History NightmareFuel / EndlessOcean

1st Jul '14 4:45:57 PM Wooboo
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** A player not versed in marine biology may also occasionally run into the goblin shark. These creatures look weird enough on their own, but the model used in Endless Ocean is based on an [[ScienceMarchesOn outdated idea of their appearance]], so you get a shark that not only has what looks like a giant horn, [[http://images.wikia.com/endlessocean/images/b/bc/Goblin_Shark.jpg but looks like it got the most botched facelift in history]].
5th Jun '14 7:49:42 PM Nyperold
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* Since you can get attacked in ''Blue World'', the game uses a rather unnerving siren to warn you of nearby sharks. You'll be rushing for your pulsar in no time.
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* Since you can get attacked in ''Blue World'', the game uses a rather unnerving siren to warn you of nearby sharks. the proximity of any dangerous creature, be it aggressive, blithely meandering, or stationary. You'll be rushing for your pulsar or the B button in no time.
19th Apr '14 4:38:47 PM Nire
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no grabbing and biting in this game :)
** The Zahhab Abyss region has a rather nasty surprise for you in that respect; bluntnose sixgill sharks. They don't show up in great numbers, but the constant darkness and the disorienting nature of the environment mean that if you don't see it right away, you end up swinging around in the dark until the shark grabs you and bites you. If you don't keep your eyes on it either, it will slip back into the darkness.
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** The Zahhab Abyss region has a rather nasty surprise for you in that respect; bluntnose sixgill sharks. They don't show up in great numbers, but the constant darkness and the disorienting nature of the environment mean that if you don't see it right away, you end up swinging around in the dark until the shark grabs you and bites attacks you. If you don't keep your eyes on it either, it will slip back into the darkness.
12th Sep '13 9:41:07 PM Wooboo
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** The Zahhab Abyss region has a rather nasty surprise for you in that respect; bluntnose sixgill sharks. They don't show up in great numbers, but the constant darkness and the disorienting nature of the environment mean that if you don't see it right away, you end up swinging around in the dark until the shark grabs you and bites you. If you don't keep your eyes on it either, it will slip back into the darkness.
19th Aug '13 10:32:38 AM Abodos
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* THE FREAKING [[spoiler: GOBLIN SHARK!]] Made worse by my ''wonderful'' cat suddenly dashing past and the music suddenly BOOMING. I promptly discovered what the wrist strap was for, and made my own ears ring. Haven't convinced myself to go back yet.
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* THE FREAKING [[spoiler: GOBLIN SHARK!]] Made worse by my ''wonderful'' cat suddenly dashing past and the music suddenly BOOMING. I promptly discovered what the wrist strap was for, and made my own ears ring. Haven't convinced myself to go back yet.SHARK!]]
20th May '13 10:11:08 AM JIKTV
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* Ship's Rest is bad enough just wandering around it at night, but then when you activate the [[EverythingsEvenWorseWithSharks cutscene]]...
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* Ship's Rest is bad enough just wandering around it at night, but then when you activate the [[EverythingsEvenWorseWithSharks [[ThreateningShark cutscene]]...
2nd Mar '13 12:04:45 AM FortunateKitsune
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* THE FREAKING [[spoiler: GOBLIN SHARK!]] Made worse by my ''wonderful'' cat suddenly dashing past and the music suddenly BOOMING. I promptly discovered what the wrist strap was for, and made my own ears ring. Haven't convinced myself to go back yet.
28th Feb '13 9:54:26 PM Sandy87
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** ''Praya dubia'' also tends to show up about that time. At least the whale and squid are fairly well-known and you're kinda expecting them; the first time you see a whacked-out jellyfish THING that you've never even heard of may freak you just a bit.

* The game mentions that the Ciceros Strait is famous for it's sharks, and almost every edge of the map that goes to the open ocean has Great Whites swimming around it. Now go there at night; the place becomes lousy with sharks. Every part of the map has sharks in it, save for Triton Village. And the darkness makes it almost impossible to tell them apart, so you won't know if you're swimming towards a group of Great Whites until it's almost too late.
