History Minecraft / TropesAToF

23rd Aug '16 6:41:53 PM TrollMan
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* ArmorPiercingAttack: Armour has no effect on potions, so harmful StatusAilments will hurt and/or kill you just as quickly if you're wearing a full suit of diamond or nothing at all. This makes damage potions invaluable in [=PvP=] as a Potion of Harming II will always kill a player in two direct shots.

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* ArmorPiercingAttack: Armour has no effect on potions, so harmful StatusAilments [[StatusAilment status ailments]] will hurt and/or kill you just as quickly if you're wearing a full suit of diamond or nothing at all. This makes damage potions invaluable in [=PvP=] as a Potion of Harming II will always kill a player in two direct shots.
23rd Aug '16 6:41:04 PM TrollMan
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* ArmorPiercingAttack: Armour has no effect on potions, so harmful StatusAilments will hurt and/or kill you just as quickly if you're wearing a full suit of diamond or nothing at all. This makes damage potions invaluable in [=PvP=] as a Potion of Harming II will always kill a player in two direct shots.
23rd Aug '16 6:08:35 PM TrollMan
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** Endermen also have an exploit in their AI that can be abused if used right. Endermen take damage from water and if an Endermen is hostile towards you, exposing it to water will cause it to become neutral again and stop attacking you.

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** Endermen also have an exploit in their AI that can be abused if used right. Endermen take damage from water and if an Endermen is hostile towards you, exposing it to water will cause it to become neutral again and stop attacking you.you (this was later fixed and they'll remain hostile).



* AmbiguouslyHuman: In keeping with the theme of the game, the player character is a very blocky human named "Steve" or "Alex", whose body is composed various shaped cubes and rectangles.

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* AmbiguouslyHuman: In keeping with the theme of the game, the player character is a very blocky human named "Steve" "Steve?" or "Alex", "Alex?", whose body is composed various shaped cubes and rectangles.



* AnnoyingArrows: Averted, a fully charged arrow from a Bow will deal more damage in one hit than a (un-enchanted) Diamond Sword; if enchanted for maximum damage it will even [[OneHitKill one-shot]] a player armored in anything worse than Iron! Mostly played straight with Skeleton arrows, which deal minor damage (especially with armor) but they fire them decently fast and the damage can add up quickly. Opening your inventory shows arrows still stuck in you, meaning you can eventually [[HumanPincushion walk off the damage from 20 or more arrows]].

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* AnnoyingArrows: Averted, a fully charged arrow from a Bow will deal more damage in one hit than a (un-enchanted) Diamond Sword; if enchanted for maximum damage it will even [[OneHitKill one-shot]] a player armored armoured in anything worse than Iron! Mostly played straight with Skeleton arrows, which deal minor damage (especially with armor) armour) but they fire them decently fast and the damage can add up quickly. Opening your inventory shows arrows still stuck in you, meaning you can eventually [[HumanPincushion walk off the damage from 20 or more arrows]].



** The Nether is useful for being a quicker way to travel across the land. One block traveled in the Nether is equal to eight blocks traveled in the Overworld. The player can utilize this by constructing a portal in the Overworld leading to the Nether, travelling a certain distance within the Nether, and then constructing another portal leading back to the Overworld. When the player returns to the Overworld, they will have traveled eight times the distance traversed in the Nether.

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** The Nether is useful for being a quicker way to travel across the land. One block traveled travelled in the Nether is equal to eight blocks traveled travelled in the Overworld. The player can utilize this by constructing a portal in the Overworld leading to the Nether, travelling a certain distance within the Nether, and then constructing another portal leading back to the Overworld. When the player returns to the Overworld, they will have traveled travelled eight times the distance traversed in the Nether.


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--> "''[[HaveANiceDeath [player] was squashed by a falling anvil]]''"
23rd Aug '16 5:56:46 PM TrollMan
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** Zombie Pigmen are even worse. They show up in groups, most often in the Nether, and attacking one will bring the entire group down on your head. And they are much tougher, faster and stronger than regular zombies.

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** Zombie Pigmen are even worse. They show up in groups, most often in the Nether, and attacking one will bring the entire group down on your head. And they are much tougher, faster and stronger than regular zombies. Fortunately they're non-hostile and to aggro them you have to attack first.



* ExtraDimensionalShortcut: Locations in the Nether correspond to the Overworld, but traveling some distance in the Nether equals traveling 8 times that distance in the Overworld, so you can use the Nether to travel rapidly, assuming you can survive the monsters that live there.

