History NightmareFuel / TheLegendOfZeldaOcarinaOfTime

9th Mar '17 6:07:05 AM GastonRabbit
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** Then if that wasn't bad enough, Volvagia's head crashes right next to Link, wheezes for a few seconds, before finally burning up and leaving a Heart Container behind. The manga adaptation for the game ramps this up to a FridgeHorror by having Volvagia be a dragon Link [[ShootTheDog once had and was forced to slay after Ganondorf turned it into a killer feral beast.]] Those last wheezes are it [[TearJerker mournfully gasping, "Link... Link..."]]
* The Great Deku Tree's death, in which it ''withers.'' Unfortunately toned-down in the 3DS remake.

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** Then if that wasn't bad enough, Volvagia's head crashes right next to Link, wheezes for a few seconds, before finally burning up and leaving a Heart Container behind. The manga adaptation for the game ramps this up to a FridgeHorror by having Volvagia be a dragon Link [[ShootTheDog once had and was forced to slay after Ganondorf turned it into a killer feral beast.]] beast]]. Those last wheezes are it [[TearJerker mournfully gasping, "Link... Link..."]]
* The Great Deku Tree's death, in which it ''withers.'' he ''withers''. Unfortunately toned-down in the 3DS remake.



* The Bubble enemies are ''enormous'' when you're playing as Kid Link.
** The Wallmasters too, making them even worse than when your Adult Link.
* "OK, I'm an adult now! Back to the Sacred Meadow you say? Can do! What's that Navi? Be sure to look around corners using the Z button? Pfft, yeah, you've given me that advice before and it's never even been remotely necessary. I think I can handle the few Mad Scrubs that populate the area and OH GOD [[HellIsThatNoise WHAT IS THAT HOWLING]] AND WHY AM I SUDDENLY FLYING THROUGH THE AIR AND AAAAAHHH!!!" - The first experience most people have with Ocarina of Time's Moblins.
** "OK… OK… so the gigantic demon pig just knocked me in the pool of water. Lesson learned. I'll just crawl out of here and OH GOD HERE IT COMES AGAIN!!!"

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* The Bubble enemies are ''enormous'' when you're playing as Kid Link.
**
Link. The Wallmasters too, making them even worse than when your you're Adult Link.
* "OK, I'm an adult now! Back to the Sacred Meadow you say? Can do! What's that Navi? Be sure to look around corners using the Z button? Pfft, yeah, you've given me that advice before and it's never even been remotely necessary. I think I can handle the few Mad Scrubs that populate the area and OH GOD [[HellIsThatNoise WHAT IS THAT HOWLING]] AND WHY AM I SUDDENLY FLYING THROUGH THE AIR AND AAAAAHHH!!!" - The --The first experience most people have with Ocarina of Time's Moblins.
** "OK… OK… "OK... OK... so the gigantic demon pig just knocked me in the pool of water. Lesson learned. I'll just crawl out of here and OH GOD HERE IT COMES AGAIN!!!"



* Throughout the game's various dungeons, there are treasure chests containing goods to help Link, like a key or some rupees. However, the Spirit Temple has a few chests that once you open them--[[JumpScare POOF!]] [[spoiler: You're trapped in a block of ice for a few seconds while it slowly saps you of your life energy.]] And because it's automatic, you can't prepare for it or avoid it.
* For great measure, there is The Royal Family Tomb. After heading into the graveyard to learn the Sun's Song and get the hookshot from Dampe (whichever you decide to do first), upon entering the crypt, you first have to fight off a slew of Keese, then have to weave around both a team of [=ReDeads=] ''and'' an acidic green pond and learn the song itself in a room filled with skulls and bones of departed royal family members. And since there is only one exit, you have to turn around and face the zombies all over again! Fortunately, the song acts as a tool to freeze them in their place. Also, on both sides of the headstone, there lies the graves of the two composers of the song, the Sun Brothers, but in an [[ContinuityNod eerie nod]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'', [[spoiler: their Poe-esque ghosts [[JumpScare pop up]] from their respective graves and ''attack you'' if you decide to read their stones! Even worse, due to the improved graphics, they look much scarier than it was in the previous game!]]
* The fight against Dark Link in the Water Temple, or more specifically, what happens after you defeat him. You open the door to find a peaceful, foggy, seemingly outdoors area, that seems to extend endlessly in all directions. Shallow water surrounds a small island with a tree in the center. Upon reaching the tree you fight Dark Link, and after you defeat Dark Link the room with the giant tree in it... vanishes. It's just a normal, empty room with nothing in it. Total MindScrew.

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* Throughout the game's various dungeons, there are treasure chests containing goods to help Link, like a key or some rupees. However, the Spirit Temple has a few chests that once you open them--[[JumpScare POOF!]] [[spoiler: You're trapped in a block of ice for a few seconds while it slowly saps you of your life energy.]] energy]]. And because it's automatic, you can't prepare for it or avoid it.
* For great measure, there is The Royal Family Tomb. After heading into the graveyard to learn the Sun's Song and get the hookshot Hookshot from Dampe Dampé (whichever you decide to do first), upon entering the crypt, you first have to fight off a slew of Keese, then have to weave around both a team of [=ReDeads=] ''and'' an acidic green pond and learn the song itself in a room filled with skulls and bones of departed royal family members. And since there is only one exit, you have to turn around and face the zombies all over again! Fortunately, the song acts as a tool to freeze them in their place. Also, on both sides of the headstone, there lies the graves of the two composers of the song, the Sun Brothers, Sharp and Flat, but in an [[ContinuityNod eerie nod]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'', [[spoiler: their Poe-esque ghosts [[JumpScare pop up]] from their respective graves and ''attack you'' if you decide to read their stones! Even worse, due to the improved graphics, they look much scarier than it was in the previous game!]]
* The fight against Dark Link in the Water Temple, or more specifically, what happens after you defeat him. You open the door to find a peaceful, foggy, seemingly outdoors outdoor area, that seems to extend endlessly in all directions. Shallow water surrounds a small island with a tree in the center. Upon reaching the tree you fight Dark Link, and after you defeat Dark Link the room with the giant tree in it... vanishes. It's just a normal, empty room with nothing in it. Total MindScrew.



