History NightmareFuel / Metroid

17th Sep '17 1:22:12 PM GahmahRaan
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* NightmareFuel/MetroidSamusReturns
16th Sep '17 11:16:42 AM Drope
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The following examples have their own pages:

* NightmareFuel/MetroidFusion
* NightmareFuel/MetroidZeroMission



!Metroid Fusion:
* The SA-X from ''VideoGame/MetroidFusion''. Not only are you powerless to defeat it throughout 95% or the game, but it relentlessly pursues you when you're in its sight. Heck, just the sound of its footsteps as it approaches--and the {{leitmotif}} [[https://www.youtube.com/watch?v=r2OPPfSxEVY that accompanies it]]--is scary enough.
-->'''Adam Computer''': I have learned the identity of our mystery saboteur-- Samus, it's an X mimicking you. I have named it the SA-X. I believe the SA-X came from the capsule containing your infected suit parts. The SA-X is mimicking you at full power. ''You can't face it.'' Stay away. ''If you see it, '''just run'''''.
-->'''Samus''': The SA-X. An enemy with my strongest abilities. But does it have reason? Probably not. It's just a killing machine. [[OhCrap In my current state, I can't face it head-on]]. [[EvilTwin The SA-X is me, only heartless]]. I must stop it before it learns its potential and threatens the universe.
** The worst is when you're cowering in a corridor somewhere, listening to '''TAP TAP TAP''' and ''praying'' that it doesn't turn into [[HellIsThatNoise that]] [[https://youtu.be/mLXasREvRgU loud, fast paced track]], because that means it sees you. The SA-X encounters are some of the most terrifying things in the entire ''Metroid'' series.
*** At one point, as you enter a long corridor, you hear the footsteps coming towards you from the right. The only way to survive this encounter is to dive behind a wall at the opposite end and wait. After ten or so agonizing seconds of '''TAP TAP TAP''', SA-X will reach the wall and look around for a while, then turn back to look for an exit. If you make a noise (for example, shooting or jumping), it will turn around and stare at the wall for some time, before deciding it was probably nothing. Do it again before it leaves the screen, and it realizes you're there-- then it suddenly jumps over the wall to get at you.
** After finally getting rid of the damned thing in Sector Zero, you finally breathe a sigh of relief... just before Adam tells you there are ''more'' of them now '''actively hunting''' you. It doesn't factor into the game much at all, but the very ''idea'' of it is scary.
** When you finally take it down, it turns into [[http://www.metroid-database.com/bestiary/artwork/3ih_saxmonster_mf.png this]] abomination. It only takes three charged shots, but [[GlassCannon if it hits you]]...
* Just the X-Parasites in general. A normal human being would have no protection against them at all, and you wouldn't even know if anyone or anything was infected until it was too late. It's basically ''Film/TheThing1982'', and even Samus wasn't safe from it.
* Metroid Fusion is a lesson in Nightmare Fuel, and the scares don't stop at the SA-X encounters. Some enemies or events will catch you completely by surprise. After getting the Ice Missile in Sector 5 (ARC), on the last two rooms before the Navigation Room, alarms start screaming, the screen flashes red and the intercom announces "Emergency in Sector 3."
** And a few rooms before that there's the shadow of a large creature flying around in the background. Later on, when you meet the creature (appropriately named Nightmare), [[NightmareFace it becomes scary for]] [[ThatOneBoss a different reason]]... more on him in a moment.
* ARC is also where you first end up fleeing the SA-X. Apparently the reason you shiver in Sector 5 isn't because it's cold in there but because it's a Nightmare Fuel Station (attended by a gravity altering robot-zombie named The Nightmare).
** Though that chase is due to a SchmuckBait: You just received Power Bomb, find yourself between a solid wall and a thin wall that is the only thing preventing SA-X from finding you, what do you do? Most people think "Durr, just use the Power Bomb! The thin wall will be there to cover for you!", but oh how wrong they are...
* Arguably, the scariest encounter with the SA-X is in Sector 2. After defeating Yakuza and turning on the auxiliary power in the Main Core, you find yourself back in Sector 2 (TRO) to investigate the vegetation that is interfering with the main core room. So you come in and you hear the SA-X's footsteps along with the music, so you think to yourself "Okay, let's just chill here for now and wait for the SA-X to leave". You think the coast is clear, so you shoot the block to go down, then the player soon realizes, they just ''landed right in front of the SA-X''. The escape is very intense, the player has to be really quick with their ice missiles and they just have to run like hell at this point.
* When Samus's computer C.O. requests her to head back to her ship after saving Sector 3, there's a sudden power failure while on the Main Elevator. Everything that happened between the power failure and the power restoration ''will'' keep you on your toes.
* Neo, freaking, Ridley. Before you fight him, you find a weird Ridley-shaped cocoon thing. Walk up to it, its eyes open, and then it mutates into an [[UpToEleven even more monstrous version of the dreaded Space Pirate Dragon.]] And his screech...
** How about the first time you see Ridley? You fall into his section of the sub-zero containment unit, his eye lights up...and then a Core-X breaks free from the husk and flies off, while the husk crumbles.
* The music from ''Fusion''. It's like the soundtracks from ''VideoGame/SuperMetroid'' and ''Franchise/SilentHill'' got thrown into a blender. A good two-thirds of it is very subdued, tense, and ominous. Especially the arranged version.
* As we were saying, there's a boss actually ''called'' Nightmare. He's big, has personal space issues, has some creepy ambiance instead of battle music, but most of all you kill him by ''[[BodyHorror melting his]] [[NightmareFace face off!]]''
8th Sep '17 10:05:59 PM ImSpidey2
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* The Game Over screens of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes''. Oops, you died. For your failure, you must watch poor Samus breathe her last. And in 2, you have to watch her heart come to a halt. Should you die in Morph Ball form in the the first ''Prime'' game, everything comes to a halt as Samus' ball form creates a ''massive explosion'' before the screen shuts down as normal (it's the same animation used when deploying Power Bombs). The other games just shows the Morph Ball "explode" by breaking up into pieces in a way that mimics Samus' death in the very first game. By extension, ''VideoGame/MetroidPrime3Corruption'''s Game Over screen isn't much better. Watching blood pool like that on the screen... disturbing, to say the least, and that's not even counting the NonStandardGameOver should you suffer from terminal corruption (see in ''Prime 3'''s section). No matter which game you play, Samus will always let out a bone chilling scream when she is killed.

