History MassEffect3 / TropesLToR

1st Sep '16 7:46:49 PM Polaris
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** You will also be on the receiving end of this if you made no effort to [[spoiler: reconcile with Ashley, and are forced to shoot her during the Citadel coup]].
1st Sep '16 7:43:39 PM Polaris
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** The ''Citadel'' [[DownloadableContent DLC]] uses this as a CentralTheme. The [[ArcVillain Mysterious Figure]] (who had previously spoken derisively about the "[[MagneticHero Cult of Shepard]]") asks Shepard [[NotSoDifferent what makes the two of them so different]] near the end, when both are hanging from the ''Normandy''. Cue Shepard's team mates running for his rescue while his confidant just turns away, showing the TrueCompanions' loyalty and willingness to come and aid them as being the differentiating factor. The story ends with a party celebrating this.

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** The ''Citadel'' [[DownloadableContent DLC]] uses this as a CentralTheme. The [[ArcVillain Mysterious Figure]] (who had previously spoken derisively about the "[[MagneticHero Cult of Shepard]]") asks Shepard [[NotSoDifferent what makes the two of them so different]] near the end, when both are hanging from the ''Normandy''. Cue Shepard's team mates running for his to their rescue while his the villain's confidant just turns away, showing the TrueCompanions' loyalty and willingness to come and aid them as being the differentiating factor. The story ends with a party celebrating this.
1st Sep '16 7:35:55 PM Polaris
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** An imported Shepard (and, by association, their squadmates) all start at the level you ended ''VideoGame/MassEffect2'' with. A Level 30 character imported in gets all his points to spend right off the bat (although most of it gets assigned to the powers it was assigned to).

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** An imported Shepard (and, by association, their squadmates) all start at the level you ended ''VideoGame/MassEffect2'' with. A Level 30 character imported in gets all his their points to spend right off the bat (although most of it gets assigned to the powers it was previously assigned to).
10th Aug '16 2:26:14 PM Ferot_Dreadnaught
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* NukeEm: Glyph, Liara's drone assistant from the Shadow Broker base, reveals that the entire colony of Tyvor detonated its nuclear arms on itself [[TakingYouWithMe in an attempt to take the invading reapers down with them.]] On Earth however, the Reapers were GenreSavvy enough to attack the nuke silos and take the option off the table early into the invasion.

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* NukeEm: Glyph, Liara's drone assistant from the Shadow Broker base, reveals that the entire colony of Tyvor detonated its nuclear arms on itself [[TakingYouWithMe in an attempt to take the invading reapers down with them.]] On Earth however, the Reapers were GenreSavvy enough knew to attack the nuke silos and take the option off the table early into the invasion.
16th Jul '16 6:07:49 AM ImpudentInfidel
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* OffscreenVillainDarkMatter: We do find out where Cerberus gets the people to act as mooks, but how they assembled an army's worth of materiel and an entire fleet of modern warships with no infrastructure of their own beyond one command station and a few research stations (this is explicitly stated in the game) is never explained. The closest we get is the claim from EDI that they're massively funded through controlling several [[https://en.wikipedia.org/wiki/Shell_corporation shell corporations]], which frankly [[YouKeepUsingThatWord makes even less sense]].
10th Jul '16 12:04:06 PM nombretomado
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** The final scene of the ''Citadel'' DLC is one that works in-universe, but also feels like BioWare and the voice actors saying goodbye to the trilogy and characters.

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** The final scene of the ''Citadel'' DLC is one that works in-universe, but also feels like BioWare Creator/BioWare and the voice actors saying goodbye to the trilogy and characters.



* MythologyGag: One of the games in the Castle Arcade is called ''Shattered Eezo''. ''VideoGame/ShatteredSteel'' was Creator/{{Bioware}}'s first game.

