History NightmareFuel / HalfLife

28th May '17 3:37:36 PM ImperialMajestyXO
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Creator/{{Valve}} software's attempt at an FPS narrative, namely replacing the generic ASpaceMarineIsYou (battling for the fate of the universe, natch) with a BadassBookworm who seemed to be stuck in the middle of a bad situation, made players much more sensitive to the atmosphere than before. And with each release, Valve has been making atmosphere an increasingly bigger part of the experience.

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Creator/{{Valve}} software's Creator/ValveSoftware's attempt at an FPS narrative, namely replacing the generic ASpaceMarineIsYou (battling for the fate of the universe, natch) with a BadassBookworm who seemed to be stuck in the middle of a bad situation, made players much more sensitive to the atmosphere than before. And with each release, Valve has been making atmosphere an increasingly bigger part of the experience.
28th May '17 3:37:18 PM ImperialMajestyXO
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Valve software's attempt at an FPS narrative, namely replacing the generic ASpaceMarineIsYou (battling for the fate of the universe, natch) with a BadassBookworm who seemed to be stuck in the middle of a bad situation, made players much more sensitive to the atmosphere than before. And with each release, Valve has been making atmosphere an increasingly bigger part of the experience.

to:

Valve Creator/{{Valve}} software's attempt at an FPS narrative, namely replacing the generic ASpaceMarineIsYou (battling for the fate of the universe, natch) with a BadassBookworm who seemed to be stuck in the middle of a bad situation, made players much more sensitive to the atmosphere than before. And with each release, Valve has been making atmosphere an increasingly bigger part of the experience.
1st Apr '17 9:29:33 PM Eon-the-Dragon
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** It becomes NightmareFuel again, though, when you hear the line "Take him out of there. Shut down the equipment and someone get him out." You never hear that once in the game until you get near the portal.

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** It becomes NightmareFuel again, though, when you hear the line "Take him out of there. Shut down the equipment and someone get him out." You never hear that once in the game until you get near the portal.portal, bringing into question just what the hell is going on.
1st Apr '17 9:28:49 PM Eon-the-Dragon
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** It becomes NightmareFuel again, though, when you hear the line "Take him out of there. Shut down the equipment and someone get him out." You never hear that once in the game until you get near the portal.
1st Apr '17 9:17:18 PM Eon-the-Dragon
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* Imagine this: You're a scientist working at Black Mesa, during which the resonance cascade happens during your shift and you're stuck in an isolated area with a small team of scientists. You wait for the military to arrive, but they don't come for a long time. Then, the door opens, and a man in an armored suit is standing in the doorway. Your hopes soar, thinking that you might make it out and live to see another day... before the man turns his gun on your fellow scientists and kills everyone without hesitation. But it wasn't a military soldier that killed you, [[VideoGameCrueltyPotential it was Gordon Freeman.]][[labelnote: explanation]]The original Half-Life, even the Source version and the fan remake Black Mesa, allows friendly [[NonPlayerCharacter NPCs]] to be killed as long as they aren't necessary in some way. You can slaughter almost every single scientist and security guard in the game from the moment you pick up a weapon [[KarmaHoudini and you'll never be punished]].[[/labelnote]]
23rd Mar '17 9:14:15 AM CodyPurple
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* Barnacles... You suddenly find yourself being lifted into the air and looking up to see that red, bloody maw. Just seeing their "tongues" hanging around is ParanoiaFuel.

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* Barnacles... You suddenly find yourself being lifted into the air and looking up to see that red, bloody maw. Just seeing their "tongues" hanging around is ParanoiaFuel. It becomes NightmareRetardant if [[VideoGameCrueltyPotential you're feeling sadistic]] by [[FedToTheBeast feeding the said monstrosity with a poor and defenseless scientist.]] In VideoGame/GarrysMod, you can feed a Barnacle with a [[https://www.youtube.com/watch?v=Ze85xP_6648 Gargantua]] or [[UpToEleven the Nihilanth himself!]]



* [[http://combineoverwiki.net/images/4/40/Stalker_ep1.jpg Stalkers]] are mutilated, forcefully cyborged vestiges of human beings, who are completely dependent on their mechanical limbs, and forced into service to alien rulers. Alyx prays that the stalkers don't remember who they were, and they are also implied to be ''immortal''. They'll continue to live as long as they're refueled and properly maintained. Knowing how brutally efficient the Combine are, that's almost a guarantee. Most of the stalkers' internal organs have been removed, and they are dependent on some kind of saline solution provided by the Combine for survival. Other than that, however, they can work in just about any hazardous environment.

