History NightmareFuel / Metroid

18th Jan '18 11:48:03 PM CommanderPacis
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* [[MetroidPrimeHunters Sylux]] is one of the biggest mysteries in the series and what is known about him does not paint a pretty picture. His first onscreen appearance consists of slaughtering a Federation squad while giving a decidedly ''inhuman'' roar, his equipment consists of nothing but stolen experimental GF tech, and he holds an unfathomable HATRED for the Federation to the point where he wants to burn it all down. This seething grudge even extends to Samus by ''mere association'' and he has successfully been shadowing her for quite some time, [[spoiler: as shown by TheStinger to ''Corruption'']]. Nobody, in-universe or out, [[TheGhost knows just who or what he is or what his plans are]], [[spoiler: and if he truly was the culprit at the end of TheStinger for ''Federation Force'', he now has [[UltimateLifeform an infant Metroid]] in his possession]].

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* [[MetroidPrimeHunters [[VideoGame/MetroidPrimeHunters Sylux]] is one of the biggest mysteries in the series and what is known about him does not paint a pretty picture. His first onscreen appearance consists of slaughtering a Federation squad while giving a decidedly ''inhuman'' roar, his equipment consists of nothing but stolen experimental GF tech, and he holds an unfathomable HATRED for the Federation to the point where he wants to burn it all down. This seething grudge even extends to Samus by ''mere association'' and he has successfully been shadowing her for quite some time, [[spoiler: as shown by TheStinger to ''Corruption'']]. Nobody, in-universe or out, [[TheGhost knows just who or what he is or what his plans are]], [[spoiler: and if he truly was the culprit at the end of TheStinger for ''Federation Force'', he now has [[UltimateLifeform an infant Metroid]] in his possession]].
17th Jan '18 11:51:01 PM CommanderPacis
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Complete the bonus objective of M17 to get a secret ending. And just like prime 3 it ends the game on an ominous note. The marines have brought back Metroid eggs from the mission for study(which could be alluding to the Federation planning to use Metroids in the past.) Except something happens to one of the eggs. We see from first person that someone has broken into Federation HQ, and they make their way to the lab where the egg is held. They hack into the lab equipment and hatch the egg! What's worse is the thief could possibly be sylux!

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Complete * Remember the bonus objective of M17 to get a secret ending. And just like prime 3 it ends the game on an ominous note. The marines have brought back [[spoiler: Metroid eggs from the mission for study(which could be alluding to the Federation planning to use Metroids in the past.) Except something happens to one of the eggs. We see from first person egg]] that the Project Golem squad retrieved? TheStinger reveals that [[spoiler: someone has broken broke into Federation HQ, HQ and they make their way to has made off with the lab where the egg is held. They hack into the lab equipment newly hatched infant Metroid, and hatch the egg! What's worse that someone is the thief could possibly be sylux!most likely Sylux]].



* The biggest mystery in Metroid, Sylux. He's a mysterious hunter first shown taking on a squad of Federation troopers while letting out a bestial roar. He wears an experimental power suit which happens to be stolen GF tech. And he wants nothing more than to see the entire federation burn to ashes. The only other thing known about him is that he has a hatred of Samus because she works with the federation. Nobody knows what species or who he really is! And as noted above, he's been keeping tabs on Samus and has stolen a newly hatched metroid! Just what is he up to? Could he be planning to create a new bio-weapon like the metroid prime? [[ParanoiaFuel Or something far worse?]]

to:

