History NightmareFuel / HalfLife

19th Jan '17 9:48:24 AM TheGreatKomodo
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* Foxtrot Uniform is infamous among fans of the game. A large portion of the chapter takes place inside dark underground tunnels, completely pitch black if it weren't for night vision. If that wasn't bad enough, these tunnels are crawling with Voltigores, giant Race X aliens that take ''a lot'' of punishment before they go down. Oh, and they charge at you too. You'll be out of M249 ammo before you can even notice it.
** The worst part is that those with an unpatched version of the game cannot save it at all during the chapter, as for some reason, the save file will corrupt and trying to load it will simply crash the game at every attempt. That's right, the whole long segment must be done in one go, ''without saving at all''.
11th Nov '16 9:43:41 AM Ninjatwist_
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** Then there's the part in Episode Two when you have to go into a Guardian's nest and run around its tunnels, with the Guardian possibly ''right behind you''.

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** Then there's the part in Episode Two when you have to go into a Guardian's nest and run around its tunnels, with the Guardian possibly ''right behind you''. It turns into a running game where you're terrified and rush to the nearest checkpoint as [[ParanoiaFuel you hear the thundering of the Guardian's feet behind you]].
11th Nov '16 9:40:02 AM Ninjatwist_
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*** NightmareRetardant once you realize that it sounds more like monkey have sex.

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*** NightmareRetardant once you realize that it sounds some of them sound more like monkey have sex.monkeys having sex, but some of the terrifying screams were re-used for {{VideoGame/Left 4 Dead 2}} because they're that effective.
18th Oct '16 4:25:22 PM nombretomado
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** However, you could treat it as NightmareRetardant if you pretend it's just [[FreemansMind the cover to a metal album]].

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** However, you could treat it as NightmareRetardant if you pretend it's just [[FreemansMind [[Machinima/FreemansMind the cover to a metal album]].
18th Aug '16 12:34:22 PM rjd1922
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* Throughout ''Half-Life 2'' the player finds several rotting bodies in various places. Not just dead people, but actually rotting corpses. Their flesh is a pallid blue, their clothes are degrading, and worst yet, their face looks like it's been burnt to a crisp. The eyeballs are gone, their hair has been torn off, and their teeth are chipped and barred. Think that's the worst? Many time you will also find bodies that have been completely immolated, leaving nothing but a charred crisp with burnt fat at the edges. The mod ''Minerva: Metastasis'' even has a gas-chamber in one of its levels with the above-mentioned bodies strewn about with blood liberally splattered on the walls.

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* Throughout ''Half-Life 2'' the player finds several rotting bodies in various places. Not just dead people, but actually rotting corpses. Their flesh is a pallid blue, their clothes are degrading, and worst yet, their face looks like it's been burnt to a crisp. The eyeballs are gone, their hair has been torn off, and their teeth are chipped and barred. Think that's the worst? Many time you will also find bodies that have been completely immolated, leaving nothing but a charred crisp with burnt fat at the edges. The mod ''Minerva: Metastasis'' ''VideoGame/MinervaMetastasis'' even has a gas-chamber in one of its levels with the above-mentioned bodies strewn about with blood liberally splattered on the walls.
9th Aug '16 2:46:39 AM SergeshD123
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*** NightmareRetardant once you realize that it sounds more like monkey have sex.
13th May '16 4:52:12 PM rjd1922
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* Stalkers are mutilated, forcefully cyborged vestiges of human beings, who are completely dependent on their mechanical limbs, and forced into service to alien rulers. Alyx prays that the stalkers don't remember who they were, and they are also implied to be ''immortal''. They'll continue to live as long as they're refueled and properly maintained. Knowing how brutally efficient the Combine are, that's almost a guarantee. Most of the stalkers' internal organs have been removed, and they are dependent on some kind of saline solution provided by the Combine for survival. Other than that, however, they can work in just about any hazardous environment.
** By the way, the original model for Stalkers was much, much creepier--this can be found in the mod ''Missing Information''. It's basically a [[http://vignette4.wikia.nocookie.net/half-life/images/3/31/Stalker_concept.jpg/revision/latest?cb=20090919174904&path-prefix=en skeleton with a mask and limb replacements]]. Stalkers are meant to evoke the UncannyValley effect; their appearance is meant to tell the player, "these things were human once; [[AndIMustScream whatever they are now wishes they still were.]]" [[http://www.youtube.com/watch?v=tw9vzfm9dvI Pray that you are never close enough to them to hear these sounds.]]

