Luddick's face with his glove...and [[ShockAndAwe his death isn't pretty.]]



* The fate of Boaz.

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* The fate of Boaz.Boaz and the resulting boss battle against her.
2nd Jul '16 12:17:06 PM Mahboi
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* The Shiva Statues in the Temple Ruins. The first one encountered is an inanimate stone sculpture, holding up its 6 swords menacingly with an unsettling SlasherSmile on its face. In the very next room, Lara finds another statue...which glows with a strange orange mist, then promptly comes alive, turns completely black with red eyes, and chases her around the room with its ''6 swords''. They take ''forever'' to kill and can block Lara's gunshots with their swords.
** Even worse, in the second time they appear as enemies, the player might try to find a safe spot by climbing a set of stairs and taking refuge on the higher ledge. Not a wise choice, as the statue is savvy enough to ''climb up the stairs after Lara''.

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* The Shiva Statues in the Temple Ruins. The first one encountered is an inanimate stone sculpture, holding up its 6 swords menacingly with an unsettling SlasherSmile on its face. In the very next room, Lara finds another statue...which glows with a strange orange mist, then promptly comes alive, turns completely black with red eyes, and chases her around the room with its ''6 swords''. They take ''forever'' to kill and can block Lara's gunshots with their swords.
swords''.
** Even worse, in the The second time they appear as enemies, the player might try to find a safe spot by climbing a set of stairs and taking refuge on the higher ledge. Not a wise choice, as the statue is savvy enough to ''climb up the stairs after Lara''.



* One particular room in the RX-Tech Mines forces Lara to slide down a long slope into a pitch-black room with steam rising out of grates on the ground. A giant mutant rushes out of the hallway as she approaches it. After defeating the mutant, Lara must [[StupidityIsTheOnlyOption go into the pitch-black hallway from whence it came]] and crawl under the grates to pick up some items. As she does so, the player gets to watch another giant mutant run by right above Lara, enter the hallway, then wait patiently right outside the crawlspace for her to emerge.



* Some of the sound effects in the game are just...off. Pulling the switches that raise/lower the water level in London's water tanks produces a [[https://youtu.be/SAsMkJNtsKw?t=4m9s noise that does not sound anything like water flowing.]]



* Towards the end of the All Hallows level, Lara is swimming through a set of flooded tunnels riddled with floating corpses.
* The end of the level "Costal Village", where Lara ends up finding a mercenary who had his leg chewed off. While there are plenty of [[IAmAHumanitarian cannibals]] around, Lara notes that they don't eat down to a person's bones. As they continue to have their discussion, the tribal music starts and steadily gets louder. The mercenary mentions that the cannibal tribe's god lives up in the hills. Guess where Lara's heading next?

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* Towards the end of the All Hallows level, Lara is swimming swims through a set of flooded tunnels riddled with floating corpses.
* The end of the level "Costal "Coastal Village", where Lara ends up finding a mercenary who had his leg chewed off. While there are plenty of [[IAmAHumanitarian cannibals]] around, Lara notes that they don't eat down to a person's bones. As they continue to have their discussion, the tribal music starts and steadily gets louder. The mercenary mentions that the cannibal tribe's god lives up in the hills. Guess where Lara's heading next?



* In the Cambodia levels, Lara finds many skeletons of unfortunate explorers, and later finds one impaled on some spikes near a plinth, with its backpack in a hand (which Lara takes). Keep in mind this is ''teenage Lara''.

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* In the Cambodia levels, Lara finds many skeletons of unfortunate explorers, and later finds one impaled on some spikes near a plinth, with its backpack in a hand (which Lara takes). Keep in mind this Lara is ''teenage Lara''.just a teenager when she witnesses all of this.



* In the first level, if Lara dawdles too long at the first slope, a jarring cutscene plays showing the point-of-view of an unknown creature swooping towards Lara, while strange wailing sounds play in the background. Granted, said creature is just a rabid dog, but from the cutscene one would be forgiven for thinking it was some kind of instant-death trigger.

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* In the first level, if Lara dawdles too long at the first slope, a jarring cutscene plays showing the point-of-view of an unknown creature swooping towards Lara, while strange wailing sounds play in the background. Granted, said [[spoiler:Turns out the creature is just a rabid dog, but from the cutscene one would be forgiven for thinking it was some kind of instant-death trigger.dog.]]
9th Jun '16 6:15:20 AM Willbyr
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9th Jun '16 6:14:35 AM Willbyr
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[[quoteright:345:http://static.tvtropes.org/pmwiki/pub/images/HONF_TombRaider_5954.JPG]]

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[[quoteright:345:http://static.%% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1463371686057860000
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[[quoteright:350:http://static.
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The series as a whole has plenty of Nightmare Fuel:

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\nThe series as a whole has plenty of Nightmare Fuel:!! Across all the games



[[hardline]]

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[[hardline]]
!! Specific games



* The Hand of Midas (see image), a stone hand apparently broken off a big statue that [[spoiler: turns Lara to gold, one body part at a time, if you stand on it. By the sound effects, she dies of suffocation just before her head is transformed. You need to use the hand to solve a puzzle.]] Original-to-VideoGameRemake [[http://www.youtube.com/watch?v=OZM7g2D27sA comparison.]]