* The various Scrub villains seen throughout the game (Deku, Business and Mad) may startle one due to their appearance and way of attacking; bulb eyes, long trumpet-shaped snouts, shrub-like hair that allows them to hide in the grass, particularly if you get too close and of course those Deku Nuts they shoot at you (although upon defeating the business ones, they'll sell you something to avoid further punishment.) In one corner of The Lost Woods, there's a grotto that's called the "Forest Stage" and which you can wear one of the masks purchased from the Happy Face Salesman to present to the crowd [[spoiler: of Deku Scrubs to get a luck-based reaction out of them.]] The best case scenarios will net you Rupees and an opportunity to carry more Deku Nuts. The worse case scenario? [[spoiler: They'll get angry and mercilessly attack you until you either are killed or leave the area completely.]]
* Wolfos. [[JumpScare They pop up from nowhere- NOWHERE!]]-, have a unexpected loud howl, and are fearfully werewolf-looking with their huge teeth-filled jaws and huge, glowing eyes. Especially frightening the first time you play the game and encounter the first one, at the start of the Sacred Forest Meadow. Soon, you learn that they shows up in forest-themed areas, and after you've beaten the Forest Temple, you are glad that you won't encounter them anymore. But much later in the game, you explore the Spirit Temple, and...AWWOOOOOOOOO!!!
** There's also the one from the Ice Cavern, which serves as the mini-boss/final boss. Oh, sure he's just as easy to defeat as his brothers, but which instead of being a grey werewolf, it's all white, ''much'' bigger and has [[RedEyesTakeWarning glowing red eyes.]] Their only other appearance is the Gerudo Training Ground where you have to fight a pair them ''and'' a pair of regular Wolfos.

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* The various Scrub villains seen throughout the game (Deku, Business Business, and Mad) may startle one due to their appearance and way of attacking; bulb eyes, long trumpet-shaped snouts, shrub-like hair that allows them to hide in the grass, particularly if you get too close and of course those Deku Nuts they shoot at you (although upon defeating the business Business ones, they'll sell you something to avoid further punishment.) punishment). In one corner of The Lost Woods, there's a grotto that's called the "Forest Stage" and which you can wear one of the masks purchased from the Happy Face Salesman to present to the crowd [[spoiler: of [[spoiler:of Deku Scrubs to get a partially luck-based reaction out of them.]] them]]. The best case scenarios will net you Rupees and an opportunity to carry more Deku Nuts. The worse case scenario? [[spoiler: They'll get angry and mercilessly attack you until you either are killed or leave the area completely.]]
* Wolfos. [[JumpScare They pop up from nowhere- NOWHERE!]]-, nowhere]] -- NOWHERE!-- have a unexpected loud howl, and are fearfully werewolf-looking with their huge teeth-filled jaws and huge, glowing eyes. Especially frightening the first time you play the game and encounter the first one, at the start of the Sacred Forest Meadow. Soon, you learn that they shows up in forest-themed areas, and after you've beaten the Forest Temple, you are glad that you won't encounter them anymore. But much later in the game, you explore the Spirit Temple, and... AWWOOOOOOOOO!!!
** There's also the one from the Ice Cavern, which serves as the mini-boss/final boss. Oh, sure he's just as easy to defeat as his brothers, but which instead of being a grey werewolf, it's all white, ''much'' bigger and has [[RedEyesTakeWarning glowing red eyes.]] eyes]]. Their only other appearance is the Gerudo Training Ground where you have to fight a pair them ''and'' a pair of regular Wolfos.



* The Lake Hylia Laboratory seems like a normal lab at first. On closer inspection, we see that the Professor's specimens and other animals are this due to both UncannyValley and SpecialEffectFailure of the crab on his shelf, the giant squid in a tank next to the entrance and a great white shark residing at the bottom of the pool in the lab (even if it is behind a cage with bars). The 3DS re-release takes it UpToEleven by making the shark look more realistic and replaces the giant squid with a (possibly dead or otherwise pickled) [[spoiler:Octorok.]]

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* The Lake Hylia Laboratory seems like a normal lab at first. On closer inspection, we see that the Professor's specimens and other animals are this due to both UncannyValley and SpecialEffectFailure of the crab on his shelf, the giant squid in a tank next to the entrance and a great white shark residing at the bottom of the pool in the lab (even if it is behind a cage with bars). The 3DS re-release takes it UpToEleven by making the shark look more realistic and replaces the giant squid with a (possibly dead or otherwise pickled) [[spoiler:Octorok.]][[spoiler:Octorok]].
9th Mar '17 5:59:05 AM GastonRabbit
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*** Zelda also covers her eyes and an specific sound file in the form of her most frightened scream can only be heard during this fight. Makes you think about how she feels at the moment. She's [[LockedOutOfTheFight forced to watch]] as her hero, [[spoiler:whose life is at stake because of her mistake]], confronts the very thing she has been trying to prevent.
** Let's not forget that for Link, he's a ten-year-old in the body of a seventeen-year-old. Admittingly, he's fought a lot of other monsters throughout his journey. However, to face a giant monster with the intent of killing him and destroying the world, this could be traumatic to him.
** And in one branch of the timeline, ''Link lost''.[[note]]Specifically, this refers to the branch of the timeline leading to ''A Link to the Past''… and the original game… and ''The Adventure of Link''… and ''A Link Between Worlds''…[[/note]]

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*** Zelda also covers her eyes and an a specific sound file in the form of her most frightened scream can only be heard during this fight. Makes you think about how she feels at the moment. She's [[LockedOutOfTheFight forced to watch]] as her hero, [[spoiler:whose life is at stake because of her mistake]], confronts the very thing she has been trying to prevent.
** Let's not forget that for Link, he's a ten-year-old in the body of a seventeen-year-old. Admittingly, Admittedly, he's fought a lot of other monsters throughout his journey. However, to face a giant monster with the intent of killing him and destroying the world, this could be traumatic to him.
** And in one branch of the timeline, ''Link lost''.[[note]]Specifically, this refers to the branch of the timeline leading to ''A Link to the Past''… Past''... and the original game… game... and ''The Adventure of Link''… Link''... and ''A Link Between Worlds''…[[/note]]Worlds''....[[/note]]



