History NightmareFuel / Stalker

21st Sep '16 4:41:01 AM helltamirre
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* There is something telling about the sheer level of dread this game inspires that by mid-game in the first instalment snorks, the things that can jump out of the darkness at you and take 70% of your health with a single slash (which leaves you bleeding, meaning you have literally seconds to patch yourself up 'OR' shoot the damned thing) are basically considered an 'annoyance'. There are things far worse around.
21st Aug '16 10:41:58 PM Bek-359
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* A section in ''Shadow of Chernobyl'' has the player fight through a sewer of military officers and bandits, which is chock full of deadly anomalies. This is one of the first missions. You see the exit and finally want to get out, but wait, what was that noise just the- the camera shakes, the health goes down, and you notice...Leatherface.
2nd Jul '16 7:52:32 AM EdibleSamurai
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** By the way, in case you're wondering just what the Controller is [[InterfaceScrew doing to you]] when it attacks, [[https://www.youtube.com/watch?v=GhhmUgs_-Mk here's a clip from a Call of Pripyat mod that makes it a little more...]][[DrivenToSuicide obvious.]]
15th Aug '15 1:54:14 PM Yalsaris63
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* The [[http://www.miserymod.com/ Misery mod]] for ''Call of Pripyat'' is so ridiculously [[NintendoHard Nintendo Hard]] that it practically [[UpToEleven redefines the trope]]. Everything, ''everything'' that could have been exploited for an advantage has been ruthlessly suppressed. Relied on artifacts to stave off radiation? Tough luck. Now they ''all'' are hotter than a rod of depleted reactor fuel, weigh a ''ton'', and unless you brought lead-lined containers you'll be glowing in minutes. Considering you even survive the treasure hunt, that is. If you once could, say, wade into an anomaly with your trusty detector and bolts and leave with your treasure slightly worse for the wear, now venturing without the proper gear will kill you in seconds. And even if you have the proper gear don't expect to last long. On top of the anomalies being [[EldritchLocation little pockets of hell on earth]], the usual share of competing stalkers and always hungry mutants will make that an ordeal even for the [[CrazyPrepared crazy prepared]]. If fleshes and boars were pests your Protecta or SPAS shotgun could easily deal with, now they'll need anything between four shots and a full magazine/drum each. ''Even a single cat can ruin your day''. Just imagine how deadly the rest of the monster cast is. The whole Zone is such a [[DeathWorld cruel and pitiless place]] now that you shouldn't expect to make money hunting for artifacts anymore - your main source of income will be other stalkers you hunt down and kill for their gear. And just when you thought things couldn't get any worse, now the mod even makes stalkers completely unpredictable in their behavior. Oh, you just stumbled upon what appears to be a group of regular Loners? Cue the sudden cruel twist of fate when you quickly find out to your horror that these are actually bandits and/or mercenaries in disguise and they will immediately turn their guns on you. Oh, and the mod also removes the compass-map that you were so used to in the vanilla version as well as other mods for this game; now you have to resort to opening up your PDA to check your map to find out where you actually are. Thought ''VideoGame/FalloutNewVegas'' on [[HarderThanHard Hardcore mode]] was the epitome of NintendoHard? This mod makes that game on that particular mode look like ''[[VideoGame/{{Postal}} Postal 2]]'' on [[EasierThanEasy Liebermann mode]]. The series was already notorious enough to be considered the ''VideoGame/DarkSouls'' of the FirstPersonShooter genre but this mod actually makes it feel exactly like you're playing ''Dark Souls'', except under a first-person perspective and with guns, yet with a less variety of mutants and no booby-traps.

to:

