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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/condemned_2_clown.jpg]]
[[caption-width-right:300:[[InsaneEqualsViolent Very, very insane equals very, very, ''very'' violent!]]]]


* Black Lake Lodge from ''VideoGame/{{Condemned}} 2: Bloodshot'' is arguably the scariest level in the entire game. You need to investigate a dilapidated hunting lodge in the mountains that's been abandoned for decades. Dead bodies. Rabies. A guy being mauled by a huge, ''rabid'' Grizzly Bear with blood caked to his fur and strings of drool hanging from his jaw. Being ''chased'' by the huge, rabid Grizzly bear. The huge rabid, ''unkillable'' Grizzly Bear. Oh, just a ''touch'' from him and you're treated to an extremely horrifying "game over" screen featuring the bear knocking you to the ground, standing on his haunches and roaring, mauling you and finally literally biting your face off or ripping your arm off.
** The nightmares don't stop there. The meat of this level is searching for detonators in the main lodge while occasionally fighting SCU members sent to "clean up" some crucial evidence and kill you. It's unnerving enough to know that you're being hunted, but if you value your pleasant dreams, then please, for the love of God, DO NOT look closely at the taxidermy scattered throughout the lodge. The next level, taking place in both an abandoned bowling alley and the school from the first game, somehow came as a relief.
* In the apartments, there's a part where you enter a bathroom. Everything is quiet, then you grab the medkit next to the mirror, and what do you see? A freaking enemy in the mirror.
* The Mall Level in ''Condemned: Criminal Origins''. [[spoiler:The living mannequins]], dilapidated interior, mysterious deaths, the dead body down the escalator,the weird warped Christmas music playing incessantly, and finally the [[spoiler: matchmaker killer you was supposedly chasing is found dead, posed, and killed by his own methods]].
* The abandoned school level. Those little imp-like people, the creepy, messed up Lunch Lady, and the final scare in the form of [[spoiler:the torturer's last victim found in a locker, supposedly dead. Then Rosa HAS to ask for a closeup...]]. Its made worse by the fact that you're expecting it to happen...
** He cut off his victim's goddamn [[spoiler:lips]]!!!
** Also the part where you come across the dead body of ''yourself''.
* The underground tunnels from the first game. They're populated by bone-white, anorexic looking psychos, who appear to be teenagers, who'll try to kill you regardless; it's cramped and attacks can come from all sides as well, and if you go far enough, you'll face ''giant axe or shovel wielding psychos in firefighter coats''.
* The basement in the Library level. It's burnt out, smoky, highly claustrophobic, and constantly has bizarre mutants reaching through the bookshelves at you while you run through the thin areas between the stacks.
* In the first installment, when you reach the farm house within the apple orchard and you must walk through the seemingly empty house. Complicating things is the fact that for the most part you are without your flashlight because you need to have the blacklight on to see the trails of psycho babble written on the ceiling and floors. It's even worse because after an entire game of being attacked by psychotic hobos and plagued with mind screwing hallucinations the first and second floors of the house are completely empty albeit very disheveled and creaky. Then when you finally go down to the basement a couple of the pale junkies pop out and rush you.
** Should you choose to explore the attic first, you'll be charged by what can [[UpToEleven even in comparison with the previous monstrosities you've encountered]] only be described as '''''Satan incarnate'''''.
** Then there's the moment you leave the basement only to discover you're not alone anymore...
* In the second game in the abandoned doll factory it was those fucking dolls...it's not just the way they look that was scary but the fact that they were ''alive, you can use them as weapons and if you hold it in front of you, the thing still moves.
* The apartment complex in the second game features a room with a posed mannequin in the centre. Go through the doorway on the right and turn around. Well how about that, three more mannequins have been moved (or just, y'know, ''moved'')to block the way back. This becomes something of a pattern for a while. Considering that the first game had the exact same mannequins stalking and surrounding the player in the department store, this hallucination seems to exist purely to cause PTSD-style flashbacks in the player.
* In the last few minutes of the first game [[spoiler:Ethan freaks out and seems to transform into some kind of deranged monster. Then he roars at the camera. The end.]]
* You think being attacked by a psycho disguised as a mannequin is bad enough? Wait until you see what they look like beneath their disguises.
* In the subway level of ''Criminal Origins'', you open a cupboard and get a medkit. You open the cupboard next to it-and a crazy zombie-like lady jumps out and smacks you with a rebar.
* During the apartment level of ''Bloodshot'', you find a message in blood warning you to stay away from a certain room. If you ignore the message and go in anyway, a thug with a shotgun barricades you in with a mattress and starts firing at you. What makes it scary is that at this point in the game, firearms do the same amount of damage to the player as to the enemies - which means you will go down in ''two shots'' if you don't react fast enough. And when you're finished dealing with the gunman, a massive junkie bursts through the wall and attacks you.
* At the climax of the first game, the player is stripped of their flashlight and taser and forced to trek through a dark orchard and surrounding farm buildings, wielding only a flaming 2x4 that acts as their primary light source. And throughout this experience, you are attacked by six foot tall burn victims wielding the same weapons that can be seen moving through the darkness towards the player from a distance, as well as the stick-wielding, pale-white, ninja-like enemies with metal devices attached to their jaw. Definitely one of the scariest segments of the series.
** Speaking of the latter group, the juxtaposition between them and the normal enemies is its own form of jarring. In a game mostly filled with violent, mentally anguished drug addicts and homeless people that just swing at you with reckless abandon because you probably look like a monster or someone who fucked them out of a better life with their addled state, here comes a single, pale-skinned ''thing'' that expertly wields a pair of metal perforated sticks and completely, wholeheartedly wants you ''dead''.
* At the beginning of ''Bloodshot'', the player is forced to trek through several rooms of an old medical storage building that are infested with the strange ooze monsters and the black inky substance that lines the walls and floor of the area. As you trek through these claustrophobic corridors, watching the ceiling for the sacks the monsters ambush you from, you are also forced to deal with an infinitely respawning group of monsters that can take you down in moments.
* YMMV on this, but for me one of the creepiest was the revisit to the school in the second game. If for nothing else, the TortureCellar you fall into appears to be in the same location of the bathroom you have the freak out in the first game. Just what is going on there?

