History NightmareFuel / MegaManX

4th May '16 5:19:08 PM contrafanxxx
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* Sigma in ''X4'', as well. In his first form, he's dress like the Grim Reaper and he has a giant, lethal scythe that looks capable of crushing anything when in strong hands. After this form is defeated, you'll face him the second time, only to find him with two separate forms that alternate with one another. One form is his head attached to an alien cannon. The other form, which takes the cake, is his big head, but disfigured with metallic tubes and wires protruding from him, which makes it look like life support. The music in both battles can intensify these moments, especially the 2nd one.

to:

* Sigma in ''X4'', as well. In his first form, he's dress like the Grim Reaper and he has a giant, lethal scythe that looks capable of crushing anything when in strong hands. After this form is defeated, you'll face him the second time, only to find him with two separate forms that alternate with one another. One form is his head attached to an alien cannon. The other form, which takes the cake, is his big head, but disfigured with metallic tubes and wires protruding from him, which makes it look like life support. The music in both battles can intensify these moments, [[https://www.youtube.com/watch?v=FXBr-a-32FE especially the 2nd one.one]].
30th Jul '15 9:50:58 PM Cardiafire
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* Sigma's ominous Final Stage on Megaman X. It consists on a single narrow pit you must wall climb to reach Sigma, devoid of enemies apart from two holes in the walls of it that spawn tiny maggot-like robots. The eerily calm stage, with [[https://www.youtube.com/watch?v=bziJONWj8XM disturbing minimalist music]] as the background plays NothingIsScarier all too well.

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* Sigma's ominous Final Stage on Megaman X.''Mega Man X''. It consists on a single narrow pit you must wall climb to reach Sigma, devoid of enemies apart from two holes in the walls of it that spawn tiny maggot-like robots. The eerily calm stage, with [[https://www.youtube.com/watch?v=bziJONWj8XM disturbing minimalist music]] as the background plays NothingIsScarier all too well.
30th Jul '15 9:50:28 PM Cardiafire
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Added DiffLines:

* Sigma's ominous Final Stage on Megaman X. It consists on a single narrow pit you must wall climb to reach Sigma, devoid of enemies apart from two holes in the walls of it that spawn tiny maggot-like robots. The eerily calm stage, with [[https://www.youtube.com/watch?v=bziJONWj8XM disturbing minimalist music]] as the background plays NothingIsScarier all too well.
29th Apr '15 11:37:03 AM eneuman96
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** In X's side of the story, [[http://www.youtube.com/watch?v=h53_NGLyErE this cut-scene]] where Double [[TransformationSequence finally]] [[TheReveal reveals]] [[TheMole his]] [[BitchInSheepsClothing true]] [[AxCrazy nature]]. He [[BladeBelowTheShoulder single-handedly]] decapitates an entire room of Reploids in [[{{Gorn}} bloody-murder]]! Despite being an E-rated game.

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** In X's side of the story, [[http://www.youtube.com/watch?v=h53_NGLyErE this cut-scene]] where Double [[TransformationSequence finally]] [[TheReveal reveals]] [[TheMole his]] [[BitchInSheepsClothing true]] [[AxCrazy nature]]. He [[BladeBelowTheShoulder single-handedly]] decapitates and [[{{Gorn}} bloodily]] slices up an entire room of Reploids in [[{{Gorn}} bloody-murder]]! Despite being an E-rated game.Reploids! [[WhatDoYouMeanItsForKids Rated E for everyone]], ladies and gentlemen.
14th Apr '15 10:41:48 AM porkyThegrumpiest
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** In X's side of the story, [[http://www.youtube.com/watch?v=h53_NGLyErE this cut-scene]] where Double [[TransformationSequence finally]] [[TheReveal reveals]] [[TheMole his]] [[BitchInSheepsClothing true]] [[AxCrazy nature]]. He [[BladeBelowTheShoulder single-handedly]] decapitates an entire room of Reploids in [[{{Gorn}} bloody-murder]]!

to:

