History Minecraft / TropesAToF

28th Jun '16 1:11:40 AM GoldenPodzol
Is there an issue? Send a Message


** Enchanted Golden Apples. They give five minutes of damage and fire resistance, plus minor health regeneration and hunger benefits. They require ''eight gold blocks'' to make. That's ''72 ingots''. This used to be the standard for Golden Apples, which healed all health, but the effect was changed to a five-second regeneration effect and the cost was reduced, while the enchanted version uses the old recipe.

to:

** Enchanted Golden Apples. They give five minutes of damage and fire resistance, plus minor health regeneration and hunger benefits. They require ''eight gold blocks'' to make. That's ''72 ingots''. This used to be the standard for Golden Apples, which healed all health, but the effect was changed to a five-second regeneration effect and the cost was reduced, while the enchanted version uses the old recipe.recipe and keeps the old perks.



** Any type of brick block is impractical due to the smelting needed to make them (unless your pickaxe has the silk-touch enchantment), but red brick blocks (made of actual bricks) take the cake. Brick is smelted from clay, which is usually under a one-block layer of water, meaning you need to find lakes to find it. Each block drops four balls when mined, which must then be smelted into four bricks to form a red brick block. In other words, it takes four times the fuel to make red brick blocks than it does other similar blocks (except Nether Brick Blocks, which can be found naturally), and having Silk Touch doesn't let you get around it. Even then, its only benefit is appearance; it is functionally identical to other types in terms of resistance. Finally, version 1.6 added hardened clay, which is basically the same except that it's created from a clay block instead of clay balls, in a way similar to other materials; now there's no reason to make bricks when hardened clay is four times cheaper. Besides, hardened clay can be dyed, making it at least a good choice for decoration, whereas bricks can't. At least now Stone Bricks are more feasible due to being Craft-able from Smooth Stone and can be mined as-is with any Iron or better Pickaxe (no Silk Touch required).

to:

** Any type of brick block is impractical due to the smelting needed to make them (unless your pickaxe has the silk-touch enchantment), but red brick blocks (made of actual bricks) take the cake. Brick is smelted from clay, which is usually under a one-block layer of water, meaning you need to find lakes to find it. Each block drops four balls when mined, which must then be smelted into four bricks to form a red brick block. In other words, it takes four times the fuel to make red brick blocks than it does other similar blocks (except Nether Brick Blocks, which can be found naturally), and having Silk Touch doesn't let you get around it. Even then, its only benefit is appearance; it is functionally identical to other types in terms of resistance. Finally, version 1.6 added hardened clay, which is basically the same except that it's created from a clay block instead of clay balls, in a way similar to other materials; now there's no reason to make bricks when hardened clay is four times cheaper. Besides, hardened clay can be dyed, making it at least a good choice for decoration, whereas bricks can't. At least now Stone Bricks are more feasible due to being Craft-able craftable from Smooth Stone and can be mined as-is with any Iron or better Pickaxe (no Silk Touch required).



** Diamond hoes may be the single least practical item in the entire game regarding input cost to output reward, as hoes see very little use nor do they increase in anything except durability with different materials, and you rarely need to replace your regular stone hoe, if at all. But there's no better way to say "[[ConspicuousConsumption I'm so rich I use diamonds for mundane tasks]]" than to walk around carrying a Diamond Hoe.

to:

** Diamond hoes may be the single least practical item in the entire game regarding input cost to output reward, as hoes see very little use nor do they increase in anything except durability with different materials, and you rarely need to replace your regular stone hoe, if at all. A common joke among players is "Don't waste your diamonds on a hoe." But there's no better way to say "[[ConspicuousConsumption I'm so rich I use diamonds for mundane tasks]]" than to walk around carrying a Diamond Hoe.



* BadassNormal: Steve? and Alex?. While their clothing and name suggest coming from some kind of civilization,they can swim up waterfalls, beat zombies to death with their bare hands, craft explosives, and survive without food or sleep indefinitely (in Easy and Normal modes). [[UpToEleven And that's not even half of it.]]

to:

* BadassNormal: Steve? and Alex?. While their clothing and name suggest coming from some kind of civilization,they can swim up waterfalls, beat zombies to death with their bare hands, craft explosives, and survive without food or sleep indefinitely (in Easy and Normal modes). [[UpToEleven (except in Hard/Hardcore mode, where starvation ''will'' kill them). And that's not even half of it.]]



