History NightmareFuel / SuperSmashBros

5th Apr '16 3:39:20 AM BreakinBenny
Is there an issue? Send a Message


* Moveset swapping is [[https://www.youtube.com/watch?v=7W_wv5MkCMc back]] [[https://www.youtube.com/watch?v=W_Cpg7sjupg with]] [[https://www.youtube.com/watch?v=Zy90UItEUE8 a vengance.]] It's basically the same as in SSBB, but in HD and without crashing. ''[[Awesome/{{SuperSmashBros}} En]][[Funny/{{SuperSmashBros}} jo]][[YMMV/{{SuperSmashbros}} y]]''!

to:

* Moveset swapping is [[https://www.youtube.com/watch?v=7W_wv5MkCMc back]] [[https://www.youtube.com/watch?v=W_Cpg7sjupg with]] [[https://www.youtube.com/watch?v=Zy90UItEUE8 a vengance.]] It's basically the same as in SSBB, but in HD and without crashing. ''[[Awesome/{{SuperSmashBros}} En]][[Funny/{{SuperSmashBros}} jo]][[YMMV/{{SuperSmashbros}} jo]][[YMMV/{{SuperSmashBros}} y]]''!
4th Apr '16 12:44:49 PM BreakinBenny
Is there an issue? Send a Message


* Moveset swapping is [[https://www.youtube.com/watch?v=7W_wv5MkCMc back with]] [[https://www.youtube.com/watch?v=W_Cpg7sjupg a vengance.]] It's basically the same as in SSBB, but in HD and without crashing. ''[[Awesome/{{SuperSmashBros}} En]][[Funny/{{SuperSmashBros}} jo]][[YMMV/{{SuperSmashbros}} y]]''!

to:

* Moveset swapping is [[https://www.youtube.com/watch?v=7W_wv5MkCMc back with]] back]] [[https://www.youtube.com/watch?v=W_Cpg7sjupg with]] [[https://www.youtube.com/watch?v=Zy90UItEUE8 a vengance.]] It's basically the same as in SSBB, but in HD and without crashing. ''[[Awesome/{{SuperSmashBros}} En]][[Funny/{{SuperSmashBros}} jo]][[YMMV/{{SuperSmashbros}} y]]''!
4th Apr '16 12:38:17 PM BreakinBenny
Is there an issue? Send a Message


* Moveset Swapping is [[https://www.youtube.com/watch?v=7W_wv5MkCMc back with]] [[https://www.youtube.com/watch?v=W_Cpg7sjupg a vengance.]] It's basically the same as in SSBB, but in HD. ''Enjoy''.

to:

* Moveset Swapping swapping is [[https://www.youtube.com/watch?v=7W_wv5MkCMc back with]] [[https://www.youtube.com/watch?v=W_Cpg7sjupg a vengance.]] It's basically the same as in SSBB, but in HD. ''Enjoy''.HD and without crashing. ''[[Awesome/{{SuperSmashBros}} En]][[Funny/{{SuperSmashBros}} jo]][[YMMV/{{SuperSmashbros}} y]]''!
1st Apr '16 5:49:20 PM Echniks
Is there an issue? Send a Message


* Moveset Swapping is [[https://www.youtube.com/watch?v=7W_wv5MkCMc back with]] [[https://www.youtube.com/watch?v=W_Cpg7sjupg a vengance.]] It's basically the same as in SSBB, but in HD. ''Enjoy''.



25th Mar '16 1:56:18 PM CosmosAndChaos
Is there an issue? Send a Message

Added DiffLines:

* Corrin's Dragon Lunge [[ImpaledWithExtremePrejudice IMPALES the opponent]]. In a Nintendo game.
27th Feb '16 4:56:42 AM BreakinBenny
Is there an issue? Send a Message


** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming an EldritchLocation, complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what it appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a danger zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where your [[ImpromptuTracheotomy trachea]] might be. The second, your [[KillItThroughItsStomach stomach]]. The third could be the part [[NeckSnap where the spine joins with the head]]. And the fourth? Well, with the thudding heartbeat you hear, [[FridgeHorror it should be obvious…]]

to:

