History NeedsMoreLove / VideoGames

15th Nov '17 3:01:59 PM MelancholyUtopia
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* ''VideoGame/40Winks'' is a supreme example of an excellent platformer on the Playstation. No level is like the other, not even within the same world. It has innovative gameplay, gorgeous soundtracks, badass (and funny) power-up... it's just a feast to the eyes and mind to play. In addition, not only is the in-between cutscenes hilarious, but they're very impressively animated, considering it came out in 1998 when Pixar had just begun their renaissance in animation.
* ''VideoGame/RocketRobotOnWheels had the unfortunate fate of bombing in the stores, as it is a hidden gem in the Nintendo 64 library. The game physics are so on point and ahead of its time it makes Super Mario 64 look unrealistic by comparison, each level has their own unique individuality... and you'll fall madly in love with the electric piano frequently used in the soundtrack.

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* ''VideoGame/40Winks'' ''VideoGame/FortyWinks'' is a supreme example of an excellent platformer on the Playstation. No level is like the other, not even within the same thematic world. It has innovative gameplay, gorgeous soundtracks, soundtrack, badass (and funny) power-up...power-ups (such as transformations into ninjas, jokers, fairies, robots, etc)... it's just a feast to the eyes and mind to play. In addition, not only is the in-between cutscenes hilarious, but they're very impressively animated, considering it came out in 1998 when Pixar had just begun their renaissance in animation.
* ''VideoGame/RocketRobotOnWheels ''VideoGame/RocketRobotOnWheels'' had the unfortunate fate of bombing in the stores, as it is a hidden gem in the Nintendo 64 library. The game physics are so on point and ahead of its time it makes Super Mario 64 look unrealistic by comparison, each level has their own unique individuality... and you'll fall madly in love with the electric piano frequently used in the soundtrack.
15th Nov '17 2:59:01 PM MelancholyUtopia
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* ''VideoGame/40Winks'' is a supreme example of an excellent platformer on the Playstation. No level is like the other, not even within the same world. It has innovative gameplay, gorgeous soundtracks, badass (and funny) power-up... it's just a feast to the eyes and mind to play. In addition, not only is the in-between cutscenes hilarious, but they're very impressively animated, considering it came out in 1998 when Pixar had just begun their renaissance in animation.
* ''VideoGame/RocketRobotOnWheels had the unfortunate fate of bombing in the stores, as it is a hidden gem in the Nintendo 64 library. The game physics are so on point and ahead of its time it makes Super Mario 64 look unrealistic by comparison, each level has their own unique individuality... and you'll fall madly in love with the electric piano frequently used in the soundtrack.
17th Oct '17 6:55:51 PM Josef5678
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* ''VideoGame/SonicPinballParty'' is a must-have if you have a Game Boy Advance/Nintendo DS and any nostalgia for Sonic Team's Saturn and Dreamcast games, with tables based on ''NiGHTS'' and ''SambaDeAmigo'' featuring tracks from ''VideoGame/BurningRangers'', ''VideoGame/PhantasyStarOnline'' and ''VideoGame/ChuChuRocket''.
** And speaking of underrated Sonic Team games... ''NiGHTS'' and its sequel (moreso the original) are games often looked over because of their colourful graphics and "weird" protagonist. Give them a go--the original is an incredible time attack, point scoring racing game with an open-ended story, and the sequel has gorgeous music (including remixes of the original's already amazing tunes) and even got me teary at points. Just because it looks "kiddy" doesn't mean it is!
* Oh, ''VideoGame/{{Ristar}}''. Poor, poor ''Ristar''. A beautiful game with an unique, central, and fun gameplay mechanic of swinging and headbutting everything with your elastic arms, mixed with a ton of personality and charm. But thanks to it being released in 1995 on the Genesis, it was overshadowed by the hype of the next generation, and didn't sell awesomely like Sonic or other platformers. Because of this, it couldn't get the EvenBetterSequel it deserved. You have little excuse to not try it out if you come across it on the various platforms it's been re-released for.

