History Minecraft / TropesAToF

31st May '18 11:57:47 PM RonnieR15
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* TheEyeOfHorusMeansEgypt: The symbol is present on various objects in the ''Myth/EgyptianMythology'' pack.

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* TheEyeOfHorusMeansEgypt: EyeOfHorusMeansEgypt: The symbol is present on various objects in the ''Myth/EgyptianMythology'' pack.
31st May '18 11:56:43 PM RonnieR15
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Added DiffLines:

* TheEyeOfHorusMeansEgypt: The symbol is present on various objects in the ''Myth/EgyptianMythology'' pack.
18th May '18 9:41:06 PM flameclaw0x7
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** The 2011 April Fool's Day featured a massive parody of ''VideoGame/TeamFortress2'' with the [[http://minecraft.gamepedia.com/Locked_Chest Steve Co. Supply Crates]]. They were found randomly in newly-generated territory and glowed at night. They were indestructible (except by TNT). When clicking on them, a sign pops up that says it requires a key to open, and had a link to the [[http://minecraft.gamepedia.com/File:Minecraft_store_april_fool_1.png Store]]. In the store, after placing $10,000 worth of silly items in the cart, [[spoiler:the site would start displaying flashing colors, and a velociraptor popped up and moved across the screen. After a warning, of course. On April 1, an "April Fools Day" sign moved across the store page, along with a rearrangement of [[{{Rickroll}} "Never Gonna Give You Up."]]]] Sadly, the store page no longer exists.
** April Fool's 2013 saw the release of the joke update Minecraft 2.0 that contained, among other things, a pink, friendly Wither, redstone "bugs" which were retextured Silverfish, and an [[LetsPlay/EthosLab Etho Slab]] which is a half-block of TNT. It also contained more serious and useful things like Blocks of Coal and Dyed Glass, the former of which actually [[spoiler: made it into the 1.6 update]]. Not to mention the latter [[spoiler: became stained glass and was added in the 1.7 update]].

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** The 2011 April Fool's Day featured a massive parody of ''VideoGame/TeamFortress2'' with the [[http://minecraft.gamepedia.com/Locked_Chest Steve Co. Supply Crates]]. They were found randomly in newly-generated territory and glowed at night. They were indestructible (except by TNT). When clicking on them, a sign pops up that says it requires a key to open, and had a link to the [[http://minecraft.gamepedia.com/File:Minecraft_store_april_fool_1.png Store]]. In the store, after placing $10,000 worth of silly items in the cart, [[spoiler:the site would start displaying flashing colors, and a velociraptor popped up and moved across the screen. After a warning, warning for flashing lights, of course. On April 1, an "April Fools Day" sign moved across the store page, along with a rearrangement of [[{{Rickroll}} "Never Gonna Give You Up."]]]] Sadly, the store page no longer exists.
** April Fool's 2013 saw the release of the joke update Minecraft 2.0 that contained, among other things, a pink, friendly Wither, redstone "bugs" which were retextured Silverfish, a ridiculously difficult VideoGame/SuperHostile mode, and an [[LetsPlay/EthosLab Etho Slab]] which is a half-block of TNT. It also contained more serious and useful things like Blocks of Coal and Dyed Glass, the former both of which actually [[spoiler: made it into the 1.did get introduced in updates (1.6 update]]. Not to mention the latter [[spoiler: became stained glass and was added in the 1.7 update]].respectively).
13th May '18 6:00:18 AM morenohijazo
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** Cats and Dogs(Tamed ocelots and wolves respectively). Dogs will attack any mob you attack(or that attacks you), cats repel creepers. The catch? Wolves are very hard to find even in their designated biomes, and the method to tame ocelots is [[GuideDangIt more convoluted than just feeding them.]]

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** Cats and Dogs(Tamed Dogs (tamed ocelots and wolves respectively). Dogs will attack any mob you attack(or that attacks you), cats repel creepers. The catch? Wolves are very hard to find even in their designated biomes, and the method to tame ocelots is [[GuideDangIt more convoluted than just feeding them.]]



* DressingAsTheEnemy:
** Ever since mob heads were added to survival, wearing one of them will make you go unnoticed by the corresponding enemy unless you're very close to them.

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* DressingAsTheEnemy:
**
DressingAsTheEnemy: Ever since mob heads were added to survival, wearing one of them will make you go unnoticed by the corresponding enemy unless you're very close to them.



