History NightmareFuel / TheLegendOfZeldaALinkToTHePast

21st May '17 3:23:05 AM lalalei2001
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* Be careful on whom you speak to in Kakariko Village prior to defeating the game. In particular, there are three girls who will not speak to you. One of the girls will run away if you get too close to her [[note]]Although if you have the Pegasus Boots, you can catch up to her and she'll compliment you on your speed before hiding[[/note]] while the other two will [[spoiler: cry out that it's you, the one who "kidnapped" Princess Zelda, run into their house and shutting the door behind them and the peaceful music of the village will abruptly stop as a ScareChord soundtrack now appears and a Royal Guard comes and attacks you. The music will remain until you either defeat him or leave the screen.]]
30th Apr '17 4:45:38 AM Erin582
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* This game's representations of the Zoras. While in ''Ocarina of Time'' they're a race a beautiful humanoid fish people who help you, here you have these creepy swamp creatures that resemble a catfish's uglier brother. Worse, although half of the creatures shoot fireballs at you, the other half will jump out of their puddles and ''follow'' you! And let's not mention the leader of the Zoras (although he's GoodAllAlong, selling you the much-needed Zora flippers). Ironically, the Dark World's versions of them, which usually have a twisted version of their Light World equivalent, are more friendlier-looking (but no less dangerous.)
* Be careful on whom you speak to in Kakariko Village prior to defeating the game. In particular, there are three girls who will not speak to you. One of the girls will run away if you get too close to her [[note]]Although if you have the Pegasus Boots, you can catch up to her and she'll compliment you on your speed before hiding[[/note]] while the other two will [[spoiler: cry out that it's you, the one who "kidnapped" Princess Zelda, run into their house and shutting the door behind them and the peaceful music of the village will abruptly stop as a ScareChord soundtrack now appears and a Royal Guard comes and attacks you. The music will remain until you either defeat him or leave the screen.]]
9th Mar '17 5:36:40 AM GastonRabbit
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[[caption-width-right:256: Ahh! KillItWithFire! [[note]] Literally. The only way to go inside is to burn the mouth with the fire rod. [[/note]]]]

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[[caption-width-right:256: Ahh! KillItWithFire! [[note]] Literally. The only way to go inside is to burn the mouth with the fire rod.Fire Rod. [[/note]]]]



* The music in the Dark World before you obtain the moon pearl. Try accessing the map screen and you see a lifeless, gloomy, twisted version of Hyrule laid out while that music is playing. The lack of warning before this segment, combined with how sudden the atmosphere of the game changes is downright unsettling at best, but seeing as many people started playing this game as kids, it wouldn't be surprising if they lost any sleep from this segment solely.

to:

* The music in the Dark World before you obtain the moon pearl.Moon Pearl. Try accessing the map screen and you see a lifeless, gloomy, twisted version of Hyrule laid out while that music is playing. The lack of warning before this segment, combined with how sudden the atmosphere of the game changes is downright unsettling at best, but seeing as many people started playing this game as kids, it wouldn't be surprising if they lost any sleep from this segment solely.



** Speaking of Skull Woods, this is the first dungeon where the Wallmasters make their ceiling falling debut. (Though they were in Zelda I, they came out of walls in that game.) Even though they aren't as terrifying as the 3D ones, just think of being a kid playing this game for the first time and randomly getting grabbed, pulled up to the ceiling, and returned to the entrance by a disembodied hand.
* THE GORIYAS. In this game, they're fairly large, they mirror your moves (the red ones also shoot fireballs), and ''there are black hollows where their eyes should be''. Did anyone miss the boomerang throwing they used to do?

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** Speaking of Skull Woods, this This is the first dungeon where the Wallmasters make their ceiling falling ceiling-falling debut. (Though they were in Zelda I, ''Zelda I'', they came out of walls in that game.) Even though they aren't as terrifying as the 3D ones, just think of being a kid playing this game for the first time and randomly getting grabbed, pulled up to the ceiling, and returned to the entrance by a disembodied hand.
* THE GORIYAS. In this game, they're fairly large, they mirror your moves (the red ones also shoot fireballs), and ''there are black hollows where their eyes should be''. Did anyone miss the boomerang throwing boomerang-throwing they used to do?