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* ''VideoGame/SonicPinballParty'' is a must-have if you have a Game Boy Advance/Nintendo DS and any nostalgia for Sonic Team's Saturn and Dreamcast games, with tables based on ''NiGHTS'' ''VideoGame/NiGHTS'' and ''SambaDeAmigo'' ''VideoGame/SambaDeAmigo'' featuring tracks from ''VideoGame/BurningRangers'', ''VideoGame/PhantasyStarOnline'' and ''VideoGame/ChuChuRocket''.
** And speaking of underrated Sonic Team games... ''NiGHTS'' ''VideoGame/NiGHTSIntoDreams'' and its sequel (moreso the original) are games often looked over because of their colourful graphics and "weird" protagonist. Give them a go--the original is an incredible time attack, point scoring racing game with an open-ended story, and the sequel has gorgeous music (including remixes of the original's already amazing tunes) and even got me teary at points. Just because it looks "kiddy" doesn't mean it is!
* Oh, ''VideoGame/{{Ristar}}''. Poor, poor ''Ristar''. A beautiful game with an a unique, central, and fun gameplay mechanic of swinging and headbutting everything with your elastic arms, mixed with a ton of personality and charm. But thanks to it being released in 1995 on the Genesis, it was overshadowed by the hype of the next generation, and didn't sell awesomely like Sonic or other platformers. Because of this, it couldn't get the EvenBetterSequel it deserved. You have little excuse to not try it out if you come across it on the various platforms it's been re-released for.



* ''VideoGame/{{Klonoa}}'' is in serious need of love. While a nice fanbase exists, many other games would overlook this game due to its "kiddy" aura. Doesn't help that the way the [[VideoGameRemake Wii remake]] was marketed enforces that fallacy. The storyline is in fact quite mature with much [[TearJerker Tear Jerking]] within while being absolutely splendid, and the gameplay is simple yet can be quite challenging to make some very awesome boss battles. You'll also find that the soundtracks for the games contain many of the best songs that you'll ever find.

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* ''VideoGame/{{Klonoa}}'' is in serious need of love. While a nice fanbase exists, many other games gamers would overlook this game due to its "kiddy" aura. Doesn't help that the way the [[VideoGameRemake Wii remake]] was marketed enforces that fallacy. The storyline is in fact quite mature with much [[TearJerker Tear Jerking]] within while being absolutely splendid, and the gameplay is simple yet can be quite challenging to make some very awesome boss battles. You'll also find that the soundtracks for the games contain many of the best songs that you'll ever find.



* ''PhantasyStar'': It had a fully fleshed-out plot years before ''VideoGame/FinalFantasyII'' for the UsefulNotes/{{Famicom}} came out, it was one of the first [=RPGs=] to feature a female protagonist, it took place in a science-fiction setting (which is rare for [=RPGs=], even today) ''and'' it came to the United States a full year before ''[[VideoGame/DragonQuest Dragon Warrior]]''. The rest of the series also deserves mention, as they are all great [=RPGs=], comparable to the ''Final Fantasies'' of the era.

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* ''PhantasyStar'': ''VideoGame/PhantasyStar'': It had a fully fleshed-out plot years before ''VideoGame/FinalFantasyII'' for the UsefulNotes/{{Famicom}} came out, it was one of the first [=RPGs=] to feature a female protagonist, it took place in a science-fiction setting (which is rare for [=RPGs=], even today) ''and'' it came to the United States a full year before ''[[VideoGame/DragonQuest Dragon Warrior]]''. The rest of the series also deserves mention, as they are all great [=RPGs=], comparable to the ''Final Fantasies'' of the era.



* ''ATV Offroad Fury'' definitely counts. With fun controls, GoodBadBugs (this troper has a lot of fun running over a tiny bush and watching his ATV literally fly in the air) and an excellent soundtrack (who can say know to a game with music from Soundgarden, Bender [no, [[WesternAnimation/{{Futurama}} not that one]]] and Sevendust?), it really SugarWiki/NeedsMoreLove.

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* ''ATV Offroad Fury'' definitely counts. With fun controls, GoodBadBugs (this troper has a lot of fun running over a tiny bush and watching his ATV literally fly in the air) and an excellent soundtrack (who can say know to a game with music from Soundgarden, Bender [no, [[WesternAnimation/{{Futurama}} not that one]]] and Sevendust?), it really SugarWiki/NeedsMoreLove.needs more love.



