History NightmareFuel / AmericanMcGeesAlice

25th Apr '17 11:32:23 AM masterofthehouse
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* The freakin' Duchess. She's a terrifying hag of a woman that ''[[ImAHumanitarian eats people]]'', and plans on eating Alice herself. Just imagine seeing [[http://vignette3.wikia.nocookie.net/villains/images/2/2c/Duchess_%28American_McGee%27s_Alice%29.png/revision/latest?cb=20120528154546 this lady]] charging at you with the intent of turning you into a "light snack". Thankfully, she's a ''much'' more bearable character in the sequel ([[http://vignette2.wikia.nocookie.net/americanmcgeesalice/images/d/df/Duchess_AMR.png/revision/20140502072400 visually]] and character-wise).

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* The freakin' Duchess. She's a terrifying hag of a woman that ''[[ImAHumanitarian eats people]]'', and plans on eating Alice herself. Just imagine seeing [[http://vignette3.wikia.nocookie.net/villains/images/2/2c/Duchess_%28American_McGee%27s_Alice%29.png/revision/latest?cb=20120528154546 this lady]] charging at you with the intent of turning you into a "light snack". Thankfully, she's a ''much'' more bearable character in the sequel ([[http://vignette2.wikia.nocookie.net/americanmcgeesalice/images/d/df/Duchess_AMR.png/revision/20140502072400 png/revision/latest?cb=20150314055534 visually]] and character-wise).
20th Apr '17 12:18:00 PM masterofthehouse
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* The freakin' Duchess. She's a terrifying hag of a woman that ''[[ImAHumanitarian eats people]]'', and plans on eating Alice herself. Just imagine seeing [[http://vignette3.wikia.nocookie.net/villains/images/2/2c/Duchess_%28American_McGee%27s_Alice%29.png/revision/latest?cb=20120528154546 this lady]] charging at you with the intent of turning you into a "light snack". Thankfully, she's a ''much'' more bearable character in the sequel ([[http://vignette2.wikia.nocookie.net/americanmcgeesalice/images/d/df/Duchess_AMR.png/revision/20140502072400 visually]] and character-wise).



** Then there is Hatter's newly renovated realm, a steampunk's nightmare of gears, grinders, and a Dodo 'misery-ium'

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** Then there is Hatter's newly renovated realm, a steampunk's nightmare of gears, grinders, and a Dodo 'misery-ium''misery-ium'.
9th Oct '16 10:56:40 PM SilvieSkydancer
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** If you pay close attention in the asylum when you're smashing the clocks in the kids' rooms, you realize that doing so stops the flow of mysterious white vapor into the room. When you do, the kids will switch from silently flapping their hands to the more active manifestations of insanity you see them exhibit in the school. The implication would seem to be that the steam is some kind of sedative/antipsychotic gas, which is really dark as all ''hell'' when you think about it. It has a more practical scare factor, too -- I was terrified of the kids and was relieved to see one being still and quiet, and then when I smashed the first clock, it twisted around backwards and laughed insanely. That was the ''last'' time I played that level at night.

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** If you pay close attention in the asylum when you're smashing the clocks in the kids' rooms, you realize that doing so stops the flow of mysterious white vapor into the room. When you do, the kids will switch from silently flapping their hands to the more active manifestations of insanity you see them exhibit in the school. The implication would seem to be that the steam is some kind of sedative/antipsychotic gas, which is really dark as all ''hell'' when you think about it. It has a more practical scare factor, too -- I was terrified of the kids and was relieved to see one being still and quiet, and then when I smashed the first clock, it twisted around backwards and laughed insanely. That was the ''last'' time I played that level at night.
9th Oct '16 10:54:38 PM SilvieSkydancer
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*** Right in front of the pile of bones that used to be the Gryphon, no less. Even more painful considering he was an ally in the first game.
*** Actually, the bones belonged to the Jabberwock.

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*** Right in front of the pile of bones that used to be the Gryphon, Jabberwock, no less. Even more painful considering he was an ally in the first game.
*** Actually, the bones belonged to the Jabberwock.
less.
31st Aug '16 7:39:22 PM Tightwire
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Added DiffLines:

** A nasty bit of FridgeBrilliance here too - the whole thing takes place in Alice's mind, which in this level is vaguely registering the Asylum she is in, which also holds children. The little children are being put through the Asylum, and it's turning them into mindless robots.
31st Aug '16 7:36:02 PM Tightwire
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* The Insane Children. They're harmless, but having a close look shows that their heads are enclosed in a horrible apparatus that hold their eyelids open or lips apart. And then you see that the clockwork automations are created by fusing these poor kids inside -- and you learn this ''after'' you've killed some. The final part is that after you see a child turned into a machine, you see the bloody words "You're Next".

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** And there's NOTHING you can do for them - although it's a great way to encourage you to kick Had Hatter's ass as fast as possible to free them. Although you can't.
* The Insane Children. They're harmless, harmless to Alice, but having a close look shows that their heads are enclosed in a horrible apparatus that hold their eyelids open or lips apart. And then you see that the clockwork automations automatons are created by fusing these poor kids inside -- and you learn this ''after'' you've killed some. The final part is that after you see a child turned into a machine, you see the bloody words "You're Next".



*** Actually, the exposed brains were present in the first game. There was even a (thankfully rare) model that had an exposed brain with ''huge nails visibly hammered into it''!
2nd Aug '16 12:21:29 PM WAEGirl
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* Something that struck me is the gameplay itself. The whole game is a journey through Alice's mind to recover from the traumatic events of the fire. Since this is Alice's imagination, this journey could have taken any form at all, so why does Alice (or her subconscious, rather) choose to gorily slash and hack her problems to bits with a knife? It seems to me that she may have [[AxCrazy other issues]].

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* Something that struck me is the gameplay itself. The whole game is a journey through Alice's mind to recover from the traumatic events of the fire. Since this is Alice's imagination, this journey could have taken any form at all, so why does Alice (or her subconscious, rather) choose to gorily slash and hack her problems to bits with a knife? It seems to me that like she may have [[AxCrazy other issues]].
5th Jul '16 4:42:08 PM nombretomado
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This page is for both ''AmericanMcGeesAlice'' and ''AliceMadnessReturns'', which being [[{{Grimmification}} insanity-based games inspired by a]] [[Literature/AliceInWonderland creepy children's classic]], are naturally full of horrors.

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This page is for both ''AmericanMcGeesAlice'' ''VideoGame/AmericanMcGeesAlice'' and ''AliceMadnessReturns'', ''VideoGame/AliceMadnessReturns'', which being [[{{Grimmification}} insanity-based games inspired by a]] [[Literature/AliceInWonderland creepy children's classic]], are naturally full of horrors.
26th May '16 4:26:05 PM GF93
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/runningawayarewe.jpg]]
[[caption-width-right:350:We're ''all'' mad, here.]]



* It gets worse when you read the manual and find out that the whole thing is taking place in Alice's head, whilst she is trapped in her own mind in an asylum, undergoing the brutal "treatments" of that era. Also, the "Quit" screen was truly horrifying.

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* It gets worse when you read the manual and find out that the whole thing is taking place in Alice's head, whilst she is trapped in her own mind in an asylum, undergoing the brutal "treatments" of that era. Also, the "Quit" screen (Seen above) was truly horrifying.
12th Apr '16 10:03:56 AM steam66
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Added DiffLines:

* The Army Ants can be unnerving. They wear 18th century military uniforms and carry around bayonet-equipped muskets, but on the other hand they're massive ants with huge mandibles. Talk about creepy.
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