History NightmareFuel / DevilMayCry

13th Jan '16 4:49:47 PM troperHearts
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[[AC: DmC Devil May Cry]]
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[[AC: DmC Devil May Cry]]VideoGame/DMCDevilMayCry]]

* When Limbo transforms, the landscape becomes horribly twisted and just about everything becomes colored, a jarring contrast to the greyed out palette of the real world. It gets worse when you start looking around the place, and you find slot subliminal messages crawling around.
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* When Limbo transforms, the landscape becomes horribly twisted and just about everything becomes colored, a jarring contrast to the greyed out palette of the real world. It gets worse when you start looking around the place, and you find slot subliminal messages crawling around.around. * In Mission 14, you get to confront Mundus' child, and it is by far the most messed up looking thing in the game. ** Whereas the Succubus and Bob Barbas provided the players with an awesome (and hilarious) fight, this child is anything but. Not because it was badly designed mind you, but because of how the whole thing plays out. For one, Dante stops trashtalking and instead sounds disturbed for most of the fight. Secondly, there's no indication whatsoever that the child itself is evil beyond being Mundus' unborn child, and possibly just interpret attacking Dante as "play time" as Lilith puts it. * Mission 15 gives us a nice view of [[spoiler: Vergil ''shooting a pregnant Lilith in the stomach, killing the child and then blowing her head off.'' Granted, Lilith wasn't the most sympathetic character in the game, but ''damn''.]]
13th Jan '16 4:35:38 PM troperHearts
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** Unless you're playing against the Savior in Mission 18 on a difficulty level higher than Human (Easy).
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** Unless you're playing against the Savior in Mission 18 on a difficulty level higher than Human (Easy).(Easy). [[AC: DmC Devil May Cry]] * The premise of the game is paranoid-inducing. A society brainwashed and conditioned by demons without them being aware of it is '''not''' something you wanna think about. * You know you've done something right/wrong when the ingredient of a ''fucking softdrink'' can make you want to yak up. The ingredient? [[spoiler: A giant slug-larvae thing constantly chained to a mixer.]] * When Limbo transforms, the landscape becomes horribly twisted and just about everything becomes colored, a jarring contrast to the greyed out palette of the real world. It gets worse when you start looking around the place, and you find slot subliminal messages crawling around.
18th Oct '15 9:07:12 AM Knowall
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* Faults, horrible monsters that appear out of the ground with a terrible rattling sound. {{WallMaster}}s, essentially, these things form on the ground beneath Dante to swallow him and take him to a strange semi-dimension to fight some monsters and waste time. They operate and look like worms with eyes all around its mouth and never stop coming, causing you to have to keep track of them as you fight other monsters, severely reducing your combo chances. Their only saving grace? They only show up in one mission.
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* Faults, horrible monsters that appear out of the ground with a terrible rattling sound. {{WallMaster}}s, essentially, these things form on the ground beneath Dante to swallow him and take him to a strange semi-dimension to fight some monsters and waste time. They operate and look like worms with eyes all around its mouth and never stop coming, causing you to have to keep track of them as you fight other monsters, severely reducing your combo chances. Their only saving grace? They only show up in one mission.mission. ** Unless you're playing against the Savior in Mission 18 on a difficulty level higher than Human (Easy).
8th Aug '15 7:02:33 PM Serasia
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corrected misspelling
* Faults, horrible monsters that appear out of the ground with a terrible rattling sound. {{WallMaster}}s, essentially, these things form on the ground beneath Dante to swallow him and take him to a strange semi-dimension to fight some monsters and waste time. They operate and look like worms with eyes all around its mouth and never stop coming, causing you to have to keep track of them as you fight other monsters, severaly reducing your combo chances. Their only saving grace? They only show up in one mission.
to:
* Faults, horrible monsters that appear out of the ground with a terrible rattling sound. {{WallMaster}}s, essentially, these things form on the ground beneath Dante to swallow him and take him to a strange semi-dimension to fight some monsters and waste time. They operate and look like worms with eyes all around its mouth and never stop coming, causing you to have to keep track of them as you fight other monsters, severaly severely reducing your combo chances. Their only saving grace? They only show up in one mission.
