History NightmareFuel / TombRaider

13th Nov '15 5:29:00 PM RADIX
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* The original game lacked proper skyboxes due to engine limitations, resulting in a [[AlienSky pitch-black sky]] that could easily be mistaken for a cavern ceiling so high that the surface can't be seen. Not that knowing you're really outdoors helps much.
20th Sep '15 7:30:34 AM Miruka
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* AOD implemented ragdoll physics for death animations. While the results are often hilariously awful, sometimes you see Lara's body tumble down stairs, or fall off into pits... or stretch to impossible lengths...
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* AOD implemented The ragdoll physics for death animations. While the results are often hilariously awful, sometimes you see Lara's body tumble down stairs, or fall off into pits... or stretch to impossible lengths...

* Wandering the deserted streets of Paris at the beginning of ''Angel of Darkness'' while that ominous music plays in the background is quite unnerving, especially since you've been hearing about the Monstrum and have no idea where it might be.
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* Wandering the deserted streets of Paris at the beginning of ''Angel of Darkness'' while that ominous music plays in the background is quite unnerving, especially since you've been hearing about the Monstrum and have no idea where it might be.

* Kurtis' 2 levels mix gritty, disturbing horror with constant paranoia fuel. Throughout the abandoned prison facility, there are shackles, dirty wooden benches, rusty cells, rotten smears of brown food-like material on the ground, and the crazed, deformed prisoners with whips for hands...interspersed with dead soldiers, whose bodies have recently been ripped open by a creature you can only hear bounding around in the ventilation shafts.
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* Kurtis' 2 two levels mix gritty, disturbing horror with constant paranoia fuel. Throughout the abandoned prison facility, there are shackles, dirty wooden benches, rusty cells, rotten smears of brown food-like material on the ground, and the crazed, deformed prisoners with whips for hands...interspersed with dead soldiers, whose bodies have recently been ripped open by a creature you can only hear bounding around in the ventilation shafts.
15th Sep '15 10:39:49 AM RADIX
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** And there's her death at the hands of the aforementioned Abomination where it scoops a ''terrified and screaming Lara'' in one hand while dangling her by ''one leg'' then proceeds to ''thoroughly wreck her stuff'' by '''brutally smashing her against the floor three times (all the while you hear the sickening, breaking and crushing of her bones).''' Once the Abomination, with its head turned 90º to the right, notices the now very broken Lara is dead, it just casually drops her body (which is now mangled enough that it ''easily contorts upon impact'') to the floor as though she were some toy. Indeed, the scene seems to play out like a child given a very noisy toy trying to make it stop by breaking it adding to the [[FridgeHorror Fridge Horror]] as the Abomination seems to very developmentally delayed. [[http://www.youtube.com/watch?v=J2W2K8oUplw The end this video (2:18) displays the scene in discussion.]]
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** And there's her death at the hands of the aforementioned Abomination where it scoops a ''terrified and screaming Lara'' in one hand while dangling her by ''one leg'' then proceeds to ''thoroughly wreck her stuff'' by '''brutally smashing her against the floor three times (all the while you hear the sickening, breaking and crushing of her bones).''' Once the Abomination, with its head turned 90º to the right, notices the now very broken Lara is dead, it just casually drops her body (which is now mangled enough that it ''easily contorts upon impact'') to the floor as though she were some toy. Indeed, the scene seems to play out like a child given a very noisy toy trying to make it stop by breaking it adding to the [[FridgeHorror Fridge Horror]] as the Abomination seems to very developmentally delayed. [[http://www.youtube.com/watch?v=J2W2K8oUplw The end of this video (2:18) displays the scene in discussion.question.]]
15th Sep '15 10:39:04 AM RADIX
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* The Abomination. A large, legless creature with random patches of skin, and just barely enough muscle to function. Watching it shamble about on it's arms trying to catch you is as sad to watch as it is horrifying. ** And there's her death at the hands of the aforementioned Abomination where it scoops a ''terrified and screaming Lara'' in one hand while dangling her by ''one leg'' then proceeds to ''thoroughly wreck her stuff'' by '''brutally smashing her against the floor three times (all the while you hear the sickening, breaking and crushing of her bones).''' Once the Abomination, with a head turned 90º to the right, notices the now very broken Lara is dead, it just casually drops her body (which is now mangled enough that it ''easily contorts upon impact'') to the floor as though she were some toy. Indeed, the scene seems to play out like a child given a very noisy toy trying to make it stop by breaking it adding to the [[FridgeHorror Fridge Horror]] as the Abomination seems to very developmentally delayed. [[http://www.youtube.com/watch?v=J2W2K8oUplw At the end of video (2:18) displays the scene in discussion.]]
