History NightmareFuel / AmnesiaTheDarkDescent

28th May '16 10:12:19 AM Taxi-Pizzatime
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* The "Transept" can be considered pretty and well lit with cyan light coming through the giant cathedral windows; this is in contrast to this area's sibling wing, The Choir. However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.

to:

* The "Transept" can be considered pretty and well lit with cyan light coming through the giant cathedral windows; this is in contrast to this area's sibling wing, The Choir."The Choir". However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.
28th May '16 10:11:24 AM Taxi-Pizzatime
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* The "Transept" can be considered pretty and well lit with cyan light coming through the windows. However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.

to:

* The "Transept" can be considered pretty and well lit with cyan light coming through the windows.giant cathedral windows; this is in contrast to this area's sibling wing, The Choir. However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.
9th May '16 3:55:38 PM Taxi-Pizzatime
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* [[http://static.tvtropes.org/pmwiki/pub/images/servant_brute_morgue.jpg Servant Brutes]] in general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the low-groan they make when they're around, and their loud footsteps that make it's [[ParanoiaFuel difficult to tell where they are.]] (The "footsteps" are actually drums in the "danger music", but it's hard to tell the first time.) Doesn't help that they can OneHitKill you.

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* [[http://static.tvtropes.org/pmwiki/pub/images/servant_brute_morgue.jpg Servant Servant]] [[http://static.tvtropes.org/pmwiki/pub/images/4giyol.png Brutes]] in general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the low-groan they make when they're around, and their loud footsteps that make it's [[ParanoiaFuel difficult to tell where they are.]] (The "footsteps" are actually drums in the "danger music", but it's hard to tell the first time.) Doesn't help that they can OneHitKill you.
8th May '16 9:25:00 AM Taxi-Pizzatime
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* The "Storage" is a nasty wake-up call for players. The darkness approaches pitch-black in many areas, and Servant Grunts show up relatively frequently to send you running to hide. You have to come here to grab two of the control rods that help you repair a broken elevator.

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* The "Storage" is a nasty wake-up call for players. The darkness approaches pitch-black in many areas, and Servant Grunts show up relatively frequently to send you running to hide. Plus, a stomach - churning crime took place here. You have to come here to grab two of the control rods that help you repair a broken elevator.
6th May '16 11:48:06 PM Taxi-Pizzatime
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* The "Storage" is a nasty wake-up call for players. The darkness approaches pitch-black in many areas, and Servant Grunts show up relatively frequently to send you running to hide. You have to come here to grab two of the control rods that help you repair a broken elevator.
* The Prison Level. Most people give up in sheer terror because the place is swarming with monsters, and is very dark. The monsters literally seem to be everywhere.
* The "Transept" can be considered pretty and well lit with cyan light coming through the windows. However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.



* The Prison Level. Most people give up in sheer terror because the place is swarming with monsters, and is very dark. The monsters literally seem to be everywhere.
26th Apr '16 9:26:09 PM Taxi-Pizzatime
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* Servant Brutes in general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the low-groan they make when they're around, and their loud footsteps that make it's [[ParanoiaFuel difficult to tell where they are.]] (The "footsteps" are actually drums in the "danger music", but it's hard to tell the first time.) Doesn't help that they can OneHitKill you.

to:

* [[http://static.tvtropes.org/pmwiki/pub/images/servant_brute_morgue.jpg Servant Brutes Brutes]] in general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the low-groan they make when they're around, and their loud footsteps that make it's [[ParanoiaFuel difficult to tell where they are.]] (The "footsteps" are actually drums in the "danger music", but it's hard to tell the first time.) Doesn't help that they can OneHitKill you.
26th Apr '16 9:24:30 PM Taxi-Pizzatime
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* [[Servant Brutes http://static.tvtropes.org/pmwiki/pub/images/servant_brute_morgue.jpg]]in general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the low-groan they make when they're around, and their loud footsteps that make it's [[ParanoiaFuel difficult to tell where they are.]] (The "footsteps" are actually drums in the "danger music", but it's hard to tell the first time.) Doesn't help that they can OneHitKill you.

to:

* [[Servant Servant Brutes http://static.tvtropes.org/pmwiki/pub/images/servant_brute_morgue.jpg]]in in general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the low-groan they make when they're around, and their loud footsteps that make it's [[ParanoiaFuel difficult to tell where they are.]] (The "footsteps" are actually drums in the "danger music", but it's hard to tell the first time.) Doesn't help that they can OneHitKill you.
26th Apr '16 9:23:54 PM Taxi-Pizzatime
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* The zone simply named "Archives" can be deeply unsettling the first time. Ambient noise is put to good effect and the deep-bellow of a monster can be heard at times as if it is around the corner, and in truth, [[spoiler:there is nobody there. You are never in danger of dying here, but you may be afraid that you are.]] Also, the piano in the main hall may start being played while you are off in a side room.
** The ambient soundtrack of the Archives sounds like it may be just the wind blowing through the corridors, but if the track is listened to on it's own, volume boosted, it sounds like a chorus of defeated, moaning undead. [[spoiler: if you listen closely, it sounds like a Brute is providing some of the vocals.]]
** There's a nasty scare that can create a fear of wandering off exploring. Near the end of the Archives key-FetchQuest, there's chance that you'll just miss [[spoiler: a figure wandering towards the exit]], provoking you to investigate the other end of the "foyer". However, if you instead decide to head in the opposite end of the "foyer", [[spoiler: A gatherer is suddenly behind you, gurgling, wandering towards you. You likely turn around quickly and learn the hard way, what the grunts look like, before it vanishes. It's all a hallucination fortunately, but gets the ParanoiaFuel ignited.]]