8th Aug '15 7:01:04 PM Serasia
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28th Jul '14 11:14:58 AM Luigifan
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* [[BigBad Mundus himself]]. When players reach him, he has the appearance of a cherubic-looking statue (of course, this is [[FauxSymbolism allegory]] for {{Satan}} before his fall from paradise). Ok, no problem here. Then, he reveals his true form, where the statue appears significantly older with a visible, gaping wound in his stomach. Ugly? Yes, but still not terrifying. When Dante defeats "the Lord of Darkness" and tries to escape Mallet Island, [[ClippedWingAngel Mundus]] [[LoadBearingBoss comes back]]. His appearance by this point is ''truly'' the stuff that nightmares are made of. His marble shell begins to crumble away, revealing [[BlobMonster a writhing mass of]] ''[[{{Squick}} flesh]]''. His face is nothing more than a featureless mound with three eyeballs lazily dangling from their stalks. The fact that [[AttackOfThe50FootWhatever he takes up a sizable chunk of the screen]] and [[AdvancingBossOfDoom is slowing crawling towards you]] [[TakingYouWithMe in his fanatical quest to take down Dante with him]] only adds to the terror.
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* [[BigBad Mundus himself]]. When players reach him, he has the appearance of a cherubic-looking statue (of course, this is [[FauxSymbolism allegory]] for {{Satan}} before his fall from paradise). Ok, no problem here. Then, he reveals his true form, where the statue appears significantly older with a visible, gaping wound in his stomach. Ugly? Yes, but still not terrifying. When Dante defeats "the Lord of Darkness" and tries to escape Mallet Island, [[ClippedWingAngel Mundus]] [[LoadBearingBoss comes back]]. His appearance by this point is ''truly'' the stuff that nightmares are made of. His marble shell begins to crumble away, revealing [[BlobMonster a writhing mass of]] ''[[{{Squick}} flesh]]''. His face is nothing more than a featureless mound with three eyeballs lazily dangling from their stalks. The fact that [[AttackOfThe50FootWhatever he takes up a sizable chunk of the screen]] and [[AdvancingBossOfDoom is slowing slowly crawling towards you]] [[TakingYouWithMe in his fanatical quest to take down Dante with him]] only adds to the terror.

* Nightmare. ''It'' pretty much exemplifies the idea of an EldritchAbomination, as the enemy file says it's unclear whether or not the thing is even alive or just some repulsive weapon. In addition to being [[ThatOneBoss incredibly difficult to fight]], it's freaky as hell, looking like something right out of a Giger painting. It is capable of sudden rapid movements, including shooting giant spear like appendages out of its body at you. In its normal state, it is a sickly mound of goo, filled with half digested corpses of its previous victims, and it constantly tries to trap you in a literal nightmare world. ** Read the file on Nightmare's "trap" move. The world that Dante/the player is sucked into is "a representation of the trauma that rests deep within Dante's subconscious"--the loss of his beloved mother and his brother. * A late-game mission takes place in the Underworld. It's a sickeningly creepy WombLevel, complete with life-sucking tendrils coming out of the walls, pulsating tissue walls you have to hack through, and visibly beating "organs". During the timed final mission of the game, if you let the countdown get to zero, the screen fades to white, an explosion sounds and you get treated to Dante's bloodcurdling death scream.
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* Nightmare. ''It'' pretty much exemplifies the idea of an EldritchAbomination, as the enemy file says it's unclear whether or not the thing is even alive or just some repulsive weapon. In addition to being [[ThatOneBoss incredibly difficult to fight]], it's freaky as hell, looking like something right out of a Giger painting. It is capable of sudden rapid movements, including shooting giant spear like spear-like appendages out of its body at you. In its normal state, it is a sickly mound of goo, filled with half digested corpses of its previous victims, and it constantly tries to trap you in a literal nightmare world. ** Read the file on Nightmare's "trap" move. The world that Dante/the player is sucked into is "a representation of the trauma that rests deep within Dante's subconscious"--the subconscious" -- the loss of his beloved mother and his brother. * A late-game mission takes place in the Underworld. It's a sickeningly creepy WombLevel, complete with life-sucking tendrils coming out of the walls, pulsating tissue walls you have to hack through, and visibly beating "organs". During the timed final mission of the game, if you let the countdown get to zero, the screen fades to white, an explosion sounds sounds, and you get treated to Dante's bloodcurdling death scream.

* The second game has his share of bad things, but Nefasturris and Nefascapitis is among the freakiest. First: It comes to life out of a skyscraper and is a gargantuan devil composed of a whole mass of small bat-like vermin and stares at you with a clear eyeglobe. When you defeat, him you have to fight his head...which stands on its own with its lower jaws split open.
