History MisBlamed / VideoGames

1st May '16 1:54:47 AM ADrago
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* Reggie, president of Nintendo of America, is a mix of type 2 and 5. Reggie is blamed for not improving the Wii's infrastructure, for withholding potentially good games for the Wii, and is also blamed for not releasing VideoGame/EarthBound on the virtual console. Reggie hardly has any influence over what he can do to Nintendo as a whole since the true big boss of Nintendo is the people over at Nintendo of Japan, where they can decide on what to do with the Wii and what games other regions can receive (while Reggie can have a say on whether or not consumers in his region can get a certain game, he does not have a say for every game). As for Earthbound's case, there's several works within the game that are borderline copyright infringement and is a big legal mess, though it eventually came out in 2013.

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* Reggie, president of Nintendo of America, is a mix of type 2 and 5. Reggie is blamed for not improving the Wii's infrastructure, for withholding potentially good games for the Wii, and is also blamed for not releasing VideoGame/EarthBound on the virtual console. Reggie hardly has any influence over what he can do to Nintendo as a whole since the true big boss of Nintendo is the people over at Nintendo of Japan, where they can decide on what to do with the Wii and what games other regions can receive (while Reggie can have a say on whether or not consumers in his region can get a certain game, he does not have a say for every game). As for Earthbound's case, there's several works within the game that are borderline copyright infringement and reason it took until 2013 to be re-released outside Japan is a big legal mess, though it eventually came out in 2013.because Nintendo simply believed there was no interest for the game.
28th Apr '16 9:08:32 PM bwburke94
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** It gets worse. Said incident was enough to convince Square Enix to, in the future, translate any and all story parts, even if they're not voiced, from the English version. And sometimes the rest of the game, to boot. Even if they were dubbed (like the ''Franchise/KingdomHearts'' series) into German.

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** It gets worse. Said incident was enough to convince Square Enix to, in the future, translate any and all story parts, even if they're not voiced, from the English version. And sometimes the rest of the game, to boot. Even if they were dubbed (like the ''Franchise/KingdomHearts'' series) into German.version.



* The original ''VideoGame/TheLegendOfZeldaI'' is known for being a BlindIdiotTranslation. As shown [[http://legendsoflocalization.com/the-legend-of-zelda/first-quest/ here]] though, the game's most infamous lines, like "Eastmost peninsula is the secret" and "10th enemy has the bomb" ''aren't in the Japanese version at all'', they were created specifically for the English version. (They replace hints that, ironically, would have been a lot more convenient and easy to understand, like "You can't use arrows if you run out of money" and "Look for the Lion Key") In other words, they're [[EpicFail epically failed attempts at]] {{Woolseyism}}s, not mistranslations.

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* The original ''VideoGame/TheLegendOfZeldaI'' is known for being a BlindIdiotTranslation. As shown [[http://legendsoflocalization.com/the-legend-of-zelda/first-quest/ here]] though, the game's most infamous lines, like "Eastmost peninsula penninsula [sic] is the secret" and "10th enemy has the bomb" ''aren't in the Japanese version at all'', they were created specifically for the English version. (They replace hints that, ironically, would have been a lot more convenient and easy to understand, like "You can't use arrows if you run out of money" and "Look for the Lion Key") In other words, they're [[EpicFail epically failed attempts at]] {{Woolseyism}}s, not mistranslations.



** And not to mention, let's not forget that people seem to think he only came around in ''VideoGame/FinalFantasyVII''. He was a debugger in IV, monster designer in V, and actually designed several characters in VI. This leads to a inversion of this, as people always assume Amano designed every character in games I-IV, and complain about Nomura redesigning Setzer for ''VideoGame/KingdomHeartsII'' because he was an Amano character--while Setzer was actually one of the ''VI'' characters that he designed. How '''DARE'' Nomura redesign ''his own character''?! The BASTARD! (''Vivi'' was the character he had qualms with using -- because Nomura didn't even work on IX.)

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** And not to mention, let's not forget that people seem to think he only came around in ''VideoGame/FinalFantasyVII''. He was a debugger in IV, monster designer in V, and actually designed several characters in VI. This leads to a inversion of this, as people always assume Amano designed every character in games I-IV, and complain about Nomura redesigning Setzer for ''VideoGame/KingdomHeartsII'' because he was an Amano character--while Setzer was actually one of the ''VI'' characters that he designed. How '''DARE'' Nomura redesign ''his own character''?! The BASTARD! (''Vivi'' (Vivi was the character he Nomura had qualms with using -- because Nomura he didn't even work on IX.''IX''.)



* There is/was a ''lot'' of confusion around ''VideoGame/TacticsOgre''. No, it was ''not'' a ripoff of ''VideoGame/FinalFantasyTactics''. The latter was actually a SpiritualSuccessor to ''Tactics Ogre''. Yes, it was made by many of the same people. Yes, Square Enix localized the EnhancedRemake on the UsefulNotes/PlayStationPortable. No, Square Enix did ''not'' localize the game on the Playstation -- the mediocre translation full of typos and grammatical errors was actually done by none other than ''Creator/{{Atlus}}'', since Square had not officially bought Quest, yet.

