History NightmareFuel / Portal

2nd Jan '17 4:42:38 PM nombretomado
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*** Made downright chilling after playing ''VideoGame/{{Portal 2}}'' when you realize [[spoiler:her mind was forcefully put into the GLaDOS... [[DepartmentOfRedundancyDepartment OS]] at the orders of her dying, poisioned, increasingly mentally-unstable boss. [[MoodWhiplash Voiced by]] [[Funny/{{Portal 2}} J.K. Simmons]].]]

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*** Made downright chilling after playing ''VideoGame/{{Portal 2}}'' when you realize [[spoiler:her mind was forcefully put into the GLaDOS...[=GLaDOS=] ... [[DepartmentOfRedundancyDepartment OS]] at the orders of her dying, poisioned, increasingly mentally-unstable boss. [[MoodWhiplash Voiced by]] [[Funny/{{Portal 2}} J.K. Simmons]].]]



** Her whole boss fight could be said to be pretty creepy. The shrieking of the cores/GLaDOS as you throw ''bits of her'' into the incinerator, her beginning to malfunction, the fact that, as you ''slowly rip pieces off of her'' she gets more and more vicious and starts trying to convince you to just roll over and die. Any of her quotes!

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** Her whole boss fight could be said to be pretty creepy. The shrieking of the cores/GLaDOS cores[=/=][=GLaDOS=] as you throw ''bits of her'' into the incinerator, her beginning to malfunction, the fact that, as you ''slowly rip pieces off of her'' she gets more and more vicious and starts trying to convince you to just roll over and die. Any of her quotes!



* You remember the personality cores? Morality, Curiosity, Cake, and Anger? The ones that you THREW IN THE INCINERATOR. Think about it. Really, think about that, and the fact that Wheatley, too, is a personality core, and an AI. and so is GLaDOS. Who is made from Caroline. it's already fanon that personality cores are made from humans, and you just threw 4 of them in the Incinerator.
** If GLaDOS's case was any indication, [[MercyKill they might have welcomed it.]]

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* You remember the personality cores? Morality, Curiosity, Cake, and Anger? The ones that you THREW IN THE INCINERATOR. Think about it. Really, think about that, and the fact that Wheatley, too, is a personality core, and an AI. and so is GLaDOS.[=GLaDOS=]. Who is made from Caroline. it's already fanon that personality cores are made from humans, and you just threw 4 of them in the Incinerator.
** If GLaDOS's [=GLaDOS=]'s case was any indication, [[MercyKill they might have welcomed it.]]



** An early version featured some hidden dialogue in Testchamber 05. Disabling one of the cameras and throwing it through the door to the small room with a glass-ceiling would cause GLaDOS to say: "You're not a good person. You know that, right?." In her psychotic late-game murderous-computer-voice. This has later been fixed, but hearing the voice who helps you say that during your first play-through was really unnerving!

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** An early version featured some hidden dialogue in Testchamber 05. Disabling one of the cameras and throwing it through the door to the small room with a glass-ceiling would cause GLaDOS [=GLaDOS=] to say: "You're not a good person. You know that, right?." In her psychotic late-game murderous-computer-voice. This has later been fixed, but hearing the voice who helps you say that during your first play-through was really unnerving!



** In one of the last testchambers, GLaDOS' dialogue (or lack there off) when you reach the exit: [computerized, monotone voice] "Weeeeeeeeeeeeeee-". If this doesn't just hint that something's horribly wrong, what does?

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** In one of the last testchambers, GLaDOS' [=GLaDOS=]' dialogue (or lack there off) when you reach the exit: [computerized, monotone voice] "Weeeeeeeeeeeeeee-". If this doesn't just hint that something's horribly wrong, what does?



* It is somehow possible to make objects disappear entirely and cause the game to go all buggy on you. It's not sure how the bug was caused, aside from while emancipating everything that isn't nailed to black tiles in Testchamber 16. The result, everything started to bounce and go through solid walls. Which chamber was next? Oh, right... The Companion Cube Room. Imagine the horror of receiving a "faithful Companion Cube" that bounces and can pass through walls that you cannot. It pretty much leaves you stranded alone, and since the cube wasn't destroyed, it just passed through the walls, GLaDOS refuses to provide you with another!