* BadWithTheBone: Although entirely cosmetic and it gives no boost, you can hold a bone while punching enemies.
* BagOfSharing: Averted with ender chests. Each occurrence of those chests have the same inventory (for the same player). So two players opening the same chest see different inventories, but each player can open any of those chests anywhere to see the same inventory in all of them. This inventory is still safe, even if the very last chest is destroyed. Highly useful for servers where theft can be an issue.

to:

* BadWithTheBone: Although entirely cosmetic and it gives giving no boost, you can hold a bone while punching enemies.
* BagOfSharing: Averted with ender chests.Ender Chests. Each occurrence of those chests have the same inventory (for the same player). So two players opening the same chest see different inventories, but each player can open any of those chests anywhere to see the same inventory in all of them. This inventory is still safe, even if the very last chest is destroyed. Highly useful for servers where theft can be an issue.



** Snapshot 12w43b introduced this trope to zombies, skeletons, and zombie pigmen. Any items that are dropped can be picked up by these mobs and used against you. This means any undead mob that kills you may walk away with your stuff if you don't get back there quickly. Alternatively, they will become an ImprobableWeaponUser like this [[http://i18.photobucket.com/albums/b141/Djinnhunter/Minecraft/2012-08-26_123533.png zombie trying to beat you down with a door.]]

to:

** Snapshot 12w43b introduced this trope to zombies, skeletons, and zombie pigmen.pigmen (though only a fraction of them actually have this ability). Any items that are dropped can be picked up by these mobs and used against you. This means any undead mob that kills you may walk away with your stuff if you don't get back there quickly. Alternatively, they will become an ImprobableWeaponUser like this [[http://i18.photobucket.com/albums/b141/Djinnhunter/Minecraft/2012-08-26_123533.png zombie trying to beat you down with a door.]]


Added DiffLines:

** The 1.9 Combat Update in February 2016 introduced Shields. Simultaneously, it allowed striking a player with an Axe to temporarily disable their Shield.
27th Jun '16 7:21:28 PM TrollMan
Is there an issue? Send a Message

Added DiffLines:

*** There's also a [[VideoGame/PokemonRedAndBlue missingno]] splash that only appears if you modify/delete the splashes.txt files without deleting the META-INF folder and a splash that says "[[ExactlyWhatItSaysOnTheTin This message will never appear on the splash screen, isn't that weird?]]", both of which do not appear normally.
27th Jun '16 2:30:07 PM GoldenPodzol
Is there an issue? Send a Message


** As of Minecraft 1.8, a new type of undersea dungeon called the [[http://minecraft.gamepedia.com/Ocean_monument Ocean Monument]] has been introduced to avert this trope.

to:

** As of Minecraft 1.8, a new type of undersea dungeon called the [[http://minecraft.gamepedia.com/Ocean_monument Ocean Monument]] Monument]], with new mobs called Guardians, has been introduced to avert this trope.



* AutomatonHorses: Horses can pretty much gallop and jump indefinitely once saddled, only needing food if they take damage. This particularly stands out since the player himself has a hunger bar and loses stamina as he runs and jumps.

to:

* AutomatonHorses: Horses can pretty much gallop and jump indefinitely once saddled, only needing food if they take damage. This particularly stands out since the player himself themmself has a hunger bar and loses stamina as he runs they run and jumps.jump.