** The game had several items that were present in the game during alpha and beta and it took years for most of the items to have any purpose. Over the course of development and the various betas, lots of items appeared in the game before they had a function, such as milk, eggs, fishing rods, slimeballs, bookshelves, and dragon eggs. More traditionally, sponge blocks and chain armor are in the game files but there was no way to acquire them in Survival mode until patch 1.3 introduced NPC vendors. The most well known dummied out item is the quiver, which probably would have allowed the player to hold more arrows than normal, but even to this day, the item is never used and still exists in the game's files... only to pop up again in development screenshots for release 1.9's "Combat Update", before once again being removed.

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** The game had several items that were present in the game during alpha and beta and it took years for most of the items to have any purpose. Over the course of development and the various betas, lots of items appeared in the game before they had a function, such as milk, eggs, fishing rods, slimeballs, bookshelves, and dragon eggs. More traditionally, chain armor and sponge blocks and chain armor are were in the game files but there was no way to acquire them in Survival mode until patch 1.3 introduced NPC vendors.vendors and 1.8 added ocean monuments. The most well known dummied out item is the quiver, which probably would have allowed the player to hold more arrows than normal, but even to this day, the item is never used and still exists in the game's files... only to pop up again in development screenshots for release 1.9's "Combat Update", before once again being removed.



** The game also had several status effects implemented once potions were introduced, but many of them went unused and buried in the game's code. Apart from the status effects available through potions or golden apples, several status effects are present in the game's coding, but there's no actual way to use them other than through console commands or with modding. Effects include nausea (CameraScrew via wobbling/distortion), haste (break blocks faster), mining fatigue (break blocks slower), jump boost (higher jumps), health boost (increases maximum health), saturation (replenishes the hunger meter) and blindness (reduced visibility and prevents sprinting and critical hits). Several of the unused effects were eventually put back into place, but a few others still remain dummied out without mods. Haste and jump boost are actually possible to get with a beacon (and the latter with a potion), the Elder Guardian gives you mining fatigue, eating a pufferfish gives you nausea (along with hunger and poison), and the nausea and blindness effects (to an extent) are implemented as well with the Nether Portal effect and fog effect, respectively.

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** The game also had several status effects implemented once potions were introduced, but many of them went unused and buried in the game's code. Apart from the status effects available through potions or golden apples, several status effects are were present in the game's coding, but there's no actual way to use them other than through console commands or with modding. Effects include nausea (CameraScrew via wobbling/distortion), haste (break blocks faster), mining fatigue (break blocks slower), jump boost (higher jumps), health boost (increases maximum health), saturation (replenishes the hunger meter) and blindness (reduced visibility and prevents sprinting and critical hits). Several of the unused effects were eventually put back into place, but a few others still remain dummied out without mods. Haste and jump boost are actually possible to get with a beacon (and the latter with a potion), potion as well), the Elder Guardian gives you mining fatigue, the Illusioner gives you blindness (although the Illusioner himself is DummiedOut as well) and eating a pufferfish gives you nausea (along with hunger and poison), and the nausea and blindness effects (to an extent) are implemented as well with the Nether Portal effect and fog effect, respectively.poison).



** The reason that Adventure mode severely limits the blocks that adventurers can destroy, so people can build elaborate dungeons or labyrinths and not have to worry about people just tunneling under them.

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** The reason that Adventure mode severely limits the blocks that adventurers can destroy, is so people can build elaborate dungeons or labyrinths and not have to worry about people just tunneling under them.



*** There's also a [[VideoGame/PokemonRedAndBlue missingno]] splash that only appears if you modify/delete the splashes.txt files without deleting the META-INF folder and a splash that says "This message will never appear on the splash screen, isn't that weird?", both of which do not appear normally.
** Renaming a mob to Dinnerbone or Grumm (Minecraft developers) with the Name Tag item will flip the renamed mob upside down.
*** Similarly, renaming a sheep Jeb_ (underscore required) will cause its wool to oscillate through the color spectrum. Shearing it will give you the true wool color.

