History NightmareFuel / DonkeyKongCountry

15th Dec '17 1:18:13 PM BeeKirbysNewComputer
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** The game lets you skip it, but you'll have to play it eventually.

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** The game lets you skip it, but you'll have to play it eventually.If it's any consolation, the spiders are [[http://www.suppermariobroth.com/post/159475912555/in-level-5-8-of-donkey-kong-country-returns far less threatening when viewed up close.]]
22nd Nov '17 7:03:06 PM Maniacaldude
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* When you look at it a certain way, the GoldenEnding of ''DKC 2'' becomes this- [[spoiler:Crocodile Isle explodes and sinks below the waves, taking with it all those awesome and beautiful levels the player made their way through and bringing about an InferredHolocaust with who knows how many casualties, and the only survivor we can see is K. Rool sailing away on a raft, uttering the same creepy laugh that Kackle made in Haunted Hall. The lack of music only makes it all the more creepy.]]

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* When you look at it a certain way, the GoldenEnding of ''DKC 2'' becomes this- this, in spite of the VisualEffectsOfAwesome- [[spoiler:Crocodile Isle explodes and sinks below the waves, taking with it all those awesome and beautiful levels the player made their way through and bringing about an InferredHolocaust with who knows how many casualties, and the only survivor we can see is K. Rool sailing away on a raft, uttering the same creepy laugh that Kackle made in Haunted Hall. The lack of music only makes it all the more creepy.]]
22nd Nov '17 6:49:26 PM Maniacaldude
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Added DiffLines:

* When you look at it a certain way, the GoldenEnding of ''DKC 2'' becomes this- [[spoiler:Crocodile Isle explodes and sinks below the waves, taking with it all those awesome and beautiful levels the player made their way through and bringing about an InferredHolocaust with who knows how many casualties, and the only survivor we can see is K. Rool sailing away on a raft, uttering the same creepy laugh that Kackle made in Haunted Hall. The lack of music only makes it all the more creepy.]]
6th Nov '17 10:13:20 PM lalalei2001
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* [[http://www.youtube.com/watch?v=lhZVYuLUc7A Screech's Sprint.]] K. Rool's parrot whose race, if lost, costs players a life[[note]]A possible [[FranchiseOriginalSin Company Original Sin]] for Nintendo, as this nonsensical cause of death later pops up in ''VideoGame/SuperMarioSunshine'', ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2''.[[/note]], and also the accompanying music has a spooky moaning noise. It is also another [[SpikesOfDoom bramble]] level, thankfully the final one in the game.

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* [[http://www.youtube.com/watch?v=lhZVYuLUc7A Screech's Sprint.]] K. Rool's parrot whose race, if lost, costs players a life[[note]]A possible [[FranchiseOriginalSin Company Original Sin]] for Nintendo, as this nonsensical cause of death later pops up in ''VideoGame/SuperMarioSunshine'', ''VideoGame/SuperMarioGalaxy'' life, and ''VideoGame/SuperMarioGalaxy2''.[[/note]], and also the accompanying music has a spooky moaning noise. It is also another [[SpikesOfDoom bramble]] level, thankfully the final one in the game.
19th Sep '17 5:26:49 AM JadeEyes1
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* Thorn-fearing kids had a lot of trouble with the bramble stages, that are literally covered in them; anyone else should fear the PlatformHell.

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* Thorn-fearing kids had a lot of trouble with the bramble stages, that which are literally covered in them; anyone else should fear the PlatformHell.



* You don't need to be an environmentalist to be afraid of a [[http://www.mariowiki.com/Dumb_Drum sentient toxic waste drum]] with glowing red eyes. Especially when it tries to ''crush you to death''.

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* You don't need to be an environmentalist to be afraid of a [[http://www.mariowiki.com/Dumb_Drum sentient toxic waste drum]] with glowing red eyes. Especially when it tries to ''crush ''[[https://www.youtube.com/watch?v=KKOgyZovuPI crush you to death''.death]]''.
14th Sep '17 1:46:27 AM LucaEarlgrey
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Added DiffLines:

** In ''DKC 2'', when you exit Glimmer's Galleon, the only level to be completely underwater (as in, there's no surface areas at all) in the main body of the stage, you get launched onto a ship deck while the [[MoodWhiplash contrastingly cheerful]] track [[https://www.youtube.com/watch?v=-rbQKmqMgEw "Snakey Chantey"]] plays, as if giving you a chance to bring yourself back into good spirits before hitting the goal target. But in ''DKC 3'', exiting a "deep sea" level takes you instead to a similarly-gloomy cave while the eerie underwater music continues to play.
13th Sep '17 9:36:44 PM LucaEarlgrey
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* Normally, the Kongs have SuperNotDrowningSkills, able to stay underwater for as long as they please. However, the water in the marsh levels of ''DKC 2'' is [[SuperDrowningSkills instant-kill]], likely because [[GrimyWater it's too disgustingly polluted to be safe]].

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* Normally, the Kongs have SuperNotDrowningSkills, able to stay underwater for as long as they please. However, the water in the marsh levels of ''DKC 2'' is [[SuperDrowningSkills instant-kill]], instant-kill if either Kong gets submerged fully]], likely because [[GrimyWater it's too disgustingly polluted to be safe]].
13th Sep '17 9:36:19 PM LucaEarlgrey
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Added DiffLines:

* Normally, the Kongs have SuperNotDrowningSkills, able to stay underwater for as long as they please. However, the water in the marsh levels of ''DKC 2'' is [[SuperDrowningSkills instant-kill]], likely because [[GrimyWater it's too disgustingly polluted to be safe]].
13th Sep '17 9:32:03 PM LucaEarlgrey
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It is possible to [[CuttingTheKnot skip this gimmick]] by just [[SpeedRun speeding as fast as possible to the end of the level]]; this is not advised, because if you stall you are likely going to be greeted by an angry-enough-to-attack Nibbla coming at you at high speed.

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It is possible to [[CuttingTheKnot skip this gimmick]] by just [[SpeedRun speeding as fast as possible to the end of the level]]; this is not advised, because if you stall you are likely going to be greeted by an angry-enough-to-attack Nibbla coming at you at high speed.speed from off the screen.
13th Sep '17 9:31:39 PM LucaEarlgrey
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* ''DKC 3'' has the GimmickLevel Fish Food Frenzy. First, it's a deep-sea underwater level, with all the hydrophobia fuel that entails. Second, this level features Nibbla, the fish that in two previous levels attacks you if you dare to go into the water, following you. The good news: it won't attack you...initially. The bad news: You have to keep feeding Kocos (the fish enemies) to it to keep it in a good mood, because over time or if you feed Lurchins (the sea urchin enemies) its mood will deteriorate, represented by its facial expression changing and its color gradually changing from blue to red. If its mood hits fully red, it will then attack you!\\

to:

* ''DKC 3'' has the GimmickLevel Fish Food Frenzy. First, it's a deep-sea underwater level, with all the hydrophobia fuel that entails. Second, this level features Nibbla, the fish that in two previous levels attacks you if you dare to go into the water, following you. The good news: it won't attack you...initially. The bad news: You have to keep feeding Kocos (the fish enemies) to it to keep it in a good mood, because over time or if you feed Lurchins (the sea urchin enemies) its mood will deteriorate, represented by its facial expression changing becoming less and less happy and its color gradually changing from blue to red. If its mood hits fully red, it will then attack you!\\
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.DonkeyKongCountry