to:

* The Game Over screens of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes''. Oops, you died. For your failure, you must watch poor Samus breathe her last. And in 2, you have to watch her heart come to a halt. Should you die in Morph Ball form in the the first ''Prime'' game, everything comes to a halt as Samus' ball form creates a ''massive explosion'' before the screen shuts down as normal (it's the same animation used when deploying Power Bombs). The other games just shows the Morph Ball "explode" by breaking up into pieces in a way that mimics Samus' death in the very first game. By extension, ''VideoGame/MetroidPrime3Corruption'''s Game Over screen isn't much better. Watching blood pool like that on the screen... disturbing, to say the least, and that's not even counting the NonStandardGameOver should you suffer from terminal corruption (see in ''Prime 3'''s Prime 3's section). No matter which game you play, Samus will always let out a bone chilling scream when she is killed.
8th Sep '17 10:05:16 PM ImSpidey2
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* The Game Over screens of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes''. Oops, you died. For your failure, you must watch poor Samus breathe her last. And in 2, you have to watch her heart come to a halt. Should you die in Morph Ball form in the the first ''Prime'' game, everything comes to a halt as Samus' ball form creates a ''massive explosion'' before the screen shuts down as normal (it's the same animation used when deploying Power Bombs). The other games just shows the Morph Ball "explode" by breaking up into pieces in a way that mimics Samus' death in the very first game. By extension, ''VideoGame/MetroidPrime3Corruption'''s Game Over screen isn't much better. Watching blood pool like that on the screen... disturbing, to say the least, and that's not even counting the NonStandardGameOver should you suffer from terminal corruption...where Samus, more or less, ''becomes a copy of Dark Samus''. No matter which game you play, Samus will always let out a bone chilling scream when she is killed.

to:

* The Game Over screens of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes''. Oops, you died. For your failure, you must watch poor Samus breathe her last. And in 2, you have to watch her heart come to a halt. Should you die in Morph Ball form in the the first ''Prime'' game, everything comes to a halt as Samus' ball form creates a ''massive explosion'' before the screen shuts down as normal (it's the same animation used when deploying Power Bombs). The other games just shows the Morph Ball "explode" by breaking up into pieces in a way that mimics Samus' death in the very first game. By extension, ''VideoGame/MetroidPrime3Corruption'''s Game Over screen isn't much better. Watching blood pool like that on the screen... disturbing, to say the least, and that's not even counting the NonStandardGameOver should you suffer from terminal corruption...where Samus, more or less, ''becomes a copy of Dark Samus''.corruption (see in ''Prime 3'''s section). No matter which game you play, Samus will always let out a bone chilling scream when she is killed.



