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Redundant, since this section of the page already describes the first game.


* The trees in the first game, especially in the scene where they steal all of your stuff.

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* The trees in the first game, trees, especially in the scene where they steal all of your stuff.
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* The intro sequence when Pajama Sam enters the closet. He waves his flashlight around looking for Darkness, only to suddenly stumble and lose his balance. Then he starts plummeting down into a swirling vortex with a fearful scream, kinda similar to the introduction of ''VideoGame/NightmareNed''.

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* The intro sequence when Pajama Sam enters the closet. He waves his flashlight around looking for Darkness, only to suddenly stumble and lose his balance. Then he starts plummeting down into a swirling vortex with a fearful scream, kinda similar to the introduction of ''VideoGame/NightmareNed''.
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* Although still relatively tame, inside the greenhouse where Pajama Sam can create different weather patterns, creating tornadoes and hurricanes are pretty spooky. But they border more on [[LightmareFuel Lightmare Fuel]] than anything else.

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* Although still relatively tame, inside the greenhouse where Pajama Sam can create different weather patterns, creating tornadoes and hurricanes are can be pretty spooky. But they border more on [[LightmareFuel Lightmare Fuel]] than anything else.
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* Although still relatively tame, inside the greenhouse where Pajama Sam can create different weather patterns, creating tornadoes and hurricanes are kinda spooky. But they border more on [[LightmareFuel Lightmare Fuel]] than anything else.

to:

* Although still relatively tame, inside the greenhouse where Pajama Sam can create different weather patterns, creating tornadoes and hurricanes are kinda pretty spooky. But they border more on [[LightmareFuel Lightmare Fuel]] than anything else.
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* World Wide Weather itself is located ''high up in the clouds'', with very few railings to prevent people from falling to their deaths. Anyone even remotely afraid of heights would have a hard time.
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** The kitchen appliances all seem to be singing in a minor key, which gives the whole experience an unsettling feel.

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** The kitchen appliances all seem to be singing in a minor key, [[{{Scales}} key]], which gives the whole experience an unsettling feel.
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* Collect all the socks in the game, and then click on the basket afterward. You will see a washing machine overflowing with water and soap, and it only gets more and more flooded with each click in an almost unsettling sequence... until it overflows.

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* Collect all the socks in the game, and then click on the basket afterward. You will see a washing machine overflowing filled with water and soap, and it only gets more and more flooded with each click in an almost unsettling sequence... until it overflows.
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to:

* Collect all the socks in the game, and then click on the basket afterward. You will see a washing machine overflowing with water and soap, and it only gets more and more flooded with each click in an almost unsettling sequence... until it overflows.
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* The intro sequence when Pajama Sam enters the closet. He waves his flashlight around looking for Darkness, only to suddenly stumble and lose his balance. Then he starts plummeting down into a swirling vortex with a fearful scream, kinda similar to the introduction of another game called ''VideoGame/NightmareNed''.

to:

* The intro sequence when Pajama Sam enters the closet. He waves his flashlight around looking for Darkness, only to suddenly stumble and lose his balance. Then he starts plummeting down into a swirling vortex with a fearful scream, kinda similar to the introduction of another game called ''VideoGame/NightmareNed''.
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* To a certain extent, the Gold Mine sequence. All the tracks look like a roller coaster that would put Alton Towers' ''The Smiler'' to shame. Oh, and Pajama Sam's panicked screaming doesn't help things either.

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* To a certain extent, the Gold Mine sequence. All the tracks look like a roller coaster that would put [[Ride/AltonTowers Alton Towers' Towers']] ''The Smiler'' to shame. Oh, and Pajama Sam's panicked screaming doesn't help things either.

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* The intro sequence when Pajama Sam enters the closet. He waves his flashlight around looking for Darkness, only to suddenly stumble and lose his balance. Then he starts plummeting down into a swirling vortex with a fearful scream, kinda similar to the introduction of another game called Nightmare Ned.

to:

* The intro sequence when Pajama Sam enters the closet. He waves his flashlight around looking for Darkness, only to suddenly stumble and lose his balance. Then he starts plummeting down into a swirling vortex with a fearful scream, kinda similar to the introduction of another game called Nightmare Ned.''VideoGame/NightmareNed''.


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[[AC: ''Thunder and Lightning Aren't So Frightening'']]
* The introductory sequence where a sudden blast of lightning scares Pajama Sam into hiding is honestly pretty scary, especially for a kid.
** Once Pajama Sam climbs up the ladder after finding his cape, he jumps up some clouds, when out of nowhere, a giant lightning bolt appears out of nowhere. It's almost as if Pajama Sam just got struck by lightning!
* Although still relatively tame, inside the greenhouse where Pajama Sam can create different weather patterns, creating tornadoes and hurricanes are kinda spooky. But they border more on [[LightmareFuel Lightmare Fuel]] than anything else.
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* The intro sequence when Pajama Sam enters the closet. He waves his flashlight around looking for Darkness, only to suddenly stumble and lose his balance. Then he starts plummeting down into the Land of Darkness with a fearful scream, while the background is a purple and green swirling spiral.

to:

* The intro sequence when Pajama Sam enters the closet. He waves his flashlight around looking for Darkness, only to suddenly stumble and lose his balance. Then he starts plummeting down into the Land of Darkness a swirling vortex with a fearful scream, while kinda similar to the background is a purple and green swirling spiral.introduction of another game called Nightmare Ned.
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* To a certain extent, the Gold Mine sequence. All the tracks look like a roller coaster that would put Alton Towers' ''The Smiler'' to shame. Oh, and Pajama Sam's constant screaming doesn't help things either.

to:

* To a certain extent, the Gold Mine sequence. All the tracks look like a roller coaster that would put Alton Towers' ''The Smiler'' to shame. Oh, and Pajama Sam's constant panicked screaming doesn't help things either.