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to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/condemned_2_clown.jpg]]
[[caption-width-right:300:[[InsaneEqualsViolent Very, very insane equals very, very, ''very'' violent!]]]]


* Black Lake Lodge from ''VideoGame/{{Condemned}} 2: Bloodshot'' is arguably the scariest level in the entire game. You need to investigate a dilapidated hunting lodge in the mountains that's
This page has been abandoned for decades. Dead bodies. Rabies. A guy being mauled by a huge, ''rabid'' Grizzly Bear with blood caked to his fur and strings of drool hanging from his jaw. Being ''chased'' by the huge, rabid Grizzly bear. The huge rabid, ''unkillable'' Grizzly Bear. Oh, just a ''touch'' from him and you're treated to split:

* NightmareFuel.CondemnedCriminalOrigins
* NightmareFuel.Condemned2Bloodshot

If
an extremely horrifying "game over" screen featuring the bear knocking internal wick brought you to the ground, standing on his haunches and roaring, mauling you and finally literally biting your face off or ripping your arm off.
** The nightmares don't stop there. The meat of this level is searching for detonators in the main lodge while occasionally fighting SCU members sent to "clean up" some crucial evidence and kill you. It's unnerving enough to know that you're being hunted, but if you value your pleasant dreams, then please, for the love of God, DO NOT look closely at the taxidermy scattered throughout the lodge. The next level, taking place in both an abandoned bowling alley and the school from the first game, somehow came as a relief.
* In the apartments, there's a part where you enter a bathroom. Everything is quiet, then you grab the medkit next to the mirror, and what do you see? A freaking enemy in the mirror.
* The Mall Level in ''Condemned: Criminal Origins''. [[spoiler:The living mannequins]], dilapidated interior, mysterious deaths, the dead body down the escalator,the weird warped Christmas music playing incessantly, and finally the [[spoiler: matchmaker killer you was supposedly chasing is found dead, posed, and killed by his own methods]].
* The abandoned school level. Those little imp-like people, the creepy, messed up Lunch Lady, and the final scare in the form of [[spoiler:the torturer's last victim found in a locker, supposedly dead. Then Rosa HAS to ask for a closeup...]]. Its made worse by the fact that you're expecting it to happen...
** He cut off his victim's goddamn [[spoiler:lips]]!!!
** Also the part where you come across the dead body of ''yourself''.
* The underground tunnels from the first game. They're populated by bone-white, anorexic looking psychos, who appear to be teenagers, who'll try to kill you regardless; it's cramped and attacks can come from all sides as well, and if you go far enough, you'll face ''giant axe or shovel wielding psychos in firefighter coats''.
* The basement in the Library level. It's burnt out, smoky, highly claustrophobic, and constantly has bizarre mutants reaching through the bookshelves at you while you run through the thin areas between the stacks.
* In the first installment, when you reach the farm house within the apple orchard and you must walk through the seemingly empty house. Complicating things is the fact that for the most part you are without your flashlight because you need to have the blacklight on to see the trails of psycho babble written on the ceiling and floors. It's even worse because after an entire game of being attacked by psychotic hobos and plagued with mind screwing hallucinations the first and second floors of the house are completely empty albeit very disheveled and creaky. Then when you finally go down to the basement a couple of the pale junkies pop out and rush you.
** Should you choose to explore the attic first, you'll be charged by what can [[UpToEleven even in comparison with the previous monstrosities you've encountered]] only be described as '''''Satan incarnate'''''.
** Then there's the moment you leave the basement only to discover you're not alone anymore...
* In the second game in the abandoned doll factory it was those fucking dolls...it's not just the way they look that was scary but the fact that they were ''alive, you can use them as weapons and if you hold it in front of you, the thing still moves.