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* The game mentions that the Ciceros Strait is famous for it's its sharks, and almost every edge of the map that goes to the open ocean has Great Whites swimming around it. Now go there at night; the place becomes lousy with sharks. Every part of the map has sharks in it, save for Triton Village. And the darkness makes it almost impossible to tell them apart, so you won't know if you're swimming towards a group of Great Whites until it's almost too late.
28th Jan '13 1:41:01 PM Nire
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* When you first arrive at the Zahhab Region Depths as part of the main story. You are literally clinging to the bottom of the ocean, in the pitch black, desperately searching for the next air station, as the intense pressure is causing your air to just about speed out of your air tanks. When you find the cave you have to evict its current owner, a giant squid. And then, you find what you are looking for...[[spoiler: The wreckage of a submersible, where the father of one of your dive partners died. Inside, you find an artifact and a letter. The father apparently spent his last moments in a cramped, non-functioning submersible writing a letter to his daughter, telling her that he loved her, among other heart-breaking things. It then mentions how he, when he is done writing the letter, will open the hatches to the sub and try to swim to the surface. From over a thousand feet down, where the water pressure will crush an unprotected human body into a fine paste.]] The game also takes plenty of time to pull you aside and explain with bright eyed enthusiasm how anything that dies in the ocean will float down here, to be picked apart by pill bugs the size of cats.
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* When you first arrive at the Zahhab Region Depths as part of the main story. You are literally clinging to the bottom of the ocean, in the pitch black, desperately searching for the next air station, as the intense pressure is causing your air to just about speed out of your air tanks. When you find the cave you have to evict its current owner, a giant squid. And then, you find what you are looking for...[[spoiler: The wreckage of a submersible, where the father of one of your dive partners died. Inside, you find an artifact and a letter. The father apparently spent his last moments in a cramped, non-functioning submersible writing a letter to his daughter, telling her that he loved her, among other heart-breaking things. It then mentions how he, when he is done writing the letter, will open the hatches to the sub and try to swim to the surface. From over a thousand feet down, where the water pressure will crush an unprotected human body into a fine paste.]] The game also takes plenty of time to pull you aside and explain with bright eyed enthusiasm how anything that dies in the ocean (and isn't eaten at the surface) will float sink down here, to be picked apart by pill bugs the size of cats.
28th Jan '13 1:40:19 PM Nire
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* When you first arrive at the Zahhab Region Depths as part of the main story. You are literally clinging to the bottom of the ocean, in the pitch black, desperately searching for the next air station, as the intense pressure is causing your air to just about speed out of your air tanks. When you find the cave you have to evict its current owner, a giant squid. And then, you find what you are looking for...[[spoiler: The wreckage of a submersible, where the father of one of your dive partners died. Inside, you find an artifact and a letter. The father apparently spent his last moments in a cramped, non-functioning submersible writing a letter to his daughter, telling her that he loved her, among other heart-breaking things. It then mentions how he, when he is done writing the letter, will open the hatches to the sub and try to swim to the surface. From over a thousand feet down, where the water pressure will crush an unprotected human body into a fine paste.]] The game also takes plenty of time to pull you aside and explain with bright eyed enthusiasm how anything that dies in the ocean will float down here, to be picked apart by pill bugs the size of German Shepherds.
to:
* When you first arrive at the Zahhab Region Depths as part of the main story. You are literally clinging to the bottom of the ocean, in the pitch black, desperately searching for the next air station, as the intense pressure is causing your air to just about speed out of your air tanks. When you find the cave you have to evict its current owner, a giant squid. And then, you find what you are looking for...[[spoiler: The wreckage of a submersible, where the father of one of your dive partners died. Inside, you find an artifact and a letter. The father apparently spent his last moments in a cramped, non-functioning submersible writing a letter to his daughter, telling her that he loved her, among other heart-breaking things. It then mentions how he, when he is done writing the letter, will open the hatches to the sub and try to swim to the surface. From over a thousand feet down, where the water pressure will crush an unprotected human body into a fine paste.]] The game also takes plenty of time to pull you aside and explain with bright eyed enthusiasm how anything that dies in the ocean will float down here, to be picked apart by pill bugs the size of German Shepherds.cats.
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