History NightmareFuel / BeyondGoodAndEvil

8th Jul '16 6:23:26 PM PerpetualCamel
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** And then in that side mission that shows the same crates being incinerated along a conveyor belt. Scanning the crates with your camera shows "Minimal Biological Activity Detected." [[spoiler: The [[FridgeHorror entire section is the disposal of the drained abductees being incinerated Nazi style ]] ]]

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** And then in that side mission that shows the same crates being incinerated along a conveyor belt. Scanning the crates with your camera shows "Minimal Biological Activity Detected." [[spoiler: The And Then [[FridgeHorror you realize that the entire section is the disposal of the drained abductees being incinerated incinerated, Nazi style style. ]] ]]
8th Jul '16 6:21:14 PM PerpetualCamel
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* The human trafficking in the factory and the slaughterhouses is frankly unsettling in and of itself, especially if you haven't figured out yet what the [=DomZ=] plan to do with them. [[AdultFear Then they start abducting children]]. Heck, one young NPC disappears later in the game.

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* The human trafficking in the factory and the slaughterhouses is frankly unsettling in and of itself, especially if you haven't figured out yet what the [=DomZ=] plan to do with them. Scanning the crates with your camera before the X-ray pretty much proves that something is still alive in there. [[AdultFear Then they start abducting children]]. Heck, one young NPC disappears later in the game.


Added DiffLines:

** And then in that side mission that shows the same crates being incinerated along a conveyor belt. Scanning the crates with your camera shows "Minimal Biological Activity Detected." [[spoiler: The [[FridgeHorror entire section is the disposal of the drained abductees being incinerated Nazi style ]] ]]
1st May '15 3:55:44 AM Trigger-of-Sorrow
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* The whales, [[spoiler:including the one in space.]]

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* The whales, [[spoiler:including whales that suddenly appear if you drive your hovecraft too far away from the game's "map", [[spoiler:and also the one in space.]]
29th Apr '15 11:42:03 AM Trigger-of-Sorrow
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* The appearance of the Pterolimax has shades of NothingIsScarier. At first, the Pterolimax are shown as two goofy faces with inane smiles on them, and after you cross a bridge to meet them, they play "peek-a-boo" when you try and photograph the pair. [[spoiler: That bridge was its tail, and those two "faces" are its eyestalks]].

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* The appearance of the Pterolimax has shades of NothingIsScarier. At first, the Pterolimax are shown as two goofy faces with inane smiles on them, and after you cross a bridge to meet them, they play "peek-a-boo" when you try and photograph the pair. [[spoiler: That bridge was its tail, and those two "faces" are its eyestalks]].eyestalks]].
* The whales, [[spoiler:including the one in space.]]
13th Feb '14 12:14:22 PM crazysamaritan
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** It gets even worse when you see it later on the M Disc and [[HellIsThatNoise that music is playing]].

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** It gets even worse when you see it later on the M Disc and [[HellIsThatNoise that music is playing]].playing.
4th May '13 1:56:24 PM AquamarineGavial
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* The appearance of the Pterolimax has shades of NothingIsScarier. At first, the Pterolimax are shown as goofy faces with inane smiles on them. [[spoiler: Those are its eyestalks]].

to:

* The appearance of the Pterolimax has shades of NothingIsScarier. At first, the Pterolimax are shown as two goofy faces with inane smiles on them. them, and after you cross a bridge to meet them, they play "peek-a-boo" when you try and photograph the pair. [[spoiler: Those That bridge was its tail, and those two "faces" are its eyestalks]].
4th May '13 1:54:57 PM AquamarineGavial
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* In the [=DomZ=] base, [[ItsQuietTooQuiet Double H sums it up well]].

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* In the [=DomZ=] base, [[ItsQuietTooQuiet Double H sums it up well]].well]].
* The appearance of the Pterolimax has shades of NothingIsScarier. At first, the Pterolimax are shown as goofy faces with inane smiles on them. [[spoiler: Those are its eyestalks]].
2nd Feb '13 5:24:57 PM BlueChameleon
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* The human trafficking in the factory is frankly unsettling in and of itself, especially if you haven't figured out yet what the [=DomZ=] plan to do with them. [[AdultFear Then they start abducting children]]. Heck, one young NPC disappears later in the game.

to:

* The human trafficking in the factory and the slaughterhouses is frankly unsettling in and of itself, especially if you haven't figured out yet what the [=DomZ=] plan to do with them. [[AdultFear Then they start abducting children]]. Heck, one young NPC disappears later in the game.game.
** Then there's that business with the lighthouse. One minute, it's as you left it. The next time you approach it, however...
* The way the [=DomZ=] monster deals with the Alpha Section who didn't neutralize all the intruders. There's no warning, no words spoken, no clear idea exactly what the thing is doing to him as he groans in agony. All we know is that, when it's finished, he hits the ground as a corpse and the beast turns its attention to Jade.
9th Jan '13 6:13:49 PM BlueChameleon
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* The human trafficking in the factory is frankly unsettling in and of itself, especially if you haven't figured out yet what the [=DomZ=] plan to do with them.

to:

* The human trafficking in the factory is frankly unsettling in and of itself, especially if you haven't figured out yet what the [=DomZ=] plan to do with them. [[AdultFear Then they start abducting children]]. Heck, one young NPC disappears later in the game.
9th Jan '13 6:12:07 PM BlueChameleon
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Added DiffLines:

** It gets even worse when you see it later on the M Disc and [[HellIsThatNoise that music is playing]].


Added DiffLines:

* The dead cow in the laboratory. [[SurpriseCreepy Were you really expecting that in this game?]]
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.BeyondGoodAndEvil