* The apartment complex in the second game features a room with a posed mannequin in the centre. Go through the doorway on the right and turn around. Well how about that, three more mannequins have been moved (or just, y'know, ''moved'')to block the way back. This becomes something of a pattern for a while. Considering that the first game had the exact same mannequins stalking and surrounding the player in the department store, this hallucination seems to exist purely to cause PTSD-style flashbacks in the player.
* In the last few minutes of the first game [[spoiler:Ethan freaks out and seems to transform into some kind of deranged monster. Then he roars at the camera. The end.]]
* You think being attacked by a psycho disguised as a mannequin is bad enough? Wait until you see what they look like beneath their disguises.
* In the subway level of ''Criminal Origins'', you open a cupboard and get a medkit. You open the cupboard next to it-and a crazy zombie-like lady jumps out and smacks you with a rebar.
* During the apartment level of ''Bloodshot'', you find a message in blood warning you to stay away from a certain room. If you ignore the message and go in anyway, a thug with a shotgun barricades you in with a mattress and starts firing at you. What makes it scary is that at this point in the game, firearms do the same amount of damage to the player as to the enemies - which means you will go down in ''two shots'' if you don't react fast enough. And when you're finished dealing with the gunman, a massive junkie bursts through the wall and attacks you.
* At the climax of the first game, the player is stripped of their flashlight and taser and forced to trek through a dark orchard and surrounding farm buildings, wielding only a flaming 2x4 that acts as their primary light source. And throughout this experience, you are attacked by six foot tall burn victims wielding the same weapons that can be seen moving through the darkness towards the player from a distance, as well as the stick-wielding, pale-white, ninja-like enemies with metal devices attached to their jaw. Definitely one of the scariest segments of the series.
** Speaking of the latter group, the juxtaposition between them and the normal enemies is its own form of jarring. In a game mostly filled with violent, mentally anguished drug addicts and homeless people that just swing at you with reckless abandon because you probably look like a monster or someone who fucked them out of a better life with their addled state, here comes a single, pale-skinned ''thing'' that expertly wields a pair of metal perforated sticks and completely, wholeheartedly wants you ''dead''.
* At the beginning of ''Bloodshot'', the player is forced to trek through several rooms of an old medical storage building that are infested with the strange ooze monsters and the black inky substance that lines the walls and floor of the area. As you trek through these claustrophobic corridors, watching the ceiling for the sacks the monsters ambush you from, you are also forced to deal with an infinitely respawning group of monsters that can take you down in moments.
* YMMV on this, but for me one of the creepiest was the revisit to the school in the second game. If for nothing else, the TortureCellar you fall into appears to be in the same location of the bathroom you have the freak out in the first game. Just what is going on there?

----
here, please correct it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Speaking of the latter group, the juxtaposition between them and the normal enemies is its own form of jarring. In a game mostly filled with violent, mentally anguished drug addicts and homeless people that just swing at you with reckless abandon because you probably look like a monster or someone who fucked them out of a better life with their addled state, here comes a single, pale-skinned ''thing'' that expertly wields a pair of metal perforated sticks and completely, wholeheartedly wants you ''dead''.
Is there an issue? Send a MessageReason:
Additional image

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/condemned_2_clown.jpg]]
[[caption-width-right:300:[[InsaneEqualsViolent Very, very insane equals very, very, ''very'' violent!]]]]

