History NightmareFuel / TheBindingOfIsaac

21st Aug '17 1:01:58 PM GoldenKeyblade
Is there an issue? Send a Message


[[caption-width-right:333:Say hello to The Husk, one of the many nightmares you'll see in this game.]]

to:

[[caption-width-right:333:Say hello to [[caption-width-right:333:This is The Husk, one of the many nightmares you'll see in this game.game. Believe it or not, he's one of the ''less'' dangerous ones.]]
8th Jul '17 11:56:40 AM nombretomado
Is there an issue? Send a Message


* The Halloween update included a new level, Sheol. Which, to quote TheOtherWiki, is: "The earliest conception of the afterlife in the Jewish scriptures. [[TheNothingAfterDeath A place of darkness to which all dead go, regardless of the moral choices made in life]], and where they are 'removed from the light of God'". You know, [[UpToEleven just in case this game wasn't dark enough!]]

to:

* The Halloween update included a new level, Sheol. Which, to quote TheOtherWiki, Wiki/TheOtherWiki, is: "The earliest conception of the afterlife in the Jewish scriptures. [[TheNothingAfterDeath A place of darkness to which all dead go, regardless of the moral choices made in life]], and where they are 'removed from the light of God'". You know, [[UpToEleven just in case this game wasn't dark enough!]]
26th Jun '17 12:32:16 AM greatpikminfan
Is there an issue? Send a Message


* In the Shop floor of Greed Mode (not to be confused with the regular shops seen throughout), some of the waves include harmless shopkeepers/secret room corpses that spawn alongside enemies. This would be par for the course of the game's creepiness, but it gets worse when one considers what it might represent: [[spoiler:As the gameplay is all-but confirmed to be a metaphor for Isaac's imagination as he gets closer and closer to death, and the Keeper (a playable shopkeeper) is the version of a deceased Isaac we see after Greed Mode, it could represent Isaac's mind throwing more and more corpses to remind him what is going to happen since he remains suffocating in his chest. In other words, as the Shop is pretty far in to a Greed Mode run, he's getting close to death by that point -- something that the shopkeepers growing in number around him could represent.]] Then there's the more obvious ParanoiaFuel: Imagine turning around in the middle of a room swarming with enemies, finding dead bodies of ''you'' that don't move or do anything, but are slowly growing in number.

to:

* In the Shop floor of Greed Mode (not to be confused with the regular shops seen throughout), some of the waves include harmless shopkeepers/secret room corpses that spawn alongside enemies. This would be par for the course of the game's creepiness, but it gets worse when one considers what it might represent: [[spoiler:As the gameplay is all-but confirmed to be a metaphor for Isaac's imagination as he gets closer and closer to death, and the Keeper (a playable shopkeeper) is the version of a deceased Isaac we see after Greed Mode, it could represent Isaac's mind throwing more and more corpses to remind him what is going to happen since he remains suffocating in his chest. In other words, as the Shop is pretty far in to a Greed Mode run, he's getting close to death by that point -- something that the shopkeepers growing in number around him could represent.]] Then there's the more obvious ParanoiaFuel: Imagine turning around in the middle of a room swarming with enemies, finding dead bodies of ''you'' that don't move or do anything, but definitely weren't there before and are slowly growing in number.
26th Jun '17 12:30:39 AM greatpikminfan
Is there an issue? Send a Message

Added DiffLines:

* In the Shop floor of Greed Mode (not to be confused with the regular shops seen throughout), some of the waves include harmless shopkeepers/secret room corpses that spawn alongside enemies. This would be par for the course of the game's creepiness, but it gets worse when one considers what it might represent: [[spoiler:As the gameplay is all-but confirmed to be a metaphor for Isaac's imagination as he gets closer and closer to death, and the Keeper (a playable shopkeeper) is the version of a deceased Isaac we see after Greed Mode, it could represent Isaac's mind throwing more and more corpses to remind him what is going to happen since he remains suffocating in his chest. In other words, as the Shop is pretty far in to a Greed Mode run, he's getting close to death by that point -- something that the shopkeepers growing in number around him could represent.]] Then there's the more obvious ParanoiaFuel: Imagine turning around in the middle of a room swarming with enemies, finding dead bodies of ''you'' that don't move or do anything, but are slowly growing in number.
6th Jun '17 12:57:25 PM ImperialMajestyXO
Is there an issue? Send a Message


