History Narm / Castlevania

24th Jul '17 6:43:34 PM Willbyr
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17th Jul '17 6:43:53 PM Berrenta
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[[VideoGame/CastlevaniaSymphonyOfTheNight http://static.tvtropes.org/pmwiki/pub/images/narm_4488.png]]

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[[VideoGame/CastlevaniaSymphonyOfTheNight http://static.tvtropes.org/pmwiki/pub/images/narm_4488.png]]
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17th Jul '17 2:18:50 PM AnotherDuck
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** Go look up the faulty Youtube transcription. [[FunWithSubtitles We'll wait.]]
5th Jun '17 2:06:13 AM lalalei2001
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'''Dracula:'''

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'''Dracula:'''



*** This bit of hilarity is absent if you switch to the Japanese voices, where the thing at least actually sounds monstrous. Really makes you wonder why they bothered changing it.



** Speaking of [[spoiler:Barlowe]], when he uses his electric attack, as he flies around, he giggles, sounding like a little kid going down a slide.

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** Speaking of [[spoiler:Barlowe]], when When he uses his electric attack, as he flies around, he giggles, sounding like a little kid going down a slide.



* [[http://www.youtube.com/watch?v=oZY8TGDCtXU This music]] is just... way, way, ''way'' too chipper and upbeat for a ''Castlevania'' game. The first six seconds actually sound pretty atmospheric and chilling, but after that, well... it sounds like the sort of thing you might hear in a half-assed Halloween level from a ''Franchise/CareBears'' or ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic My Little Pony]]'' game. No, ''really''. And keep in mind that this is the BGM for ''the penultimate area of the game''. The same game that "Scarlet Battle Soul" hails from. How did they manage to forget that ''Castlevania'' music should be ''spooky''?
*** More on that track, it's actually a redone tune from the arcade game ''Haunted Castle'', [[http://www.youtube.com/watch?v=TZVqXlx38VY Clock Tower's Beat]].

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* [[http://www.youtube.com/watch?v=oZY8TGDCtXU This music]] is just... way, way, ''way'' too chipper and upbeat for a ''Castlevania'' game. The first six seconds actually sound pretty atmospheric and chilling, but after that, well... it sounds like the sort of thing you might hear in a half-assed Halloween level from a ''Franchise/CareBears'' or ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic My Little Pony]]'' game. No, ''really''. And keep in mind that this is the BGM for ''the penultimate area of the game''. The same game that "Scarlet Battle Soul" hails from. How did they manage to forget that ''Castlevania'' music should be ''spooky''?
*** More on that track, it's
It's actually a redone tune from the arcade game ''Haunted Castle'', [[http://www.youtube.com/watch?v=TZVqXlx38VY Clock Tower's Beat]].Beat]], but still.



** That's more of Konami USA's patented crappy instruction manual humor. The manuals for all their NES games and a few SNES ones were loaded with this sort of stuff.



* ''Symphony of the Night''[='=]s Inverted Castle could've benefitted greatly from extra music tracks. Instead, we get to hear [[https://www.youtube.com/watch?v=dknftT3LjX4 Finale Toccata]] in most of the castle. The track quickly loses its impact when you hear it for most of the Inverted Castle, especially when it has to stop and restart when you go to another area.

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* ''Symphony of the Night''[='=]s Inverted Castle could've benefitted benefited greatly from extra music tracks. Instead, we get to hear [[https://www.youtube.com/watch?v=dknftT3LjX4 Finale Toccata]] in most of the castle. The track quickly loses its impact when you hear it for most of the Inverted Castle, especially when it has to stop and restart when you go to another area.



* The Pachinko games were ALWAYS divisive at best, or a middle finger at worst for western fans; however, the newly announced Pachinko game based on Rondo of Blood is the worst offender, from the gratuitous fanservice, to the laughable subtitle Erotic Violence. It's just too delicious to not laugh about it.

to:

* The Pachinko Pachislot and pachinko games were ALWAYS always divisive at best, or a middle finger at worst for western fans; however, the newly announced Pachinko game based on Rondo of Blood is the worst offender, from the gratuitous fanservice, to the laughable subtitle Erotic Violence. It's just too delicious to not laugh about it.
3rd May '17 11:14:00 AM Luigifan
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*** "Young master, I cannot aid one who opposes the master."
* In ''VideoGame/{{Castlevania 64}}'', a nearly-functional jump shock is spoiled because the vampire in question must have jumped straight out of a solid oak table in the middle of the room to attack the player from the angle he does. To conceal this, in the next shot, the table ''vanishes''.

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*** [[DepartmentOfRedundancyDepartment "Young master, I cannot aid one who opposes the master."
"]]
* In ''VideoGame/{{Castlevania 64}}'', a nearly-functional [[JumpScare jump shock shock]] is spoiled because the vampire in question must have jumped straight out of a solid oak table in the middle of the room to attack the player from the angle he does. To conceal this, in the next shot, the table ''vanishes''.