Is there an issue? Send a MessageReason:
None


** Speaking of which, from the top of the stairs the stairs you can actually see one enemy just standing there. Because the enemy A.I. is programmed to only attack when the player gets within a certain distance, the enemy will simply stand there, silently daring you to come down and get smacked.
Is there an issue? Send a MessageReason:
None


** The showers part of the locker room with the laughing children, blood everywhere, and the fact that it's the same location SKX's torture cellar is in the second game. The whole thing leaves way more questions then answers...

Added: 94

Removed: 93

Is there an issue? Send a MessageReason:
None


* Then there's the moment you leave the basement only to discover you're not alone anymore...


Added DiffLines:

** Then there's the moment you leave the basement only to discover you're not alone anymore...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Then there's the moment you leave the basement only to discover you're not alone anymore...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The showers part of the locker room with the laughing children, blood everywhere, and the fact that it's the same location SKX's torture cellar is in the second game. The whole thing leaves way more questions then answers...
Is there an issue? Send a MessageReason:
REALLY bad bulleting here.


** In the apartments, there's a part where you enter a bathroom. Everything is quiet, then you grab the medkit next to the mirror, and what do you see? A freaking enemy in the mirror.

to:

** * In the apartments, there's a part where you enter a bathroom. Everything is quiet, then you grab the medkit next to the mirror, and what do you see? A freaking enemy in the mirror.



*** The underground tunnels from the first game. They're populated by bone-white, anorexic looking psychos, who appear to be teenagers, who'll try to kill you regardless; it's cramped and attacks can come from all sides as well, and if you go far enough, you'll face ''giant axe or shovel wielding psychos in firefighter coats''.
** The basement in the Library level. It's burnt out, smoky, highly claustrophobic, and constantly has bizarre mutants reaching through the bookshelves at you while you run through the thin areas between the stacks.

to:

*** * The underground tunnels from the first game. They're populated by bone-white, anorexic looking psychos, who appear to be teenagers, who'll try to kill you regardless; it's cramped and attacks can come from all sides as well, and if you go far enough, you'll face ''giant axe or shovel wielding psychos in firefighter coats''.
** * The basement in the Library level. It's burnt out, smoky, highly claustrophobic, and constantly has bizarre mutants reaching through the bookshelves at you while you run through the thin areas between the stacks.
Is there an issue? Send a MessageReason:
None


** The abandoned school level. Those little imp-like people, the creepy, messed up Lunch Lady, and the final scare in the form of [[spoiler:the torturer's last victim found in a locker, supposedly dead. Then Rosa HAS to ask for a closeup...]]. Its made worse by the fact that you're expecting it to happen...

to:

** * The abandoned school level. Those little imp-like people, the creepy, messed up Lunch Lady, and the final scare in the form of [[spoiler:the torturer's last victim found in a locker, supposedly dead. Then Rosa HAS to ask for a closeup...]]. Its made worse by the fact that you're expecting it to happen...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also the part where you come across the dead body of ''yourself''.
Is there an issue? Send a MessageReason:
None


* The apartment complex in the second game features a room with a posed mannequin in the centre. Go through the doorway on the right and turn around. Well how about that, three more mannequins have been moved (or just, y'know, ''moved'')to block the way back. This becomes something of a pattern for a while.

to:

* The apartment complex in the second game features a room with a posed mannequin in the centre. Go through the doorway on the right and turn around. Well how about that, three more mannequins have been moved (or just, y'know, ''moved'')to block the way back. This becomes something of a pattern for a while. Considering that the first game had the exact same mannequins stalking and surrounding the player in the department store, this hallucination seems to exist purely to cause PTSD-style flashbacks in the player.
Is there an issue? Send a MessageReason:
None


** Speaking of which, when you head down the stairs you can actually see one enemy just standing there, silently daring you to come down and get smacked.

to:

** Speaking of which, when you head down from the top of the stairs the stairs you can actually see one enemy just standing there. Because the enemy A.I. is programmed to only attack when the player gets within a certain distance, the enemy will simply stand there, silently daring you to come down and get smacked.