** Master Fortress, which is an exclusive form in the Wii U version. Imagine Race to the Finish from Smash 64 and Melee except with Master Core becoming an EldritchLocation, complete with internal veins along the walls and what appears to be stomach acid! Additionally, it has some sort of self-defense mechanism with Smash Run enemies that look like different versions made out of the Swarm. Even what it appears to be its immune system tries to destroy you. It was already terrifying enough when it ''didn't'' have a biology! Also to note at when you enter it you can hear its heartbeat and it gets faster as you destroy its multiple weakpoints. Oh, and the stomach acid is actually a danger zone, Danger Zone, so if you hit it at over 100%, you're boned. What makes it even worse is the fact that some weakpoints represent a human's biology. The first one is approximately where your [[ImpromptuTracheotomy trachea]] might be. The second, your [[KillItThroughItsStomach stomach]]. The third could be the part [[NeckSnap where the spine joins with the head]]. And the fourth? Well, with the thudding heartbeat you hear, [[FridgeHorror it should be obvious…]]



** And finally, the Master Core itself: the last form just looks like a bigger Smash Ball. There's seemingly no time limit, and all you have to do is rack up enough damage to send it off stage. But…if you take too long to blast it away, [[https://www.youtube.com/watch?v=WXK0FDsSx-g it'll actually rise up and KO YOU!]] But if you manage to [[http://youtu.be/EUaWCiEGpxM?t=3m30s dodge its attack]], it'll actually ''self-destruct''. And, if you listen closely after you send it off stage, you can hear ''something'' that sounds like ''screaming''.

to:

** And finally, the Master Core itself: the last form just looks like a bigger Smash Ball. There's seemingly no time limit, and all you have to do is rack up enough damage to send it off stage. But…if you take too long to blast it away, [[https://www.youtube.com/watch?v=WXK0FDsSx-g it'll actually rise up and KO YOU!]] But if you manage to [[http://youtu.be/EUaWCiEGpxM?t=3m30s dodge its attack]], it'll actually ''self-destruct''. And, if you listen closely after you send it off stage, destroy Master Fortress' final weak point, you can hear ''something'' that sounds like ''screaming''.
26th Feb '16 12:03:47 PM Laniv
Is there an issue? Send a Message


* In the original Japanese version of the 3DS edition, If Villager got the crowd to cheer for them, it would play the chant for the [[IceClimber Ice Climbers]] instead. [[FridgeHorror What relation this has to the sudden disappearance of the Ice Climbers is up for debate.]]
13th Feb '16 4:17:13 PM EthanLac
Is there an issue? Send a Message


* In the original Japanese version of the 3DS edition, If Villager got the crowd to cheer for them, it would play the chant for the [[IceClimber Ice Climbers]] instead. [[FridgeHorror What relation this has to the sudden disappearance of the Ice Climbers is up for debate.

to:

* In the original Japanese version of the 3DS edition, If Villager got the crowd to cheer for them, it would play the chant for the [[IceClimber Ice Climbers]] instead. [[FridgeHorror What relation this has to the sudden disappearance of the Ice Climbers is up for debate.]]
13th Feb '16 4:16:41 PM EthanLac
Is there an issue? Send a Message

Added DiffLines:

* In the original Japanese version of the 3DS edition, If Villager got the crowd to cheer for them, it would play the chant for the [[IceClimber Ice Climbers]] instead. [[FridgeHorror What relation this has to the sudden disappearance of the Ice Climbers is up for debate.
29th Jan '16 1:05:46 AM phineas81707
Is there an issue? Send a Message