** And ''after'' said NoHoldsBarredBeatdown, Ganondorf actually chokes out his last words ''while [[BloodFromTheMouth coughing up a horrifying amount of blood.]]''[[note]]This is probably why the blood was changed from red to green in later versions of the game, to minimize the shock value.[[/note]]

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** And ''after'' said NoHoldsBarredBeatdown, Ganondorf actually chokes out his last words ''while [[BloodFromTheMouth coughing up a horrifying amount of blood.]]''[[note]]This blood]]''.[[note]]This is probably why the blood was changed from red to green in later versions of the game, to minimize the shock value.[[/note]]



* The Golden Skulltula. If you're near one, it will always make that horrible scratching noise, [[ParanoiaFuel even if you can't see it.]] ''However'', if you happen to be in just the wrong spot at nightfall, say the ladder in Zora's River, when they come out to hunt… it can [[JumpScare spawn right where you are]] and knock you away. Worse, if you crash into a tree with a Gold Skulltula and jostle it out while unknowingly standing below the area it will land, it can '''pounce on you''' from above!

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* The Golden Skulltula. If you're near one, it will always make that horrible scratching noise, [[ParanoiaFuel even if you can't see it.]] it]]. ''However'', if you happen to be in just the wrong spot at nightfall, say the ladder in Zora's River, when they come out to hunt… hunt... it can [[JumpScare spawn right where you are]] and knock you away. Worse, if you crash into a tree with a Gold Skulltula and jostle it out while unknowingly standing below the area it will land, it can '''pounce on you''' from above!



* The House of Skulltula in Kakariko Village. Go inside to find yourself in a dark room filled with cobwebs, and then the Skulltulas themselves drop down. They don't hurt you (if you don't hurt them…) but it's revealed that these were ''a normal family cursed into becoming Skulltulas, with no hope of escape unless some brave Hero of Time found time off his quest to collect Gold Skulltula tokens''. [[BodyHorror Parts of their human faces are easily seen]] in the Skulltula, all twisted in some form of agony.

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* The House of Skulltula in Kakariko Village. Go inside to find yourself in a dark room filled with cobwebs, and then the Skulltulas themselves drop down. They don't hurt you (if you don't hurt them…) them...) but it's revealed that these were ''a normal family cursed into becoming Skulltulas, with no hope of escape unless some brave Hero of Time found time off his quest to collect Gold Skulltula tokens''. [[BodyHorror Parts of their human faces are easily seen]] in the Skulltula, all twisted in some form of agony.



** The [=ReDeads=] are even worse for newcomers to the series, due to the fact that it may not be clear that they don't come back to life after being defeated.
** As if coming out of the Temple of Time to see what has become of Hyrule wasn't enough, one of the first things you see as an adult in Hyrule Market, a formerly safe place to shop and talk to people, is a ''horde of Redeads''.

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** The [=ReDeads=] are even worse for newcomers to the series, due to the fact that series because it may not be clear that they don't come back to life after being defeated.
** As if coming out of the Temple of Time to see what has become of Hyrule wasn't enough, one of the first things you see as an adult in Hyrule Market, a formerly safe place to shop and talk to people, is a ''horde of Redeads''.[=ReDeads=]''.



*** The Market also makes it easy to see what they do to a nearby Redead corpse after you've defeated it. Ever wonder why Redeads' lifeless corpses stay on screen for so long without disappearing?

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*** The Market also makes it easy to see what they do to a nearby Redead [=ReDead=] corpse after you've defeated it. Ever wonder why Redeads' [=ReDeads=]' lifeless corpses stay on screen for so long without disappearing?



** The way to reveal the Dead Hand is to let one of the smaller hands grab you. The slender, blood coated arm that reaches out of the ground like a flower, swaying in perfect synchronization with the others, grabs you and prevents you from moving, while the large hand attacks, making a horrible noise as it does so. The way the monster's neck is out-stretched and looking up resembles a hanged man. The way it wiggles as it comes toward you looks like a hooked fish suffocating to death. Once it reaches you, it lowers its head, and Link is staring into black holes that once held eyeballs. It grins at you as it shivers and takes a bite out of the hero before scurrying away with its head lowered. [[http://www.youtube.com/watch?v=EwoujhcJeiU Need to stay up late tonight?]]
*** The way it twitches after you defeat it…
** Also, the fake walls, which are really eerie to pass through, and the fake floors, which can be hard to spot even ''with'' the Lens of Truth. If the Water Temple is the designated [[ThatOneLevel Scrappy Level]], then the Shadow Temple and the Bottom of the Well are the Nightmare Levels.
*** On an added note, the room that you fall into through the fake floors has a poisonous pond in the middle. That's fine and all, but look at the "plants". [[FridgeHorror In reality]], they're arms and hands, presumably from the victims of Dead Hand.

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** The way to reveal the Dead Hand is to let one of the smaller hands grab you. The slender, blood coated arm that reaches out of the ground like a flower, swaying in perfect synchronization with the others, grabs you and prevents you from moving, while the large hand attacks, making a horrible noise as it does so. The way the monster's neck is out-stretched and looking up resembles a hanged man. The way it wiggles as it comes toward you looks like a hooked fish suffocating to death. Once it reaches you, it lowers its head, and Link is staring into black holes that once held eyeballs. It grins at you as it shivers and takes a bite out of the hero before scurrying away with its head lowered. [[http://www.[[https://www.youtube.com/watch?v=EwoujhcJeiU Need to stay up late tonight?]]
*** The way it twitches after you defeat it…
it....
** Also, the fake walls, which are really eerie to pass through, and the fake floors, which can be hard to spot even ''with'' the Lens of Truth. If the Water Temple is the designated [[ThatOneLevel Scrappy Level]], then the Shadow Temple and the Bottom of the Well are the Nightmare Levels.
***
Levels. On an added note, the room that you fall into through the fake floors has a poisonous pond in the middle. That's fine and all, but look at the "plants". [[FridgeHorror In reality]], they're arms and hands, presumably from the victims of Dead Hand.