* The [[MetroidPrimeHunters Sylux]] is one of the biggest mystery mysteries in Metroid, Sylux. He's a mysterious hunter first shown taking on a squad of Federation troopers while letting out a bestial roar. He wears an experimental power suit which happens to be stolen GF tech. And he wants nothing more than to see the entire federation burn to ashes. The only other thing series and what is known about him is that does not paint a pretty picture. His first onscreen appearance consists of slaughtering a Federation squad while giving a decidedly ''inhuman'' roar, his equipment consists of nothing but stolen experimental GF tech, and he holds an unfathomable HATRED for the Federation to the point where he wants to burn it all down. This seething grudge even extends to Samus by ''mere association'' and he has a hatred of Samus because she works with the federation. Nobody successfully been shadowing her for quite some time, [[spoiler: as shown by TheStinger to ''Corruption'']]. Nobody, in-universe or out, [[TheGhost knows just who or what species he is or who he really is! And as noted above, he's been keeping tabs on Samus and has stolen a newly hatched metroid! Just what is his plans are]], [[spoiler: and if he up to? Could he be planning to create a new bio-weapon like truly was the metroid prime? [[ParanoiaFuel Or something far worse?]]culprit at the end of TheStinger for ''Federation Force'', he now has [[UltimateLifeform an infant Metroid]] in his possession]].
3rd Dec '17 10:11:33 PM Dr.Anonymous1
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* On that note, the environmental design was wonderfully creepy, especially since this was on Gameboy. The game starts on the surface, and the tension slowly rises as Samus uncovers an abandoned Chozo weapon factory deep beneath the earth, which itself is above the Nest. It's best symbolized by the ice beam pick up, found in the lair of the Metroids, with a partially destroyed Chozo statue showing that whatever happened here, it didn't end well for the Ancients. It certainly helps that the simple graphics coupled with the stark, isolated darkness of the caves of [=SR388=] help to drive the 'hostile alien world' feel home. On top of that, as you explore deeper into the caves, there is less and less of the other non-metroid native life in the caves all the way until the final area, where there are nothing but Metroids.

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* On that note, the environmental design was wonderfully creepy, especially since this was on Gameboy. The game starts on the surface, and the tension slowly rises as Samus uncovers an abandoned Chozo weapon factory deep beneath the earth, which itself is above the Nest. It's best symbolized by the ice beam pick up, Ice Beam pickup, found in the lair of the Metroids, with a partially destroyed Chozo statue showing that whatever happened here, it didn't end well for the Ancients. It certainly helps that the simple graphics coupled with the stark, isolated darkness of the caves of [=SR388=] help to drive the 'hostile alien world' feel home. On top of that, as you explore deeper into the caves, there is less and less of the other non-metroid native life in the caves all the way until the final area, where there are nothing but Metroids.



* Quadraxis; an enormous war machine whose every step makes the ground tremble. Armed with a [[{{Antimatter}} laser-guided annihilation reaction cannon]], a powerful force field generator, and [[{{OmnicidalManiac}} a hatred of all life]] courtesy of the Ing twisting it to their own ends, it is a formidable foe, as are its smaller, like-minded cousins the [[{{MechaMooks}} Quads]]. On top of all that, ''[[{{BenevolentPrecursors}} the Luminoth]]'' [[{{BewareTheNiceOnes}} created it.]]
* The new weapons made available to Samus certainly qualify. First off, the beams are pretty insane. There's the Dark Beam and the Light Beam, both of which are obtained relatively early, and both of which are potentially devastating weapons. The Dark Beam has the power to freeze a target in a chunk of ''solid darkness''. As in the stuff the '''''ING''''' consist of. When charged, it sends off a massive chunk of solid darkness that has a better chance of freezing stuff. The Light Beam has the power to set anything on fire. When charged, the Light Beam essentially becomes a shot-gun that fires tiny suns. One person should not be allowed to have both weapons. Oh yeah, and don't forget that the Dark Beam potentially can turn anything it doesn't kill into Dark-whatevers, essentially letting you turn everything into zombies.