* The [[http://www.miserymod.com/ Misery mod]] for ''Call of Pripyat'' is so ridiculously [[NintendoHard Nintendo Hard]] that it practically [[UpToEleven redefines the trope]]. Everything, ''everything'' that could have been exploited for an advantage has been ruthlessly suppressed. Relied on artifacts to stave off radiation? Tough luck. Now they ''all'' are hotter than a rod of depleted reactor fuel, weigh a ''ton'', and unless you brought lead-lined containers you'll be glowing in minutes. Considering you even survive the treasure hunt, that is. If you once could, say, wade into an anomaly with your trusty detector and bolts and leave with your treasure slightly worse for the wear, now venturing without the proper gear will kill you in seconds. And even if you have the proper gear don't expect to last long. On top of the anomalies being [[EldritchLocation little pockets of hell on earth]], the usual share of competing stalkers and always hungry mutants will make that an ordeal even for the [[CrazyPrepared crazy prepared]]. If fleshes and boars were pests your Protecta or SPAS shotgun could easily deal with, now they'll need anything between four shots and a full magazine/drum each. ''Even a single cat can ruin your day''. Just imagine how deadly the rest of the monster cast is. The whole Zone is such a [[DeathWorld cruel and pitiless place]] now that you shouldn't expect to make money hunting for artifacts anymore - your main source of income will be other stalkers you hunt down and kill for their gear. And just when you thought things couldn't get any worse, now the mod even makes stalkers completely unpredictable in their behavior. Oh, you just stumbled upon what appears to be a group of regular Loners? Cue the sudden cruel twist of fate when you quickly find out to your horror that these are actually bandits and/or mercenaries in disguise and they will immediately turn their guns on you. Oh, and the mod also removes the compass-map that you were so used to in the vanilla version as well as other mods for this game; now you have to resort to opening up your PDA to check your map to find out where you actually are. Thought ''VideoGame/FalloutNewVegas'' on [[HarderThanHard Hardcore mode]] was the epitome of NintendoHard? This mod makes that game on that particular mode look like ''[[VideoGame/{{Postal}} Postal 2]]'' on [[EasierThanEasy Liebermann mode]]. The series was already notorious enough to be considered the ''VideoGame/DarkSouls'' of the FirstPersonShooter genre but this mod actually makes it feel exactly like you're playing ''Dark Souls'', except under a first-person perspective and with guns, yet with a less variety of mutants and no booby-traps.booby-traps (the only "traps" being anomalies, patches of radiation, and a minefield in one area of the game).
15th Aug '15 1:51:55 PM Yalsaris63
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* There's a reason why some of the more horrifying mutants aren't actually natives of the Zone themselves. Those abandoned underground labs that are there? Apparently, a few [[AmbitionIsEvil ambitious]] [[MadScientist Mad Scientists]] who were present back then likely captured a few animals and may or may not had willing human beings to be their guinea pigs for their experiments. The scientists must have gone their way to creating some real BodyHorror on their subjects that eventually resulted in some of the abominations that you see in the Zone nowadays. And this is supported by the bits of info that you eventually pick up when you stumble into those labs. It's probably all ForScience

to:

* There's a reason why some of the more horrifying mutants aren't actually natives of the Zone themselves. Those abandoned underground labs that are there? Apparently, a few [[AmbitionIsEvil ambitious]] [[MadScientist Mad Scientists]] who were present back then likely captured a few animals and may or may not had willing human beings to be their guinea pigs for their experiments. The scientists must have gone their way to creating some real BodyHorror on their subjects that eventually resulted in some of the abominations that you see in the Zone nowadays. And this is supported by the bits of info that you will eventually pick up when you stumble into those labs. It's probably all ForScience
15th Aug '15 1:45:33 PM Yalsaris63
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* There's a reason why some of the more horrifying mutants aren't actually natives of the Zone themselves. Those abandoned underground labs that are there? Apparently, a few [[AmbitionIsEvil ambitious]] [[MadScientist Mad Scientists]] likely captured a few animals and may or may not had willing human beings to be their guinea pigs for their experiments. The scientists must have gone their way to creating some real BodyHorror on their subjects that eventually resulted in some of the abominations that you see in the Zone nowadays. And this is supported by the bits of info that you eventually pick up when you stumble into those labs. It's probably all ForScience

to:

