History NightmareFuel / ResidentEvil1

1st Jul '17 1:32:43 AM erforce
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* The Chimeras, humanoid/fly hybrids that are only featured in the lab late in the game, are one of the most grotesque and horrific monstrosities in the entire series and are tough to kill, to boot. Resembling partially flayed and extremely deformed humans, these miserable freaks were created from Umbrella experiments that mucked around with human and animal DNA. They were implanted into human women as embryos and carried to term, a concept full to bursting with fridge horror. Just imagine: the kind of people it took to conceive of and conduct such an experiment, the kind of women who volunteered to carry the embryos and what doing so [[FetusTerrible was like for them]], and the idea of such a horrific monster being partially ''human''. How human were they, really? Did they have sentience and emotions, or just an instinct to survive? If they did have the ability to process emotion, but were unable to express it, they could be an example of AndIMustScream. (It has been noted that their expression in their official art seems to be pained, which gives some weight to the theory that they do feel some emotion or are somewhat self-aware.) As if all of this wasn't bad enough, Capcom was originally going to have a spider version of the Chimera for ''RE[=2=]'', but they did not make it into the final version. Capcom did their inspiration from ''Film/TheFly'' proud with the design and backstory of the Chimeras.

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* The Chimeras, humanoid/fly hybrids that are only featured in the lab late in the game, are one of the most grotesque and horrific monstrosities in the entire series and are tough to kill, to boot. Resembling partially flayed and extremely deformed humans, these miserable freaks were created from Umbrella experiments that mucked around with human and animal DNA. They were implanted into human women as embryos and carried to term, a concept full to bursting with fridge horror. Just imagine: the kind of people it took to conceive of and conduct such an experiment, the kind of women who volunteered to carry the embryos and what doing so [[FetusTerrible was like for them]], and the idea of such a horrific monster being partially ''human''. How human were they, really? Did they have sentience and emotions, or just an instinct to survive? If they did have the ability to process emotion, but were unable to express it, they could be an example of AndIMustScream. (It has been noted that their expression in their official art seems to be pained, which gives some weight to the theory that they do feel some emotion or are somewhat self-aware.) As if all of this wasn't bad enough, Capcom was originally going to have a spider version of the Chimera for ''RE[=2=]'', but they did not make it into the final version. Capcom did their inspiration from ''Film/TheFly'' ''Film/TheFly1986'' proud with the design and backstory of the Chimeras.
30th Jun '17 7:35:21 PM Wooboo
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Added DiffLines:

* Going through the downstairs kitchen will trigger a cutscene when you play as Jill. Not long after you enter, there's an abrupt cut to an FMV of the hallway you just went through. Only this time, under the dim, flickering glow of the lights on either side of the hallway, we get to see the first-person perspective of a zombie as it slowly, menacingly inches towards the door right behind you.
30th Jun '17 7:29:12 PM Wooboo
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Added DiffLines:

** You might be forgiven, at first, for thinking that the multiple faces on her body are mutations. They're actually [[FacialHorror other people's faces,]] ripped from the heads of female Umbrella staff sent in in a half-baked effort to trick Lisa into thinking that they were her mother, so she could be easier to control. Instead, she killed them, taking their faces to give to "mother". While the reasons for it are more [[TragicVillain tragic]] than [[AxCrazy evil]], it's still disturbing to see her coming at you wearing her "collection", and knowing that in all probability, she wants to add Jill's face to it.
20th Mar '17 2:47:08 PM Miracle@StOlaf
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** In his diary, the keeper makes mention of new creatures he's tasked with feeding: he describes them as looking like a skinless gorilla and says they have a very disturbing habit of sadistically playing with their food, severely mutilating a live pig he gave them before getting around to eating it. It's implied that he's talking about the Chimeras, and once you encounter them much later, you discover he's actually ''[[DemonicSpiders selling them short]]''.