** The Zero vs. Sigma flashback in ''X4''. Zero gets the upper hand on Sigma by tearing off his saber arm, then closes in with a Slasher Smile. The next time we see Sigma, he's been beaten to a pulp and half his face is missing along with the eye on that side. The other eye has a single straight wound across it, implying that Zero methodically gouged out one of Sigma's eyes, started on the other, then got bored. Zero then (tries to) finish Sigma by snapping his neck, which he really could have done at any other point before then, showing that he wanted Sigma to suffer and die slowly. Even Omega had the decency to stun-lock you to death in 10 seconds. Zero also spends the entire fight laughing or screaming. Awakened Zero and Omega would at least talk.
** In X's side of the story, [[http://www.youtube.com/watch?v=h53_NGLyErE this cut-scene]] where Double [[TransformationSequence finally]] [[TheReveal reveals]] [[TheMole his]] [[BitchInSheepsClothing true]] [[AxCrazy nature]]. He [[BladeBelowTheShoulder single-handedly]] decapitates an entire room of Reploids in [[{{Gorn}} bloody-murder]]!bloody-murder]]! Despite being an E-rated game.



* The final stretch of ''X4'' after beating the Colonel. Everything's spiky and full of holes and that ominous vacuum like music. And Double and Iris in the stage.



* The final stretch of ''X4'' after beating the Colonel. Everything's spiky and full of holes and that ominous vacuum like music. And Double and Iris in the stage.
* The Zero vs. Sigma flashback in ''X4''. Zero gets the upper hand on Sigma by tearing off his saber arm, then closes in with a Slasher Smile. The next time we see Sigma, he's been beaten to a pulp and half his face is missing along with the eye on that side. The other eye has a single straight wound across it, implying that Zero methodically gouged out one of Sigma's eyes, started on the other, then got bored. Zero then (tries to) finish Sigma by snapping his neck, which he really could have done at any other point before then, showing that he wanted Sigma to suffer and die slowly. Even Omega had the decency to stun-lock you to death in 10 seconds. Zero also spends the entire fight laughing or screaming. Awakened Zero and Omega would at least talk.
* In ''Mega Man X5'', if the attempts to destroy the falling colony fail, you hear Dr. Wily telling Zero to awaken and destroy X. Then you see Zero on a mountaintop, glowing with purple energy. [[OhCrap He finally went Maverick]].

to:

* The final stretch of ''X4'' after beating the Colonel. Everything's spiky and full of holes and that ominous vacuum like music. And Double and Iris in the stage.
* The Zero vs. Sigma flashback in ''X4''. Zero gets the upper hand on Sigma by tearing off his saber arm, then closes in with a Slasher Smile. The next time we see Sigma, he's been beaten to a pulp and half his face is missing along with the eye on that side. The other eye has a single straight wound across it, implying that Zero methodically gouged out one of Sigma's eyes, started on the other, then got bored. Zero then (tries to) finish Sigma by snapping his neck, which he really could have done at any other point before then, showing that he wanted Sigma to suffer and die slowly. Even Omega had the decency to stun-lock you to death in 10 seconds. Zero also spends the entire fight laughing or screaming. Awakened Zero and Omega would at least talk.
* In ''Mega Man X5'', if the attempts to destroy the falling colony Eurasia fail, you hear Dr. Wily telling Zero to awaken and destroy X. Then you see Zero on a mountaintop, glowing with purple energy. [[OhCrap He finally went Maverick]].
30th Jan '15 11:21:28 AM ViperAcidZX
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* Sigma in X4, as well. In his first form, he's dress like the Grim Reaper and he has a giant, lethal scythe that looks capable of crushing anything when in strong hands. After this form is defeated, you'll face him the second time, only to find him with two separate forms that alternate with one another. One form is his head attached to an alien cannon. The other form, which takes the cake, is his big head, but disfigured with metallic tubes and wires protruding from him, which makes it look like life support. The music in both battles can intensify these moments, especially the 2nd one.

to:

* Sigma in X4, ''X4'', as well. In his first form, he's dress like the Grim Reaper and he has a giant, lethal scythe that looks capable of crushing anything when in strong hands. After this form is defeated, you'll face him the second time, only to find him with two separate forms that alternate with one another. One form is his head attached to an alien cannon. The other form, which takes the cake, is his big head, but disfigured with metallic tubes and wires protruding from him, which makes it look like life support. The music in both battles can intensify these moments, especially the 2nd one.



