History Minecraft / TropesAToF

9th Jan '17 2:16:27 PM treehugger0369
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** Fire Charges, or at least their crafting recipe, might have been meant to be this; all the items needed to craft them can be found in the Nether(Coal from Wither Skeletons, Blaze Powder from Blazes, and Gunpowder from Ghasts) and they act as a one-time-use Flint and Steel, so they were probably meant to be a way to reactivate a deactivated Nether Portal if you were trapped in the Nether without Flint and Steel. Downplayed since the only way a Nether Portal can be inadvertently deactivated in the Nether(unless you somehow [[TooDumbToLive mine away a block from it yourself]]) is via the explosion from a Ghast fireball, which can also reactivate it; so if a Ghast deactivates your portal, you can just have the Ghast shoot at it again to reactivate it instead of crafting a Fire Charge.
29th Dec '16 9:50:25 AM dlchen145
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* {{Badass}}: The player character. They fight some of the most formidable enemies a miner could deal with, including cave-ins with sand and gravel, Creepers and [[DemonicSpiders Spider Jockeys]] and everything else, and for what? Some minerals to expand their homebase and allow them to better protect it. Also, they can use obsidian to create a portal to [[FireAndBrimstoneHell The Nether]], where they have to deal with big falls, [[EldritchAbomination Ghasts]] that shoot fire, lava, Zombie Pigmen (if they provoke them), and the screams of the damned. Not to mention they can swim up a ''straight vertical waterfall'' and chop down trees or compress sand into sandstone with their bare hands.
28th Dec '16 6:07:03 PM flameclaw0x7
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** Heck, Diamond equipment in general isn't very practical. Diamond Pickaxes can mine only one more type of block than their Iron equivalents: Obsidian (which can be placed anywhere in the world without a pickaxe, as lava can be picked up with a bucket and cooled to make Obsidian. Using obsidian as a crafting material for enchanting tables or Ender chests requires a pickaxe, though). Diamond Axes and Shovels really only differ to their weaker counterparts in durability. A Diamond Sword doesn't deal much more damage than an Iron sword.

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** Heck, Diamond equipment in general isn't very practical. Diamond Pickaxes can mine only one more type of block than their Iron equivalents: Obsidian (which can be placed anywhere in the world without a pickaxe, as lava can be picked up with a bucket and cooled to make Obsidian. Using obsidian as a crafting material for enchanting tables or Ender chests requires a pickaxe, though). Diamond Axes and Shovels really only differ to their weaker counterparts in durability. A Diamond Sword doesn't deal much more damage than an Iron sword. Again, not very useful unless it's on a [=PvP=] server where the extra damage matters.
20th Dec '16 10:35:18 PM Nicoaln
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** If an Enderman manages to catch fire, it will teleport itself into water. This would be perfectly logical, if not for the fact that water kills Endermen-- [[ViciousCircle and can set them on fire]].

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** If an Enderman manages to catch fire, it will teleport itself into water. This would be perfectly logical, if not for the fact that water kills Endermen-- [[ViciousCircle [[ViciousCycle and can set them on fire]].fire]].
** Villagers are ''horrifically'' stupid. They usually have to be imprisoned somewhere to keep them from walking off to their doom every night.
*** Keep them away from doors. They will repeatedly open and close them over and over again (which is ''very'' annoying). They also don't sleep, so at night, they may open up the door when there are zombies outside, prompting them to get killed.
3rd Dec '16 6:59:06 PM treehugger0369
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* BottomlessMagazines: A bow with the "Infinity" enchantment doesn't actually use up any arrows in your inventory. You still need at least one arrow in your inventory to fire the bow, though. Also, the bow is limited by durability, but that's still the equivalent of six full stacks of arrows--which you can further extend through repairs at an anvil.

