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* Speaking of the first game: The Password screen. While the graphic depicting Croc walking along a sunset is probably meant to be calming and transitory, it's accompanied by '''''[[QuieterThanSilence AN ABSENCE OF ANY SORT OF SOUND.]]''''' ([[NightmareRetardant Until you start inputting buttons and get jingle-responses, that is.]]) [[MoodWhiplash It's a weird and creepy transition to-and-from the cutesy world map and/or title screen you just left a second ago]].

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* Speaking of the first game: The Password screen. While the graphic depicting Croc walking along a sunset is probably meant to be calming and transitory, it's accompanied by '''''[[QuieterThanSilence AN ABSENCE OF ANY SORT OF SOUND.]]''''' ([[NightmareRetardant Until you start inputting buttons and get jingle-responses, that is.]]) [[MoodWhiplash It's a weird and creepy transition to-and-from the cutesy world map and/or title screen you just left a second ago]].ago]].
* Another instance of SoundtrackDissonance: The themes for the first 4 world maps are thematic to their worlds of origin and mostly upbeat; even the prison-themed fourth world having a slight jaunt to it. The theme for the secret world? An ominous, DroneOfDread with specific beats in the same pattern. [[https://youtu.be/C7Cw_okanFo?list=PLkpN6XM4MafRIMI1slpDSJl-xCQUGhI7T Take a listen.]]

!!Croc 2




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* The secret island unlocked with all the Jigsaws. While nothing about the levels themselves are scary ''per-se'', the context of this secret place is a bit uncomfortable - the game plants Dantinis and enemies in the hub-duplicates as well as the levels they contain, all while the usual village themes play; as if to hammer home that you're someplace ''wrong.''
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Spelling/grammar fix(es)


* Speaking of the first game: The Password screen. While the graphic depicting Croc walking along a sunset is probably meant to be calming and transitory, it's accompanied by '''''[[QuieterThanSilence AN ABSENCE OF ANY SORT OF SOUND.]]''''' ( [[NightmareRetardant Until you start inputting buttons and get jingle-responses, that is.]] ) [[MoodWhiplash It's a weird and creepy transition to-and-from the cutesy world map and/or title screen you just left a second ago]].

to:

* Speaking of the first game: The Password screen. While the graphic depicting Croc walking along a sunset is probably meant to be calming and transitory, it's accompanied by '''''[[QuieterThanSilence AN ABSENCE OF ANY SORT OF SOUND.]]''''' ( [[NightmareRetardant ([[NightmareRetardant Until you start inputting buttons and get jingle-responses, that is.]] ) ]]) [[MoodWhiplash It's a weird and creepy transition to-and-from the cutesy world map and/or title screen you just left a second ago]].
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** [[TheWikiRule Croc: Wiki of the Gobbos]] gives us the following description: "Can only be [[GuideDangIt distracted temporarily]]. [[WhoWantsToLiveForever Immortal]]."

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** [[TheWikiRule Croc: Wiki of the Gobbos]] Gobbos gives us the following description: "Can only be [[GuideDangIt distracted temporarily]]. [[WhoWantsToLiveForever Immortal]]."
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PSA

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!! The anti-tobacco [[{{PSA}} PSAs]]
* Big Tobacco talks about 'the new [him]'. However, once TheVoice asks him if Big Tobacco is still going to sell cigarettes, Big Tobacco [[FauxAffablyEvil drops the nice guy act]] and violently attacks TheVoice, leaving a few frames of ''red'' blood splatters (in an otherwise DeliberatelyMonochrome spot) and [[CameraAbuse the camera on the floor.]] At least the one who asked the question [[MajorInjuryUnderreaction does not sound hurt...]]
* In general, Big Tobacco is always going to sell deadly cigarettes yet is trying to lure others by not only putting on a nice image but also sponsoring charity. That is not even showing [[StealthCigaretteCommercial Stealth Cigarette Commercials]] to ''[[HarmfulToMinors children]]''...
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** The water pipes with their pitch black nature, lack of music (only sound effects) and hidden enemies are this. Not helped by the fact you have to get to end of them to get either the gobbo or the key you need and then you have to swim back (by which point the enemy may well have respawned). Even the graphical limitations of the [=PS1=] are no excuse for the fog which causes MoodWhiplash in the games' usually cutesy first world.
** The rats. Usually found in cave levels they look like radioactive mutants, with more teeth than they should have, and horrifyingly chase you and attack you by spinning around you until you fall over.
** The camera angles can cause unintentional examples of this, most commonly when you are facing a boss and the camera angle sometimes makes it feel as if you can't run away from them fast enough.

