History Minecraft / TropesAToF

24th Apr '17 8:40:08 AM Lepitode
Is there an issue? Send a Message



to:

m



* ArtisticLicenseNuclearPhysics: The mod Industrial Craft 2 has nukes and nuclear reactors. The explosion from a nuclear reactor is actually bigger than that of a nuke. Also, due to interaction with vanilla Minecraft's poisoning mechanics, you can cure radiation poisoning by drinking milk.



* DoomsdayDevice: The "ICBM" mod from the Voltz Mod Pack features several powerful bombs and missiles you can craft, including an Antimatter bomb which destroys literally ''everything'' in an 100-block radius. In previous updates it could even destroy the normally indestructible Bedrock.



** Not all that possible in vanilla, but a mod that adds passive female Creepers adds two sets of armor that, if wearing a complete set of one, causes members of the other gender to follow you, and the male set makes normal Creepers simply ignore you.



* EquivalentExchange: A popular mod by the same name revolves around this trope. This mod gives every item in the game an EMC value (Energy-Matter-Currency). These items can be exchanged for each other using a Minium Stone/Philosopher's Stone if the EMC value is the same.



* FaceStealer: A popular (yet technically incomplete) mod called "Morph" allows the player to shapeshift into any mobs they killed.
13th Apr '17 5:37:05 PM nombretomado
Is there an issue? Send a Message


** ([[SlenderManMythos SL]])Enderman.[[note]]In response, the community [[GameMod added in]] the ''[[http://www.minecraftforum.net/topic/1342652-172smp-slender-man-finally-updated/ real deal.]]''[[/note]]

to:

** ([[SlenderManMythos ([[Franchise/TheSlenderManMythos SL]])Enderman.[[note]]In response, the community [[GameMod added in]] the ''[[http://www.minecraftforum.net/topic/1342652-172smp-slender-man-finally-updated/ real deal.]]''[[/note]]
5th Apr '17 5:05:19 PM Gosicrystal
Is there an issue? Send a Message

Added DiffLines:

* OneUp: The 1.11 update adds an item called the Totem of Undying, which is a one-use item that will instantly resurrect the player upon death and bring them back to full health if in hand.
19th Mar '17 3:23:04 PM flameclaw0x7
Is there an issue? Send a Message


** Beacon Pyramids. They look pretty darn cool (especially with the PillarOfLight) and provide some useful boosts, including movement speed, mining speed, and health regeneration. That said, these bonuses only apply within a somewhat small radius; getting the maximum 50 blocks of effect area requires a whopping 164 mineral blocks (''1476'' ingots and/or gems) plus a Beacon, requiring that you kill enough Wither Skeletons to get 3 skulls ''and'' defeat the Wither for its Nether Star ([[BraggingRightsReward so by making a pyramid you basically prove you didn't need one to begin with]]). You could have one as a power nexus at the center of your base, though having that much Iron/Gold/Emerald/Diamond in one place just screams "please steal me" to bandit players in multiplayer, making it a liability unless very well protected.

to:

** Beacon Pyramids. They look pretty darn cool (especially with the PillarOfLight) and provide some useful boosts, including movement speed, mining speed, and health regeneration. That said, these bonuses only apply within a somewhat small radius; getting the maximum 50 blocks of effect area requires a whopping 164 mineral blocks (''1476'' ingots and/or gems) plus a Beacon, requiring that you kill enough Wither Skeletons to get 3 skulls ''and'' defeat the Wither for its Nether Star ([[BraggingRightsReward so by making a pyramid you basically prove you didn't need one to begin with]]). Most of the effects are mediocre at best, as well - Strength, Resistance, and Regen are all unneeded since the area around your base is probably fully lit and warded off from monsters and Jump Boost isn't useful at all. Perhaps the only one that's practical is Haste, which can be useful for future large-scale mining projects, but that's it. You could have one as a power nexus at the center of your base, though having that much Iron/Gold/Emerald/Diamond in one place just screams "please steal me" to bandit players in multiplayer, making it a liability unless very well protected.
12th Mar '17 10:59:35 AM treehugger0369
Is there an issue? Send a Message


* DevelopersForesight: The 1.12 snapshot 17w06a introduced concrete blocks, which were much more vibrant in color than the corresponding colored clay blocks. Guessing that the change would otherwise make clay blocks more or less obsolete, the Devs added glazed terracotta in the same update and made it so that you could only get the terracotta by smelting stained hardened clay, ensuring that hardened clay would still have a use.