** It's implied that the WorldHealingWave at the end undoes this, as [[spoiler: the King and Link's Uncle]] are shown alive and well at the end - so why not the random innocent mooks you killed?

to:

** It's implied that the WorldHealingWave at the end undoes this, as [[spoiler: the [[spoiler:the King and Link's Uncle]] are shown alive and well at the end - so why not the random innocent mooks you killed?



** in the GBA release you're forced to watch the intro everytime you start a new file, whereas in the original SNES version it only came up as long as you didn't press start on the title screen.
* The many [[https://www.youtube.com/watch?v=9DGYFtaYRYo thieves]] lurking in both the Lost Woods of the Light World and the Village of Outcasts of the Dark World. They follow you constantly (unless you fake them out and leave them obstructed by a tree stump of whatever), if you ''do'' encounter them directly, they bump into you '''without warning''' and make off with your hard-earned goodies(!) like rupees and bombs before you can even grab them back for yourself, and both versions by themselves are pretty creepy in their own right. Since animals replace people in the latter, when you first see it, you think nothing of a random fox until it approaches you and the former has a permanent scowl on his face and ''has white triangles where his eyes should be.'' The worst part is that they're the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic.

to:

** in the GBA release you're forced to watch the intro everytime every time you start a new file, whereas in the original SNES version it only came up as long as you didn't press start on the title screen.
* The many [[https://www.youtube.com/watch?v=9DGYFtaYRYo thieves]] lurking in both the Lost Woods of the Light World and the Village of Outcasts of the Dark World. They follow you constantly (unless you fake them out and leave them obstructed by a tree stump of whatever), if you ''do'' encounter them directly, they bump into you '''without warning''' and make off with your hard-earned goodies(!) like rupees Rupees and bombs before you can even grab them back for yourself, and both versions by themselves are pretty creepy in their own right. Since animals replace people in the latter, when you first see it, you think nothing of a random fox until it approaches you and the former has a permanent scowl on his face and ''has white triangles where his eyes should be.'' be''. The worst part is that they're the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic.



** A bit FridgeHorror: Agahnim turns Hyrule Castle into one of these transporters, meaning anyone so much as visiting it got subjected to the same horrible fate.
* This is the first game in the series where Ganon has the ''entire'' Triforce.
* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?

to:

** A bit FridgeHorror: Agahnim turns Hyrule Castle Castle's gate into one of these transporters, meaning anyone so much as visiting it got subjected to the same horrible fate.
* This is the first game in the series where Ganon has the ''entire'' Triforce.
Triforce, rather than just the Triforce of Power.
* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, Light World, certain trees have goodies that fall out when bashed rammed into. In the dark world, Dark World, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?



** [[http://vignette2.wikia.nocookie.net/zelda/images/6/68/Blind.png/revision/latest?cb=20100405003643 Some of the artwork]] follows this interpretation, going so far as to show Link, back turned, express dawning horror as [[spoiler:the fake Maiden has transformed into Blind]], almost like something out of a horror movie or creepypasta...
* Reading certain headstones in the Sanctuary's cemetery will cause [[spoiler: a ghost to pop out of the top of the grave and give you chase, albeit slowly and through levitation.]] Even better, the exact same happens in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' if [[spoiler: you go into ''their'' cemetery!]]
* The entrance to the Misery Mire dungeon looks like a [[http://i.imgur.com/wjTrffm.png nightmarish monster face.]] It's almost worse in [[http://i.imgur.com/Nv7MPcd.jpg this artwork.]]
* Ganon might look like a silly blue fat pigman here, but remember: according to ''Hyrule Historia'', this is the same Ganon that ''killed the Hero of Time and took the Triforce of Courage from his dead body.''

to:

** [[http://vignette2.wikia.nocookie.net/zelda/images/6/68/Blind.png/revision/latest?cb=20100405003643 Some of the artwork]] follows this interpretation, going so far as to show Link, back turned, express dawning horror as [[spoiler:the fake Maiden has transformed into Blind]], almost like something out of a horror movie or creepypasta...
creepypasta....
* Reading certain headstones in the Sanctuary's cemetery will cause [[spoiler: a [[spoiler:a ghost to pop out of the top of the grave and give you chase, albeit slowly and through levitation.]] levitation]]. Even better, the exact same happens in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' if [[spoiler: you [[spoiler:you go into ''their'' cemetery!]]
* The entrance to the Misery Mire dungeon looks like a [[http://i.imgur.com/wjTrffm.png nightmarish monster face.]] face]]. It's almost worse in [[http://i.imgur.com/Nv7MPcd.jpg this artwork.]]
artwork]].
* Ganon might look like a silly blue fat pigman pig man here, but remember: according to ''Hyrule Historia'', this is the same Ganon that ''killed the Hero of Time and took the Triforce of Courage from his dead body.'' body''.
24th Feb '17 1:26:39 AM LittleSerge
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[[http://vignette2.wikia.nocookie.net/zelda/images/6/68/Blind.png/revision/latest?cb=20100405003643 Some of the artwork]] follows this interpretation, going so far as to show Link, back turned, express dawning horror as [[spoiler:the fake Maiden has transformed into Blind]], almost like something out of a horror movie or creepypasta...