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* Stalkers [[http://combineoverwiki.net/images/4/40/Stalker_ep1.jpg Stalkers]] are mutilated, forcefully cyborged vestiges of human beings, who are completely dependent on their mechanical limbs, and forced into service to alien rulers. Alyx prays that the stalkers don't remember who they were, and they are also implied to be ''immortal''. They'll continue to live as long as they're refueled and properly maintained. Knowing how brutally efficient the Combine are, that's almost a guarantee. Most of the stalkers' internal organs have been removed, and they are dependent on some kind of saline solution provided by the Combine for survival. Other than that, however, they can work in just about any hazardous environment.
** By the way, the original model for Stalkers was much, much creepier--this can be found in the mod ''Missing Information''. It's basically a [[http://vignette4.wikia.nocookie.net/half-life/images/3/31/Stalker_concept.jpg/revision/latest?cb=20090919174904&path-prefix=en [[http://combineoverwiki.net/images/a/a0/Stalker_leak.jpg skeleton with a mask and limb replacements]]. Stalkers are meant to evoke the UncannyValley effect; their appearance is meant to tell the player, "these things were human once; [[AndIMustScream whatever they are now wishes they still were.]]" [[http://www.youtube.com/watch?v=tw9vzfm9dvI Pray that you are never close enough to them to hear these sounds.]]
9th May '16 4:48:48 AM erforce
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** Also, in the first game and its expansions, if you use noclip to reach the areas he appears in and try to attack him, not only does he not respond, but if you hit him with the crowbar he produces a metallic sound effect in response. Seriously, is he a freaking [[TheTerminator T-800]] or something?

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** Also, in the first game and its expansions, if you use noclip to reach the areas he appears in and try to attack him, not only does he not respond, but if you hit him with the crowbar he produces a metallic sound effect in response. Seriously, is he a freaking [[TheTerminator [[Franchise/{{Terminator}} T-800]] or something?



** And even before you come into their line of vision, Fast Zombies will hunt you down no matter how large the distance between the two of you is. They're essentially organic, zombified [[{{Terminator}} T-800s]].

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** And even before you come into their line of vision, Fast Zombies will hunt you down no matter how large the distance between the two of you is. They're essentially organic, zombified [[{{Terminator}} [[Franchise/{{Terminator}} T-800s]].
16th Apr '16 4:27:17 PM steam66
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* What might be a small bit of Fridge Horror, but the Combine soldiers have absolutely no idle animation unless scripted to, whatsoever; they're jarringly rigid in such a realistic-for-its-time game. Considering that they're all transhuman cyborgs, this could be far creepier than it first appears to be. Additionally, their glowing goggles and the Source AI's slight datedness (resulting in them often staring into walls when idle) just gives them a real Uncanny Valley.
31st Mar '16 11:16:09 AM StFan
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* The entirety of the game can be a bit creepy because it feels a bit more..... disjointed than ''VideoGame/{{Half-Life 1}}'' because you woke up just as the Marines were pulling out, and you spend most of the game by yourself. It can get to the point that you feel like the last man in Black Mesa.

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* The entirety of the game can be a bit creepy because it feels a bit more..... disjointed than ''VideoGame/{{Half-Life 1}}'' ''VideoGame/HalfLife1'' because you woke up just as the Marines were pulling out, and you spend most of the game by yourself. It can get to the point that you feel like the last man in Black Mesa.



* Looking into the beta leak of Half-Life 2 is pure nightmare fuel when you look at the circumstances. The world wouldn't of even had the lakes and waters the player travels through for all we know, it would've been one giant desert wasteland with masks being a necessity for anyone out there. More horrific entities would've wandered the environments, including Xen wildlife becoming a part of Earth's ecosystem. The cities would've been darker, grittier, and more explicit displays of violence by the Combine would've occurred, such as the Manhack Arcade where 'entertainment' for the citizens is really controlling manhacks to murder dissidents. Even ''Breen'' was creepier, only known by the title of the 'Consul' and looking more like a man in charge of the world rather than a doctor in a formal suit.

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* Looking into the beta leak of Half-Life 2 ''Half-Life 2'' is pure nightmare fuel when you look at the circumstances. The world wouldn't of even had the lakes and waters the player travels through for all we know, it would've been one giant desert wasteland with masks being a necessity for anyone out there. More horrific entities would've wandered the environments, including Xen wildlife becoming a part of Earth's ecosystem. The cities would've been darker, grittier, and more explicit displays of violence by the Combine would've occurred, such as the Manhack Arcade where 'entertainment' for the citizens is really controlling manhacks to murder dissidents. Even ''Breen'' was creepier, only known by the title of the 'Consul' and looking more like a man in charge of the world rather than a doctor in a formal suit.
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