* DifficultySpike: Welcome to the Nether! Or, as it was called in development, "Hell".

to:

* DifficultySpike: Welcome to the Nether! Or, as it was called in development, development(and still is in the F3 menu), "Hell".
11th Mar '17 4:17:58 AM morenohijazo
Is there an issue? Send a Message

Added DiffLines:

* BadassNormal: The Player, who is essentially this, with exception to the ability to punch chunks out of trees and compressing minerals with one's bare hands, all the player has in their arsenal against the undead and [[EldritchAbomination monstrosities from a realm equivalent to hell]] (among others) consists of what the player can craft at the time, he/she fits comfortably into the Badass Normal category.


Added DiffLines:

* BewareTheNiceOnes: The Iron Golems give the villager kids flowers, and won't do anything to hurt you - [[BerserkButton unless you harm a villager]].
10th Mar '17 5:44:29 PM morenohijazo
Is there an issue? Send a Message


* OneUp: The 1.11 update adds an item called the Totem of Undying, which is a one-use item that will instantly resurrect the player upon death and bring them back to full health if in hand.
* TwentyFourHourArmor: There is no reason to not wear armor if you can. In earlier versions, it was better to sleep with armor on, in case a monster appears in your bedroom that night; however, in 1.0.0, monsters being teleported into your bedroom if they're nearby (called nightmares) has been removed, although there's still no penalty for sleeping with armor.
* ThirtyDayFreeTrial: Playing ''Minecraft'' on an account that hasn't bought the game yet will limit the player to 100 minutes (5 in-game days) of gameplay on a pre-set world, after which their only options are to reset the world or buy the game.



** Enemy mobs were quite stupid back in the early days of the game. Prior to the 1.2 enemies had effectively no path-finding - meaning they would gleefully jump into bottomless pits, walk through lava, and drown in order to reach the player. The path-finding was basically only "run at player, jump when you reach a block in your way". This meant you could lead the infamous creepers to their deaths by tricking them to walk off a cliff or into a lava pool. This results in awkward scenarios when groups of Creepers cluster atop a glass ceiling, unable to explode due to the completely transparent material blocking their view. At Minecraft Con 2010, Notch said he intentionally made them stupid. This is usually acceptable to Minecraft players; if creepers could explode no matter what was between them and the player, it would be [[NintendoHard damn near impossible]] to construct a good shelter. A patch enhanced the mob AI and they no longer have their quirks (Zombie Pigmen still did this until 1.8). Even after the [[ArtificialBrilliance AI update]], enemies will still drop from a ledge above you if that's the quickest (or only) way to reach you, even if that drop is enough to injure them (they tend to not drop if the fall is enough to kill them, though).

to:

** Enemy mobs were quite stupid back in the early days of the game.game, and intentionally so according to [[WordOfGod Notch]]. Prior to the 1.2 enemies had effectively no path-finding - meaning they would gleefully jump into bottomless pits, walk through lava, and drown in order to reach the player. The path-finding was basically only "run at player, jump when you reach a block in your way". They were programmed to do nothing more than walk in a straight line to reach the player and jump whenever a block stood in the way. This meant you could lead the infamous creepers to their deaths by tricking them to walk off a cliff or into a lava pool. This results in awkward scenarios when groups of Creepers cluster atop a glass ceiling, unable to explode due to the completely transparent material blocking their view. At Minecraft Con 2010, Notch said he intentionally made them stupid. This is usually acceptable to Minecraft players; if creepers could explode no matter what was between them and the player, it would be [[NintendoHard damn near impossible]] to construct a good shelter. A patch enhanced the mob AI and they no longer have their quirks (Zombie Pigmen still did this until 1.8). Even after the [[ArtificialBrilliance AI update]], enemies will still drop from a ledge above you if that's the quickest (or only) way to reach you, even if that drop is enough to injure them (they tend to not drop if the fall is enough to kill them, though).



** Creepers still retain some artificial stupidity as an [[AntiFrustrationFeatures anti-frustration feature]]. They will not detonate and destroy your hard work unless they have a direct line of sight with you, meaning you can still have odd situations like groups of creepers gathered on a glass ceiling right above you or right next to your window outside, where all of them are unable to explode due to the completely transparent material somehow blocking their view.