to:

** * The water pipes with their pitch black nature, lack of music (only sound effects) and hidden enemies are this. Not helped by the fact you have to get to end of them to get either the gobbo or the key you need and then you have to swim back (by which point the enemy may well have respawned). Even the graphical limitations of the [=PS1=] are no excuse for the fog which causes MoodWhiplash in the games' usually cutesy first world.
** * The rats. Usually found in cave levels they look like radioactive mutants, with more teeth than they should have, and horrifyingly chase you and attack you by spinning around you until you fall over.
** * The camera angles can cause unintentional examples of this, most commonly when you are facing a boss and the camera angle sometimes makes it feel as if you can't run away from them fast enough.

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* The sequel is a lot more campy, with [[SuddenlyVoiced spoken]] [[IntelligibleUnintelligible dialogue]], but that doesn't stop Baron Dante's first battle from being terrifying. You're in a plane, flying into a dense fog (courtesy of the [=PS1=]'s limited draw distance), when Dante suddenly shows up.

to:

* The sequel is a lot more campy, with [[SuddenlyVoiced spoken]] [[IntelligibleUnintelligible spoken dialogue]], but that doesn't stop Baron Dante's first battle from being terrifying. You're in a plane, flying into a dense fog (courtesy of the [=PS1=]'s limited draw distance), when Dante suddenly shows up.
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None


* Speaking of the first game: The Password screen. While the graphic depicting Croc walking along a sunset is probably meant to be calming and transitory, it's accompanied by '''''[[QuieterThanSilence AN ABSENCE OF ANY SORT OF SOUND.]]''''' [[MoodWhiplash It's a weird and creepy transition to-and-from the cutesy world map and/or title screen you just left a second ago]].

to:

* Speaking of the first game: The Password screen. While the graphic depicting Croc walking along a sunset is probably meant to be calming and transitory, it's accompanied by '''''[[QuieterThanSilence AN ABSENCE OF ANY SORT OF SOUND.]]''''' ( [[NightmareRetardant Until you start inputting buttons and get jingle-responses, that is.]] ) [[MoodWhiplash It's a weird and creepy transition to-and-from the cutesy world map and/or title screen you just left a second ago]].



* Not as outright terrifying as the above entries, but the lack of overworld music in [[spoiler: The Dante Villages]] reinforces how wrong they feel.

to:

* Not as outright terrifying as the above entries, but the lack of overworld music in [[spoiler: The Dante Villages]] reinforces how wrong they feel.

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Changed: 149

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* Speaking of the first game: The Password screen. While the graphic depicting Croc walking along a sunset is probably meant to be calming and transitory, it's accompanied by '''''[[QuieterThanSilence AN ABSENCE OF ANY SORT OF SOUND.]]''''' [[MoodWhiplash It's a weird and creepy transition to-and-from the cutesy world map and/or title screen you just left a second ago]].




to:

* Not as outright terrifying as the above entries, but the lack of overworld music in [[spoiler: The Dante Villages]] reinforces how wrong they feel.
Is there an issue? Send a MessageReason:
None