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* There is/was a ''lot'' of confusion around ''VideoGame/TacticsOgre''. No, it was ''not'' a ripoff of ''VideoGame/FinalFantasyTactics''. The latter was actually a SpiritualSuccessor to ''Tactics Ogre''. Yes, it was made by many of the same people. Yes, Square Enix localized the EnhancedRemake on the UsefulNotes/PlayStationPortable. No, Square Enix did ''not'' localize the game on the Playstation -- the mediocre translation full of typos and grammatical errors was actually done by none other than ''Creator/{{Atlus}}'', Creator/{{Atlus}}, since Square had not officially bought Quest, Quest yet.



* ''WebVideo/TheAngryVideoGameNerd'''s review of the NES [[PortingDisaster port]] of ''VideoGame/MetalGear'' involved him complaining about butchery of a 'great game'. Among the features he complained about were the fact that you can't open a door and wear your gas mask at the same time, forcing you to sacrifice some health when you enter or leave a gassy room, which was a design flaw of the original game not really fixed until ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}''. He also complained about Big Boss prefacing his misleading hints with the phrase 'I forgot to tell you...', claming it was a terrible translation -- not only was this a better translation than the one in the European MSX version of the game, but Big Boss's hints really were supposed to be [[StopHelpingMe useless and annoying]] for plot reasons, similar to the ''Castlevania'' "graveyard duck".

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* ''WebVideo/TheAngryVideoGameNerd'''s review of the NES [[PortingDisaster port]] of ''VideoGame/MetalGear'' involved him complaining about butchery of a 'great game'. Among the features he complained about were the fact that you can't open a door and wear your gas mask at the same time, forcing you to sacrifice some health when you enter or leave a gassy room, which was a design flaw of the original game not really fixed until ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}''.2|Sons Of Liberty}}''. He also complained about Big Boss prefacing his misleading hints with the phrase 'I forgot to tell you...', claming it was a terrible translation -- not only was this a better translation than the one in the European MSX version of the game, but Big Boss's hints really were supposed to be [[StopHelpingMe useless and annoying]] for plot reasons, similar to the ''Castlevania'' "graveyard duck".duck" hint.



* Valve was complained at for breaking a promise to release something for ''VideoGame/TeamFortress2'' on November 11th, 2009, which was also Veteran's Day. Only Valve never even hinted at the possibility of anything being released anytime that week. People started thinking Valve was going to do something, and people jumped on the bandwagon because, [[SarcasmMode if this many people think something is coming, Valve MUST have said something about it]].

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* Valve was complained at for breaking a promise to release something for ''VideoGame/TeamFortress2'' on November 11th, 2009, which was also Veteran's Day. Only Valve never even hinted at the possibility of anything being released anytime that week. People started thinking Valve was going to do something, and people jumped on the bandwagon because, [[SarcasmMode if this many people think something is coming, Valve MUST have said something about it]].bandwagon.



* The fact that ''VideoGame/ConkersBadFurDay'' (amongst other demanded games) isn't on the Wii's VirtualConsole seems to lead to people pointing fingers at Nintendo. One would honestly think that fans would actually be bothered to ''look'' at the developer ''and'' publishers for the Nintendo 64 game... Creator/{{Rare}}. Sure, they were second-party at the time of ''Conker's Bad Fur Day'', but since 2002, they were actually bought out by Microsoft. Which is why there is a ''Conker'' game on the Xbox, not to mention ''VideoGame/KameoElementsOfPower'' and ''VideoGame/PerfectDark Zero'' as launch titles, and the original ''Perfect Dark'' later rereleased on Xbox Live Arcade. Nintendo had no or negligible involvement with ''Conker's Bad Fur Day''.
** And to make matters worse, some people actually said ''Nintendo'' was responsible for the censorship done to the ''Xbox version, Conker: Live and Reloaded'', with obscenities that were in the ''Nintendo 64'' version bleeped out in the Xbox version. Gaming does ''not'' work that way; why would ''Nintendo'' be allowed to have any say over something released on ''a competitor's system'', the original version of which they never even worked on or published?
** This, compounded by throwing Creator/{{Activision}} into the mix as well (as they owned the Film/JamesBond video game license throughout that console generation), is also the reason why ''VideoGame/GoldenEye1997'' isn't on the Virtual Console ''or'' Xbox Live Arcade - every attempt ended with one or more of the three parties refusing whatever the current plan was, sometimes for what seemed to be no other reason than deliberately preventing the game from being rereleased. [[VideoGame/GoldenEyeWii Hence Activision choosing to remake the game instead]].