* There's a reason why some of the more horrifying mutants aren't actually natives of the Zone themselves. Those abandoned underground labs that are there? Apparently, a few [[AmbitionIsEvil ambitious]] [[MadScientist Mad Scientists]] who were present back then likely captured a few animals and may or may not had willing human beings to be their guinea pigs for their experiments. The scientists must have gone their way to creating some real BodyHorror on their subjects that eventually resulted in some of the abominations that you see in the Zone nowadays. And this is supported by the bits of info that you eventually pick up when you stumble into those labs. It's probably all ForScience
15th Aug '15 1:43:50 PM Yalsaris63
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* The [[http://www.miserymod.com/ Misery mod]] for ''Call of Pripyat'' is so ridiculously [[NintendoHard Nintendo Hard]] that it practically [[UpToEleven redefines the trope]]. Everything, ''everything'' that could have been exploited for an advantage has been ruthlessly suppressed. Relied on artifacts to stave off radiation? Tough luck. Now they ''all'' are hotter than a rod of depleted reactor fuel, weigh a ''ton'', and unless you brought lead-lined containers you'll be glowing in minutes. Considering you even survive the treasure hunt, that is. If you once could, say, wade into an anomaly with your trusty detector and bolts and leave with your treasure slightly worse for the wear, now venturing without the proper gear will kill you in seconds. And even if you have the proper gear don't expect to last long. On top of the anomalies being [[EldritchLocation little pockets of hell on earth]], the usual share of competing stalkers and always hungry mutants will make that an ordeal even for the [[CrazyPrepared crazy prepared]]. If fleshes and boars were pests your Protecta or SPAS shotgun could easily deal with, now they'll need anything between four shots and a full magazine/drum each. ''Even a single cat can ruin your day''. Just imagine how deadly the rest of the monster cast is. The whole Zone is such a [[DeathWorld cruel and pitiless place]] now that you shouldn't expect to make money hunting for artifacts anymore - your main source of income will be other stalkers you hunt down and kill for their gear. And just when you thought things couldn't get any worse, now the mod even makes stalkers completely unpredictable in their behavior. Oh, you just stumbled upon what appears to be a group of regular Loners? Cue the sudden cruel twist of fate when you quickly find out to your horror that these are actually bandits and/or mercenaries in disguise and they will immediately turn their guns on you. Oh, and the mod also removes the compass-map that you were so used to in the vanilla version as well as other mods for this game; now you have to resort to opening up your PDA to check your map to find out where you actually are. Thought ''VideoGame/FalloutNewVegas'' on [[HarderThanHard Hardcore mode]] was the epitome of NintendoHard? This mod makes that game on that particular mode look like ''[[VideoGame/{{Postal}} Postal 2]]'' on [[EasierThanEasy Liebermann mode]]. The series was already notorious enough to be considered the ''VideoGame/DarkSouls'' of the FirstPersonShooter genre but this mod actually makes it feel exactly like you're playing ''Dark Souls'', except under a first-person perspective and with guns, yet with a less variety of mutants.

to:

* The [[http://www.miserymod.com/ Misery mod]] for ''Call of Pripyat'' is so ridiculously [[NintendoHard Nintendo Hard]] that it practically [[UpToEleven redefines the trope]]. Everything, ''everything'' that could have been exploited for an advantage has been ruthlessly suppressed. Relied on artifacts to stave off radiation? Tough luck. Now they ''all'' are hotter than a rod of depleted reactor fuel, weigh a ''ton'', and unless you brought lead-lined containers you'll be glowing in minutes. Considering you even survive the treasure hunt, that is. If you once could, say, wade into an anomaly with your trusty detector and bolts and leave with your treasure slightly worse for the wear, now venturing without the proper gear will kill you in seconds. And even if you have the proper gear don't expect to last long. On top of the anomalies being [[EldritchLocation little pockets of hell on earth]], the usual share of competing stalkers and always hungry mutants will make that an ordeal even for the [[CrazyPrepared crazy prepared]]. If fleshes and boars were pests your Protecta or SPAS shotgun could easily deal with, now they'll need anything between four shots and a full magazine/drum each. ''Even a single cat can ruin your day''. Just imagine how deadly the rest of the monster cast is. The whole Zone is such a [[DeathWorld cruel and pitiless place]] now that you shouldn't expect to make money hunting for artifacts anymore - your main source of income will be other stalkers you hunt down and kill for their gear. And just when you thought things couldn't get any worse, now the mod even makes stalkers completely unpredictable in their behavior. Oh, you just stumbled upon what appears to be a group of regular Loners? Cue the sudden cruel twist of fate when you quickly find out to your horror that these are actually bandits and/or mercenaries in disguise and they will immediately turn their guns on you. Oh, and the mod also removes the compass-map that you were so used to in the vanilla version as well as other mods for this game; now you have to resort to opening up your PDA to check your map to find out where you actually are. Thought ''VideoGame/FalloutNewVegas'' on [[HarderThanHard Hardcore mode]] was the epitome of NintendoHard? This mod makes that game on that particular mode look like ''[[VideoGame/{{Postal}} Postal 2]]'' on [[EasierThanEasy Liebermann mode]]. The series was already notorious enough to be considered the ''VideoGame/DarkSouls'' of the FirstPersonShooter genre but this mod actually makes it feel exactly like you're playing ''Dark Souls'', except under a first-person perspective and with guns, yet with a less variety of mutants.mutants and no booby-traps.
30th Jul '15 8:49:48 AM Yalsaris63
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* The [[http://www.miserymod.com/ Misery mod]] for ''Call of Pripyat'' is so ridiculously [[NintendoHard Nintendo Hard]] that it practically [[UpToEleven redefines the trope]]. Everything, ''everything'' that could have been exploited for an advantage has been ruthlessly suppressed. Relied on artifacts to stave off radiation? Tough luck. Now they ''all'' are hotter than a rod of depleted reactor fuel, weigh a ''ton'', and unless you brought lead-lined containers you'll be glowing in minutes. Considering you even survive the treasure hunt, that is. If you once could, say, wade into an anomaly with your trusty detector and bolts and leave with your treasure slightly worse for the wear, now venturing without the proper gear will kill you in seconds. And even if you have the proper gear don't expect to last long. On top of the anomalies being [[EldritchLocation little pockets of hell on earth]], the usual share of competing stalkers and always hungry mutants will make that an ordeal even for the [[CrazyPrepared crazy prepared]]. If fleshes and boars were pests your Protecta or SPAS shotgun could easily deal with, now they'll need anything between four shots and a full magazine/drum each. ''Even a single cat can ruin your day''. Just imagine how deadly the rest of the monster cast is. The whole Zone is such a [[DeathWorld cruel and pitiless place]] now that you shouldn't expect to make money hunting for artifacts anymore - your main source of income will be other stalkers you hunt down and kill for their gear. And just when you thought things couldn't get any worse, now the mod even makes stalkers completely unpredictable in their behavior. Oh, you just stumbled upon what appears to be a group of regular Loners? Cue the sudden cruel twist of fate when you quickly find out to your horror that these are actually bandits and/or mercenaries in disguise and they will immediately turn their guns on you. Oh, and the mod also removes the compass-map that you were so used to in the vanilla version as well as other mods for this game; now you have to resort to opening up your PDA to check your map to find out where you actually are. Thought ''VideoGame/FalloutNewVegas'' on [[HarderThanHard Hardcore mode]] was the epitome of NintendoHard? This mod makes that game on that particular mode look like ''[[VideoGame/{{Postal}} Postal 2]]'' on [[EasierThanEasy Liebermann mode]]. The series was already notorious enough to be considered the ''VideoGame/DarkSouls'' of FirstPersonShooter genre but this mod actually makes it feel exactly like you're playing ''Dark Souls'', except under a first-person perspective and with guns, yet with a less variety of mutants.

to:

* The [[http://www.miserymod.com/ Misery mod]] for ''Call of Pripyat'' is so ridiculously [[NintendoHard Nintendo Hard]] that it practically [[UpToEleven redefines the trope]]. Everything, ''everything'' that could have been exploited for an advantage has been ruthlessly suppressed. Relied on artifacts to stave off radiation? Tough luck. Now they ''all'' are hotter than a rod of depleted reactor fuel, weigh a ''ton'', and unless you brought lead-lined containers you'll be glowing in minutes. Considering you even survive the treasure hunt, that is. If you once could, say, wade into an anomaly with your trusty detector and bolts and leave with your treasure slightly worse for the wear, now venturing without the proper gear will kill you in seconds. And even if you have the proper gear don't expect to last long. On top of the anomalies being [[EldritchLocation little pockets of hell on earth]], the usual share of competing stalkers and always hungry mutants will make that an ordeal even for the [[CrazyPrepared crazy prepared]]. If fleshes and boars were pests your Protecta or SPAS shotgun could easily deal with, now they'll need anything between four shots and a full magazine/drum each. ''Even a single cat can ruin your day''. Just imagine how deadly the rest of the monster cast is. The whole Zone is such a [[DeathWorld cruel and pitiless place]] now that you shouldn't expect to make money hunting for artifacts anymore - your main source of income will be other stalkers you hunt down and kill for their gear. And just when you thought things couldn't get any worse, now the mod even makes stalkers completely unpredictable in their behavior. Oh, you just stumbled upon what appears to be a group of regular Loners? Cue the sudden cruel twist of fate when you quickly find out to your horror that these are actually bandits and/or mercenaries in disguise and they will immediately turn their guns on you. Oh, and the mod also removes the compass-map that you were so used to in the vanilla version as well as other mods for this game; now you have to resort to opening up your PDA to check your map to find out where you actually are. Thought ''VideoGame/FalloutNewVegas'' on [[HarderThanHard Hardcore mode]] was the epitome of NintendoHard? This mod makes that game on that particular mode look like ''[[VideoGame/{{Postal}} Postal 2]]'' on [[EasierThanEasy Liebermann mode]]. The series was already notorious enough to be considered the ''VideoGame/DarkSouls'' of the FirstPersonShooter genre but this mod actually makes it feel exactly like you're playing ''Dark Souls'', except under a first-person perspective and with guns, yet with a less variety of mutants.
30th Jul '15 8:49:31 AM Yalsaris63
Is there an issue? Send a Message


* The [[http://www.miserymod.com/ Misery mod]] for ''Call of Pripyat'' is so ridiculously [[NintendoHard Nintendo Hard]] that it practically [[UpToEleven redefines the trope]]. Everything, ''everything'' that could have been exploited for an advantage has been ruthlessly suppressed. Relied on artifacts to stave off radiation? Tough luck. Now they ''all'' are hotter than a rod of depleted reactor fuel, weigh a ''ton'', and unless you brought lead-lined containers you'll be glowing in minutes. Considering you even survive the treasure hunt, that is. If you once could, say, wade into an anomaly with your trusty detector and bolts and leave with your treasure slightly worse for the wear, now venturing without the proper gear will kill you in seconds. And even if you have the proper gear don't expect to last long. On top of the anomalies being [[EldritchLocation little pockets of hell on earth]], the usual share of competing stalkers and always hungry mutants will make that an ordeal even for the [[CrazyPrepared crazy prepared]]. If fleshes and boars were pests your Protecta or SPAS shotgun could easily deal with, now they'll need anything between four shots and a full magazine/drum each. ''Even a single cat can ruin your day''. Just imagine how deadly the rest of the monster cast is. The whole Zone is such a [[DeathWorld cruel and pitiless place]] now that you shouldn't expect to make money hunting for artifacts anymore - your main source of income will be other stalkers you hunt down and kill for their gear. And just when you thought things couldn't get any worse, now the mod even makes stalkers completely unpredictable in their behavior. Oh, you just stumbled upon what appears to be a group of regular Loners? Cue the sudden cruel twist of fate when you quickly find out to your horror that these are actually bandits and/or mercenaries in disguise and they will immediately turn their guns on you. Oh, and the mod also removes the compass-map that you were so used to in the vanilla version as well as other mods for this game; now you have to resort to opening up your PDA to check your map to find out where you actually are. Thought ''VideoGame/FalloutNewVegas'' on [[HarderThanHard Hardcore mode]] was the epitome of NintendoHard? This mod makes that game on that particular mode look like ''[[VideoGame/{{Postal}} Postal 2]]'' on [[EasierThanEasy Liebermann mode]].

