History NightmareFuel / AmericanMcGeesAlice

26th May '16 4:26:05 PM GF93
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/runningawayarewe.jpg]]
[[caption-width-right:350:We're ''all'' mad, here.]]



* It gets worse when you read the manual and find out that the whole thing is taking place in Alice's head, whilst she is trapped in her own mind in an asylum, undergoing the brutal "treatments" of that era. Also, the "Quit" screen was truly horrifying.

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* It gets worse when you read the manual and find out that the whole thing is taking place in Alice's head, whilst she is trapped in her own mind in an asylum, undergoing the brutal "treatments" of that era. Also, the "Quit" screen (Seen above) was truly horrifying.
12th Apr '16 10:03:56 AM steam66
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* The Army Ants can be unnerving. They wear 18th century military uniforms and carry around bayonet-equipped muskets, but on the other hand they're massive ants with huge mandibles. Talk about creepy.
5th Apr '16 1:12:20 PM Amergine
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* Something that struck me is the gameplay itself. The whole game is a journey through Alice's mind to recover from the traumatic events of the fire. Since this is Alice's imagination, this journey could have taken any form at all, so why does Alice (or her subconscious, rather) choose to gorily slash and hack her problems to bits with a knife? It seems to me that she may have [[AxCrazy other issues]].
22nd Dec '15 7:10:15 PM Nyperold
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** Which is not to say that the Asylum is devoid of less subtle imagery. After the cutscene in the Trepanning room, [[spoiler:giant bloody screws are sticking through the ceiling and walls]]. And the Bloodletting room [[spoiler:drips endlessly]]. (Thankfully, the Ward has a pretty amusing conversation.)

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** Which is not to say that the Asylum is devoid of less subtle imagery. After the cutscene in the Trepanning room, [[spoiler:giant bloody screws are sticking through the ceiling and walls]]. And the Bloodletting room [[spoiler:drips endlessly]].endlessly. But not with blood: it's ''leeches''. The ceiling is ''teeming'' with them, or possibly is ''made of'' them]]. (Thankfully, the Ward has a pretty amusing conversation.)
14th Dec '15 7:07:28 PM Nyperold
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** Which is not to say that the Asylum is devoid of less subtle imagery. After the cutscene in the Trepanning room, [[spoiler:giant bloody screws are sticking through the ceiling and walls]]. And the Bloodletting room [[spoiler:drips endlessly]]. (Thankfully, the Ward has a pretty amusing conversation.)
** And that nurse? You remember her: it's [[spoiler:Pris Witless]].


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-->'''Pris''': [[spoiler:On the street, selling 'er backside!]]
18th Oct '15 11:07:00 AM nombretomado
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** Wanna know something funny? He's voiced by the same guy who voiced [[{{Franchise/Scream}} Ghostface]] and [[PowerpuffGirls Mojo Jojo.]]

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** Wanna know something funny? He's voiced by the same guy who voiced [[{{Franchise/Scream}} Ghostface]] and [[PowerpuffGirls [[WesternAnimation/ThePowerpuffGirls Mojo Jojo.]]
26th Jun '15 8:25:07 AM walkingonsunshine
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* It's a minor thing but there are a few implications that Alice's lawyer, Radcliffe had spent quite an amount of Alice's inheritence on luxury items (the Eastern vases and other objects seen in his house): who knows how much money is left now? What if Alice finally gets well enough to take her money, only to discover it's all gone? [[FridgeHorror Who knows how she will end up taking care of herself with no money...]]
29th Mar '15 3:00:08 AM EhWhatCanYouDo
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* The Jabberwock. Not only is he terrifying enough in the original books, but in this game he is the embodiment of Alice's guilt for accidentally causing the fire that killed her parents. You first encounter him in a replica of her own house, perched in the middle of a boiling magma land. Then he mocks Alice, saying that ''she'' smelt the smoke and ''she'' felt the flames, but was too busy having tea with her friends to bother to save her parents as they ''burned alive screaming'' upstairs. And just to nail it right home, you fight him in the burning remains of Alice's house.

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* The Jabberwock. Not only is he terrifying enough in the original books, but in this game he is the embodiment of Alice's guilt for accidentally causing the fire that killed her parents.survivor guilt. You first encounter him in a replica of her own house, perched in the middle of a boiling magma land. Then he mocks Alice, saying that ''she'' smelt the smoke and ''she'' felt the flames, but was too busy having tea with her friends to bother to save her parents as they ''burned alive screaming'' upstairs. And just to nail it right home, you fight him in the burning remains of Alice's house.
5th Feb '15 1:31:39 PM Valsion
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* "Time to wreak some havoc. The dogs of war are loose". Cue Alice transforming into a horrifying devil-like creature.
13th Sep '14 6:52:09 PM ThraggLootrippa
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**** actually, the bones belonged to the Jabberwock.