* ''Worm in a Well'' - dubbed by [[MeaningfulName Wiki of the Gobbos]] "Quite possibly the scariest enemies in the game". These [[MadeOfIndestructium immortal]] monstrosities await their prey, lurking just out of sight in the eerie darkness below the surface, seeking to take a huge bite at whoever crosses their path.
* World 4 of the first game was off putting, especially in comparison to the first three worlds, but it is still fine... for the most part. In the first level, however, we see a horrific. Spasmodic. ''[[https://www.youtube.com/watch?v=RZpvd6g6nso&t=5m05s Sewn-up zombie]]''. It is chained up, and flails miserably at you. Made worse by the dungeon's 2-foot draw distance, you have to get up into its face '''three times''' to rescue all of the gobbos. Sweet dreams.
** [[TheWikiRule Croc: Wiki of the Gobbos]] gives us the following description: "Can only be [[GuideDangIt distracted temporarily]]. [[WhoWantsToLiveForever Immortal]]." [[FridgeHorror Makes me wonder]] [[MonsterSobStory what happens to ]][[InvincibleMinorMinion that yellow creature]] after you defeat the [[BigBad Big Bad]]...
* ''Ghosts'' - You have to race them to the end of the room, or else they will steal the key that opens the level's last cage. Not only do they shriek at you every few seconds, but they swivel around unnervingly as they float.
** They are [[ObviouslyEvil clearly malevolent]] [[OurGhostsAreDifferent spirits]] which, although unable to harm you directly, will not stop at taking away everything from you - the crystal you need as a shield and extra lives, as well as the key, making your suffer the guilt of having to leave your friend inside the cage amidst the deep haunted darkness and rendering your sacrifice meaningless as the key does not reappear when you dive into the black abyss below. [[DeathIsCheap Death]] ''[[AvertedTrope isn't]]'' [[DeathIsCheap cheap]], [[LawOfOneHundred as you need those 100 colorless crystals]] [[OneUp for a 1up]].

to:

* ''Worm Worm in a Well'' Well - dubbed by [[MeaningfulName Wiki of the Gobbos]] "Quite possibly the scariest enemies in the game". These [[MadeOfIndestructium immortal]] monstrosities await their prey, lurking just out of sight in the eerie darkness below the surface, seeking to take a huge bite at whoever crosses their path.
* World 4 of the first game was off putting, off-putting, especially in comparison to the first three worlds, but it is still fine... fine for the most part. In the first level, however, we see there's a horrific. Spasmodic. ''[[https://www.horrific spasmodic [[https://www.youtube.com/watch?v=RZpvd6g6nso&t=5m05s Sewn-up zombie]]''.sewn-up zombie]]. It is chained up, and flails miserably at you. Made worse by the dungeon's 2-foot draw distance, you have to get up into its face '''three times''' three times to rescue all of the gobbos. Sweet dreams.
gobbos.
** [[TheWikiRule Croc: Wiki of the Gobbos]] gives us the following description: "Can only be [[GuideDangIt distracted temporarily]]. [[WhoWantsToLiveForever Immortal]]." [[FridgeHorror Makes me wonder]] [[MonsterSobStory what happens to ]][[InvincibleMinorMinion that yellow creature]] after you defeat the [[BigBad Big Bad]]...
"
* ''Ghosts'' Ghosts - You have to race them to the end of the room, or else they will steal the key that opens the level's last cage. Not only do they shriek at you every few seconds, but they swivel around unnervingly as they float.
** They are [[ObviouslyEvil clearly malevolent]] [[OurGhostsAreDifferent spirits]] which, although unable to harm you directly, will not stop at taking away everything from you - the crystal you need as a shield and extra lives, as well as the key, making your suffer the guilt of having to leave your friend inside the cage amidst the deep haunted darkness and rendering your sacrifice meaningless as the key does not reappear when you dive into the black abyss below. [[DeathIsCheap Death]] ''[[AvertedTrope isn't]]'' [[AvertedTrope isn't]] [[DeathIsCheap cheap]], [[LawOfOneHundred as you need those 100 colorless crystals]] [[OneUp for a 1up]].