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*** ** There's also a [[VideoGame/PokemonRedAndBlue missingno]] splash that only appears if you modify/delete the splashes.txt files without deleting the META-INF folder and a splash that says "This message will never appear on the splash screen, isn't that weird?", both of which do not appear normally.
** Renaming a mob to Dinnerbone or Grumm (Minecraft developers) with the Name Tag item will flip the renamed mob upside down.
***
down. Similarly, renaming a sheep Jeb_ (underscore required) will cause its wool to oscillate through the color spectrum. Shearing it will give you the true wool color.



** Thanks to a glitch in the Adventure update pre-release, we had abandoned mine systems as well. They are generated procedurally underground in small chunks, but because of a bug in their code, any new chunk created while leaving a mine shaft would be another mine shaft. This lead to endless, labyrinthine catacombs that [[AlienGeometries may not have existed at all if you had tried to tunnel into them from above first]].



** And now thanks to a glitch in the Adventure update pre-release, we have abandoned mine systems. They are generated procedurally underground in small chunks, but because of a bug in their code, any new chunk created while leaving a mine shaft will be another mine shaft. This leads to endless, labyrinthine catacombs that [[AlienGeometries may not have existed at all if you had tried to tunnel into them from above first]].
** The realm known as "The End." The sky is grey TV-static style, it has a dull green ambiance to it, the world is nothing but floating islands in a black void, and giant obsidian pillars dot the otherwise featureless landscape, with a black dragon called the Ender Dragon flying above. It's also [[CaptainObvious home to Endermen]]. And once you enter The End, the only way out is killing [[FinalBoss the Ender Dragon]]. [[http://www.youtube.com/watch?v=mPe8nb3EV4M Here's a video of this place.]]

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** And now thanks to a glitch in the Adventure update pre-release, we have abandoned mine systems. They are generated procedurally underground in small chunks, but because of a bug in their code, any new chunk created while leaving a mine shaft will be another mine shaft. This leads to endless, labyrinthine catacombs that [[AlienGeometries may not have existed at all if you had tried to tunnel into them from above first]].
** The realm known as "The End." The sky is grey TV-static style, it has a dull green ambiance to it, the world is nothing but floating islands in a black void, and giant obsidian pillars dot the otherwise featureless landscape, with a black dragon called the Ender Dragon flying above. It's also [[CaptainObvious home to Endermen]]. And once you enter The End, the only way out is killing [[FinalBoss the Ender Dragon]]. [[http://www.youtube.com/watch?v=mPe8nb3EV4M Here's a video of this place.]]]] The outer islands are strange as well, featuring lots of strange plants and, sometimes, castles and floating ships.



* EliteZombie: The game has standard shambling zombies, who are the game's weakest enemies. Later updates added four elite variations, all of which have a rare chance of randomly spawning:

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* EliteZombie: The game has standard shambling zombies, who are the game's weakest enemies. Later updates added four five elite variations, all of which have a rare chance of randomly spawning:



** In the old Indev version, there was an option to create the world as a "floating" type, resulting in a floating island.

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** In the old Indev version, there was an option to create the world as a "floating" type, resulting in a floating island. The 1.13 re-adds this as one of the options under the Buffet world type.



* ForebodingArchitecture: Th game has this for its dungeons. Do you see a wall of cobblestone or moss cobblestone within a cave? That's a dungeon with a spawner ready to spit out monsters when you approach it.

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* ForebodingArchitecture: Th The game has this for its dungeons. Do you see a wall of cobblestone or moss cobblestone within a cave? That's a dungeon with a spawner ready to spit out monsters when you approach it.



* FromClonesToGenre: This is happening to ''Minecraft''. While the concept of building blocks in a video game was not new by any stretch of the imagine (in fact, ''Minecraft'' was largely inspired by ''{{VideoGame/Infiniminer}}''), ''Minecraft'' put it together in such a unique package that it was bound to attract imitators, such as ''{{FortressCraft}}'', to games clearly inspired by it, such as ''VideoGame/{{Terraria}}''. However such a plethora of games with similar concepts but large twists are coming out now (''{{VideoGame/Ace Of Spades}}'', ''{{VideoGame/GunCraft}}'', ''{{VideoGame/Mythruna}}'', etc), that it is far too many to count, and many of them are standing up on their own merits.
** Even ''VideoGame/DontStarve'' arguably counts as one; it's all the survival and crafting aspects of Minecraft with the world-made-of-building-blocks part taken out.

