History Minecraft / TropesAToF

4th Jan '18 9:48:26 PM TheRoguePenguin
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** By the same token, watermelon farming requires finding either the melons themselves or their seeds. Watermelons only generate in Jungle biomes, which are rare and usually a considerable walking distance from your spawn. The seeds can spawn in chests in dungeons and such, but this is hit or miss.
19th Nov '17 11:54:04 AM thunderchild120
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** The 1.14 update, dubbed the "Update Aquatic", appears to have the goal of averting this even more, with new features like coral, shipwrecks, and dolphins.
14th Nov '17 7:39:19 AM reptoherp
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14th Nov '17 7:30:59 AM reptoherp
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** Endermen also have issues with enclosed spaces. Because they are three blocks tall, while players are only two blocks tall, Endermen simply can't fit into areas where players can hide, nor can they harm players in such areas. Their AI will lead to them teleporting toward players that look at them, even if they can't hurt that player, as long as the Enderman doesn't encounter water. Simple Endermen traps thus consist solely of a roof.

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** Endermen also have issues with enclosed spaces. Because they are three blocks tall, while players are only two blocks tall, Endermen simply can't fit into areas where players can hide, nor can they harm players in such areas. Their AI will lead to them teleporting [[FlashStep running]] toward players that look at them, even if they can't hurt that player, as long as the Enderman doesn't encounter water. Simple Endermen traps thus consist solely of a roof.



** Endermen get hurt by touching water. To avoid this they teleport away as soon as they touch water.
** Endermen teleport away from approaching arrows, even if they're trapped in a minecart.
** Endermen teleport away from approaching players, if they are in combat with them, to avoid melee attacks.This can be nullified by wearing a pumpkin helmet.

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** Endermen get hurt by touching water. To avoid this they teleport [[FlashStep leap]] away as soon as they touch water.
** Endermen teleport away [[FlashStep run]] from approaching arrows, even if they're trapped in a minecart.
** Endermen teleport [[FlashStep stay]] away from approaching players, if they are in combat with them, to avoid melee attacks.This can be nullified by wearing a pumpkin helmet.



** If an Enderman manages to catch fire, it will teleport itself into water. This would be perfectly logical, if not for the fact that water kills Endermen-- [[ViciousCycle and can set them on fire]].

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** If an Enderman manages to catch fire, it will teleport itself into [[FlashStep go]] to water. This would be perfectly logical, if not for the fact that water kills Endermen-- [[ViciousCycle and can set them on fire]].



** Any project in Survival mode that involves large amounts of lava permanently placed, ''especially'' one's home base. Yes, it looks awesome to have a skull fortress weeping lava-falls, but it's highly dangerous and one misstep can potentially kill you and melt all your valuable gear. Even if you build very carefully and never fall in by your own devices, you can still get knocked into it by hostile mobs (skeletons firing arrows, for example) and anything that compromises the integrity of your structure like Creeper explosions or Endermen removing just a single block can cause an escalating disaster. You can build fortifications and defenses to keep most mobs far away, but Endermen can teleport in whenever they please, even when you're not there to fend them off. Finally, while you can obtain an infinite water source with just three buckets of water, lava does not fall under the same rule, so you'll have to manually farm your lava with buckets that become unstackable when you put anything in them.

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** Any project in Survival mode that involves large amounts of lava permanently placed, ''especially'' one's home base. Yes, it looks awesome to have a skull fortress weeping lava-falls, but it's highly dangerous and one misstep can potentially kill you and melt all your valuable gear. Even if you build very carefully and never fall in by your own devices, you can still get knocked into it by hostile mobs (skeletons firing arrows, for example) and anything that compromises the integrity of your structure like Creeper explosions or Endermen removing just a single block can cause an escalating disaster. You can build fortifications and defenses to keep most mobs far away, but Endermen can teleport [[FlashStep run]] in whenever they please, even when you're not there to fend them off. Finally, while you can obtain an infinite water source with just three buckets of water, lava does not fall under the same rule, so you'll have to manually farm your lava with buckets that become unstackable when you put anything in them.