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* The Abomination. A large, legless creature with random patches of skin, and just barely enough muscle to function. Watching it shamble about on it's by its arms trying to catch you is as sad to watch as it is horrifying. ** And there's her death at the hands of the aforementioned Abomination where it scoops a ''terrified and screaming Lara'' in one hand while dangling her by ''one leg'' then proceeds to ''thoroughly wreck her stuff'' by '''brutally smashing her against the floor three times (all the while you hear the sickening, breaking and crushing of her bones).''' Once the Abomination, with a its head turned 90º to the right, notices the now very broken Lara is dead, it just casually drops her body (which is now mangled enough that it ''easily contorts upon impact'') to the floor as though she were some toy. Indeed, the scene seems to play out like a child given a very noisy toy trying to make it stop by breaking it adding to the [[FridgeHorror Fridge Horror]] as the Abomination seems to very developmentally delayed. [[http://www.youtube.com/watch?v=J2W2K8oUplw At the The end of this video (2:18) displays the scene in discussion.]]

* The Lost Island is pretty creepy in Anniversary... the flying demons were already bad, but where they come from...
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* The Lost Island is pretty creepy in Anniversary... the Anniversary--the flying demons were already bad, but where they come from...

* The original Lara Doppelganger, A.K.A [[FanNickname Bacon Lara]] which is basically Lara without any skin. It copies your movements perfectly, and acts as a puzzle, since you can't get past it. It's very firmly within the UncannyValley. In ''Anniversary'', it not only looks more realistic, but the means of dispatching it (tricking it into jumping into a vat of lava) causes it to flail in a clear panic and scream in pain.
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* The original Lara Doppelganger, A.K.A [[FanNickname Bacon Lara]] which is basically Lara without any skin. It copies your movements perfectly, and acts as a puzzle, since you can't get past it.it by shooting it (try to, and it retaliates by zapping Lara). It's very firmly within the UncannyValley. In ''Anniversary'', it not only looks more realistic, but the means of dispatching it (tricking it into jumping into a vat of lava) causes it to flail in a clear panic and scream in pain.

** Peru- mostly silence, broken by low drum beats and strange rushing sounds ** Greece/Rome- howling winds ** Cistern/Natla's Mines- strange shrieking sounds and water drops ** Atlantis- low, steady heartbeats, ominous chanting, JumpScare-worthy sounds of machinery
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** Peru- Peru: mostly silence, broken by low drum beats and strange rushing sounds ** Greece/Rome- Greece/Rome: howling winds ** Cistern/Natla's Mines- Mines: strange shrieking sounds and water drops ** Atlantis- Atlantis: low, steady heartbeats, ominous chanting, JumpScare-worthy sounds of machinery
23rd May '15 12:25:46 AM Mahboi
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* The Kraken. The whole level around him is filled with ParanoiaFuel: you have be super careful and if you touch him, you're dead. The fact that you first meet his tentacle underwater [[ViolationOfCommonSense (and you must follow it)]] and the noises it makes only add fuel to the fire.
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* The Kraken. The whole level around him is filled with ParanoiaFuel: you have be super careful and if you touch him, you're dead. The fact that you first meet his tentacle underwater [[ViolationOfCommonSense (and you must follow it)]] and the noises it makes only add fuel to the fire. Get too close to it and it will actively chase you down. ** That's to say nothing about the way Lara dispatches it: she winches a giant platform with sharp spikes on the bottom into the air, then shoots the supports, causing the spikes to impale the Kraken- [[EyeScream including its eyes]]- and force it to write in agony for several seconds before finally succumbing. In the HD version, a large amount of its blood spurts into the water while this happens. * The new doppelgänger; it breaks into Lara's home, steals the Wraith Stone, detonates the mansion, and kills Alister with ruthless efficiency. It turns out to possess superhuman speed and reflexes, and very nearly kills Lara the second time they meet. * Amelia's fate after being locked up in the underworld for twenty-odd years. * In the 360 expansion ''Lara's Shadow'' only, Natla's ultimate fate, while cathartic, is far more horrifying than simple death...
23rd May '15 12:17:14 AM Mahboi
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* Kurtis' 2 levels mix gritty, disturbing horror with constant paranoia fuel. Throughout the abandoned prison facility, there are shackles, dirty wooden benches, rusty cells, rotten smears of brown food-like material on the ground, and the crazed, deformed prisoners with whips for hands...interspersed with dead soldiers, whose bodies have recently been ripped open by a creature you can only hear bounding around in the ventilation shafts.

