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* ''Manga/DinosaurSanctuary'' relies on the survival of a small isolated dinosaur population to the present day on an island, enabling genetic reconstruction of many species by the 80s, but otherwise portrays the concept of a dinosaur zoo far more realistically than Franchise/JurassicPark, treating dinosaurs as real zoo animals rather than monsters and (despite a few minor inaccuracies) trying it's best to portray species accurately with assistance from a paleontologist.

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* ''Manga/DinosaurSanctuary'' relies on the survival of a small isolated dinosaur population to the present day on an island, enabling genetic reconstruction of many species by the 80s, but 80s. It otherwise portrays the concept of a dinosaur zoo far more realistically than Franchise/JurassicPark, treating dinosaurs as real zoo animals rather than monsters and (despite a few minor inaccuracies) trying it's best to portray species accurately with assistance from a paleontologist.
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* "Manga/DinosaurSanctuary" relies on the survival of a small isolated dinosaur population to the present day on an island, enabling genetic reconstruction of many species by the 80s, but otherwise portrays the concept of a dinosaur zoo far more realistically than Franchise/JurassicPark, treating dinosaurs as real zoo animals rather than monsters and (despite a few minor inaccuracies) trying it's best to portray species accurately with assistance from a paleontologist.

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* "Manga/DinosaurSanctuary" ''Manga/DinosaurSanctuary'' relies on the survival of a small isolated dinosaur population to the present day on an island, enabling genetic reconstruction of many species by the 80s, but otherwise portrays the concept of a dinosaur zoo far more realistically than Franchise/JurassicPark, treating dinosaurs as real zoo animals rather than monsters and (despite a few minor inaccuracies) trying it's best to portray species accurately with assistance from a paleontologist.
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* "Manga/DinosaurSanctuary" relies on the survival of a small isolated dinosaur population to the present day on an island, enabling genetic reconstruction of many species by the 80s, but otherwise portrays the concept of a dinosaur zoo far more realistically than "Franchise/JurassicPark", treating dinosaurs as real zoo animals and (despite a few minor inaccuracies) trying it's best to portray species accurately with assistance from a paleontologist.

to:

* "Manga/DinosaurSanctuary" relies on the survival of a small isolated dinosaur population to the present day on an island, enabling genetic reconstruction of many species by the 80s, but otherwise portrays the concept of a dinosaur zoo far more realistically than "Franchise/JurassicPark", Franchise/JurassicPark, treating dinosaurs as real zoo animals rather than monsters and (despite a few minor inaccuracies) trying it's best to portray species accurately with assistance from a paleontologist.
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* "Manga/DinosaurSanctuary" relies on the survival of a small isolated dinosaur population to the present day on an island, enabling genetic reconstruction of many species by the 80s, but otherwise portrays the concept of a dinosaur zoo far more realistically than "Franchise/JurassicPark", treating dinosaurs as real zoo animals and (despite a few minor inaccuracies) trying it's best to portray species accurately with assistance from a paleontologist.
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None


* ''VideoGame/FrontMission'' operates on the same principle as ''Anime/{{Patlabor}}'', but most of the time the [[MiniMecha Wanzers]] are portrayed as so inhuman, they seem like a glorified WalkingTank ([[SubvertedTrope which don't have to walk]] - they could easily be [[SpiderTank quadrupeds]], HoverTank torsos, or even plain tank treads). The mecha seems mostly to justify the game mechanic of SubsystemDamage on a comprehensible level. ''Gun Hazard'' and other spinoffs treat the [[AMechByAnyOtherName Wanzers]] as more floaty and have wackier science like an extremely wide SpaceElevator, but this is one of the few series that treat reality better than ''VideoGame/MetalGear''.

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* ''VideoGame/FrontMission'' operates on the same principle as ''Anime/{{Patlabor}}'', ''Franchise/{{Patlabor}}'', but most of the time the [[MiniMecha Wanzers]] are portrayed as so inhuman, they seem like a glorified WalkingTank ([[SubvertedTrope which don't have to walk]] - they could easily be [[SpiderTank quadrupeds]], HoverTank torsos, or even plain tank treads). The mecha seems mostly to justify the game mechanic of SubsystemDamage on a comprehensible level. ''Gun Hazard'' and other spinoffs treat the [[AMechByAnyOtherName Wanzers]] as more floaty and have wackier science like an extremely wide SpaceElevator, but this is one of the few series that treat reality better than ''VideoGame/MetalGear''.
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* The first ''Film/BackToTheFuture'' movie has the flux capacitor (which makes time travel possible) as its sole science-fiction element, with everything else being grounded in the reality . . . until the SequelHook at the end shows us a flying car and a portable cold-fusion reactor. ''Back to the Future II'' features much softer and more plentiful science-fiction during the trip to 2015, though the third movie in the trilogy mostly brings things back to about the same level as the first movie.