* Overall, this game takes the DarkerAndEdgier approach, with more realistic textures and darker themes, so this game has plenty of scary moments, most especially in The Subspace Emissary, the game's Adventure mode. It is home to some of the most terrifying and unsettling moments in this game:
** At the beginning of the campaign, the arena gets nuked with a Subspace Bomb, which basically pulls that part of the world into another dimension for Tabuu to do whatever he wants with. The characters flee before it is bombed, and the arena reappears later in the Great Maze for a boss fight, but nobody seems to care about rescuing the audience: nevermind the InferredHolocaust to the R.O.B.s who got sucked into Subspace.
** During The Ruined Zoo, after the Porky battle, Wario shows up with his Trophy Gun. He tries shooting at Ness a few times, but Ness dodges with ease. Then, he decides to aim at Lucas instead. Ness [[TakingTheBullet takes the blow for him]], and Wario then approaches his Trophy and manages to scare Lucas away. We're then treated to the [[SarcasmMode lovely scene of]] Wario maniacally laughing at the fact he essentially just [[FridgeHorror killed a child]]. The lightning effects don't help matters.
** In the Halberd Interior level, there's a room the player passes through with nothing but unreachable glass cages that appear above and below them. It showcases various enemies you've faced throughout the mode, except for one: [[http://www.ssbwiki.com/Mizzo Mizzo.]] On the bottom row of cages, second to the right, there is this enemy that [[UniqueEnemy appears nowhere else in the game]], and it's just… stuck there.
*** This doubles with the fact there is an unused sound file for Mizzo, which are the words "shinu tsumori!" being shrieked at a high speed and pitch. If that's not bad enough, "shinu tsumori!" is Japanese for "going to die!"
** Donkey Kong's first appearance shows him smashing a Koopa Troopa into the ground, sending green shell-shards flying everywhere. While Koopa Shells are treated as clothing for Koopas in the Marioverse, here it seems more like Donkey Kong crushed the spine of one.
** Pikachu stuffed into a jar and electrocuted, used as a source of electricity, doesn't look like a pleasant time for it.
** Samus getting [[TheWorfEffect worfed]] by Ridley: grabbed and scraped against the wall. It is fairly striking in its sheer brutality. So much so it got worked back into the Metroid series in ''OtherM''. Wall scraping and all.
** The player faces a giant, purple, yellow-eyed Diddy Kong, [[TheCorruption corrupted by Shadow Bugs]], almost bordering on SNKBoss on the higher difficulties due to his massive size and power.
** Mr. Game and Watch has no concept of right or wrong and is able to be controlled by just about anyone, and is totally willing to go along with it no matter how mistreated his kind is, similarly to Wreck-Gar's ''TransformersAnimated'' incarnation.
** Aside from the Dedede Brooches, trophies cannot self-revive after a fighter falls in battle. While they are simply not conscious, they could be sealed in a trophy for a very long time… and they could stay that way if the victor of the match hates them that much, or are much of a JerkAss (like Wario).
** When Link and Zelda revive Ganondorf in the SSE, he seems to be recovering from the beatdown Bowser laid on him (he's groaning and holding his head like it got hurt really badly). This implies that the trophy characters feel any pain they receive(d) before/in trophy form.
** King Dedede and Bowser face off in the Subspace realm at some point, and in the background, there's Master Hand, just lying there, apparently bleeding to death.
** The eerie Subspace themes providing a chilling, tragic rendition of the normally uplifting main theme of the game, [[https://www.youtube.com/watch?v=37v3xUdBnf4 get]] [[https://www.youtube.com/watch?v=ozTCqMIk0Ng more]] [[https://www.youtube.com/watch?v=zBOh0wwN9Ig unnerving]] as you progress.
** [[FridgeHorror Consider this:]] In the already unsettling Subspace levels, saving all characters isn't mandatory. It's up to the player to decide if one character deserves to be left lifeless forever or not. Plus, for all the player knows, they might just forget about one character and might not be able to find them, [[AndIMustScream leaving them stuck there for a long time]].
** The Save Rooms in the Great Maze is desolate, with [[EldritchLocation the sky being ripped apart]] to reveal the eerie darkness that is Subspace. [[https://www.youtube.com/watch?v=7bG52h9AyJs The music]] is a slow, unsettling arrangement of the once triumphant main theme of the game.
** [[DimensionLord Tabuu]], the mastermind behind the Subspace Emissary. He's a floating digital ghost, borderline SNKBoss with highly damaging attacks, including his signature, which can KO you in one hit on standard difficulty. This guy controlled Master Hand though chains of light planted beneath his skin, hence the "bleeding to death" bit mentioned above. No one even knows where he comes from, [[TheVoiceless and he does not say a word.]] He just comes out of nowhere, and in one scene, even when the player thinks our heroes have finally fought their way to the heart of Subspace and they are ready for the final battle, Tabuu just "kills" them all at once before they can do anything. Their MassOhCrap is rendered in slow motion [[RuleOfDrama for added drama.]] And when you return to the world map after this scene, none of them are available to select as playable characters.
** The various enemies you face in the Subspace Emissary are also unnerving to think about.
*** [[http://ssbwiki.com/Armight Armights]] fly out of the background with a creepy EvilLaugh when they appear. An Armight appears to be some sort of mutated, blue-skinned, dismembered head with two pointy tentacles and a Roman helmet. [[NightmareRetardant Funny mustaches aside.]]
*** [[http://ssbwiki.com/Floow Floows]]: floating, shadowy, wraith-like creatures with beady, red eyes that follows the player everywhere and regenerates as fast as they can be damaged; their main attack is to stand in place and let out a ghastly, tortured shriek as hundreds of smaller ghosts fly out of its body. The bio on its Trophy say it harbours "pent-up resentment" and "one part sadness, one part madness".
*** [[http://ssbwiki.com/Puppit Puppits]]: corpse-like things with really long claws that just hang lifelessly from a string until they come across the poor unsuspecting character in their way, then they start attacking like crazy. Their trophy description points out that "nobody knows what's on the other end of the string".
*** [[http://ssbwiki.com/Shaydas Shaydas]] are giant black entities with [[{{BFS}} big swords for arms]]. And incidentally, they appear similar to the writhing shadowy mess in the picture at the top of this page, although they are unrelated.
*** [[http://ssbwiki.com/Bytan Bytan]] looks like a mutant Poké Ball with a sharp-toothed grin, and reproduces by popping another Bytan out of its eyeball, which also multiply if not killed fast enough. They form huge, terrible swarms. [[JumpScare Giant Bytans also have a nasty habit of dropping in on the player with no warning]].
*** [[http://ssbwiki.com/Bombed Bombeds]] decapitate themselves to attack, and then run around like a beheaded chicken until they grow a new head and repeat everything all over again. Their heads are bombs.
*** [[http://ssbwiki.com/Bucculus Bucculus]] hides in the ground so you can't get at it until it attacks and often won't notice it until it ambushes you, and drains the life out of you with giant spiky lips.