to:

* The zone simply named "Archives" can be deeply unsettling the first time. Ambient noise is put to good effect and the deep-bellow of a monster can be heard at times as if it is around the corner, and in truth, [[spoiler:there is nobody there. You are never in danger of dying here, but you may be afraid that you are.]] Also, the piano in the main hall may start being played while you are off in a side room.
**
room.\\
\\
The ambient soundtrack of the Archives sounds like it may be just the wind blowing through the corridors, but if the track is listened to on it's own, volume boosted, it sounds like a chorus of defeated, moaning undead. [[spoiler: if you listen closely, it sounds like a Brute is providing some of the vocals.]]
**
]]\\
\\
There's a nasty scare that can create a fear of wandering off exploring. Near the end of the Archives key-FetchQuest, there's chance that you'll just miss [[spoiler: a figure wandering towards the exit]], provoking you to investigate the other end of the "foyer". However, if you instead decide to head in the opposite end of the "foyer", [[spoiler: A gatherer is suddenly behind you, gurgling, wandering towards you. You likely turn around quickly and learn the hard way, what the grunts look like, before it vanishes. It's all a hallucination fortunately, but gets the ParanoiaFuel ignited.]]



* Just imagine [[ColdBloodedTorture the intense pain during the reforming into the grunts]], including having to have your [[GroinAttack genitals ripped off or sewn together]].
** Brute Servants in general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the low-groan they make when they're around, and their loud footsteps that make it's [[ParanoiaFuel difficult to tell where they are.]] (The "footsteps" are actually part of the music, but it's hard to tell.) Doesn't help that they can OneHitKill you.

to:

* Just imagine [[ColdBloodedTorture the intense pain during the reforming into the grunts]], including having to have your [[GroinAttack genitals ripped off or sewn together]].
** Brute Servants
together]]. It Seems like they are Alexander's servants, and they were afflicted by the Shadow. Alexander can still maintain some control over them, [[spoiler: as in the ambush at the end of the game. But, that's only when Alexander realizes you are in the castle.]] The rest of the time the servants want to kill you.\\
\\
Many signs indicate deliberate, careful mutilation rather than mutation caused by the Shadow. Alexander would have a need for servants who are absolutely loyal, easily sacrificial, and replaceable if needed, and capable of inflicting mad terror in their subjects just with their appearance. Grisly mutilation + alchemy = Mr. Face. They were presumably hooded or otherwise disguised around Daniel before the game, since he commented on their abnormal behaviour, but not appearance.
* [[Servant Brutes http://static.tvtropes.org/pmwiki/pub/images/servant_brute_morgue.jpg]]in
general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the low-groan they make when they're around, and their loud footsteps that make it's [[ParanoiaFuel difficult to tell where they are.]] (The "footsteps" are actually part of drums in the music, "danger music", but it's hard to tell.tell the first time.) Doesn't help that they can OneHitKill you.



* The worst part about the monsters is actually how they appear often enough and yet seldom enough to cause extreme panic and paranoia.
** Oh, and the deal about Alexander not having any female corpses around, and the ever famous Mr. Face? Mr. Face may have once been a woman. Look closely.

to:

* The worst part about the monsters is actually how they appear often enough and yet seldom enough to cause extreme panic and paranoia.
**
paranoia.\\
\\
Oh, and the deal about Alexander not having any female corpses around, and the ever famous Mr. Face? Mr. Face may have once been a woman. Look closely.



* The grunt servant. What the ''hell'' is that?!
** Seems like they are Alexander's servants, and they were afflicted by the Shadow. Alexander can still maintain some control over them, [[spoiler: as in the ambush at the end of the game. But, that's only when Alexander realizes you are in the castle.]] The rest of the time the servants want to kill you.
** Many signs indicate deliberate, careful mutilation rather than mutation caused by the Shadow. Alexander would have a need for servants who are absolutely loyal, easily sacrificial, and replaceable if needed, and capable of inflicting mad terror in their subjects just with their appearance. Grisly mutilation + alchemy = Mr. Face. They were presumably hooded or otherwise disguised around Daniel before the game, since he commented on their abnormal behaviour, but not appearance.
14th Apr '16 5:49:56 PM Nohbody
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* Even though he is very friendly and helpful, [[StopHelpingMe sometimes too helpful]]. Agrippa can still give you a JumpScare the first time you see him.

to:

* Even though he is very friendly and helpful, [[StopHelpingMe [[AnnoyingVideoGameHelper sometimes too helpful]]. Agrippa can still give you a JumpScare the first time you see him.
21st Sep '15 8:32:48 AM ArcaneAzmadi
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**** The designer of the bull was killed when the King, who ordered it made, wanted to hear the horn (that was already installed in the device) tested. He slammed the door shut and burned the designer alive thus claiming the bull's first victim. Yeah, that's pretty horrifying to say the least. Supposedly, he did it because he felt the creator was a sick, sick man to make such a thing. Even more theoretically, he took the guy out before he died. Then, threw him off a cliff.

to:

**** The designer of the bull was killed when the King, who ordered it made, wanted to hear the horn (that was already installed in the device) tested. He slammed the door shut and burned the designer alive thus claiming the bull's first victim. Yeah, that's pretty horrifying to say the least. Supposedly, he did it because [[EvenEvilHasStandards he felt the creator was a sick, sick man to make such a thing.thing]]. Even more theoretically, he took the guy out before he died. Then, threw him off a cliff.
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