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* The first ''Film/BackToTheFuture'' ''Film/BackToTheFuture1'' movie has the flux capacitor (which makes time travel possible) as its sole science-fiction element, with everything else being grounded in the reality . . .reality... until the SequelHook at the end shows us a flying car and a portable cold-fusion reactor. ''Back to the Future II'' features much softer and more plentiful science-fiction during the trip to 2015, though the third movie in the trilogy mostly brings things back to about the same level as the first movie.
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* ''Franchise/{{Patlabor}}'''s only "lie" is the existence of giant humanoid robots that can support their own weight, and even then it's more plausible than, say ''[[Anime/MobileSuitGundam Gundam]]''.[[note]]This is excepting single episodes with weirdness such as ghosts and {{Kaiju}}.[[/note]]
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* ''Anime/{{Patlabor}}'''s only "lie" is the existence of giant humanoid robots that can support their own weight, and even then it's more plausible than, say ''[[Anime/MobileSuitGundam Gundam]]''.[[note]]This is excepting single episodes with weirdness such as ghosts and {{Kaiju}}.[[/note]]

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* ''Anime/{{Patlabor}}'''s ''Franchise/{{Patlabor}}'''s only "lie" is the existence of giant humanoid robots that can support their own weight, and even then it's more plausible than, say ''[[Anime/MobileSuitGundam Gundam]]''.[[note]]This is excepting single episodes with weirdness such as ghosts and {{Kaiju}}.[[/note]]
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* ''Film/GlassOnion'' features a form of impossibly metastable metallic hydrogen fuel, but is otherwise set in the present day.
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Critical Research Failure is a disambiguation page


* Despite being a massive [[GenreThrowback Genre]] ''[[{{Reconstruction}} Reconstruction]]'' of the SpaceOpera genre, the ''Franchise/MassEffect'' series is surprisingly very accurate in the overwhelming majority of its scientific fields, with its Big Lie being the eponymous mass effect, which is the source for almost all advanced technology. By manipulating the mass of matter, one can create FTL, artificial gravity, hover technology, force fields, handheld weapons that fire grains of dust with the force of bullets. The effect is created when running a current through [[{{Unobtanium}} Element Zero]], and people whose bodies are laced with the substance (either by accident or on purpose) can use the electric potential of their nervous system to gain pseudo-telekinetic powers. This is based, however loosely, on theoretical applications of dark energy, even if exaggerated quite a bit. Outside of eezo, though, most of the AppliedPhlebotinum is [[ShownTheirWork thoroughly well-researched]] and pretty squarely in the realm of Mohs/SpeculativeScience (ArtificialIntelligence via quantum computing, {{Subspace Ansible}}s via quantum entanglement, and they even account for [[SpaceIsCold heating and cooling problems in space]]). The only other reasons outside of eezo why ''Mass Effect'' isn't a tier higher is the game getting a few facts incorrect either through misguided (as opposed to [[CriticalResearchFailure flat-out wrong]]) research[[note]]Mostly regarding biology; [[MirrorChemistry levo and dextro amino acids]] are most assuredly ''not'' fatal in real life, alongside the biological implausibility of [[IntelligentGerbil clear species analogues to Earth]], [[GreenSkinnedSpaceBabe the existence of the asari race]] even with genetic engineering as a HandWave ([[FridgeLogic which doesn't explain why]] they look like blue-skinned ''humans'' versus blue-skinned [[spoiler:protheans]]), on top of NoBiochemicalBarriers outside of the poorly-understood MirrorChemistry. It's pretty minor stuff on the wholesale though, given aside from that it gets just about everything else right[[/note]] or deliberate AcceptableBreaksFromReality, as the cutscenes still tend to lean on RuleOfCool (especially in space combat) since the games are thematically {{homage}}s to its genre.