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* BottomlessMagazines: A bow with the "Infinity" enchantment doesn't actually use up any arrows in your inventory. You still need at least one arrow in your inventory to fire the bow, though. Also, the bow is limited by durability, but that's still the equivalent of six full stacks of arrows--which you can further extend through repairs at an anvil.anvil and/or the Unbreaking enchantment.
30th Nov '16 12:18:08 PM Nentuaby
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** Axes are an edge case; they actually do more damage since the Combat Update than the "real" weapons. Their downside is being considerably slower to swing.
20th Nov '16 5:21:11 AM darkchiefy
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* {{Egging}}: You are able throw eggs in the game. The eggs will even sometimes hatch into chicks.
16th Nov '16 10:44:10 AM Gosicrystal
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** Shulker boxes. They serve as a backpack and can increase storage capacity by 27 times. They can also be broken (like an Ender Chest) and moved by pistons without losing their contents. The catch? You need to kill shulkers to get them, which means you must have already defeated the Ender Dragon and found an End City [[note]]By that time, you will probably have made a big warehouse in your base where anything can be stored easily[[/note]]. Not all shulkers drop the shells needed to craft the boxes... and to top it all off, they don't respawn, meaning you will need to keep exploring the outer islands if you want more. Have we already mentioned that they're pretty obnoxious to fight, too? [[note]]Because they make you float in the air in combat, distancing yourself from them for a good 10 seconds or so; have a good defense; their missiles will chase you wherever you go; and can teleport.[[/note]]
7th Nov '16 12:12:09 PM Gosicrystal
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* AnAxeToGrind: The axe, though primarily a tool for chopping wood, can be used as a weapon. It deals more damage than a pickaxe or shovel, but less than a sword.
** 1.9 made axes deal more damage than swords, at the cost of having a lower swinging speed. Swords still do more damage per second, but axes can effectively be used in situations where spam-clicking isn't an option (like, say, when facing a Creeper.)

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* AnAxeToGrind: The axe, though primarily a tool for chopping wood, can be used as a weapon. It deals Before version 1.9, it used to deal more damage than a pickaxe or shovel, but less than a sword.
**
sword. After 1.9 made axes deal 9, it deals more damage than swords, at the cost of having a lower swinging speed. Swords still do more damage per second, but axes can effectively be used in situations where spam-clicking isn't an option (like, say, when facing a Creeper.)Creeper).



** Cats also become this for being able [[WhyDidItHaveToBeSnakes to ward off creepers]]. Bonus points when using a texture pack to make them look like [[Franchise/MetalGear Revolver Ocelots]].
* BadassNormal: Steve and Alex. They can swim up waterfalls, beat zombies to death with their bare hands, craft explosives, and survive without food or sleep indefinitely (except in Hard/Hardcore mode, where starvation ''will'' kill them). And that's not even half of it.
** Slightly averted when using skins, [[{{Expy}} depending on what skin you use]]. This can still apply if said skin doesn't imply a superhuman character.

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** Cats also become this for being able [[WhyDidItHaveToBeSnakes to ward off creepers]]. Bonus points when using a texture pack to make them look like [[Franchise/MetalGear Revolver Ocelots]].
* BadassNormal: Steve and Alex. They can swim up waterfalls, beat zombies to death with their bare hands, craft explosives, and survive without food or sleep indefinitely (except in Hard/Hardcore mode, where starvation ''will'' kill them). And that's not even half of it.
** Slightly averted when using skins, [[{{Expy}} depending on what skin you use]]. This can still apply if said skin doesn't imply a superhuman character.
Ocelots]].



* BarrierBustingBlow: If the difficulty is set on Hard, wooden doors won't stop zombies, just slow them down. Iron doors will keep them out.

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* BarrierBustingBlow: BarrierBustingBlow:
**
If the difficulty is set on Hard, wooden doors won't stop zombies, just slow them down. Iron doors will keep them out.



* BattleTrophy: Wither skeletons have a rare chance to drop their skulls upon defeat. You can keep them as a decoration or even wear them or use them to summon the BonusBoss, the Wither.

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* BattleTrophy: BattleTrophy:
**
Wither skeletons have a rare chance to drop their skulls upon defeat. You can keep them as a decoration or even wear them or use them to summon the BonusBoss, the Wither.



* BeneathTheEarth: One of the main draws of the game.

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* BeneathTheEarth: One of Cave systems in ''Minecraft'' can be '''extremely large''', especially abandoned mines. In the main draws former, you'll find all kinds of the game.ore (iron, coal, lapis lazuli, gold, emerald, diamond, redstone), lava, flowers, mushrooms, lakes, ravines... [[BreadEggsMilkSquick and monsters]]. The mines contain tons of wood, rails, minecarts with loot, poison spider spawners and other regular cave elements too.



* BlatantLies: One of the title screen random splashes claims "Absolutely no memes!" Aside from the fact that Minecraft has spawned a good dozen memes, it does make its own fair share of references in other title splashes.

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* BlatantLies: BlatantLies:
**
One of the title screen random splashes claims "Absolutely no memes!" memes!". Aside from the fact that Minecraft ''Minecraft'' has spawned a good dozen memes, it does make its own fair share of references in other title splashes.



* BlingBlingBang: The game, after much hullabaloo from the fanbase, finally added in picks, swords and armor made from gold. Huzzah! Gold axes and swords do, in fact, swing sunuvabitchin fast and can plow through blocks at nearly diamond speed. To many folks' dismay, Notch [[ShownTheirWork was also aware]] that gold is a relatively soft metal. Thus, [[AwesomeButImpractical the durability of gold implements are in the toilet.]] As [[WebAnimation/ZeroPunctuation Yahtzee]] found out, gold armor in terms of durability and longevity is [[ImpracticallyFancyOutfit barely better than leather armor.]]
** Diamond weapons themselves are also a [[BlingOfWar pretty good example]], except they're [[MadeOfIndestructium much more durable.]]

