History NightmareFuel / HalfLife

23rd Mar '18 8:02:08 PM CodyDBuni
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** Thank god [[DummiedOut it didn't make to the retail release]], there was a [[FromBadToWorse worse variant]] of the actual Barnacle himself that might ''literally'' make [[BringMyBrownPants you wet your pants down]]: [[http://half-life.wikia.com/wiki/Sand_Barnacle The Sand]] [[http://combineoverwiki.net/images/f/f6/Sand_Barnacle_modified_model.jpg Barnacle]]. [[WhatCouldHaveBeen This cut enemy was originally intended]] to be featured in ''The Coast'' chapters and supposed to act like it's regular counterpart but being [[ParanoiaFuel ''hidden'' in the ground, waiting for]] [[NothingIsScarier anyone who gets close]] until '''BAM!''' The Sand Barnacle will end up [[ImpaledWithExtremePrejudice impaling it's prey]] before going back to the ground, burying the victim [[FridgeHorror regardless if him/her is]] [[BuriedAlive still alive]].
23rd Mar '18 7:16:21 PM CodyDBuni
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[[caption-width-right:300:'''''Mr. Freeeemannnnnn...''''']]

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[[caption-width-right:300:'''''Mr. [[caption-width-right:300:'''''Doctor Freeeemannnnnn...''''']]


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* ''VideoGame/CryOfFear'', a standalone horror modification of the original ''Half-Life'', [[NightmareFuel/CryOfFear is riddled with this in every corner you'll encounter.]]
17th Mar '18 7:39:01 PM TheGreatKomodo
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* Recovering the nectar from the Antlion's nests. Freeman has to go through the caves entirely ''by himself'', which means battling an abnormally large amount of antlions, stepping on their grubs (which are freaky and nasty by themselves) and topping it all off with ''the most nerve-wracking moment of Half Life history''. Since you stepped on many Antlion larvae on your search for the nectar, you pissed off the Antlion Guardian, a stronger and deadlier variant of the Antlion Guard, which you cannot kill otherwise you fail your mission. This means you have to ''run'' from the Guardian across very narrow, claustrophobic tunnels while it is ''charging after you and right behind you at all times''. The only way to save yourself from it is by hiding under small holes in the walls where you have to crawl through some more fugly grubs, come out, run down the claustrophobic and dark cave tunnels again with that thing after you, over and over again. The cherry on the top, though? The last time you have to do this, you have to bash your crowbar against wooden planks that are blocking your way to an elevator. This means you come out of your safe spot, run to the elevator, slowly whack the wooden planks with your crowbar and run back to your safe spot before you are hit by the very angry Antlion Guardian. It is ''''absolutely terrifying''''.

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* Recovering the nectar from the Antlion's nests. Freeman has to go through the caves entirely ''by himself'', which means battling an abnormally large amount of antlions, stepping on their grubs (which are freaky and nasty by themselves) and topping it all off with ''the most nerve-wracking moment of Half Life history''. Since you stepped on many Antlion larvae on your search for the nectar, you pissed off the Antlion Guardian, a stronger and deadlier variant of the Antlion Guard, which you cannot kill otherwise you fail your mission. This means you have to ''run'' from the Guardian across very narrow, claustrophobic tunnels while it is ''charging after you and right behind you at all times''. The only way to save yourself from it is by hiding under small holes in the walls where you have to crawl through some more fugly grubs, come out, run down the claustrophobic and dark cave tunnels again with that thing after you, over and over again. The cherry on the top, though? The last time you have to do this, you have to bash your crowbar against wooden planks that are blocking your way to an elevator. This means you come out of your safe spot, run to the elevator, slowly whack the wooden planks with your crowbar and run back to your safe spot before you are hit by the very angry Antlion Guardian. It is ''''absolutely terrifying''''.'''absolutely terrifying'''.
17th Mar '18 7:38:34 PM TheGreatKomodo
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* Recovering the nectar from the Antlion's nests. Freeman has to go through the caves entirely ''by himself'', which means battling an abnormally large amount of antlions, stepping on their grubs (which are freaky and nasty by themselves) and topping it all off with ''the most nerve-wracking moment of Half Life history''. Since you stepped on many Antlion larvae on your search for the nectar, you pissed off the Antlion Guardian, a stronger and deadlier variant of the Antlion Guard, which you cannot kill otherwise you fail your mission. This means you have to ''run'' from the Guardian across very narrow, claustrophobic tunnels while it is ''charging after you and right behind you at all times''. The only way to save yourself from it is by hiding under small holes in the walls where you have to crawl through some more fugly grubs, come out, run down the claustrophobic and dark cave tunnels again with that thing after you, over and over again. The cherry on the top, though? The last time you have to do this, you have to bash your crowbar against wooden planks that are blocking your way to an elevator. This means you come out of your safe spot, run to the elevator, slowly whack the wooden planks with your crowbar and run back to your safe spot before you are hit by the very angry Antlion Guardian. It is ''''absolutely terrifying''''.
10th Mar '18 5:37:25 PM Tuaam
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* The final boss area can be very eldritch and strange in nature, where once you enter the elevator you come across a wind - shaft and walls covered with a strange biomass. Eventually, you find this massive monster that looks like the Cthulhu himself.
19th Feb '18 3:03:00 AM Azaram
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** Not just alive, but ''aware''. Someone extracted the sounds the zombies made..."[[https://youtu.be/LXuR41eisnM Oh god, help me..]]"
5th Jan '18 12:24:29 PM nombretomado
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* If one stops long enough to think about it, the Combine themselves (or itself). From what few scraps of information we have about the Combine beyond their rule over the planet, all one can glean is that this is not your standard alien empire. Their control over portals, their mastery over the symbiosis between flesh and machine, and even the architecture of the Citadel paint a harrowing picture of an incomprehensible vastness beyond known dimensions, one that defies description for human minds. In the simplest possible terms, the Combine is what a [[HPLovecraft H.P Lovecraft]] being with imperialist intentions would be, and it's enough to give our limited intelligence's a sobering chill.