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* It is somehow possible to make objects disappear entirely and cause the game to go all buggy on you. It's not sure how the bug was caused, aside from while emancipating everything that isn't nailed to black tiles in Testchamber 16. The result, everything started to bounce and go through solid walls. Which chamber was next? Oh, right... The Companion Cube Room. Imagine the horror of receiving a "faithful Companion Cube" that bounces and can pass through walls that you cannot. It pretty much leaves you stranded alone, and since the cube wasn't destroyed, it just passed through the walls, GLaDOS [=GLaDOS=] refuses to provide you with another!



* Strangely enough Companion Cubes can be heard screaming in the incinerator, The achievement for this act is called fratricide which is the act of murdering your brother which is suspicious given the manly scream while GLaDOS denies any sound being heard and insisting on the cubes destruction.

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* Strangely enough Companion Cubes can be heard screaming in the incinerator, The achievement for this act is called fratricide which is the act of murdering your brother which is suspicious given the manly scream while GLaDOS [=GLaDOS=] denies any sound being heard and insisting on the cubes destruction.



** Later in the game, you find out that there's a grain of truth to this story. There really is a room full of screaming robots. GLaDOS built it for giggles. She contemplates putting Wheatley in there as a punishment. YMMV whether this makes things [[NightmareRetardant better]] or worse.
* The official tie-in Potato Science Kit includes information about the fateful Bring Your Daughter To Work Day and about the young Chell. The revelation that her father was an Aperture Employee does not seem horrifying at first ... until you recall how GLaDOS flooded the Enrichment Center with [[DeadlyGas deadly neurotoxin]]. In essence,[[YouKilledMyFather GLaDOS killed Chell's parents]].
** GLaDOS constantly [[KicktheDog making fun of the fact that Chell has no parents]] comes off as downright sadistic in this case.

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** Later in the game, you find out that there's a grain of truth to this story. There really is a room full of screaming robots. GLaDOS [=GLaDOS=] built it for giggles. She contemplates putting Wheatley in there as a punishment. YMMV whether this makes things [[NightmareRetardant better]] or worse.
* The official tie-in Potato Science Kit includes information about the fateful Bring Your Daughter To Work Day and about the young Chell. The revelation that her father was an Aperture Employee does not seem horrifying at first ... until you recall how GLaDOS [=GLaDOS=] flooded the Enrichment Center with [[DeadlyGas deadly neurotoxin]]. In essence,[[YouKilledMyFather GLaDOS killed Chell's parents]].
** GLaDOS [=GLaDOS=] constantly [[KicktheDog making fun of the fact that Chell has no parents]] comes off as downright sadistic in this case.



** It's overlooked easily, [[spoiler:but ''Wheatley'' screams too. And it's completely human. GLaDOS, at least, can resist. But Wheatley? You have no idea what happened to him when he was under the floor. And given the ways his head can move later on, (side panels moving around and such) it must have been pretty drastic.]]

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** It's overlooked easily, [[spoiler:but ''Wheatley'' screams too. And it's completely human. GLaDOS, [=GLaDOS=], at least, can resist. But Wheatley? You have no idea what happened to him when he was under the floor. And given the ways his head can move later on, (side panels moving around and such) it must have been pretty drastic.]]



*** [[http://i1.theportalwiki.net/img/thumb/e/e8/Core_transfer_inside.jpg/800px-Core_transfer_inside.jpg Here it is.]] If GlaDOS had a human face, I shudder to imagine its emotion

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*** [[http://i1.theportalwiki.net/img/thumb/e/e8/Core_transfer_inside.jpg/800px-Core_transfer_inside.jpg Here it is.]] If GlaDOS [=GLaDOS=] had a human face, I shudder to imagine its emotion



*** In a way, that makes it ''worse''! It means neither GLaDOS or [[spoiler: Wheatley]] is necessarily evil, rather Aperture ''itself'' is evil and its evil infects the AI's.
*** Speaking of [[spoiler: FaceHeelTurn Wheatley]], dialogue stated during the Core Transfer scene of the game suggests that [[spoiler: ''Wheatley himself was the morality core installed upon her in the first game'']]. This whole bit of dialogue below makes the fact that Wheatley became a murderous psycho A.I almost worse than GLaDOS even more terrifying because he used to be attached to her to keep her in line.