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**** actually, Actually, the bones belonged to the Jabberwock.



*** Oh God, the dodos. [[AndIMustScream Forced to run on giant hamster-wheels to be killed if they stop]] is bad enough,then there's the fact that they have mechanically mutilated like the March Hare and Doormouse [[spoiler: who now run the place]], [[RuleOfThree THEN]] there's the delightful bit that they are attached to the aforementioned hamster-wheels by the [[EyeScream axle going through their eyes!]]

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*** Oh God, the dodos. [[AndIMustScream Forced to run on giant hamster-wheels to be killed if they stop]] is bad enough,then enough, then there's the fact that they have been mechanically mutilated like the March Hare and Doormouse [[spoiler: who now run the place]], [[RuleOfThree THEN]] there's the delightful bit that they are attached to the aforementioned hamster-wheels by the [[EyeScream axle going through their eyes!]]



** Queensland. Hey remember how great that entire living womb of a castle was? Well now you get to play through a dead and rotting womb...until the end, and then you get the place in high-def!

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** Queensland. Hey remember how great that entire living womb of a castle was? Well now you get to play through a dead and rotting womb... until the end, and then you get the place in high-def!



* The Dollhouse. It deserves special notice: it looks like a giant city of dollhouses, only that the houses are ripped apart and disembodied doll parts are everywhere, as well as Dollgirls waiting to kill you with scissors and fire. Gets Worse as the game progresses, everything gets darker and darker and it feels like you're traveling through some sort of abandoned orphanage/hospital/asylum, with even more disembodied doll parts, skeletons in glass displays, dolls with parts cut and ripped out, hell, even the levers are with a bloodied eye or a doll head with it's brain exposed floating in liquid, watching you as you pull the lever. The soundtrack does not help at all.

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* The Dollhouse. It deserves special notice: it looks like a giant city of dollhouses, only that the houses are ripped apart and disembodied doll parts are everywhere, as well as Dollgirls waiting to kill you with scissors and fire. Gets Worse worse as the game progresses, everything gets darker and darker and it feels like you're traveling through some sort of abandoned orphanage/hospital/asylum, with even more disembodied doll parts, skeletons in glass displays, dolls with parts cut and ripped out, hell, even the levers are with a bloodied eye or a doll head with it's its brain exposed floating in liquid, watching you as you pull the lever. The soundtrack does not help at all.



* When you replay the game. Did anyone see it? Yes, run around and look for collectibles you missed... then the Insane Child appears. Watching you. Waiting for you. And running away when you go after it. So does that mean that every time you've been in Wonderland there is a insane, horribly mutilated unnatural young child that will never be innocent again waiting and following and watching your every move? ParanoiaFuel much?

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* When you replay the game. Did anyone see it? Yes, run around and look for collectibles you missed... then the Insane Child appears. Watching you. Waiting for you. And running away when you go after it. So does that mean that every time you've been in Wonderland there is a insane, horribly mutilated mutilated, unnatural young child that will never be innocent again waiting and following and watching your every move? ParanoiaFuel much?



** Poor Alice. She's been shaved of all her hair, lobotomized and is just a hollow shell of herself doing nothing but walking around the asylum with nothing but a vacan stare and a strait jacket binding her.

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** Poor Alice. She's been shaved of all her hair, lobotomized and is just a hollow shell of herself doing nothing but walking around the asylum with nothing but a vacan vacant stare and a strait jacket straitjacket binding her.



* In the first game, the insane children represet the others at the asylum. In the sequel, they're the orphans at Houndsditch. Everyone knows that, right? Well, now make the connection. Not only are those kids being pimped out, but they're all mentally damaged to ''that'' extent. And then Bumby's 'therapy' corrupts their memories and destroys whatever's even still left of them until they're just blank slates, toys for others to abuse. I That's pretty horrific. ''Owch''.

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* In the first game, the insane children represet the others at the asylum. In the sequel, they're the orphans at Houndsditch. Everyone knows that, right? Well, now make the connection. Not only are those kids being pimped out, but they're all mentally damaged to ''that'' extent. And then Bumby's 'therapy' corrupts their memories and destroys whatever's even still left of them until they're just blank slates, toys for others to abuse. I That's pretty horrific. ''Owch''.



** Come the sequel,''[[FridgeBrilliance that's the entire point]]''. She's been suppressing her guilt over her inaction towards the horrors being inflicted on those around her.

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** Come the sequel,''[[FridgeBrilliance sequel, ''[[FridgeBrilliance that's the entire point]]''. She's been suppressing her guilt over her inaction towards the horrors being inflicted on those around her.
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