History NightmareFuel / ResidentEvil1

2nd Dec '15 7:00:49 PM Serasia
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* The messages written in blood on walls in the original releases of the game were unfortunately (and perplexingly) DummiedOut, but tweaking the color palette in an emulator reveals they're still in the game, just recolored. [[http://images.wikia.com/residentevil/images/5/5a/Bloody_wall_message_1.jpg This one reads "For God's sake, GET OUT!!"]]
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* The messages written in blood on walls in the original releases of the game were unfortunately (and perplexingly) DummiedOut, but tweaking the color palette in an emulator reveals they're still in the game, just recolored. [[http://images.wikia.com/residentevil/images/5/5a/Bloody_wall_message_1.jpg This one reads "For God's sake, GET OUT!!"]]in Japanese, "It hurts to breathe....someone please stop the pain."]]
10th Nov '15 6:42:59 PM youngbond007
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* The [[https://www.youtube.com/watch?v=sITJuWV3HXg basement theme]] in the original version in the game. No, not the awful song in the Dual Shock version, but the original, with a continuous synth string under a unique sounding instrument, which is actually a reversed orchestra hit. Then it suddenly goes into a part where sudden, loud orchestra hits become [[ScareChord scare chords]]. It's one of the scariest songs in the game, [[SoundtrackDissonance yet it plays in an area where not much happens]]. But it still somehow gives you a sense of fear.
to:
* The [[https://www.youtube.com/watch?v=sITJuWV3HXg basement theme]] in the original version in the game. No, not the awful song in the Dual Shock version, but the original, with a continuous synth string under a unique sounding instrument, which is actually a reversed orchestra hit. Then it suddenly goes into a part where sudden, loud orchestra hits become [[ScareChord scare chords]]. It's one of the scariest songs in the game, game and in the entire series, [[SoundtrackDissonance yet it plays in an area where not much happens]]. But it still somehow gives you a sense of fear.
31st Oct '15 2:11:14 PM youngbond007
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* The [[https://www.youtube.com/watch?v=sITJuWV3HXg basement theme]] in the original version in the game. No, not the awful song in the Dual Shock version, but the original, with a continuous synth string under a unique sounding instrument, which is actually a reverse orchestra hit. Then it suddenly goes into a part where sudden, loud orchestra hits become [[ScareChord scare chords]]. It's one of the scariest songs in the game, [[SoundtrackDissonance yet it plays in an area where not much happens]]. But it still somehow gives you a sense of fear.
to:
* The [[https://www.youtube.com/watch?v=sITJuWV3HXg basement theme]] in the original version in the game. No, not the awful song in the Dual Shock version, but the original, with a continuous synth string under a unique sounding instrument, which is actually a reverse reversed orchestra hit. Then it suddenly goes into a part where sudden, loud orchestra hits become [[ScareChord scare chords]]. It's one of the scariest songs in the game, [[SoundtrackDissonance yet it plays in an area where not much happens]]. But it still somehow gives you a sense of fear.
29th Sep '15 1:57:02 AM Miracle@StOlaf
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* Let's not forget the eerily cheery tune that plays in most of the Save rooms in the Duel Shock Edition. This is NightmareFuel, because it's in such stark contrast with the rest of the game.
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* Let's not forget the eerily cheery tune that plays in most of the Save rooms in the Duel Dual Shock Edition. This is NightmareFuel, because it's in such stark contrast with the rest of the game.

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* Let's not forget the eerily cheery tune that plays in most of the Save rooms Under certain circumstances in the Duel Shock Edition. This is NightmareFuel, because it's original game, Rebecca will need to be rescued from the upstairs study instead of outside the medicine room in such stark contrast the mansion's opposite wing. If you take too long to find her, you're treated to the sight of a Hunter decapitating her onscreen, with the rest of the game.no chance to stop it from happening. If you've managed to save her in every previous playthrough, this can come off as a very unexpected and frightening shock.
26th Sep '15 4:15:35 PM Miracle@StOlaf
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Added DiffLines:
* The original box art, while we're on the subject, depicted a single eye opened wide with terror as a bloody tear dripped down from it. Very starkly minimalist, and much creepier than [[AmericanKirbyIsHardcore the ugly, pockmarked version of Chris plastered on the US release.]] * The messages written in blood on walls in the original releases of the game were unfortunately (and perplexingly) DummiedOut, but tweaking the color palette in an emulator reveals they're still in the game, just recolored. [[http://images.wikia.com/residentevil/images/5/5a/Bloody_wall_message_1.jpg This one reads "For God's sake, GET OUT!!"]]
8th Sep '15 3:57:33 PM ajbit26
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** Given that there are several windows in the mansion that will be broken through by zombies or hunters at various points, you might expect the same to happen in the residence when you come across a corridor full of them. [[spoiler: Nothing ever happens.]] * Jill taking a close look at a bathtub. Guess what was hiding inside? * There's a freaking door that has a broken doorknob that can break after a certain number of uses, blocking off a major shortcut and forcing you to backtrack around the entire mansion. Barry fixes it in Jill's version, but Chris is out of luck. ** In the Remake, Wesker fixes the door for Chris after completing the Courtyard section.
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** Given that there are several windows in the mansion that will be broken through by zombies or hunters at various points, you might expect the same to happen in the residence when you come across a corridor full of them. [[spoiler: Nothing [[NothingIsScarier Nothing]] ever happens.]] * Jill taking a close look at a bathtub. Guess what was hiding inside? * There's a freaking door that has a broken doorknob that can break after a certain number of uses, blocking off a major shortcut and forcing you to backtrack around the entire mansion. Barry fixes it in Jill's version, but Chris is out of luck. ** In the Remake, Wesker fixes the door for Chris after completing the Courtyard section.inside? [[spoiler: Zombie, bitch.]]