** The MQ version of the dungeon also packs in more Redeads; they put a Redead right next to the entrance ladder to catch out those lacking in patience, and the Lens of Truth now appears right in the middle of a large group of [=ReDeads=]. It's absolutely nerve wracking to try and get that item, hoping the Sun's Song doesn't run out at the worst possible time…
** As if the well couldn't get creepy enough, smack in the middle of it there's a large wooden X shape called a saltire with a pool of blood underneath it. It's pretty easy to assume that people were tied/crucified to this thing.

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** The MQ version of the dungeon also packs in more Redeads; [=ReDeads=]; they put a Redead [=ReDead=] right next to the entrance ladder to catch out those lacking in patience, and the Lens of Truth now appears right in the middle of a large group of [=ReDeads=]. It's absolutely nerve wracking nerve-wracking to try and get that item, hoping the Sun's Song doesn't run out at the worst possible time…
time....
** As if the well couldn't get creepy enough, smack in the middle of it there's a large wooden X shape called a saltire with a pool of blood underneath it. It's pretty easy to assume that people were tied/crucified to tied to/crucified with this thing.



** Pfft! That's nothing. In MQ, try the room in the Spirit Temple beyond the room where the rolling boulders were in the original. In the original it held a small key and a Like-Like. No worries. In Master Quest… TEN BIG SKULLTULAS[[note]](Well, six at first anyway)[[/note]] jump down to scare the ever-loving shit out of you!

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** Pfft! That's nothing. In MQ, try the room in the Spirit Temple beyond the room where the rolling boulders were in the original. In the original it held a small key and a Like-Like.Like Like. No worries. In Master Quest… Quest... TEN BIG SKULLTULAS[[note]](Well, six at first anyway)[[/note]] jump down to scare the ever-loving shit out of you!



* Normally, when you enter a named location, you see a subtitle indicating the name of the location (e.g. "Hyrule Field", "Kakariko Village", "Bazaar"). However, when you enter the Kakariko Windmill, instead of something like "Windmill", you just get "?" as a subtitle, indicating that something is rather off about the place. There is: It's the exit from the catacombs you race Dampé through, which is treated by the game as part of the same area as the windmill.
* The secondary (primary) purpose of the Shadow Temple is a tomb/dungeon (torture-chamber kind). One of the first areas is a room lined with holes with skulls inside them. Several rooms have wall and ceilings [[NothingButSkulls made of skulls, including the Dead Hand's chamber, which is a hollowed-out mass grave. Of skulls.]] [[FridgeHorror Studying the details of an unequally-disturbing dungeon makes things worse than they already are]].

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* Normally, when you enter a named location, you see a subtitle indicating the name of the location (e.g. , "Hyrule Field", "Kakariko Village", "Bazaar"). However, when you enter the Kakariko Windmill, instead of something like "Windmill", you just get "?" as a subtitle, indicating that something is rather off about the place. There is: It's the exit from the catacombs you race Dampé through, which is treated by the game as part of the same area as the windmill.
* The secondary (primary) purpose of the Shadow Temple is a tomb/dungeon (torture-chamber kind). One of the first areas is a room lined with holes with skulls inside them. Several rooms have wall and ceilings [[NothingButSkulls made of skulls, including the Dead Hand's chamber, which is a hollowed-out mass grave. Of skulls.]] [[FridgeHorror Studying the details of an unequally-disturbing unequally disturbing dungeon makes things worse than they already are]].



** Speaking of, the Dead Hand has hands in every place except where it should. those are bloody stumps. Mhm.
** One of the things the skulls say to you if you get close enough is "Shadow Temple… here lies Hyrule's blood-stained history of greed and hatred...", implying that at some point before this game, the Shadow Temple was a very active and grisly dungeon/jail/torture emporium.
** Bongo Bongo's… vocal… noise… [[http://noproblo.dayjo.org/ZeldaSounds/OOT/OOT_BongoBongo_Murmur.wav is the single creepiest thing outside of the ReDeads.]] It almost sounds like "I want to die"… Then you have Bongo Bongo himself (itself?). He's easily the largest boss in the game if not the largest ''character'' in the entire '''franchise'''. He has one single, glowing red eye, the hands alone, which hope to crush Link or throw him around like a rag doll, already dwarf our hero and his dark shaded, scaly body blends perfectly within the shadows. Plus, you have to wonder how big the temple truly was if it could house a behemoth like that.
** While jumping off of the boat and to a nearby ledge is the right course of action, one of the player's guides still makes it frightening by noting that few things are as they seem in the dungeon, implying that there ''could'' be something dangerous or creepy lurking there.

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** Speaking of, the Dead Hand has hands in every place except where it should. those Those are bloody stumps. Mhm.
** One of the things the skulls say to you if you get close enough is "Shadow Temple… Temple... here lies Hyrule's blood-stained history of greed and hatred...", implying that at some point before this game, the Shadow Temple was a very active and grisly dungeon/jail/torture emporium.
** Bongo Bongo's… vocal… noise… Bongo's... vocal... noise... [[http://noproblo.dayjo.org/ZeldaSounds/OOT/OOT_BongoBongo_Murmur.wav is the single creepiest thing outside of the ReDeads.]] ReDeads]]. It almost sounds like "I want to die"… die"... Then you have Bongo Bongo himself (itself?). He's easily the largest boss in the game if not the largest ''character'' in the entire '''franchise'''. He has one single, glowing red eye, the hands alone, which hope to crush Link or throw him around like a rag doll, already dwarf our hero and his dark shaded, scaly body blends perfectly within the shadows. Plus, you have to wonder how big the temple truly was if it could house a behemoth like that.
** While jumping off of the boat and to a nearby ledge is the right course of action, one of the player's guides Player's Guides still makes it frightening by noting that few things are as they seem in the dungeon, implying that there ''could'' be something dangerous or creepy lurking there.



*** And then the ship starts falling. Not sinking, FALLING. And if you don't manage to find the nearest expanse of ground and jump onto it within three seconds…
* The Forest Temple. From the dark atmosphere, to the enemies (Skulltula, Wallmasters and Floormasters, Stalfos, the four Poe sisters), to the boss (Phantom Ganon), it's a generally unsettling place. However, most creepy of all is the [[http://www.youtube.com/watch?v=322V5rD6ko4 music.]]
** And around one minute and ten seconds into the track, ''demented laughter starts playing in the background.''...

