History MissingEpisode / VideoGames

17th Jan '16 10:42:07 PM KamenRiderKrypton
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** WordOfGod has it that Al Lowe had intended to end the series with 3[[http://www.allowe.com/games/larry/inside-stories/is-lsl5-lsl4.html]] and thus once said that "There's not going to be a Larry 4! I'm stopping with three.". [[ExactWords Well... there isn't a 4]], but he didn't stop at 3.

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** WordOfGod has it that Al Lowe had intended to end the series with 3[[http://www.3 [[http://www.allowe.com/games/larry/inside-stories/is-lsl5-lsl4.html]] html and thus once said that "There's not going to be a Larry 4! I'm stopping with three.". ]] [[ExactWords Well... there isn't a 4]], but he didn't stop at 3.
7th Jan '16 9:30:11 AM MegaMarioMan
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** ''VideoGame/MetalGearSolidMobile'', an award-winning {{Interquel}} set between ''VideoGame/MetalGearSolid'' 1 and 2 with a whole new plot and game mechanics, was released just before touch-screen phones became the new thing, and thus was immediately rendered incompatible with everything. Since it was only available for digital download from companies that have now shut down and since phones of that era are impossible to emulate for various reasons, obtaining and playing it is almost impossible, even with piracy - only the [=NGage=] version is available on illegal channels and it requires a cracked [=NGage=] to play (a discontinued and highly unpopular piece of hardware that goes for hundreds even second hand). There are a few hacker groups working on it, but it's not likely to happen. It doesn't help that it was only available in Japan and to people using Verizon phones in America - so [[NoExportForYou many people in Europe thoroughly missed out]].

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** ''VideoGame/MetalGearSolidMobile'', ''Metal Gear Solid Mobile'', an award-winning {{Interquel}} set between ''VideoGame/MetalGearSolid'' 1 and 2 with a whole new plot and game mechanics, was released just before touch-screen phones became the new thing, and thus was immediately rendered incompatible with everything. Since it was only available for digital download from companies that have now shut down and since phones of that era are impossible to emulate for various reasons, obtaining and playing it is almost impossible, even with piracy - only the [=NGage=] version is available on illegal channels and it requires a cracked [=NGage=] to play (a discontinued and highly unpopular piece of hardware that goes for hundreds even second hand). There are a few hacker groups working on it, but it's not likely to happen. It doesn't help that it was only available in Japan and to people using Verizon phones in America - so [[NoExportForYou many people in Europe thoroughly missed out]].



* In-universe example in ''VideoGame/RatchetAndClankUpYourArsenal'': after [[FakeUltimateHero Captain Qwark]]'s DisneyDeath aboard [[BigBad Dr. Nefarious]]'s ship above Zeldrin, Big Al find the unreleased fifth entry in the Qwark [[ShowWithinAShow vid-comic]] series, which unlike the other entries is narrated by [[FriendInTheBlackMarket Slim Cognito]] and reveals what happened between Qwark and Nefarious after Qwark's victory in the fourth entry.

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* In-universe example in ''VideoGame/RatchetAndClankUpYourArsenal'': after [[FakeUltimateHero [[spoiler:[[FakeUltimateHero Captain Qwark]]'s DisneyDeath aboard [[BigBad Dr. Nefarious]]'s ship above Zeldrin, Zeldrin]], Big Al find finds the unreleased fifth entry in the Qwark [[ShowWithinAShow vid-comic]] series, which unlike the other entries is narrated by [[FriendInTheBlackMarket Slim Cognito]] and reveals what happened between Qwark and Nefarious after Qwark's victory in the fourth entry.
2nd Dec '15 6:07:43 PM nombretomado
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* The original ''VideoGame/{{Sonic the Hedgehog|1}}'' for the SegaGenesis was first presented to the public as a playable tech demo at the 1990 Tokyo Toy Show. [[WordOfGod Yuji Naka]] said that the demo was planned to be included in ''Sonic Mega Collection'', but were unable to because the original ROM for the tech demo was lost internally at Sega.
** The infamous would-be KillerApp for the SegaSaturn, ''Sonic X-treme'', [[{{Vaporware}} never made it to shelves]] a result of the game's TroubledProduction, which was riddled to the core with ExecutiveMeddling taking a near-fatal toll on the remaining programmer's health, due to which the game's development was discontinued shortly afterwards. Some assets such as character sprites, level assets, and a early prototype of the "Project Condor" boss engine have been leaked onto the internet, whereas other aspects (such as the original engine used for the game) have not seen release.