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* [[http://combineoverwiki.net/images/4/40/Stalker_ep1.jpg Stalkers]] are mutilated, forcefully cyborged vestiges of human beings, who are completely dependent on their mechanical limbs, and forced into service to alien rulers. Alyx prays that the stalkers don't remember who they were, and they are also implied to be ''immortal''. They'll continue to live as long as they're refueled and properly maintained. Knowing how brutally efficient the Combine are, that's almost a guarantee. Most of the stalkers' internal organs have been removed, and they are dependent on some kind of saline solution provided by the Combine for survival. Other than that, however, they can work in just about any hazardous environment. In ''Episode One'', if you kill one of them, the Stalkers will start attacking you [[FrickinLaserBeams with laser beams]].



*** NightmareRetardant once you realize that some of them sound more like monkeys having sex, but some of the terrifying screams were re-used for {{VideoGame/Left 4 Dead 2}} because they're that effective.

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*** NightmareRetardant once you realize that some of them sound more like horny monkeys having sex, going nuts after snorting a crapton of cocaine than [[Film/Scarface1983 Tony Montana]], but some of the terrifying screams were re-used for {{VideoGame/Left 4 Dead 2}} because they're that effective.effective. However, the screams [[MostAnnoyingSound become less creepy if you're getting a headache.]]
13th Mar '17 6:14:40 PM Alangme
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[[folder:Decay]]
* So it seemed than Gina and Colette had survived at the end of the game, [[spoiler:too bad Sheperd found Gina's dead body laying underwater in Xen]].
* The ultimate destiny of Keller taking into account the previous point isn't certainly a good one considering he was crippled and bound to a wheelchair. Even if Colette survived she might not be able to look after him properly
** That's plus the possibility of all of them being nuked along Black Mesa facilities
** The most uneasy part of all this is than this is the only Half Life game in which all the characters could be entirely dead
[[/folder]]
13th Mar '17 6:13:45 PM Alangme
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* ''So it seemed than Gina and Colette had survived at the end of the game, [[spoiler:''too bad Sheperd found Gina's dead body laying underwater in Xen'']].
* ''The ultimate destiny of Keller taking into account the previous point isn't certainly a good one considering he was crippled and bound to a wheelchair. Even if Colette survived she might not be able to look after him properly''
** ''That's plus the possibility of all of them being nuked along Black Mesa facilities''
** ''The most uneasy part of all this is than this is the only Half Life game in which all the characters could be entirely dead''

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* ''So So it seemed than Gina and Colette had survived at the end of the game, [[spoiler:''too [[spoiler:too bad Sheperd found Gina's dead body laying underwater in Xen'']].
Xen]].
* ''The The ultimate destiny of Keller taking into account the previous point isn't certainly a good one considering he was crippled and bound to a wheelchair. Even if Colette survived she might not be able to look after him properly''
properly
** ''That's That's plus the possibility of all of them being nuked along Black Mesa facilities''
facilities
** ''The The most uneasy part of all this is than this is the only Half Life game in which all the characters could be entirely dead''dead



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13th Mar '17 6:12:29 PM Alangme
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Added DiffLines:

[[folder:Decay]]
* ''So it seemed than Gina and Colette had survived at the end of the game, [[spoiler:''too bad Sheperd found Gina's dead body laying underwater in Xen'']].
* ''The ultimate destiny of Keller taking into account the previous point isn't certainly a good one considering he was crippled and bound to a wheelchair. Even if Colette survived she might not be able to look after him properly''
**''That's plus the possibility of all of them being nuked along Black Mesa facilities''
**''The most uneasy part of all this is than this is the only Half Life game in which all the characters could be entirely dead''
[[/folder]]
----
12th Mar '17 7:11:07 PM CodyPurple
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** [[NightmareRetardant The creepiness gets rapidly sucked out]] if you watched WesternAnimation/AaahhRealMonsters and quickly regonize the "Howie scream", used for the Black Headcrab and the Fast Headcrab Zombies. Also, the Black Headcrab Zombie's pain sound is actually a Horse noise from WesternAnimation/EdEddNEddy.


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** To make things even worse, [[https://www.youtube.com/watch?v=QFcRcgyRbgo it uses two samples from Cuckooland: Ghost In The Machine by Zero-G.]] The first one is "Distorted Trumpets" while the other one is a pitched-up version of "Is That The Door?", which was featured in the controversial 1997 video game "Postal" for the "Central Park" theme.
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.HalfLife