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* FromClonesToGenre: This is happening to ''Minecraft''. While the concept of building blocks in a video game was not new by any stretch of the imagine (in fact, ''Minecraft'' was largely inspired by ''{{VideoGame/Infiniminer}}''), ''Minecraft'' put it together in such a unique package that it was bound to attract imitators, such as ''{{FortressCraft}}'', to games clearly inspired by it, such as ''VideoGame/{{Terraria}}''. However such a plethora of games with similar concepts but large twists are coming out now (''{{VideoGame/Ace Of Spades}}'', ''{{VideoGame/GunCraft}}'', ''{{VideoGame/Mythruna}}'', etc), that it is far too many to count, and many of them are standing up on their own merits.
**
merits. Even ''VideoGame/DontStarve'' arguably counts as one; it's all the survival and crafting aspects of Minecraft with the world-made-of-building-blocks part taken out.
13th May '18 5:12:04 AM morenohijazo
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* AchievementSystem: The game has its own system of achievements that are unlocked in a chain and kept per singleplayer world or per player in a server. Prior to snapshot 17w13a, the achievements followed a prerequisite pattern (meaning you could kill as many enemies as you wanted but you wouldn't get the achievement for killing an enemy until after you'd gotten the prerequisite achievement for crafting a sword). In that snapshot, however, achievements were replaced with advancements which don't require the prerequisite chain(meaning, for example, you could get the advancement for brewing a potion as soon as you found an igloo with a basement(which always has, among other things, a Splash Potion of Weakness in a brewing stand that you can take for the advancement) even though you're supposed to get the advancements for entering the Nether, entering a Nether Fortress, and obtaining a Blaze Rod before you can get the potion one).

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* AchievementSystem: The game has its own system of achievements that are unlocked in a chain and kept per singleplayer world or per player in a server. Prior to snapshot 17w13a, the achievements followed a prerequisite pattern (meaning you could kill as many enemies as you wanted but you wouldn't get the achievement for killing an enemy until after you'd gotten the prerequisite achievement for crafting a sword). In that snapshot, however, achievements were replaced with advancements which don't require the prerequisite chain(meaning, chain, meaning, for example, you could get the advancement for brewing a potion as soon as you found an igloo with a basement(which basement (which always has, among other things, a Splash Potion of Weakness in a brewing stand that you can take for the advancement) even though you're supposed to get the advancements for entering the Nether, entering a Nether Fortress, and obtaining a Blaze Rod before you can get the potion one).one.



** Endermen also have an exploit in their AI that can be abused if used right. Endermen take damage from water and if an Endermen is hostile towards you, exposing it to water will cause it to become neutral again and stop attacking you (this was later fixed and they'll remain hostile).

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** Endermen also have had an exploit in their AI that can could be abused if used right. Endermen take damage from water and if an Endermen is hostile towards you, exposing it to water will would cause it to become neutral again and stop attacking you (this was later fixed and they'll remain hostile).



* AlwaysNight: The End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.

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* AlwaysNight: The End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers comprised of obsidian, floating islans, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.



* AmbiguousGender: Steve?/Alex?, the player, has short hair if you play as Steve?, and long hair if you play as Alex?, but besides that (and the masculine name of "Steve?"), there's no indication whatsoever of the player's gender. Alex? in particular seems purposefully designed to be androgynous. His/Her name could easily be short for either Alexander or Alexandria, and long hair and skinnier arms are hardly exclusive to women. However, Alex? definitely seems feminine when contrasted with Steve? so a lot of people just assume Alex? is female.
** Not simply an "assumption" however, since Owen Hill/Jones of Mojang has specifically referred to Alex? as "she" on his [[https://mojang.com/2015/04/new-skins-achievements-music/ blog]].

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* AmbiguousGender: Steve?/Alex?, the player, has short hair if you play as Steve?, and long hair if you play as Alex?, but besides that (and the masculine name of "Steve?"), there's no indication whatsoever of the player's gender. Alex? in particular seems purposefully designed to be androgynous. His/Her name could easily be short for either Alexander or Alexandria, and long hair and skinnier arms are hardly exclusive to women. However, Alex? definitely seems feminine when contrasted with Steve? so a lot of people just assume Alex? is female.
** Not simply an "assumption" however, since
Steve?, and Owen Hill/Jones of Mojang has specifically referred to Alex? as "she" on his [[https://mojang.com/2015/04/new-skins-achievements-music/ blog]].