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* ExtraDimensionalShortcut: Locations in the Nether correspond to the Overworld, but traveling travelling some distance in the Nether equals traveling 8 times that distance in the Overworld, so you can use the Nether to travel rapidly, assuming you can survive the monsters that live there.
23rd Aug '16 5:50:38 PM TrollMan
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* EliteZombie: The game has standard shambling zombies, who are the game's weakest enemies. Later updates added three elite variations, all of which have a rare chance of randomly spawning. The first is the soldier zombie, which is a zombie that spawns with armor and a sword, increasing its health and attack damage. The second is the baby zombie, which is very similar to the standard zombie, except it is much smaller and faster, making it more of a pain. The third type is the spawner zombies, which only exists on [[NintendoHard Hard or Hardcore mode]]; it looks and acts just like a standard zombie, but it will [[MookMaker randomly spawn two or three or more zombies]] when near death.

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* EliteZombie: The game has standard shambling zombies, who are the game's weakest enemies. Later updates added three four elite variations, all of which have a rare chance of randomly spawning. spawning:
**
The first is the soldier armed zombie, which is a zombie that spawns with armor a random assortment of armour and a sword, weapon (sword, shovel etc.), increasing its health and attack damage. The armour and weapon can also be enchanted, potentially increasing either or both values further.
**
The second is the baby zombie, which is very similar to the standard zombie, except it is much smaller smaller, faster and faster, doesn't burn in the sun, making it more of a pain. The baby zombie also has a chance to spawn as a chicken jockey, which doesn't take fall damage.
** The
third type is the spawner zombies, leader zombie, which only exists on [[NintendoHard Hard or Hardcore mode]]; it looks and acts just like a standard zombie, but it will has a high chance to [[MookMaker randomly spawn two or three or more zombies]] when near death.hit [[note]]All zombies on Hard have this ability, but leader zombies have a particularly high chance[[/note]].
** The fourth type is the Husk, which spawns only in desert biomes and also has a baby variant. They have the same health and do the same damage as a normal zombie, but each hit causes the player's hunger bar to deplete and they don't burn in the sun.
18th Aug '16 3:53:53 PM MarkWilder
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* AmbiguouslyHuman:
** In keeping with the theme of the game, the player character is a very blocky human named "Steve?" (or "Alex?", post update 1.8) whose body is composed various shaped cubes and rectangles. Yes, that's "Steve?" and "Alex?" with a question mark.

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* AmbiguouslyHuman:
**
AmbiguouslyHuman: In keeping with the theme of the game, the player character is a very blocky human named "Steve?" (or "Alex?", post update 1.8) "Steve" or "Alex", whose body is composed various shaped cubes and rectangles. Yes, that's "Steve?" and "Alex?" with a question mark.rectangles.



** Skeletons and Zombies both look as though they could have been human (or whatever species the player character is) before. Both have the same proportions as the player (though skeletons have skinnier limbs, as one would expect), and both have facial features that match up with the deaulf player skins. They spawn naturally (and via Mob Spawner blocks) as-is, however, suggesting that they are not "turned into" Zombies and Skeletons but rather start off that way. Zombies go furthar than Skeletons in that they even have the same clothes as Steve?, and the darker part of their head seems to vaguely mimic Steve?'s hairline. The existence of Villager Zombies further supports the idea that one can be turned into a Zombie, though Villager Zombies can be healed and regular Zombies can't, which would suggest that regular Zombies have always been Zombies.

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** Skeletons and Zombies both look as though they could have been human (or whatever species the player character is) before. Both have the same proportions as the player (though skeletons have skinnier limbs, as one would expect), and both have facial features that match up with the deaulf default player skins. They spawn naturally (and via Mob Spawner blocks) as-is, however, suggesting that they are not "turned into" Zombies and Skeletons but rather start off that way. Zombies go furthar farther than Skeletons in that they even have the same clothes as Steve?, Steve, and the darker part of their head seems to vaguely mimic Steve?'s Steve's hairline. The existence of Villager Zombies further supports the idea that one can be turned into a Zombie, though Villager Zombies can be healed and regular Zombies can't, which would suggest that regular Zombies have always been Zombies.



** A few mods introduce industrialisation and high-tech equipment(tekkit, FTB, rival rebels, etc.), which gives the player (who otherwise uses medieval weapons and armor) jetpacks and laser guns.