** The camera angles can cause unintentional examples of this...most commonly when you are facing a boss and the camera angle sometimes makes it feel as if you can't run away from them fast enough.
* The sequel is a lot more campy, with [[SuddenlyVoiced spoken]] [[IntelligibleUnintelligible dialogue]], but that doesn't stop Baron Dante's first battle from being terrifying. You're in a plane, flying into a dense fog (courtesy of the [=PS1=]'s limited draw distance), when all of a sudden [[spoiler:OH MY GOD HE'S HUGE!]]

to:

** The camera angles can cause unintentional examples of this...this, most commonly when you are facing a boss and the camera angle sometimes makes it feel as if you can't run away from them fast enough.
* The sequel is a lot more campy, with [[SuddenlyVoiced spoken]] [[IntelligibleUnintelligible dialogue]], but that doesn't stop Baron Dante's first battle from being terrifying. You're in a plane, flying into a dense fog (courtesy of the [=PS1=]'s limited draw distance), when all of a sudden [[spoiler:OH MY GOD HE'S HUGE!]]Dante suddenly shows up.



** Roger Red Ant. This man ''will'' kill you.

to:

** Roger Red Ant. This man ''will'' will kill you.
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* Giant bees are the first non-dantini enemy you encounter. If not for their sweet eyes, they'd be just like the eel in Super Mario 64. Oh, and they stalk you throughout the room they're in. Luckily, it's the only one in the game that has them.
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** The water pipes with their pitch black nature, lack of music (only sound effects) and hidden enemies are this. Not helped by the fact you have to get to end of them to get either the gobbo or the key you need and then you have to swim back (by which point the enemy may well have respawned). Even the graphical limitations of the PS1 are no excuse for the fog which causes MoodWhiplash in the games' usually cutesy first world.

to:

** The water pipes with their pitch black nature, lack of music (only sound effects) and hidden enemies are this. Not helped by the fact you have to get to end of them to get either the gobbo or the key you need and then you have to swim back (by which point the enemy may well have respawned). Even the graphical limitations of the PS1 [=PS1=] are no excuse for the fog which causes MoodWhiplash in the games' usually cutesy first world.



* The sequel is a lot more campy, with [[SuddenlyVoiced spoken]] [[IntelligibleUnintelligible dialogue]], but that doesn't stop Baron Dante's first battle from being terrifying. You're in a plane, flying into a dense fog (courtesy of the PS1's limited draw distance), when all of a sudden [[spoiler:OH MY GOD HE'S HUGE!]]

to:

* The sequel is a lot more campy, with [[SuddenlyVoiced spoken]] [[IntelligibleUnintelligible dialogue]], but that doesn't stop Baron Dante's first battle from being terrifying. You're in a plane, flying into a dense fog (courtesy of the PS1's [=PS1=]'s limited draw distance), when all of a sudden [[spoiler:OH MY GOD HE'S HUGE!]]

Changed: 56

Removed: 160

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* World 4 of the first game was off putting, especially in comparison to the first three worlds, but it is still fine... for the most part. In the first level, however, we see a horrific. Spasmodic. ''Sewn-up zombie''. It is chained up, and flails miserably at you. Made worse by the dungeon's 2-foot draw distance, you have to get up into its face '''three times''' to rescue all of the gobbos. Sweet dreams.

to:

* World 4 of the first game was off putting, especially in comparison to the first three worlds, but it is still fine... for the most part. In the first level, however, we see a horrific. Spasmodic. ''Sewn-up zombie''.''[[https://www.youtube.com/watch?v=RZpvd6g6nso&t=5m05s Sewn-up zombie]]''. It is chained up, and flails miserably at you. Made worse by the dungeon's 2-foot draw distance, you have to get up into its face '''three times''' to rescue all of the gobbos. Sweet dreams.