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* The original ''VideoGame/{{Sonic the Hedgehog|1}}'' for the SegaGenesis UsefulNotes/SegaGenesis was first presented to the public as a playable tech demo at the 1990 Tokyo Toy Show. [[WordOfGod Yuji Naka]] said that the demo was planned to be included in ''Sonic Mega Collection'', but were unable to because the original ROM for the tech demo was lost internally at Sega.
** The infamous would-be KillerApp for the SegaSaturn, UsefulNotes/SegaSaturn, ''Sonic X-treme'', [[{{Vaporware}} never made it to shelves]] a result of the game's TroubledProduction, which was riddled to the core with ExecutiveMeddling taking a near-fatal toll on the remaining programmer's health, due to which the game's development was discontinued shortly afterwards. Some assets such as character sprites, level assets, and a early prototype of the "Project Condor" boss engine have been leaked onto the internet, whereas other aspects (such as the original engine used for the game) have not seen release.
7th Nov '15 12:10:30 AM Dere
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* Back in the mid 90s, Sega had the digital distribution service known as Sega Channel. Players would receive games straight to their Genesis via a TV signal. Unfortunately, no means of storing them was provided, so the games would be lost after the system was shut down. As as result, any Sega Channel-exclusive game versions were never dumped and are now lost forever. Among them is the Sega Channel-exclusive game Garfield: The Lost Levels and the American version of Mega Man: The Wily Wars.
20th Sep '15 9:41:33 PM Abodos
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* This happens to most [=MMOs=] once they shut down.

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* This happens to most [=MMOs=] once they shut down.down, unless fans are able to preserve them on fan-run private servers separate from the ones the creators maintained.
13th Jun '15 6:56:32 AM pinkdalek
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*** There is a large and expensive chunk of that was modelled, animated, acted and complete, but cut from the game at the last minute [[TooSoon as the 9/11 terror attacks happened towards the end of development]] (the scenes depicted Arsenal Gear laying waste to various New York landmarks). The model of the ruined New York and several of the props and character models used in the sequence can be looked at on the ''Documents of [=MGS2=]'' disc, which also presents the script of the sequence; and the novelisation (released in the 2010s) retains this sequence and it is available in the European version of the game, but only if you play on the region exclusive European Extreme difficulty.

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*** There is a large and expensive chunk of that was modelled, animated, acted and complete, but cut from the game at the last minute [[TooSoon as the 9/11 terror attacks happened towards the end of development]] (the scenes depicted Arsenal Gear laying waste to various New York landmarks). The model of the ruined New York and several of the props and character models used in the sequence can be looked at on the ''Documents of [=MGS2=]'' disc, which also presents the script of the sequence; and the novelisation and comic book adaptations (released in the 2010s) retains retain this sequence. One cinematic from the sequence (a news report showing the Statue of Liberty's new resting place) was DummiedOut and was found by a mod group spelunking the PC version, but it is available in the European version of the game, but only if you play on the region exclusive European Extreme difficulty.missing audio.
2nd Jun '15 1:32:29 PM Kid
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* This happens ''constantly'' with embedded online games (mostly Flash nowadays, but some older ones used Shockwave)

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* This happens ''constantly'' with embedded online games (mostly Flash nowadays, but some older ones used Shockwave)Shockwave).
23rd May '15 9:55:24 PM Vir
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* The original ''[[VideoGame/SonicTheHedgehog1 Sonic The Hedgehog]]'' for the SegaGenesis was first presented to the public as a playable tech demo at the 1990 Tokyo Toy Show. [[WordOfGod Yuji Naka]] said that the demo was planned to be included in ''Sonic Mega Collection'', but were unable to because the original ROM for the tech demo was lost internally at Sega.

to:

* The original ''[[VideoGame/SonicTheHedgehog1 Sonic The Hedgehog]]'' ''VideoGame/{{Sonic the Hedgehog|1}}'' for the SegaGenesis was first presented to the public as a playable tech demo at the 1990 Tokyo Toy Show. [[WordOfGod Yuji Naka]] said that the demo was planned to be included in ''Sonic Mega Collection'', but were unable to because the original ROM for the tech demo was lost internally at Sega.



* There's actually quite a lot of VideoGame/SuperMarioWorld [[GameMod romhacks]] that fall into this. Some examples include anything from before the time SMW Central was 'hacked' and wiped clean six or so years ago, any resources use in the Japanese hacks Ore World 2 and The Mario (since the authors websites have vanished along with their asm and code), anything from the first VIP 5 uploader (taken down because people used it for things other than VIP 5 submissions), anything from the original Japanese hack hosting/submission site (which vanished without a trace a few years back) and "Super Mario World Freedom" since the author's website has been taken down.

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* There's actually quite a lot of VideoGame/SuperMarioWorld ''VideoGame/SuperMarioWorld'' [[GameMod romhacks]] that fall into this. Some examples include anything from before the time SMW Central was 'hacked' and wiped clean six or so years ago, any resources use in the Japanese hacks Ore World 2 and The Mario (since the authors websites have vanished along with their asm and code), anything from the first VIP 5 uploader (taken down because people used it for things other than VIP 5 submissions), anything from the original Japanese hack hosting/submission site (which vanished without a trace a few years back) and "Super Mario World Freedom" since the author's website has been taken down.



* Similar to the ''Panzer Dragoon Saga'' example above, the GameBoyAdvance version of ''Mega Man Anniversary Collection'' was cancelled because Capcom lost the original code for the original GameBoy Mega Man games and proved too expensive to rebuild them.
* The Atari 2600 game "Saboteur" was never released (would have been released circa 1980), but it was a selectable game in the Atari Flashback 2, released in 2005.