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* The second game has his its share of bad things, but Nefasturris and Nefascapitis is among the freakiest. First: It comes to life out of a skyscraper and is a gargantuan devil composed of a whole mass of small bat-like vermin and stares at you with a clear eyeglobe. When you defeat, him you have to fight his head...which stands on its own with its lower jaws split open.
8th Mar '14 10:40:21 AM crazysamaritan
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* Even the early enemies in the game are quite creepy. Marionettes are giant puppets possessed by evil spirits, wielding sharp hand-blades or shotguns. Bloody Mari have their clothing dyed with human blood. Sin Scissors have the ability to phase out of walls and pictures and have a really [[HellIsThatNoise disturbing]] laugh. If you read the manual, it says that the Sin Scissors like to ''decapitate humans while they're still alive''.
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* Even the early enemies in the game are quite creepy. Marionettes are giant puppets possessed by evil spirits, wielding sharp hand-blades or shotguns. Bloody Mari have their clothing dyed with human blood. Sin Scissors have the ability to phase out of walls and pictures and have a really [[HellIsThatNoise disturbing]] disturbing laugh. If you read the manual, it says that the Sin Scissors like to ''decapitate humans while they're still alive''.
10th Mar '13 4:03:46 PM excellentman7
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* Baal and Dagon, which can be described as a demonic land variation of the AlluringAnglerfish.
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* Baal and Dagon, which can be described as a demonic land variation of the AlluringAnglerfish.AlluringAnglerfish. * Faults, horrible monsters that appear out of the ground with a terrible rattling sound. {{WallMaster}}s, essentially, these things form on the ground beneath Dante to swallow him and take him to a strange semi-dimension to fight some monsters and waste time. They operate and look like worms with eyes all around its mouth and never stop coming, causing you to have to keep track of them as you fight other monsters, severaly reducing your combo chances. Their only saving grace? They only show up in one mission.
1st Feb '13 11:16:23 PM justanid
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* [[BiologicalMashup Argosax the Chaos]] is ''very'' creepy, being a shapeless conglomeration of several previous bosses.
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* [[BiologicalMashup Argosax the Chaos]] Chaos is ''very'' creepy, being a shapeless [[FusionDance conglomeration of several previous bosses.bosses]].
22nd Jun '12 1:10:26 PM IchigoMontoya
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* [[BigBad Mundus himself]]. When players reach him, he has the appearance of a cherubic-looking statue (of course, this is [[FauxSymbolism allegory]] for {{Satan}} before his fall from paradise). Ok, no problem here. Then, he reveals his true form, where the statue appears significantly older with a visible, gaping wound in his stomach. Ugly? Yes, but still not terrifying. When Dante defeats "the Lord of Darkness" and tries to escape Mallet Island, [[ClippedWingAngel Mundus]] [[LoadBearingBoss comes back]]. His appearance by this point is ''truly'' the stuff that nightmares are made of. His marble shell begins to crumble away, revealing [[BlobMonster a writhing mass of]] ''[[{{Squick}} flesh]]''. His face is nothing more than a featureless mound with three eyeballs lazily dangling from their stalks. The fact that [[AttackOfThe50FootWhatever he takes up a sizable chunk of the screen]] and [[AdvancingBossOfDoom is slowing crawling towards you]] [[TakingYouWithMe in his fanatical quest to take down Dante with him]] only adds to the terror. Keep in mind that this all comes from a game released in ''2001''.
to:
* [[BigBad Mundus himself]]. When players reach him, he has the appearance of a cherubic-looking statue (of course, this is [[FauxSymbolism allegory]] for {{Satan}} before his fall from paradise). Ok, no problem here. Then, he reveals his true form, where the statue appears significantly older with a visible, gaping wound in his stomach. Ugly? Yes, but still not terrifying. When Dante defeats "the Lord of Darkness" and tries to escape Mallet Island, [[ClippedWingAngel Mundus]] [[LoadBearingBoss comes back]]. His appearance by this point is ''truly'' the stuff that nightmares are made of. His marble shell begins to crumble away, revealing [[BlobMonster a writhing mass of]] ''[[{{Squick}} flesh]]''. His face is nothing more than a featureless mound with three eyeballs lazily dangling from their stalks. The fact that [[AttackOfThe50FootWhatever he takes up a sizable chunk of the screen]] and [[AdvancingBossOfDoom is slowing crawling towards you]] [[TakingYouWithMe in his fanatical quest to take down Dante with him]] only adds to the terror. Keep in mind that this all comes from a game released in ''2001''.
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