* Zero's opening cutscene in ''Mega Man X4'' starts with a {{nightmare|Sequence}}. It begins with Zero waking up only to be ordered by Dr. Wily to destory his arch-nemesis and then Zero almost immediately suffers from an anguishing headache as he's being forced to carry out those orders. The scene cuts to a laboratory, followed by Sigma screaming for his life, then we're treated to still shots of some Reploids brutally murdered with their mangled body parts scattered and blood splattered throughout, Zero's blood-soaked hands, more dead bodies, then a close-up of one of his victims before finally waking up for real. Zero implies that he has this nightmare more than once.

to:

* Zero's opening cutscene cut-scene in ''Mega Man X4'' starts with a {{nightmare|Sequence}}. It begins with Zero waking up only to be ordered by Dr. Wily to destory his arch-nemesis and then Zero almost immediately suffers from an anguishing headache as he's being forced to carry out those orders. The scene cuts to a laboratory, followed by Sigma screaming for his life, then we're treated to still shots of some Reploids brutally murdered with their mangled body parts scattered and blood splattered throughout, Zero's blood-soaked hands, more dead bodies, then a close-up of one of his victims before finally waking up for real. Zero implies that he has this nightmare more than once.



* The final stretch of X4 after beating the Colonel. Everything's spiky and full of holes and that ominous vacuum like music. And Double and Iris in the stage.
* The Zero vs. Sigma flashback in X4. Zero gets the upper hand on Sigma by tearing off his saber arm, then closes in with a Slasher Smile. The next time we see Sigma, he's been beaten to a pulp and half his face is missing along with the eye on that side. The other eye has a single straight wound across it, implying that Zero methodically gouged out one of Sigma's eyes, started on the other, then got bored. Zero then (tries to) finish Sigma by snapping his neck, which he really could have done at any other point before then, showing that he wanted Sigma to suffer and die slowly. Even Omega had the decency to stun-lock you to death in 10 seconds. Zero also spends the entire fight laughing or screaming. Awakened Zero and Omega would at least talk.
* In Mega Man X5, if the attempts to destroy the falling colony fail, you hear Dr. Wily telling Zero to awaken and destroy X. Then you see Zero on a mountaintop, glowing with purple energy. [[OhCrap He finally went Maverick]].

to:

* The final stretch of X4 ''X4'' after beating the Colonel. Everything's spiky and full of holes and that ominous vacuum like music. And Double and Iris in the stage.
* The Zero vs. Sigma flashback in X4.''X4''. Zero gets the upper hand on Sigma by tearing off his saber arm, then closes in with a Slasher Smile. The next time we see Sigma, he's been beaten to a pulp and half his face is missing along with the eye on that side. The other eye has a single straight wound across it, implying that Zero methodically gouged out one of Sigma's eyes, started on the other, then got bored. Zero then (tries to) finish Sigma by snapping his neck, which he really could have done at any other point before then, showing that he wanted Sigma to suffer and die slowly. Even Omega had the decency to stun-lock you to death in 10 seconds. Zero also spends the entire fight laughing or screaming. Awakened Zero and Omega would at least talk.
* In Mega ''Mega Man X5, X5'', if the attempts to destroy the falling colony fail, you hear Dr. Wily telling Zero to awaken and destroy X. Then you see Zero on a mountaintop, glowing with purple energy. [[OhCrap He finally went Maverick]].