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*** And then the ship starts falling. Not sinking, FALLING. And if you don't manage to find the nearest expanse of ground and jump onto it within three seconds…
seconds....
* The Forest Temple. From the dark atmosphere, to the enemies (Skulltula, Wallmasters and Floormasters, Stalfos, the four Poe sisters), to the boss (Phantom Ganon), it's a generally unsettling place. However, most creepy of all is the [[http://www.[[https://www.youtube.com/watch?v=322V5rD6ko4 music.]]
the music]].
** And around one minute and ten seconds into the track, ''demented laughter starts playing in the background.''...background''....



** Look at the algae growing up on the walls of the hallways. [[FridgeHorror They have human shape]]…
** You're 7-10 and have just bought Ocarina of Time. Ever since your first encounter with the Redeads, you've been pretty scared but so far, you still press on. Arriving at the forest temple, you enter a room and Navi says "Watch for the ''shadows of monsters'' that hang from the ceiling!" You think to yourself, okay sure. Then you see a chest on the wall and go to take a closer look suddenly shivering as an ominous sound suddenly starts up, still not noticing the large shadow below you. Then all of a sudden, a massive hand grabs you and carries you off. All you can do is scream your head off along with Link as you are returned to the entrance of the dungeon (presumably dead) minus one heart. Congratulations! You've just encountered your first Wallmaster! [[SarcasmMode Good luck sleeping after that!]]
** Look at the [[http://zeldawiki.org/images/e/ec/Phantom.png official art of Phantom Ganon.]] [[spoiler: He has no lower jaw!]]
* [[http://www.youtube.com/watch?v=JDcQVzu_kc8 The original Fire Temple music.]] The Arabesque chanting combined with the droning noise in the background gives off a very unsettling vibe.
* [[EvilHand Wallmasters and Floormasters]]. At least [[ExpositionFairy Navi]] gives you a warning about the Wallmasters, but the Floormasters would split into three little bitty Floormasters. If you didn't kill all three fast enough? They would turn back into the one big Floormaster. Oh and hey… let's not even mention the Invisible Floormasters…

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** Look at the algae growing up on the walls of the hallways. [[FridgeHorror They have human shape]]…
shape]]....
** You're 7-10 and have just bought Ocarina of Time. Ever since your first encounter with the Redeads, [=ReDeads=], you've been pretty scared but so far, you still press on. Arriving at the forest temple, Forest Temple, you enter a room and Navi says "Watch for the ''shadows of monsters'' that hang from the ceiling!" You think to yourself, okay sure. Then you see a chest on the wall and go to take a closer look suddenly shivering as an ominous sound suddenly starts up, still not noticing the large shadow below you. Then all of a sudden, a massive hand grabs you and carries you off. All you can do is scream your head off along with Link as you are returned to the entrance of the dungeon (presumably dead) minus one heart. Congratulations! You've just encountered your first Wallmaster! [[SarcasmMode Good luck sleeping after that!]]
** Look at the [[http://zeldawiki.org/images/e/ec/Phantom.png official art of Phantom Ganon.]] [[spoiler: He Ganon]]. [[spoiler:He has no lower jaw!]]
* [[http://www.[[https://www.youtube.com/watch?v=JDcQVzu_kc8 The original Fire Temple music.]] The Arabesque chanting combined with the droning noise in the background gives off a very unsettling vibe.
* [[EvilHand Wallmasters and Floormasters]]. At least [[ExpositionFairy Navi]] gives you a warning about the Wallmasters, but the Floormasters would split into three little bitty Floormasters. If you didn't kill all three fast enough? They would turn back into the one big Floormaster. Oh and hey… hey... let's not even mention the Invisible Floormasters…Floormasters....



*** There's a room in the Spirit Dungeon of [[TheVeryDefinitelyFinalDungeon Ganon's Castle]] where you have 4 Sun Switches. The wrong ones ALL release Wallmasters. Oh how lovely it is to hear the "incorrect" sound effect followed by that horrible rushing wind…

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*** There's a room in the Spirit Dungeon of [[TheVeryDefinitelyFinalDungeon Ganon's Castle]] where you have 4 four Sun Switches. The wrong ones ALL release Wallmasters. Oh how lovely it is to hear the "incorrect" sound effect followed by that horrible rushing wind…wind....



** It's even creepier with that ominous sound effect that plays whenever one of them is hovering over you, closing in…

to:

** It's even creepier with that ominous sound effect that plays whenever one of them is hovering over you, closing in…in.



** Oh and in the 3DS remake, Wallmasters look even scarier, having their shadows redesigned from a generic large circle to a hand shaped shadow. They actually look somewhat like their beta designs. Dear god…
* [[FanNickname The Invisible Skulltula Cavern]] past Zora's Domain as Adult Link, where Jabu Jabu used to be. You gain access to a hidden cave passage, and enter to find nothing… until you're slapped in the face with invisible monsters.

to:

** Oh and in the 3DS remake, Wallmasters look even scarier, having their shadows redesigned from a generic large circle to a hand shaped shadow. They actually look somewhat like their beta designs. Dear god…
god....
* [[FanNickname The Invisible Skulltula Cavern]] past Zora's Domain as Adult Link, where Jabu Jabu used to be. You gain access to a hidden cave passage, and enter to find nothing… nothing... until you're slapped in the face with invisible monsters.



* So, after pulling out the Master Sword, Link gets put into a seven-year coma… But while his body has matured, he's still basically a ten-year old. A ten-year old who, first thing after leaving the Temple of Time, finds the Town Market in ruins and ''filled with zombies''. Not to mention he has to go through all those temples with equally scary things, like those ''Wallmasters'' and other zombies and freaking ''Dead Hand.'' And he experiences all this ''[[FridgeHorror while he is pretty much still a ten-year old boy.]]'' Imagine going through a well full of rotting corpses and dead things while you're 10.

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* So, after pulling out the Master Sword, Link gets put into a seven-year coma… But coma... but while his body has matured, he's still basically a ten-year old. ten-year-old. A ten-year old ten-year-old who, first thing after leaving the Temple of Time, finds the Town Market in ruins and ''filled with zombies''. Not to mention he has to go through all those temples with equally scary things, like those ''Wallmasters'' and other zombies and freaking ''Dead Hand.'' Hand''. And he experiences all this ''[[FridgeHorror while he is pretty much still a ten-year old boy.]]'' ten-year-old boy]]''. Imagine going through a well full of rotting corpses and dead things while you're 10.