to:

[[http://vignette2.**[[http://vignette2.wikia.nocookie.net/zelda/images/6/68/Blind.png/revision/latest?cb=20100405003643 Some of the artwork]] follows this interpretation, going so far as to show Link, back turned, express dawning horror as [[spoiler:the fake Maiden has transformed into Blind]], almost like something out of a horror movie or creepypasta...
24th Feb '17 1:26:07 AM LittleSerge
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Added DiffLines:

[[http://vignette2.wikia.nocookie.net/zelda/images/6/68/Blind.png/revision/latest?cb=20100405003643 Some of the artwork]] follows this interpretation, going so far as to show Link, back turned, express dawning horror as [[spoiler:the fake Maiden has transformed into Blind]], almost like something out of a horror movie or creepypasta...
26th Dec '16 5:19:11 PM SirVancelot131
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* THE GORIYAS. In this game, they're fairly large, they mirror your moves (the red ones also shoot fireballs), and ''there are black hollows where their eyes should be''.

to:

* THE GORIYAS. In this game, they're fairly large, they mirror your moves (the red ones also shoot fireballs), and ''there are black hollows where their eyes should be''. Did anyone miss the boomerang throwing they used to do?



* Agahnim is probably one of the most competent Zelda villains; he kills the King and apparently vaporizes the maidens, including Zelda--the latter right before Link's eyes. When he's defeated the first time, he transports Link to the Dark World.

to:

* Agahnim is probably one of the most competent Zelda villains; he kills the King and apparently vaporizes the maidens, including Zelda--the latter right before Link's eyes. When he's defeated the first time, he transports Link to the Dark World. The only reason that Link survives is because Agahnim had no way of knowing that Link has the Magic Mirror, or possibly no way of knowing that it can warp Link back to the Light World.



** A bit FridgeHorror: Aghahim turns Hyrule Castle into one of these transporters, meaning anyone so much as visiting it got subjected to the same horrible fate.

to:

** A bit FridgeHorror: Aghahim Agahnim turns Hyrule Castle into one of these transporters, meaning anyone so much as visiting it got subjected to the same horrible fate.
2nd Aug '16 6:32:06 PM dotchan
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* Ganon might look like a silly blue fat pigman here, but remember: This is the same Ganon that ''Killed the Hero of Time and took the Triforce of Courage from his dead body.''

to:

* Ganon might look like a silly blue fat pigman here, but remember: This according to ''Hyrule Historia'', this is the same Ganon that ''Killed ''killed the Hero of Time and took the Triforce of Courage from his dead body.''
28th Jul '16 4:36:32 AM Pokefrazer
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* The music in the Dark World before you obtain the moon pearl. Try accessing the map screen and you see a lifeless, gloomy, twisted version of Hyrule laid out while that music is playing.

to:

* The music in the Dark World before you obtain the moon pearl. Try accessing the map screen and you see a lifeless, gloomy, twisted version of Hyrule laid out while that music is playing. The lack of warning before this segment, combined with how sudden the atmosphere of the game changes is downright unsettling at best, but seeing as many people started playing this game as kids, it wouldn't be surprising if they lost any sleep from this segment solely.
25th May '16 11:56:06 PM rockmanx
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* Ganon might look like a silly blue fat pigman here but remember. This is the same Ganon that ''Killed the Hero of Time and took the Triforce of Courage from his dead body''

to:

* Ganon might look like a silly blue fat pigman here here, but remember. remember: This is the same Ganon that ''Killed the Hero of Time and took the Triforce of Courage from his dead body'' body.''
25th May '16 11:45:16 PM CaptainSkywalker
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Added DiffLines:

*Ganon might look like a silly blue fat pigman here but remember. This is the same Ganon that ''Killed the Hero of Time and took the Triforce of Courage from his dead body''
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