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* The fact that ''VideoGame/ConkersBadFurDay'' (amongst other demanded games) isn't on the Wii's VirtualConsole seems to lead to people pointing fingers at Nintendo. One would honestly think that fans would actually be bothered to ''look'' at the developer ''and'' publishers for the Nintendo 64 game... Creator/{{Rare}}. Sure, they were second-party at the time of ''Conker's Bad Fur Day'', but since in 2002, they were actually bought out by Microsoft. Which is why there is a ''Conker'' game on the Xbox, not to mention ''VideoGame/KameoElementsOfPower'' and ''VideoGame/PerfectDark Zero'' as launch titles, and the original ''Perfect Dark'' later rereleased on Xbox Live Arcade. Nintendo had no or negligible involvement with ''Conker's Bad Fur Day''.
** And to make matters worse, some people actually said ''Nintendo'' was responsible for the censorship done to the ''Xbox version, Conker: Live and Reloaded'', with obscenities that were in the ''Nintendo 64'' version bleeped out in the Xbox version. Gaming does ''not'' work that way; why would ''Nintendo'' be allowed to have any say over something released on ''a competitor's system'', the original version of which they never even worked on or published?
** This, compounded by throwing Creator/{{Activision}} into the mix as well (as they owned the Film/JamesBond ''Film/JamesBond'' video game license throughout that console generation), is also the reason why ''VideoGame/GoldenEye1997'' isn't on the Virtual Console ''or'' or Xbox Live Arcade - every attempt ended with one or more of the three parties refusing whatever the current plan was, sometimes for what seemed to be no other reason than deliberately preventing the game from being rereleased. [[VideoGame/GoldenEyeWii Hence Activision choosing to remake the game instead]].



** Many ''VideoGame/ChronoTrigger'' fans were angered that the DS translation was less faithful to the original. While this is true concerning the original English version, it's actually closer to the Japanese script. For instance, Frog didn't speak in YeOldeButcheredeEnglishe.

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** Many ''VideoGame/ChronoTrigger'' fans were angered that the DS translation was less faithful to the original. While this is true concerning the original English version, it's actually closer to the Japanese script. For instance, Frog didn't speak in YeOldeButcheredeEnglishe.YeOldeButcheredeEnglishe (or Butchered Japanese as the case may be) in the original script.
28th Apr '16 8:58:59 PM bwburke94
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** ''Franchise/{{Pokemon}}'' gets this a lot as well. Many of the complaints and praises fans make, be it Pokémon designs or contests or broken balancing, are aimed squarely at Nintendo, ignoring the fact that it is ''Creator/GameFreak'' who actually develops the games (or at least the core handheld ones).

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** ''Franchise/{{Pokemon}}'' gets this a lot as well. Many of the complaints and praises fans make, be it Pokémon designs or contests or broken balancing, are aimed squarely at Nintendo, ignoring the fact that it is ''Creator/GameFreak'' Creator/GameFreak who actually develops the games (or at least the core handheld ones).games.



* On the subject of ''Franchise/{{Pokemon}}'', Smogon's HateDumb near-universally hates on Sleep Clause as "another of Smogon's stupid rules". Sleep Clause is in fact an official rule created by Game Freak, you can find it in just about every console ''Pokemon'' battler. The only clauses specifically created by Smogon are those dealing with Evasion, Moody and One Hit KO moves.

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* On the subject of ''Franchise/{{Pokemon}}'', Smogon's HateDumb near-universally hates on Sleep Clause as "another of Smogon's stupid rules". Sleep Clause is in fact an official rule created by Game Freak, you can find it in just about every console ''Pokemon'' battler. The only clauses specifically created by Smogon are those dealing with Evasion, Moody Moody, and One Hit KO moves.
5th Apr '16 11:31:34 AM Scorpion451
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* Many people are angered by the fact that Bahamut was portrayed as a dragon in games like ''Franchise/FinalFantasy'' and ''TabletopGame/DungeonsAndDragons''. And yet for some reason, the blame seems to fall ''solely'' on ''Final Fantasy'' for making people think this. Actually blaming ''Dungeons and Dragons'', which has been doing it longer and far more than ''Final Fantasy'' ever did is [[ComplainingAboutPeopleNotLikingTheShow a mortal sin because this was 1st edition of advanced Dungeons and Dragons when Bahamut was introduced as a dragon based off of Arabic mythology]] (surprisingly people will credit this as starting the Beholder trend showing that they at ''least'' looked inside the manual).
** Another interesting thing is that despite how common Bahamut appears in the games, his role is rather limited. There have never really been any stories centered around any character, and he's mostly been a summon. ''Dungeons and Dragons'' is more to blame for making Bahamut appear to be a character, listing rules for playing him or using him in campaigns.
** A lot of things in ''VideoGame/FinalFantasyI'' were based off things in ''Dungeons and Dragons'', at least at the start. Bahamut was one of those things. So they probably got the idea from D&D anyway.

