History NightmareFuel / DevilMayCry

7th Aug '17 5:53:20 PM Knowall
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* The Demon World itself. In the previous two games, it was often depicted as a desolate, hellish landscape at best, and a [[WombLevel]] at worst. This version of it, however, is oddly serene. The "main hall" area is a bright white and it has human-like constructions and structures lying around, forming parts of the background. It looks disturbingly as if a church was pulled into Hell and twisted to fit the demons' views.

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* The Demon World itself. In the previous two games, it was often depicted as a desolate, hellish landscape at best, and a [[WombLevel]] [[WombLevel Womb Level]] at worst. This version of it, however, is oddly serene. The "main hall" area is a bright white and it has human-like constructions and structures lying around, forming parts of the background. It looks disturbingly as if a church was pulled into Hell and twisted to fit the demons' views.



* The insides of the Leviathan, aka the Hell belonging to the sin of Envy. A proper [[WombLevel]] where we see, right at the beginning, that the Evil God-Beast has eaten things like a 16th Century ship, several modern-day skyscrapers, part of a bridge and even an entire airplane.
** The portion of Leviathan's Intestines where the [[JumpScare Gigapede suddenly appears and chases you]].

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* The insides of the Leviathan, aka the Hell belonging to the sin of Envy. A proper [[WombLevel]] Womb Level where we see, right at the beginning, that the Evil God-Beast has eaten things like a 16th Century ship, several modern-day skyscrapers, part of a bridge and even an entire airplane.
airplane. [[FridgeHorror And most likely, those structures were full of people when the monster ate them]].
** The portion of Leviathan's Intestines where the [[JumpScare Gigapede suddenly appears appears]] and [[AdvancingBossofDoom chases you]].




* Agnus around Nero after his first "Boss battle" (That he doesn't participate in. . .), the way he is around Nero is creepy in general, with his obsession over Nero's devil bringer, and ESPECIALLY when he has Nero pinned against a wall. He states that Nero will be his next subject of experimentation, and aside from his actions seeming WAY too similar to a rapist and his victim, the implication that if Nero hadn't defeated him the first time around he would be nothing more than a lab rat for the insane scientist are way too chilling to ignore.

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\n* Agnus around Nero after his first "Boss battle" (That he doesn't participate in. . .), the in...). The way he is around Nero is creepy in general, with his obsession over Nero's devil bringer, Devil Bringer, and ESPECIALLY when he has Nero pinned against a wall. He states that Nero will be his next subject of experimentation, and aside from his actions seeming WAY too similar to a rapist and his victim, the implication that if Nero hadn't defeated him the first time around he would be nothing more than a lab rat for the insane scientist are way too chilling to ignore.
7th Aug '17 5:49:11 PM Knowall
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* The second game has its share of bad things, but Nefasturris and Nefascapitis is among the freakiest. First: It comes to life out of a skyscraper and is a gargantuan devil composed of a whole mass of small bat-like vermin and stares at you with a clear eyeglobe. When you defeat, him you have to fight his head...which stands on its own with its lower jaws split open.
* Argosax the Chaos is ''very'' creepy, being a shapeless [[FusionDance conglomeration of several previous bosses]].
* In the final level, the influence of the Demon World has spilled out and warped Dumary Island into something fierce and disturbing. The creepy music doesn't help. As you proceed, you find key items that twist the area even further... and then that [[ThatOneBoss three-faced demon]] shows up.

to:

* The second game has its share of bad things, but Nefasturris and Nefascapitis is are among the freakiest. First: It First of all, it comes to life out of a skyscraper and is a gargantuan devil composed of a whole mass of small bat-like vermin and stares at you with a clear eyeglobe. When you defeat, him defeat it the first time, you have to fight his head...which its head... Which stands on its own with its lower jaws jaw split open.
* Argosax the Chaos is ''very'' creepy, being a shapeless [[FusionDance conglomeration of of]] [[BossRush several previous bosses]].
* In the final level, the influence of the Demon World has spilled out and warped Dumary Island into something fierce and disturbing. The town is now covered in webs and weird-looking cocoons, the waterways are blocked by the same webbing and even the buildings themselves look odd and twisted, some of them at weird angles. [[https://www.youtube.com/watch?v=9rO9XJyechk&list=PL71DA485A8238C2E9&index=33 The creepy music doesn't help.help]].
* Arius' building near the endgame, where both Dante and Lucia must ascend to the top floor.
As you proceed, you find key items that twist the area even further... and And then that [[ThatOneBoss three-faced demon]] shows up.