Added: 342

Changed: 488

Removed: 202

Is there an issue? Send a MessageReason:
None


* Black Lake Lodge from ''{{Condemned}} 2: Bloodshot'' is arguably the scariest level in the entire game. You need to investigate a dilapidated hunting lodge in the mountains that's been abandoned for decades. Dead bodies. Rabies. A guy being mauled by a huge, ''rabid'' Grizzly Bear with blood caked to his fur and strings of drool hanging from his jaw. Being ''chased'' by the huge, rabid Grizzly bear. The huge rabid, ''unkillable'' Grizzly Bear. Oh, just a ''touch'' from him and you're treated to an extremely horrifying "game over" screen featuring the bear knocking you to the ground, standing on his haunches and roaring, mauling you and finally literally biting your face off or ripping your arm off.

to:

* Black Lake Lodge from ''{{Condemned}} ''VideoGame/{{Condemned}} 2: Bloodshot'' is arguably the scariest level in the entire game. You need to investigate a dilapidated hunting lodge in the mountains that's been abandoned for decades. Dead bodies. Rabies. A guy being mauled by a huge, ''rabid'' Grizzly Bear with blood caked to his fur and strings of drool hanging from his jaw. Being ''chased'' by the huge, rabid Grizzly bear. The huge rabid, ''unkillable'' Grizzly Bear. Oh, just a ''touch'' from him and you're treated to an extremely horrifying "game over" screen featuring the bear knocking you to the ground, standing on his haunches and roaring, mauling you and finally literally biting your face off or ripping your arm off.



* The Mall Level in the original ''Condemned''. [[spoiler:The living mannequins]], dilapidated interior, mysterious deaths, the dead body down the escalator,the weird warped Christmas music playing incessantly, and finally the [[spoiler: matchmaker killer you was supposedly chasing is found dead, posed, and killed by his own methods]].

to:

** In the apartments, there's a part where you enter a bathroom. Everything is quiet, then you grab the medkit next to the mirror, and what do you see? A freaking enemy in the mirror.
* The Mall Level in the original ''Condemned''.''Condemned: Criminal Origins''. [[spoiler:The living mannequins]], dilapidated interior, mysterious deaths, the dead body down the escalator,the weird warped Christmas music playing incessantly, and finally the [[spoiler: matchmaker killer you was supposedly chasing is found dead, posed, and killed by his own methods]].



* In ''Condemned 2'', in the apartments, there`s a part where you enter a bathroom. Everything is quiet, then you grab the medkit next to the mirror, and what do you see? A freaking enemy in the mirror.
Is there an issue? Send a MessageReason:
None



to:

* YMMV on this, but for me one of the creepiest was the revisit to the school in the second game. If for nothing else, the TortureCellar you fall into appears to be in the same location of the bathroom you have the freak out in the first game. Just what is going on there?
Is there an issue? Send a MessageReason:
None


* You think being attacked by a psycho disguised as a mannequin is bad enough? Wait until you see what they look like [[http://www.gogaminggiant.com/wp-content/uploads/2011/11/Condemned.jpg beneath their disguises]].

to:

* You think being attacked by a psycho disguised as a mannequin is bad enough? Wait until you see what they look like [[http://www.gogaminggiant.com/wp-content/uploads/2011/11/Condemned.jpg beneath their disguises]].disguises.
Is there an issue? Send a MessageReason:
None


** Should you choose to explore the attic first, you'll be charged by what can [[BeyondTheImpossible even in comparison with the previous monstrosities you've encountered]] only be described as '''''Satan incarnate'''''.

to:

** Should you choose to explore the attic first, you'll be charged by what can [[BeyondTheImpossible [[UpToEleven even in comparison with the previous monstrosities you've encountered]] only be described as '''''Satan incarnate'''''.
Willbyr MOD