to:

* Overall, this game takes the DarkerAndEdgier approach, with more realistic textures and darker themes, so this game has plenty of scary moments, most especially in [[NightmareFuel/TheSubspaceEmissary The Subspace Emissary, Emissary]], the game's Adventure mode. It is home to some of the most terrifying and unsettling moments in this game:
** At the beginning of the campaign, the arena gets nuked with a Subspace Bomb, which basically pulls that part of the world into another dimension for Tabuu to do whatever he wants with. The characters flee before it is bombed, and the arena reappears later in the Great Maze for a boss fight, but nobody seems to care about rescuing the audience: nevermind the InferredHolocaust to the R.O.B.s who got sucked into Subspace.
** During The Ruined Zoo, after the Porky battle, Wario shows up with his Trophy Gun. He tries shooting at Ness a few times, but Ness dodges with ease. Then, he decides to aim at Lucas instead. Ness [[TakingTheBullet takes the blow for him]], and Wario then approaches his Trophy and manages to scare Lucas away. We're then treated to the [[SarcasmMode lovely scene of]] Wario maniacally laughing at the fact he essentially just [[FridgeHorror killed a child]]. The lightning effects don't help matters.
** In the Halberd Interior level, there's a room the player passes through with nothing but unreachable glass cages that appear above and below them. It showcases various enemies you've faced throughout the mode, except for one: [[http://www.ssbwiki.com/Mizzo Mizzo.]] On the bottom row of cages, second to the right, there is this enemy that [[UniqueEnemy appears nowhere else in the game]], and it's just… stuck there.
*** This doubles with the fact there is an unused sound file for Mizzo, which are the words "shinu tsumori!" being shrieked at a high speed and pitch. If that's not bad enough, "shinu tsumori!" is Japanese for "going to die!"
** Donkey Kong's first appearance shows him smashing a Koopa Troopa into the ground, sending green shell-shards flying everywhere. While Koopa Shells are treated as clothing for Koopas in the Marioverse, here it seems more like Donkey Kong crushed the spine of one.
** Pikachu stuffed into a jar and electrocuted, used as a source of electricity, doesn't look like a pleasant time for it.
** Samus getting [[TheWorfEffect worfed]] by Ridley: grabbed and scraped against the wall. It is fairly striking in its sheer brutality. So much so it got worked back into the Metroid series in ''OtherM''. Wall scraping and all.
** The player faces a giant, purple, yellow-eyed Diddy Kong, [[TheCorruption corrupted by Shadow Bugs]], almost bordering on SNKBoss on the higher difficulties due to his massive size and power.
** Mr. Game and Watch has no concept of right or wrong and is able to be controlled by just about anyone, and is totally willing to go along with it no matter how mistreated his kind is, similarly to Wreck-Gar's ''TransformersAnimated'' incarnation.
** Aside from the Dedede Brooches, trophies cannot self-revive after a fighter falls in battle. While they are simply not conscious, they could be sealed in a trophy for a very long time… and they could stay that way if the victor of the match hates them that much, or are much of a JerkAss (like Wario).
** When Link and Zelda revive Ganondorf in the SSE, he seems to be recovering from the beatdown Bowser laid on him (he's groaning and holding his head like it got hurt really badly). This implies that the trophy characters feel any pain they receive(d) before/in trophy form.
** King Dedede and Bowser face off in the Subspace realm at some point, and in the background, there's Master Hand, just lying there, apparently bleeding to death.
** The eerie Subspace themes providing a chilling, tragic rendition of the normally uplifting main theme of the game, [[https://www.youtube.com/watch?v=37v3xUdBnf4 get]] [[https://www.youtube.com/watch?v=ozTCqMIk0Ng more]] [[https://www.youtube.com/watch?v=zBOh0wwN9Ig unnerving]] as you progress.
** [[FridgeHorror Consider this:]] In the already unsettling Subspace levels, saving all characters isn't mandatory. It's up to the player to decide if one character deserves to be left lifeless forever or not. Plus, for all the player knows, they might just forget about one character and might not be able to find them, [[AndIMustScream leaving them stuck there for a long time]].