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* If one stops long enough to think about it, the Combine themselves (or itself). From what few scraps of information we have about the Combine beyond their rule over the planet, all one can glean is that this is not your standard alien empire. Their control over portals, their mastery over the symbiosis between flesh and machine, and even the architecture of the Citadel paint a harrowing picture of an incomprehensible vastness beyond known dimensions, one that defies description for human minds. In the simplest possible terms, the Combine is what a [[HPLovecraft H.P Lovecraft]] Creator/HPLovecraft being with imperialist intentions would be, and it's enough to give our limited intelligence's a sobering chill.
15th Oct '17 8:35:27 PM SomeGuyWithAHat
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** I've heard some say it's because the force of whatever knocked the headcrab off tore off most of the soldier's head off as well.
15th Sep '17 12:18:02 PM Krusade
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* If one stops long enough to think about it, the Combine themselves (or itself). From what few scraps of information we have about the Combine beyond their rule over the planet, all one can glean is that this is not your standard alien empire. Their control over portals, their mastery over the symbiosis between flesh and machine, and even the architecture of the Citadel paint a harrowing picture of an incomprehensible vastness beyond known dimensions, one that defies description for human minds. In the simplest possible terms, the Combine is what a [[HPLovecraft H.P Lovecraft]] being with imperialist intentions would be.
** The Advisors, the slug-like creatures portrayed as the real overlords behind the Combine, are highly-implied to simply be host bodies for [[EldritchAbomination whatever beings]] are actually running the show. It may be that the hosts allow whatever incorporeal form their occupants have to live uninhibited by our atmosphere, environment, or even dimension. Worse still, it may be that the Advisors are simply the only forms the Combine can take that someone - say, Doctor Breen - can look upon without being 'driven completely insane.'

to:

* If one stops long enough to think about it, the Combine themselves (or itself). From what few scraps of information we have about the Combine beyond their rule over the planet, all one can glean is that this is not your standard alien empire. Their control over portals, their mastery over the symbiosis between flesh and machine, and even the architecture of the Citadel paint a harrowing picture of an incomprehensible vastness beyond known dimensions, one that defies description for human minds. In the simplest possible terms, the Combine is what a [[HPLovecraft H.P Lovecraft]] being with imperialist intentions would be.
be, and it's enough to give our limited intelligence's a sobering chill.
** The Advisors, the slug-like creatures portrayed as the real overlords behind the Combine, are highly-implied to simply be host bodies for [[EldritchAbomination whatever beings]] are actually running the show. It may be that the hosts allow whatever incorporeal form their occupants have to live uninhibited by our atmosphere, environment, or even dimension. Worse still, it may be that the Advisors are simply the only forms the Combine can take that someone - say, Doctor Breen - can look upon without being 'driven ''driven completely insane.'insane''.
** Speaking of Doctor Breen, we manage to hear a crumb of information of the [[CosmicHorror true origins, form or nature of the Combine]] - it's hard to tell which - as we interrupt a conversation between him and Eli. It does little to ease the mind.
--->"Carbon stars with ancient satellites colonized by sentient fungi. Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where [the] dimensions intersect... Impossible to describe with our limited vocabulary!"
15th Sep '17 12:08:24 PM Krusade
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* If one stops long enough to think about it, the Combine themselves (or itself). From what few scraps of information we have about the Combine beyond their rule over the planet, all one can glean is that this is not your standard alien empire. Their control over portals, their mastery over the symbiosis between flesh and machine, and even the architecture of the Citadel paint a harrowing picture of an incomprehensible vastness beyond known dimensions, one that defies description for human minds. In the simplest possible terms, the Combine is what a [[HPLovecraft H.P Lovecraft]] being with imperialist intentions would be.
** The Advisors, the slug-like creatures portrayed as the real overlords behind the Combine, are highly-implied to simply be host bodies for [[EldritchAbomination whatever beings]] are actually running the show. It may be that the hosts allow whatever incorporeal form their occupants have to live uninhibited by our atmosphere, environment, or even dimension. Worse still, it may be that the Advisors are simply the only forms the Combine can take that someone - say, Doctor Breen - can look upon without being 'driven completely insane.'
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