Added: 6447

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Black Lake Lodge from ''{{Condemned}} 2: Bloodshot'' is arguably the scariest level in the entire game. You need to investigate a dilapidated hunting lodge in the mountains that's been abandoned for decades. Dead bodies. Rabies. A guy being mauled by a huge, ''rabid'' Grizzly Bear with blood caked to his fur and strings of drool hanging from his jaw. Being ''chased'' by the huge, rabid Grizzly bear. The huge rabid, ''unkillable'' Grizzly Bear. Oh, just a ''touch'' from him and you're treated to an extremely horrifying "game over" screen featuring the bear knocking you to the ground, standing on his haunches and roaring, mauling you and finally literally biting your face off or ripping your arm off.
** The nightmares don't stop there. The meat of this level is searching for detonators in the main lodge while occasionally fighting SCU members sent to "clean up" some crucial evidence and kill you. It's unnerving enough to know that you're being hunted, but if you value your pleasant dreams, then please, for the love of God, DO NOT look closely at the taxidermy scattered throughout the lodge. The next level, taking place in both an abandoned bowling alley and the school from the first game, somehow came as a relief.
* The Mall Level in the original ''Condemned''. [[spoiler:The living mannequins]], dilapidated interior, mysterious deaths, the dead body down the escalator,the weird warped Christmas music playing incessantly, and finally the [[spoiler: matchmaker killer you was supposedly chasing is found dead, posed, and killed by his own methods]].
** The abandoned school level. Those little imp-like people, the creepy, messed up Lunch Lady, and the final scare in the form of [[spoiler:the torturer's last victim found in a locker, supposedly dead. Then Rosa HAS to ask for a closeup...]]. Its made worse by the fact that you're expecting it to happen...
** He cut off his victim's goddamn [[spoiler:lips]]!!!
*** The underground tunnels from the first game. They're populated by bone-white, anorexic looking psychos, who appear to be teenagers, who'll try to kill you regardless; it's cramped and attacks can come from all sides as well, and if you go far enough, you'll face ''giant axe or shovel wielding psychos in firefighter coats''.
** The basement in the Library level. It's burnt out, smoky, highly claustrophobic, and constantly has bizarre mutants reaching through the bookshelves at you while you run through the thin areas between the stacks.
* In the first installment, when you reach the farm house within the apple orchard and you must walk through the seemingly empty house. Complicating things is the fact that for the most part you are without your flashlight because you need to have the blacklight on to see the trails of psycho babble written on the ceiling and floors. It's even worse because after an entire game of being attacked by psychotic hobos and plagued with mind screwing hallucinations the first and second floors of the house are completely empty albeit very disheveled and creaky. Then when you finally go down to the basement a couple of the pale junkies pop out and rush you.
** Should you choose to explore the attic first, you'll be charged by what can [[BeyondTheImpossible even in comparison with the previous monstrosities you've encountered]] only be described as '''''Satan incarnate'''''.
** Speaking of which, when you head down the stairs you can actually see one enemy just standing there, silently daring you to come down and get smacked.
* In the second game in the abandoned doll factory it was those fucking dolls...it's not just the way they look that was scary but the fact that they were ''alive, you can use them as weapons and if you hold it in front of you, the thing still moves.
* The apartment complex in the second game features a room with a posed mannequin in the centre. Go through the doorway on the right and turn around. Well how about that, three more mannequins have been moved (or just, y'know, ''moved'')to block the way back. This becomes something of a pattern for a while.
* In ''Condemned 2'', in the apartments, there`s a part where you enter a bathroom. Everything is quiet, then you grab the medkit next to the mirror, and what do you see? A freaking enemy in the mirror.
* In the last few minutes of the first game [[spoiler:Ethan freaks out and seems to transform into some kind of deranged monster. Then he roars at the camera. The end.]]
* You think being attacked by a psycho disguised as a mannequin is bad enough? Wait until you see what they look like [[http://www.gogaminggiant.com/wp-content/uploads/2011/11/Condemned.jpg beneath their disguises]].
* In the subway level of ''Criminal Origins'', you open a cupboard and get a medkit. You open the cupboard next to it-and a crazy zombie-like lady jumps out and smacks you with a rebar.
* During the apartment level of ''Bloodshot'', you find a message in blood warning you to stay away from a certain room. If you ignore the message and go in anyway, a thug with a shotgun barricades you in with a mattress and starts firing at you. What makes it scary is that at this point in the game, firearms do the same amount of damage to the player as to the enemies - which means you will go down in ''two shots'' if you don't react fast enough. And when you're finished dealing with the gunman, a massive junkie bursts through the wall and attacks you.
* At the climax of the first game, the player is stripped of their flashlight and taser and forced to trek through a dark orchard and surrounding farm buildings, wielding only a flaming 2x4 that acts as their primary light source. And throughout this experience, you are attacked by six foot tall burn victims wielding the same weapons that can be seen moving through the darkness towards the player from a distance, as well as the stick-wielding, pale-white, ninja-like enemies with metal devices attached to their jaw. Definitely one of the scariest segments of the series.
* At the beginning of ''Bloodshot'', the player is forced to trek through several rooms of an old medical storage building that are infested with the strange ooze monsters and the black inky substance that lines the walls and floor of the area. As you trek through these claustrophobic corridors, watching the ceiling for the sacks the monsters ambush you from, you are also forced to deal with an infinitely respawning group of monsters that can take you down in moments.

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