* You may have played ''[[VideoGame/PanelDePon Puzzle League]]'' before, at some point in your life. You probably have ''not'', however, played - or even heard of - or even played - ''VideoGame/PanelDePon'', outside of ''VideoGame/SuperSmashBros''. While the gameplay is more or less the same as later incarnations of the series, the character designs are what earns it a spot on this page. The game, and its ''Nintendo Puzzle Collection'' pseudo-sequel, has some of the most adorable characters you're ever going to see (I daresay it's more adorable than ''VideoGame/{{Kirby}}'', a difficult feat to accomplish!). Unfortunately for us, Nintendo of America seems hell-bent on making sure we never get a chance to play the game in its original incarnation -- hence the two {{Dolled Up Installment}}s and removal of Lip's stage from ''Planet Puzzle League''.

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* You may have played ''[[VideoGame/PanelDePon Puzzle League]]'' before, at some point in your life. You probably have ''not'', however, played - or even heard of - or even played - ''VideoGame/PanelDePon'', outside of ''VideoGame/SuperSmashBros''. While the gameplay is more or less the same as later incarnations of the series, the character designs are what earns it a spot on this page. The game, and its ''Nintendo Puzzle Collection'' pseudo-sequel, has some of the most adorable characters you're ever going to see (I daresay it's more adorable than ''VideoGame/{{Kirby}}'', a difficult feat to accomplish!). Unfortunately for us, Nintendo of America seems hell-bent on making sure we never get a chance to play the game in its original incarnation -- hence the two {{Dolled Up Installment}}s and removal of Lip's stage from ''Planet Puzzle League''.



* ''VideoGame/SDGundamCapsuleFighter'', a MassivelyMultiplayerOnline Third Person Shooter released at the end of 2011 to North America by OGPlanet. Though it has been active in other countries since at least 2006, it's only taking off here. Imagine a ''Franchise/{{Gundam}}'' game that wasn't set during the One Year War, being able to play as just about ''any'' popular (and not-so-popular) unit from the franchise's 30+ years of existence, and just shoot up anyone that gets near you. And when I say just about any unit, I mean anything from popular units like [[Anime/MobileSuitGundamSEED the Freedom Gundam]] and [[Anime/MobileSuitGundamCharsCounterattack the Nu Gundam]] to lame units like [[Anime/NewMobileReportGundamWing the Leo]] and [[Anime/MobileSuitGundam the Acguy]] to units you've probably never seen like [[Manga/MobileSuitGundamSEEDAstray the Red Frame Custom]]!
* The first 2 ''VideoGame/{{Bubsy}}'' games, which are usually bashed due to [[FranchiseKiller Bubsy 3D]], but are challenging, cartoony, and fun, and have some good music.

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* ''VideoGame/SDGundamCapsuleFighter'', a MassivelyMultiplayerOnline Third Person Shooter released at the end of 2011 to North America by OGPlanet.Creator/OGPlanet. Though it has been active in other countries since at least 2006, it's only taking off here. Imagine a ''Franchise/{{Gundam}}'' game that wasn't set during the One Year War, being able to play as just about ''any'' popular (and not-so-popular) unit from the franchise's 30+ years of existence, and just shoot up anyone that gets near you. And when I say just about any unit, I mean anything from popular units like [[Anime/MobileSuitGundamSEED the Freedom Gundam]] and [[Anime/MobileSuitGundamCharsCounterattack the Nu Gundam]] to lame units like [[Anime/NewMobileReportGundamWing the Leo]] and [[Anime/MobileSuitGundam the Acguy]] to units you've probably never seen like [[Manga/MobileSuitGundamSEEDAstray the Red Frame Custom]]!
* The first 2 two ''VideoGame/{{Bubsy}}'' games, which are usually bashed due to [[FranchiseKiller ''[[FranchiseKiller Bubsy 3D]], 3D]]'', but are challenging, cartoony, and fun, and have some good music.



* The First-Person-Shooter, ''VideoGame/{{XIII}}'' was a big anticipated game about the classic french comic book series. It was even developed by the french branch of Creator/{{Ubisoft}}. The game was suppose to be the beginning of a trilogy. However, when the game came out, it was panned by most of the mainstream reviewers, resulting in low sales. However, word-of-mouth has [[VindicatedByHistory vindicated]] the game as being one of the best story-based shooters you can play, with great cell-shaded graphics and a bombastic jazz soundtrack.

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* The First-Person-Shooter, First-Person Shooter ''VideoGame/{{XIII}}'' was a big anticipated game about based on the classic french comic book series. It was even developed by the french branch of Creator/{{Ubisoft}}. The game was suppose supposed to be the beginning of a trilogy. However, when the game came out, it was panned by most of the mainstream reviewers, resulting in low sales. However, word-of-mouth has [[VindicatedByHistory vindicated]] {{vindicated|ByHistory}} the game as being one of the best story-based shooters you can play, with great cell-shaded graphics and a bombastic jazz soundtrack.



