History Minecraft / TropesAToF

24th Apr '16 7:06:22 PM The_Pyro_Jawsome
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** There really isn't an ending anyway, as after beating the Ender Dragon, you're plunked back where ever your spawn point is, and can continue the game, build stuff, and fight [[spoiler: the BonusBoss, The Wither.]]
9th Apr '16 10:00:40 AM LucaEarlgrey
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* ButThouMust: How death in [[FinalDeathMode Hardcore Mode]] is handled. The GameOver screen shows up, you get a message informing you that you cannot respawn, and you'll just sit where you died until you click the only button on the screen, labeled "Delete World".
28th Mar '16 1:00:15 PM poi99
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* ArtisticLicenseEngineering: The game doesn't so much have an artistic license as it has ''[[ToonPhysics entirely separate laws of physics from reality]]''. On one hand, sand, gravel, and most living things will respect the laws of gravity while most other blocks ignore it entirely, enabling [[FloatingContinent floating continents]] and [[OminousFloatingCastle fortresses]] to be built and naturally generate with a little effort. Yet on the other, most anything electronic baring mods follow the laws of electronics mostly swimmingly (well, minus the fact that [[PerpetualMotionMachine redstone torches]] produce seemingly infinite power.)

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* ArtisticLicenseEngineering: The game doesn't so much have an artistic license as it has ''[[ToonPhysics entirely separate laws of physics from reality]]''. On one hand, sand, gravel, and most living things will respect the laws of gravity while most other blocks ignore it entirely, enabling [[FloatingContinent floating continents]] and [[OminousFloatingCastle fortresses]] to be built and naturally generate with a little effort. Yet on the other, most anything electronic baring mods follow the laws of electronics mostly swimmingly (well, minus the fact that [[PerpetualMotionMachine redstone torches]] produce seemingly infinite power.)
14th Mar '16 4:12:20 PM captainspycrab
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** As of 1.9, the Combat Update, mob AI has been refined even further. Among other things, Skeletons will back away from you while firing as you approach.
19th Feb '16 7:45:31 AM redbrony
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* TheFourHorsemen: The 1.9 version introduces skeleton traps. During thunderstorms, you may encounter a skeletal horse. Approaching it causes a lighting to strike it and summon four skeletons with enchanted iron helmets and bows, riding each a skeletal horse (currently the only way they can appear).

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* TheFourHorsemen: The 1.9 version introduces skeleton traps. During thunderstorms, you may encounter a skeletal horse. Approaching it causes a lighting lightning to strike it and summon four skeletons with enchanted iron helmets and bows, riding each a skeletal horse (currently the only way they can appear).
5th Feb '16 10:55:16 PM Adept
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* FingerlessHands: The player's hand is a solid cube, yet able to hold and use items. (Although, if playing in first person, items [[InvisibleAnatomy float infront of you]])
10th Jan '16 6:37:02 PM kraas
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** Blocks of dirt. You can't craft it into anything, but it's vital to farming of any kind. It is also excellent for temporary platforms, since you'll never run out of it, and can be used for makeshift barricades if necessary. It can even serve as housing at the start of the game, until you've gathered the necessary supplies to build something more sturdy.

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** Blocks of dirt. You can't craft it into anything, but it's vital to farming of any kind. It is also excellent for temporary platforms, since you'll never run out of it, it can be broken down relatively quickly without having to use tools, and can be used for makeshift barricades if necessary. It can even serve as housing at the start of the game, until you've gathered the necessary supplies to build something more sturdy.
21st Dec '15 5:31:03 PM billybobfred
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* AbsurdlySharpBlade: A Diamond Sword enchanted with Sharpness V (or a similar tier) is one of the deadliest things a player has at their disposal, especially in PvP when opposing players are very likely wearing good armor and a little extra oomph is needed to pierce it.
** What's even more deadly is a Diamond Sword with Smite V, albeit only against Undead.

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* AbsurdlySharpBlade: A Diamond Sword enchanted with Sharpness V (or a similar tier) is one of the deadliest things a player has at their disposal, especially in PvP when opposing players are very likely wearing good armor and a little extra oomph is needed to pierce it.
** What's
it. The monster-specific enchantments are even more deadly is a Diamond Sword with Smite V, albeit deadlier, though of course only against Undead.those monsters they specifically effect.
21st Dec '15 4:37:05 AM PaladinOne
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* FantasticMeasurementSystem: Many tech mods make up their own units of measurement for energy.

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* FantasticMeasurementSystem: Many tech mods {{GameMod}}s make up their own units of measurement for energy.



** Buildcraft's energy is measured in [=MJs=] which, in this particular case, stand for Minecraft Joules.
** VideoGame/{{Thaumcraft}}'s magical energy is measured in Vis points. Or Aura and Flux points, as of Thaumcraft 3.
** Equivalent Exchange measured items' worth in EMC points.
** All these mods tend to measure time in "ticks", with rates of production or consumption being defined in tooltips as "# per tick". A tick is one pass through the master loop of the game engine that updates everything, the ticking clock of the simulated world itself, and the shortest unit of time that makes any sense.

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** Buildcraft's energy is was measured in [=MJs=] which, in this particular case, stand for Minecraft Joules.
Joules. (Buildcraft now also uses RF.)
** Thermal Expansion 3 created energy measured in RF, Redstone Flux, which is now used by a large number of tech-based mods.
** VideoGame/{{Thaumcraft}}'s magical energy is measured in Vis points. Or Aura and Flux points, as of Thaumcraft 3.
3. Or once again in Vis or Centivis in Thaumcraft 4 and 5, but with each point of Vis having a different magical Aspect.
** Blood Magic uses LP (Life points).
** Equivalent Exchange measured and Project E measure items' worth in EMC points.
(Energy-Matter Currency).
*** Matter Overdrive measures items' worth in Matter.
** Liquids are usually measured in milliBuckets (mB).
** All these mods tend to measure time in "ticks", with rates of production or consumption being defined in tooltips as "# per tick". A tick is one pass through the master loop of the game engine that updates everything, everything in the world, the ticking clock of the simulated world itself, itself and the shortest unit of time that makes any sense.sense. (Normally, one tick equals 1/20th of a second.)
19th Dec '15 4:16:14 PM jormis29
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** More generally, it has been speculated (by [[ZeroPunctuation Yahtzee]] and others) that this is one of the reasons Minecraft is so mind-meldingly addicting compared to other sandbox construction games. In Survival mode, the player has to spend time collecting all the resources themselves in order to build anything, so there's a greater sense of investment in any given project. This attachment is why most players will risk death fighting off Creepers (and griefing players) to defend their creations rather than just scrap the project and start over.

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** More generally, it has been speculated (by [[ZeroPunctuation [[WebAnimation/ZeroPunctuation Yahtzee]] and others) that this is one of the reasons Minecraft is so mind-meldingly addicting compared to other sandbox construction games. In Survival mode, the player has to spend time collecting all the resources themselves in order to build anything, so there's a greater sense of investment in any given project. This attachment is why most players will risk death fighting off Creepers (and griefing players) to defend their creations rather than just scrap the project and start over.
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