History NightmareFuel / HalfLife

13th May '16 4:52:12 PM rjd1922
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* Stalkers are mutilated, forcefully cyborged vestiges of human beings, who are completely dependent on their mechanical limbs, and forced into service to alien rulers. Alyx prays that the stalkers don't remember who they were, and they are also implied to be ''immortal''. They'll continue to live as long as they're refueled and properly maintained. Knowing how brutally efficient the Combine are, that's almost a guarantee. Most of the stalkers' internal organs have been removed, and they are dependent on some kind of saline solution provided by the Combine for survival. Other than that, however, they can work in just about any hazardous environment.
** By the way, the original model for Stalkers was much, much creepier--this can be found in the mod ''Missing Information''. It's basically a [[http://vignette4.wikia.nocookie.net/half-life/images/3/31/Stalker_concept.jpg/revision/latest?cb=20090919174904&path-prefix=en skeleton with a mask and limb replacements]]. Stalkers are meant to evoke the UncannyValley effect; their appearance is meant to tell the player, "these things were human once; [[AndIMustScream whatever they are now wishes they still were.]]" [[http://www.youtube.com/watch?v=tw9vzfm9dvI Pray that you are never close enough to them to hear these sounds.]]

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* Stalkers [[http://combineoverwiki.net/images/4/40/Stalker_ep1.jpg Stalkers]] are mutilated, forcefully cyborged vestiges of human beings, who are completely dependent on their mechanical limbs, and forced into service to alien rulers. Alyx prays that the stalkers don't remember who they were, and they are also implied to be ''immortal''. They'll continue to live as long as they're refueled and properly maintained. Knowing how brutally efficient the Combine are, that's almost a guarantee. Most of the stalkers' internal organs have been removed, and they are dependent on some kind of saline solution provided by the Combine for survival. Other than that, however, they can work in just about any hazardous environment.
** By the way, the original model for Stalkers was much, much creepier--this can be found in the mod ''Missing Information''. It's basically a [[http://vignette4.wikia.nocookie.net/half-life/images/3/31/Stalker_concept.jpg/revision/latest?cb=20090919174904&path-prefix=en [[http://combineoverwiki.net/images/a/a0/Stalker_leak.jpg skeleton with a mask and limb replacements]]. Stalkers are meant to evoke the UncannyValley effect; their appearance is meant to tell the player, "these things were human once; [[AndIMustScream whatever they are now wishes they still were.]]" [[http://www.youtube.com/watch?v=tw9vzfm9dvI Pray that you are never close enough to them to hear these sounds.]]
9th May '16 4:48:48 AM erforce
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** Also, in the first game and its expansions, if you use noclip to reach the areas he appears in and try to attack him, not only does he not respond, but if you hit him with the crowbar he produces a metallic sound effect in response. Seriously, is he a freaking [[TheTerminator T-800]] or something?

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** Also, in the first game and its expansions, if you use noclip to reach the areas he appears in and try to attack him, not only does he not respond, but if you hit him with the crowbar he produces a metallic sound effect in response. Seriously, is he a freaking [[TheTerminator [[Franchise/{{Terminator}} T-800]] or something?



** And even before you come into their line of vision, Fast Zombies will hunt you down no matter how large the distance between the two of you is. They're essentially organic, zombified [[{{Terminator}} T-800s]].

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** And even before you come into their line of vision, Fast Zombies will hunt you down no matter how large the distance between the two of you is. They're essentially organic, zombified [[{{Terminator}} [[Franchise/{{Terminator}} T-800s]].
16th Apr '16 4:27:17 PM steam66
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* What might be a small bit of Fridge Horror, but the Combine soldiers have absolutely no idle animation unless scripted to, whatsoever; they're jarringly rigid in such a realistic-for-its-time game. Considering that they're all transhuman cyborgs, this could be far creepier than it first appears to be. Additionally, their glowing goggles and the Source AI's slight datedness (resulting in them often staring into walls when idle) just gives them a real Uncanny Valley.
31st Mar '16 11:16:09 AM StFan
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* The entirety of the game can be a bit creepy because it feels a bit more..... disjointed than ''VideoGame/{{Half-Life 1}}'' because you woke up just as the Marines were pulling out, and you spend most of the game by yourself. It can get to the point that you feel like the last man in Black Mesa.

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* The entirety of the game can be a bit creepy because it feels a bit more..... disjointed than ''VideoGame/{{Half-Life 1}}'' ''VideoGame/HalfLife1'' because you woke up just as the Marines were pulling out, and you spend most of the game by yourself. It can get to the point that you feel like the last man in Black Mesa.



* Looking into the beta leak of Half-Life 2 is pure nightmare fuel when you look at the circumstances. The world wouldn't of even had the lakes and waters the player travels through for all we know, it would've been one giant desert wasteland with masks being a necessity for anyone out there. More horrific entities would've wandered the environments, including Xen wildlife becoming a part of Earth's ecosystem. The cities would've been darker, grittier, and more explicit displays of violence by the Combine would've occurred, such as the Manhack Arcade where 'entertainment' for the citizens is really controlling manhacks to murder dissidents. Even ''Breen'' was creepier, only known by the title of the 'Consul' and looking more like a man in charge of the world rather than a doctor in a formal suit.

