History NightmareFuel / DonkeyKongCountry

19th Sep '17 5:26:49 AM JadeEyes1
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* Thorn-fearing kids had a lot of trouble with the bramble stages, that are literally covered in them; anyone else should fear the PlatformHell.

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* Thorn-fearing kids had a lot of trouble with the bramble stages, that which are literally covered in them; anyone else should fear the PlatformHell.



* You don't need to be an environmentalist to be afraid of a [[http://www.mariowiki.com/Dumb_Drum sentient toxic waste drum]] with glowing red eyes. Especially when it tries to ''crush you to death''.

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* You don't need to be an environmentalist to be afraid of a [[http://www.mariowiki.com/Dumb_Drum sentient toxic waste drum]] with glowing red eyes. Especially when it tries to ''crush ''[[https://www.youtube.com/watch?v=KKOgyZovuPI crush you to death''.death]]''.
14th Sep '17 1:46:27 AM LucaEarlgrey
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Added DiffLines:

** In ''DKC 2'', when you exit Glimmer's Galleon, the only level to be completely underwater (as in, there's no surface areas at all) in the main body of the stage, you get launched onto a ship deck while the [[MoodWhiplash contrastingly cheerful]] track [[https://www.youtube.com/watch?v=-rbQKmqMgEw "Snakey Chantey"]] plays, as if giving you a chance to bring yourself back into good spirits before hitting the goal target. But in ''DKC 3'', exiting a "deep sea" level takes you instead to a similarly-gloomy cave while the eerie underwater music continues to play.
13th Sep '17 9:36:44 PM LucaEarlgrey
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* Normally, the Kongs have SuperNotDrowningSkills, able to stay underwater for as long as they please. However, the water in the marsh levels of ''DKC 2'' is [[SuperDrowningSkills instant-kill]], likely because [[GrimyWater it's too disgustingly polluted to be safe]].

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* Normally, the Kongs have SuperNotDrowningSkills, able to stay underwater for as long as they please. However, the water in the marsh levels of ''DKC 2'' is [[SuperDrowningSkills instant-kill]], instant-kill if either Kong gets submerged fully]], likely because [[GrimyWater it's too disgustingly polluted to be safe]].
13th Sep '17 9:36:19 PM LucaEarlgrey
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Added DiffLines:

* Normally, the Kongs have SuperNotDrowningSkills, able to stay underwater for as long as they please. However, the water in the marsh levels of ''DKC 2'' is [[SuperDrowningSkills instant-kill]], likely because [[GrimyWater it's too disgustingly polluted to be safe]].
13th Sep '17 9:32:03 PM LucaEarlgrey
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It is possible to [[CuttingTheKnot skip this gimmick]] by just [[SpeedRun speeding as fast as possible to the end of the level]]; this is not advised, because if you stall you are likely going to be greeted by an angry-enough-to-attack Nibbla coming at you at high speed.

to:

It is possible to [[CuttingTheKnot skip this gimmick]] by just [[SpeedRun speeding as fast as possible to the end of the level]]; this is not advised, because if you stall you are likely going to be greeted by an angry-enough-to-attack Nibbla coming at you at high speed.speed from off the screen.
13th Sep '17 9:31:39 PM LucaEarlgrey
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* ''DKC 3'' has the GimmickLevel Fish Food Frenzy. First, it's a deep-sea underwater level, with all the hydrophobia fuel that entails. Second, this level features Nibbla, the fish that in two previous levels attacks you if you dare to go into the water, following you. The good news: it won't attack you...initially. The bad news: You have to keep feeding Kocos (the fish enemies) to it to keep it in a good mood, because over time or if you feed Lurchins (the sea urchin enemies) its mood will deteriorate, represented by its facial expression changing and its color gradually changing from blue to red. If its mood hits fully red, it will then attack you!\\

to:

* ''DKC 3'' has the GimmickLevel Fish Food Frenzy. First, it's a deep-sea underwater level, with all the hydrophobia fuel that entails. Second, this level features Nibbla, the fish that in two previous levels attacks you if you dare to go into the water, following you. The good news: it won't attack you...initially. The bad news: You have to keep feeding Kocos (the fish enemies) to it to keep it in a good mood, because over time or if you feed Lurchins (the sea urchin enemies) its mood will deteriorate, represented by its facial expression changing becoming less and less happy and its color gradually changing from blue to red. If its mood hits fully red, it will then attack you!\\
13th Sep '17 9:30:33 PM LucaEarlgrey
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It is possible to [[CuttingTheKnot skip this gimmick]] by just [[SpeedRun speeding as fast as possible to the end of the level]]; this is not advised, because if you stall you are likely going to be greeted by an angry-enough-to-attack Nibbla coming at you at high speed.[[/note]]

to:

It is possible to [[CuttingTheKnot skip this gimmick]] by just [[SpeedRun speeding as fast as possible to the end of the level]]; this is not advised, because if you stall you are likely going to be greeted by an angry-enough-to-attack Nibbla coming at you at high speed.[[/note]]
13th Sep '17 9:30:23 PM LucaEarlgrey
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* ''DKC 3'' has the GimmickLevel Fish Food Frenzy. First, it's a deep-sea underwater level, with all the hydrophobia fuel that entails. Second, this level features Nibbla, the fish that in two previous levels attacks you if you dare to go into the water, following you. The good news: it won't attack you...initially. The bad news: You have to keep feeding Kocos (the fish enemies) to it to keep it in a good mood, because over time or if you feed Lurchins (the sea urchin enemies) its mood will deteriorate, represented by its facial expression changing and its color gradually changing from blue to red. If its mood hits fully red, it will then attack you!

to:

* ''DKC 3'' has the GimmickLevel Fish Food Frenzy. First, it's a deep-sea underwater level, with all the hydrophobia fuel that entails. Second, this level features Nibbla, the fish that in two previous levels attacks you if you dare to go into the water, following you. The good news: it won't attack you...initially. The bad news: You have to keep feeding Kocos (the fish enemies) to it to keep it in a good mood, because over time or if you feed Lurchins (the sea urchin enemies) its mood will deteriorate, represented by its facial expression changing and its color gradually changing from blue to red. If its mood hits fully red, it will then attack you! you!\\
\\
It is possible to [[CuttingTheKnot skip this gimmick]] by just [[SpeedRun speeding as fast as possible to the end of the level]]; this is not advised, because if you stall you are likely going to be greeted by an angry-enough-to-attack Nibbla coming at you at high speed.[[/note]]
13th Sep '17 9:27:23 PM LucaEarlgrey
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* ''DKC 3'' has the level Fish Food Frenzy. First, it's a deep-sea underwater level, with all the hydrophobia fuel that entails. Second, this level features Nibbla, the fish that in two previous levels attacks you if you dare to go into the water, following you. The good news: it won't attack you...initially. The bad news: You have to keep feeding Kocos (the fish enemies) to it to keep it in a good mood, because over time or if you feed Lurchins (the sea urchin enemies) its mood will deteriorate, represented by its facial expression changing and its color gradually changing from blue to red. If its mood hits fully red, it will then attack you!

to:

* ''DKC 3'' has the level GimmickLevel Fish Food Frenzy. First, it's a deep-sea underwater level, with all the hydrophobia fuel that entails. Second, this level features Nibbla, the fish that in two previous levels attacks you if you dare to go into the water, following you. The good news: it won't attack you...initially. The bad news: You have to keep feeding Kocos (the fish enemies) to it to keep it in a good mood, because over time or if you feed Lurchins (the sea urchin enemies) its mood will deteriorate, represented by its facial expression changing and its color gradually changing from blue to red. If its mood hits fully red, it will then attack you!
13th Sep '17 9:27:15 PM LucaEarlgrey
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Added DiffLines:

* ''DKC 3'' has the level Fish Food Frenzy. First, it's a deep-sea underwater level, with all the hydrophobia fuel that entails. Second, this level features Nibbla, the fish that in two previous levels attacks you if you dare to go into the water, following you. The good news: it won't attack you...initially. The bad news: You have to keep feeding Kocos (the fish enemies) to it to keep it in a good mood, because over time or if you feed Lurchins (the sea urchin enemies) its mood will deteriorate, represented by its facial expression changing and its color gradually changing from blue to red. If its mood hits fully red, it will then attack you!
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.DonkeyKongCountry