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* Many people are angered by the fact that Bahamut was portrayed as a dragon in games like ''Franchise/FinalFantasy'' and ''TabletopGame/DungeonsAndDragons''. And yet for some reason, the blame seems to fall ''solely'' on ''Final Fantasy'' for making people think this. Actually blaming ''Dungeons and Dragons'', which has been doing it longer and far more than ''Final Fantasy'' ever did is [[ComplainingAboutPeopleNotLikingTheShow a mortal sin because this was 1st edition of advanced Dungeons and Dragons when Bahamut was introduced as a dragon based off of Arabic mythology]] (surprisingly people will credit this as starting the Beholder trend showing that they at ''least'' looked inside the manual).
** Another interesting thing is that despite how common Bahamut appears in the games, his role is rather limited. There have never really been any stories centered around any character, and he's mostly been a summon. ''Dungeons and Dragons'' is more to blame for making Bahamut appear to be a character, listing rules for playing him or using him in campaigns.
**
A lot of things in ''VideoGame/FinalFantasyI'' were based off things in ''Dungeons and Dragons'', at least at the start. start, and Bahamut was one of those things. So Digging deeper, in the 1st edition of advanced Dungeons and Dragons Bahamut was introduced as a dragon [[ShownTheirWork loosely based off of Arabic mythology]], and was never meant to be [[SpellMyNameWithAThe THE]] Behamut. (Surprisingly some of the same people will credit this as starting the Beholder trend, showing that they probably got at least ''looked'' inside the idea from manual) Another interesting thing is that despite how commonly Bahamut appears in the FF games, his role is rather limited. There have never really been any stories centered around the character, and he's mostly been a summon. ''Dungeons and Dragons'' is more to blame for popularizing dragon!Bahamut, using him as a character in several campaigns.
** It's also important to note that within Japanese mythology, the distinctions between "dragon" and "huge ancient mythological entity associated with the sea, storms, and earthquakes" are very hazy. Japan's own [[https://en.wikipedia.org/wiki/Namazu_(Japanese_mythology) Namazu]] is frequently given a draconic makeover in art, for instance, becoming an elongated catfish/dragon hybrid(when not being anthropomorphised into a [[FishPeople Reverse Mermaid]]). Had they not run with the
D&D anyway.dragon derivative of Bahamut, Bahamut may still have been shown as very dragon-like by the game's designers...and this would not be considered as making him not ''also'' a giant sea creature.
1st Apr '16 11:44:01 AM igordebraga
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* In VideoGame/FireEmblemAwakening fandom, before the game was officially brought to the USA, some unofficial translations made the [[BloodKnight Henry]] x [[NoSocialSkills Olivia]] ship extremely popular due to Olivia apparently going "ICanChangeMyBeloved" on Henry. Then the game was released in the West, and the fans went ''berserk'' at how their ship was "ruined" and "made uncute" by the apparent AllGirlsWantBadBoys swing the supports took. '''Then''' Japanese-speakers showed that the translation most shippers based their preferences on was... not entirely accurate anyway. Oops.

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* In VideoGame/FireEmblemAwakening ''VideoGame/FireEmblemAwakening'' fandom, before the game was officially brought to the USA, some unofficial translations made the [[BloodKnight Henry]] x [[NoSocialSkills Olivia]] ship extremely popular due to Olivia apparently going "ICanChangeMyBeloved" on Henry. Then the game was released in the West, and the fans went ''berserk'' at how their ship was "ruined" and "made uncute" by the apparent AllGirlsWantBadBoys swing the supports took. '''Then''' Japanese-speakers showed that the translation most shippers based their preferences on was... not entirely accurate anyway. Oops.


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* Once Nintendo of America had some removal of sexually charged content in ''Videogame/FireEmblemFates'' and ''Videogame/XenobladeChroniclesX'', an angry VocalMinority threw complains at localization division Treehouse... and more specifically, a Treehouse ''marketing'' employee [[http://kotaku.com/the-ugly-new-front-in-the-neverending-video-game-cultur-1762942381 (i.e. not involved with the translation)]] who was outspoken on Twitter about online abuse against women in gaming and thus [[InsaneTrollLogic accused of somehow being a driving force behind the supposed censorship]]. [[http://nymag.com/following/2016/03/this-looks-like-a-disgraceful-gamergate-win.html# The resulting]] SmearCampaign [[http://www.gameinformer.com/b/news/archive/2016/03/30/controversy-erupts-over-nintendo-employees-termination.aspx indirectly lead to her dismissal]].
14th Mar '16 9:06:29 PM dinohunterpat
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* Both Sony and Superbot of ''VideoGame/PlayStationAllStarsBattleRoyale'' have gotten much hatred for including [[VideoGame/DMCDevilMayCry Reboot Dante]] and [[Franchise/MetalGear Raiden]]. However, the ''Devil May Cry'' and ''Metal Gear'' franchises are owned by Capcom and Konami respectively. Even if Sony and Superbot wanted to add Classic Dante or Solid Snake, Capcom and Konami [[ExecutiveMeddling would use copyright laws to ban their inclusion]].

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* Both Sony and Superbot Entertainment of ''VideoGame/PlayStationAllStarsBattleRoyale'' have gotten much hatred for including [[VideoGame/DMCDevilMayCry Reboot Dante]] and [[Franchise/MetalGear Raiden]]. However, the ''Devil May Cry'' and ''Metal Gear'' franchises are respectively owned by Capcom and Konami respectively.Konami. Even if Sony and Superbot wanted to add Classic Dante or Solid Snake, Capcom and Konami [[ExecutiveMeddling would use copyright laws to ban their inclusion]].
9th Feb '16 5:32:43 PM Specialist290
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** ''Metal Gear Solid 2'' also gets a lot of blame for its rather absurd storyline placed on the translator/localizer, Agness Kaku. As [[http://www.hardcoregaming101.net/metalgear/agnesskaku.htm this interview reveals,]] saying that Konami was very unhelpful with regards to translation and localization is a ''huge understatement''.