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** A few mods introduce industrialisation industrialization and high-tech equipment(tekkit, FTB, rival rebels, etc.), which gives the player (who otherwise uses medieval weapons and armor) jetpacks and laser guns.



* ArmorOfInvincibility: The game has armor crafted from diamonds. However, you'll need a ''lot'' of diamonds; even basic boots will take four diamonds to make, let alone breastplates or pants.

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* ArmorOfInvincibility: The game has armor Armor crafted from diamonds.diamonds is far superior to any other armor in the game. However, you'll need a ''lot'' of diamonds; even basic boots will take four diamonds to make, let alone breastplates or pants.



* ArtisticLicenseBiology: The trees that grow apples are referred to in-game as oak.

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* ArtisticLicenseBiology: The trees that grow apples are referred to in-game as oak.[[TeasingCreator oak]].



* ArtStyleDissonance: The game looks like a harmless children's toy at first glance, until you play Survival mode. [[WizardNeedsFoodBadly Constant threat of starvation]] as well as brutal [[NightOfTheLivingMooks undead creatures]] and [[DemonicSpiders otherwordly monsters]] out for your blood that are ''far'' more threatening than their blocky, cartoonish designs could ever suggest are what awaits in this bright and colorful Lego Land. Needless to say, if ''Minecraft'' is a playground, it's an ''evil'' playground that [[DeathWorld shows no mercy and wants you dead]].

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* ArtStyleDissonance: The game looks like a harmless children's toy at first glance, until you play [[SurvivalHorror Survival mode.mode]]. [[WizardNeedsFoodBadly Constant threat of starvation]] as well as brutal [[NightOfTheLivingMooks undead creatures]] and [[DemonicSpiders otherwordly monsters]] out for your blood that are ''far'' more threatening than their blocky, cartoonish designs could ever suggest are what awaits in this bright and colorful Lego Land. Needless to say, if ''Minecraft'' is a playground, it's an ''evil'' playground that [[DeathWorld shows no mercy and wants you dead]].



* BadassNormal: Steve? and Alex?. While their clothing and name suggest coming from some kind of civilization,they can swim up waterfalls, beat zombies to death with their bare hands, craft explosives, and survive without food or sleep indefinitely (except in Hard/Hardcore mode, where starvation ''will'' kill them). And that's not even half of it.
** Sligtly averted when using skins, but can still apply if said skin isn't extravagant or anything.
* BadWithTheBone: Although entirely cosmetic and giving no boost, you can hold a bone while punching enemies.

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* BadassNormal: Steve? Steve and Alex?. While their clothing and name suggest coming from some kind of civilization,they Alex. They can swim up waterfalls, beat zombies to death with their bare hands, craft explosives, and survive without food or sleep indefinitely (except in Hard/Hardcore mode, where starvation ''will'' kill them). And that's not even half of it.
** Sligtly Slightly averted when using skins, but [[Expy depending on what skin you use]]. This can still apply if said skin isn't extravagant or anything.
doesn't imply a superhuman character.
* BadWithTheBone: Although entirely cosmetic and giving no damage boost, you can hold a bone while punching enemies.



* BeatingADeadPlayer: If you died but haven't respawned yet, [[http://www.youtube.com/watch?v=VhcT2K2mrOk#t=09m40s monsters will keep trying to attack you.]] This is more significant than one would expect; creepers attacking your corpse will still explode, destroying your items and potentially damaging nearby structures.
* BeautifulVoid: At least in single player Survival mode, until the introduction of villages with [=NPC=]s, although there's still an option to remove structures at world generation so you can play in an uninhabited world. Prior to that, the only sign of other intelligent life was two of the enemies, zombies and skeletons, which are both types of monsters that traditionally used to be people.

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* BeatingADeadPlayer: If you died but haven't respawned yet, [[http://www.youtube.com/watch?v=VhcT2K2mrOk#t=09m40s monsters will keep trying to attack you.]] This is more significant than one would expect; creepers attacking your corpse will still explode, [[DisadvantageousDisintegration destroying your items items]] and potentially damaging nearby structures.
* BeautifulVoid: At least in single player Survival mode, until the introduction of villages with [=NPC=]s, although there's still an option to remove structures at world generation so you can play in an uninhabited world. Prior to that, the only sign of other intelligent life was two of the enemies, zombies and skeletons, which are both types of monsters that traditionally used to be people.