*** The player is fully capable of imprisoning most monsters in a small box made of anything from dirt to obsidian. When it's done, the mob of their choice will be stuck in there forever, unable to move from its 1x2x1 coffin, at least until it despawns(which it will never do if you use a name tag on it).

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*** The player is fully capable of imprisoning most monsters in a small box made of anything from dirt to obsidian. When it's done, the mob of their choice will be stuck in there forever, unable to move from its 1x2x1 coffin, at least until it despawns(which despawns (which it will never do if you use a name tag on it).it or has picked up an item).



* AnotherDimension: The game has the Overworld, the Nether, and the End.

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* AnotherDimension: The This game has the Overworld, the Nether, and the End.



** Fire Charges, or at least their crafting recipe, might have been meant to be this; all the items needed to craft them can be found in the Nether(Coal from Wither Skeletons, Blaze Powder from Blazes, and Gunpowder from Ghasts) and they act as a one-time-use Flint and Steel, so they were probably meant to be a way to reactivate a deactivated Nether Portal if you were trapped in the Nether without Flint and Steel. Downplayed since the only way a Nether Portal can be inadvertently deactivated in the Nether(unless you somehow [[TooDumbToLive mine away a block from it yourself]]) is via the explosion from a Ghast fireball, which can also reactivate it; so if a Ghast deactivates your portal, you can just have the Ghast shoot at it again to reactivate it instead of crafting a Fire Charge.

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** Fire Charges, or at least their crafting recipe, might have been meant to be this; all the items needed to craft them can be found in the Nether(Coal Nether (Coal from Wither Skeletons, Blaze Powder from Blazes, and Gunpowder from Ghasts) and they act as a one-time-use Flint and Steel, so they were probably meant to be a way to reactivate a deactivated Nether Portal if you were trapped in the Nether without Flint and Steel. Downplayed since the only way a Nether Portal can be inadvertently deactivated in the Nether(unless Nether (unless you somehow [[TooDumbToLive mine away a block from it yourself]]) is via the explosion from a Ghast fireball, which can also reactivate it; so if a Ghast deactivates your portal, you can just have the Ghast shoot at it again to reactivate it instead of crafting a Fire Charge.Charge. Besides, chests in Nether fortresses usually contain a Flint and Steel.



** The [[ActionBomb creeper]]'s model was that of a failed pig model. The model failed due to Notch attempting to make the pig model longer horizontally, but he botched the coding and it made the model grow longer vertically instead, which also made the legs look weird in that position. Notch liked how creepy it looked and decided to work with it to create the Creeper.
** When the pistons were added, people soon realized that they sometimes got stuck in an incorrect state and need to be "updated" to make then snap back to their expected state. Ingenious people managed to transform this glitch into so-called block update detectors that significantly expanded the the ways redstone mechanisms can interact with the rest of the game world. As of the 1.11 update, we now have Observer blocks, which function as glitchless block update detectors (but functionally only for one side).

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** The [[ActionBomb creeper]]'s model was that of [[https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/294121-original-pig-creeper-model-picture a failed pig model.model]]. The model failed due to Notch attempting to make the pig model longer horizontally, but he botched the coding and it made the model grow longer vertically instead, which also made the legs look weird in that position. Notch liked how creepy it looked and decided to work with it to create the Creeper.
** When the pistons were added, people soon realized that they sometimes got stuck in an incorrect state and need to be "updated" to make then snap back to their expected state. Ingenious people managed to transform this glitch into so-called block update detectors that significantly expanded the the ways redstone mechanisms can interact with the rest of the game world. Weird interactions between pistons and redstone torches led to an odd, but incredibly versatile piece of redstone machinery that can detect when adjacent blocks were modified. As of the 1.11 update, we now have Observer blocks, which function as glitchless block update detectors (but functionally only for one side).



** Weird interactions between pistons and redstone torches led to an odd, but incredibly versatile piece of redstone machinery that can detect when adjacent blocks were modified. This is what led to the introduction of Observer blocks.



** Endermen can be seen as this applied to Herobrine (see UrbanLegendOfZelda below) - like Herobrine, they have glowing eyes, shuffle around blocks to make strange and unnatural formations, and aren't really aggressive by default but don't take kindly to being watched.