** X5's unused track, entitled "Armageddon", for when the space colony crashed. It sounds like a rock ballad, but there's a sense of the Earth being wiped clean. Also, if you listen closely there's discordant violins amongst the guitars.
** Also, in X5, the backgrounds of the first three final stages consist of pure flashing moving straight lines AND terribly mind-numbing music, along with the the scary violet flashes of the appearing Zero Viruses - enough to freak you down to the soul. Considering that X5 was supposed to be the final chapter of Mega Man X, this could have been a great way to conclude the series altogether.
* In X8 the final boss, Lumine, has an attack which is an instant-kill. It consists of the screen going black and you hear the character you are playing as scream his last. Only one question, What did he do to them?

to:

** X5's ''X5''[='=]s unused track, entitled "Armageddon", for when the space colony crashed. It sounds like a rock ballad, but there's a sense of the Earth being wiped clean. Also, if you listen closely there's discordant violins amongst the guitars.
** Also, in X5, ''X5'', the backgrounds of the first three final stages consist of pure flashing moving straight lines AND terribly mind-numbing music, along with the the scary violet flashes of the appearing Zero Viruses - enough to freak you down to the soul. Considering that X5 was supposed to be the final chapter of Mega ''Mega Man X, X'', this could have been a great way to conclude the series altogether.
* In X8 ''X8'', the [[spoiler:true]] final boss, Lumine, boss [[spoiler:Lumine]] has an attack which that is an instant-kill. instant death. It consists of the screen going black and you hear the character you are playing as scream his last. Only one question, screaming at the last second. What did he do to them?
12th Dec '14 12:01:25 AM PrincessGwen
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** His ''X5'' final form can also invoke this a bit. With it's 3D model, [[UncannyValley it clashes with the overall 2D game]].

to:

** His ''X5'' final form can also invoke this a bit. With it's its 3D model, [[UncannyValley it clashes with the overall 2D game]].
28th Oct '14 10:59:25 AM porkyThegrumpiest
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* The "Warning" signal that made its debut in ''X4''. You have the word written across the screen in red huge futuristic letters whenever you enter into a boss battle and that it flashes constantly from within sight with a scary alarm sound before disappearing. Most people who saw it were quite scared of it as they didn't expect for something like it to occur so suddenly and to add more horror to its nightmare potential, most of the boss battles from within ''X4'' and beyond had took place from within obscure and solitude places that were quite dark and unnerving (given the PlayStation's darker and sharper graphics). To add even more horror to the "Warning" signal's nightmare potential, think back to the first Final Weapon stage of ''X4'' and remember on how both X and Zero had surprisingly ran into both Double and Iris (who at the time were seen as cheerful characters from within a relatively dark game like ''X4'') from within their separate in-game scenarios. When the "Warning" signal had instantly flashed from within the room of where the sudden confrontations had took place from, you immediately knew and realized that [[BewareTheNiceOnes Double and Iris]] weren't there to help you out.
* Sigma's [[http://megaman.wikia.com/wiki/Sigma#Mega_Man_X4 second form]] in ''Mega Man X4''. You have to destroy his huge, hideous head along side his humungous robot form, which also has his face on top of the robot's head.

to:

* The "Warning" signal message that made its debut in ''X4''. You have the word written across the screen in red huge futuristic letters whenever you enter into a boss battle and that it flashes constantly from within sight with a scary alarm sound before disappearing. Most people who saw it were quite scared of it as they didn't expect for something like it to occur so suddenly and to add more horror to its nightmare potential, most of the boss battles from within ''X4'' and beyond had took place from within obscure and solitude places that were quite dark and unnerving (given the PlayStation's darker and sharper graphics). To add even more horror to the "Warning" signal's nightmare potential, think back to the first Final Weapon stage of ''X4'' and remember on how both X and Zero had surprisingly ran into both Double and Iris (who at the time were seen as cheerful characters from within a relatively dark game like ''X4'') from within their separate in-game scenarios. When the "Warning" signal had instantly flashed from within the room of where the sudden confrontations had took place from, you immediately knew and realized that [[BewareTheNiceOnes Double and Iris]] weren't there to help you out.
* Sigma's [[http://megaman.wikia.com/wiki/Sigma#Mega_Man_X4 Sigma in X4, as well. In his first form, he's dress like the Grim Reaper and he has a giant, lethal scythe that looks capable of crushing anything when in strong hands. After this form is defeated, you'll face him the second form]] in ''Mega Man X4''. You have time, only to destroy find him with two separate forms that alternate with one another. One form is his huge, hideous head along side his humungous robot attached to an alien cannon. The other form, which also has takes the cake, is his face on top of big head, but disfigured with metallic tubes and wires protruding from him, which makes it look like life support. The music in both battles can intensify these moments, especially the robot's head.2nd one.