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* Some of the rooms in Torvus Bog's subterranean area have strange platforms that extend from the walls. The game never tells you what their purpose was, but if you look inside them you'll see some suspiciously shaped forms... and a look at the internal data reveals that these "platforms" you have to jump on are actually ''Luminoth graves''.
* Quadraxis; an enormous war machine whose every step makes the ground tremble. Armed with a [[{{Antimatter}} laser-guided annihilation reaction cannon]], a powerful force field generator, and [[{{OmnicidalManiac}} a hatred of all life]] courtesy of the Ing twisting it to their own ends, it is a formidable foe, as are its smaller, like-minded cousins cousins, the [[{{MechaMooks}} Quads]]. On top of all that, ''[[{{BenevolentPrecursors}} the Luminoth]]'' [[{{BewareTheNiceOnes}} created it.]]
* The new weapons made available to Samus certainly qualify. First off, the beams are pretty insane. There's the Dark Beam and the Light Beam, both of which are obtained relatively early, and both of which are potentially devastating weapons. The Dark Beam has the power to freeze a target in a chunk of ''solid darkness''. As in the stuff the '''''ING''''' consist of. When charged, it sends off a massive chunk of solid darkness that has a better chance of freezing stuff. The Light Beam has the power to set anything on fire. When charged, the Light Beam essentially becomes a shot-gun that fires tiny suns. One person should not be allowed to have both weapons. Oh yeah, and don't forget that the Dark Beam potentially can turn anything it doesn't kill into Dark-whatevers, essentially letting you turn everything into zombies.



** The Missile Combos are even more disturbing. The Sunburst is the Super Missile for the Light Beam, that fires a single slightly bigger orb of light that explodes and damages everything within range. The Darkburst is the exact opposite, in that it fires a single huge chunk of darkness that explodes and either kills the enemies or turns them into Dark zombie-versions of whatever they were. And then there's the Missile Combo for the Annihilator Beam... It is so powerful that it breaks the universe itself. And you can just get away with using it against the planet's native wild-life.

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** The Missile Combos are even more disturbing. The Sunburst is the Super Missile for the Light Beam, that fires a single slightly bigger orb of light that explodes and damages everything within range. The Darkburst is the exact opposite, in that it fires a single huge chunk of darkness that explodes and either kills the enemies or turns drags them into Dark zombie-versions of whatever they were.a nightmarish dimension whose atmosphere will swiftly kill them. And then there's the Missile Combo for the Annihilator Beam... It is so powerful that it breaks the universe itself. And you can just get away with using it against the planet's native wild-life.



* The Game Over screen for this game consists of a slowly expanding pool of what is undoubtedly Samus' blood on a white background. If that's not enough, if you get [[NonStandardGameOver Terminal Corruption]], the blood is ''[[AlienBlood blue]]''.

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* The Game Over screen for this game consists of a slowly expanding pool of what is undoubtedly Samus' blood on a white background. If that's not enough, if you get [[NonStandardGameOver Terminal Corruption]], the blood is ''[[AlienBlood blue]]''.



** To add to the effect, after a certain point bright flashes near you allow you to see [[spoiler: [[http://36.media.tumblr.com/015bd89a81cf7471652819db009560c3/tumblr_mzxgexAiZP1tp2bino1_500.jpg your own Phazon-corrupted face]]]]. Considering that at that point you've already seen what the stuff does to [[UnstoppableRage Space Pirates]] and your [[GrandTheftMe fellow bounty hunters]], you might be a bit more careful with the Hyper Mode. [[GameplayAndStorySegregation Not that it matters, of course.]]
** Then there's the part where you open a door, everything's fine everything's good. '''Then the second you open the door a dead pirate's corpse greets you and instantly decomposes'''!
*** The fun doesn't stop there if you've played to the end of ''VideoGame/SuperMetroid'' before, as you'll probably recognize exactly ''what'' caused the space pirate to decompose: having its life sucked out by at least one Metroid.
** Particularly freaky is when, in the Valhalla, you see a Metroid floating lazily down a hall...and then you notice that it's dragging a corpse behind it.
* The BodyHorror Samus experiences thanks to the Phazon in her body. First, there's the FacialHorror; as her corruption progresses, she gets TaintedVeins on her face, along with a combination of GlowingEyesOfDoom and BlackEyesOfCrazy. Also, after defeating the first Leviathan guardian, Samus keels over and pukes up a mess of radioactive sludge, ''[[VomitIndiscretionShot on-screen]]''. Finally, if you use Hypermode for too long, you get a NonStandardGameOver in which Samus becomes an exact copy of Dark Samus.