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** Endermen can be seen as this applied to Herobrine (see UrbanLegendOfZelda below) UrbanLegendOfZelda) - like Herobrine, they have glowing eyes, shuffle around blocks to make strange and unnatural formations, and aren't really aggressive by default but don't take kindly to being watched.



** This varies depending on the player, though generally leans more towards a straight example rather than an aversion. While it is possible to create an epic underwater base and ruins, for the most part it fits this trope perfectly, with only [[EverythingsSquishierWithCephalopods one unique mob]] and no ocean-exclusive blocks. [[http://notch.tumblr.com/post/3095374159/notch-is-still-out-of-the-building Apparantly, Notch wants to fix this.]]

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** This varies depending on the player, though generally leans more towards a straight example rather than an aversion. While it is possible to create an epic underwater base and ruins, initially for the most part it fits fit this trope perfectly, with only [[EverythingsSquishierWithCephalopods one unique mob]] and no ocean-exclusive blocks. [[http://notch.tumblr.com/post/3095374159/notch-is-still-out-of-the-building Apparantly, Notch wants wanted to fix this.]]]] In Minecraft 1.8, a new type of undersea dungeon called the [[http://minecraft.gamepedia.com/Ocean_monument Ocean Monument]], with new mobs called Guardians, was introduced to avert this trope. The 1.13 update, dubbed the "Update Aquatic", appears to have the goal of averting this even more, with new features like coral, shipwrecks, and dolphins.



** As of Minecraft 1.8, a new type of undersea dungeon called the [[http://minecraft.gamepedia.com/Ocean_monument Ocean Monument]], with new mobs called Guardians, has been introduced to avert this trope.
** The 1.13 update, dubbed the "Update Aquatic", appears to have the goal of averting this even more, with new features like coral, shipwrecks, and dolphins.



* BagOfHolding: The basic chest has 27 slots, each of which can hold a stack of 64 items (and each item might be a cubic-meter block if something), meaning it can potentially hold 1,728 times its own volume. A literal mountain's worth of stone can fit in a small closet of them.

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* BagOfHolding: BagOfHolding:
**
The basic chest has 27 slots, each of which can hold a stack of 64 items (and each item might be a cubic-meter block if something), meaning it can potentially hold 1,728 times its own volume. A literal mountain's worth of stone can fit in a small closet of them.



* BlatantLies:
** One of the title screen random splashes claims "Absolutely no memes!". Aside from the fact that ''Minecraft'' has spawned a good dozen memes, it does make its own fair share of references in other title splashes.
** [[http://minecraft.net/game/howtoplay "First, the tall green things like to be stroked.]] [[TrollingCreator Try that later for a nice surprise."]]

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* BlatantLies:
**
BlatantLies: One of the title screen random splashes claims "Absolutely no memes!". Aside from the fact that ''Minecraft'' has spawned a good dozen memes, it does make its own fair share of references in other title splashes.
** [[http://minecraft.net/game/howtoplay "First, the tall green things like to be stroked.]] [[TrollingCreator Try that later for a nice surprise."]]
splashes.



* BubblegloopSwamp: One of the biomes. It has flat terrain and shallow pools of water containing lily pads able to support your weight. Edible mushrooms are more common here, and trees are overgrown with vines hanging to the ground. The water was originally very dark, but this was changed after players complained that it was too ugly. It also features an abundance of slimes, and there are some huts where witches always spawn.

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* BubblegloopSwamp: One of the biomes. It has flat terrain and shallow pools of water containing lily pads able to support your weight. Edible mushrooms are more common here, and trees are overgrown with vines hanging to the ground. The water was originally very dark, but this was changed after players complained that it was too ugly. It also features an abundance of slimes, and there are some huts where witches always spawn. The water was originally very dark, but this was changed after players complained that it was too ugly (although the introduction of different colors of water in 1.13 somewhat reverts it, as swamp water now has a very dirty tint).



* BuiltWithLego: More like it's made out of [=DUPLOs=]. The entire map is built out of large blocks that you can mine and craft into more blocks.
** [[http://www.gamasutra.com/view/news/38942/Mojang_Working_On_Official_Minecraft_Lego.php And now Mojang is working with the LEGO group to make Minecraft-themed LEGO sets.]]

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* BuiltWithLego: More like it's made out of [=DUPLOs=]. The entire map is built out of large blocks that you can mine and craft into more blocks.
**
blocks. [[http://www.gamasutra.com/view/news/38942/Mojang_Working_On_Official_Minecraft_Lego.php And now Mojang is working with the LEGO group to make Minecraft-themed LEGO sets.]]



