History NightmareFuel / DevilMayCry

8th May '17 11:13:42 AM kirschwasser
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* The first game is the only one with [[TheManyDeathsOfYou fatalities]] (Dante's vitality meter must be completely red for these to happen), all of them horrifying to watch. As mentioned above, Phantom will grab and [[EatenAlive devour Dante alive]]; Giant Nobodies will snap his neck. Sin Scythes will [[ImpaledWithExtremePrejudice impale Dante]], swing him around like a flag before tossing him to the ground. Shadows in their [[TakingYouWithMe red state]] will swallow Dante, bash him around and explode, leaving no trace of him left. Blades will dogpile Dante and slash and [[NoHoldsBarredBeatdown beat him to death]]. Death Scythe will throw Dante into the air, and then use his scythes to [[GoryDiscretionShot cut him to ribbons offscreen]]. Even the most common Marionette enemy will latch onto Dante and gash at his head and neck even after he falls down dead.
5th Apr '17 9:09:07 AM CoCage
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** What's even scarier is some the original concept art for enemies that never made it in to the final game (which you can find in the vault for the HD collection). The prototype designs for the demons look more like lab experiments gone wrong from ''Resident Evil''. The Blades look like demonic Hunter βs', and the concept art for the Shadow looks like a rotting, decayed, panther/tiger hybrid. Even the concept work for the Marionettes are creepy. One artwork has the marionettes look more like dried out, rotting corpses, all hanging from nooses on the ceiling; implying that the marionettes, were not made of wood possessed by demon spirits, but [[WasOnceAMan were once human]] now possessed by demons.
31st Jan '17 9:26:25 AM BlaRG-MiOGriP101
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* Agnus around Nero after his first "Boss battle" (That he doesn't participate in. . .), the way he is around Nero is creepy in general, with his obsession over Nero's devil bringer, and ESPECIALLY when he has Nero pinned against a wall. He states that Nero will be his next subject of experimentation, and aside from his actions seeming WAY too similar to a rapist and his victim, the implication that if Nero hadn't defeated him the first time around he would be nothing more than a lab rat for the insane scientist.

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* Agnus around Nero after his first "Boss battle" (That he doesn't participate in. . .), the way he is around Nero is creepy in general, with his obsession over Nero's devil bringer, and ESPECIALLY when he has Nero pinned against a wall. He states that Nero will be his next subject of experimentation, and aside from his actions seeming WAY too similar to a rapist and his victim, the implication that if Nero hadn't defeated him the first time around he would be nothing more than a lab rat for the insane scientist.
scientist are way too chilling to ignore.
31st Jan '17 9:24:48 AM BlaRG-MiOGriP101
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*Agnus around Nero after his first "Boss battle" (That he doesn't participate in. . .), the way he is around Nero is creepy in general, with his obsession over Nero's devil bringer, and ESPECIALLY when he has Nero pinned against a wall. He states that Nero will be his next subject of experimentation, and aside from his actions seeming WAY too similar to a rapist and his victim, the implication that if Nero hadn't defeated him the first time around he would be nothing more than a lab rat for the insane scientist.
15th Oct '16 9:24:50 PM DevilMayCrai
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** How about [[https://www.youtube.com/watch?v=irfjUv95aE4 the song that plays when you traverse the ancient castle at night?]] The battle theme doesn't even play when encountering an enemy, and the music doesn't change either when you go to a statue. It's just this song constantly playing until you get to the bossfights with Nightmare and Nelo Angelo. It's really unnerving...
28th May '16 6:50:41 AM troperHearts
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* When Limbo transforms, the landscape becomes horribly twisted and just about everything becomes colored, a jarring contrast to the greyed out palette of the real world. It gets worse when you start looking around the place, and you find slot subliminal messages crawling around.

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* When Limbo transforms, the landscape becomes horribly twisted and just about everything becomes colored, a jarring contrast to the greyed out palette of the real world. It gets worse when you start looking around the place, and you find slot subliminal messages crawling around.
13th Mar '16 11:58:17 PM Mizerous
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** Even the normal Castle music [[https://www.youtube.com/watch?v=vF8rdHz2wZw is unnerving]] with the goth design adding to the soundtrack as you explore the empty rooms...well [[PerversePuppet empty at first]].
13th Jan '16 4:49:47 PM troperHearts
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[[AC: DmC Devil May Cry]]

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[[AC: DmC Devil May Cry]]VideoGame/DMCDevilMayCry]]



* When Limbo transforms, the landscape becomes horribly twisted and just about everything becomes colored, a jarring contrast to the greyed out palette of the real world. It gets worse when you start looking around the place, and you find slot subliminal messages crawling around.

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* When Limbo transforms, the landscape becomes horribly twisted and just about everything becomes colored, a jarring contrast to the greyed out palette of the real world. It gets worse when you start looking around the place, and you find slot subliminal messages crawling around.around.
* In Mission 14, you get to confront Mundus' child, and it is by far the most messed up looking thing in the game.
** Whereas the Succubus and Bob Barbas provided the players with an awesome (and hilarious) fight, this child is anything but. Not because it was badly designed mind you, but because of how the whole thing plays out. For one, Dante stops trashtalking and instead sounds disturbed for most of the fight. Secondly, there's no indication whatsoever that the child itself is evil beyond being Mundus' unborn child, and possibly just interpret attacking Dante as "play time" as Lilith puts it.
* Mission 15 gives us a nice view of [[spoiler: Vergil ''shooting a pregnant Lilith in the stomach, killing the child and then blowing her head off.'' Granted, Lilith wasn't the most sympathetic character in the game, but ''damn''.]]
13th Jan '16 4:35:38 PM troperHearts
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** Unless you're playing against the Savior in Mission 18 on a difficulty level higher than Human (Easy).

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** Unless you're playing against the Savior in Mission 18 on a difficulty level higher than Human (Easy).(Easy).

[[AC: DmC Devil May Cry]]
* The premise of the game is paranoid-inducing. A society brainwashed and conditioned by demons without them being aware of it is '''not''' something you wanna think about.
* You know you've done something right/wrong when the ingredient of a ''fucking softdrink'' can make you want to yak up. The ingredient? [[spoiler: A giant slug-larvae thing constantly chained to a mixer.]]
* When Limbo transforms, the landscape becomes horribly twisted and just about everything becomes colored, a jarring contrast to the greyed out palette of the real world. It gets worse when you start looking around the place, and you find slot subliminal messages crawling around.
18th Oct '15 9:07:12 AM Knowall
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* Faults, horrible monsters that appear out of the ground with a terrible rattling sound. {{WallMaster}}s, essentially, these things form on the ground beneath Dante to swallow him and take him to a strange semi-dimension to fight some monsters and waste time. They operate and look like worms with eyes all around its mouth and never stop coming, causing you to have to keep track of them as you fight other monsters, severely reducing your combo chances. Their only saving grace? They only show up in one mission.

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* Faults, horrible monsters that appear out of the ground with a terrible rattling sound. {{WallMaster}}s, essentially, these things form on the ground beneath Dante to swallow him and take him to a strange semi-dimension to fight some monsters and waste time. They operate and look like worms with eyes all around its mouth and never stop coming, causing you to have to keep track of them as you fight other monsters, severely reducing your combo chances. Their only saving grace? They only show up in one mission.mission.
** Unless you're playing against the Savior in Mission 18 on a difficulty level higher than Human (Easy).
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