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* The Hand of Midas (see image), Midas, a stone hand apparently broken off a big statue that [[spoiler: turns [[spoiler:turns Lara to gold, one body part gold starting at a time, her feet if you stand on it. By the sound effects, she dies of suffocation just before her head is transformed. You need to use the hand to solve a puzzle.]] Original-to-VideoGameRemake [[http://www.youtube.com/watch?v=OZM7g2D27sA comparison.]]
31st May '16 10:37:13 PM RADIX
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** Falling onto spikes in games pre-AOD shows Lara being completely impaled through her body, and sometimes the spikes pierce directly upward into Lara's crotch. Her body then slowly slides down the spike as she dies.

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** Falling onto spikes in games pre-AOD shows Lara being completely painfully impaled through whichever region of her body, and sometimes the spikes pierce directly upward into Lara's crotch. Her body she landed on. You're then forced to watch her slowly slides slide down the spike as she dies.spikes.



* Drowning was particularly more graphic in the newer games.

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* Drowning was is particularly more graphic in the newer games.
7th May '16 9:53:04 PM ThePoppyBrosSr
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Added DiffLines:

* The Jade Swordsmen in the Floating Islands. Notable in that they slowly fly through the air towards you with an unsettling droning noise, and can be even more unnerving if you can hear them but can't see them...
13th Nov '15 5:29:00 PM RADIX
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* The original game lacked proper skyboxes due to engine limitations, resulting in a [[AlienSky pitch-black sky]] that could easily be mistaken for a cavern ceiling so high that the surface can't be seen. Not that knowing you're really outdoors helps much.
20th Sep '15 7:30:34 AM Miruka
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* AOD implemented ragdoll physics for death animations. While the results are often hilariously awful, sometimes you see Lara's body tumble down stairs, or fall off into pits... or stretch to impossible lengths...

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* AOD implemented The ragdoll physics for death animations. While the results are often hilariously awful, sometimes you see Lara's body tumble down stairs, or fall off into pits... or stretch to impossible lengths...



* Wandering the deserted streets of Paris at the beginning of ''Angel of Darkness'' while that ominous music plays in the background is quite unnerving, especially since you've been hearing about the Monstrum and have no idea where it might be.

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* Wandering the deserted streets of Paris at the beginning of ''Angel of Darkness'' while that ominous music plays in the background is quite unnerving, especially since you've been hearing about the Monstrum and have no idea where it might be.



* Kurtis' 2 levels mix gritty, disturbing horror with constant paranoia fuel. Throughout the abandoned prison facility, there are shackles, dirty wooden benches, rusty cells, rotten smears of brown food-like material on the ground, and the crazed, deformed prisoners with whips for hands...interspersed with dead soldiers, whose bodies have recently been ripped open by a creature you can only hear bounding around in the ventilation shafts.

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* Kurtis' 2 two levels mix gritty, disturbing horror with constant paranoia fuel. Throughout the abandoned prison facility, there are shackles, dirty wooden benches, rusty cells, rotten smears of brown food-like material on the ground, and the crazed, deformed prisoners with whips for hands...interspersed with dead soldiers, whose bodies have recently been ripped open by a creature you can only hear bounding around in the ventilation shafts.
15th Sep '15 10:39:49 AM RADIX
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** And there's her death at the hands of the aforementioned Abomination where it scoops a ''terrified and screaming Lara'' in one hand while dangling her by ''one leg'' then proceeds to ''thoroughly wreck her stuff'' by '''brutally smashing her against the floor three times (all the while you hear the sickening, breaking and crushing of her bones).''' Once the Abomination, with its head turned 90º to the right, notices the now very broken Lara is dead, it just casually drops her body (which is now mangled enough that it ''easily contorts upon impact'') to the floor as though she were some toy. Indeed, the scene seems to play out like a child given a very noisy toy trying to make it stop by breaking it adding to the [[FridgeHorror Fridge Horror]] as the Abomination seems to very developmentally delayed. [[http://www.youtube.com/watch?v=J2W2K8oUplw The end this video (2:18) displays the scene in discussion.]]

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** And there's her death at the hands of the aforementioned Abomination where it scoops a ''terrified and screaming Lara'' in one hand while dangling her by ''one leg'' then proceeds to ''thoroughly wreck her stuff'' by '''brutally smashing her against the floor three times (all the while you hear the sickening, breaking and crushing of her bones).''' Once the Abomination, with its head turned 90º to the right, notices the now very broken Lara is dead, it just casually drops her body (which is now mangled enough that it ''easily contorts upon impact'') to the floor as though she were some toy. Indeed, the scene seems to play out like a child given a very noisy toy trying to make it stop by breaking it adding to the [[FridgeHorror Fridge Horror]] as the Abomination seems to very developmentally delayed. [[http://www.youtube.com/watch?v=J2W2K8oUplw The end of this video (2:18) displays the scene in discussion.question.]]
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