* The Anubis monsters and the way they hovered ominously above the ground in the Spirit Temple…gaah. They just stare. Nothing else.

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* The Anubis monsters and the way they hovered ominously above the ground in the Spirit Temple…gaah.Temple... gaah. They just stare. Nothing else.



** Worst of all is the FridgeHorror. The rest of the Dodongos were much smaller and left in relatively spacious parts of the dungeon. Their king was put in a small,(for him) square room with only a narrow path to walk on. Then there's the facts that they're explicitly stated as being resurrected, but ''living'' creatures who need to ''eat'', it's implied it had been a little while since they'd been brought back, and since they only eat Gorons, they aren't being fed. The King, ''addition'' to starving to death like his brethren was almost certainly going through cabin fever. Think about it. That gruesome death was a ''mercy'' compared what lay in store for him.

to:

** Worst of all is the FridgeHorror. The rest of the Dodongos were much smaller and left in relatively spacious parts of the dungeon. Their king was put in a small,(for him) small (for him), square room with only a narrow path to walk on. Then there's the facts that they're explicitly stated as being resurrected, but ''living'' creatures who need to ''eat'', it's implied it had been a little while since they'd been brought back, and since they only eat Gorons, they aren't being fed. The King, in ''addition'' to starving to death like his brethren was almost certainly going through cabin fever. Think about it. That gruesome death was a ''mercy'' compared what lay in store for him.



* That one Redead by the door as you escape Ganon's Castle. Dear God, the game designers were cruel by placing that enemy there, especially as it's the sole one in the game which isn't stunned with the Sun's Song, and is placed just right so careless people will have to run straight past it. And it has the dubious honor of being the very last enemy you face before the final boss.

to:

* That one Redead [=ReDead=] by the door as you escape Ganon's Castle. Dear God, the game designers were cruel by placing that enemy there, especially as it's the sole one in the game which isn't stunned with the Sun's Song, and is placed just right so careless people will have to run straight past it. And it has the dubious honor of being the very last enemy you face before the final boss.



** -another reason why it's still scary after you refill it: You're just swimming along leisurely, and then you get a face full of Octorok out of nowhere! These guys appear out of nowhere, like little aquatic Skulltulas.
** Lon Lon Ranch at night as young Link has a similar problem: Guays everywhere! The sounds of Gold Skulltulas only add to the creepiness. Even worse, you'd think the ranch would be safe 24/7 - you'd probably didn't expect the enemy encounter music to start playing.

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** -another Another reason why it's still scary after you refill it: You're just swimming along leisurely, and then you get a face full of Octorok out of nowhere! These guys appear out of nowhere, like little aquatic Skulltulas.
** Lon Lon Ranch at night as young Link has a similar problem: Guays everywhere! The sounds of Gold Skulltulas only add to the creepiness. Even worse, you'd think the ranch would be safe 24/7 - you'd -- you probably didn't expect the enemy encounter music to start playing.



* [[WombLevel Jabu Jabu's Belly]]. You start by feeding Jabu Jabu a fish so he ''swallows you.'' And that's just the start. Hitting the walls (read: his insides) doesn't cause the usual sword rebounding effect, but instead your sword completes its animation as you hear a groan and see a little splatter of blue "blood". There are strange holes in the "ground" that take you to unexpected destinations. At one point you have to sever a couple "Parasitic Tentacles" to advance. Some areas have water… or what we can only hope is water given where we're in. And to top it all off, in the Master Quest, [[MindScrew there are cows in the walls.]] Cows that ''serve as shootable switches.''

to:

* [[WombLevel Jabu Jabu's Belly]]. You start by feeding Jabu Jabu a fish so he ''swallows you.'' And that's just the start. Hitting the walls (read: his insides) doesn't cause the usual sword rebounding effect, but instead your sword completes its animation as you hear a groan and see a little splatter of blue "blood". There are strange holes in the "ground" that take you to unexpected destinations. At one point you have to sever a couple "Parasitic Tentacles" to advance. Some areas have water… water... or what we can only hope is water given where we're in. And to top it all off, in the Master Quest, [[MindScrew there are cows in the walls.]] walls]]. Cows that ''serve as shootable switches.''switches''.



** Admittedly, the thought of cows inside a big fish is a little funny as you think about how they got there… then you see a live cow at the bottom of a pool of stomach acid/water, probably taking forever to die.

to:

** Admittedly, the thought of cows inside a big fish is a little funny as you think about how they got there… there... then you see a live cow at the bottom of a pool of stomach acid/water, probably taking forever to die.



* The beta version of the game seems like it was probably worse here, since guess what feature the fan sequel/remake of Ura Zelda brings back? [[http://www.youtube.com/watch?v=OLPkqu8un00&feature=plcp Invisible Redeads]]. Yes, Redeads only viewable through the Lens of Truth. Good job the released game never had that in the Shadow Temple…

to:

* The beta version of the game seems like it was probably worse here, since guess what feature the fan sequel/remake of Ura Zelda brings back? [[http://www.back. [[https://www.youtube.com/watch?v=OLPkqu8un00&feature=plcp Invisible Redeads]]. ReDeads]]. Yes, Redeads [=ReDeads=] only viewable through the Lens of Truth. Good job thing the released game never had that in the Shadow Temple…Temple.



* There's something '''''really''''' creepy about stumbling upon a peahat in Hyrule Field, [[NothingIsScarier especially when nobody else is around]]. Their appearance is eerily reminiscent of [[Film/{{Alien}} Facehugger Eggs]]. It's even worse when there's more than one peahat.

to:

* There's something '''''really''''' creepy about stumbling upon a peahat Peahat in Hyrule Field, [[NothingIsScarier especially when nobody else is around]]. Their appearance is eerily reminiscent of [[Film/{{Alien}} Facehugger Eggs]]. It's even worse when there's more than one peahat.Peahat.