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* Similar to the ''Panzer Dragoon Saga'' example above, the GameBoyAdvance version of ''Mega Man Anniversary Collection'' was cancelled because Capcom lost the original code for the original GameBoy Mega Man games and it proved too expensive to rebuild them.
* The Atari 2600 game "Saboteur" ''Saboteur'' was never released (would have been released circa 1980), but it was a selectable game in the Atari Flashback 2, released in 2005.


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* In-universe example in ''VideoGame/RatchetAndClankUpYourArsenal'': after [[FakeUltimateHero Captain Qwark]]'s DisneyDeath aboard [[BigBad Dr. Nefarious]]'s ship above Zeldrin, Big Al find the unreleased fifth entry in the Qwark [[ShowWithinAShow vid-comic]] series, which unlike the other entries is narrated by [[FriendInTheBlackMarket Slim Cognito]] and reveals what happened between Qwark and Nefarious after Qwark's victory in the fourth entry.
3rd May '15 5:50:40 PM Soufriere
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** The infamous would-be KillerApp for the SegaSaturn, ''Sonic X-treme'', [[{{Vaporware}} never made it to shelves]]-a result of the game's TroubledProduction -which was riddled to the core with ExecutiveMeddling- taking a near-fatal toll on the remaining programmer's health, upon which the game's development was discontinued shortly afterwards. Some assets -such as character sprites, level assets, and a early prototype of the "Project Condor" boss engine- have been leaked onto the internet, whereas other aspects (such as the original engine used for the game) have not seen release.

to:

** The infamous would-be KillerApp for the SegaSaturn, ''Sonic X-treme'', [[{{Vaporware}} never made it to shelves]]-a shelves]] a result of the game's TroubledProduction -which TroubledProduction, which was riddled to the core with ExecutiveMeddling- ExecutiveMeddling taking a near-fatal toll on the remaining programmer's health, upon due to which the game's development was discontinued shortly afterwards. Some assets -such such as character sprites, level assets, and a early prototype of the "Project Condor" boss engine- engine have been leaked onto the internet, whereas other aspects (such as the original engine used for the game) have not seen release.



* There's actually quite a lot of VideoGame/SuperMarioWorld [[GameMod rom hacks]] that fall into this. Some examples include anything from before the time SMW Central was 'hacked' and wiped clean six or so years ago, any resources use in the Japanese hacks Ore World 2 and The Mario (since the authors websites have vanished along with their asm and code), anything from the first VIP 5 uploader (taken down because people used it for things other than VIP 5 submissions), anything from the original Japanese hack hosting/submission site (which vanished without a trace a few years back) and Super Mario World Freedomn since the author's website has been taken down.

to:

* There's actually quite a lot of VideoGame/SuperMarioWorld [[GameMod rom hacks]] romhacks]] that fall into this. Some examples include anything from before the time SMW Central was 'hacked' and wiped clean six or so years ago, any resources use in the Japanese hacks Ore World 2 and The Mario (since the authors websites have vanished along with their asm and code), anything from the first VIP 5 uploader (taken down because people used it for things other than VIP 5 submissions), anything from the original Japanese hack hosting/submission site (which vanished without a trace a few years back) and Super "Super Mario World Freedomn Freedom" since the author's website has been taken down.
21st Apr '15 4:15:47 AM LinTaylor
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* Video game example, kind of: The entire fourth installment of the original seven-part (six-part?) ''VideoGame/LeisureSuitLarry'' series was never made, largely because lead designer Al Lowe couldn't figure out how to logically continue the series from the third game on and chose to skip straight to the fifth one. Its nonexistence is a major plot point in the fifth game and it pops up in other series by the same company, never playable.

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* Video game example, kind of: The entire fourth installment of the original seven-part (six-part?) ''VideoGame/LeisureSuitLarry'' series was never made, Deliberate example: There is no ''VideoGame/LeisureSuitLarry 4'', largely because lead designer Al Lowe couldn't figure out how to logically continue the series from the third game on and chose to skip straight to the fifth one. Its nonexistence is a major plot point in the fifth game game: at the end of the third, Larry finally found the woman of his dreams; at the start of the fifth, they're separated and it pops up in other series by neither of them actually knows why, leading to Patti trying to find the same company, never playable.missing ''Larry 4'' so she can figure out what the heck happened.



*** Leisure Suit Larry 4 turns up as a gag/plot point in ''VideoGame/SpaceQuest 4''. [[spoiler:Vohaul smuggled his consciousness onto a disk of Leisure Suit Larry 4, and the Xenonian scientists are so eager to play it that they load it into the planet-controlling supercomputer.]] When you're in Vohaul's lair later in the game, one of the programs on his computer is "[=LSL4=]."

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*** Leisure Suit Larry 4 turns up as a gag/plot gag in several other Sierra games, but is actually a plot point in ''VideoGame/SpaceQuest 4''. [[spoiler:Vohaul smuggled his consciousness onto a disk of Leisure Suit Larry 4, and the Xenonian scientists are so eager to play it that they load it into the planet-controlling supercomputer.]] When you're in Vohaul's lair later in the game, one of the programs on his computer is "[=LSL4=]."
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http://tvtropes.org/pmwiki/article_history.php?article=MissingEpisode.VideoGames