* DontLookAtMe: Looking directly at one of the Endermen (as in, moving the reticule in the center of the screen over them) causes them to freeze and turn to face you. The moment you look away, they attack, moving very fast and teleporting if necessary to close the distance. They also make a creepy growl/scream sound.

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* DontLookAtMe: Looking directly at one of the Endermen (as in, moving the reticule in the center of the screen over them) causes them to freeze and turn to face you. The moment you look away, they attack, moving very fast and teleporting if necessary to close the distance.very, [[FlashStep very]] fast. They also make a creepy growl/scream sound.



** Certain other-dimension mobs can be seen as this for Overworld mobs. Skeletons have Wither Skeletons in the Nether, Slimes have Magma Cubes, Zombies (and pigs) have Zombie Pigmen, and Silverfish will have Endermites as the occasional product of End teleportation (Enderman teleports or through Ender Pearls)

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** Certain other-dimension mobs can be seen as this for Overworld mobs. Skeletons have Wither Skeletons in the Nether, Slimes have Magma Cubes, Zombies (and pigs) have Zombie Pigmen, and Silverfish will have Endermites as the occasional product of End teleportation (Enderman teleports [[FlashStep sprints]] or through Ender Pearls)



* FlashStep: [[TeleportersAndTransporters The teleportation command]] and [[InASingleBound jump boost effect]] can function as this at higher levels.

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* FlashStep: [[TeleportersAndTransporters The teleportation command]] and [[InASingleBound jump boost effect]] can function as this at higher levels. Endermen also do this.
19th Sep '17 11:25:22 AM Emreld3000
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* BottomlessMagazines: A bow with the "Infinity" enchantment doesn't actually use up any arrows in your inventory. You still need at least one arrow in your inventory to fire the bow, though. Also, the bow is limited by durability, but that's still the equivalent of six full stacks of arrows--which you can further extend through repairs at an anvil and/or the Unbreaking enchantment.

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* BottomlessMagazines: A bow with the "Infinity" enchantment doesn't actually use up any arrows in your inventory. You still need at least one arrow in your inventory to fire the bow, though. Also, the bow is limited by durability, but that's still the equivalent of six full stacks of arrows--which you can further extend through repairs at an anvil and/or the Unbreaking enchantment. It also only works for bog-standard arrows- arrows tipped with potion will still be consumed.
13th Sep '17 1:27:30 PM Berrenta
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* BaconAddiction: Players sometimes refer to the pork chops as "bacon".
27th Aug '17 1:31:25 AM SeptimusHeap
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* CombatByChampion: Markus Persson, creator of ''Minecraft'', combined this with TrialByCombat when he proposed to settle a copyright dispute between his own company Mojang and rival company Bethesda... by means of a ''{{Quake}}'' match between each company's three best players. Alas, Bethesda rejected.

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* CombatByChampion: Markus Persson, creator of ''Minecraft'', combined this with TrialByCombat when he proposed to settle a copyright dispute between his own company Mojang and rival company Bethesda... by means of a ''{{Quake}}'' ''VideoGame/{{Quake}}'' match between each company's three best players. Alas, Bethesda rejected.
21st Aug '17 4:18:35 PM bubby3
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* ClingyCostume: The Curse of Binding does this, preventing you from taking off whatever has the enchantment.
8th Aug '17 7:17:17 AM JamesAustin
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* TheFourHorsemen: The 1.9 version introduces skeleton traps. During thunderstorms, you may encounter a skeletal horse. Approaching it causes lightning to strike it and summon four skeletons with enchanted iron helmets and bows, riding each a skeletal horse (currently the only way they can appear).
1st Aug '17 9:57:57 AM treehugger0369
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*** The player is fully capable of imprisoning most monsters in a small box made of anything from dirt to obsidian. When it's done, the mob of their choice will be stuck in there forever, unable to move from its 1x2x1 coffin, at least until it despawns.

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*** The player is fully capable of imprisoning most monsters in a small box made of anything from dirt to obsidian. When it's done, the mob of their choice will be stuck in there forever, unable to move from its 1x2x1 coffin, at least until it despawns.despawns(which it will never do if you use a name tag on it).
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