* ''VideoGame/ProjectGothamRacing'' is a very underrated racing game series developed exclusively for Xbox and Xbox 360. It has everything for being one of the foremost racing games, but their developer, BizarreCreations, has been closed, and the series has languished in the shadow. The last game of the series exited in 2007, so no one really cares about this series anymore, but it's definitely worth a shot. It heavily emphasizes in [[DrivesLikeCrazy stunt driving]], which earn you Kudos, basically the EXP system of the game. The more Kudos you gain, the wider the selection of championships is given to you. The game modes range from the self-explanatory race against other rivals, to the last-man-standing race, and even style challenges emphasizing stunts. You race in various [[BoomTown huge cities]] around the world such as London, New York, Tokyo and Las Vegas, and the car roster is [[LoadsAndLoadsOfCharacters pretty darn big, with many legendary vehicles such as Ferrari and Lamborghini]], and even RareVehicles such as the Caparo T1 (a road-legal UsefulNotes/FormulaOne car) and the Callaway Sledgehammer Twin Turbo (a souped-up Corvette).

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* ''VideoGame/ProjectGothamRacing'' is a very underrated racing game series developed exclusively for Xbox and Xbox 360. It has everything for being one of the foremost racing games, but their developer, BizarreCreations, Creator/BizarreCreations, has been closed, and the series has languished in the shadow. The last game of the series exited in 2007, so no one really cares about this series anymore, but it's definitely worth a shot. It heavily emphasizes in [[DrivesLikeCrazy stunt driving]], which earn you Kudos, basically the EXP system of the game. The more Kudos you gain, the wider the selection of championships is given to you. The game modes range from the self-explanatory race against other rivals, to the last-man-standing race, and even style challenges emphasizing stunts. You race in various [[BoomTown huge cities]] cities around the world such as London, New York, Tokyo and Las Vegas, and the car roster is [[LoadsAndLoadsOfCharacters pretty darn big, with many legendary vehicles such as Ferrari and Lamborghini]], and even RareVehicles such as the Caparo T1 (a road-legal UsefulNotes/FormulaOne car) and the Callaway Sledgehammer Twin Turbo (a souped-up Corvette).
17th Oct '17 6:27:09 PM Josef5678
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* ''VideoGame/{{Rosenkreuzstilette}}''. It's a doujin game inspired by several classic games (most notably ''VideoGame/{{Mega Man|Classic}}''), where you play as a church maiden who has to stop a misguided rebellion led by her own friends and their supervisor. It's got [[SugarWiki/AwesomeMusic excellent music]] provided by several Japanese bands, and the visuals simply look ''[[SceneryPorn stunning]]''. Sadly, it never gets the attention it deserves, and for a couple reasons. Its [[TheWikiRule wiki]] seems to be in a state of turmoil, the fanbase is {{broken|base}} since the Eastern fans think there are no true Western fans[[note]]They obviously don't know a good chunk of the ''VideoGame/{{Touhou}}'' fanbase[[/note]], and that those who are are merely "pretending" (case in point, one of the [[BigNameFan most prominent fans]] in the Western base is accused even by the developers themselves as being a complete asshole to the game, even despite his reform). If there's any series that SugarWiki/NeedsMoreLove, it's this one.

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* ''VideoGame/{{Rosenkreuzstilette}}''. It's a doujin game inspired by several classic games (most notably ''VideoGame/{{Mega Man|Classic}}''), where you play as a church maiden who has to stop a misguided rebellion led by her own friends and their supervisor. It's got [[SugarWiki/AwesomeMusic excellent music]] provided by several Japanese bands, and the visuals simply look ''[[SceneryPorn stunning]]''. Sadly, it never gets the attention it deserves, and for a couple reasons. Its [[TheWikiRule wiki]] seems to be in a state of turmoil, the fanbase is {{broken|base}} since the Eastern fans think there are no true Western fans[[note]]They obviously don't know a good chunk of the ''VideoGame/{{Touhou}}'' fanbase[[/note]], and that those who are are merely "pretending" (case in point, one of the [[BigNameFan most prominent fans]] in the Western base is accused even by the developers themselves as being a complete asshole to the game, even despite his reform). If there's any series that SugarWiki/NeedsMoreLove, needs more love, it's this one.