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* BlingBlingBang: The game, after much hullabaloo from the fanbase, finally added in picks, swords and armor made from gold. Huzzah! Gold axes and swords do, in fact, swing sunuvabitchin fast and can plow through blocks at nearly faster than diamond speed. To many folks' dismay, Notch [[ShownTheirWork was also aware]] that gold is a relatively soft metal. Thus, [[AwesomeButImpractical the durability of gold implements are is in the toilet.]] As [[WebAnimation/ZeroPunctuation Yahtzee]] found out, gold armor in terms of durability and longevity is [[ImpracticallyFancyOutfit barely better than leather armor.]]
**
]] Diamond weapons themselves are also a [[BlingOfWar pretty good example]], except they're [[MadeOfIndestructium much more durable.]]durable]].


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** Sugar cane farms using pistons. It's flashy to have all those pistons push the canes and bring them to you via a water current with a single press of a button, but the cost for it isn't really worth it when you can just pass through the canes and break them by left-clicking in the same span of time or sooner.
5th Nov '16 7:47:27 PM Gosicrystal
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** [[http://www.youtube.com/watch?v=kbrd7WuwSi0 Cool, but Impractical]] [[CoolTrain piston trains]].



** Diamond hoes may be the single least practical item in the entire game regarding input cost to output reward, as hoes see very little use nor do they increase in anything except durability with different materials, and you rarely need to replace your regular stone hoe, if at all. A common joke among players is "Don't waste your diamonds on a hoe." But there's no better way to say "[[ConspicuousConsumption I'm so rich I use diamonds for mundane tasks]]" than to walk around carrying a Diamond Hoe.



** Horses outside of [=PvP=] matches. Sure, they look good both with or without armor, but donkeys and mules are just as fast, just as strong and can actually carry items. Given that outside of battle gaming, inventory is crucial throughout the entire game, and you hardly need to protect your rides from mobs, the horse takes second place to their long-eared brethren.



** Beacon Pyramids. They look pretty darn cool (especially with the PillarOfLight) and provide some useful boosts, including movement speed, mining speed, and health regeneration. That said, these bonuses only apply within a somewhat small radius; getting the maximum 50 blocks of effect area requires a whopping 164 mineral blocks (''1476'' ingots and/or gems) plus a Beacon, requiring that you kill enough Wither Skeletons to get 3 skulls ''and'' defeat the Wither for its Nether Star ([[BraggingRightsReward so by making a pyramid you basically prove you didn't need one to begin with]]). You could have one as a power nexus at the center of your base, though having that much Iron/Gold/Emerald/Diamond in one place just screams "please steal me" to bandit players in multiplayer, making it a liability unless very well protected.
** Iron farms. They can produce tens of thousands of ingots an hour with you having to do nothing... but they require considerable time and insane amounts of resources (by the thousands) to build. Not to mention that a single miscalculation or mistake can render the farm useless due to how the game recognizes villages and generates iron golems. You might as well go to your branch mine and get your iron ores there.



** Gold anything. As in real life, gold is treated as a soft malleable metal meaning that, at best, things made from gold were no better than the wood versions. Gold ''was'' really only useful for decoration and making watches, though presently they can mine through certain materials faster than even diamond... except they're just as fragile as they always were.
*** Golden booster tracks were introduced to defy this, but they didn't work until a glitch exploit that allowed for even faster boosting was removed. The removal of the bug, incidentally, was the ''other'' reason booster tracks were added.

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** Gold anything. As in real life, gold is treated as a soft malleable metal meaning that, at best, things made from gold were no better than the wood versions. Gold ''was'' really only useful for decoration and making watches, though presently they can mine through certain materials faster than even diamond... except they're just as fragile as they always were.
***
were. Golden booster tracks were introduced to defy this, but they didn't work until a glitch exploit that allowed for even faster boosting was removed. The removal of the bug, incidentally, was the ''other'' reason booster tracks were added.



