History NightmareFuel / MineCraft

18th Apr '18 7:12:06 PM ironcommando
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* Snapshot 18w07a introduced Phantoms. Saw images of these and assumed they were stingrays per this being the Aquatic Update? You're in for a nasty surprise. They spawn after 5 in-game days without sleeping, become more likely to spawn with each sleepless night, and only spawn at night. They can spawn in packs of up to four, and they are nasty to fight; they're the first hostile Overworld mob that can fly--they start in the air, unreachable by swords, and attack by swooping down and biting you, dealing up to three hearts of damage to an unarmored player on Normal difficulty. You can stop the attack by striking them at the right moment, but you're sword swing is gonna have to be timed perfectly, which is gonna be difficult when you have more then one aiming at you. They also have a "Size" tag, implying that they could spawn in various sizes in the official update, and the largest ones are [[https://youtu.be/llrDB5h7B5M?t=1040 massive]]. Fortunately, 18w09a made it so that they despawn come daybreak(and 18w10d made it so that they burn like any other Undead mob instead), as well as removing their previous ability to spawn in The End where you couldn't sleep to keep them at bay.

to:

* Snapshot 18w07a introduced Phantoms. Saw images of these and assumed they were stingrays per this being the Aquatic Update? You're in for a nasty surprise. They spawn after 5 in-game days without sleeping, become more likely to spawn with each sleepless night, and only spawn at night. They can spawn in packs of up to four, and they are nasty to fight; they're the first [[AirborneMook hostile Overworld mob that can fly--they fly]]--they start in the air, unreachable by swords, and attack by swooping down and biting you, dealing up to three hearts of damage to an unarmored player on Normal difficulty. You can stop the attack by striking them at the right moment, but you're sword swing is gonna have to be timed perfectly, which is gonna be difficult when you have more then one aiming at you. They also have a "Size" tag, implying that they could spawn in various sizes in the official update, and the largest ones are [[https://youtu.be/llrDB5h7B5M?t=1040 massive]]. Fortunately, 18w09a made it so that they despawn come daybreak(and 18w10d made it so that they burn like any other Undead mob instead), as well as removing their previous ability to spawn in The End where you couldn't sleep to keep them at bay.
1st Apr '18 7:32:40 AM lolface123
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* In some versions, there’s a bug that crashes your game, and when you come back everything looks the same. Unless you happen to live near a village. In which case, you’ll find as you investigate that all those villagers you happened to be trading or hanging out with are now gone, spirited away, never to be found. Although it’s a bug, considering the [[ZombieApocalypse various]] [[EldritchAbomination supernatural]] [[TheLegionsOfHell creatures]] stalking the shadows, it wouldn’t be too out of possibility to think they might have had a hand in the population going full Roanoke.]]

to:

* In some versions, there’s a bug that crashes your game, and when you come back everything looks the same. Unless you happen to live near a village. In which case, you’ll find as you investigate that all those villagers you happened to be trading or hanging out with are now gone, spirited away, never to be found. Although it’s a bug, considering the [[ZombieApocalypse various]] [[EldritchAbomination supernatural]] [[TheLegionsOfHell creatures]] stalking the shadows, it wouldn’t be too out of possibility to think they might have had a hand in the population going full Roanoke.]]
1st Apr '18 7:31:57 AM lolface123
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* In some versions, there’s a bug that crashes your game, and when you come back everything looks the same. Unless you happen to live near a village. In which case, you’ll find as you investigate that all those villagers you happened to be trading or hanging out with are now gone, spirited away, never to be found. Although it’s a bug, considering the various supernatural creatures stalking the shadows, it wouldn’t be too out of possibility to think they might have had a hand in the population going full Roanoke.

to:

* In some versions, there’s a bug that crashes your game, and when you come back everything looks the same. Unless you happen to live near a village. In which case, you’ll find as you investigate that all those villagers you happened to be trading or hanging out with are now gone, spirited away, never to be found. Although it’s a bug, considering the various supernatural creatures [[ZombieApocalypse various]] [[EldritchAbomination supernatural]] [[TheLegionsOfHell creatures]] stalking the shadows, it wouldn’t be too out of possibility to think they might have had a hand in the population going full Roanoke.]]
1st Apr '18 7:19:50 AM lolface123
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Added DiffLines:

* In some versions, there’s a bug that crashes your game, and when you come back everything looks the same. Unless you happen to live near a village. In which case, you’ll find as you investigate that all those villagers you happened to be trading or hanging out with are now gone, spirited away, never to be found. Although it’s a bug, considering the various supernatural creatures stalking the shadows, it wouldn’t be too out of possibility to think they might have had a hand in the population going full Roanoke.
29th Mar '18 10:04:54 AM TheGameBoyKid
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* In 1.8 (and its snapshots), Ocean Monuments (which is a [[ExactlyWhat***aysOnTheTin temple underwater]]) were added. Special mobs lurk near it, which are simply called "Guardians", and they are potential nightmare fuel. Their [[http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/f/fd/Guardian.png/220px-Guardian.png?version=f08103deec44a0346e756f72c81f0e50 appearance]] looks like something straight out of [[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind]], and they attack with a beam that deals 4.5 whole hearts of damage on Hard Mode, and 3 on Normal mode alone, as well as a thorn attack. It doesn't help there's an [[http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/a/a4/Elder_Guardian.png/220px-Elder_Guardian.png?version=0b134c89e36c9605efc50f5eeceddd3f Elder version]] of the guardian, which seeks a player within 60 blocks of them, and gives them Mining Fatigue 3, with a ghostly image of its face accompanying it. The ghostly image will appear while exploring the monuments as well.

to:

* In 1.8 (and its snapshots), Ocean Monuments (which is a [[ExactlyWhat***aysOnTheTin [[ExactlyWhatItSaysOnTheTin temple underwater]]) were added. Special mobs lurk near it, which are simply called "Guardians", and they are potential nightmare fuel. Their [[http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/f/fd/Guardian.png/220px-Guardian.png?version=f08103deec44a0346e756f72c81f0e50 appearance]] looks like something straight out of [[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind]], and they attack with a beam that deals 4.5 whole hearts of damage on Hard Mode, and 3 on Normal mode alone, as well as a thorn attack. It doesn't help there's an [[http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/a/a4/Elder_Guardian.png/220px-Elder_Guardian.png?version=0b134c89e36c9605efc50f5eeceddd3f Elder version]] of the guardian, which seeks a player within 60 blocks of them, and gives them Mining Fatigue 3, with a ghostly image of its face accompanying it. The ghostly image will appear while exploring the monuments as well.



* [[FloatingContinent The]] [[EldritchLocation End]]. Imagine a world with no stars, no moon or sun, the sky a void made of static noise, no trees, entirely made of a barren, dry stone and [[AlienGeometries weird, obsidian towers]]. No oceans, no villages, no forms of life besides a throng of Endermen mindlessly walking around until they spot you. On top of that, add in a humongous dragon which can spit corrosive acid, heal itself using enigmatic crystals, and ''[[RealityWarper DELETE ANY MATERIAL NOT NATIVE TO THE END BY TOUCHING IT]]''. Once you're inside The End, you [[PointOfNoReturn HAVE]] to kill this beast or die to escape. Let's just say that on [[FinalDeath Hardcore mode]], you d*** better be carrying enough weaponry and food.

to:

* [[FloatingContinent The]] [[EldritchLocation End]]. Imagine a world with no stars, no moon or sun, the sky a void made of static noise, no trees, entirely made of a barren, dry stone and [[AlienGeometries weird, obsidian towers]]. No oceans, no villages, no forms of life besides a throng of Endermen mindlessly walking around until they spot you. On top of that, add in a humongous dragon which can spit corrosive acid, heal itself using enigmatic crystals, and ''[[RealityWarper DELETE ANY MATERIAL NOT NATIVE TO THE END BY TOUCHING IT]]''. Once you're inside The End, you [[PointOfNoReturn HAVE]] to kill this beast or die to escape. Let's just say that on [[FinalDeath Hardcore mode]], you d*** damn better be carrying enough weaponry and food.



* The (now gone) Far Lands. If you head an impossibly far distance away from your spawn, the world basically goes bats*** insane, creating:

to:

* The (now gone) Far Lands. If you head an impossibly far distance away from your spawn, the world basically goes bats*** batshit insane, creating:
29th Mar '18 8:04:33 AM TheGameBoyKid
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* In 1.8 (and its snapshots), Ocean Monuments (which is a [[ExactlyWhatItSaysOnTheTin temple underwater]]) were added. Special mobs lurk near it, which are simply called "Guardians", and they are potential nightmare fuel. Their [[http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/f/fd/Guardian.png/220px-Guardian.png?version=f08103deec44a0346e756f72c81f0e50 appearance]] looks like something straight out of [[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind]], and they attack with a beam that deals 4.5 whole hearts of damage on Hard Mode, and 3 on Normal mode alone, as well as a thorn attack. It doesn't help there's an [[http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/a/a4/Elder_Guardian.png/220px-Elder_Guardian.png?version=0b134c89e36c9605efc50f5eeceddd3f Elder version]] of the guardian, which seeks a player within 60 blocks of them, and gives them Mining Fatigue 3, with a ghostly image of its face accompanying it. The ghostly image will appear while exploring the monuments as well.