* ''DisneyMagicalWorld'' is a fun and very peaceful SimulationGame where you visit through various world and help various [=NPCs=] and Disney characters.

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* ''DisneyMagicalWorld'' ''VideoGame/DisneyMagicalWorld'' is a fun and very peaceful SimulationGame where you visit through various world and help various [=NPCs=] and Disney characters.



* ''VideoGame/ThePrecursors'' is an obscure [[SimulationGame Space Sim]] which actually allows you to land on planets and run around them doing missions on foot. You have a lot of freedom, both the "Space Sim" and "Ground" gameplay are excellent, the annoying bugs and inconvenient mechanics of the developers' previous games have been fixed and this is really the only game of it's kind.

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* ''VideoGame/ThePrecursors'' is an obscure [[SimulationGame Space Sim]] which actually allows you to land on planets and run around them doing missions on foot. You have a lot of freedom, both the "Space Sim" and "Ground" gameplay are excellent, the annoying bugs and inconvenient mechanics of the developers' previous games have been fixed fixed, and this is really the only game of it's kind.



* Hell, how many ''cool'' UsefulNotes/ZXSpectrum games, including homebrews get little attention?! You'd never thought that SturgeonsLaw now would apply not only for crud but for overlooked things! [[spoiler:...on one ocassion, I even think it would grow into a separate category. One day.]]

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* Hell, how many ''cool'' UsefulNotes/ZXSpectrum games, including homebrews homebrews, get little attention?! You'd never thought that SturgeonsLaw now would apply not only for crud but for overlooked things! [[spoiler:...on one ocassion, occasion, I even think it would grow into a separate category. One day.]]



** ''AWS MortalKombat''. A mishmash of the original MK and its' sequel which, unlike the other attempts to "create MK on ZX", is fully finished and WORKS. What it seriously suffers from, still, is the lack of ColorCodedMultiplayer.

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** ''AWS MortalKombat''.Franchise/MortalKombat''. A mishmash of the original MK and its' sequel which, unlike the other attempts to "create MK on ZX", is fully finished and WORKS. What it seriously suffers from, still, is the lack of ColorCodedMultiplayer.



* ''VideoGame/SteambotChronicles'' for the [=PS2=] may not be on the same level as ''Franchise/MassEffect'' or ''Fable'', but it makes up for it's lack of diverse story branches with a great music, a simple sandbox set up, and a cast of quirky characters that seemed to have stepped right out of a Miyazaki-Ghibli feature film.

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* ''VideoGame/SteambotChronicles'' for the [=PS2=] may not be on the same level as ''Franchise/MassEffect'' or ''Fable'', ''VideoGame/{{Fable}}'', but it makes up for it's its lack of diverse story branches with a great music, a simple sandbox set up, and a cast of quirky characters that seemed to have stepped right out of a Miyazaki-Ghibli feature film.



* ''VideoGame/{{Gex}}''. The first game is often cited to be one of the best games on the 3DO, enough to warrant a UsefulNotes/PlayStation port and two sequels. The first game, a side-scrolling 2D platformer with pre-rendered sprites, was about a gecko named Gex who was TrappedInTvLand by an evil (alien?) overlord named Rez who wanted to make Gex the new mascot. It was an excellent, addictive game that was NintendoHard but not unfair, with hilarious one-liners from Gex, voiced by Dana Gould. The sequel, ''Gex: Enter The Gecko'' for the [=PlayStation=] and UsefulNotes/{{Nintendo 64}}, featured Gex being bribed by a GovernmentAgencyOfFiction to go back into the Media Dimension to make Rez 'dissappear'. The game had a VideoGame/SuperMario64 style 'pointless item collecting' vibe. While it wasn't exactly as good as it's predecessor, it was still an enjoyable experience (despite occasional bouts of CameraScrew). ''Gex 3: Deep Cover Gecko'' featured Agent Xtra, a fellow secret agent, being kidnapped by Rez to get to Gex. Gex rescues Xtra with the help of his butler, Alfred the [[TurtlePower Turtle]], his cousin, [[MeaningfulName Cuz]] the [[EverythingsBetterWithPlatypi Platipus]], and Rex the [[EverythingsBetterWithDinosaurs Dinosaur]]. The gameplay is similar to the last game, except with the other characters, bonus stages, and a DebugRoom. Unfortunately, Eidos apparently was too busy milking [[Franchise/TombRaider Lara Croft]] to continue with the series, despite many believing that it would make the leap to the Sixth Generation of Consoles.