** Enchanted Golden Apples. They give five minutes of damage and fire resistance, plus minor health regeneration and hunger benefits. They require ''eight gold blocks'' to make. That's ''72 ingots'' or ''648 nuggets''. This used to be the standard for Golden Apples, which healed all health, but the effect was changed to a five-second regeneration effect and the cost was reduced, while the enchanted version uses the old recipe.
** Obsidian. It's the strongest block in the game that can still be mined and is explosion-proof. That's where the good ends. It can only be mined with a diamond pickaxe, which takes about ten seconds. Obsidian is only created when water runoff hits a lava source block, converting the latter into obsidian. Lava usually only appears far below the surface, forcing you to trek into hostile territory just to find some. Once down there, if you're lucky, you'll stumble upon a lava lake and not into it. You need to use water to convert that into obsidian, then try to mine it without the obsidian falling into the next lava layer (of which there tend to be at least three). This can be circumvented by dropping a water block behind you, creating an instant conversion process. Then, after you've strip-mined an entire lake, you'll have just enough for a tiny house (though more than enough for crafting), meaning larger projects will take several trips. On the plus side, once you have enough for building purposes, whatever you make will be almost indestructible, and the Nether has so much lava that you'll never run out, though it's annoying to collect. An alternative to mining it is to collect it in buckets and use other blocks to create molds (this is an extremely useful method of getting to the Nether without diamonds), but lava buckets don't stack so this takes a while. On ''top'' of all this, it's a rather ugly building material for most types of projects and on many multiplayer servers making something entirely out of obsidian is actually a bannable offense because of how hideous a bunch of all-black structures are, making it pointless if you were hoping to make your project griefer-proof this way.

to:

** Enchanted Golden Apples. They give five minutes of damage and fire resistance, plus minor health regeneration and hunger benefits. They require ''eight gold blocks'' to make. That's ''72 ingots'' or ''648 nuggets''.ingots''. This used to be the standard for Golden Apples, which healed all health, but the effect was changed to a five-second regeneration effect and the cost was reduced, while the enchanted version uses the old recipe.
** Obsidian. It's the strongest block in the game that can still be mined and is explosion-proof. That's where the good ends. It can only be mined with a diamond pickaxe, which takes about ten seconds. Obsidian is only created when water runoff hits a lava source block, converting the latter into obsidian. Lava usually only appears far below the surface, forcing you to trek into hostile territory just to find some. Once down there, if you're lucky, you'll stumble upon a lava lake and not into it. You need to use water to convert that into obsidian, then try to mine it without the obsidian falling into the next lava layer (of which there tend to be at least three). This can be circumvented by dropping a water block behind you, creating an instant conversion process. Then, after you've strip-mined an entire lake, you'll have just enough for a tiny house (though more than enough for crafting), meaning larger projects will take several trips. On the plus side, once you have enough for building purposes, whatever you make will be almost indestructible, and the Nether has so much lava that you'll never run out, though it's annoying to collect. An alternative to mining it is to collect it in buckets and use other blocks to create molds (this is an extremely useful method of getting building a portal to the Nether without diamonds), but lava buckets don't stack so this takes a while. On ''top'' of all this, it's a rather ugly building material for most types of projects and on many multiplayer servers making something entirely out of obsidian is actually a bannable offense because of how hideous a bunch of all-black structures are, making it pointless if you were hoping to make your project griefer-proof this way.
27th Jun '16 2:14:31 PM GoldenPodzol
Is there an issue? Send a Message


** If the player is inside a house and a spider spots them, the spider will climb up the wall in an attempt to get to the player. However, due to a quirk in the programming, the spider will ''drop'' off the wall if he climbs higher than your character. Thus, if your house is built high enough, the spider will repeatedly damage himself through fall damage each time he drops.

to:

** If the player is inside a house and a spider spots them, the spider will climb up the wall in an attempt to get to the player. However, due to a quirk in the programming, the spider will ''drop'' off the wall if he it climbs higher than your character. Thus, if your house is built high enough, the spider will repeatedly damage himself itself through fall damage each time he it drops.



* ArtisticLicenseEngineering: On one hand, sand, gravel, and most living things will respect the laws of gravity while most other blocks ignore it entirely, enabling [[FloatingContinent floating continents]] and [[OminousFloatingCastle fortresses]] to be built and naturally generate with a little effort. Yet on the other, most anything electronic baring mods follow the laws of electronics mostly swimmingly (well, minus the fact that [[PerpetualMotionMachine redstone torches]] produce seemingly infinite power.)

to:

* ArtisticLicenseEngineering: On one hand, sand, gravel, and most living things will respect the laws of gravity while most other blocks ignore it entirely, enabling [[FloatingContinent floating continents]] and [[OminousFloatingCastle fortresses]] to be built and naturally generate with a little effort. Yet on the other, most anything electronic baring barring mods follow the laws of electronics mostly swimmingly (well, minus the fact that [[PerpetualMotionMachine redstone torches]] produce seemingly infinite power.)
27th Jun '16 1:59:27 AM GoldenPodzol
Is there an issue? Send a Message