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*** In a way, that makes it ''worse''! It means neither GLaDOS [=GLaDOS=] or [[spoiler: Wheatley]] is necessarily evil, rather Aperture ''itself'' is evil and its evil infects the AI's.
*** Speaking of [[spoiler: FaceHeelTurn Wheatley]], dialogue stated during the Core Transfer scene of the game suggests that [[spoiler: ''Wheatley himself was the morality core installed upon her in the first game'']]. This whole bit of dialogue below makes the fact that Wheatley became a murderous psycho A.I almost worse than GLaDOS [=GLaDOS=] even more terrifying because he used to be attached to her to keep her in line.



--->'''GLaDOS''': ''[[WhamLine I know you.]]''

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--->'''GLaDOS''': --->'''[=GLaDOS=]''': ''[[WhamLine I know you.]]''



--->'''GLaDOS''': The engineers tried everything to make me - ''behave''. To slow me down. Once, they even attached an Intelligence Dampening Sphere on me. It clung to my brain like a tumor, generating an endless stream of terrible ideas.

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--->'''GLaDOS''': --->'''[=GLaDOS=]''': The engineers tried everything to make me - ''behave''. To slow me down. Once, they even attached an Intelligence Dampening Sphere on me. It clung to my brain like a tumor, generating an endless stream of terrible ideas.



--->'''GLaDOS''': It was ''your'' voice.

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--->'''GLaDOS''': --->'''[=GLaDOS=]''': It was ''your'' voice.



--->'''GLaDOS''': Yes. ''You're the tumor.'' You're not just a regular moron. You were ''designed'' to be a moron.

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--->'''GLaDOS''': --->'''[=GLaDOS=]''': Yes. ''You're the tumor.'' You're not just a regular moron. You were ''designed'' to be a moron.



--->(Wheatley starts hitting the glass of the elevator Chell is in with the arm holding GLaDOS)
--->'''GLaDOS''': ''Yes you are!'' You're the moron they built to ''make me an idiot!''.
* Wheatley himself. His bumbling stupidity is a lot less endearing when you realize that, even [[spoiler:pre-FaceHeelTurn, he never actually planned to help Chell escape: the whole time he was using her to get to GLaDOS. He implies that he meant to kill her all along, which can lead to a bit of FridgeHorror -- just how corrupt was he ''before'' he got plugged into the mainframe?]]


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--->(Wheatley starts hitting the glass of the elevator Chell is in with the arm holding GLaDOS)
--->'''GLaDOS''':
[=GLaDOS=])
--->'''[=GLaDOS=]''':
''Yes you are!'' You're the moron they built to ''make me an idiot!''.
* Wheatley himself. His bumbling stupidity is a lot less endearing when you realize that, even [[spoiler:pre-FaceHeelTurn, he never actually planned to help Chell escape: the whole time he was using her to get to GLaDOS.[=GLaDOS=]. He implies that he meant to kill her all along, which can lead to a bit of FridgeHorror -- just how corrupt was he ''before'' he got plugged into the mainframe?]]




*** The most horrifying part of that whole scene is that, while [[spoiler: Wheatley]] is [[TooDumbToFool too dumb to fall for GLaDOS's paradox]], you can see the Frankenturrets spark a little. That's right; those things are ''smarter than [[spoiler:Wheatley]]''.

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*** The most horrifying part of that whole scene is that, while [[spoiler: Wheatley]] is [[TooDumbToFool too dumb to fall for GLaDOS's [=GLaDOS=]'s paradox]], you can see the Frankenturrets spark a little. That's right; those things are ''smarter than [[spoiler:Wheatley]]''.



* [[spoiler: The core transfer scene that ends Act 1 is rather unnerving. The back-and-forth between Wheatley and GLaDOS is rather humorous... until you press the Stalemate Resolution Button. Wheatley then starts speculating on whether the core transfer would be painful, with GLaDOS assuring him that it will. The scream of pain he makes after he disappears under the floor is more than a little scary, simply by sheer dint of not knowing what's happening to him under there. But the worst is when dozens of tiny mechanical arms come up off the floor and begin grabbing GLaDOS as she tries to get away (she can't; what looks like an electrical shock goes through her after you press the button, which effectively paralyzes her). Her denial becomes increasingly desperate pleading that cuts off in a long, drawn-out cry of pain. The worst bit, again, is that we have no idea what is happening to her.]] They managed to evoke some intense [=BodyHorror=] with AIs. Good job, Valve.