* BlackoutBasement: Lighting is a vital game mechanic to pay attention to, as hostile mobs will generally spawn in areas with low or no light. Since a good chunk of gameplay involves going underground, players are advised to carry plenty of torches.

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* BlackoutBasement: Lighting Weather is a vital game mechanic to pay attention to, as hostile mobs will generally spawn in areas with low or no light.light, such as [[OhCrap under cloud cover]]. Since a good chunk of gameplay involves going underground, players are advised to carry plenty of torches.



** [[http://minecraft.net/game/howtoplay "First, the tall green things like to be stroked. Try that later for a nice surprise."]]
* BlingBlingBang: The game, after much hullabaloo from the fanbase, finally added in picks, swords and armor made from gold. Huzzah! Gold axes and swords do, in fact, swing sunuvabitchin fast and can plow through blocks at nearly diamond speed. To many folks' dismay, Notch [[ShownTheirWork was also aware]] that gold is a relatively soft metal. Thus, [[AwesomeButImpractical the durability of gold implements are in the toilet.]]
** Golden armor may look pretty, but as [[WebAnimation/ZeroPunctuation Yahtzee]] found out, gold armor in terms of durability and longevity is barely better than leather armor.
** Diamond weapons themselves are also a pretty good example, except they're much more durable.
* BlingOfWar: You ''can'' go around sporting golden armor and swords in PvP, it's just not a great idea considering how many players will have better equipment. You're better off with Iron equipment if you don't have enough Diamonds to make a full set. The exception is Gold ''horse'' armor, which weirdly has better protection than Iron and has infinite durability, making it more practical.

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** [[http://minecraft.net/game/howtoplay "First, the tall green things like to be stroked. ]] [[TrollingCreator Try that later for a nice surprise."]]
* BlingBlingBang: The game, after much hullabaloo from the fanbase, finally added in picks, swords and armor made from gold. Huzzah! Gold axes and swords do, in fact, swing sunuvabitchin fast and can plow through blocks at nearly diamond speed. To many folks' dismay, Notch [[ShownTheirWork was also aware]] that gold is a relatively soft metal. Thus, [[AwesomeButImpractical the durability of gold implements are in the toilet.]] As [[WebAnimation/ZeroPunctuation Yahtzee]] found out, gold armor in terms of durability and longevity is [[ImpracticallyFancyOutfit barely better than leather armor.]]
** Golden armor may look pretty, but as [[WebAnimation/ZeroPunctuation Yahtzee]] found out, gold armor in terms of durability and longevity is barely better than leather armor.
** Diamond weapons themselves are also a [[BlingOfWar pretty good example, example]], except they're [[MadeOfIndestructium much more durable.
durable.]]
* BlingOfWar: You ''can'' go around sporting golden armor and swords in PvP, it's just not a great idea considering how many players will have better equipment. You're better off with Iron equipment if you don't have enough Diamonds to make a full set. The exception is Gold ''horse'' armor, which weirdly has better protection than Iron and has infinite durability, making it more practical. Diamond also qualifies, with the bonus of being [[ArmorOfInvicibility incredibly durable.]]



* ClothesMakeTheSuperman: With the enchanted armor.
* CluckingFunny: There's a very rare chance that a Chicken Jockey spawns in place of a zombie. It's pretty hilarious seeing a tiny zombie riding on a chicken.

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* ClothesMakeTheSuperman: With [[MagicKnight Enchanted armor]] turns the enchanted armor.
player character directly into an [[EmpoweredBadassNormal]].
* CluckingFunny: There's a very rare chance that a Chicken Jockey spawns in place of a zombie. It's pretty hilarious seeing a tiny zombie riding on a chicken. Just don't [[KillerRabbit get complacent.]]



** Not only can you cross lava pools with nothing more than a bridge you made of gravel or sand, you can scoop it up with a bucket and carry it around with you, even though the bucket would melt if you tossed it into the lava.
** You can stop the flow of lava with blocks of snow. It doesn't even melt!

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** Not only can you cross lava pools with nothing more than a bridge you made of gravel or sand, you can scoop it up with a bucket and carry it around with you, even though [[InsaneTrollLogic the bucket would melt if you tossed it into the lava.
lava.]]
** You can [[BeyondTheImpossible stop the flow of lava with blocks of snow. It doesn't even melt!melt!]]



