History NightmareFuel / Condemned

20th Dec '14 10:38:52 PM eruantano
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** Speaking of which, from the top of the stairs the stairs you can actually see one enemy just standing there. Because the enemy A.I. is programmed to only attack when the player gets within a certain distance, the enemy will simply stand there, silently daring you to come down and get smacked.
11th Oct '14 11:24:00 AM rimpala
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** The showers part of the locker room with the laughing children, blood everywhere, and the fact that it's the same location SKX's torture cellar is in the second game. The whole thing leaves way more questions then answers...
11th Oct '14 11:20:03 AM rimpala
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* Then there's the moment you leave the basement only to discover you're not alone anymore...

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* ** Then there's the moment you leave the basement only to discover you're not alone anymore...
11th Oct '14 11:19:31 AM rimpala
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Added DiffLines:
* Then there's the moment you leave the basement only to discover you're not alone anymore...
11th Oct '14 11:15:15 AM rimpala
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Added DiffLines:
** The showers part of the locker room with the laughing children, blood everywhere, and the fact that it's the same location SKX's torture cellar is in the second game. The whole thing leaves way more questions then answers...
20th May '14 1:23:26 PM Berserker88
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REALLY bad bulleting here.
** In the apartments, there's a part where you enter a bathroom. Everything is quiet, then you grab the medkit next to the mirror, and what do you see? A freaking enemy in the mirror.
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** * In the apartments, there's a part where you enter a bathroom. Everything is quiet, then you grab the medkit next to the mirror, and what do you see? A freaking enemy in the mirror.

*** The underground tunnels from the first game. They're populated by bone-white, anorexic looking psychos, who appear to be teenagers, who'll try to kill you regardless; it's cramped and attacks can come from all sides as well, and if you go far enough, you'll face ''giant axe or shovel wielding psychos in firefighter coats''. ** The basement in the Library level. It's burnt out, smoky, highly claustrophobic, and constantly has bizarre mutants reaching through the bookshelves at you while you run through the thin areas between the stacks.
to:
*** * The underground tunnels from the first game. They're populated by bone-white, anorexic looking psychos, who appear to be teenagers, who'll try to kill you regardless; it's cramped and attacks can come from all sides as well, and if you go far enough, you'll face ''giant axe or shovel wielding psychos in firefighter coats''. ** * The basement in the Library level. It's burnt out, smoky, highly claustrophobic, and constantly has bizarre mutants reaching through the bookshelves at you while you run through the thin areas between the stacks.
20th May '14 1:21:48 PM Berserker88
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** The abandoned school level. Those little imp-like people, the creepy, messed up Lunch Lady, and the final scare in the form of [[spoiler:the torturer's last victim found in a locker, supposedly dead. Then Rosa HAS to ask for a closeup...]]. Its made worse by the fact that you're expecting it to happen...
to:
** * The abandoned school level. Those little imp-like people, the creepy, messed up Lunch Lady, and the final scare in the form of [[spoiler:the torturer's last victim found in a locker, supposedly dead. Then Rosa HAS to ask for a closeup...]]. Its made worse by the fact that you're expecting it to happen...
20th May '14 1:21:25 PM Berserker88
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** Also the part where you come across the dead body of ''yourself''.
19th Mar '13 1:59:37 AM chitoryu12
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* The apartment complex in the second game features a room with a posed mannequin in the centre. Go through the doorway on the right and turn around. Well how about that, three more mannequins have been moved (or just, y'know, ''moved'')to block the way back. This becomes something of a pattern for a while.
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* The apartment complex in the second game features a room with a posed mannequin in the centre. Go through the doorway on the right and turn around. Well how about that, three more mannequins have been moved (or just, y'know, ''moved'')to block the way back. This becomes something of a pattern for a while. Considering that the first game had the exact same mannequins stalking and surrounding the player in the department store, this hallucination seems to exist purely to cause PTSD-style flashbacks in the player.
12th Aug '12 11:37:52 AM Jake18
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** Speaking of which, when you head down the stairs you can actually see one enemy just standing there, silently daring you to come down and get smacked.
to:
** Speaking of which, when you head down from the top of the stairs the stairs you can actually see one enemy just standing there. Because the enemy A.I. is programmed to only attack when the player gets within a certain distance, the enemy will simply stand there, silently daring you to come down and get smacked.
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