* ConspicuousConsumption: Most stuff generally has some use in the game, but golden tools and diamond hoes are just plain conspicuous consumption. Tools and armour made of gold may have more enchantments stick to them, but their base attributes (damage dealt, blocks that can be mined, number of uses before depletion etc.) are simply too low to compensate for such a rare material. Hoes, meanwhile, all perform the exact same function, with the only difference being the amount of farmland they can create before breaking, so even an iron hoe is a waste when you can simply create a hoe out of a plentiful and easily renewable material that is cobblestone. Not to mention diamond is not renewable to begin with.
** As of Snapshot 17w18b, diamond hoes actually have a minor use for [[OneHundredPercentCompletion 100% Completionists]]: There is an Advancement called "Serious Dedication" which requires you to not only craft a diamond hoe, but ''use it enough for it to break''.

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* ConspicuousConsumption: Most stuff generally has some use in the game, but golden tools and diamond hoes are just plain conspicuous consumption. Tools and armour made of gold may have more enchantments stick to them, but their base attributes (damage dealt, blocks that can be mined, number of uses before depletion etc.) are simply too low to compensate for such a rare material. Hoes, meanwhile, all perform the exact same function, with the only difference being the amount of farmland they can create before breaking, so even an iron hoe is a waste when you can simply create a hoe out of a plentiful and easily renewable material that is cobblestone. Not to mention diamond is not renewable to begin with.
**
with. As of Snapshot 17w18b, diamond hoes actually have a minor use for [[OneHundredPercentCompletion 100% Completionists]]: There is an Advancement called "Serious Dedication" which requires you to not only craft a diamond hoe, but ''use it enough for it to break''.



* ControlRoomPuzzle: The game seems to have a bit of a lever puzzle in its jungle temples. Granted, most players don't bother with it, preferring to mine out the block that retracts once the puzzle would be complete. What's more, depending on how unlucky you're with the randomly generated treasure hidden inside the secret room, the three sticky pistons involved in the mechanism that retracts the block may be more valuable than the treasure itself.

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* ControlRoomPuzzle: The game seems to have a bit of a lever puzzle in its jungle temples. Granted, most players don't bother with it, preferring to mine out the block that retracts once the puzzle would be complete. What's more, depending on how unlucky you're with the randomly generated treasure hidden inside the secret room, room [[note]]Jungle temples weren't affected by the 1.9 revamp of treasure chests, which means they still have loot according to the old loot system, which was ''much'' worse than the current system used by every other treasure chest[[/note]], the three sticky pistons involved in the mechanism that retracts the block may be more valuable than the treasure itself.



** Diamond hoes may be the single least practical item in the entire game regarding input cost to output reward, as hoes see very little use nor do they increase in anything except durability with different materials, and you rarely need to replace your regular stone hoe, if at all. A common joke among players is "Don't waste your diamonds on a hoe." But there's no better way to say "[[ConspicuousConsumption I'm so rich I use diamonds for mundane tasks]]" than to walk around carrying a Diamond Hoe.

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** Diamond hoes may be the single least practical item in the entire game regarding input cost to output reward, as hoes see very little use nor do they increase in anything except durability with different materials, and you rarely need to replace your regular stone hoe, if at all. A common joke among players is "Don't waste your diamonds on a hoe." But there's no better way to say "[[ConspicuousConsumption I'm so rich I use diamonds for mundane tasks]]" than to walk around carrying a Diamond Hoe. It was precisely because of this that an advancement was added that requires to craft and completely use a diamond hoe.
12th May '18 6:33:43 AM TheGameBoyKid
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** Skeletal Horses may seem cool, but they can't be bred for better stats, their health is always the minimum for a horse and you cannot equip them with horse armor to increase their survivability. They're also very rare to obtain -- a single "trap" horse is spawned during thunderstorms and when approached, it's struck with lightning which despawns it and replaces it with four skeletons in enchanted armor riding four of them. You of course have to kill the skeletons (and not the horses) if you want a chance to obtain one. Finally, you cannot attach leads to them, meaning that they can easily wander around if you don't use a proper stable.