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* MythologyGag: One of the games in the Castle Arcade is called ''Shattered Eezo''. ''VideoGame/ShatteredSteel'' was Creator/{{Bioware}}'s Creator/BioWare's first game.
27th Jun '16 6:33:52 PM BigJaredMonkey
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* NotSoFastBucko: [[spoiler: As Shepard, you land in London and go to work destroying a Reaper anti-aircraft canon. A little while later, the Hammer forces mobilize toward the beam, fighting their way toward an artillery battery to take down a reaper guarding it. The guidance system fails, so you hold your position with your squad while EDI reprograms the guidance system. You are hit by Marauders, Cannibals, Brutes and Banshees. But you hold the line and then fire the remaining missiles and the Reapers goes down. And then Harbinger descends, and your dwindling forces make a dash for the beam, getting fired upon as they do. You are momentarily taken out, but you recover, and badly wounded, you limp toward the beam. Three husks come after you, but you don't let them stop you. A Marauder ambushes you, but you've come too far to be taken out. You drop just close enough, and you're transported to the Citadel. You recover surrounded by dead bodies, but at least someone else made it through. Admiral Anderson is elsewhere, tying to unlock the Citadel. As soon as you find him, you are beset upon by the Illusive Man, now with the power to control your physical actions. You try to reason with him, and maybe you succeed, but not before getting you to shoot Anderson in the gut, maybe not even before he can finish him himself, but one way or the other, the Illusive Man goes down. You stagger to the console and open up the arms, you slump down nearby, and maybe you have a moment of peace with Anderson, and talk about the future to come before he succumbs to his injuries. Maybe you're close to that, yourself, but you have no regrets, as you finally did it, and think it's over.]] It's not.

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* NotSoFastBucko: [[spoiler: As Shepard, you land in London and go to work destroying a Reaper anti-aircraft canon.cannon. A little while later, the Hammer forces mobilize toward the beam, fighting their way toward an artillery battery to take down a reaper guarding it. The guidance system fails, so you hold your position with your squad while EDI reprograms the guidance system. You are hit by Marauders, Cannibals, Brutes and Banshees. But you hold the line and then fire the remaining missiles and the Reapers goes down. And then Harbinger descends, and your dwindling forces make a dash for the beam, getting fired upon as they do. You are momentarily taken out, but you recover, and badly wounded, you limp toward the beam. Three husks come after you, but you don't let them stop you. A Marauder ambushes you, but you've come too far to be taken out. You drop just close enough, and you're transported to the Citadel. You recover surrounded by dead bodies, but at least someone else made it through. Admiral Anderson is elsewhere, tying to unlock the Citadel. As soon as you find him, you are beset upon by the Illusive Man, now with the power to control your physical actions. You try to reason with him, and maybe you succeed, but not before getting you to shoot Anderson in the gut, maybe not even before he can finish him himself, but one way or the other, the Illusive Man goes down. You stagger to the console and open up the arms, you slump down nearby, and maybe you have a moment of peace with Anderson, and talk about the future to come before he succumbs to his injuries. Maybe you're close to that, yourself, but you have no regrets, as you finally did it, and think it's over.]] It's not.
24th Jun '16 2:05:05 PM KJMackley
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*** Certain powers were modified to prevent misuse. Sabotage can turn any Geth against their faction for around 10 seconds. An entire team with Sabotage and you don't have to fire a shot. Bioware made the more powerful Geth enemies have a very short cool down on that, Geth Prime's may only turn against the others for a couple of seconds, and gradually gain immunity if one is hit with it multiple times. Combat Drones and especially Decoy's were extremely effective in distracting enemies, Banshee's in particular are most deadly with their TeleportSpam and would harmlessly bounce off Decoy's looking like they have no idea what to do. The distraction from Decoy's was almost removed altogether, making it one of the most useless powers afterwards.
19th Mar '16 4:01:39 AM AlbionPCJ
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**It's justified in that the DLC was meant to be a send off to the characters and world of the trilogy.
15th Mar '16 1:19:53 AM morenohijazo
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* ProfaneLastWords: If you don't do a certain side mission, the DarkActionGirl Jack, one of your squadmates from part two, is captured by Cerberus, tortured, and has her personality effectively erased to convert her into a Phantom. You later discover a video log of her final hours (as herself), [[DefiantToTheEnd showing her dropping F-bombs all the way]].
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http://tvtropes.org/pmwiki/article_history.php?article=MassEffect3.TropesLToR