-->'''Trismagia''': Son of Sparda! You must repent your sins!

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-->'''Trismagia''': The Son of Sparda! Sparda... You must repent your sins!



** On the same tune, the "Faceball" that Jester summons in his boss fight can spit said bombs at you...and they look like overgrown, freshly pulled out hearts.

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** On the same tune, the "Faceball" that Jester summons in his boss fight can spit said bombs at you...and And they look like overgrown, freshly pulled out hearts.



* Many monsters, especially the Arachne (giant, deadly, half-spider-half-woman hybrid with loud screams) or the invisible octopus-like demons that will attack you only if you turn your back on them. Also, [[spoiler:Blob!Arkham is pretty freaky looking]].
* The whole Demon World is simply crazy. And also the insides of the Leviathan, especially when the giant Gigapede starts chasing you in his bowels.

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* Many monsters, especially the Arachne (giant, deadly, half-spider-half-woman hybrid with loud screams) or the Soul Eaters, invisible octopus-like demons that will attack you only if you turn your back on them. Also, [[spoiler:Blob!Arkham is pretty freaky looking]].
* The whole Demon World itself. In the previous two games, it was often depicted as a desolate, hellish landscape at best, and a [[WombLevel]] at worst. This version of it, however, is simply crazy. And oddly serene. The "main hall" area is a bright white and it has human-like constructions and structures lying around, forming parts of the background. It looks disturbingly as if a church was pulled into Hell and twisted to fit the demons' views.
** [[https://www.youtube.com/watch?v=xNbBt7sCdUU&list=PLBC406CEA67B717D6&index=82 The overworld theme for the Demon World]]
also fits with its odd dissonance. It kicks off Mission 18 and at first, it sounds rather angelic and heavenly (which serves as a good tonal call-back to [[spoiler:Mundus' cathedral-like room in the first game]]), rather unfitting for the home of the demons... Until you play your way through the Lost Souls Nirvana, where it reaches its nightmarish portion of eerie chanting, whispers and odd instrumentation. And from that point on, the hellish part is the only part of the song that plays in the Demon World until you fight the bosses or enter one specific room.
* The
insides of the Leviathan, especially when aka the giant Hell belonging to the sin of Envy. A proper [[WombLevel]] where we see, right at the beginning, that the Evil God-Beast has eaten things like a 16th Century ship, several modern-day skyscrapers, part of a bridge and even an entire airplane.
** The portion of Leviathan's Intestines where the [[JumpScare
Gigapede starts chasing you in his bowels.suddenly appears and chases you]].
7th Aug '17 5:22:07 PM Knowall
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* The entirety of Mallet Island gives off this unrelenting vibe of a nightmarish location when you examine the libraries and documents early on in the game. Crops and plantations were irregularly reaped, with Winter crops coming in the Summer and vice-versa, a book detailing how, at night, the statue of [[spoiler:Mundus]] at the main hall would suddenly vanish, and not to mention the alarming number of executions and incarcerations that took place at the castle itself. There's even a library book Dante can examine that says the castle grounds went through excessive renovations and reformed, with the author even asking if the builders and residents were possessed by evil spirits.
** The castle at night. The layouts of several rooms have changed and everything is now dark and dead silent, save for [[BackgroundMusicOverride that one music that continuously plays in the background]], and the occasional presence of a demon. Aside from that and the bosses you fight, the entire place is now openly hostile against you, as opposed to only overrun by the enemies.
** Reading the castellan's memo in his bedroom in Mission 4. He speaks of how at some parts of the castle, flowers take a lot longer to bloom while in others, they wilt as quickly as they sprout. The island wasn't just being invaded by demons, it was probably already theirs.
** [[FridgeHorror Fridge Horror]] settles in when you realize that, at some point, this island was filled with humans keeping the place up and running... By the time Dante arrives, any traces of human activity are just gone, not even bloodstains or bodies are left behind except for maybe one or two, outside of the castle at best. Naturally, the demons very likely killed everyone on the land, but what then? Given how demons in fiction tend to act, [[ImAHumanitarian well]]...