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28th Mar '15 7:34:26 PM cococrisp
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** Lara's death at the hands of these statues. They pick her up using the pointed ends of two swords, use the other 4 to slash her to bits, and throw her on the ground. The statues ''laugh wickedly'' when they through Lara to the ground.
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** Lara's death at the hands of these statues. They pick her up using the pointed ends of two swords, use the other 4 four to slash her to bits, and throw her on the ground. The statues ''laugh wickedly'' ''[[EvilLaugh laugh wickedly]]'' when they through throw Lara to the ground.
27th Mar '15 2:36:16 AM jormis29
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* Whatever the Spear of Destiny does. It's [[NothingIsScarier never really shown]] what exactly its power is, but it is implied that it is terribly destructive and, worst yet [[ItCanThink displays some sort of intelligence]]. On top of that, all we ever really see is a creeping white light, but whatever the characters that encounter it see visibly terrifies them.
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* Whatever the Spear of Destiny TheSpearOfDestiny does. It's [[NothingIsScarier never really shown]] what exactly its power is, but it is implied that it is terribly destructive and, worst yet [[ItCanThink displays some sort of intelligence]]. On top of that, all we ever really see is a creeping white light, but whatever the characters that encounter it see visibly terrifies them.
5th Mar '15 11:35:41 AM SeptimusHeap
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3rd Mar '15 11:50:11 AM AsForMyHandle
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/2451202-tombraider_2013-03-06_01-43-22-50_2178.jpg]] * The entire beginning of the game is oppressively nightmarish to Lara, seeing as she's still somewhat of a well off fresh faced British chick thrust into a terrifying jungle landscape with no survival skills whatsoever, with insane cultists hunting Lara down through an unforgiving terrain that wants to keep them trapped on the island forever. Obviously she gets better at it, but still. * Some preview and review articles have mentioned that some of this game's particular death animations are EXTREMELY gruesome. The Kotaku review, [[SchmuckBait in particular]], has a very, VERY disturbing impalement animation planted in their review. * The entirety of the game has you trapped on an island full of insane, monstrous cultists that want to do horrible things to you and your allies. * The island is peppered with hundreds of sacrificed women still strung up in the shrines they were burned in. * The wolves that are sprinkled throughout the island that can leap out at you. In some cases, they'll leap at you in slow motion and if you're not able to put them down with a well-placed arrow, they will rip out your throat and break your neck. ** You'll even have to go in one of their dens to retrieve supplies early in the game. As you venture through it, you'll hear snarling and growling, shadows passing across the wall, and the bones of animals and....perhaps even humans. [[PrimalFear Walking into a dark cave knowing there are wolves moving around, just waiting for one to jump out at you, is a Dead Space-worthy bit of suspense]]. * There's one section in the game that finds Lara in a dark area that is littered with the various rotting remains of humans, blood splattered all over the walls. ** There's also the reason why they are there in the first place. [[spoiler: They are the tablescraps of an ''[[JapaneseMythology oni]]'' ]]. * A scene that acts as a shout out to ''Film/ApocalypseNow'' has Lara escape capture by jumping into a standing pool of human blood. As in completely submerged in it from head to toe. While she has open wounds, the most prominent of which being the gaping hole in her torso from being impaled at the beginning of the game. It doesn't help that this leads Lara into The Pit... All the fetid corpse-ridden water Lara wades through upto her nose. To put this in perspective, this is actually worse than the cover for ''VideoGame/DeadIslandRiptide'' which mirrors the scene, or any in game content. It's worse than Riptide, which drips NightmareFuel, is rated R and the ''trailer'' was banned. Yikes. * An early section of the game finds you fleeing from a deranged madman. If you're not able to get away from him, a large boulder will fall upon your legs, followed by another crushing your head. ** The man himself is pretty damn creepy as well. He's not a whooping and hollering maniac. The way he speaks seems to indicate he wants to help you. Unfortunately, he wants to "help" you by sinking a climber's axe into your chest. --->''"Shhh... It will be over soon."'' * Really, the fact that the deaths are so startlingly brutal compared to the previous games. ** It's not so much that they're more brutal, it's that Lara now looks photorealistic as opposed to more of an exaggerated cartoony type. ** They also aren't anything you wouldn't find in a Franchise/DeadSpace game. Which really says it all right there: a CosmicHorror game would be comfortable using the death scenes from this installment. * The [[spoiler:"unholy ones"]] in [[spoiler:the Pit]]. The sheer insanity they show with every word is unnerving in the extreme. * One QTE involves