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* Looking into the beta leak of Half-Life 2 ''Half-Life 2'' is pure nightmare fuel when you look at the circumstances. The world wouldn't of even had the lakes and waters the player travels through for all we know, it would've been one giant desert wasteland with masks being a necessity for anyone out there. More horrific entities would've wandered the environments, including Xen wildlife becoming a part of Earth's ecosystem. The cities would've been darker, grittier, and more explicit displays of violence by the Combine would've occurred, such as the Manhack Arcade where 'entertainment' for the citizens is really controlling manhacks to murder dissidents. Even ''Breen'' was creepier, only known by the title of the 'Consul' and looking more like a man in charge of the world rather than a doctor in a formal suit.
26th Feb '16 8:38:06 PM HextarVigar
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** There's the scene in ''Half-Life 1'' where the silhouette of a scientist in a darkened room gets dragged up by the neck and then gibbed with a wet crunching noise. You will not hear the sound of a dog panting the same way since.

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** There's the scene in ''Half-Life 1'' where the silhouette of a scientist in a darkened room gets dragged up by the neck and then gibbed [[https://en.wikipedia.org/wiki/Gib_(video_gaming) gibbed]] with a wet crunching noise. You will not hear the sound of a dog panting the same way since.
9th Feb '16 9:00:19 AM lilpea
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** Then there's all that creepy shit he says to you telepathically throughout the entire time you're on Xen [[http://half-life.wikia.com/wiki/Nihilanth#Quotes (can be seen here)]].

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** Then there's all that creepy shit he says to you telepathically throughout the entire time you're on Xen [[http://half-life.wikia.com/wiki/Nihilanth#Quotes [[http://combineoverwiki.net/wiki/Nihilanth/Quotes (can be seen here)]].
14th Jan '16 9:45:07 AM rjd1922
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* ''VideoGame/BlackMesa'', the FanRemake of the original ''Half-Life'', [[NightmareFuel/BlackMesa has its own page.]]
10th Jan '16 5:52:00 PM Raikoh
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* Looking into the beta leak of Half-Life 2 is pure nightmare fuel when you look at the circumstances. The world wouldn't of even had the lakes and waters the player travels through for all we know, it would've been one giant desert wasteland with masks being a necessity for anyone out there. More horrific entities would've wandered the environments, including Xen wildlife becoming a part of Earth's ecosystem. The cities would've been darker, grittier, and more explicit displays of violence by the Combine would've occurred, such as the Manhack Arcade where 'entertainment' for the citizens is really controlling manhacks to murder dissidents. Even ''Breen'' was creepier, only known by the title of the 'Consul' and looking more like a man in charge of the world rather than a doctor in a formal suit.
** And this isn't getting to things like children being forced to work in factories, [[BodyHorror more explicit Combine fusions of cybernetics and human,]] the [[KillItWithFire Cremators]] (though it's vaguely implied via an easter egg and burned corpses around the game world that they may still exist), and Combine Assassins inexplicably ''frozen inside the Borealis.''
12th Dec '15 9:16:58 PM TheGreatKomodo
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**In addition, it seems that the zombies actually rip their chest apart with its claws so they can devour their food. Just watch a zombie when it's crouched down next to a corpse, it is eating the corpse by stuffing chunks of it in his ''chest''. Oh, and by the way, in the HL2 session of this page, we've mentioned how zombies hosts are pretty much [[FridgeHorror still alive]]...
5th Dec '15 4:36:00 PM RADIX
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* After the Resonance Cascade, you wander for a bit, find a dying guard and a zombie. You naturally take the guard's gun and proceed. Avid fans of the game will remember this, but upon progressing to the next room and making a few right turns, you'll see a scientist in a vent screaming and being dragged into a vent. Then gibs. However, the noises proceeding the gibs are that of a headcrab. These tiny creatures couldn't rip a person apart, must be an oversight, you may think. But, headcrabs turn people into zombies. Zombies have their chests ''ripped open''. Now one really knows how that happens, do the bodies decompose, do the victims rip themselves open under the parasite's control, it's all speculation. All that's known is that it happens ultimately when a headcrab catches your head. Well, it's clear the headcrab that was definitely in that vent couldn't gib the scientist himself, so you're left to wonder...what is happening in there?

to:

* After the Resonance Cascade, you wander for a bit, find a dying guard and a zombie. You naturally take the guard's gun and proceed. Avid fans of the game will remember this, but upon progressing to the next room and making a few right turns, you'll see a scientist in a vent screaming and being dragged into a vent. Then gibs. However, the noises proceeding the gibs are that of a headcrab. These tiny creatures couldn't rip a person apart, must be an oversight, you may think. But, headcrabs turn people into zombies. Zombies have their chests ''ripped open''. Now No one really knows how that happens, do happens--do the bodies decompose, do decompose? Do the victims rip themselves open under the parasite's control, it's control? It's all speculation. All that's known is that it happens ultimately when a headcrab catches your head. Well, it's clear the headcrab that was definitely in that vent couldn't gib the scientist himself, so you're left to wonder...what is happening in there?
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