** The game had several items that were present in the game during alpha and beta and it took years for most of the items to have any purpose. Over the course of development and the various betas, lots of items appeared in the game before they had a function, such as milk, eggs, fishing rods, slimeballs, bookshelves, and dragon eggs. More traditionally, sponge blocks and chain armor are in the game files but there was no way to acquire them in Survival mode until patch 1.3 introduced NPC vendors. The most well known dummied out item is the quiver, which probably would have allowed the player to hold more arrows than normal, but even to this day, the item is never used and still exists in the game's files... only to pop up again in development screenshots for release 1.9's "Combat Update", before once again being removed.



** The game had several items that were present in the game during alpha and beta and it took years for most of the items to have any purpose. Over the course of development and the various betas, lots of items appeared in the game before they had a function, such as milk, eggs, fishing rods, slimeballs, bookshelves, and dragon eggs. More traditionally, sponge blocks and chain armor are in the game files but there was no way to acquire them in Survival mode until patch 1.3 introduced NPC vendors. The most well known dummied out item is the quiver, which probably would have allowed the player to hold more arrows than normal, but even to this day, the item is never used and still exists in the game's files.


Added DiffLines:

** The Giant, which is basically a gigantic Zombie, can only spawn when the light level is more than 11 AND less than 8. Obviously, this is impossible. If spawned in through other means, it basically just stands there.
10th Mar '17 4:18:04 PM morenohijazo
Is there an issue? Send a Message

Added DiffLines:

* TheFourthWallWillNotProtectYou: Ghasts shoot fireballs at your character... if you're in first-person mode. In third person, it becomes clear that they're targeting ''the camera''. This was actually a bug, it's been patched out.
10th Mar '17 8:02:23 AM morenohijazo
Is there an issue? Send a Message


* AlwaysNight: The End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.



* AmbiguousGender: Steve?/Alex?, the player, has short hair if you play as Steve?, and long hair if you play as Alex?, but besides that (and the masculine name of "Steve?"), there's no indication whatsoever of the player's gender. Alex? in particular seems purposefully designed to be androgynous. His/Her name could easily be short for either Alexander or Alexandria, and long hair and skinnier arms are hardly exclusive to women. However, Alex? definitely seems feminine when contrasted with Steve? so a lot of people just assume Alex? is female.



* AnimalsLackAttributes: The pigs have nipples. Also, the cows have udders.



* ArmorAndMagicDontMix: While the game only has magic in the form of potion crafting and enchanting equipment, it still has an element of this trope. When enchanting items, the material a tool, weapon, or piece of armor is made of has an effect on what effects are available at what levels. Wooden tools and leather armor have more "enchantability" than iron equipment or chainmail, and diamond [[InfinityPlusOneSword tools]]/[[InfinityPlusOneArmor armor]] likewise is even less receptive to enchantments, while [[JokeItem gold equipment]] is the most enchantable. The only exception to this pattern is stone, as stone tools (just above wood in terms of durability and utility) have the lowest bonus to enchantment.



* ArmorPiercingAttack: Armour has no effect on potions, so harmful [[StatusAilment status ailments]] will hurt and/or kill you just as quickly if you're wearing a full suit of diamond or nothing at all. This makes damage potions invaluable in [=PvP=] as a Potion of Harming II will always kill a player in two direct shots.

to:

* ArmorPiercingAttack: ArmorPiercingAttack:
**
Armour has no effect on potions, so harmful [[StatusAilment status ailments]] will hurt and/or kill you just as quickly if you're wearing a full suit of diamond or nothing at all. This makes damage potions invaluable in [=PvP=] as a Potion of Harming II will always kill a player in two direct shots.shots.
** Evokers summon fangs that always deal 3 hearts of damage, regardless of armor.



** Official merchandise names the Player Character "Steve".



* AxeBeforeEntering: Axes are a quick way to break down wooden doors, though they cannot be locked so it's easier and quicker to just open them (breaking them down is only useful for relocating them). ''Iron'' doors, on the other hand, need a pickaxe to break through unless you can find a way to power them with [[{{Unobtanium}} redstone]].



* BaconAddiction: Players sometimes refer to the pork chops as "bacon".



* BadassBeard: Steve?, the masculine ([[AmbiguousGender sort of]]) version of the player, is a badass who, if the player is skilled enough, can become very powerful, and once had a Badass Beard. It was eventually removed due to players mistaking it for a smile.