* This is the first time we see Like-Likes as three-dimensional creatures. The way they move and are textured, coupled with their property of eating special tunics and shields, makes them so creepy to fight.

to:

* This is the first time we see Like-Likes Like Likes as three-dimensional creatures. The way they move and are textured, coupled with their property of eating special tunics and shields, makes them so creepy to fight.
21st Feb '17 11:32:40 PM PrincessGwen
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* For great measure, there is The Royal Family Tomb. After heading into the graveyard to learn the Sun's Song and get the hookshot from Dampe (whichever you decide to do first), upon entering the crypt, you first have to fight off a slew of Keese, then have to weave around both a team of [=ReDeads=] ''and'' an acidic green pond and learn the song itself in a room filled with skulls and bones of departed royal family members. And since there is only one exit, you have to turn around and face the zombies all over again! Fortunately, the song acts as a tool to freeze them in their place. Also, on both sides of the headstone, there lies the graves of the two composers of the song, the Sun Brothers, but in a [[ContinuityNod eerie nod]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'', [[spoiler: their Poe-esque ghosts [[JumpScare pop up]] from their respective graves and ''attack you'' if you decide to read their stones! Even worse, due to the improved graphics, they look much scarier than it was in the previous game!]]

to:

* For great measure, there is The Royal Family Tomb. After heading into the graveyard to learn the Sun's Song and get the hookshot from Dampe (whichever you decide to do first), upon entering the crypt, you first have to fight off a slew of Keese, then have to weave around both a team of [=ReDeads=] ''and'' an acidic green pond and learn the song itself in a room filled with skulls and bones of departed royal family members. And since there is only one exit, you have to turn around and face the zombies all over again! Fortunately, the song acts as a tool to freeze them in their place. Also, on both sides of the headstone, there lies the graves of the two composers of the song, the Sun Brothers, but in a an [[ContinuityNod eerie nod]] to ''VideoGame/TheLegendOfZeldaALinkToThePast'', [[spoiler: their Poe-esque ghosts [[JumpScare pop up]] from their respective graves and ''attack you'' if you decide to read their stones! Even worse, due to the improved graphics, they look much scarier than it was in the previous game!]]



** His death, itself is pretty scary in it's own right. He's knocked to the ground, and yells in surprise and pain before disappearing. Not an agonized scream, or a mournful wail, but a relatively normal shout of pain. Seems like it's less scary in this case, but the way he didn't even seem to be all that hurt suggests something truly terrifying. It's as if whatever force that kept him "alive" simply ran out, or the being that sent him, possibly Ganondorf, decided they'd grown tired of watching him lose and just ended his existence right then and there. No grand YouHaveFailedMe speech, just an instantaneous, one-way trip to oblivion.

to:

** His death, itself is pretty scary in it's its own right. He's knocked to the ground, and yells in surprise and pain before disappearing. Not an agonized scream, or a mournful wail, but a relatively normal shout of pain. Seems like it's less scary in this case, but the way he didn't even seem to be all that hurt suggests something truly terrifying. It's as if whatever force that kept him "alive" simply ran out, or the being that sent him, possibly Ganondorf, decided they'd grown tired of watching him lose and just ended his existence right then and there. No grand YouHaveFailedMe speech, just an instantaneous, one-way trip to oblivion.



* The Lake Hylia Laboratory seems like a normal lab at first. On closer inspection, we see that the Professor's specimens and other animals are this due to both UncannyValley and SpecialEffectFailure of the crab on his shelf, the giant squid in a tank next to the entrance and a great white shark residing at the bottom of the pool in the lab (even if it is behind a cage with bars). The 3ds re-release takes it UpToEleven by making the shark look more realistic and replaces the giant squid with a (possibly dead or otherwise pickled) [[spoiler:Octorok.]]

to:

* The Lake Hylia Laboratory seems like a normal lab at first. On closer inspection, we see that the Professor's specimens and other animals are this due to both UncannyValley and SpecialEffectFailure of the crab on his shelf, the giant squid in a tank next to the entrance and a great white shark residing at the bottom of the pool in the lab (even if it is behind a cage with bars). The 3ds 3DS re-release takes it UpToEleven by making the shark look more realistic and replaces the giant squid with a (possibly dead or otherwise pickled) [[spoiler:Octorok.]]
17th Feb '17 10:00:06 AM Erin582
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* The very form of Ganon in this game is truly demonic-looking. In the earlier 2D games, Ganon basically looked like a giant Moblin, making him somewhere between a PigMan and a humanoid bulldog. ''This'' incarnation of Ganon is a hulking bipedal abomination with tusks and horns and scales and hooved legs and a draconic tail, all combining into something menacingly monstrous.

to:

* The very form of Ganon in this game is truly demonic-looking. In the earlier 2D games, Ganon basically looked like a giant Moblin, making him somewhere between a PigMan and a humanoid bulldog. ''This'' incarnation of Ganon is a hulking bipedal abomination with tusks and horns and scales and hooved legs and a draconic tail, all combining into something menacingly monstrous. Plus, his boss screen title just says '''"GANON"''' without any kind of a subtitle and even Navi is stumped on how to beat him.



** There's also the one from the Ice Cavern, which serves as the mini-boss/final boss. Oh, sure he's just as easy to defeat as his brothers, but which instead of being a grey werewolf, it's all white, ''much'' bigger and has [[RedEyesTakeWarning glowing red eyes.]]

to:

** There's also the one from the Ice Cavern, which serves as the mini-boss/final boss. Oh, sure he's just as easy to defeat as his brothers, but which instead of being a grey werewolf, it's all white, ''much'' bigger and has [[RedEyesTakeWarning glowing red eyes.]]]] Their only other appearance is the Gerudo Training Ground where you have to fight a pair them ''and'' a pair of regular Wolfos.