However, a lot of the game's horror can count as Tear Jerker. Isaac is abused and destitute, always unloved, always hated, in a house with an overly religious -- and also homicidally, sociopathically insane -- mother who hears voices. Oh, and the gateway to the Underworld is underneath his house filled with undead or otherwise demonic abominations of all kinds, that also adds a little bit to it.

to:

However, a lot of the game's horror can also count as Tear Jerker.TearJerker. Isaac is abused and destitute, always unloved, always hated, in a house with an overly religious -- and also homicidally, sociopathically insane -- mother who hears voices. Oh, and the gateway to the Underworld is underneath his house filled with undead or otherwise demonic abominations of all kinds, that also adds a little bit to it.
17th Mar '17 5:00:39 PM BossKey
Is there an issue? Send a Message


[[folder:Original and WotL]]
* The designs for bosses in Wrath of the Lamb are horrifying. The new bosses seem to be the old ones... After you killed them. Most of them look absolutely horrible, [[UrineTrouble Peep]] looks the worst by far. He seems to have collapsed on the inside and [[EyeScream is bleeding from his eyesockets.]] [[http://i.imgur.com/JPGfDSm.jpg Here is the poster.]]

to:

[[folder:Original and WotL]]
Wrath of the Lamb]]
* The designs for bosses in Wrath of the Lamb are horrifying.horrifying, such as The Husk (pictured above). The new bosses seem to be the old ones... After you killed them. Most of them look absolutely horrible, [[UrineTrouble Peep]] looks the worst by far. He seems to have collapsed on the inside and [[EyeScream is bleeding from his eyesockets.]] [[http://i.imgur.com/JPGfDSm.jpg Here is the poster.]]


Added DiffLines:

** Teratoma might be horrifying, but it's not even ''close'' to being the worst bit of BodyHorror that lends its name to something in the game. If you come across an unfamiliar term related to enemies or items, [[SchmuckBait it's probably something you]] ''[[YouDoNOTWantToKnow do not]]'' [[BrainBleach want to look up]] - ''especially'' if it's an item that does something horrible to Isaac when picked up.
21st Feb '17 7:32:43 PM ReduxistDeux
Is there an issue? Send a Message


* Not even the game's soundtrack is immune to NightmareFuel, even if it does often cross into CrowningMusicOfAwesome. But probably the biggest offender so far would have to be "Apostate". If anything, this track just goes to show you [[NothingIsScarier how really alone you are.]] It also doesn't help that [[spoiler:this is the theme to [[BodyHorror Mom's]] [[WombLevel womb.]]]]

to:

* Not even the game's soundtrack is immune to NightmareFuel, even if it does often cross into CrowningMusicOfAwesome. But probably the biggest offender so far would have to be "Apostate".[[https://www.youtube.com/watch?v=JcBtmCW1_ss Apostate]]. If anything, this track just goes to show you [[NothingIsScarier how really alone you are.]] It also doesn't help that [[spoiler:this is the theme to [[BodyHorror Mom's]] [[WombLevel womb.]]]]
11th Feb '17 5:57:45 AM davidverlustus
Is there an issue? Send a Message


[[caption-width-right:333:Say hello to The Husk, one of the new bosses in ''Wrath of the Lamb''!]]

to:

[[caption-width-right:333:Say hello to The Husk, one of the new bosses many nightmares you'll see in ''Wrath of the Lamb''!]]this game.]]
3rd Feb '17 1:50:26 AM FlakyPorcupine
Is there an issue? Send a Message

Added DiffLines:

* While the (presumably) [[DownerEnding final ending]] of the series is more of a TearJerker, it can swing back this way. Isaac's breath [[spoiler:speeding up and slowing down and slowly turning blue as he suffocates in the chest]] is already bad enough, it has a huge dose of AdultFear in that [[spoiler:Isaac believes himself to be a demon and committed suicide after his family broke up]]. A ''[[spoiler:young boy committing suicide]]'', no less. Perhaps the most haunting aspect is when the camera pans through a wall of photographs and drawings, which starts normal, until [[spoiler:Isaac begins to draw himself as a demon]] with his parents arguing in the background.
22nd Jan '17 8:18:58 AM MrTahpHayt
Is there an issue? Send a Message


[[foldercontrol]]

[[folder:Original and WotL]]



[[/folder]]

[[folder:Rebirth]]



[[/folder]]

[[folder:Afterbirth and Afterbirth+]]



* While also housing the aformentioned boss, the final level, [[spoiler:The Void]] is truly, deeply unsettling thematically. While initially it might be an interesting effect seeing all of the rooms [[spoiler:keep spontaneously changing their appearances from floor to floor and occasionally even glitching to a different appearance mid-room]], think about what it means from Isaac's perspective. [[spoiler:This is his psyche breaking down into nothing as he dies. Where there was some coherence to his delusional journey before, it's all falling away, the rules of the world loosening as his sense of logic decays.]] It's hammered home especially hard if you happen to die anywhere in this zone, as his will reads "I was killed by this thing in some [[spoiler:''dying memory...'']]". Another part that makes this troubling is that, once the level is unlocked, you can gain access to it at total random when defeating any boss after Mom. While this can be seen as a nice (if ''[[SchmuckBait completely suicidal]]'') bonus, this gets even more horrifying connotations when you think on it. [[spoiler:Isaac has prematurely snapped and has began his rapid downward spiral.]] Incidentally, said entrance can open with absolutely no warning, which can throw you straight into the jaws of this level without meaning to if you're not careful. Finally, consider what the entrance to that level is -- instead of the Trapdoors, holes, or beams of light from other floors... [[spoiler:It's a portal. [[OhCrap The same kinds of portals that have been spewing out enemies earlier in the game.]] The whole time you've been playing and coming into contact with those portals, that's been Isaac teetering on the edges of his breakdown, fighting back and destroying this encroaching force of madness...which he will eventually succumb to.]]

to:

* While also housing the aformentioned boss, the final level, [[spoiler:The Void]] is truly, deeply unsettling thematically. While initially it might be an interesting effect seeing all of the rooms [[spoiler:keep spontaneously changing their appearances from floor to floor and occasionally even glitching to a different appearance mid-room]], think about what it means from Isaac's perspective. [[spoiler:This is his psyche breaking down into nothing as he dies. Where there was some coherence to his delusional journey before, it's all falling away, the rules of the world loosening as his sense of logic decays.]] It's hammered home especially hard if you happen to die anywhere in this zone, as his will reads "I was killed by this thing in some [[spoiler:''dying memory...'']]". Another part that makes this troubling is that, once the level is unlocked, you can gain access to it at total random when defeating any boss after Mom. While this can be seen as a nice (if ''[[SchmuckBait completely suicidal]]'') bonus, this gets even more horrifying connotations when you think on it. [[spoiler:Isaac has prematurely snapped and has began his rapid downward spiral.]] Incidentally, said entrance can open with absolutely no warning, which can throw you straight into the jaws of this level without meaning to if you're not careful. Finally, consider what the entrance to that level is -- instead of the Trapdoors, holes, or beams of light from other floors... [[spoiler:It's a portal. [[OhCrap The same kinds of portals that have been spewing out enemies earlier in the game.]] The whole time you've been playing and coming into contact with those portals, that's been Isaac teetering on the edges of his breakdown, fighting back and destroying this encroaching force of madness...which he will eventually succumb to.]]]]
[[/folder]]
This list shows the last 10 events of 127. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.TheBindingOfIsaac