* BagOfHolding: The basic chest has 27 slots, each of which can hold a stack of 64 items (and each item might be a cubic-meter block if something), meaning it can potentially hold 1,728 times its own volume. A literal mountain's worth of stone can fit in a small closet of them.
** The Minecraft short video ''[[https://www.youtube.com/watch?v=cfEjOUZgLE8 Silverfish Encounter]]'' provides an interesting look at what might happen if a Bag of Holding full of solid matter is turned inside out (at 2:55). Unfortunately, you can't actually do this, since if a chest is blown up in-game it merely drops its contents in item form.



* BambooTechnology: Long before you gain access to iron, gold, redstone and diamond (to say nothing of plundering other dimensions for the riches therein), most tools and structures you build will be composed of wood, stone, and the odd bits of various animals.



* BloodyBowelsOfHell: One popular GameMod, called "Biomes O'Plenty", [[ExactlyWhatItSaysOnTheTin adds dozens of new biomes to the game]], a few of them in the Nether, ''Minecraft''[='=]s version of Hell. One of them, "Visceral Heap", plays this trope straight.



* CastFullOfGay: [[http://notch.tumblr.com/post/28188312756/gender-in-minecraft As Notch pointed out]], only has one gender for all mobs, which means that any creature in Minecraft is homosexual, because there is only one gender to choose from.



* CelebrityIsOverrated: Notch, the original developer, sold Mojang to Microsoft and left the company precisely because he felt he doesn't want to be a symbol "responsible for something huge that [he] donít understand, that [he] donít want to work on, that keeps coming back to [him]" (said "symbol" being his fame for developing Minecraft).
* ChainOfDeals: [[DownplayedTrope Downplayed]] when trading with the NPC villagers. It doesn't happen a lot thanks to currency, but sometimes you need to sell a villager rotten meat to pay for a book and give that book to another villager to get the enchantment you want from him.



* ChainOfDeals: [[DownplayedTrope Downplayed]] when trading with the NPC villagers. It doesn't happen a lot thanks to currency, but sometimes you need to sell a villager rotten meat to pay for a book and give that book to another villager to get the enchantment you want from him.

to:

* ChainOfDeals: [[DownplayedTrope Downplayed]] when trading with the NPC villagers. It doesn't happen ChangingClothesIsAFreeAction: Changing armour is a lot thanks to currency, but sometimes you need to sell a villager rotten meat to pay for a book simple matter of opening your inventory anywhere and give that book to another villager to get the enchantment you want from him.dragging armour pieces into appropriate slots.



* CombatAndSupport:
** Combat: Tamed wolves and iron golems
** Balance: The player
** Support: Cats, snowmen, horses and villagers



* ConspicuousConsumption: Most stuff generally has some use in the game, but golden tools and diamond hoes are just plain conspicuous consumption. Tools and armour made of gold may have more enchantments stick to them, but their base attributes (damage dealt, blocks that can be mined, number of uses before depletion etc.) are simply too low to compensate for such a rare material. Hoes, meanwhile, all perform the exact same function, with the only difference being the amount of farmland they can create before breaking, so even an iron hoe is a waste when you can simply create a hoe out of a plentiful and easily renewable material that is cobblestone. Not to mention diamond is not renewable to begin with.
* ConstructionIsAwesome: Elaborate block-based construction projects are quite possibly the biggest reason to play.



* CowTipping: There's an [[CosmeticAward achievement]] called "Cow Tipping", which involves picking up leather, preferably from a dead cow[[note]]But a one [[FishingForSole caught by fishing]] will suffice.[[/note]]. A dying animation of a cow, or any mob for that matter, involves the mob simply tipping over sideways, making it look like deadly cow tipping.



* CreditsMedley: The "ending" is backed by a medley of the title themes.



* CrypticConversation: The "End Poem" has two disembodied voice saying seemingly meaningless things yet feel meaningful.



* DeathOfAChild: Villager children can be killed, and can even be turned into zombies.



* DestructibleProjectiles:: The fireballs launched by ghasts can be [[TennisBoss reflected]] by hitting them.

to:

* DestructibleProjectiles:: DestructibleProjectiles: The fireballs launched by ghasts can be [[TennisBoss reflected]] by hitting them.



* DifficultySpike: Welcome to the Nether! Or, as it was called in development, "Hell".