** [[UselessUsefulSpell Throwable negative effect potions]]. Unless you're trying to cure a zombie villager (itself a difficult task which may fall under this trope), there's nothing they can do to monsters that [[BoringButPractical whacking them with a sword]] can't accomplish just as easily. Splash potions can, however, be more effective in multiplayer [=PvP=], though ineffective at sword-swinging range (unless you don't mind hitting yourself too) and can cause problems if your allies are in the splash radius too...

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** [[UselessUsefulSpell Throwable negative effect potions]]. Unless you're trying to cure a zombie villager (itself a difficult task which may fall under this trope), there's nothing they can do to monsters that [[BoringButPractical whacking them with a sword]] can't accomplish just as easily. Splash potions can, however, be more effective in multiplayer [=PvP=], though ineffective at sword-swinging range (unless you don't mind hitting yourself too) and can cause problems if your [[LethallyStupid allies are in the the]] [[TeamKiller splash radius too...]]
28th Jul '16 12:55:39 PM treehugger0369
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* CherryTapping: [[http://www.youtube.com/watch?v=-lLI8rYIwtI Someone has defeated the Ender Dragon]] with ''chicken eggs'', which do so little damage that it doesn't even hurt mobs with regular health bars.

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* CherryTapping: [[http://www.youtube.com/watch?v=-lLI8rYIwtI Someone has defeated the Ender Dragon]] with ''chicken eggs'', which do so little damage that it doesn't even hurt mobs with regular health bars. Sadly no longer possible as of 1.9.



* ContractualBossImmunity: The game has the Ender Dragon as one of the two boss mobs in the game and it's immune to all negative potion effects. It can still be [[ScratchDamage damaged by snowballs and chicken eggs]] of all things.

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* ContractualBossImmunity: The game has the Ender Dragon as one of the two boss mobs in the game and it's immune to all negative potion effects. It can still be [[ScratchDamage damaged by snowballs and chicken eggs]] of all things.
28th Jul '16 12:50:47 PM treehugger0369
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* BullfightBoss: The Ender Dragon's only attack is ramming you.
** The Xbox 360 version introduces an additional attack for the Dragon, Ender's Acid.

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* BullfightBoss: The For a while, the Ender Dragon's only attack is was ramming you.
** The Xbox 360 version introduces an additional attack
you. Then the Console Edition(and later the 1.9 update for the Dragon, Ender's PC Version) gave it two ranged attacks--Ender Charges and Ender Acid.



** Pumpkins can be this on the XBox360 version of the game, since it's a finite space rather than the PC's nigh-unlimited world. If a cluster of pumpkins--usually around four or five at best--spawns, you will have to search far and wide to locate them. They end up being more rare than diamond ore. And even in the PC game, wild pumpkins can sometimes be hard to come by.

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** Pumpkins can be this on the XBox360 version of the game, since it's a finite space rather than the PC's nigh-unlimited world. If a cluster of pumpkins--usually around four or five at best--spawns, you will have to search far and wide to locate them. They end up being more rare than diamond ore. And even in the PC game, wild pumpkins can sometimes be hard to come by. Pumpkin seeds can be found in chests found in dungeons and abandoned mineshafts, but finding them is a challenge in and of itself.
20th Jul '16 1:27:28 PM Nentuaby
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** If an Enderman manages to catch fire, it will teleport itself into water. This would be perfectly logical, if not for the fact that water kills Endermen.

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** If an Enderman manages to catch fire, it will teleport itself into water. This would be perfectly logical, if not for the fact that water kills Endermen.Endermen-- [[ViciousCircle and can set them on fire]].
20th Jul '16 1:23:34 PM Nentuaby
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* ArcNumber: 11, usually whenever horror is involved. The music disc that plays a man running away from things until it suddenly cuts out is named "11". Herobrine was removed 11 times. The only update in the Herobrine removal period that didn't have him being removed? 1.1. Music Disc 11's disc id is 11 and its length is 1:11. Hell, Minecraft 1.0 was released on 11/11/11!

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* ArcNumber: 11, usually whenever horror is involved. The music disc that plays a man running away from things until it suddenly cuts out is named "11". Herobrine was removed 11 times. The only update in the Herobrine removal period that didn't have him being removed? 1.1. (And then 1.10 removed him again, long after the joke fell into disuse...) Music Disc 11's disc id is 11 and its length is 1:11. Hell, Minecraft 1.0 was released on 11/11/11!
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