Added: 210

Changed: 296

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None



to:

* The intro sequence when Pajama Sam enters the closet. He waves his flashlight around looking for Darkness, only to suddenly stumble and lose his balance. Then he starts plummeting down into the Land of Darkness with a fearful scream, while the background is a purple and green swirling spiral.
* To a certain extent, the Gold Mine sequence. All the tracks look like a roller coaster that would put Alton Towers' ''The Smiler'' to shame. Oh, and Pajama Sam's constant screaming doesn't help things either.
Is there an issue? Send a MessageReason:
None


* The fact that the S.S.A.M. (Snacks and Sweets Aggressive Majority) at the beginning of the game gives a false sense of security that they seemed friendly at the party only to suddenly turn on Pajama Sam, yelling to throw him to jail just for mentioning that he didn't want to spoil his dinner.

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* The fact that the S.S.A.M. (Snacks and Sweets Aggressive Majority) at the beginning of the game gives a false sense of security that they seemed friendly at the party only to suddenly turn on Pajama Sam, yelling to throw him to jail just for mentioning that he didn't want to spoil his dinner.dinner.
** Talking to the characters beforehand (and specifically examining the sign) does hint that the sweets at the party aren't exactly on the up and up (considering the ice cream cone [[AffablyEvil casually talks]] about how S.S.A.M. is going to take over the entire island).
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* The fact that the S.S.A.M. (Snacks and Sweets Aggressive Majority) at the beginning of the game gives a false sense of security that they seemed friendly at the party only to suddenly turn on Pajama Sam yelling to throw him to jail just for mentioning that he didn't want to spoil his dinner.

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* The fact that the S.S.A.M. (Snacks and Sweets Aggressive Majority) at the beginning of the game gives a false sense of security that they seemed friendly at the party only to suddenly turn on Pajama Sam Sam, yelling to throw him to jail just for mentioning that he didn't want to spoil his dinner.
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Added DiffLines:

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* The Land of Darkness, at first.

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* The Land of Darkness, [[DarkIsNotEvil at first.first]].



** [[Film/TheWizardofOz How do you like it if we picked ''your'' apples?!]]



* The fact that the S.S.A.M. (Snacks and Sweets Aggressive Majority) at the beginning of the game gives a false sense of security that they seemed friendly at the party only to suddenly turn on Pajama Sam yelling to throw him to jail just for mentioning dinner

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* The fact that the S.S.A.M. (Snacks and Sweets Aggressive Majority) at the beginning of the game gives a false sense of security that they seemed friendly at the party only to suddenly turn on Pajama Sam yelling to throw him to jail just for mentioning dinnerthat he didn't want to spoil his dinner.
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* The plank of wood sinking after Sam and Otto look away from it. It made quite a few kids think that Otto would eventually sink too.

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* The plank of wood sinking after Sam and Otto look away from it. It made quite a few kids think that Otto would eventually sink too.too.
[[AC: ''You Are What You Eat From Your Head To Your Feet'']]
* The fact that the S.S.A.M. (Snacks and Sweets Aggressive Majority) at the beginning of the game gives a false sense of security that they seemed friendly at the party only to suddenly turn on Pajama Sam yelling to throw him to jail just for mentioning dinner
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** [[TheWizardofOz How do you like it if we picked ''your'' apples?!]]

to:

** [[TheWizardofOz [[Film/TheWizardofOz How do you like it if we picked ''your'' apples?!]]
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None

Added DiffLines:

** The kitchen appliances all seem to be singing in a minor key, which gives the whole experience an unsettling feel.
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Added DiffLines:

** There are also the countless ''sentient'' carrots being held captive in the refrigerator, for certain routes. If you talk to the refrigerator, he'll sing about how those carrots are all going to be used in a salad.
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**Clicking the pot in Darkness' kitchen causes a chicken to pop out cheerily [[http://humongous.wikia.com/wiki/Darkness%27s_Kitchen#Chicken_in_a_Pot singing about how it's soon going to be someone's dinner]].
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** [[TheWizardofOz How do you like it if we picked ''your'' apples?!]]
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* Darkness. Although DarkIsNotEvil, just lonely, he still managed to traumatize many children.

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* Darkness. Although DarkIsNotEvil, just lonely, he still managed to traumatize many children.children.
* The plank of wood sinking after Sam and Otto look away from it. It made quite a few kids think that Otto would eventually sink too.
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None

Added DiffLines:

[[AC: ''No Need To Hide When It's Dark Outside'']]
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* The Land of Darkness, at first.
* The trees in the first game, especially in the scene where they steal all of your stuff.
* Darkness. Although DarkIsNotEvil, just lonely, he still managed to traumatize many children.

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