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** ''Metal Gear Solid 2'' also gets a lot of blame for its rather absurd storyline placed on the translator/localizer, Agness Kaku. As [[http://www.[[https://web.archive.org/web/20120125211117/http://www.hardcoregaming101.net/metalgear/agnesskaku.htm this interview reveals,]] saying that Konami was very unhelpful with regards to translation and localization is a ''huge understatement''.
8th Feb '16 3:56:02 PM rjd1922
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* When ''VideoGame/TalesOfPhantasia'' finally got an official English release, many people complained about various edits and changes made to the game script. Actually, many of the differences were a result of an earlier FanTranslation by [=DeJap=] of the SNES version being ''less'' faithful to the original than the official GBA version. Of course, there 'sstill that thing about "Ragnarok" becoming "Kangaroo" (as well as generally being a pretty bland localization and some consistency issues with the ''VideoGame/TalesOfSymphonia'' translation), but despite what anyone says that's pretty much the ''only'' outright mistake.

to:

* When ''VideoGame/TalesOfPhantasia'' finally got an official English release, many people complained about various edits and changes made to the game script. Actually, many of the differences were a result of an earlier FanTranslation by [=DeJap=] of the SNES version being ''less'' faithful to the original than the official GBA version. Of course, there 'sstill there's still that thing about "Ragnarok" becoming "Kangaroo" (as well as generally being a pretty bland localization and some consistency issues with the ''VideoGame/TalesOfSymphonia'' translation), but despite what anyone says that's pretty much the ''only'' outright mistake.
22nd Jan '16 4:16:18 AM WillyFourEyes
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* This happens ''all the time'', with fans assuming that the publishers were the ones who made the game, often ignoring the developers. Apparently, Creator/SquareEnix is responsible for the remake of ''VideoGame/LufiaIIRiseOfTheSinistrals'', despite the fact that Neverland, the developer of the series (with the exception of ''The Ruins of Lore''), was the one working on it -- Square Enix is only publishing it in Japan (with Natsume, the same company that localized the original version, handling localization) and funding it. Also, Square Enix gets yelled at for publishing ''VideoGame/ModernWarfare 2'' in Japan, with people saying it would be tainted with [[{{Bishonen}} girly men]]. Game publishing doesn't work that way.

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* This happens ''all the time'', with fans assuming that the publishers were the ones who made the game, often ignoring the developers. Apparently, Creator/SquareEnix is responsible for the remake of ''VideoGame/LufiaIIRiseOfTheSinistrals'', despite the fact that Neverland, the developer of the series (with the exception of ''The Ruins of Lore''), was the one working on it -- Square Enix is only publishing published it in Japan (with Natsume, the same company that localized the original version, handling localization) and funding funded it. Also, Square Enix gets yelled at for publishing ''VideoGame/ModernWarfare 2'' in Japan, with people saying it would be tainted with [[{{Bishonen}} girly men]]. Game publishing doesn't work that way.



* ''VideoGame/ETTheExtraterrestrial'' often gets single handed blame for the crash of 1983. Often pointing to the game's quality blaming it for poor sales evidenced by the massive returns and subsequent dumping of copies in a desert landfill. This was more due to an issue with quantity. The game actually was one of the best selling games on the 2600, selling a million copies which for the time was pretty good. However, Atari vastly overestimated the expected sales and produced more copies than the number of [=2600s=] that had been sold resulting in retailers sending back a massive amount of unsold copies. ''ET'' wasn't the only game as well. The ''Pac-Man'' port itself was one of the games dumped into the landfill again because Atari vastly overestimated the sales, despite selling an impressive 7 million copies, Atari still was stuck with millions more copies that were unsold. While Atari was a big factor in the crash, overall it had to do with other factors such as an over-saturation of poor titles flooding the market, competition with home computers, inflation and loss of publishing control.

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* ''VideoGame/ETTheExtraterrestrial'' often gets single handed single-handed blame for the crash of 1983.TheGreatVideoGameCrashOf1983. Often pointing to the game's quality blaming it for poor sales evidenced by the massive returns and subsequent dumping of copies in a desert landfill. This was more due to an issue with quantity. The game actually was one of the best selling games on the 2600, selling a million copies which for the time was pretty good. However, Atari vastly overestimated the expected sales and produced more copies than the number of [=2600s=] that had been sold resulting in retailers sending back a massive amount of unsold copies. ''ET'' wasn't the only game as well. The ''Pac-Man'' port itself was one of the games dumped into the landfill again because Atari vastly overestimated the sales, despite selling an impressive 7 million copies, Atari still was stuck with millions more copies that were unsold. While Atari was a big factor in the crash, overall it had to do with other factors such as an over-saturation of poor titles flooding the market, competition with home computers, inflation and loss of publishing control.