** [[http://www.youtube.com/watch?v=MRUB-yahkpk&feature=player_detailpage#t=582s This]] LetsPlay deems it "worse than [[ShockSite a screamer]]". You're welcome.
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None


** [[CompleteMonster Roger Red Ant]]. This man ''will'' kill you.

to:

** [[CompleteMonster Roger Red Ant]].Ant. This man ''will'' kill you.
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to:

* That EvilLaughter the mooks make.
Willbyr MOD

Added: 3479

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Added DiffLines:

!! Croc: Legend of the Gobbos
* ''Worm in a Well'' - dubbed by [[MeaningfulName Wiki of the Gobbos]] "Quite possibly the scariest enemies in the game". These [[MadeOfIndestructium immortal]] monstrosities await their prey, lurking just out of sight in the eerie darkness below the surface, seeking to take a huge bite at whoever crosses their path.
* World 4 of the first game was off putting, especially in comparison to the first three worlds, but it is still fine... for the most part. In the first level, however, we see a horrific. Spasmodic. ''Sewn-up zombie''. It is chained up, and flails miserably at you. Made worse by the dungeon's 2-foot draw distance, you have to get up into its face '''three times''' to rescue all of the gobbos. Sweet dreams.
** [[TheWikiRule Croc: Wiki of the Gobbos]] gives us the following description: "Can only be [[GuideDangIt distracted temporarily]]. [[WhoWantsToLiveForever Immortal]]." [[FridgeHorror Makes me wonder]] [[MonsterSobStory what happens to ]][[InvincibleMinorMinion that yellow creature]] after you defeat the [[BigBad Big Bad]]...
** [[http://www.youtube.com/watch?v=MRUB-yahkpk&feature=player_detailpage#t=582s This]] LetsPlay deems it "worse than [[ShockSite a screamer]]". You're welcome.
* ''Ghosts'' - You have to race them to the end of the room, or else they will steal the key that opens the level's last cage. Not only do they shriek at you every few seconds, but they swivel around unnervingly as they float.
** They are [[ObviouslyEvil clearly malevolent]] [[OurGhostsAreDifferent spirits]] which, although unable to harm you directly, will not stop at taking away everything from you - the crystal you need as a shield and extra lives, as well as the key, making your suffer the guilt of having to leave your friend inside the cage amidst the deep haunted darkness and rendering your sacrifice meaningless as the key does not reappear when you dive into the black abyss below. [[DeathIsCheap Death]] ''[[AvertedTrope isn't]]'' [[DeathIsCheap cheap]], [[LawOfOneHundred as you need those 100 colorless crystals]] [[OneUp for a 1up]].
** The water pipes with their pitch black nature, lack of music (only sound effects) and hidden enemies are this. Not helped by the fact you have to get to end of them to get either the gobbo or the key you need and then you have to swim back (by which point the enemy may well have respawned). Even the graphical limitations of the PS1 are no excuse for the fog which causes MoodWhiplash in the games' usually cutesy first world.
** The rats. Usually found in cave levels they look like radioactive mutants, with more teeth than they should have, and horrifyingly chase you and attack you by spinning around you until you fall over.
** The camera angles can cause unintentional examples of this...most commonly when you are facing a boss and the camera angle sometimes makes it feel as if you can't run away from them fast enough.
* The sequel is a lot more campy, with [[SuddenlyVoiced spoken]] [[IntelligibleUnintelligible dialogue]], but that doesn't stop Baron Dante's first battle from being terrifying. You're in a plane, flying into a dense fog (courtesy of the PS1's limited draw distance), when all of a sudden [[spoiler:OH MY GOD HE'S HUGE!]]
** From the train level in World 2, there's the last leg of the journey. If you don't make it in time, [[KilledOffForReal the passengers die, and the level ends.]]
** [[CompleteMonster Roger Red Ant]]. This man ''will'' kill you.

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