* The Game Over screen for this game consists of a slowly expanding pool of what is undoubtedly Samus' blood on a white background. If that's not enough, if you get [[NonStandardGameOver Terminal Corruption]]," the blood is ''[[AlienBlood blue]]''.

to:

* The Game Over screen for this game consists of a slowly expanding pool of what is undoubtedly Samus' blood on a white background. If that's not enough, if you get [[NonStandardGameOver Terminal Corruption]]," Corruption]], the blood is ''[[AlienBlood blue]]''.blue]]''.
** [[SentientPhlebotinum Except that isn't just blue blood...]]
8th Sep '17 10:02:50 PM ImSpidey2
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* The Game Over screens of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes''. Oops, you died. For your failure, you must watch poor Samus breathe her last. And in 2, you have to watch her heart come to a halt. Should you die in Morph Ball form in the the first ''Prime'' game, everything comes to a halt as Samus' ball form creates a ''massive explosion'' before the screen shuts down as normal (it's the same animation used when deploying Power Bombs). The other games just shows the Morph Ball "explode" by breaking up into pieces in a way that mimics Samus' death in the very first game. By extension, ''VideoGame/MetroidPrime3Corruption'''s Game Over screen isn't much better. Watching blood pool like that on your visor is... disturbing, to say the least. No matter which game you play, Samus will always let out a bone chilling scream when she is killed.

to:

* The Game Over screens of ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes''. Oops, you died. For your failure, you must watch poor Samus breathe her last. And in 2, you have to watch her heart come to a halt. Should you die in Morph Ball form in the the first ''Prime'' game, everything comes to a halt as Samus' ball form creates a ''massive explosion'' before the screen shuts down as normal (it's the same animation used when deploying Power Bombs). The other games just shows the Morph Ball "explode" by breaking up into pieces in a way that mimics Samus' death in the very first game. By extension, ''VideoGame/MetroidPrime3Corruption'''s Game Over screen isn't much better. Watching blood pool like that on your visor is... the screen... disturbing, to say the least.least, and that's not even counting the NonStandardGameOver should you suffer from terminal corruption...where Samus, more or less, ''becomes a copy of Dark Samus''. No matter which game you play, Samus will always let out a bone chilling scream when she is killed.
26th Aug '17 2:32:35 PM ImperialMajestyXO
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* Draygon is arguably worse. Her battle starts off with a surprisingly effective JumpScare, and when you see that she looks like a [[Creator/HRGiger Gigeresque horror]], you'll see why. Her body pulsates in a disgusting manner, her eye looks mucus-coated and cancerous, her mouth looks like something out that wouldn't be out of place on a [[Franchise/{{Predator}} Yautja]], and if you look closely, there are at least three parts on her body that resemble '''human faces'''. After you've killed her, you are subject to seeing ''her own children starting to eat her corpse''. What the hell, Nintendo?

to:

* Draygon is arguably worse. Her battle starts off with a surprisingly effective JumpScare, and when you see that she looks like a [[Creator/HRGiger Gigeresque horror]], you'll see why. Her body pulsates in a disgusting manner, her eye looks mucus-coated and cancerous, her mouth looks like something out that wouldn't be out of place on a [[Franchise/{{Predator}} Yautja]], and if you look closely, there are at least three parts on her body that resemble '''human faces'''. After you've killed her, you are subject to seeing ''her own children starting to eat her corpse''. What the hell, Nintendo?Creator/{{Nintendo}}?
28th Jul '17 7:50:26 PM GF93
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* The SA-X from ''VideoGame/MetroidFusion''. Not only are you powerless to defeat it throughout 95% or the game, but it relentlessly pursues you when you're in its sight. Heck, just the sound of its footsteps as it approaches--and the {{leitmotif}} that accompanies it--is scary enough.
-->'''Adam Computer:''' I have learned the identity of our mystery saboteur- Samus, it's an X mimicking you. I have named it the SA-X. I believe the SA-X came from the capsule containing your infected suit parts. The SA-X is mimicking you at full power. ''You can't face it.'' Stay away. ''If you see it, '''just run'''''.
** The worst is when you're cowering in a corridor somewhere, listening to '''TAP TAP TAP''' and ''praying'' that it doesn't turn into that loud, fast paced track, because that means it sees you. The SA-X encounters are some of the most terrifying things in the entire Metroid series.
*** At one point, as you enter a long corridor, you hear the footsteps coming towards you from the right. The only way to survive this encounter is to dive behind a wall at the opposite end and wait. After ten or so agonizing seconds of '''TAP TAP TAP''', SA-X will reach the wall and look around for a while, then turn back to look for an exit. If you make a noise (for example, shooting or jumping), it will turn around and stare at the wall for some time, before deciding it was probably nothing. Do it again before it leaves the screen, and it realizes you're there- then it suddenly jumps over the wall to get at you.

to:

* The SA-X from ''VideoGame/MetroidFusion''. Not only are you powerless to defeat it throughout 95% or the game, but it relentlessly pursues you when you're in its sight. Heck, just the sound of its footsteps as it approaches--and the {{leitmotif}} [[https://www.youtube.com/watch?v=r2OPPfSxEVY that accompanies it--is it]]--is scary enough.
-->'''Adam Computer:''' Computer''': I have learned the identity of our mystery saboteur- saboteur-- Samus, it's an X mimicking you. I have named it the SA-X. I believe the SA-X came from the capsule containing your infected suit parts. The SA-X is mimicking you at full power. ''You can't face it.'' Stay away. ''If you see it, '''just run'''''.
-->'''Samus''': The SA-X. An enemy with my strongest abilities. But does it have reason? Probably not. It's just a killing machine. [[OhCrap In my current state, I can't face it head-on]]. [[EvilTwin The SA-X is me, only heartless]]. I must stop it before it learns its potential and threatens the universe.
** The worst is when you're cowering in a corridor somewhere, listening to '''TAP TAP TAP''' and ''praying'' that it doesn't turn into that [[HellIsThatNoise that]] [[https://youtu.be/mLXasREvRgU loud, fast paced track, track]], because that means it sees you. The SA-X encounters are some of the most terrifying things in the entire Metroid ''Metroid'' series.
*** At one point, as you enter a long corridor, you hear the footsteps coming towards you from the right. The only way to survive this encounter is to dive behind a wall at the opposite end and wait. After ten or so agonizing seconds of '''TAP TAP TAP''', SA-X will reach the wall and look around for a while, then turn back to look for an exit. If you make a noise (for example, shooting or jumping), it will turn around and stare at the wall for some time, before deciding it was probably nothing. Do it again before it leaves the screen, and it realizes you're there- there-- then it suddenly jumps over the wall to get at you.
16th Jun '17 12:54:31 PM NekoTroper
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Added DiffLines:

** When you enter the reactor you walk past several pirate corpses, with scans indicating that they were used as a food stash for the Parasite Queen.
15th Jun '17 9:30:50 AM Superjustinbros
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* Just the X-Parasites in general. A normal human being would have no protection against them at all, and you wouldn't even know if anyone or anything was infected until it was too late. It's basically Film/TheThing1982, and even Samus wasn't safe from it

to:

* Just the X-Parasites in general. A normal human being would have no protection against them at all, and you wouldn't even know if anyone or anything was infected until it was too late. It's basically Film/TheThing1982, ''Film/TheThing1982'', and even Samus wasn't safe from itit.
11th Jun '17 7:11:50 PM ImperialMajestyXO
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From the graphic death of Crocomire to the game over screens of ''[[MetroidPrime Prime, Echoes and Corruption]]'', the Franchise/{{Metroid}} series sometimes [[NightmareFuel goes beyond the call of scary]].

to:

From the graphic death of Crocomire to the game over screens of ''[[MetroidPrime ''[[VideoGame/MetroidPrime Prime, Echoes and Corruption]]'', the Franchise/{{Metroid}} series sometimes [[NightmareFuel goes beyond the call of scary]].
This list shows the last 10 events of 106. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.Metroid