History NightmareFuel / TheLegendOfZeldaALinkToTHePast

31st Dec '15 7:47:14 AM Erin582
Is there an issue? Send a Message
* Blind's Hideout. At one point in the dungeon, you find one of seven lost maidens you are to rescue. So after leading her into a big, empty room with a big patch of sunlight, she screams "GYAAGH! TOO BRIGHT!" and [[spoiler:Surprise! It's actually Blind, the boss of the dungeon! The young, pretty "maiden" is now a big, ugly red monster that floats around the room, shoots fireballs everywhere and sends out his multiple heads to do the same thing.]]
to:
* Blind's Hideout. At one point in the dungeon, you find one of seven lost maidens you are to rescue. So after leading her into a big, empty room with a big patch of sunlight, she screams "GYAAGH! TOO BRIGHT!" and [[spoiler:Surprise! It's actually Blind, the boss of the dungeon! The young, pretty "maiden" is now a big, ugly red monster that floats around the room, shoots fireballs everywhere and sends out his multiple heads to do the same thing.]]]] * Reading certain headstones in the Sanctuary's cemetery will cause [[spoiler: a ghost to pop out of the top of the grave and give you chase, albeit slowly and through levitation.]] Even better, the exact same happens in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' if [[spoiler: you go into ''their'' cemetery!]]
24th Aug '15 7:20:10 PM Erin582
Is there an issue? Send a Message
* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?
to:
* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?it? * Blind's Hideout. At one point in the dungeon, you find one of seven lost maidens you are to rescue. So after leading her into a big, empty room with a big patch of sunlight, she screams "GYAAGH! TOO BRIGHT!" and [[spoiler:Surprise! It's actually Blind, the boss of the dungeon! The young, pretty "maiden" is now a big, ugly red monster that floats around the room, shoots fireballs everywhere and sends out his multiple heads to do the same thing.]]
12th Jun '15 10:26:58 PM Arima
Is there an issue? Send a Message
* The many thieves lurking in both the Lost Woods of the Light World and the Skeleton Forest of the Dark World. They follow you constantly (unless you fake them out and leave them obstructed by a tree stump of whatever), if you ''do'' encounter them directly, they bump into you '''without warning''' and make off with your hard-earned goodies(!) like rupees and bombs before you can even grab them back for yourself, you CANNOT kill them or even wound them, and both versions by themselves are pretty creepy in their own right. Since animals replace people in the latter, when you first see it, you think nothing of a random fox until it approaches you and the former has a permanent scowl on his face and ''has white triangles where his eyes should be.'' Yikes.
to:
* The many thieves [[https://www.youtube.com/watch?v=9DGYFtaYRYo thieves]] lurking in both the Lost Woods of the Light World and the Skeleton Forest Village of Outcasts of the Dark World. They follow you constantly (unless you fake them out and leave them obstructed by a tree stump of whatever), if you ''do'' encounter them directly, they bump into you '''without warning''' and make off with your hard-earned goodies(!) like rupees and bombs before you can even grab them back for yourself, you CANNOT kill them or even wound them, and both versions by themselves are pretty creepy in their own right. Since animals replace people in the latter, when you first see it, you think nothing of a random fox until it approaches you and the former has a permanent scowl on his face and ''has white triangles where his eyes should be.'' Yikes.The worst part is that they're the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic. So indestructible are these guys that they literally make Ganon look like a chump. And Ganon was the ''King of Thieves'' before he became the ''King of Evil'', no less. YIKES.

* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it? * [[https://www.youtube.com/watch?v=9DGYFtaYRYo The thieves]] are the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic. So indestructible are these guys that they literally make Ganon look like a chump.
to:
* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it? * [[https://www.youtube.com/watch?v=9DGYFtaYRYo The thieves]] are the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic. So indestructible are these guys that they literally make Ganon look like a chump.it?
12th Jun '15 9:53:24 PM Arima
Is there an issue? Send a Message
* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?
to:
* A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?it? * [[https://www.youtube.com/watch?v=9DGYFtaYRYo The thieves]] are the only enemies in the game that you CANNOT kill. No matter how many times you slash them, shoot them, bomb them, or even blast them with magic. So indestructible are these guys that they literally make Ganon look like a chump.
4th Mar '15 6:56:46 PM av8r1
Is there an issue? Send a Message
* This is the first game in the series where Ganon has the ''entire'' Triforce.
to:
* This is the first game in the series where Ganon has the ''entire'' Triforce.Triforce. * A telepathy tile in the Swamp Palace explains that objects exist simultaneously in both worlds, and that the state of the object in one world affects the other. With that in mind, think of the trees. In the light world, certain trees have goodies that fall out when bashed into. In the dark world, the trees standing in the same place as those trees are people you can talk to. Puts "Quit bothering me, and watch where you're going when you dash around" in another light, doesn't it?
26th Feb '15 9:22:15 PM lalalei2001
Is there an issue? Send a Message
* The basic soldiers have very good AI and will actively chase you if they see or hear you. They can also hide in shrubs and only appear when you cut one, or disguise themselves as bushes to snipe you with crossbow bolts.
to:
* The basic soldiers have very good AI and will actively chase you if they see or hear you. They can also hide in disguise themselves as shrubs and only appear when you cut one, or disguise themselves as bushes hide in grass to snipe you with crossbow bolts.
25th Feb '15 10:16:25 PM Klavice
Is there an issue? Send a Message
Added DiffLines:
** Speaking of Skull Woods, this is the first dungeon where the Wallmasters make their ceiling falling debut. (Though they were in Zelda I, they came out of walls in that game.) Even though they aren't as terrifying as the 3D ones, just think of being a kid playing this game for the first time and randomly getting grabbed, pulled up to the ceiling, and returned to the entrance by a disembodied hand.
15th Feb '15 7:23:45 PM lalalei2001
Is there an issue? Send a Message
* Aganihm stations guards right outside Link's house, meaning he knows where Link lives.
to:
* Aganihm Agahnim stations guards right outside Link's house, meaning he knows where Link lives.
15th Feb '15 2:08:44 PM lalalei2001
Is there an issue? Send a Message
Added DiffLines:
* Aganihm stations guards right outside Link's house, meaning he knows where Link lives.
3rd Jan '15 7:06:36 AM mogo
Is there an issue? Send a Message
* This is the first game in the series where Ganon has the ''entire'' Triforce. ----
to:
** A bit FridgeHorror: Aghahim turns Hyrule Castle into one of these transporters, meaning anyone so much as visiting it got subjected to the same horrible fate. * This is the first game in the series where Ganon has the ''entire'' Triforce. ----Triforce.
This list shows the last 10 events of 37. Show all.