to:

* The [[http://www.miserymod.com/ Misery mod]] for ''Call of Pripyat'' is so ridiculously [[NintendoHard Nintendo Hard]] that it practically [[UpToEleven redefines the trope]]. Everything, ''everything'' that could have been exploited for an advantage has been ruthlessly suppressed. Relied on artifacts to stave off radiation? Tough luck. Now they ''all'' are hotter than a rod of depleted reactor fuel, weigh a ''ton'', and unless you brought lead-lined containers you'll be glowing in minutes. Considering you even survive the treasure hunt, that is. If you once could, say, wade into an anomaly with your trusty detector and bolts and leave with your treasure slightly worse for the wear, now venturing without the proper gear will kill you in seconds. And even if you have the proper gear don't expect to last long. On top of the anomalies being [[EldritchLocation little pockets of hell on earth]], the usual share of competing stalkers and always hungry mutants will make that an ordeal even for the [[CrazyPrepared crazy prepared]]. If fleshes and boars were pests your Protecta or SPAS shotgun could easily deal with, now they'll need anything between four shots and a full magazine/drum each. ''Even a single cat can ruin your day''. Just imagine how deadly the rest of the monster cast is. The whole Zone is such a [[DeathWorld cruel and pitiless place]] now that you shouldn't expect to make money hunting for artifacts anymore - your main source of income will be other stalkers you hunt down and kill for their gear. And just when you thought things couldn't get any worse, now the mod even makes stalkers completely unpredictable in their behavior. Oh, you just stumbled upon what appears to be a group of regular Loners? Cue the sudden cruel twist of fate when you quickly find out to your horror that these are actually bandits and/or mercenaries in disguise and they will immediately turn their guns on you. Oh, and the mod also removes the compass-map that you were so used to in the vanilla version as well as other mods for this game; now you have to resort to opening up your PDA to check your map to find out where you actually are. Thought ''VideoGame/FalloutNewVegas'' on [[HarderThanHard Hardcore mode]] was the epitome of NintendoHard? This mod makes that game on that particular mode look like ''[[VideoGame/{{Postal}} Postal 2]]'' on [[EasierThanEasy Liebermann mode]]. The series was already notorious enough to be considered the ''VideoGame/DarkSouls'' of FirstPersonShooter genre but this mod actually makes it feel exactly like you're playing ''Dark Souls'', except under a first-person perspective and with guns, yet with a less variety of mutants.
16th May '15 5:38:15 PM nombretomado
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* The Monolith faction. BrainwashedAndCrazy is a good way to describe them, though they are also religious fanatics who display a devotion to their skewed "faith" that could make the [[{{Halo}} Covenant]] take pause. One of the crazy bastards in ''Call of Pripyat'' starts giving a ''sermon'' while his comrades start slaughtering you and your friends. As if that was bad enough, they somehow have access to the best arms and armor in the zone, including [[MagneticWeapons Gauss rifles]].

to:

* The Monolith faction. BrainwashedAndCrazy is a good way to describe them, though they are also religious fanatics who display a devotion to their skewed "faith" that could make the [[{{Halo}} [[Franchise/{{Halo}} Covenant]] take pause. One of the crazy bastards in ''Call of Pripyat'' starts giving a ''sermon'' while his comrades start slaughtering you and your friends. As if that was bad enough, they somehow have access to the best arms and armor in the zone, including [[MagneticWeapons Gauss rifles]].
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