* When ''VideoGame/TalesOfPhantasia'' finally got an official English release, many people complained about various edits and changes made to the game script. Actually, many of the differences were a result of an earlier FanTranslation by [=DeJap=] of the SNES version being ''less'' faithful to the original than the official GBA version. Of course, there still that thing about "Ragnarok" becoming "Kangaroo" (as well as generally being a pretty bland localization and some consistency issues with the ''VideoGame/TalesOfSymphonia'' translation), but despite what anyone says that's pretty much the ''only'' outright mistake.

to:

* When ''VideoGame/TalesOfPhantasia'' finally got an official English release, many people complained about various edits and changes made to the game script. Actually, many of the differences were a result of an earlier FanTranslation by [=DeJap=] of the SNES version being ''less'' faithful to the original than the official GBA version. Of course, there still 'sstill that thing about "Ragnarok" becoming "Kangaroo" (as well as generally being a pretty bland localization and some consistency issues with the ''VideoGame/TalesOfSymphonia'' translation), but despite what anyone says that's pretty much the ''only'' outright mistake.



** And not to mention, let's not forget that people seem to think he only came around in ''VideoGame/FinalFantasyVII''. He was a debugger in IV, monster designer in V, and actually designed several characters in VI. This leads to a inversion of this, as people always assume Amano designed every character in games I-IV, and complain about Nomura redesigning Setzer for ''VideoGame/KingdomHeartsII'' because he was an Amano character--while Setzer was actually one of the ''VI'' characters that he designed. How '''DARE'' Nomura redesign ''his own character''?! The BASTARD! (''Vivi'' was the character he had qualms with using -- because Nomura didn't even work on IX)

to:

** And not to mention, let's not forget that people seem to think he only came around in ''VideoGame/FinalFantasyVII''. He was a debugger in IV, monster designer in V, and actually designed several characters in VI. This leads to a inversion of this, as people always assume Amano designed every character in games I-IV, and complain about Nomura redesigning Setzer for ''VideoGame/KingdomHeartsII'' because he was an Amano character--while Setzer was actually one of the ''VI'' characters that he designed. How '''DARE'' Nomura redesign ''his own character''?! The BASTARD! (''Vivi'' was the character he had qualms with using -- because Nomura didn't even work on IX)IX.)



* While Creator/{{Capcom}} does have a well-earned reputation for [[BlindIdiotTranslation bad translations]] of games in the '90s, they are sometimes blamed for some they didn't do. In the case of the ''BreathOfFire'' series, they are often accused of creating an InconsistentDub due to certain names in the first game being altered in later entries. This was actually the result of the first game being localized in the US by [[Creator/SquareEnix Squaresoft]], who changed names with little rhyme or reason. The later games were handled by Capcom and they usually reverted to the Japanese names in future titles.

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* While Creator/{{Capcom}} does have a well-earned reputation for [[BlindIdiotTranslation bad translations]] of games in the '90s, they are sometimes blamed for some they didn't do. In the case of the ''BreathOfFire'' ''Franchise/BreathOfFire'' series, they are often accused of creating an InconsistentDub due to certain names in the first game being altered in later entries. This was actually the result of the first game being localized in the US by [[Creator/SquareEnix Squaresoft]], who changed names with little rhyme or reason. The later games were handled by Capcom and they usually reverted to the Japanese names in future titles.



* ''VideoGame/MetalGearSolid: The Twin Snakes'' often gets a lot of scorn for its cutscenes, most of the blame is directed towards Ryuhei Kitimura, who directed the scenes. However, ''every scene that Kitimura included was approved by HideoKojima'', and Kitimura was chosen specifically for his over-the-top nature (Kitimura himself originally intended to make a much more faithful adaptation of the source material, but changed it when Kojima himself rejected his initial rendition of the Hind-D fight cutscenes and requested that he instead do it in his trademark over-the-top style).

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* ''VideoGame/MetalGearSolid: The Twin Snakes'' often gets a lot of scorn for its cutscenes, most of the blame is directed towards Ryuhei Kitimura, who directed the scenes. However, ''every scene that Kitimura included was approved by HideoKojima'', Creator/HideoKojima'', and Kitimura was chosen specifically for his over-the-top nature (Kitimura himself originally intended to make a much more faithful adaptation of the source material, but changed it when Kojima himself rejected his initial rendition of the Hind-D fight cutscenes and requested that he instead do it in his trademark over-the-top style).



** At a Q&A session at Dragon Con 2014, Richard Garriott went on record saying that blame for the quality of UltimaVIII should be spread around between himself and EA, stating that if he could go back and 'fix' just one game, that would be it. EA had been around no longer than Origin, but was far more (financially) successful, so Garriott assumed they knew what they were doing and didn't object when they insisted he cut his game to the bone (to the point where the cloth map no longer made sense) in order to make its release date. The problem was that EA had been making money by constantly updating the ''Madden'' engine (among others) and consistently releasing the latest version in time for football season, so they were anal about scheduling. This was...less than good for a complex action RPG. Of course, ''Ultima IX'' was the result of ExecutiveMeddling pulling much of the staff to work on UltimaOnline (which was dismissed as a dead concept before the paid beta). The cancelled sequel to ''Ultima Online'' was also against Garriott's wishes, who said it would be cancelled within a year and wanted to make ''VideoGame/WingCommander Online'' instead.