** Almost ALL the ''Lament'' dialogue is Narmtastic; but much like ''Symphony'', it's usually SoBadItsGood. The exception to the Narmfest is Mathias, but [[spoiler:he becomes ''Dracula'', and so his Narm-free days are short.]]
* Some of the Mistranslations and {{Engrish}} are funny enough on their own to be [[LevelBreaker level-breakers]] despite having no Story-line importance.

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** Almost ALL the ''Lament'' dialogue is Narmtastic; but much like ''Symphony'', it's usually SoBadItsGood. The exception to the Narmfest is Mathias, but [[spoiler:he becomes ''Dracula'', and so his Narm-free days are short.]]
short]].
* Some of the Mistranslations and {{Engrish}} are funny enough on their own to be [[LevelBreaker level-breakers]] despite having no Story-line storyline importance.



*** Though the Lovecraft estate can be rather litigious ... this was probably for the best.

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*** Though the Lovecraft estate can be rather litigious ...litigious... this was probably for the best.



* ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn Of Sorrow]]'' has a player-induced one. One of the bad guys, Dmitri, has the ability to copy any attack used on him and will keep using that attack. The Apprentice Witch bullet soul shoots out a purple cat that will give a high-pitched meow. During the battle, dramatic rock like music plays. Thus, it is possible for the entire battle to consist of two people throwing small purple cats at each other to [[http://www.youtube.com/watch?v=RzaqS19Sp68 epic battle music]], while the player is jumping and firing... cats.

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* ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn Of Sorrow]]'' has a player-induced one. One of the bad guys, Dmitri, has the ability to [[PowerCopying copy any attack used on him him]] and will keep using that attack. The Apprentice Witch bullet soul shoots out a purple cat that will give a high-pitched meow. During the battle, dramatic rock like music plays. Thus, it is possible for the entire battle to consist of two people throwing small purple cats at each other to [[http://www.youtube.com/watch?v=RzaqS19Sp68 epic battle music]], while the player is jumping and firing... cats.



* Hector's [[OhCrap 'oh shit' moment]] in ''VideoGame/CastlevaniaCurseOfDarkness'' just after the second brawl with Isaac skirts the border of Narm... [[spoiler:until he thuds onto his knees and clutches at his head like Cloud Strife experiencing a migraine.]] Then it leaps gleefully headfirst into Narmsville. That doesn't destroy the moment, though -- this ''is'' Castlevania we're talking about.
** Any dialogue between those two is a FoeYay fueled LargeHam competition anyhow.
*** Isaac usually wins these. Probably because Hector's distracted by [[spoiler:those frigging pants.]] Heck, the dialogue in general for ''Curse of Darkness'' can get like this, as it tries to sound Shakespearean.

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* Hector's [[OhCrap 'oh shit' moment]] in ''VideoGame/CastlevaniaCurseOfDarkness'' just after the second brawl with Isaac skirts the border of Narm... [[spoiler:until he thuds onto his knees and clutches at his head like Cloud Strife experiencing a migraine.]] migraine]]. Then it leaps gleefully headfirst into Narmsville. That doesn't destroy the moment, though -- this ''is'' Castlevania we're talking about.
** Any dialogue between those two is a FoeYay fueled FoeYay-fueled LargeHam competition anyhow.
*** Isaac usually wins these. Probably because Hector's distracted by [[spoiler:those frigging pants.]] pants]]. Heck, the dialogue in general for ''Curse of Darkness'' can get like this, as it tries to sound Shakespearean.



** Speaking of [[spoiler:Barlowe]], when he uses his electric attack, as he flies around he giggles, sounding like a little kid going down a slide.

to:

** Speaking of [[spoiler:Barlowe]], when he uses his electric attack, as he flies around around, he giggles, sounding like a little kid going down a slide.



* After going on a dark and epic journey to defeat Dracula, SotN ends with [[https://m.youtube.com/watch?v=eLsgLtTd4Go a song that could very have well been a collaboration by Celine Dion and Kenny G.]] [[NarmCharm Cheesy]] and [[SoBadItsGood utterly cringe-inducing]] at it's finest. Let's face it, after slogging through a demonic castle (with awesome music to boot!), you weren't expecting the game to close with an ''extremely'' 90's song that could fit in any Disney movie.
* [[http://www.youtube.com/watch?v=oZY8TGDCtXU This music]] is just... way, way, ''way'' too chipper and upbeat for a ''Castlevania'' game. The first six seconds actually sound pretty atmospheric and chilling, but after that, well... it sounds like the sort of thing you might hear in a half-assed Halloween level from a Franchise/CareBears or MyLittlePony game. No, ''really''. And keep in mind that this is the BGM for ''the penultimate area of the game''. The same game that "Scarlet Battle Soul" hails from. How did they manage to forget that Castlevania music should be ''spooky''?

to:

* After going on a dark and epic journey to defeat Dracula, SotN [=SotN=] ends with [[https://m.youtube.com/watch?v=eLsgLtTd4Go a song that could very have well been a collaboration by Celine Dion and Kenny G.]] [[NarmCharm Cheesy]] and [[SoBadItsGood utterly cringe-inducing]] at it's its finest. Let's face it, after slogging through a demonic castle (with awesome music to boot!), you weren't expecting the game to close with an ''extremely'' 90's song that could fit in any Disney movie.
* [[http://www.youtube.com/watch?v=oZY8TGDCtXU This music]] is just... way, way, ''way'' too chipper and upbeat for a ''Castlevania'' game. The first six seconds actually sound pretty atmospheric and chilling, but after that, well... it sounds like the sort of thing you might hear in a half-assed Halloween level from a Franchise/CareBears ''Franchise/CareBears'' or MyLittlePony ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic My Little Pony]]'' game. No, ''really''. And keep in mind that this is the BGM for ''the penultimate area of the game''. The same game that "Scarlet Battle Soul" hails from. How did they manage to forget that Castlevania ''Castlevania'' music should be ''spooky''?



* In ''VideoGame/CastlevaniaChronicles'', when you throw the Cross, [[{{Fartillery}} the sound it makes]], [[ToiletHumour it's flat out hilarious]].

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* In ''VideoGame/CastlevaniaChronicles'', when you throw the Cross, [[{{Fartillery}} the sound it makes]], makes]] [[ToiletHumour it's flat out is flat-out hilarious]].



* The Pachinko games were ALWAYS divisive at best, or a middle finger at worst for western fans, however, the newly announced Pachinko game based on Rondo of Blood is the worst offender, from the gratuitous fanservice, to the laughable subtitle Erotic Violence. It's just too delicious to not laugh about it.
* In the MSX entry, Vampire Killer, we see Dracula throwing fireballs by opening his cape in a manner that can best described as him flashing Simon.

to:

* The Pachinko games were ALWAYS divisive at best, or a middle finger at worst for western fans, fans; however, the newly announced Pachinko game based on Rondo of Blood is the worst offender, from the gratuitous fanservice, to the laughable subtitle Erotic Violence. It's just too delicious to not laugh about it.
* In the MSX entry, Vampire Killer, ''Vampire Killer'', we see Dracula throwing fireballs by opening his cape in a manner that can best be described as him flashing Simon.
19th Apr '17 4:59:10 AM Trialman
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* In the MSX entry, Vampire Killer, we see Dracula throwing fireballs by opening his cape in a manner that can best described as him flashing Simon.
15th Aug '16 9:34:14 AM Ferot_Dreadnaught
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* In ''VideoGame/CastlevaniaChronicles'', when you throw the Cross, [[{{Fartillery}} the sound it makes]], [[ToiletHumour it's flat]] [[TheyJustDidntCare out hilarious.]]

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* In ''VideoGame/CastlevaniaChronicles'', when you throw the Cross, [[{{Fartillery}} the sound it makes]], [[ToiletHumour it's flat]] [[TheyJustDidntCare flat out hilarious.]]hilarious]].
9th Jul '16 7:04:51 PM Anddrix
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* The Pachinko games were ALWAYS a BaseBreaker at best, or a middle finger at worst for western fans, however, the newly announced Pachinko game based on Rondo of Blood is the worst offender, from the gratuitous fanservice, to the laughable subtitle Erotic Violence. It's just too delicious to not laugh about it.

to:

* The Pachinko games were ALWAYS a BaseBreaker divisive at best, or a middle finger at worst for western fans, however, the newly announced Pachinko game based on Rondo of Blood is the worst offender, from the gratuitous fanservice, to the laughable subtitle Erotic Violence. It's just too delicious to not laugh about it.
6th Mar '16 4:09:27 PM nombretomado
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* [[http://www.youtube.com/watch?v=oZY8TGDCtXU This music]] is just... way, way, ''way'' too chipper and upbeat for a ''Castlevania'' game. The first six seconds actually sound pretty atmospheric and chilling, but after that, well... it sounds like the sort of thing you might hear in a half-assed Halloween level from a CareBears or MyLittlePony game. No, ''really''. And keep in mind that this is the BGM for ''the penultimate area of the game''. The same game that "Scarlet Battle Soul" hails from. How did they manage to forget that Castlevania music should be ''spooky''?

to:

* [[http://www.youtube.com/watch?v=oZY8TGDCtXU This music]] is just... way, way, ''way'' too chipper and upbeat for a ''Castlevania'' game. The first six seconds actually sound pretty atmospheric and chilling, but after that, well... it sounds like the sort of thing you might hear in a half-assed Halloween level from a CareBears Franchise/CareBears or MyLittlePony game. No, ''really''. And keep in mind that this is the BGM for ''the penultimate area of the game''. The same game that "Scarlet Battle Soul" hails from. How did they manage to forget that Castlevania music should be ''spooky''?
27th Aug '15 8:44:04 AM MightyKombat
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*** By "the night", he means the forces of darkness. But even with that context, it's still pretty ridiculous.
** Though there are those who [[NarmCharm absolutely adore that line]], largely because it's the sort of thing [[Anime/TengenToppaGurrenLagann Kamina]] would say if he were a vampire hunter.



*** Although this particular line can be more easily forgiven, since it paints a more tragic outlook for the Prince of Darkness. Still, could've chosen some other lines to do this.
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