History NightmareFuel / SilentHill2

15th Sep '17 10:02:43 PM FlakyPorcupine
Is there an issue? Send a Message


As this is one of the most haunting video games of all time, expect to see a lot of Nightmare Fuel in this section.

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pyramid_head_5.jpg]]
[[caption-width-right:350:''*scree*''... ''*scree*'']]

As this ''VideoGame/SilentHill2'' is one of the most haunting video games of all time, expect to see a lot of Nightmare Fuel NightmareFuel in this section.section.
----
7th Jul '17 6:19:04 PM Miracle@StOlaf
Is there an issue? Send a Message


** More random plot-irrelevant events that may necessitate a change of pants: The locked bathroom stall in Toluca Prison - you can't get it open, but if you knock on it, there's a chance you'll hear a horrible screaming noise as you leave the room. The room in the alternate Brookhaven Hospital where you periodically hear the sound of glass breaking, if you stick around after killing the nurses. The diary entry from the patient who was locked in the "basement's basement", and the basement itself - there's a barred-off area you can't get to, but when you walk past it, you hear a repeated noise that sounds either like a child screaming or a pig being slaughtered. Oddly, when you actually find the "basement's basement", there's nothing unusual in it except an item you need to solve a puzzle, which is arguably [[NothingIsScarier just as bad]].

to:

** More random plot-irrelevant events that may necessitate a change of pants: The locked bathroom stall in Toluca Prison - you can't get it open, but if you knock on it, there's a chance you'll hear a horrible screaming noise as you leave the room. The room in the alternate Brookhaven Hospital where you periodically hear the sound of glass breaking, if you stick around after killing the nurses. The diary entry from the patient who was locked in the "basement's basement", and the basement itself - there's a barred-off area you can't get to, but when you walk past it, you hear a repeated noise that sounds either like a child screaming or a pig being slaughtered. Oddly, when you actually find the "basement's basement", there's nothing unusual in it except an item you need to solve a puzzle, which is arguably [[NothingIsScarier just as bad]].bad]] (what did the person who dropped their ring ''see'' down here?).



** Even worse, his description of the [[KickTheDog dog he shot]] is [[TearJerker absolutely gut wrenching]] is you're an animal lover.

to:

** Even worse, his description of the [[KickTheDog dog he shot]] is [[TearJerker absolutely gut wrenching]] is if you're an animal lover.lover.
-->"Yeah, I killed that dog. It was ''fun!'' Tried to chew its own guts out! Finally died, all curled up in a ball."
26th Jun '17 9:36:39 PM ImperialMajestyXO
Is there an issue? Send a Message


*** The sound of the Great Knife as he approaches is like nails on a chalkboard UpToEleven. You'll be minding your own business when suddenly ''*scree* ... '' ''*scree* ...'' ''[[OhCrap *SCREE*]]''

to:

*** The sound [[HellIsThatNoise sound]] of the Great Knife as he approaches is like nails on a chalkboard UpToEleven. You'll be minding your own business when suddenly ''*scree* ... '' ''*scree* ...'' ''[[OhCrap *SCREE*]]''
24th Jan '17 5:42:23 PM Rockah12
Is there an issue? Send a Message


** In the first apartment building near where James first meets Eddie, there is a bit of graffiti that reads "To Hell", with an arrow pointing towards a door. The door in question can't be opened.

to:

** In the first apartment building near where James first meets Eddie, there is a bit of graffiti that reads "To Hell", with an arrow pointing towards a door. The door in question can't be opened. You then find another door with the same graffiti. [[OhCrap This one opens.]]
20th Oct '16 5:24:47 PM CrappyCookie
Is there an issue? Send a Message


*** Similarly, there's a certain intersection of rooms with several Mandarins in them, and while you're busy trying to run past them before they can grab you, you're most likely to [[JumpScare run straight into him]], allowing him to get a free hit before you finally notice that '' [[ FridgeHorror he's been standing there the whole time ]]. ''

to:

*** Similarly, there's a certain intersection of rooms with several Mandarins in them, and while you're busy trying to run past them before they can grab you, you're most likely to [[JumpScare run straight into him]], allowing him to get a free hit before you finally notice that '' [[ FridgeHorror [[FridgeHorror he's been standing there the whole time ]]. ''
20th Oct '16 5:23:59 PM CrappyCookie
Is there an issue? Send a Message

Added DiffLines:

*** Similarly, there's a certain intersection of rooms with several Mandarins in them, and while you're busy trying to run past them before they can grab you, you're most likely to [[JumpScare run straight into him]], allowing him to get a free hit before you finally notice that '' [[ FridgeHorror he's been standing there the whole time ]]. ''
*** Not to mention that due to the darkness and decrepidness of the game's buildings, there are times where you can walk '' [[JumpScare right into him.]] ''
14th Jun '16 1:14:12 PM WillieManga
Is there an issue? Send a Message

Added DiffLines:

As this is one of the most haunting video games of all time, expect to see a lot of Nightmare Fuel in this section.
20th Feb '16 11:50:51 PM bt8257
Is there an issue? Send a Message


** On a related note, some may find Walter Sullivan far more disturbing in ''Silent Hill 2'' when he's only mentioned in a newspaper article ranting about the "Red Devil" than he is as an out and out serial killer in ''4''.

to:

** On a related note, some may find Walter Sullivan far more disturbing in ''Silent Hill 2'' when he's only mentioned in a newspaper article ranting about the "Red Devil" than he is as he's an out and out out-and-out serial killer in ''4''.
28th Jan '16 10:00:56 AM bt8257
Is there an issue? Send a Message


* Pyramid Head. An ImplacableMan known for his [[WhatDoYouMeanItsNotSymbolic giant knife]], rusty red helmet, quasi-sexual activities with the other monsters, and ability to make players [[BringMyBrownPants call for their brown pants]].

to:

* Pyramid Head. An ImplacableMan known for his [[WhatDoYouMeanItsNotSymbolic [[RuleOfSymbolism giant knife]], rusty red helmet, quasi-sexual activities with the other monsters, and ability to make players [[BringMyBrownPants call for their brown pants]].
28th Jan '16 9:51:53 AM bt8257
Is there an issue? Send a Message


*** That's the worst part, too. He just stares at you from behind those bars. He doesn't do anything. You don't want to walk into the next room because you're convinced he's going to burst through the wall and kill you, but you have to. After that, every step you take carries the weight that he's going to be there ready to kill you. You don't know when or where, but you know it'll happen.

to:

*** That's the worst part, too. He just stares at you from behind those bars. He doesn't do anything.''anything''. You don't want to walk into the next room because you're convinced he's going to burst through the wall and kill you, but you have to. After that, every step you take carries the weight that he's going to be there ready to kill you. You don't know when or where, but you know it'll happen.
This list shows the last 10 events of 53. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.SilentHill2