** [[AnvilOnHead Anvil traps]]. There are a lot of traps made possible by redstone circuitry, but anvils need to be dropped at least nine meters to be lethal, and they have to land directly on their target, making them inferior to lava traps, TNT traps, and long drop traps. Making it worse is that, to prevent a duplication bug, they can't be moved by pistons -- to drop them, you need to use a sticky piston to pull out the block underneath them. If you manage to pull it off anyway, though, it is just as hilarious as in the cartoons.
*** They are made a bit more practical with traps utilizing deep holes and dispensers, though.
** TNT Cannons. It's loads of fun to lob explode-y death at your enemies, from a few pieces of TNT to dozens of blocks of it (if particularly ambitious) but they require the target(s) to be standing right in the blast zone to be of use, since they're immobile, and people are going to avoid the blast zone and/or work to dismantle your cannons when they realize you have them. Even the basic ones take time to build, so building one in the open is vulnerable to outside interference as destroying even a single block can render it useless. Thus, it's not too feasible to build these out in the open as an anti-fortification weapon (if you're ''very'' unlucky a flaming arrow or Fire Charge thrown your way [[OhCrap could set the TNT off early]]). Pulling it off successfully ''can'' be DifficultButAwesome though.
** Beacon Pyramids. They look pretty darn cool (especially with the PillarOfLight) and provide some useful boosts, including movement speed, mining speed, and health regeneration. That said, these bonuses only apply within a somewhat small radius; getting the maximum 50 blocks of effect area requires a whopping 164 mineral blocks (''1476'' ingots and/or gems) plus a Beacon, requiring that you kill enough Wither Skeletons to get 3 skulls ''and'' defeat the Wither for its Nether Star ([[BraggingRightsReward so by making a pyramid you basically prove you didn't need one to begin with]]). You could have one as a power nexus at the center of your base, though having that much Iron/Gold/Emerald/Diamond in one place just screams "please steal me" to bandit players in multiplayer, making it a liability unless very well protected.

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** [[AnvilOnHead Anvil traps]]. There are a lot of traps made possible by redstone circuitry, but anvils need to be dropped at least nine meters to be lethal, and they have to land directly on their target, making them inferior to lava traps, TNT traps, and long drop traps. Making it worse is that, to prevent a duplication bug, they can't be moved by pistons -- to drop them, you need to use a sticky piston to pull out the block underneath them. If you manage to pull it off anyway, though, it is just as hilarious as in the cartoons.
*** They
cartoons. Plus, they are made a bit more practical with traps utilizing deep holes and dispensers, though.
dispensers.
** TNT Cannons.cannons. It's loads of fun to lob explode-y death at your enemies, from a few pieces of TNT to dozens of blocks of it (if particularly ambitious) but they require the target(s) to be standing right in the blast zone to be of use, since they're immobile, and people are going to avoid the blast zone and/or work to dismantle your cannons when they realize you have them. Even the basic ones take time to build, so building one in the open is vulnerable to outside interference as destroying even a single block can render it useless. Thus, it's not too feasible to build these out in the open as an anti-fortification weapon (if you're ''very'' unlucky a flaming arrow or Fire Charge thrown your way [[OhCrap could set the TNT off early]]). Pulling it off successfully ''can'' be DifficultButAwesome though.
** Beacon Pyramids. [[http://www.youtube.com/watch?v=kbrd7WuwSi0]] [[CoolTrain Piston trains]]. They look pretty darn cool (especially don't require gold or fuel, and are automatic... but they're really slow (2 meters per second), make a lot of noise, may lag your game and require tons of redstone: not only for powder wire, but for the sheer number of repeaters needed. There really is no reason to use this as transport instead of a good old minecart boosted by golden rails.
** Diamond hoes may be the single least practical item in the entire game regarding input cost to output reward, as hoes see very little use nor do they increase in anything except durability
with the PillarOfLight) different materials, and provide some useful boosts, including movement speed, mining speed, and health regeneration. That said, these bonuses only apply within a somewhat small radius; getting the maximum 50 blocks of effect area requires a whopping 164 mineral blocks (''1476'' ingots and/or gems) plus a Beacon, requiring that you kill enough Wither Skeletons to get 3 skulls ''and'' defeat the Wither for its Nether Star ([[BraggingRightsReward so by making a pyramid you basically prove you didn't rarely need one to begin with]]). You could have one as a power nexus at the center of replace your base, though having that much Iron/Gold/Emerald/Diamond in one place just screams "please steal me" to bandit regular stone hoe, if at all. A common joke among players in multiplayer, making it is "Don't waste your diamonds on a liability unless very well protected. hoe." But there's no better way to say "[[ConspicuousConsumption I'm so rich I use diamonds for mundane tasks]]" than to walk around carrying a Diamond Hoe.
** Horses outside of [=PvP=] matches. Sure, they look good both with or without armor, but donkeys and mules are just as fast, just as strong and can actually carry items. Given that outside of battle gaming, inventory is crucial throughout the entire game, and you hardly need to protect your rides from mobs, the horse takes second place to their long-eared brethren.
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