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* Despite being a massive [[GenreThrowback Genre]] ''[[{{Reconstruction}} Reconstruction]]'' of the SpaceOpera genre, the ''Franchise/MassEffect'' series is surprisingly very accurate in the overwhelming majority of its scientific fields, with its Big Lie being the eponymous mass effect, which is the source for almost all advanced technology. By manipulating the mass of matter, one can create FTL, artificial gravity, hover technology, force fields, handheld weapons that fire grains of dust with the force of bullets. The effect is created when running a current through [[{{Unobtanium}} Element Zero]], and people whose bodies are laced with the substance (either by accident or on purpose) can use the electric potential of their nervous system to gain pseudo-telekinetic powers. This is based, however loosely, on theoretical applications of dark energy, even if exaggerated quite a bit. Outside of eezo, though, most of the AppliedPhlebotinum is [[ShownTheirWork thoroughly well-researched]] and pretty squarely in the realm of Mohs/SpeculativeScience (ArtificialIntelligence via quantum computing, {{Subspace Ansible}}s via quantum entanglement, and they even account for [[SpaceIsCold heating and cooling problems in space]]). The only other reasons outside of eezo why ''Mass Effect'' isn't a tier higher is the game getting a few facts incorrect either through misguided (as opposed to [[CriticalResearchFailure flat-out wrong]]) wrong) research[[note]]Mostly regarding biology; [[MirrorChemistry levo and dextro amino acids]] are most assuredly ''not'' fatal in real life, alongside the biological implausibility of [[IntelligentGerbil clear species analogues to Earth]], [[GreenSkinnedSpaceBabe the existence of the asari race]] even with genetic engineering as a HandWave ([[FridgeLogic which doesn't explain why]] they look like blue-skinned ''humans'' versus blue-skinned [[spoiler:protheans]]), on top of NoBiochemicalBarriers outside of the poorly-understood MirrorChemistry. It's pretty minor stuff on the wholesale though, given aside from that it gets just about everything else right[[/note]] or deliberate AcceptableBreaksFromReality, as the cutscenes still tend to lean on RuleOfCool (especially in space combat) since the games are thematically {{homage}}s to its genre.
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* Despite being a massive [[GenreThrowback Genre]] ''[[{{Reconstruction}} Reconstruction]]'' of the SpaceOpera genre, the ''Franchise/MassEffect'' series is surprisingly very accurate in the overwhelming majority of its scientific fields, with its Big Lie being the eponymous mass effect, which is the source for almost all advanced technology. By manipulating the mass of matter, one can create FTL, artificial gravity, hover technology, force fields, handheld weapons that fire grains of dust with the force of bullets. The effect is created when running a current through [[{{Unobtanium}} Element Zero]], and people whose bodies are laced with the substance (either by accident or on purpose) can use the electric potential of their nervous system to gain pseudo-telekinetic powers. This is based, however loosely, on theoretical applications of dark energy, even if exaggerated quite a bit. Outside of eezo, though, most of the AppliedPhlebotinum is [[ShownTheirWork thoroughly well-researched]] and pretty squarely in the realm of Mohs/SpeculativeScience (ArtificialIntelligence via quantum computing, {{Subspace Ansible}}s via quantum entanglement, and they even account for [[SpaceIsCold heating and cooling problems in space]]). The only other reasons outside of eezo why ''Mass Effect'' isn't a tier higher is the game getting a few facts incorrect either through misguided (as opposed to [[CriticalResearchFailure flat-out wrong]]) research[[note]]Mostly regarding biology; [[MirrorChemistry levo and dextro amino acids]] are most assuredly ''not'' fatal in real life, alongside the biological implausibility of [[IntelligentGerbil clear species analogues to Earth]], [[GreenSkinnedSpaceBabe the existence of the asari race]] even with genetic engineering as a HandWave ([[FridgeLogic which doesn't explain why]] they look like blue-skinned ''humans'' versus blue-skinned [[spoiler:protheans]]), on top of NoBiochemicalBarriers outside of the poorly-understood MirrorChemistry. It's pretty minor stuff on the wholesale though, given aside from that it gets just about everything else right[[/note]] or deliberate [[NecessaryWeasel Necessary Weasels]], as the cutscenes still tend to lean on RuleOfCool (especially in space combat) since the games are thematically {{homage}}s to its genre.