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** To add to What makes the effect, after a certain point bright flashes near you allow you to see [[spoiler: [[http://36.media.tumblr.com/015bd89a81cf7471652819db009560c3/tumblr_mzxgexAiZP1tp2bino1_500.jpg your own Phazon-corrupted face]]]]. Considering Valhalla even creepier is that at that point you've already seen what the stuff does to [[UnstoppableRage Space Pirates]] and your [[GrandTheftMe fellow bounty hunters]], you might be a bit more careful with the Hyper Mode. [[GameplayAndStorySegregation Not that it matters, of course.]]
** Then there's the part where you open a door, everything's fine everything's good. '''Then the second you open the door a dead pirate's corpse greets you and instantly decomposes'''!
*** The fun doesn't stop there if you've played to the end of ''VideoGame/SuperMetroid'' before, as you'll probably recognize exactly ''what'' caused the space pirate to decompose: having its
don't encounter much life sucked out by at least one Metroid.
** Particularly freaky is when, in
on the Valhalla, ship: Aside from mutated Metroids and the occasional Phazon-mutated creature, all you see a Metroid floating lazily down a hall...have to keep you company are the mangled corpses lying in various states of agony, creepily quiet music, and then you notice that it's dragging a corpse behind it.
* The BodyHorror Samus experiences thanks to
the Phazon in her body. First, there's occasional shuddering of the FacialHorror; as her corruption progresses, she gets TaintedVeins on her face, along with a combination of GlowingEyesOfDoom and BlackEyesOfCrazy. Also, after defeating the first Leviathan guardian, Samus keels over and pukes up a mess of radioactive sludge, ''[[VomitIndiscretionShot on-screen]]''. Finally, if you use Hypermode for too long, you get a NonStandardGameOver in which Samus becomes an exact copy of Dark Samus.structurally unsound ship.



** Some deaths include getting impaled with a scythe before being tossed into exploding canisters, a PED malfunction eating a Trooper alive, phazon grenades, explosive decompression due to broken visor, friendly fire while trying to remove Metroids, self inflicted wounds while trying to remove Metroids, and getting attacked through walls by phase shifting Metroids.
* Whatever you do, don't look out the window of Valhalla; that entire nebula out there? Metroids as far as the eye can see, some of them MASSIVE.
* In ''Corruption'', you're going to go get the Seeker Missile. As you do, you pass by several trapped Metroids, but they do nothing, as they are properly contained. Then you acquire the Seeker Missile, the lights go out, and you KNOW what's waiting for you on the way back. And if it's your first run, PRAY!
* After [[spoiler:Gandrayda]] is defeated, she goes through a ShapeShifterSwanSong, finally settling on Samus' form. As Dark Samus appears to absorb her the way she did [[spoiler:the last two bounty hunters]], Samus knows there's nothing she can do to help [[spoiler:Gandrayda]], and essentially goes through the epic mindfuck of watching ''herself'' die horribly. Even worse is that Samus herself is pretty corrupted by this point, the dying [[spoiler:Gandrayda]] takes on the form of a healthy Samus.
* The Aazelion, a creature found on Phaaze, is the page picture for good reason. In one of the last rooms on the planet before the final boss, Samus falls down a shaft... and is suddenly ensnared by the Aazelion, which slowly drags Samus towards its mouth in an attempt to eat her. To add fuel to the nightmare, the Aazelion is one of the few creatures in the trilogy that has no records in Samus' Scan Visor; it's essentially a GiantSpaceFleaFromNowhere.