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* [[spoiler: The core transfer scene that ends Act 1 is rather unnerving. The back-and-forth between Wheatley and GLaDOS [=GLaDOS=] is rather humorous... until you press the Stalemate Resolution Button. Wheatley then starts speculating on whether the core transfer would be painful, with GLaDOS [=GLaDOS=] assuring him that it will. The scream of pain he makes after he disappears under the floor is more than a little scary, simply by sheer dint of not knowing what's happening to him under there. But the worst is when dozens of tiny mechanical arms come up off the floor and begin grabbing GLaDOS [=GLaDOS=] as she tries to get away (she can't; what looks like an electrical shock goes through her after you press the button, which effectively paralyzes her). Her denial becomes increasingly desperate pleading that cuts off in a long, drawn-out cry of pain. The worst bit, again, is that we have no idea what is happening to her.]] They managed to evoke some intense [=BodyHorror=] with AIs. Good job, Valve.



* One of the first things GLaDOS tells you upon being woken up is that she has a feature she never knew about until you killed her: A black box. For however long you've been away- a conservative estimate is 200 years- she has been forced to relive the last two minutes of her runtime, over and over again. That is, you killing her. Over and over again. You were the last thing she saw as she was violently ripped apart, and you were the first thing she saw after the endlessly repeating fifteen minute experience of it ended. How much does [=GLaDOS=] hate you? [[Literature/IHaveNoMouthAndIMustScream A phrase involving the words "nano-angstrom" and "hate" come to mind]].

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* One of the first things GLaDOS [=GLaDOS=] tells you upon being woken up is that she has a feature she never knew about until you killed her: A black box. For however long you've been away- a conservative estimate is 200 years- she has been forced to relive the last two minutes of her runtime, over and over again. That is, you killing her. Over and over again. You were the last thing she saw as she was violently ripped apart, and you were the first thing she saw after the endlessly repeating fifteen minute experience of it ended. How much does [=GLaDOS=] hate you? [[Literature/IHaveNoMouthAndIMustScream A phrase involving the words "nano-angstrom" and "hate" come to mind]].



* During the testing sequence with GLaDOS, before Wheatley manages to make contact, you can catch at least two glimpses of Wheatley ''watching'' you before wallpanels hurried to obscure the sight. Upon running towards the wall, no sound would come from behind it. This [[ParanoiaFuel can spawn elaborate theories]] about Wheatley being an evil AI working with GLaDOS. [[spoiler: As opposed to an evil AI working ''against'' GLaDOS. Or a [[BerserkButton moronic]] AI who would go mad with power given the opportunity.]]

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* During the testing sequence with GLaDOS, [=GLaDOS=], before Wheatley manages to make contact, you can catch at least two glimpses of Wheatley ''watching'' you before wallpanels hurried to obscure the sight. Upon running towards the wall, no sound would come from behind it. This [[ParanoiaFuel can spawn elaborate theories]] about Wheatley being an evil AI working with GLaDOS. [=GLaDOS=]. [[spoiler: As opposed to an evil AI working ''against'' GLaDOS.[=GLaDOS=]. Or a [[BerserkButton moronic]] AI who would go mad with power given the opportunity.]]



** Doubling that, GLaDOS's line in the first game about that day being the perfect chance to have your daughter tested isn't so innocent now...

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** Doubling that, GLaDOS's [=GLaDOS=]'s line in the first game about that day being the perfect chance to have your daughter tested isn't so innocent now...