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* ''VideoGame/{{Gex}}''. The first game is often cited to be one of the best games on the 3DO, enough to warrant a UsefulNotes/PlayStation port and two sequels. The first game, a side-scrolling 2D platformer with pre-rendered sprites, was about a gecko named Gex who was TrappedInTvLand TrappedInTVLand by an evil (alien?) overlord named Rez who wanted to make Gex the new mascot. It was an excellent, addictive game that was NintendoHard but not unfair, with hilarious one-liners from Gex, voiced by Dana Gould. The sequel, ''Gex: Enter The Gecko'' for the [=PlayStation=] and UsefulNotes/{{Nintendo 64}}, featured Gex being bribed by a GovernmentAgencyOfFiction to go back into the Media Dimension to make Rez 'dissappear'.'disappear'. The game had a VideoGame/SuperMario64 style 'pointless item collecting' vibe. While it wasn't exactly as good as it's its predecessor, it was still an enjoyable experience (despite occasional bouts of CameraScrew). ''Gex 3: Deep Cover Gecko'' featured Agent Xtra, a fellow secret agent, being kidnapped by Rez to get to Gex. Gex rescues Xtra with the help of his butler, Alfred the [[TurtlePower Turtle]], his cousin, [[MeaningfulName Cuz]] the [[EverythingsBetterWithPlatypi Platipus]], Platypus]], and Rex the [[EverythingsBetterWithDinosaurs Dinosaur]]. The gameplay is similar to the last game, except with the other characters, bonus stages, and a DebugRoom. Unfortunately, Eidos apparently was too busy milking [[Franchise/TombRaider Lara Croft]] to continue with the series, despite many believing that it would make the leap to the Sixth Generation of Consoles.



* Creator/HumongousEntertainment is now an obscure company that made many charming games for children back in TheNineties. They had point-and-click {{Adventure Game}}s like ''VideoGame/FreddiFish'', ''VideoGame/PuttPutt'', ''VideoGame/PajamaSam'', and ''SPYFox''. They also had the CashCowFranchise which has sadly overshadowed the aforementioned games, ''VideoGame/BackyardSports''. Even so, all of them have faded into obscurity, but they seem to be slowly gaining popularity back.

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* Creator/HumongousEntertainment is now an obscure company that made many charming games for children back in TheNineties. They had point-and-click {{Adventure Game}}s like ''VideoGame/FreddiFish'', ''VideoGame/PuttPutt'', ''VideoGame/PajamaSam'', and ''SPYFox''.''VideoGame/SPYFox''. They also had the CashCowFranchise which has sadly overshadowed the aforementioned games, ''VideoGame/BackyardSports''. Even so, all of them have faded into obscurity, but they seem to be slowly gaining popularity back.



* The ''VideoGame/{{Meteos}}'' series. It got a quick burst of popularity for being an early-release DS game and sunk quickly into obscurity afterwards, despite being the game that allowed Q? Entertainment to be taken seriously as a game company. It takes the FallingBlocks and MatchThreeGame concepts for puzzle games and turns it on its head: Instead of them disappearing, they launch upwards, sending every block above them upwards too, which is how you actually clear the field. Also unique to puzzle games is a large set of playable characters (actually civilizations, but they function as characters) who have their own traits, such as field size, color composition and frequency, how quickly the blocks move, and so forth, requiring different strategies. It doesn't look bright for the ''Meteos'' series, however, as Q? Entertainment seems to prefer its little brother ''{{Lumines}}'' and has struck it big with ''VideoGame/ChildOfEden''.

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* The ''VideoGame/{{Meteos}}'' series. It got a quick burst of popularity for being an early-release DS game and sunk quickly into obscurity afterwards, despite being the game that allowed Q? Entertainment to be taken seriously as a game company. It takes the FallingBlocks and MatchThreeGame concepts for puzzle games and turns it on its head: Instead of them disappearing, they launch upwards, sending every block above them upwards too, which is how you actually clear the field. Also unique to puzzle games is a large set of playable characters (actually civilizations, but they function as characters) who have their own traits, such as field size, color composition and frequency, how quickly the blocks move, and so forth, requiring different strategies. It doesn't look bright for the ''Meteos'' series, however, as Q? Q Entertainment seems to prefer its little brother ''{{Lumines}}'' ''VideoGame/{{Lumines}}'' and has struck it big with ''VideoGame/ChildOfEden''.



