History NightmareFuel / AmnesiaTheDarkDescent

21st Apr '18 9:48:50 AM SithPanda16
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* While the guest room may seem like a safe area, it becomes incredibly terrifying after you manage to find the hidden key. A grunt appears and you need to quickly hide in the closet and hope it doesn't discover you.
21st Apr '18 9:36:47 AM SithPanda16
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* The Prison Level. Most people give up in sheer terror because the place is swarming with monsters, and is very dark. The monsters literally seem to be everywhere which gives out a deep sense of paranoia. The ambiance is also terrifying as you can hear the crying and moaning from the past prisoners.

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* The Prison Level. Most people give up in sheer terror because the place is swarming with monsters, and is very dark. dark and claustrophobic. The monsters literally seem to be everywhere which gives out a deep sense of paranoia.ParanoiaFuel. The ambiance is also terrifying as you can hear the crying and moaning from the past prisoners.
21st Apr '18 9:30:22 AM SithPanda16
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* The Morgue room is filled with disturbing moments. There is a room full of bones and you can hear the echoes of a man who was trapped there screaming for help. There some rooms where there are corpses piled onto each other and being in those rooms will drain your sanity. You need to vaccinate yourself to progress through the game and that involves [[NauseaFuel creating a makeshift syringe and injecting yourself with the blood of a recently deceased man]].

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* The Morgue room is filled with disturbing moments. There is a room full of bones and you can hear the echoes of a man who was trapped there screaming for help. There some rooms where there are corpses piled onto each other and being in those rooms will drain your sanity. You need to vaccinate yourself to progress through the game and that involves [[NauseaFuel creating a makeshift syringe and injecting yourself with the blood of a recently deceased man]]. To top it all off, there is a sudden brute encounter after vaccinating yourself.
21st Apr '18 9:29:36 AM SithPanda16
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* Near the end of the sewers, there is a brute guarding the exit and you need to distract him by throwing a rock. After it gets distracted, you believe the cost is clear and advance to a doorway, but then the [[OhCrap monster notices you]] and it becomes a desperate chase as you try to reach the ladder and climb to the next area.

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* Near the end of the sewers, there is a brute guarding the exit and you need to distract him by throwing a rock. After it gets distracted, you believe the cost is clear and advance to a doorway, but doorway. But then the [[OhCrap monster notices you]] and it becomes a desperate chase as you try to reach the ladder and climb to the next area.
21st Apr '18 9:29:01 AM SithPanda16
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Added DiffLines:

* Near the end of the sewers, there is a brute guarding the exit and you need to distract him by throwing a rock. After it gets distracted, you believe the cost is clear and advance to a doorway, but then the [[OhCrap monster notices you]] and it becomes a desperate chase as you try to reach the ladder and climb to the next area.
20th Apr '18 6:49:57 PM SithPanda16
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* The Cellar Archives is the first time where you are in danger of getting killed. The whole area gets flooded and there is an invisible water monster chasing you. You need to safely navigate your way without stepping into the water and you sometimes have to toss severed body parts to distract the monster. At the final corridor, there are fewer objects to stand on to avoid the water so you have to run like hell. Additionally, the music in [[https://www.youtube.com/watch?v=L0yHHM0coEE this level]] is absolutely terrifying since it sounds similar to demonic seagulls.

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* The Cellar Archives is the first time where you are in danger of getting killed. The whole area gets flooded and there is an invisible water monster chasing you. You need to safely navigate your way without stepping into the water and you sometimes have to toss severed body parts to distract the monster. At the final corridor, there are fewer objects to stand on to avoid the water so you have to run like hell.RunOrDie. Additionally, the music in [[https://www.youtube.com/watch?v=L0yHHM0coEE this level]] is absolutely terrifying since it sounds similar to demonic seagulls.
20th Apr '18 6:47:29 PM SithPanda16
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* The ambient music for the game does a great job of creating an unsettling and foreboding atmosphere. Some tracks involve [[https://www.youtube.com/watch?v=5FsgKB9qlGo haunting]] [[https://youtu.be/-mG90Tb69yQ choirs]] while others feature [[https://www.youtube.com/watch?v=ltZTmZ3Iifw ominous]] moaning. Overall the soundtrack can give out a heightened sense of paranoia.