** What's even scarier is some the original concept art for enemies that never made it in to the final game (which you can find in the vault for the HD collection). The prototype designs for the demons look more like lab experiments gone wrong from ''Resident Evil''. The Blades look like demonic Hunter βs', and the concept art for the Shadow looks like a rotting, decayed, panther/tiger hybrid. Even the concept work for the Marionettes are creepy. One artwork has the marionettes look more like dried out, rotting corpses, all hanging from nooses on the ceiling; implying that the marionettes, were not made of wood possessed by demon spirits, but [[WasOnceAMan were once human]] now possessed by demons.

to:

** What's even scarier is some the original concept art for enemies that never made it in to the final game (which you can find in the vault for the HD collection). The prototype designs for the demons look more like lab experiments gone wrong from ''Resident Evil''. The Blades look like demonic Hunter βs', and the concept art for the Shadow looks like a rotting, decayed, panther/tiger hybrid. Even the concept work for the Marionettes are creepy. One artwork has the marionettes look more like dried out, rotting corpses, all hanging from nooses on the ceiling; implying that the marionettes, marionettes were not puppets made of wood possessed by demon spirits, but [[WasOnceAMan were once human]] humans]] now possessed by demons.demons.
** This is actually a justified nightmare fuel in a production sense. Production-wise, DMC was essentially a prototype for what would later become ''[[VideoGame/ResidentEvil4 Resident Evil 4]]'', so it makes a certain degree of sense that the original concepts resemble more of the Umbrella Corporation's disgusting creations.
20th Jul '17 10:03:52 AM kirschwasser
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** As early as Mission 4, once you can enter the castellan's bedroom, which houses some locked doors and the mirror from which Nelo Angelo emerges, checking said mirror will prompt Dante to comment that while the mirror is rather beautiful, he can sense that something is just ''off'' about it. Sure enough, many missions later, Dante enters the mirror and is proven right. On the way back to the door to the mirrored bedroom, off in the distance is an enormous, howling vortex (part of the Gate to the Underworld). Checking it will have Dante say that it's too far away for him to reach from where he is now, he can [[DetectEvil sense]] a ''massive'' amount of evil energy pouring out from it.

to:

** As early as Mission 4, once you can enter the castellan's bedroom, which houses some locked doors and the mirror from which Nelo Angelo emerges, checking said mirror will prompt Dante to comment that while the mirror is rather beautiful, he can sense that something is just ''off'' about it. Sure enough, many missions later, Dante enters the mirror and is proven right. On the way back to the door to the mirrored bedroom, off in the distance is an enormous, howling vortex (part of the Gate to the Underworld). Checking it will have Dante say that while it's too far away for him to reach from where he is now, he can [[DetectEvil sense]] a ''massive'' amount of evil energy pouring out from it.
20th Jul '17 10:02:24 AM kirschwasser
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** As early as Mission 4, once you can enter the castellan's bedroom, which houses some locked doors and the mirror from which Nelo Angelo emerges, checking said mirror will prompt Dante to comment that while the mirror is rather beautiful, he can sense that something is just ''off'' about it. Sure enough, many missions later, Dante enters the mirror and is proven right. On the way back to the door to the mirrored bedroom, off in the distance is an enormous, howling vortex (part of the Gate to the Underworld). Checking it will have Dante say that it's too far away for him to reach from where he is now, he can [[DetectEvil sense]] a ''massive'' amount of evil energy pouring out from it.