* The Lake Hylia Laboratory seems like a normal lab at first. On closer inspection, we see that the Professor's specimens and other animals are this due to both UncannyValley and SpecialEffectFailure of the crab on his shelf, the giant squid in a tank next to the entrance and a great white shark residing at the bottom of the pool in the lab (even if it is behind a cage with bars).

to:

* The Lake Hylia Laboratory seems like a normal lab at first. On closer inspection, we see that the Professor's specimens and other animals are this due to both UncannyValley and SpecialEffectFailure of the crab on his shelf, the giant squid in a tank next to the entrance and a great white shark residing at the bottom of the pool in the lab (even if it is behind a cage with bars). The 3ds re-release takes it UpToEleven by making the shark look more realistic and replaces the giant squid with a (possibly dead or otherwise pickled) [[spoiler:Octorok.]]
19th Nov '16 11:13:19 PM TheNewBig
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** Worst of all is the FridgeHorror. The rest of the Dodongos were much smaller and left in relatively spacious parts of the dungeon. Their king was put in a small,(for him) square room with only a narrow path to walk on. Then there's the facts that they're explicitly stated as being resurrected, but ''living'' creatures who need to ''eat'', it's implied it had been a little while since they'd been brought back, and since they only eat Gorons, they aren't being fed. The King, ''addition'' to starving to death like his brethren was almost certainly going through cabin fever. Think about it. That gruesome death was a ''mercy'' compared what lay in store for him.
** Another bit of horror. Ganondorf was almost certainly planning to do away with them in the end, given he'd put them in the caverns as an ultimatum for the Gorons, not as a direct attack on them. Not only that, but the fact that it was an ultimatum means Ganon was perfectly willing to bring them back as many times as it would take to break the Gorons will, effectively starving two races to the point of death, in the Dodongo's case, a death loop just to get his hands on their stone.



* The fight against Dark Link in the Water Temple, or more specifically, what happens after you defeat him. You open the door to find a peaceful, foggy, seemingly outdoors area, that seems to extend endlessly in all directions. Shallow water surrounds a small island with a tree in the center. Upon reaching the tree you fight Dark Link, and after you defeat Dark Link the room with the giant tree in it... vanishes. It's just a normal, empty room with nothing in it. MindScrew much?

to:

* The fight against Dark Link in the Water Temple, or more specifically, what happens after you defeat him. You open the door to find a peaceful, foggy, seemingly outdoors area, that seems to extend endlessly in all directions. Shallow water surrounds a small island with a tree in the center. Upon reaching the tree you fight Dark Link, and after you defeat Dark Link the room with the giant tree in it... vanishes. It's just a normal, empty room with nothing in it. MindScrew much?Total MindScrew.
** His death, itself is pretty scary in it's own right. He's knocked to the ground, and yells in surprise and pain before disappearing. Not an agonized scream, or a mournful wail, but a relatively normal shout of pain. Seems like it's less scary in this case, but the way he didn't even seem to be all that hurt suggests something truly terrifying. It's as if whatever force that kept him "alive" simply ran out, or the being that sent him, possibly Ganondorf, decided they'd grown tired of watching him lose and just ended his existence right then and there. No grand YouHaveFailedMe speech, just an instantaneous, one-way trip to oblivion.
10th Nov '16 5:17:36 PM Galacton
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** The Wallmasters too, making them even worse than when your Adult Link.



* The fight against Dark Link in the Water Temple, specifically what happens after you defeat it. You open the door to find a large, open, foggy room with a tree in the center and water surrounding the tree's island. Upon reaching the tree you fight Dark Link in a battle that you may struggle on a lot, [[spoiler: at least until you realize that targeting Dark Link allows it to follow your moves easier]], and after the fight against Dark Link the room with the giant tree in it... is just a normal, box-like room with no obstacles in it. MindScrew much?

to:

* The fight against Dark Link in the Water Temple, specifically or more specifically, what happens after you defeat it. him. You open the door to find a large, open, foggy room peaceful, foggy, seemingly outdoors area, that seems to extend endlessly in all directions. Shallow water surrounds a small island with a tree in the center and water surrounding the tree's island. center. Upon reaching the tree you fight Dark Link in a battle that you may struggle on a lot, [[spoiler: at least until you realize that targeting Dark Link allows it to follow your moves easier]], Link, and after the fight against you defeat Dark Link the room with the giant tree in it... is vanishes. It's just a normal, box-like empty room with no obstacles nothing in it. MindScrew much?
5th Nov '16 8:07:28 PM Erin582
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* Normal Keese are just [[GoddamnedBats Goddamned Literal Bats]], but ''flaming'' Keese are terrifying as Child Link because they can ''destroy your Kokori Shield'', which results in a JumpScare pop-up informing you of such.

to:

** There's also the one from the Ice Cavern, which serves as the mini-boss/final boss. Oh, sure he's just as easy to defeat as his brothers, but which instead of being a grey werewolf, it's all white, ''much'' bigger and has [[RedEyesTakeWarning glowing red eyes.]]
* Normal Keese are just [[GoddamnedBats Goddamned Literal Bats]], but ''flaming'' Keese are terrifying as Child Link because they can ''destroy your Kokori Kokiri Shield'', which results in a JumpScare pop-up informing you of such.such.
* The Lake Hylia Laboratory seems like a normal lab at first. On closer inspection, we see that the Professor's specimens and other animals are this due to both UncannyValley and SpecialEffectFailure of the crab on his shelf, the giant squid in a tank next to the entrance and a great white shark residing at the bottom of the pool in the lab (even if it is behind a cage with bars).
27th Oct '16 6:35:57 AM LucaEarlgrey
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Added DiffLines:

* Normal Keese are just [[GoddamnedBats Goddamned Literal Bats]], but ''flaming'' Keese are terrifying as Child Link because they can ''destroy your Kokori Shield'', which results in a JumpScare pop-up informing you of such.
27th Oct '16 6:32:46 AM LucaEarlgrey
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[[caption-width-right:313:[[WelcomeToCorneria Welcome to Hyrule Castle town. It's a peaceful, prospe]]--[[EverythingsDeaderWithZombies well]], {{crap|sackWorld}}.]]

to:

[[caption-width-right:313:[[WelcomeToCorneria Welcome to Hyrule Castle town. It's a peaceful, prospe]]--[[EverythingsDeaderWithZombies well]], {{crap|sackWorld}}.]][[note]]If it's any consolation, these specific [=ReDeads=] can't actually paralyze you.[[/note]]]]
18th Oct '16 9:22:05 AM OctoDojo
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Added DiffLines:

* Though they're definitely one of the most easily defeated enemies in the game, the Octoroks can be rather creepy. They are especially scary to encounter at night, with their strangely shaped, glowing eyes appearing a bit too well in the dark. Oh, and they're invisible when underwater, resulting in some [[SarcasmMode very delightful surprises]].
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