to:

* In 1.8 (and its snapshots), Ocean Monuments (which is a [[ExactlyWhatItSaysOnTheTin [[ExactlyWhat***aysOnTheTin temple underwater]]) were added. Special mobs lurk near it, which are simply called "Guardians", and they are potential nightmare fuel. Their [[http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/f/fd/Guardian.png/220px-Guardian.png?version=f08103deec44a0346e756f72c81f0e50 appearance]] looks like something straight out of [[VideoGame/EasternMindTheLostSoulsOfTongNou Eastern Mind]], and they attack with a beam that deals 4.5 whole hearts of damage on Hard Mode, and 3 on Normal mode alone, as well as a thorn attack. It doesn't help there's an [[http://hydra-media.cursecdn.com/minecraft.gamepedia.com/thumb/a/a4/Elder_Guardian.png/220px-Elder_Guardian.png?version=0b134c89e36c9605efc50f5eeceddd3f Elder version]] of the guardian, which seeks a player within 60 blocks of them, and gives them Mining Fatigue 3, with a ghostly image of its face accompanying it. The ghostly image will appear while exploring the monuments as well.



** As of 1.13, there is an underwater variant of zombie called a Drowned. They make a gurgling sound, as if perpetually drowning. They can spawn with tridents, making them a ranged zombie. Even worse, at night they will crawl up on shore to attack the player.



* [[FloatingContinent The]] [[EldritchLocation End]]. Imagine a world with no stars, no moon or sun, the sky a void made of static noise, no trees, entirely made of a barren, dry stone and [[AlienGeometries weird, obsidian towers]]. No oceans, no villages, no forms of life besides a throng of Endermen mindlessly walking around until they spot you. On top of that, add in a humongous dragon which can spit corrosive acid, heal itself using enigmatic crystals, and ''[[RealityWarper DELETE ANY MATERIAL NOT NATIVE TO THE END BY TOUCHING IT]]''. Once you're inside The End, you [[PointOfNoReturn HAVE]] to kill this beast or die to escape. Let's just say that on [[FinalDeath Hardcore mode]], you damn better be carrying enough weaponry and food.

to:

* [[FloatingContinent The]] [[EldritchLocation End]]. Imagine a world with no stars, no moon or sun, the sky a void made of static noise, no trees, entirely made of a barren, dry stone and [[AlienGeometries weird, obsidian towers]]. No oceans, no villages, no forms of life besides a throng of Endermen mindlessly walking around until they spot you. On top of that, add in a humongous dragon which can spit corrosive acid, heal itself using enigmatic crystals, and ''[[RealityWarper DELETE ANY MATERIAL NOT NATIVE TO THE END BY TOUCHING IT]]''. Once you're inside The End, you [[PointOfNoReturn HAVE]] to kill this beast or die to escape. Let's just say that on [[FinalDeath Hardcore mode]], you damn d*** better be carrying enough weaponry and food.



* The (now gone) Far Lands. If you head an impossibly far distance away from your spawn, the world basically goes batshit insane, creating:

to:

* The (now gone) Far Lands. If you head an impossibly far distance away from your spawn, the world basically goes batshit bats*** insane, creating:
25th Mar '18 2:46:58 PM Vinderzlow
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* VideoGame/ThaumCraft starts out as a relatively average magic mod. At first, the forbidden knowledge has some relatively tame things, like flesh golems or a HellFire furnace, but when you begin delving a bit too far, not only will you be affected by some rather nasty effects [[spoiler: (Starting out from some cryptic messages appearing randomly, to some rather nasty creatures like [[HumanoidAbomination Eldritch Guardians]] and [[SpidersAreScary Mind Spiders]] randomly appearing out of nowhere)]], but after a certain point in [[spoiler: Eldritch]] research, things get... [[spoiler: [[https://vignette.wikia.nocookie.net/thaumcraft-5/images/e/e4/2016-07-01_10.45.50.png/revision/latest?cb=20160701144719 Odd.]]]] And it only goes downhill from there.

to:

* VideoGame/ThaumCraft starts out as a relatively average magic mod. At first, the forbidden knowledge has some relatively tame things, like flesh golems or a HellFire furnace, but when you begin delving a bit too far, not only will you be affected by some rather nasty effects [[spoiler: (Starting out from some cryptic messages appearing randomly, to some rather nasty creatures like [[HumanoidAbomination Eldritch Guardians]] and [[SpidersAreScary Mind Spiders]] randomly appearing out of nowhere)]], but after a certain point in [[spoiler: Eldritch]] research, things get... [[spoiler: [[https://vignette.wikia.nocookie.net/thaumcraft-5/images/e/e4/2016-07-01_10.45.50.png/revision/latest?cb=20160701144719 png Odd.]]]] And it only goes downhill from there.
17th Mar '18 4:24:38 AM ZauzTheBlacksmith
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Added DiffLines:

** In a similar manner, you may also find that your friend has built a house with a doorbell, coupled with a sign that reads "Please ring doorbell before entry." You ring the doorbell, expecting it to play two note blocks in a typical doorbell tune, but instead [[JumpScare the door opens and an armour stand equipped with black leather armour and a wither skeleton skull shoots out towards you]]. This gets worse if they used a command block and had it play a loud noise such as an [[HellIsThatNoise Enderman death sound]] upon activation.
17th Mar '18 3:34:51 AM ZauzTheBlacksmith
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* You can write in books if you make a quill to go along with it. If you're playing in multiplayer with some people who have a sick senseof humour, you may come across a broken house with a diary in a chest full of cobwebs, with the diary going through a man's last few days. If you don't know that this isn't a naturally generated structure it can really freak you out.

to:

* You can write in books if you make a quill to go along with it. If you're playing in multiplayer with some people who have has a sick senseof sense of humour, you may come across a broken house with a diary in a chest full of cobwebs, with the diary going through a man's last few days. If you don't know that this isn't a naturally generated structure it can really freak you out.
14th Mar '18 6:39:38 PM Grounogeos
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* Snapshot 18w07a introduced Phantoms. Saw images of these and assumed they were stingrays per this being the Aquatic Update? You're in for a nasty surprise. They spawn after 5 in-game days without sleeping, become more likely to spawn with each sleepless night, and only spawn at night. They can spawn in packs of up to four, and they are nasty to fight; they're the first hostile mob that can fly--they start in the air, unreachable by swords, and attack by swooping down and biting you, dealing up to three hearts of damage to an unarmored player on Normal difficulty. You can stop the attack by striking them at the right moment, but you're sword swing is gonna have to be timed perfectly, which is gonna be difficult when you have more then one aiming at you. They also have a "Size" tag, implying that they could spawn in various sizes in the official update, and the largest ones are [[https://youtu.be/llrDB5h7B5M?t=1040 massive]]. Fortunately, 18w09a made it so that they despawn come daybreak(and 18w10d made it so that they burn like any other Undead mob instead), as well as removing their previous ability to spawn in The End where you couldn't sleep to keep them at bay.

to:

* Snapshot 18w07a introduced Phantoms. Saw images of these and assumed they were stingrays per this being the Aquatic Update? You're in for a nasty surprise. They spawn after 5 in-game days without sleeping, become more likely to spawn with each sleepless night, and only spawn at night. They can spawn in packs of up to four, and they are nasty to fight; they're the first hostile Overworld mob that can fly--they start in the air, unreachable by swords, and attack by swooping down and biting you, dealing up to three hearts of damage to an unarmored player on Normal difficulty. You can stop the attack by striking them at the right moment, but you're sword swing is gonna have to be timed perfectly, which is gonna be difficult when you have more then one aiming at you. They also have a "Size" tag, implying that they could spawn in various sizes in the official update, and the largest ones are [[https://youtu.be/llrDB5h7B5M?t=1040 massive]]. Fortunately, 18w09a made it so that they despawn come daybreak(and 18w10d made it so that they burn like any other Undead mob instead), as well as removing their previous ability to spawn in The End where you couldn't sleep to keep them at bay.bay.
* As of Snapshot 18w11a, there is a new Zombie variant known as The Drowned. Before, you had nothing to fear in the ocean aside from drowning and Guardians; now you have to contend with swarms of undead that swim up from the ocean's many dense kelp forests, making it seem as if they've spawned right on top of you out of nowhere. To make matters worse, they sometimes spawn with tridents, giving them a strong ranged attack (albeit slightly weaker and less accurate than a Skeleton's) that they can use perfectly fine underwater. Their sound effects are a disturbing cross between a Zombie's moan and a choking gurgle, adding to the creepiness factor.
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.MineCraft