* In Portal 2, GLaDOS tells us exactly what it's like to be plugged into the mainframe body with other cores; it's like hearing voices incessantly babbling in your head. Not a particularly pleasant thought, but it's not really disturbing enough to make you recoil in utter horror. After all, we met the cores themselves in Portal; they were pretty hilarious and adorable to boot, right? Well, [[http://www.youtube.com/watch?v=cY8926_LSe8&feature=related here's a sample]] of what those voices sound like together. It's already been mentioned above how GLaDOS' form in the first game resembled an upside-down woman bound and gagged. That video is less than a minute long; imagine being forever trapped in that room, suspended from the ceiling with all that noise running through your head. '''Constantly.''' There is science to be done...
* As of the ending of ''Portal 2'', Chell has been set free into the outside world, with the doors to the Aperture Science testing facilities being closed behind her. Assuming that GLaDOS's references to Black Mesa actually mean that both Portal and Half-Life share the same world, this means that Chell has now been released, unarmed, into a world full of alien horrors with no way to go back into her once safe haven.

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* In Portal 2, GLaDOS [=GLaDOS=] tells us exactly what it's like to be plugged into the mainframe body with other cores; it's like hearing voices incessantly babbling in your head. Not a particularly pleasant thought, but it's not really disturbing enough to make you recoil in utter horror. After all, we met the cores themselves in Portal; they were pretty hilarious and adorable to boot, right? Well, [[http://www.youtube.com/watch?v=cY8926_LSe8&feature=related here's a sample]] of what those voices sound like together. It's already been mentioned above how GLaDOS' [=GLaDOS=]' form in the first game resembled an upside-down woman bound and gagged. That video is less than a minute long; imagine being forever trapped in that room, suspended from the ceiling with all that noise running through your head. '''Constantly.''' There is science to be done...
* As of the ending of ''Portal 2'', Chell has been set free into the outside world, with the doors to the Aperture Science testing facilities being closed behind her. Assuming that GLaDOS's [=GLaDOS=]'s references to Black Mesa actually mean that both Portal and Half-Life share the same world, this means that Chell has now been released, unarmed, into a world full of alien horrors with no way to go back into her once safe haven.



-->"The untested AI is activated for the first time as one of the planned activities on Aperture’s first annual bring-your-daughter-to-work day. In many ways, the initial test goes well: Within one picosecond of being switched on, GLaDOS becomes self-aware. The "going well" phase lasts for two more picoseconds, at which point GLaDOS takes control of the facility, locks everyone inside, and begins a permanent cycle of testing. Her goal: beat the hated Black Mesa in the race to develop a functioning portal technology. Days later, that race is lost when Black Mesa successfully deploys an interdimensional gate through which an alien race emerges and effectively ends the outside world."
** If the fact that [[spoiler:Caroline was forced into being GLaDOS is to be believed, then it would seem that she did all of this out of spite and revenge against the people who imprisoned her. Certainly is jarring to think you heard this girl say stuff like [[TheDitz "Goodbye, Caroline"]] a mere few levels ago.]]

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-->"The untested AI is activated for the first time as one of the planned activities on Aperture’s first annual bring-your-daughter-to-work day. In many ways, the initial test goes well: Within one picosecond of being switched on, GLaDOS [=GLaDOS=] becomes self-aware. The "going well" phase lasts for two more picoseconds, at which point GLaDOS [=GLaDOS=] takes control of the facility, locks everyone inside, and begins a permanent cycle of testing. Her goal: beat the hated Black Mesa in the race to develop a functioning portal technology. Days later, that race is lost when Black Mesa successfully deploys an interdimensional gate through which an alien race emerges and effectively ends the outside world."
** If the fact that [[spoiler:Caroline was forced into being GLaDOS [=GLaDOS=] is to be believed, then it would seem that she did all of this out of spite and revenge against the people who imprisoned her. Certainly is jarring to think you heard this girl say stuff like [[TheDitz "Goodbye, Caroline"]] a mere few levels ago.]]



* During the Courtesy Call sequence, you are banged into several other containers, identical to the one you're in. Wheatley ends up knocking a good few of them into the chasm below. You then see that all of the containers are identical to yours. With beds. Wheatley himself makes no attempt at hiding the fact that the entire warehouse is now filled with corpses. The horror part, however, comes in after you read the ''Lab Rat'' comic, learning that when Chell killed GLaDOS in the first game, she inadvertently shut off all power to the facility, leaving only the essential systems on backup power. The only way she survived was because Rattmann was able to plug her room into the backup system. This means that she unintentionally ''murdered'' over ten thousand people.