** and now with season 3 which was still a great game. it has one of the most depressing endings of the series.



* ''VideoGame/TheLegendOfSpyro: The Eternal Night'' for the Game Boy Advance. While the UsefulNotes/PlayStation2}} / Wii version has a lot of cheap difficulty and no particularly good sequences, and the UsefulNotes/NintendoDS version feels very slow and clunky, the UsefulNotes/GameBoyAdvance version is a horribly under-appreciated {{Metroidvania}}. Even within the Spyro fandom, this game is hardly mentioned. The graphics are gorgeously detailed, the combat mechanics work smoothly, and skillful playing is rewarded (maintaining an attack combo rewards you with experience, which you can spend to upgrade elemental breaths, giving them additional effects and strength). There are also a decent amount of collectables and several difficulty options- including a bonus difficulty option, [[spoiler:Dark Mode]], which you unlock by [[spoiler:beating the game on hard difficulty]].

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* ''VideoGame/TheLegendOfSpyro: The Eternal Night'' for the Game Boy Advance. While the UsefulNotes/PlayStation2}} / Wii UsefulNotes/PlayStation2 and UsefulNotes/{{Wii}} version has a lot of cheap difficulty and no particularly good sequences, and the UsefulNotes/NintendoDS version feels very slow and clunky, the UsefulNotes/GameBoyAdvance version is a horribly under-appreciated {{Metroidvania}}. Even within the Spyro fandom, this game is hardly mentioned. The graphics are gorgeously detailed, the combat mechanics work smoothly, and skillful playing is rewarded (maintaining an attack combo rewards you with experience, which you can spend to upgrade elemental breaths, giving them additional effects and strength). There are is also a decent amount of collectables and several difficulty options- including a bonus difficulty option, [[spoiler:Dark Mode]], which you unlock by [[spoiler:beating the game on hard difficulty]].
15th Oct '17 1:45:03 AM 420basteit
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*[[RuleOfThree The Ys series by Falcom]] [[SubvertedTrope is, in this troper's opinion,]] SoOkayItsAverage.[[note]]The music is a [[AwesomeMusic major exception]][[/note]] [[ArsonMurderAndLifesaving However]], Seven was [[GrowingTheBeard a large improvement over its predecessors.]] I don't think it quite belongs here, as it is something of a NewbieBoom. Memories of Celceta, on the other hand, does. A remake of IV with the same improved battle system from Seven[[SerialEscalation (improved further with new mechanics, more depth,]] [[ArsonMurderAndJaywalking and a guard button)]], it was overlooked primarily[[note]]though admittedly not entirely[[/note]] due to being on [[{{UsefulNotes/PsVita}} an unsuccessful platform.]] Of particular note is the genius implementation of the teleportation feature. You see, in many open world games,[[note]]including previous games in the series[[/note]] you are given the ability to teleport between save points, because otherwise exploring the game world would become quite tedious. In MoC, you can teleport right after beating the first dungeon. But it also averts the BoringButPractical side of that by making it so you can only teleport between save points of the [[ItMakesSenseInContext same shape and color]], so you still have a reason to take a nice stroll[[note]][[EverythingTryingToKillYou Well...]][[/note]] around the [[SceneryPorn luscious sea of trees]]. And then, later on in the game, you're given the ability to travel to any save point from anywhere, which is a [[HellYesMoment very pleasant surprise,]] considering it was at this point revealed that [[spoiler: crossing between two parts of the map would erase other traveler's memories, and even [[TheHero Adol's]] beforehand, kicking off the plot of the game.]] It's the best of both worlds! Add in likable characters and the aforementioned AwesomeMusic, and you've got [[MadeMyselfSad a reason the vita didn't deserve to be abandoned...]]
30th Sep '17 8:54:31 PM nombretomado
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* HumongousEntertainment is now an obscure company that made many charming games for children back in TheNineties. They had point-and-click {{Adventure Game}}s like ''VideoGame/FreddiFish'', ''VideoGame/PuttPutt'', ''VideoGame/PajamaSam'', and ''SPYFox''. They also had the CashCowFranchise which has sadly overshadowed the aforementioned games, ''VideoGame/BackyardSports''. Even so, all of them have faded into obscurity, but they seem to be slowly gaining popularity back.