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* Despite being a massive [[GenreThrowback Genre]] ''[[{{Reconstruction}} Reconstruction]]'' of the SpaceOpera genre, the ''Franchise/MassEffect'' series is surprisingly very accurate in the overwhelming majority of its scientific fields, with its Big Lie being the eponymous mass effect, which is the source for almost all advanced technology. By manipulating the mass of matter, one can create FTL, artificial gravity, hover technology, force fields, handheld weapons that fire grains of dust with the force of bullets. The effect is created when running a current through [[{{Unobtanium}} Element Zero]], and people whose bodies are laced with the substance (either by accident or on purpose) can use the electric potential of their nervous system to gain pseudo-telekinetic powers. This is based, however loosely, on theoretical applications of dark energy, even if exaggerated quite a bit. Outside of eezo, though, most of the AppliedPhlebotinum is [[ShownTheirWork thoroughly well-researched]] and pretty squarely in the realm of Mohs/SpeculativeScience (ArtificialIntelligence via quantum computing, {{Subspace Ansible}}s via quantum entanglement, and they even account for [[SpaceIsCold heating and cooling problems in space]]). The only other reasons outside of eezo why ''Mass Effect'' isn't a tier higher is the game getting a few facts incorrect either through misguided (as opposed to [[CriticalResearchFailure flat-out wrong]]) research[[note]]Mostly regarding biology; [[MirrorChemistry levo and dextro amino acids]] are most assuredly ''not'' fatal in real life, alongside the biological implausibility of [[IntelligentGerbil clear species analogues to Earth]], [[GreenSkinnedSpaceBabe the existence of the asari race]] even with genetic engineering as a HandWave ([[FridgeLogic which doesn't explain why]] they look like blue-skinned ''humans'' versus blue-skinned [[spoiler:protheans]]), on top of NoBiochemicalBarriers outside of the poorly-understood MirrorChemistry. It's pretty minor stuff on the wholesale though, given aside from that it gets just about everything else right[[/note]] or deliberate [[NecessaryWeasel Necessary Weasels]], AcceptableBreaksFromReality, as the cutscenes still tend to lean on RuleOfCool (especially in space combat) since the games are thematically {{homage}}s to its genre.
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None


* ''VideoGame/FrontMission'' operates on the same principle as ''Anime/{{Patlabor}}'', but most of the time the [[MiniMecha Wanzers]] are portrayed as so inhuman, they seem like a glorified WalkingTank ([[SubvertedTrope which don't have to walk]] - they could easily be [[SpiderTank quadrupeds]], HoverTank torsos, or even plain tank treads). The mecha seems mostly to justify the game mechanic of SubsystemDamage on a comprehensible level. ''Gun Hazard'' and other spinoffs treat the [[AMechByAnyOtherName Wanzers]] as more floaty and have wackier science like an extremely wide SpaceElevator, but this is one of the few series that treat reality better than VideoGame/MetalGear.

to:

* ''VideoGame/FrontMission'' operates on the same principle as ''Anime/{{Patlabor}}'', but most of the time the [[MiniMecha Wanzers]] are portrayed as so inhuman, they seem like a glorified WalkingTank ([[SubvertedTrope which don't have to walk]] - they could easily be [[SpiderTank quadrupeds]], HoverTank torsos, or even plain tank treads). The mecha seems mostly to justify the game mechanic of SubsystemDamage on a comprehensible level. ''Gun Hazard'' and other spinoffs treat the [[AMechByAnyOtherName Wanzers]] as more floaty and have wackier science like an extremely wide SpaceElevator, but this is one of the few series that treat reality better than VideoGame/MetalGear.''VideoGame/MetalGear''.
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* ''Literature/Aurora'' is mostly a rather brutally realistic depiction of the difficulties of interstellar travel - with the exception of a gratuitously physics-breaking multiple gravity assist maneuver performed to decelerate from a velocity of 9,000 km/s towards the end.
* ''Literature/Blindsight'' relies on a physically impossible method of quantum antimatter teleportation for the Theseus' engine, but is otherwise almost diamond hard.

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* ''Literature/Aurora'' ''Literature/Aurora2015'' is mostly a rather brutally realistic depiction of the difficulties of interstellar travel - -- with the exception of a gratuitously physics-breaking multiple gravity assist maneuver performed to decelerate from a velocity of 9,000 km/s towards the end.
* ''Literature/Blindsight'' ''Literature/{{Blindsight}}'' relies on a physically impossible method of quantum antimatter teleportation for the Theseus' engine, but is otherwise almost diamond hard.
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* ''TabletopGame/Ogre'' is premised around the existence of Biphase Carbide armor, a super-strong composite that can survive direct tactical nuclear strikes, leading to a battlefield dominated by robotic supertanks in which nuclear weapons are standard issue. The science is otherwise mostly pretty hard.