** How about [[https://www.youtube.com/watch?v=irfjUv95aE4 the song that plays when you traverse the ancient castle at night?]] The battle theme doesn't even play when encountering an enemy, and the music doesn't change either when you go to a statue. It's just this song constantly playing until you get to the bossfights with Nightmare and Nelo Angelo. It's really unnerving...

to:

** How about [[https://www.youtube.com/watch?v=irfjUv95aE4 the song that plays when you traverse the ancient castle at night?]] The battle theme doesn't even play when encountering an enemy, and the music doesn't change either when you go to a statue. It's just this song constantly playing until you get to the bossfights boss fights with Nightmare and Nelo Angelo. It's really unnerving...
8th May '17 11:13:42 AM kirschwasser
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to:

* The first game is the only one with [[TheManyDeathsOfYou fatalities]] (Dante's vitality meter must be completely red for these to happen), all of them horrifying to watch. As mentioned above, Phantom will grab and [[EatenAlive devour Dante alive]]; Giant Nobodies will snap his neck. Sin Scythes will [[ImpaledWithExtremePrejudice impale Dante]], swing him around like a flag before tossing him to the ground. Shadows in their [[TakingYouWithMe red state]] will swallow Dante, bash him around and explode, leaving no trace of him left. Blades will dogpile Dante and slash and [[NoHoldsBarredBeatdown beat him to death]]. Death Scythe will throw Dante into the air, and then use his scythes to [[GoryDiscretionShot cut him to ribbons offscreen]]. Even the most common Marionette enemy will latch onto Dante and gash at his head and neck even after he falls down dead.
5th Apr '17 9:09:07 AM CoCage
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Added DiffLines:

** What's even scarier is some the original concept art for enemies that never made it in to the final game (which you can find in the vault for the HD collection). The prototype designs for the demons look more like lab experiments gone wrong from ''Resident Evil''. The Blades look like demonic Hunter βs', and the concept art for the Shadow looks like a rotting, decayed, panther/tiger hybrid. Even the concept work for the Marionettes are creepy. One artwork has the marionettes look more like dried out, rotting corpses, all hanging from nooses on the ceiling; implying that the marionettes, were not made of wood possessed by demon spirits, but [[WasOnceAMan were once human]] now possessed by demons.
31st Jan '17 9:26:25 AM BlaRG-MiOGriP101
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* Agnus around Nero after his first "Boss battle" (That he doesn't participate in. . .), the way he is around Nero is creepy in general, with his obsession over Nero's devil bringer, and ESPECIALLY when he has Nero pinned against a wall. He states that Nero will be his next subject of experimentation, and aside from his actions seeming WAY too similar to a rapist and his victim, the implication that if Nero hadn't defeated him the first time around he would be nothing more than a lab rat for the insane scientist.

to:

* Agnus around Nero after his first "Boss battle" (That he doesn't participate in. . .), the way he is around Nero is creepy in general, with his obsession over Nero's devil bringer, and ESPECIALLY when he has Nero pinned against a wall. He states that Nero will be his next subject of experimentation, and aside from his actions seeming WAY too similar to a rapist and his victim, the implication that if Nero hadn't defeated him the first time around he would be nothing more than a lab rat for the insane scientist.
scientist are way too chilling to ignore.
31st Jan '17 9:24:48 AM BlaRG-MiOGriP101
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Added DiffLines:

*Agnus around Nero after his first "Boss battle" (That he doesn't participate in. . .), the way he is around Nero is creepy in general, with his obsession over Nero's devil bringer, and ESPECIALLY when he has Nero pinned against a wall. He states that Nero will be his next subject of experimentation, and aside from his actions seeming WAY too similar to a rapist and his victim, the implication that if Nero hadn't defeated him the first time around he would be nothing more than a lab rat for the insane scientist.
15th Oct '16 9:24:50 PM DevilMayCrai
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Added DiffLines:

** How about [[https://www.youtube.com/watch?v=irfjUv95aE4 the song that plays when you traverse the ancient castle at night?]] The battle theme doesn't even play when encountering an enemy, and the music doesn't change either when you go to a statue. It's just this song constantly playing until you get to the bossfights with Nightmare and Nelo Angelo. It's really unnerving...
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