* DogsAreDumb: Dogs are rather infamous for falling off of cliffs and into lava, and for attacking anything the player attacks, which could mean their death.



* DoomsdayDevice: The "ICBM" mod from the Voltz Mod Pack features several powerful bombs and missiles you can craft, including an Antimatter bomb which destroys literally ''everything'' in an 100-block radius. In previous updates it could even destroy the normally indestructible Bedrock.
* DoorOfDoom: Both the Nether and End Portals. They don't look great like many other things on the list, but considering how the rest of the game looks, they're pretty hellish. Some people have even made their portal rooms the definition of this trope. Just look [[http://thezserver.webs.com/photos/Server-Slideshow-Photos/MinecraftNetherPortal.png here.]]



* DungeonCrawling. The game eventually added a few as late-game content.
** Ocean monuments spawn in the deep ocean biome, and take the form of flooded temple-like structures inhabited by fish-like Guardians and three stronger Elder Guardians that have to be defeated to access the gold at their centers.
** End cities shaped like branching structures holding upside-down ziggurats appear in the End. They don't have many monsters besides endermen and camouflaged shulkers, but their chests hold valuable iron, diamonds and enchanted equipment, and rare elytrae which allow you to glide are found only here.
** Randomly-generated woodland mansions occur in roofed forests, and are composed of a number of randomly-chosen rooms and passages home to evil Villagers winding either axes or limited magic, plus regular monsters. Naturally, there's plenty of loot to be had after the monsters are cleared.
** There are also desert and jungle temples clearable earlier in the game, with some treasure and useful building materials behind some simple traps.
* DunkingTheBomb: A safe way to dispose of [[ActionBomb creepers]] is to lure them into water. It won't stop them from exploding and hurting nearby mobs (including players), but solid blocks will be left intact.



* EliteTweak: Figuring out automated farms, then automated mob grinders. Drastically increased gathering efficiency on food and loot.



* EmergentGameplay: The game as a whole has a lot of this, but one of the most notable examples is the redstone system of which a wide manner of contraptions have been made, including 16-bit computers.



* EquivalentExchange: A popular mod by the same name revolves around this trope. This mod gives every item in the game an EMC value (Energy-Matter-Currency). These items can be exchanged for each other using a Minium Stone/Philosopher's Stone if the EMC value is the same.



* ExaggeratedTrope: An inch-deep puddle of water will [[SoftWater completely negate any and all falling damage]], even if you're falling at terminal velocity.



* ExperiencePenalty: Tools can be enchanted with "mending", which makes any experience you gain while holding or wearing them go into repairing them rather than your experience bar.



* ExplosiveBreeder: Livestock mobs breed at a much faster rate compared to real life. Seconds after being fed their preferred food, they give birth to a baby that becomes breedable after mere 20 minutes (one in-game day) and can themselves breed again after 5 minutes. There's no penalty for in-breeding, so there's no problem in creating a massive animal farm from two initial mobs in just a few hours.



* FacelessEye: Dimensional Doors Mod: In Limbo, directly above the player is always a giant red eye staring down at them.
** Monoliths (with the same red eye mentioned above on them) are scattered across the landscape, staring at you if you are in line of sight, and will teleport you thousands of blocks away.
* FaceStealer: A popular (yet technically incomplete) mod called "Morph" allows the player to shapeshift into any mobs they killed.



* FatalFireworks: In the 1.11.1 update, Fireworks which were made with a Firework Star were changed to cause damage to anyone caught in the blast.



* FinalBossNewDimension: The Ender Dragon makes its home in the End, a separate third dimension.



* FinalBossNewDimension: The Ender Dragon makes its home in the End, a separate third dimension.


Added DiffLines:

* ForScience: As demonstrated [[http://www.youtube.com/watch?v=SkovIuMzz0I here]]. Redstone and various mods allow the player to impersonate [=GLaDOS=] indefinitely.
10th Mar '17 4:50:33 AM morenohijazo
Is there an issue? Send a Message

Added DiffLines:

* ControlRoomPuzzle: The game seems to have a bit of a lever puzzle in its jungle temples. Granted, most players don't bother with it, preferring to mine out the block that retracts once the puzzle would be complete. What's more, depending on how unlucky you're with the randomly generated treasure hidden inside the secret room, the three sticky pistons involved in the mechanism that retracts the block may be more valuable than the treasure itself.
This list shows the last 10 events of 155. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Minecraft.TropesAToF