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** Some deaths include getting impaled with a scythe before being tossed into exploding canisters, a PED malfunction eating a Trooper alive, phazon grenades, explosive decompression due to broken visor, self-inflicted and friendly fire while trying to remove Metroids, self inflicted wounds while trying to remove Metroids, and getting attacked through walls by phase shifting phase-shifting Metroids.
** Two of the last trooper corpses you find in the Valhalla belong to two PED Troopers whose PED devices explosively ruptured; when you find them, their corpses are impaled and suspended from the Phazon tendrils, looking almost as if they were crucified. Worse still, scans reveal that the Phazon is consuming their flesh, and shooting the two troopers reveals that there's nothing left inside their armor.
* Oh, did we forget to mention that these Metroids can now phase through walls? Because ''they can now phase through walls.''
* Whatever you do, don't look out the window windows of the Valhalla; that entire nebula out there? Metroids as far as the eye can see, some of them MASSIVE.
* In ''Corruption'', you're going ** Particularly freaky is when you see one of these Metroids floating lazily down a hall...and then you notice that it's dragging a corpse behind it.
** To add
to go get the Seeker Missile. As effect, after a certain point bright flashes near you do, allow you to see [[spoiler: [[http://36.media.tumblr.com/015bd89a81cf7471652819db009560c3/tumblr_mzxgexAiZP1tp2bino1_500.jpg your own Phazon-corrupted face]]]]. Considering that at that point you've already seen what the stuff does to [[UnstoppableRage Space Pirates]] and your [[GrandTheftMe fellow bounty hunters]], you might be a bit more careful with the Hyper Mode. [[GameplayAndStorySegregation Not that it matters, of course.]]
* Then there's the part where you open a door, everything's fine, everything's good. '''Then the second you open the door a dead Pirate's corpse greets you and instantly decomposes'''!
*** The fun doesn't stop there: If you've played to the end of ''VideoGame/SuperMetroid'' before, as you'll probably recognize exactly ''what'' caused the Space Pirate to decompose: having its life sucked out by at least one Metroid.
** Then when you investigate further, you find ''dozens'' of these drained Pirate corpses littering every passageway, and you can learn the gruesome details of how each one died. Heck, you can even see the ''claw marks'' that one of the Pirates left in the wall in his dying moments.
* Venturing deeper,
you pass by several trapped Metroids, but they do nothing, as they are properly contained. Then you acquire the Seeker Missile, the lights go out, and you KNOW what's waiting for you on the way back. And if it's your first run, PRAY!
PRAY!
* Then you learn that this mutated breed of Metroids can not only phase through walls, but ''missiles'' as well.
* The BodyHorror Samus experiences thanks to the Phazon in her body. First, there's the FacialHorror; as her corruption progresses, she gets TaintedVeins on her face, along with a combination of GlowingEyesOfDoom and BlackEyesOfCrazy. Also, after defeating the first Leviathan guardian, Samus keels over and pukes up a mess of radioactive sludge, ''[[VomitIndiscretionShot on-screen]]''. Finally, if you use Hypermode for too long, you get a NonStandardGameOver in which Samus becomes an exact copy of Dark Samus.

* After [[spoiler:Gandrayda]] is defeated, she goes through a ShapeShifterSwanSong, finally settling on Samus' form. As Dark Samus appears to absorb her the way she did [[spoiler:the last two bounty hunters]], Samus knows there's nothing she can do to help [[spoiler:Gandrayda]], and essentially goes through the epic mindfuck of watching ''herself'' die horribly. Even worse is that Samus herself is pretty corrupted by this point, and the dying [[spoiler:Gandrayda]] shows her just how corrupted she's become.
* Omega Ridley is pretty horrifying in ''concept''; he's a [[NinjaPirateZombieRobot sadistic cyborg space pirate dragon-like alien pirate/terrorist]], and you can clearly tell that Ridley himself is pretty much just a ''living corpse'' under the cybernetic enhancements. Even as a cybernetically-enhanced corpse, he still
takes on the form a large amount of a healthy Samus.
* The Aazelion, a creature found on Phaaze, is the page picture for good reason. In one of the last rooms on the planet before the final boss,
effort to put down, and even ''after'' Samus falls down a shaft... and is suddenly ensnared by defeats him again, the Aazelion, which slowly drags Samus towards its mouth in an attempt zombie cyborg Ridley manages to eat her. To add fuel to escape the nightmare, the Aazelion is one destruction of the few creatures in the trilogy that has no records in Samus' Scan Visor; it's essentially a GiantSpaceFleaFromNowhere.Phaaze.