Lara sliding to avoid sharp sticks jutting out of a rapidly-moving river. If you fail, Lara gets gored through the throat. When Creator/ConanOBrien tried this on his show, he failed repeatedly, leading to having to see the scene over and over again...with the audience clearly horrified each time. ** Even worse, during the parachute scene, Lara will get skewered by multiple rows of sharp branches if you keep hitting the tree's. She'll twitch and struggle in excruciating pain until she gives out. * Towards the end of the game Lara must sneak past [[spoiler: The entire Stormguard Army. The creepy chanting, inhuman roars and the painful consequences of being detected makes this encounter rather unnerving]]. * The NoHoldsBarredBeatdown that Lara receives midway through the game, is probably one of the most brutal depictions of the trope in recent gaming memory. * Vladimir, the AxCrazy maybe-rapist who [[EnemyChatter other mooks say]] loves killing and seems to enjoy hunting people (and implies that he does it a lot,) is pretty terrifying considering what a vulnerable position Lara is in at the time ([[ForegoneConclusion even though most players will have seen the trailers which let you know he's Lara's first kill]]). However, his death itself is pretty scary, given that he is a notable aversion of the BoomHeadshot InstantDeathBullet; the man is groaning and spluttering for a while with a hole in his bloodstained head. * During Lara's first encounter with [[spoiler: The Stormguard]], she is captured and suspended in a chamber full of corpses and body parts. Once she manages to free herself, she starts crawling through a tunnel when [[spoiler: The Oni Stalker enters the room]]. If Lara tries to go back into the previous chamber, then a scene is triggered where she is detected and smashed into a bloody pulp. * In the game, you can find two artifacts. These artifacts are toys. Yes, toys, and they belonged to two little girls: Coco and Millie. This alone is pretty horrifying in its own right. But then you remember what the Solarii normally do with girls on the island. ** Before the toys are available to find, Lara is trapped in the Pit, a location in the Geothermic Caverns. This is an underground cavern where the Solarii imprison new male survivors, where they are psychologically broken, and either rot away or are initiated into the brotherhood. The cavern features some roaming prisoners that will attack Lara, and other prisoners stuck inside cramped cells. If the player gets over the initial primal fright of being jumped by the roaming prisoners (usually by killing them when they come at you), take the time to listen to the locked-up prisoners. Amongst the ones screaming in fear or anger, there is one guy that speaks calmly and to himself. He mentions that his family was shipwrecked on a sailing trip. His family that consisted of a wife and two daughters. The remaining monologue from the prisoner indicates that he may have seen his daughters, and possibly his wife, get killed in the fire ritual or by the Solarii's brutality. Whether the player learns this before or after the toys are discovered, it remains disheartening nonetheless. * The part with Lara climbing the old, rusty ladders of the radio tower is an absolute nightmare for those who are afraid of heights. * At the end of the game, [[spoiler: when Himiko starts trying to possess Sam, the face of the statue she's encased in chips off, revealing her real, horribly decayed face. [[RuleofScary Which starts screaming.]]]]
to:
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/2451202-tombraider_2013-03-06_01-43-22-50_2178.jpg]] * The entire beginning of the game is oppressively nightmarish to Lara, seeing as she's still somewhat of a well off fresh faced British chick thrust into a terrifying jungle landscape with no survival skills whatsoever, with insane cultists hunting Lara down through an unforgiving terrain that wants to keep them trapped on the island forever. Obviously she gets better at it, but still. * Some preview and review articles have mentioned that some of this game's particular death animations are EXTREMELY gruesome. The Kotaku review, [[SchmuckBait in particular]], has a very, VERY disturbing impalement animation planted in their review. * The entirety of the game has you trapped on an island full of insane, monstrous cultists that want to do horrible things to you and your allies. * The island is peppered with hundreds of sacrificed women still strung up in the shrines they were burned in. * The wolves that are sprinkled throughout the island that can leap out at you. In some cases, they'll leap at you in slow motion and if you're not able to put them down with a well-placed arrow, they will rip out your throat and break your neck. ** You'll even have to go in one of their dens to retrieve supplies early in the game. As you venture through it, you'll hear snarling and growling, shadows passing across the wall, and the bones of animals and....perhaps even humans. [[PrimalFear Walking into a dark cave knowing there are wolves moving around, just waiting for one to jump out at you, is a Dead Space-worthy bit of suspense]]. * There's one section in the game that finds Lara in a dark area that is littered with the various rotting remains of humans, blood splattered all over the walls. ** There's also the reason why they are there in the first place. [[spoiler: They