* AmazingTechnicolorWildlife: Through the use of dyes, sheep can become this. Even better, dyed sheep retain their new color if sheared, and pass that color onto their offspring. And for some reason, naming a sheep [[CreatorCameo jeb_]] makes it oscillate through the whole spectrum. It still gives its original color when sheared, though.

to:

* AmazingTechnicolorWildlife: Through the use of dyes, sheep can become this. Even better, dyed sheep retain their new color if sheared, and pass that color onto their offspring. And for some reason, naming a sheep [[CreatorCameo jeb_]] makes it oscillate through the whole spectrum. It still gives spectrum (though that won't change its original color when sheared, though.actual wool color).



** Skeletons and Zombies both look as though they could have been human (or whatever species the player character is) before. Both have the same proportions as the player (though skeletons have skinnier limbs, as one would expect), and both have facial features that match up with the deaulf player skins. They spawn naturally (and via Mob Spawner blocks) as-is, however, suggesting that they are not "turned into" Zombies and Skeletons but rather start off that way. Zombies go furthar than Skeletons in that they even have the same clothes as Steve?, and the darker part of their head seems to vaguely mimic Steve?'s hairline. The existence of Villager Zombies further supports the idea that one can be turned into a Zombie, though Villager Zombies can be healed and regular Zombies can't, which would suggest that regular Zombies have always been Zombies.



** The Nether is useful for being a quicker way to travel across the land. One block traveled in the Nether is equal to eight blocks traveled in the Overworld. The player can utilize this by constructing a portal in the Overworld leading to the Nether, travelling a certain distance within the Nether, and then constructing another portal leading back to the Overworld. When the player returns to the Overworld, they will have travelled eight times the distance traversed in the Nether.

to:

** The Nether is useful for being a quicker way to travel across the land. One block traveled in the Nether is equal to eight blocks traveled in the Overworld. The player can utilize this by constructing a portal in the Overworld leading to the Nether, travelling a certain distance within the Nether, and then constructing another portal leading back to the Overworld. When the player returns to the Overworld, they will have travelled traveled eight times the distance traversed in the Nether.
27th Jun '16 12:55:32 AM GoldenPodzol
Is there an issue? Send a Message


* ThirtyDayFreeTrial: Playing ''Minecraft'' on an account that hasn't bought the game yet will limit the player to 100 minutes (5 in-game days) of gameplay on a preset world, after which their only options are to reset the world or buy the game.
* AbandonedMine: As of the Adventure update, you can now find these around the world.

to:

* ThirtyDayFreeTrial: Playing ''Minecraft'' on an account that hasn't bought the game yet will limit the player to 100 minutes (5 in-game days) of gameplay on a preset pre-set world, after which their only options are to reset the world or buy the game.
* AbandonedMine: As of the Adventure update, update (Beta 1.8), you can now find these around the world.



* AchievementSystem: The game has its own system of achievements that are unlocked in a chain and kept per single player world or per player in a server and follows a prerequisite pattern (meaning an achievement for killing an enemy will require a prerequisite achievement of crafting a wooden sword).

to:

* AchievementSystem: The game has its own system of achievements that are unlocked in a chain and kept per single player singleplayer world or per player in a server and follows a prerequisite pattern (meaning an you can kill as many enemies as you want but you won't get the achievement for killing an enemy will require a prerequisite until after you've gotten the prerequesite achievement of for crafting a wooden sword).



** Endermen also have an exploit in their AI that can be abused if used right. Endermen take damage from water and if an Endermen is hostile towards you, exposing it to water will cause it to be neutral and stop attacking you.
** Endermen also have issues with enclosed spaces. Because they are three blocks tall, while players are only two blocks tall, endermen simply can't fit into areas where players can hide, nor can they harm players in such areas. Their AI will lead to them teleporting toward players that look at them, even if they can't hurt that player, as long as the Enderman doesn't encounter water. Simple Endermen traps thus consist solely of a roof.

to:

** Endermen also have an exploit in their AI that can be abused if used right. Endermen take damage from water and if an Endermen is hostile towards you, exposing it to water will cause it to be become neutral again and stop attacking you.
** Endermen also have issues with enclosed spaces. Because they are three blocks tall, while players are only two blocks tall, endermen Endermen simply can't fit into areas where players can hide, nor can they harm players in such areas. Their AI will lead to them teleporting toward players that look at them, even if they can't hurt that player, as long as the Enderman doesn't encounter water. Simple Endermen traps thus consist solely of a roof.