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* During the Courtesy Call sequence, you are banged into several other containers, identical to the one you're in. Wheatley ends up knocking a good few of them into the chasm below. You then see that all of the containers are identical to yours. With beds. Wheatley himself makes no attempt at hiding the fact that the entire warehouse is now filled with corpses. The horror part, however, comes in after you read the ''Lab Rat'' comic, learning that when Chell killed GLaDOS [=GLaDOS=] in the first game, she inadvertently shut off all power to the facility, leaving only the essential systems on backup power. The only way she survived was because Rattmann was able to plug her room into the backup system. This means that she unintentionally ''murdered'' over ten thousand people.



** Also take notice to the beds you can see. Notice the lack of corpses and blood. But you can see that someone has slept there. Do you remember what GLaDOS said in ''Portal 1'' [[spoiler: "I've got no idea of what's going on outside" she also said that she was the only thing protecting them from that. And now she's down and can't protect you...]]

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** Also take notice to the beds you can see. Notice the lack of corpses and blood. But you can see that someone has slept there. Do you remember what GLaDOS [=GLaDOS=] said in ''Portal 1'' [[spoiler: "I've got no idea of what's going on outside" she also said that she was the only thing protecting them from that. And now she's down and can't protect you...]]



** The rest of the videos make it worse, painting Aperture as a {{Dystopia}} ruled by GLaDOS, who tortures the AI's as much as she tortures the test subjects. [[http://www.youtube.com/watch?v=qDY-DF4Lpdg GLaDOS Is To Blame]] helps cement that idea. The truly scary part is, virtually nothing in-game suggests this is at all inaccurate.

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** The rest of the videos make it worse, painting Aperture as a {{Dystopia}} ruled by GLaDOS, [=GLaDOS=], who tortures the AI's as much as she tortures the test subjects. [[http://www.youtube.com/watch?v=qDY-DF4Lpdg GLaDOS Is To Blame]] helps cement that idea. The truly scary part is, virtually nothing in-game suggests this is at all inaccurate.



* The scene where Wheatley receives some, erm, "discouragement" from [[spoiler: helping you solve his tests. It sounds like he's being electrocuted - he at least feels enough pain to cause an AI incapable of breathing to emit the sound of pained panting.]] Sure, the part where [[spoiler: GLaDOS tricks him into getting shocked again]] is actually pretty funny - unless [[spoiler: you happen to be watching him on one of his screens when this is happening to him. It looks like his body is being forcibly pulled apart.]] Jesus Christ, you'll never laugh at that scene again!

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* The scene where Wheatley receives some, erm, "discouragement" from [[spoiler: helping you solve his tests. It sounds like he's being electrocuted - he at least feels enough pain to cause an AI incapable of breathing to emit the sound of pained panting.]] Sure, the part where [[spoiler: GLaDOS [=GLaDOS=] tricks him into getting shocked again]] is actually pretty funny - unless [[spoiler: you happen to be watching him on one of his screens when this is happening to him. It looks like his body is being forcibly pulled apart.]] Jesus Christ, you'll never laugh at that scene again!



-->[[AC:GLaDOS: Why do I hate you so much? Did you ever stop to wonder that? I'm brilliant. I'm not bragging. It's an objective fact. I'm the most massive collection of wisdom the world has known. And I ''HATE'' you. It can't be for no reason.]]

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-->[[AC:GLaDOS: -->[[AC:[=GLaDOS=]: Why do I hate you so much? Did you ever stop to wonder that? I'm brilliant. I'm not bragging. It's an objective fact. I'm the most massive collection of wisdom the world has known. And I ''HATE'' you. It can't be for no reason.]]
19th Dec '16 5:45:05 AM NimForestbreath
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* In Chapter 3, Testchamber 17 you can discover a hidden chamber: "Fear the turret for it is knell, that summons to heaven or to hell." There's a picture of Chell sleeping there, [[http://www.youtube.com/watch?v=bYfBFy2yjiA but she looks dead.]]

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* In Chapter 3, Testchamber 17 you can discover a hidden chamber: "Fear the turret for it is knell, that summons to heaven or to hell." There's a picture of Chell sleeping there, [[http://www.youtube.com/watch?v=bYfBFy2yjiA [[https://youtu.be/bYfBFy2yjiA?t=20m21s but she looks dead.]]
7th Dec '16 9:44:57 PM GoldenKeyblade
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*** It's also entirely possible that the moon rocks actually had nothing at all to do with Cave's illness. A disturbing amount of Aperture's technology [[RunningGag seems to revolve around tumors]]. That...[[FridgeHorror might actually make it worse]].
16th Nov '16 12:03:20 PM Usagi1992
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** [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png You're welcome.]]