are the tablescraps of an ''[[JapaneseMythology oni]]'' ]]. * A scene that acts as a shout out to ''Film/ApocalypseNow'' has Lara escape capture by jumping into a standing pool of human blood. As in completely submerged in it from head to toe. While she has open wounds, the most prominent of which being the gaping hole in her torso from being impaled at the beginning of the game. It doesn't help that this leads Lara into The Pit... All the fetid corpse-ridden water Lara wades through upto her nose. To put this in perspective, this is actually worse than the cover for ''VideoGame/DeadIslandRiptide'' which mirrors the scene, or any in game content. It's worse than Riptide, which drips NightmareFuel, is rated R and the ''trailer'' was banned. Yikes. * An early section of the game finds you fleeing from a deranged madman. If you're not able to get away from him, a large boulder will fall upon your legs, followed by another crushing your head. ** The man himself is pretty damn creepy as well. He's not a whooping and hollering maniac. The way he speaks seems to indicate he wants to help you. Unfortunately, he wants to "help" you by sinking a climber's axe into your chest. --->''"Shhh... It will be over soon."'' * Really, the fact that the deaths are so startlingly brutal compared to the previous games. ** It's not so much that they're more brutal, it's that Lara now looks photorealistic as opposed to more of an exaggerated cartoony type. ** They also aren't anything you wouldn't find in a Franchise/DeadSpace game. Which really says it all right there: a CosmicHorror game would be comfortable using the death scenes from this installment. * The [[spoiler:"unholy ones"]] in [[spoiler:the Pit]]. The sheer insanity they show with every word is unnerving in the extreme. * One QTE involves Lara sliding to avoid sharp sticks jutting out of a rapidly-moving river. If you fail, Lara gets gored through the throat. When Creator/ConanOBrien tried this on his show, he failed repeatedly, leading to having to see the scene over and over again...with the audience clearly horrified each time. ** Even worse, during the parachute scene, Lara will get skewered by multiple rows of sharp branches if you keep hitting the tree's. She'll twitch and struggle in excruciating pain until she gives out. * Towards the end of the game Lara must sneak past [[spoiler: The entire Stormguard Army. The creepy chanting, inhuman roars and the painful consequences of being detected makes this encounter rather unnerving]]. * The NoHoldsBarredBeatdown that Lara receives midway through the game, is probably one of the most brutal depictions of the trope in recent gaming memory. * Vladimir, the AxCrazy maybe-rapist who [[EnemyChatter other mooks say]] loves killing and seems to enjoy hunting people (and implies that he does it a lot,) is pretty terrifying considering what a vulnerable position Lara is in at the time ([[ForegoneConclusion even though most players will have seen the trailers which let you know he's Lara's first kill]]). However, his death itself is pretty scary, given that he is a notable aversion of the BoomHeadshot InstantDeathBullet; the man is groaning and spluttering for a while with a hole in his bloodstained head. * During Lara's first encounter with [[spoiler: The Stormguard]], she is captured and suspended in a chamber full of corpses and body parts. Once she manages to free herself, she starts crawling through a tunnel when [[spoiler: The Oni Stalker enters the room]]. If Lara tries to go back into the previous chamber, then a scene is triggered where she is detected and smashed into a bloody pulp. * In the game, you can find two artifacts. These artifacts are toys. Yes, toys, and they belonged to two little girls: Coco and Millie. This alone is pretty horrifying in its own right. But then you remember what the Solarii normally do with girls on the island. ** Before the toys are available to find, Lara is trapped in the Pit, a location in the Geothermic Caverns. This is an underground cavern where the Solarii imprison new male survivors, where they are psychologically broken, and either rot away or are initiated into the brotherhood. The cavern features some roaming prisoners that will attack Lara, and other prisoners stuck inside cramped cells. If the player gets over the initial primal fright of being jumped by the roaming prisoners (usually by killing them when they come at you), take the time to listen to the locked-up prisoners. Amongst the ones screaming in fear or anger, there is one guy that speaks calmly and to himself. He mentions that his family was shipwrecked on a sailing trip. His family that consisted of a wife and two daughters. The remaining monologue from the prisoner indicates that he may have seen his daughters, and possibly his wife, get killed in the fire ritual or by the Solarii's brutality. Whether the player learns this before or after the toys are discovered, it remains disheartening nonetheless. * The part with Lara climbing the old, rusty ladders of the radio tower is an absolute nightmare for those who are afraid of heights. * At the end of the game, [[spoiler: when Himiko starts trying to possess Sam, the face of the statue she's encased in chips off, revealing her real, horribly decayed face. [[RuleofScary Which starts screaming.]]]][[NightmareFuel/TombRaider2013 See here]]
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