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** Skeletal Horses may seem cool, but they can't be bred for better stats, their health is always the minimum for a horse and you cannot equip them with horse armor to increase their survivability. They're also very rare to obtain -- a single "trap" horse is spawned during thunderstorms and when approached, it's struck with lightning which despawns it and replaces it with four skeletons in enchanted armor riding four of them. You of course have to kill the skeletons (and not the horses) if you want a chance to obtain one. Finally, you cannot attach leads to them, meaning that they can easily wander around if you don't use a proper stable. The only benefit to own one other than for cosmetics, is their ability to be ridden underwater.
10th May '18 1:56:03 PM flameclaw0x7
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** The majority of contraptions involving excessive amounts of TNT. TNT falls under a similar problem. Endless fun for rigging up minefields, self-destruct systems, and even artillery cannons. Almost always requires great caution and planning to set up anything more complex than a basic pressure plate mine. In addition, restocking on TNT requires hunting down considerable numbers of [[ActionBomb creepers]] for the required gunpowder. And if that isn't enough, TNT remains one of the only artificial blocks Endermen can still pick up and place. For general use, TNT is good to destroy a wall or the like if you are mining, but the explosion radius is quite large and items caught in the center of the explosion are destroyed so if you are not careful, you can wind up destroying the rare diamonds or the even rarer emeralds.

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** The majority of contraptions involving excessive amounts of TNT. TNT falls under a similar problem. Endless fun for rigging up minefields, self-destruct systems, and even artillery cannons. Almost always requires great caution and planning to set up anything more complex than a basic pressure plate mine. In addition, restocking on TNT requires hunting down considerable numbers of [[ActionBomb creepers]] for the required gunpowder. And if that isn't enough, TNT remains one of the only artificial blocks Endermen can still pick up and place. For general use, TNT is good to destroy a wall or the like if you are mining, but the explosion radius is quite small explosions don't break enough blocks to justify their use and large and items caught in explosions run the center risk of the explosion are destroyed so if you are not careful, you can wind up destroying the rare diamonds or the even rarer emeralds.any minerals you intend to obtain.
9th May '18 12:00:06 PM MasamiPhoenix
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* DynamicLoading: The game has Dynamic Loading ''and'' Dynamic Map Generation: Parts of the world literally don't exist until the player gets close enough. And only the chunks near the player are being simulated. This can cause Dynamic Loading Failures if the player uses means of travel faster than walking like teleporting or full-speed minecarts. The world itself usually loads up in time, but animals and enemies take some time to spawn.

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* DynamicLoading: The game has Dynamic Loading ''and'' Dynamic Map Generation: Parts of the world literally don't exist until the player gets close enough. And only the chunks near the player are being simulated. This can cause Dynamic Loading Failures if the player uses means of travel faster than walking like teleporting or full-speed minecarts. The world itself usually loads up in time, but animals and enemies take some time to spawn. Also, crafted blocks spawn earlier than the generated ground does, so sometimes, you can end up seeing somebody's underground base, before the dirt covers it up.
7th May '18 6:43:56 PM ironcommando
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* FantasyAxisOfEvil: There are:

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* FantasyAxisOfEvil: There Out of the hostile mobs (and Endermen), there are:



** Eldritch: Endermen, Ghasts
** Humanoid: Zombies, Illagers

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** Eldritch: Endermen, Ghasts
Ghasts, Blazes, Phantoms, Guardians
** Humanoid: Zombies, Witches, Illagers



** Crafty: Slimes, Spiders

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** Crafty: Slimes, SpidersSpiders, Silverfish, Endermites
7th May '18 2:32:49 AM ironcommando
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* CreatureBreedingMechanic: There's all sorts of friendly and passive mobs that provide utilities or materials that players may find useful. Since natural mob spawning can't entirely be controlled or relied on, there exists a breeding system that allows most animal-based mobs to produce babies. Breeding for most of these animals is very bare-bones, but horses have a more complicated system that involves colors, markings, and hidden stats.

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* CreatureBreedingMechanic: There's all sorts of friendly and passive mobs that provide utilities or materials that players may find useful. Since natural mob spawning can't entirely be controlled or relied on, there exists a breeding system that allows most animal-based mobs to produce babies. Breeding for most of these animals is very bare-bones, but horses have a more complicated system that involves colors, markings, and hidden stats.stats, while turtles lay eggs that need to be protected until they hatch instead of making a baby then and there.
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