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** At a Q&A session at Dragon Con 2014, Richard Garriott went on record saying that blame for the quality of UltimaVIII ''VideoGame/UltimaVIII'' should be spread around between himself and EA, stating that if he could go back and 'fix' just one game, that would be it. EA had been around no longer than Origin, but was far more (financially) successful, so Garriott assumed they knew what they were doing and didn't object when they insisted he cut his game to the bone (to the point where the cloth map no longer made sense) in order to make its release date. The problem was that EA had been making money by constantly updating the ''Madden'' engine (among others) and consistently releasing the latest version in time for football season, so they were anal about scheduling. This was...less than good for a complex action RPG. Of course, ''Ultima IX'' ''VideoGame/UltimaIX'' was the result of ExecutiveMeddling pulling much of the staff to work on UltimaOnline ''VideoGame/UltimaOnline'' (which was dismissed as a dead concept before the paid beta). The cancelled sequel to ''Ultima Online'' was also against Garriott's wishes, who said it would be cancelled within a year and wanted to make ''VideoGame/WingCommander Online'' instead.



* Some people thought that ''VideoGame/{{Loom}}'' was uncompleted for several reasons...either '''a)''', TheyJustDidntCare for it because ''Franchise/StarWars'' games made more money, or '''b)''' nobody bought it. The actual reason for not finishing Loom is way different. No, Lucas Arts didn't abandon it in favour of Star Wars...this was in the early 90s when point and click adventure games like ''Loom'' were all the rage and cash cows, especially when the NostalgiaFilter kicked in about 10 years later. And the sale figures ''certainly'' were not showing lack of a public interest...Even one of the developers said it wasn't. Loom sold over 500,000 copies at the time of the interview - at a time when that was very impressive. But why was there no Loom 2: Forge despite that Lucas Arts would only benefit from another one, and fans would support it? The Developers all got caught-up in different projects.

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* Some people thought that ''VideoGame/{{Loom}}'' was uncompleted for several reasons...either '''a)''', TheyJustDidntCare for it because ''Franchise/StarWars'' games made more money, or '''b)''' nobody bought it. The actual reason for not finishing Loom is way different. No, Lucas Arts Creator/LucasArts didn't abandon it in favour of Star Wars...this was in the early 90s when point and click adventure games like ''Loom'' were all the rage and cash cows, especially when the NostalgiaFilter kicked in about 10 years later. And the sale figures ''certainly'' were not showing lack of a public interest...Even one of the developers said it wasn't. Loom sold over 500,000 copies at the time of the interview - at a time when that was very impressive. But why was there no Loom ''Loom 2: Forge Forge'' despite that Lucas Arts would only benefit from another one, and fans would support it? The Developers developers all got caught-up in different projects.



* While it is true that MLB, NFL, and the other leagues forced ''BackyardSports'' to keep going, some reviewers put the blame on the leagues for making the series JumpTheShark by taking the games in a different direction. It wasn't even Creator/{{Atari}}, the publishing company, who did it. The real culprit is Humongous, Inc., a company formed out of the last remnants of Humongous Entertainment (who started the series); an employee said so in an interview.

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* While it is true that MLB, NFL, and the other leagues forced ''BackyardSports'' ''VideoGame/BackyardSports'' to keep going, some reviewers put the blame on the leagues for making the series JumpTheShark by taking the games in a different direction. It wasn't even Creator/{{Atari}}, the publishing company, who did it. The real culprit is Humongous, Inc., a company formed out of the last remnants of Humongous Entertainment (who started the series); an employee said so in an interview.



* LJN Toys has taken a lot of bad reaction (such as from WebVideo/TheAngryVideoGameNerd) for the terrible video games that they've put their name on, but in reality the number of games they developed in-house can probably be counted on one hand. While they were clearly doing ''something'' wrong (likely forcing development schedules that were way too short) to have such a large amount of [[TheProblemWithLicensedGames bad licensed games]] in their catalogue, according to LordKat in his video on the ''Film/WhoFramedRogerRabbit'' NES game, the actual main culprit may be surprising:

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* LJN Toys has taken a lot of bad reaction (such as from WebVideo/TheAngryVideoGameNerd) for the terrible video games that they've put their name on, but in reality the number of games they developed in-house can probably be counted on one hand. While they were clearly doing ''something'' wrong (likely forcing development schedules that were way too short) to have such a large amount of [[TheProblemWithLicensedGames bad licensed games]] in their catalogue, according to LordKat Creator/LordKat in his video on the ''Film/WhoFramedRogerRabbit'' NES game, the actual main culprit may be surprising:



* Class nerfs are always a source of utmost ire in any MMO, but among the VideoGame/WorldOfWarcraft fanbase, most nerfs are usually directly blamed towards Greg "Ghostcrawler" or a few other choice devs, when in fact the changes are discussed in advance by a group of all the devs well in advance.