* The Aazelion, a creature found on Phaaze, is the page picture for good reason. In one of the last rooms on the planet before the final boss, Samus falls down a shaft... and is suddenly ensnared by the Aazelion, which slowly drags Samus towards its mouth in an attempt to eat her. To add fuel to the nightmare, the Aazelion is one of the few creatures in the trilogy that has no records in Samus' Scan Visor; it's essentially a GiantSpaceFleaFromNowhere.



* Omega Ridley is pretty horrifying in ''concept''; he's a [[NinjaPirateZombieRobot sadistic cyborg space pirate dragon-like alien pirate/terrorist]], and you can clearly tell that Ridley himself is pretty much just a ''living corpse'' under the cybernetic enhancements. Even as a cybernetically-enhanced corpse, he still takes a large amount of effort to put down, and even ''after'' Samus defeats him again, the zombie cyborg Ridley manages to escape the destruction of Phaaze.
27th Nov '17 9:03:11 PM Aceman777
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* Possibly The biggest mystery in Metroid, Sylux. He's a mysterious hunter first shown taking on a squad of Federation troopers while letting out a bestial roar. He wears an experimental power suit which happens to be stolen GF tech. And he wants nothing more than to see the entire federal burn to ashes. The only other thing known about him is that he has a personal vendetta against Samus. Why? No one knows! Nobody even knows what species or who he really is! And as noted above, he's been keeping tabs on Samus and has stolen a newly hatched metroid! Just what is he up to? Could he be planning to recreate the metroid prime? [[ParanoiaFuel Or something far worse?]]

to:

* Possibly The biggest mystery in Metroid, Sylux. He's a mysterious hunter first shown taking on a squad of Federation troopers while letting out a bestial roar. He wears an experimental power suit which happens to be stolen GF tech. And he wants nothing more than to see the entire federal federation burn to ashes. The only other thing known about him is that he has a personal vendetta against Samus. Why? No one knows! hatred of Samus because she works with the federation. Nobody even knows what species or who he really is! And as noted above, he's been keeping tabs on Samus and has stolen a newly hatched metroid! Just what is he up to? Could he be planning to recreate create a new bio-weapon like the metroid prime? [[ParanoiaFuel Or something far worse?]]
27th Nov '17 8:48:22 PM Aceman777
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Added DiffLines:

*Possibly The biggest mystery in Metroid, Sylux. He's a mysterious hunter first shown taking on a squad of Federation troopers while letting out a bestial roar. He wears an experimental power suit which happens to be stolen GF tech. And he wants nothing more than to see the entire federal burn to ashes. The only other thing known about him is that he has a personal vendetta against Samus. Why? No one knows! Nobody even knows what species or who he really is! And as noted above, he's been keeping tabs on Samus and has stolen a newly hatched metroid! Just what is he up to? Could he be planning to recreate the metroid prime? [[ParanoiaFuel Or something far worse?]]
9th Nov '17 6:02:47 PM Aceman777
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!


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!Metroid Prime Federation Force:
Complete the bonus objective of M17 to get a secret ending. And just like prime 3 it ends the game on an ominous note. The marines have brought back Metroid eggs from the mission for study(which could be alluding to the Federation planning to use Metroids in the past.) Except something happens to one of the eggs. We see from first person that someone has broken into Federation HQ, and they make their way to the lab where the egg is held. They hack into the lab equipment and hatch the egg! What's worse is the thief could possibly be sylux!
31st Oct '17 12:25:37 PM AceOfScarabs
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* On that note, the environmental design was wonderfully creepy, especially since this was on Gameboy. The game starts on the surface, and the tension slowly rises as Samus uncovers an abandoned Chozo weapon factory deep beneath the earth, which itself is above the Nest. It's best symbolized by the ice beam pick up, found in the lair of the Metroids, with a partially destroyed Chozo statue showing that whatever happened here, it didn't end well for the Ancients.
* The Metroid Queen's area is pretty spooky, too, especially when you've worked your Metroid counter down to 1 and are rolling through a random tunnel...''when suddenly it jumps back up to 9''. Cue the classic Metroids attacking you en masse, and like the first game your beams don't stack, so if you didn't go back and get the Ice Beam, you're in trouble.