**Any mook struck by a Shulker's projectile (or otherwise affected by the Leviation status effect) will technically become this, though they cannot control their altitude and will continue to rise until the effect wears off.



* AllNaturalGemPolish: Diamonds and emeralds only require a modicum of processing if you mine their ores with a Silk Touch tool, otherwise the ore breaks into gems fully ready to use. Justified because you're not using diamonds as jewelry, you're using them to cut your way through anything you need to.

to:

* AllNaturalGemPolish: Diamonds and emeralds only require a modicum of processing if you mine their ores with a Silk Touch tool, otherwise the ore breaks into gems fully ready to use. Justified because you're not using diamonds as jewelry, you're using them to cut your way through anything you need to.to (this doesn't stop the texture from still looking like a jewelry-ready gemstone, though).
18th Jun '16 6:21:18 AM SpinAttaxx
Is there an issue? Send a Message


** How many times did you die a fiery death before you learned that digging straight down was a bad idea.

to:

** How many times did you die a fiery death before you learned that digging straight down (or straight up, for that matter) was a bad idea.idea?


Added DiffLines:

* BearsAreBadNews: 1.10 (the Frostburn Update) introduced polar bears in icy biomes. Despite this, the cubs are passive and the adults neutral... [[VideoGameCrueltyPunishment just as long as you don't play "punch the cub"]].
18th Jun '16 4:45:23 AM morenohijazo
Is there an issue? Send a Message

Added DiffLines:

* CastFromExperiencePoints: Experience points and levels are spent when enchanting or repairing items.
6th Jun '16 5:38:48 AM Flygonmaster
Is there an issue? Send a Message


** Enemy mobs were quite stupid back in the early days of the game. Prior to the 1.2 enemies had effectively no path-finding - meaning they would gleefully jump into bottomless pits, walk through lava, and drown in order to reach the player. The path-finding was basically only "run at player, jump when you reach a block in your way". Enemies will only attack if there's a direct line of sight to the player. They were programmed to do nothing more than walk in a straight line to reach the player and jump whenever a block stood in the way. This meant you could lead the infamous creepers to their deaths by tricking them to walk off a cliff or into a lava pool. This results in awkward scenarios when groups of Creepers cluster atop a glass ceiling, unable to explode due to the completely transparent material blocking their view. At Minecraft Con 2010, Notch said he intentionally made them stupid. This is usually acceptable to Minecraft players; if creepers could explode no matter what was between them and the player, it would be [[NintendoHard damn near impossible]] to construct a good shelter. A patch enhanced the mob AI and they no longer have their quirks.

to:

** Enemy mobs were quite stupid back in the early days of the game. Prior to the 1.2 enemies had effectively no path-finding - meaning they would gleefully jump into bottomless pits, walk through lava, and drown in order to reach the player. The path-finding was basically only "run at player, jump when you reach a block in your way". Enemies will only attack if there's a direct line of sight to the player. They were programmed to do nothing more than walk in a straight line to reach the player and jump whenever a block stood in the way. This meant you could lead the infamous creepers to their deaths by tricking them to walk off a cliff or into a lava pool. This results in awkward scenarios when groups of Creepers cluster atop a glass ceiling, unable to explode due to the completely transparent material blocking their view. At Minecraft Con 2010, Notch said he intentionally made them stupid. This is usually acceptable to Minecraft players; if creepers could explode no matter what was between them and the player, it would be [[NintendoHard damn near impossible]] to construct a good shelter. A patch enhanced the mob AI and they no longer have their quirks.
16th May '16 11:42:02 AM Digsu
Is there an issue? Send a Message

Added DiffLines:

** Endermen are also not affected by sunlight. So, if you're particularly unlucky, you may emerge from your base in the morning, check your surroundings for the aforementioned Creepers, and find yourself face-to-face with an Enderman [[BerserkButton who has just become enraged at you for looking at it.]]
This list shows the last 10 events of 112. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Minecraft.TropesAToF