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** In his diary, the keeper makes mention of new creatures he's tasked with feeding: he describes them as looking like a skinless gorilla and says they have a very disturbing habit of sadistically playing with their food, severely mutilating a live pig he gave them before getting around to eating it. It's implied that he's talking about the Chimeras, Hunters, and once you encounter them much later, you discover he's actually ''[[DemonicSpiders selling them short]]''.
23rd Nov '16 12:57:26 AM Digivam143
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** In his diary, the keeper makes mention of new creatures he's tasked with feeding: he describes them as looking like a skinless gorilla and says they have a very disturbing habit of sadistically playing with their food, severely mutilating a live pig he gave them before getting around to eating it. It turns out he's talking about the Hunters, and once you encounter them much later, you discover he's actually ''[[DemonicSpiders selling them short]]''.

to:

** In his diary, the keeper makes mention of new creatures he's tasked with feeding: he describes them as looking like a skinless gorilla and says they have a very disturbing habit of sadistically playing with their food, severely mutilating a live pig he gave them before getting around to eating it. It turns out It's implied that he's talking about the Hunters, Chimeras, and once you encounter them much later, you discover he's actually ''[[DemonicSpiders selling them short]]''.
18th Nov '16 5:26:17 AM CrowTR0bot
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Added DiffLines:

* If you load a save file, you'll get one of two ominous messages. "[[HopeSpot Fear can't kill you]]...but..." and "[[TemptingFate Are the faint sounds of footsteps those of survivors?]]"
* In one of the rooms in the Umbrella lab, there's a large walk-in freezer. Entering it reveals several transparent body bags hanging from a rack with a bunch of frozen, naked corpses with expressions of terror still on their face as they hang around.
2nd Nov '16 12:15:27 PM Miracle@StOlaf
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* The clean, well-lit mansion interior lacks the grim, cobwebbed spookiness of the [=REmake=]'s redesign, but it does pack a decent FridgeHorror punch because of how it reminds you that it wasn't too long before you arrived that the people you encounter here actually lived and worked in this place, but [[TragicMonster they don't do either anymore.]]

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* The clean, well-lit mansion interior lacks the grim, cobwebbed spookiness of the [=REmake=]'s redesign, but it does pack a decent FridgeHorror punch because of how it reminds you that it wasn't too long before you arrived that the people zombies you encounter here actually lived and worked in this place, place not too long before you arrived, but [[TragicMonster they don't do either anymore.]]
2nd Nov '16 11:40:11 AM Miracle@StOlaf
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* The clean, well-lit mansion interior lacks the grim, cobwebbed spookiness of the [=REmake=]'s redesign, but it does pack a decent FridgeHorror punch because of how it reminds you that it wasn't too long before you arrived that people lived and worked in this place-- and even though they're still around now, [[TragicMonster they don't do either anymore.]]

to:

* The clean, well-lit mansion interior lacks the grim, cobwebbed spookiness of the [=REmake=]'s redesign, but it does pack a decent FridgeHorror punch because of how it reminds you that it wasn't too long before you arrived that the people you encounter here actually lived and worked in this place-- and even though they're still around now, place, but [[TragicMonster they don't do either anymore.]]
2nd Nov '16 11:37:38 AM Miracle@StOlaf
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** Also, it's much better composed than any of the other tracks in the game.

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** Also, it's much better composed than any most of the other tracks in the game.


Added DiffLines:

* The clean, well-lit mansion interior lacks the grim, cobwebbed spookiness of the [=REmake=]'s redesign, but it does pack a decent FridgeHorror punch because of how it reminds you that it wasn't too long before you arrived that people lived and worked in this place-- and even though they're still around now, [[TragicMonster they don't do either anymore.]]
22nd Aug '16 4:40:36 AM CrowTR0bot
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* The [[GiantSpider huge spiders]], especially if you're an [[SpidersAreScary arachnophobe]]. It really doesn't help that they spit, can poison the player and will drop many more smaller spiders when killed.
** Looking closely at their models, you'll see that they don't have proper arachnid faces. While most spiders have eight or occasionally six eyes, these spiders have [[EyesDoNotBelongThere ten wart-like eyes randomly scatted across their head]].


Added DiffLines:

* Speaking of which, the [[GiantSpider huge spiders]], especially if you're an [[SpidersAreScary arachnophobe]]. It really doesn't help that they spit, can poison the player and will drop many more smaller spiders when killed.
** Looking closely at their models, you'll see that they don't have proper arachnid faces. While most spiders have eight or occasionally six eyes, these spiders have [[EyesDoNotBelongThere ten wart-like eyes randomly scatted across their head]].
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