to:

* On that note, the environmental design was wonderfully creepy, especially since this was on Gameboy. The game starts on the surface, and the tension slowly rises as Samus uncovers an abandoned Chozo weapon factory deep beneath the earth, which itself is above the Nest. It's best symbolized by the ice beam pick up, found in the lair of the Metroids, with a partially destroyed Chozo statue showing that whatever happened here, it didn't end well for the Ancients.
Ancients. It certainly helps that the simple graphics coupled with the stark, isolated darkness of the caves of [=SR388=] help to drive the 'hostile alien world' feel home. On top of that, as you explore deeper into the caves, there is less and less of the other non-metroid native life in the caves all the way until the final area, where there are nothing but Metroids.
* The Metroid Queen's area is pretty spooky, too, especially when you've worked your Metroid counter down to 1 and are rolling through a random tunnel...''when ''[[JumpScare when suddenly it jumps back up to 9''.9]]''. Cue the classic Metroids attacking you en masse, and like the first game your beams don't stack, so if you didn't go back and get the Ice Beam, you're in trouble.


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* The entire intro sequence, with Space Station Ceres having dark, isolated halls with all the murdered scientists sprawled over the place. With the build-up to the title screen, it is framed exactly like a horror film.
30th Oct '17 9:35:12 PM wolftickets1969
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* "Item Room Ambience" is an ambiguously disturbing remix made entirely out of mysteriously telephone-ish beeps with an [[BrownNote extremely dark and ominous silence note]] in the background. Imagine waking up to that in a dark room in the middle of the night. Who needs sleep anyway?

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* "Item Room Ambience" is an ambiguously disturbing remix made entirely out of mysteriously telephone-ish beeps with an [[BrownNote [[DroneOfDread extremely dark and ominous silence note]] in the background. Imagine waking up to that in a dark room in the middle of the night. Who needs sleep anyway?
17th Sep '17 1:22:12 PM GahmahRaan
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* NightmareFuel/MetroidSamusReturns
16th Sep '17 11:16:42 AM Drope
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The following examples have their own pages:

* NightmareFuel/MetroidFusion
* NightmareFuel/MetroidZeroMission



!Metroid Fusion:
* The SA-X from ''VideoGame/MetroidFusion''. Not only are you powerless to defeat it throughout 95% or the game, but it relentlessly pursues you when you're in its sight. Heck, just the sound of its footsteps as it approaches--and the {{leitmotif}} [[https://www.youtube.com/watch?v=r2OPPfSxEVY that accompanies it]]--is scary enough.
-->'''Adam Computer''': I have learned the identity of our mystery saboteur-- Samus, it's an X mimicking you. I have named it the SA-X. I believe the SA-X came from the capsule containing your infected suit parts. The SA-X is mimicking you at full power. ''You can't face it.'' Stay away. ''If you see it, '''just run'''''.
-->'''Samus''': The SA-X. An enemy with my strongest abilities. But does it have reason? Probably not. It's just a killing machine. [[OhCrap In my current state, I can't face it head-on]]. [[EvilTwin The SA-X is me, only heartless]]. I must stop it before it learns its potential and threatens the universe.
** The worst is when you're cowering in a corridor somewhere, listening to '''TAP TAP TAP''' and ''praying'' that it doesn't turn into [[HellIsThatNoise that]] [[https://youtu.be/mLXasREvRgU loud, fast paced track]], because that means it sees you. The SA-X encounters are some of the most terrifying things in the entire ''Metroid'' series.
*** At one point, as you enter a long corridor, you hear the footsteps coming towards you from the right. The only way to survive this encounter is to dive behind a wall at the opposite end and wait. After ten or so agonizing seconds of '''TAP TAP TAP''', SA-X will reach the wall and look around for a while, then turn back to look for an exit. If you make a noise (for example, shooting or jumping), it will turn around and stare at the wall for some time, before deciding it was probably nothing. Do it again before it leaves the screen, and it realizes you're there-- then it suddenly jumps over the wall to get at you.
** After finally getting rid of the damned thing in Sector Zero, you finally breathe a sigh of relief... just before Adam tells you there are ''more'' of them now '''actively hunting''' you. It doesn't factor into the game much at all, but the very ''idea'' of it is scary.
** When you finally take it down, it turns into [[http://www.metroid-database.com/bestiary/artwork/3ih_saxmonster_mf.png this]] abomination. It only takes three charged shots, but [[GlassCannon if it hits you]]...
* Just the X-Parasites in general. A normal human being would have no protection against them at all, and you wouldn't even know if anyone or anything was infected until it was too late. It's basically ''Film/TheThing1982'', and even Samus wasn't safe from it.
* Metroid Fusion is a lesson in Nightmare Fuel, and the scares don't stop at the SA-X encounters. Some enemies or events will catch you completely by surprise. After getting the Ice Missile in Sector 5 (ARC), on the last two rooms before the Navigation Room, alarms start screaming, the screen flashes red and the intercom announces "Emergency in Sector 3."
** And a few rooms before that there's the shadow of a large creature flying around in the background. Later on, when you meet the creature (appropriately named Nightmare), [[NightmareFace it becomes scary for]] [[ThatOneBoss a different reason]]... more on him in a moment.
* ARC is also where you first end up fleeing the SA-X. Apparently the reason you shiver in Sector 5 isn't because it's cold in there but because it's a Nightmare Fuel Station (attended by a gravity altering robot-zombie named The Nightmare).
** Though that chase is due to a SchmuckBait: You just received Power Bomb, find yourself between a solid wall and a thin wall that is the only thing preventing SA-X from finding you, what do you do? Most people think "Durr, just use the Power Bomb! The thin wall will be there to cover for you!", but oh how wrong they are...
* Arguably, the scariest encounter with the SA-X is in Sector 2. After defeating Yakuza and turning on the auxiliary power in the Main Core, you find yourself back in Sector 2 (TRO) to investigate the vegetation that is interfering with the main core room. So you come in and you hear the SA-X's footsteps along with the music, so you think to yourself "Okay, let's just chill here for now and wait for the SA-X to leave". You think the coast is clear, so you shoot the block to go down, then the player soon realizes, they just ''landed right in front of the SA-X''. The escape is very intense, the player has to be really quick with their ice missiles and they just have to run like hell at this point.
* When Samus's computer C.O. requests her to head back to her ship after saving Sector 3, there's a sudden power failure while on the Main Elevator. Everything that happened between the power failure and the power restoration ''will'' keep you on your toes.
* Neo, freaking, Ridley. Before you fight him, you find a weird Ridley-shaped cocoon thing. Walk up to it, its eyes open, and then it mutates into an [[UpToEleven even more monstrous version of the dreaded Space Pirate Dragon.]] And his screech...
** How about the first time you see Ridley? You fall into his section of the sub-zero containment unit, his eye lights up...and then a Core-X breaks free from the husk and flies off, while the husk crumbles.
* The music from ''Fusion''. It's like the soundtracks from ''VideoGame/SuperMetroid'' and ''Franchise/SilentHill'' got thrown into a blender. A good two-thirds of it is very subdued, tense, and ominous. Especially the arranged version.
* As we were saying, there's a boss actually ''called'' Nightmare. He's big, has personal space issues, has some creepy ambiance instead of battle music, but most of all you kill him by ''[[BodyHorror melting his]] [[NightmareFace face off!]]''
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