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* The ambient music for the game does a great job of creating an unsettling and foreboding atmosphere. Some tracks involve [[https://www.youtube.com/watch?v=5FsgKB9qlGo haunting]] [[https://youtu.be/-mG90Tb69yQ choirs]] while others feature [[https://www.youtube.com/watch?v=ltZTmZ3Iifw ominous]] moaning.[[https://youtu.be/ji8S2ZkpdNM moaning]]. Overall the soundtrack can give out a heightened sense of paranoia.
20th Apr '18 6:46:15 PM SithPanda16
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* The ambient music for the game does a great job of creating an unsettling and foreboding atmosphere. Some tracks involve [[https://www.youtube.com/watch?v=5FsgKB9qlGo haunting]] [[https://youtu.be/-mG90Tb69yQ choirs]] while others feature ominous moaning. Overall the soundtrack can give out a heightened sense of paranoia.

to:

* The ambient music for the game does a great job of creating an unsettling and foreboding atmosphere. Some tracks involve [[https://www.youtube.com/watch?v=5FsgKB9qlGo haunting]] [[https://youtu.be/-mG90Tb69yQ choirs]] while others feature ominous [[https://www.youtube.com/watch?v=ltZTmZ3Iifw ominous]] moaning. Overall the soundtrack can give out a heightened sense of paranoia.
20th Apr '18 6:44:45 PM SithPanda16
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%%* The ambient music for game does a great job of creating an unsettling and foreboding atmosphere.

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%%* * The ambient music for the game does a great job of creating an unsettling and foreboding atmosphere.atmosphere. Some tracks involve [[https://www.youtube.com/watch?v=5FsgKB9qlGo haunting]] [[https://youtu.be/-mG90Tb69yQ choirs]] while others feature ominous moaning. Overall the soundtrack can give out a heightened sense of paranoia.



* The Cellar Archives is the first time where you are in danger of getting killed. The whole area gets flooded and there is an invisible water monster chasing you. You need to safely navigate your way without stepping into the water and you sometimes have to toss severed body parts to distract the monster. At the final corridor, there are fewer objects to stand on to avoid the water so you have to run like hell. Additionally, the music in [[https://www.youtube.com/watch?v=L0yHHM0coEE this level]] is absolutely terrifying due to its uses of distorted screaming.

to:

* The Cellar Archives is the first time where you are in danger of getting killed. The whole area gets flooded and there is an invisible water monster chasing you. You need to safely navigate your way without stepping into the water and you sometimes have to toss severed body parts to distract the monster. At the final corridor, there are fewer objects to stand on to avoid the water so you have to run like hell. Additionally, the music in [[https://www.youtube.com/watch?v=L0yHHM0coEE this level]] is absolutely terrifying due since it sounds similar to its uses of distorted screaming.demonic seagulls.
20th Apr '18 7:12:01 AM SithPanda16
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* The Choir. It's huge. It's open. It's easy to get lost in. [[spoiler:And there are Brutes ''everywhere''. There are no dark places to hide in either; when one appears, all you can do is duck behind one of the room's many pillars and hope he doesn't come too close. The three rooms you're supposed to go into will drain your sanity just by being inside them, and they're loaded with SchmuckBait that will reduce you to a gibbering wreck quickly.]]

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* The Choir. It's huge. It's open. It's easy to get lost in. [[spoiler:And And there are Brutes ''everywhere''. There are no dark places to hide in either; when one appears, all you can do is duck behind one of the room's many pillars and hope he doesn't come too close. The three rooms you're supposed to go into will drain your sanity just by being inside them, and they're loaded with SchmuckBait that will reduce you to a gibbering wreck quickly.]]
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