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** [[https://33.media.tumblr.com/69cf58aa252b006cfed5bcc93d8ce522/tumblr_new8jdoM851rlzsoao1_1280.png You're welcome.Pleasant dreams kids.]]
9th Nov '16 8:58:40 PM Mr.Bubbles
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* The concept of an intelligence dampening sphere is pretty disturbing when you think about it. Imagine something literally designed to excrete bad idea after bad idea clinging to your brain like a cancerous growth, forcefully integrating these ideas into your mind [[StupidityInducingAttack to lower your intelligence.]] And it never stops.

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* The concept of an intelligence dampening sphere is pretty disturbing when you think about it. Imagine something literally designed to excrete bad idea after bad idea clinging to your brain like a cancerous growth, [[MindRape forcefully integrating these ideas into your mind mind]] [[StupidityInducingAttack to lower your intelligence.]] And it never stops.
9th Nov '16 8:56:34 PM Mr.Bubbles
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* The concept of an intelligence dampening sphere is pretty disturbing when you think about it. Imagine something literally designed to excrete bad idea after bad idea clinging to your brain like a cancerous growth, forcefully integrating these ideas into your mind [[StupidityInducingAttack to lower your intelligence.]] And it never stops.
9th Oct '16 10:00:55 PM djPROUDGEEK
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* The beginning of the boss fight with [=GLaDOS=]. She drops a spherical object from her body, claims ignorance on what it does, and you drop it in the incinerator. What happens afterward really disturbed me: Her voice becomes garbled, then you hear what sounds like quiet laughter. Then she speaks again, only now her voice, which had been previously very computerized and robotic, has become much more human-like and ''evilly seductive''. And then she informs you of a rather interesting fact:

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* The beginning of the boss fight with [=GLaDOS=]. She drops a spherical object from her body, claims ignorance on what it does, and you drop it in the incinerator. What happens afterward is really disturbed me: disturbing: Her voice becomes garbled, then you hear what sounds like quiet laughter. Then she speaks again, only now her voice, which had been previously very computerized and robotic, has become much more human-like and ''evilly seductive''. And then she informs you of a rather interesting fact:
3rd Oct '16 4:38:36 PM KyreanNightblood
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** Now in glorious [[www.youtube.com/watch?v=IBWjm19evUw&t=2m40s 1080p!]]

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** Now in glorious [[www.[[http://www.youtube.com/watch?v=IBWjm19evUw&t=2m40s 1080p!]]
3rd Oct '16 4:37:05 PM KyreanNightblood
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* [[spoiler: The core transfer scene that ends Act 1 is rather unnerving. The back-and-forth between Wheatley and GLaDOS is rather humorous... until you press the Stalemate Resolution Button. Wheatley then starts speculating on whether the core transfer would be painful, with GLaDOS assuring him that it will. The scream of pain he makes after he disappears under the floor is more than a little scary, simply by sheer dint of not knowing what's happening to him under there. But the worst is when dozens of tiny mechanical arms come up off the floor and begin grabbing GLaDOS as she tries to get away (she can't; what looks like an electrical shock goes through her after you press the button, which effectively paralyzes her). Her denial becomes increasingly desperate pleading that cuts off in a long, drawn-out cry of pain. The worst bit, again, is that we have no idea what is happening to her.]] They managed to evoke some intense [=BodyHorror=] with AIs. Good job, Valve.
** Now in glorious [[www.youtube.com/watch?v=IBWjm19evUw&t=2m40s 1080p!]]
20th Jul '16 7:40:51 PM MissLovebat
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** Admittedly, the turrets could easily be knocked over, and could be turned against each other, but if you dodged around them, they would ask "Are you still there?" in a high-pitched CreepyMonotone.

to:

** Admittedly, the turrets could can easily be knocked over, and could can be turned against each other, but if you dodged dodge around them, they would can ask "Are you still there?" in a high-pitched CreepyMonotone.
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