** The Save Rooms in the Great Maze is desolate, with [[EldritchLocation the sky being ripped apart]] to reveal the eerie darkness that is Subspace. [[https://www.youtube.com/watch?v=7bG52h9AyJs The music]] is a slow, unsettling arrangement of the once triumphant main theme of the game.
** [[DimensionLord Tabuu]], the mastermind behind the Subspace Emissary. He's a floating digital ghost, borderline SNKBoss with highly damaging attacks, including his signature, which can KO you in one hit on standard difficulty. This guy controlled Master Hand though chains of light planted beneath his skin, hence the "bleeding to death" bit mentioned above. No one even knows where he comes from, [[TheVoiceless and he does not say a word.]] He just comes out of nowhere, and in one scene, even when the player thinks our heroes have finally fought their way to the heart of Subspace and they are ready for the final battle, Tabuu just "kills" them all at once before they can do anything. Their MassOhCrap is rendered in slow motion [[RuleOfDrama for added drama.]] And when you return to the world map after this scene, none of them are available to select as playable characters.
** The various enemies you face in the Subspace Emissary are also unnerving to think about.
*** [[http://ssbwiki.com/Armight Armights]] fly out of the background with a creepy EvilLaugh when they appear. An Armight appears to be some sort of mutated, blue-skinned, dismembered head with two pointy tentacles and a Roman helmet. [[NightmareRetardant Funny mustaches aside.]]
*** [[http://ssbwiki.com/Floow Floows]]: floating, shadowy, wraith-like creatures with beady, red eyes that follows the player everywhere and regenerates as fast as they can be damaged; their main attack is to stand in place and let out a ghastly, tortured shriek as hundreds of smaller ghosts fly out of its body. The bio on its Trophy say it harbours "pent-up resentment" and "one part sadness, one part madness".
*** [[http://ssbwiki.com/Puppit Puppits]]: corpse-like things with really long claws that just hang lifelessly from a string until they come across the poor unsuspecting character in their way, then they start attacking like crazy. Their trophy description points out that "nobody knows what's on the other end of the string".
*** [[http://ssbwiki.com/Shaydas Shaydas]] are giant black entities with [[{{BFS}} big swords for arms]]. And incidentally, they appear similar to the writhing shadowy mess in the picture at the top of this page, although they are unrelated.
*** [[http://ssbwiki.com/Bytan Bytan]] looks like a mutant Poké Ball with a sharp-toothed grin, and reproduces by popping another Bytan out of its eyeball, which also multiply if not killed fast enough. They form huge, terrible swarms. [[JumpScare Giant Bytans also have a nasty habit of dropping in on the player with no warning]].
*** [[http://ssbwiki.com/Bombed Bombeds]] decapitate themselves to attack, and then run around like a beheaded chicken until they grow a new head and repeat everything all over again. Their heads are bombs.
*** [[http://ssbwiki.com/Bucculus Bucculus]] hides in the ground so you can't get at it until it attacks and often won't notice it until it ambushes you, and drains the life out of you with giant spiky lips.
mode.



* Even without prior knowledge of the VideoGame/{{Mother}} series, the boss battle against Porky is scary, either for the spider robot or for the boy in question - Porky - trapped inside it, apparently screaming; in fact, the entire Ruined Zoo level seemed to be slight-to-extreme Nightmare Fuel, because of how it contrasts with the brightness of the SSB world, and starts with Lucas from VideoGame/{{Mother 3}} chased by [[ImplacableMan an unstoppable Pig King statue]]. Prior knowledge of both Porky from Videogame/EarthBound and the actual Ruined Zoo from the first VideoGame/{{Mother|1}}, if added to the picture, makes it worse.
This list shows the last 10 events of 194. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.SuperSmashBros