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* ''TabletopGame/Ogre'' ''TabletopGame/{{Ogre}}'' is premised around the existence of Biphase Carbide armor, a super-strong composite that can survive direct tactical nuclear strikes, leading to a battlefield dominated by robotic supertanks in which nuclear weapons are standard issue. The science is otherwise mostly pretty hard.
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* Creator/CJCherryh's ''Literature/{{Foreigner}}'' series has has a FasterThanLight drive.

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* Creator/CJCherryh's ''Literature/{{Foreigner}}'' ''Literature/Foreigner1994'' series has has a FasterThanLight drive.

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* "VideoGame/HighFleet" is premised around ridiculously powerful and efficient engines enabling the construction of [[CoolAirship heavily armed flying warships]], but most other technology is fairly realistic 60s/70s equivalent military hardware - excepting whatever destroyed Elaat's moon in the backstory.

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* "VideoGame/HighFleet" ''VideoGame/HighFleet'' is premised around ridiculously powerful and efficient engines enabling the construction of [[CoolAirship heavily armed flying warships]], but most other technology is fairly realistic 60s/70s equivalent military hardware - excepting whatever destroyed Elaat's moon in the backstory.



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** Squadron Strike, a multi-setting game by the same publisher using simplified AV: T mechanics, varies from Cold War alternate history Futurology (Rocket Punk) to mid-future Speculative Science (Newton's Cradle) to somewhat grounded Physics Plus Space Operas (Diaspora) to World of Phlebotinum (Romance of the Seven Realms).


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\n** Squadron Strike, ''TabletopGame/SquadronStrike'', a multi-setting game by the same publisher using simplified AV: T mechanics, varies from Cold War alternate history Futurology (Rocket Punk) to mid-future Speculative Science (Newton's Cradle) to somewhat grounded Physics Plus Space Operas (Diaspora) to World of Phlebotinum (Romance of the Seven Realms).

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* VideoGame/FrontMission operates on the same principle as ''Anime/{{Patlabor}}'', but most of the time the [[MiniMecha Wanzers]] are portrayed as so inhuman, they seem like a glorified WalkingTank ([[SubvertedTrope which don't have to walk]] - they could easily be [[SpiderTank quadrupeds]], HoverTank torsos, or even plain tank treads). The mecha seems mostly to justify the game mechanic of SubsystemDamage on a comprehensible level. ''Gun Hazard'' and other spinoffs treat the [[AMechByAnyOtherName Wanzers]] as more floaty and have wackier science like an extremely wide SpaceElevator, but this is one of the few series that treat reality better than VideoGame/MetalGear.

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* VideoGame/FrontMission ''VideoGame/FrontMission'' operates on the same principle as ''Anime/{{Patlabor}}'', but most of the time the [[MiniMecha Wanzers]] are portrayed as so inhuman, they seem like a glorified WalkingTank ([[SubvertedTrope which don't have to walk]] - they could easily be [[SpiderTank quadrupeds]], HoverTank torsos, or even plain tank treads). The mecha seems mostly to justify the game mechanic of SubsystemDamage on a comprehensible level. ''Gun Hazard'' and other spinoffs treat the [[AMechByAnyOtherName Wanzers]] as more floaty and have wackier science like an extremely wide SpaceElevator, but this is one of the few series that treat reality better than VideoGame/MetalGear.
VideoGame/MetalGear.



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* ''Literature/AgainstADarkBackground'' takes place in a colonized planetary system orbiting an intergalactic star, and the technological base is mostly quite plausible - with the exception of the Lazy Gun, a reality-warping artifact weapon born out of an ancient AI conflict that applies a variety of odd, whimsical and sometimes ironic means to assure the destruction of the target it's fired at.

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* ''Literature/AgainstADarkBackground'' takes place in a colonized developed planetary system orbiting an intergalactic star, and the technological base is mostly quite plausible - with the exception of the Lazy Gun, a reality-warping artifact weapon born out of an ancient AI conflict that applies a variety of odd, whimsical and sometimes ironic means to assure the destruction of the target it's fired at.

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