* The remake models the Black Tiger after the Sydney funnelweb, whose appearance is freaky enough. However, it's made worse that not only is it a real spider (as are the tarantula/bird eater types), size is the only thing the Black Tiger has going for it. The funnelweb is a lot more aggressive, a lot more deadly, and arguably just as tough to kill.
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* The remake models the Black Tiger after the Sydney funnelweb, whose appearance is freaky enough. However, it's made worse that not only is it a real spider (as are the tarantula/bird eater types), size is not the only thing the Black Tiger has going for it. The funnelweb is a lot more aggressive, a lot more deadly, and arguably just as tough to kill.
20th Aug '15 3:38:38 PM CrowTR0bot
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** It's actually a bit worse in the PS1 version, since the best weapon for fighting the Hunters is the magnum...Except you'll encounter at least a ''dozen'' before you have the chance to reach it. The REmake is merciful in this regard, as you can acquire it ''long'' before returning to the mansion.
20th Aug '15 3:28:51 PM CrowTR0bot
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** Only in Jill's game. If you stop in the bathroom, the hanging man...[[NothingIsScarier keeps hanging around]]. Either way, it's scary when you enter and hear an ominous creaking, assuming it to be some offscreen monster you haven't encountered yet.
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** Only in Jill's game. If you stop in the bathroom, bathroom while playing as Chris, the hanging man...[[NothingIsScarier keeps hanging around]]. Either way, it's scary when you enter and hear an ominous creaking, assuming it to be some offscreen monster you haven't encountered yet.
20th Jul '15 3:32:14 PM youngbond007
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* The [[https://www.youtube.com/watch?v=sITJuWV3HXg basement theme]] in the original version in the game. No, not the awful song in the Dual Shock version, but the original, with a continuous synth string under a unique sounding instrument which is actually a reverse orchestra hit. Then it suddenly goes into a part where sudden, loud orchestra hits become [[ScareChord scare chords]]. It's one of the scariest songs in the game, [[SoundtrackDissonance yet it plays in an area where not much happens]]. But it still somehow gives you a sense of fear.
to:
* The [[https://www.youtube.com/watch?v=sITJuWV3HXg basement theme]] in the original version in the game. No, not the awful song in the Dual Shock version, but the original, with a continuous synth string under a unique sounding instrument instrument, which is actually a reverse orchestra hit. Then it suddenly goes into a part where sudden, loud orchestra hits become [[ScareChord scare chords]]. It's one of the scariest songs in the game, [[SoundtrackDissonance yet it plays in an area where not much happens]]. But it still somehow gives you a sense of fear.
29th Jun '15 10:24:54 AM lukenzzo
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* The [[https://www.youtube.com/watch?v=sITJuWV3HXg basement theme]] in the original version in the game. No, not the awful song in the ''Director's Cut'', but the original, with a continuous synth string under a unique sounding instrument which is actually a reverse orchestra hit. Then it suddenly goes into a part where sudden, loud orchestra hits become [[ScareChord scare chords]]. It's one of the scariest songs in the game, [[SoundtrackDissonance yet it plays in an area where not much happens]]. But it still somehow gives you a sense of fear.
to:
* The [[https://www.youtube.com/watch?v=sITJuWV3HXg basement theme]] in the original version in the game. No, not the awful song in the ''Director's Cut'', Dual Shock version, but the original, with a continuous synth string under a unique sounding instrument which is actually a reverse orchestra hit. Then it suddenly goes into a part where sudden, loud orchestra hits become [[ScareChord scare chords]]. It's one of the scariest songs in the game, [[SoundtrackDissonance yet it plays in an area where not much happens]]. But it still somehow gives you a sense of fear.
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