History NightmareFuel / Metroid

10th Apr '17 1:31:44 AM KingofNightmares
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* [[https://tcrf.net/File:Super_Metroid_Unused_Palette_1.PNG This unused image of the surface of Crateria]] with a RedFilterOfDoom. There's something unnerving about it.
24th Mar '17 12:08:03 PM MosquitoMan
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* The room with the boss statue. A way of informing the player of what horrible monsters they'll have to fight (three of which warrant their own descriptions on this page). And you will have to visit this room at least once, because the statue's destruction opens the path to the final area. But what really pulls it together is [[https://www.youtube.com/watch?v=JJLz1wwOyCw that haunting ambiance]].
4th Sep '16 5:47:16 PM Steven
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* ''Corruption'' also features a sort of Fridge Nightmare Fuel. In the first one, Phazon damaged you until you had the Phazon suit. Even then, the stuff in the impact crater still damaged you. In ''Echoes'' there was no protection against it, it would always damage you. But after you get the PED suit, Phazon can ''heal'' you. It is some of the most toxic and corrosive stuff in the history of the series, and it's '''healing''' you. That's how corrupted you are.

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* ''Corruption'' also features a sort of Fridge Nightmare Fuel. In the first one, Phazon damaged you until you had the Phazon suit. Even then, the stuff in the impact crater still damaged you. In ''Echoes'' there was no protection against it, it would always damage you. But after you get the PED suit, Phazon can ''heal'' you. It is some of the most toxic and corrosive stuff in the history of the series, and it's '''healing''' you. That's how corrupted you are. To drive the point home, the energy refills change after you get the PED suit. Before you get the suit, scan data shows that the energy pick ups refill X amount of energy. After you get the PED suit, they now change into phazon energy and scanning them says you'll get X amount of phazon back as if you're feeding off the corrupted stuff to stay alive.
18th Aug '16 6:30:50 PM Steven
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* The Game Over screens of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes''. Oops, you died. For your failure, you must watch poor Samus breathe her last. And in 2, you have to watch her heart come to a halt.
** By extension, ''VideoGame/MetroidPrime3Corruption'''s Game Over screen isn't much better. Watching blood pool like that on your visor is... disturbing, to say the least.

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* The Game Over screens of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes''. Oops, you died. For your failure, you must watch poor Samus breathe her last. And in 2, you have to watch her heart come to a halt.
**
halt. Should you die in Morph Ball form in the the first ''Prime'' game, everything comes to a halt as Samus' ball form creates a ''massive explosion'' before the screen shuts down as normal (it's the same animation used when deploying Power Bombs). The other games just shows the Morph Ball "explode" by breaking up into pieces in a way that mimics Samus' death in the very first game. By extension, ''VideoGame/MetroidPrime3Corruption'''s Game Over screen isn't much better. Watching blood pool like that on your visor is... disturbing, to say the least. No matter which game you play, Samus will always let out a bone chilling scream when she is killed.
8th Aug '16 7:21:57 AM MaskedAndDangerous
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* Just the X-Parasites in general. A normal human being would have no protection against them at all, and you wouldn't even know if anyone or anything was infected until it was too late.

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* Just the X-Parasites in general. A normal human being would have no protection against them at all, and you wouldn't even know if anyone or anything was infected until it was too late. It's basically Film/TheThing1982, and even Samus wasn't safe from it
7th Aug '16 9:05:18 PM MaskedAndDangerous
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* On that note, the environmental design was wonderfully creepy, especially since this was on Gameboy. The game starts on the surface, and the tension slowly rises as Samus uncovers an abandoned Chozo weapon factory deep beneath the earth, which itself is above the Nest. It's best symbolized by the ice beam pick up, found in the lair of the Metroids, with a partially destroyed Chozo statue showing that whatever happened here, it didn't end well for the Ancients.
9th Jul '16 5:29:06 PM malter
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* The goddamn ''Crashed Ship'', man! Until you defeat Phantoon (itself an exceedingly unnerving opponent) and the power comes back on, you are literally traversing a haunted wreck! There's no scientific explanation for it either, as far as you know you're simply being assaulted by ''ghosts!''

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* The goddamn ''Crashed Ship'', man! Crashed Ship. Until you defeat Phantoon (itself an exceedingly unnerving opponent) and the power comes back on, you are literally traversing a haunted wreck! wreck. There's no scientific explanation for it either, as far as you know you're simply being assaulted by ''ghosts!''
ghosts. No other enemies either, just ghosts. And the ghosts? They're clusters of skulls fused together, waiting in invisibility and periodically attempting to ''appear into you'' then disappear. Good night!
4th Jul '16 12:06:08 AM ArcaneAzmadi
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* The goddamn ''Crashed Ship'', man! Until you defeat Phantoon (itself an exceedingly unnerving opponent) and the power comes back on, you are literally traversing a haunted wreck! There's no scientific explanation for it either, as far as you know you're simply being assaulted by ''ghosts!''
27th Jun '16 12:42:00 PM KamenRiderOokalf
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* The music from ''Fusion''. It's like the soundtracks from ''VideoGame/SuperMetroid'' and ''VideoGame/SilentHill'' got thrown into a blender. A good two-thirds of it is very subdued, tense, and ominous. Especially the arranged version.

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* The music from ''Fusion''. It's like the soundtracks from ''VideoGame/SuperMetroid'' and ''VideoGame/SilentHill'' ''Franchise/SilentHill'' got thrown into a blender. A good two-thirds of it is very subdued, tense, and ominous. Especially the arranged version.
24th Jun '16 8:40:38 PM WillieManga
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**Well, it was probably them burying her, but it could be both.
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