History NightmareFuel / AmnesiaTheDarkDescent

2nd Jul '16 1:42:46 PM Taxi-Pizzatime
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* The room where the first vitae experiments took place. It's essentially a taxidermy room, with a ''severed dog's head'' in it. The room immediately after that has a cupboard with at least 3 dead bodies, all nothing but bones. Plus, in the background, there's the sound of another dog yelping in pain.

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* The room where the first vitae experiments took place. It's essentially a taxidermy room, with a ''severed dog's head'' in it. The room immediately after that has a cupboard with at least 3 dead bodies, all nothing but bones. Plus, in the background, there's the sound residual haunting of another dog yelping in pain.pain or terror.
27th Jun '16 9:07:06 PM Tuaam
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Added DiffLines:

* The Chancel, with it's bottomless pit of doom underneath the bridges. Really makes you wonder what's actually down there. The Cistern entrance also seems to connect with it, somehow.
*The Castle itself seems to make no sense, with some levels taking place deep underground, then the next level having an opening with sunlight pouring in.
4th Jun '16 5:46:13 PM Taxi-Pizzatime
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[[caption-width-right:350:When you see these guys...Run]]

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[[caption-width-right:350:When you see these guys...([[http://static.tvtropes.org/pmwiki/pub/images/4giyol.png or these]])...Run]]
31st May '16 8:48:37 PM SithPanda16
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/22427066798_d2efa05468_o.jpg]]
[[caption-width-right:350:"Run!"]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/22427066798_d2efa05468_o.org/pmwiki/pub/images/steamworkshop_webupload_previewfile_155689841_preview_2.jpg]]
[[caption-width-right:350:"Run!"]][[caption-width-right:350:When you see these guys...Run]]
31st May '16 8:39:58 PM SithPanda16
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/22427066798_d2efa05468_o.jpg]]
[[caption-width-right:350:"Run!"]]
28th May '16 10:12:19 AM Taxi-Pizzatime
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* The "Transept" can be considered pretty and well lit with cyan light coming through the giant cathedral windows; this is in contrast to this area's sibling wing, The Choir. However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.

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* The "Transept" can be considered pretty and well lit with cyan light coming through the giant cathedral windows; this is in contrast to this area's sibling wing, The Choir."The Choir". However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.
28th May '16 10:11:24 AM Taxi-Pizzatime
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* The "Transept" can be considered pretty and well lit with cyan light coming through the windows. However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.

to:

* The "Transept" can be considered pretty and well lit with cyan light coming through the windows.giant cathedral windows; this is in contrast to this area's sibling wing, The Choir. However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.
9th May '16 3:55:38 PM Taxi-Pizzatime
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* [[http://static.tvtropes.org/pmwiki/pub/images/servant_brute_morgue.jpg Servant Brutes]] in general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the low-groan they make when they're around, and their loud footsteps that make it's [[ParanoiaFuel difficult to tell where they are.]] (The "footsteps" are actually drums in the "danger music", but it's hard to tell the first time.) Doesn't help that they can OneHitKill you.

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* [[http://static.tvtropes.org/pmwiki/pub/images/servant_brute_morgue.jpg Servant Servant]] [[http://static.tvtropes.org/pmwiki/pub/images/4giyol.png Brutes]] in general. As with the grunts, [[BodyHorror they look horrific with metal jammed in their body (especially their face)]], the low-groan they make when they're around, and their loud footsteps that make it's [[ParanoiaFuel difficult to tell where they are.]] (The "footsteps" are actually drums in the "danger music", but it's hard to tell the first time.) Doesn't help that they can OneHitKill you.
8th May '16 9:25:00 AM Taxi-Pizzatime
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* The "Storage" is a nasty wake-up call for players. The darkness approaches pitch-black in many areas, and Servant Grunts show up relatively frequently to send you running to hide. You have to come here to grab two of the control rods that help you repair a broken elevator.

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* The "Storage" is a nasty wake-up call for players. The darkness approaches pitch-black in many areas, and Servant Grunts show up relatively frequently to send you running to hide. Plus, a stomach - churning crime took place here. You have to come here to grab two of the control rods that help you repair a broken elevator.
6th May '16 11:48:06 PM Taxi-Pizzatime
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* The "Storage" is a nasty wake-up call for players. The darkness approaches pitch-black in many areas, and Servant Grunts show up relatively frequently to send you running to hide. You have to come here to grab two of the control rods that help you repair a broken elevator.
* The Prison Level. Most people give up in sheer terror because the place is swarming with monsters, and is very dark. The monsters literally seem to be everywhere.
* The "Transept" can be considered pretty and well lit with cyan light coming through the windows. However, this cathedral area contrasts with the three torture rooms connected to it, as if the "Transept" is celebrating the agony of the prisoners.



* The Prison Level. Most people give up in sheer terror because the place is swarming with monsters, and is very dark. The monsters literally seem to be everywhere.
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.AmnesiaTheDarkDescent