** Sigma in X4, as well. In his first form, he's dress like the Grim Reaper and he has a giant, lethal scythe that looks capable of crushing anything when in strong hands. After this form is defeated, you'll face him the second time, only to find him with two separate forms that alternate with one another. One form is his head attached to an alien cannon. The other form, which takes the cake, is his big head, but disfigured with metallic tubes and wires protruding from him, which makes it look like life support. The music in both battles can intensify these moments, especially the 2nd one. Here's a link if you want to check out the forms.



* In X8 the final boss, Lumine, has an attack which is an instakill. It consists of the screen going black and you hear the character you are playing as scream his last. Only one question, What did he do to them?

to:

* In X8 the final boss, Lumine, has an attack which is an instakill.instant-kill. It consists of the screen going black and you hear the character you are playing as scream his last. Only one question, What did he do to them?
26th Dec '13 9:39:56 PM RetroFriday
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* The "Warning" signal that made its debut in ''X4''. You have the word written across the screen in big huge futuristic letters whenever you enter into a boss battle and that it flashes constantly from within sight with a scary alarm sound before disappearing. Most people who saw it were quite scared of it as they didn't expect for something like it to occur so suddenly and to add more horror to its nightmare potential, most of the boss battles from within ''X4'' and beyond had took place from within obscure and solitude places that were quite dark and unnerving (given the PlayStation's darker and sharper graphics). To add even more horror to the "Warning" signal's nightmare potential, think back to the first Final Weapon stage of ''X4'' and remember on how both X and Zero had surprisingly ran into both Double and Iris (who at the time were seen as cheerful characters from within a relatively dark game like ''X4'') from within their separate in-game scenarios. When the "Warning" signal had instantly flashed from within the room of where the sudden confrontations had took place from, you immediately knew and realized that [[BewareTheNiceOnes Double and Iris]] weren't there to help you out.

to:

* The "Warning" signal that made its debut in ''X4''. You have the word written across the screen in big red huge futuristic letters whenever you enter into a boss battle and that it flashes constantly from within sight with a scary alarm sound before disappearing. Most people who saw it were quite scared of it as they didn't expect for something like it to occur so suddenly and to add more horror to its nightmare potential, most of the boss battles from within ''X4'' and beyond had took place from within obscure and solitude places that were quite dark and unnerving (given the PlayStation's darker and sharper graphics). To add even more horror to the "Warning" signal's nightmare potential, think back to the first Final Weapon stage of ''X4'' and remember on how both X and Zero had surprisingly ran into both Double and Iris (who at the time were seen as cheerful characters from within a relatively dark game like ''X4'') from within their separate in-game scenarios. When the "Warning" signal had instantly flashed from within the room of where the sudden confrontations had took place from, you immediately knew and realized that [[BewareTheNiceOnes Double and Iris]] weren't there to help you out.
26th Dec '13 1:58:57 PM RetroFriday
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Added DiffLines:

* The "Warning" signal that made its debut in ''X4''. You have the word written across the screen in big huge futuristic letters whenever you enter into a boss battle and that it flashes constantly from within sight with a scary alarm sound before disappearing. Most people who saw it were quite scared of it as they didn't expect for something like it to occur so suddenly and to add more horror to its nightmare potential, most of the boss battles from within ''X4'' and beyond had took place from within obscure and solitude places that were quite dark and unnerving (given the PlayStation's darker and sharper graphics). To add even more horror to the "Warning" signal's nightmare potential, think back to the first Final Weapon stage of ''X4'' and remember on how both X and Zero had surprisingly ran into both Double and Iris (who at the time were seen as cheerful characters from within a relatively dark game like ''X4'') from within their separate in-game scenarios. When the "Warning" signal had instantly flashed from within the room of where the sudden confrontations had took place from, you immediately knew and realized that [[BewareTheNiceOnes Double and Iris]] weren't there to help you out.
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.MegaManX