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* HumongousEntertainment Creator/HumongousEntertainment is now an obscure company that made many charming games for children back in TheNineties. They had point-and-click {{Adventure Game}}s like ''VideoGame/FreddiFish'', ''VideoGame/PuttPutt'', ''VideoGame/PajamaSam'', and ''SPYFox''. They also had the CashCowFranchise which has sadly overshadowed the aforementioned games, ''VideoGame/BackyardSports''. Even so, all of them have faded into obscurity, but they seem to be slowly gaining popularity back.
7th Aug '17 5:44:08 AM CosmicFerret
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* ''PhantasyStar'': It had a fully fleshed-out plot years before ''VideoGame/FinalFantasyII'' for the UsefulNotes/{{Famicom}} came out, it was one of the first [=RPGs=] to feature a female protagonist, it took place in a science-fiction setting (which is rare for [=RPGs=], even today) ''and'' it came to the United States a full year before ''[[DragonQuest Dragon Warrior]]''. The rest of the series also deserves mention, as they are all great [=RPGs=], comparable to the ''Final Fantasies'' of the era.

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* ''PhantasyStar'': It had a fully fleshed-out plot years before ''VideoGame/FinalFantasyII'' for the UsefulNotes/{{Famicom}} came out, it was one of the first [=RPGs=] to feature a female protagonist, it took place in a science-fiction setting (which is rare for [=RPGs=], even today) ''and'' it came to the United States a full year before ''[[DragonQuest ''[[VideoGame/DragonQuest Dragon Warrior]]''. The rest of the series also deserves mention, as they are all great [=RPGs=], comparable to the ''Final Fantasies'' of the era.
29th Jul '17 10:22:56 AM nombretomado
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* ''PhantasyStar'': It had a fully fleshed-out plot years before ''VideoGame/FinalFantasyII'' for the {{Famicom}} came out, it was one of the first [=RPGs=] to feature a female protagonist, it took place in a science-fiction setting (which is rare for [=RPGs=], even today) ''and'' it came to the United States a full year before ''[[DragonQuest Dragon Warrior]]''. The rest of the series also deserves mention, as they are all great [=RPGs=], comparable to the ''Final Fantasies'' of the era.

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* ''PhantasyStar'': It had a fully fleshed-out plot years before ''VideoGame/FinalFantasyII'' for the {{Famicom}} UsefulNotes/{{Famicom}} came out, it was one of the first [=RPGs=] to feature a female protagonist, it took place in a science-fiction setting (which is rare for [=RPGs=], even today) ''and'' it came to the United States a full year before ''[[DragonQuest Dragon Warrior]]''. The rest of the series also deserves mention, as they are all great [=RPGs=], comparable to the ''Final Fantasies'' of the era.
8th Jul '17 5:48:40 PM nombretomado
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** This isn't surprising, however. The other games in the trilogy had mixed reaction, its predecessor ''The Legend of Spyro: A New Beginning'' for the GBA was received badly, and (according to {{The Other Wiki}}) this was the last GBA game released in Europe.

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** This isn't surprising, however. The other games in the trilogy had mixed reaction, its predecessor ''The Legend of Spyro: A New Beginning'' for the GBA was received badly, and (according to {{The Other Wiki}}) Wiki/TheOtherWiki) this was the last GBA game released in Europe.
12th Jun '17 7:13:27 AM Piterpicher
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* {{VideoGame/Malicious}} is a gorgeous-looking action game for the PS3 with an UpdatedRerelease on the PlayStationVita. Your goal is to [[BossGame defeat five bosses]] to gain enough power to face the titular Malicious. You'll face off against these foes with a shapeshifting ScarfOfAsskicking called the Mantle of Cinders that gains new forms and abilities as you defeat more bosses. Sadly, it's practically unheard of.

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* {{VideoGame/Malicious}} is a gorgeous-looking action game for the PS3 with an UpdatedRerelease on the PlayStationVita.UsefulNotes/PlayStationVita. Your goal is to [[BossGame defeat five bosses]] to gain enough power to face the titular Malicious. You'll face off against these foes with a shapeshifting ScarfOfAsskicking called the Mantle of Cinders that gains new forms and abilities as you defeat more bosses. Sadly, it's practically unheard of.
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http://tvtropes.org/pmwiki/article_history.php?article=NeedsMoreLove.VideoGames