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* Class nerfs are always a source of utmost ire in any MMO, but among the VideoGame/WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' fanbase, most nerfs are usually directly blamed towards Greg "Ghostcrawler" or a few other choice devs, when in fact the changes are discussed in advance by a group of all the devs well in advance.



* Richard Garriott gets Misblamed for ''a lot'' of things surrounding "Richard Garriott's VideoGame/TabulaRasa", despite his role merely being Executive Producer. It's often claimed that he arrogantly decided to plaster his name on the box, when it was more likely a marketing decision to hype up a game that wasn't very famous and had been sitting in [[{{Vaporware}} Development Hell]] for some years. He's often insulted and blamed for many of game's problems due to him going to space during the game's life. Not only did he pay for the flight with his own money, but his Executive Producer role was probably hardly missed during the trip, and the trip ended up being tied into a marketing campagin anyway, which arguably ''did'' help the game (though clearly not enough). Finally, Richard Garriott ended up suing the publisher, Creator/NCSoft themselves, after a letter of resignation came out that he claimed he didn't write and was forged by them to pressure him into leaving without an investment he was due. He won the case.

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* Richard Garriott gets Misblamed for ''a lot'' of things surrounding "Richard Garriott's VideoGame/TabulaRasa", ''VideoGame/TabulaRasa''", despite his role merely being Executive Producer. It's often claimed that he arrogantly decided to plaster his name on the box, when it was more likely a marketing decision to hype up a game that wasn't very famous and had been sitting in [[{{Vaporware}} Development Hell]] for some years. He's often insulted and blamed for many of game's problems due to him going to space during the game's life. Not only did he pay for the flight with his own money, but his Executive Producer role was probably hardly missed during the trip, and the trip ended up being tied into a marketing campagin anyway, which arguably ''did'' help the game (though clearly not enough). Finally, Richard Garriott ended up suing the publisher, Creator/NCSoft themselves, after a letter of resignation came out that he claimed he didn't write and was forged by them to pressure him into leaving without an investment he was due. He won the case.



** [[ScapegoatCreator Dimps]] is not responsible for the odd-sounding music in the ''Sonic the Hedgehog 4'' series; that would be Jun Senoe, who even then was disallowed from programming the music on an actual Genesis/Mega Drive due to ExecutiveMeddling.

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** [[ScapegoatCreator Dimps]] is not responsible for the odd-sounding music in the ''Sonic the Hedgehog 4'' series; that would be Jun Senoe, Senoue, who even then was disallowed from programming the music on an actual Genesis/Mega Drive due to ExecutiveMeddling.
14th Jan '16 7:09:32 PM nombretomado
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* While Creator/{{Capcom}} does have a well-earned reputation for [[BlindIdiotTranslation bad translations]] of games in the '90s, they are sometimes blamed for some they didn't do. In the case of the ''BreathOfFire'' series, they are often accused of creating an InconsistentDub due to certain names in the first game being altered in later entries. This was actually the result of the first game being localized in the US by [[SquareEnix Squaresoft]], who changed names with little rhyme or reason. The later games were handled by Capcom and they usually reverted to the Japanese names in future titles.

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* While Creator/{{Capcom}} does have a well-earned reputation for [[BlindIdiotTranslation bad translations]] of games in the '90s, they are sometimes blamed for some they didn't do. In the case of the ''BreathOfFire'' series, they are often accused of creating an InconsistentDub due to certain names in the first game being altered in later entries. This was actually the result of the first game being localized in the US by [[SquareEnix [[Creator/SquareEnix Squaresoft]], who changed names with little rhyme or reason. The later games were handled by Capcom and they usually reverted to the Japanese names in future titles.



* Some people seem to think that Mallow and Geno, characters from ''VideoGame/SuperMarioRPG'' should have been in ''VideoGame/SuperSmashBros Brawl'', and that Nintendo was stupid for not putting them in and instead using "X retarded character" (R.O.B. being the favorite target). This would probably have had some merit... had they actually been owned ''by'' Nintendo. They were, like ''Super Mario RPG'', created by Squaresoft (now SquareEnix). Even when Geno made a cameo appearance in ''VideoGame/MarioAndLuigiSuperstarSaga'', they stated that Geno was copyright Square Enix.

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* Some people seem to think that Mallow and Geno, characters from ''VideoGame/SuperMarioRPG'' should have been in ''VideoGame/SuperSmashBros Brawl'', and that Nintendo was stupid for not putting them in and instead using "X retarded character" (R.O.B. being the favorite target). This would probably have had some merit... had they actually been owned ''by'' Nintendo. They were, like ''Super Mario RPG'', created by Squaresoft (now SquareEnix).Creator/SquareEnix). Even when Geno made a cameo appearance in ''VideoGame/MarioAndLuigiSuperstarSaga'', they stated that Geno was copyright Square Enix.
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http://tvtropes.org/pmwiki/article_history.php?article=MisBlamed.VideoGames