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* ''VideoGame/FinalFantasyXIV'' has [[spoiler: Godbert]] fighting against [[spoiler: Dr. Lugae in his robot form]], along with his big pack of mooks. Due to [[spoiler: Godbert]] being stupidly powerful, he can instantly take down any mook thrown his way. His defense is also so high that any damage he takes is ScratchDamage, which is immediately healed from auto regen. It's impossible to lose the fight.
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* ''VideoGame/ShinMegamiTenseiIIINocturne'' has [[BigBadWannabe Sakahagi]], who doesn't ''seem'' like this at first, but he has extremely low MP (implied to be because he spent a lot of it summoning the Girimekhala you fight immediately beforehand). Once his MP is depleted, all Sakahagi has going for him is a basic attack, and he's easily dispatched in a few turns.

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* ''VideoGame/BreathOfFireDragonQuarter'': The final boss is [[spoiler:Chetyre, a reawakened [[OurDragonsAreDifferent D-Construct]]]], who, in an inversion of the usual pattern, is ''very'' strong, able to damage Ryu's normally-invulnerable dragon form, and boasting an absurd amount of [[DamageReduction Absolute Defence]]. What makes him easy is that you have only one ability that can reach the boss. So, once you use it, [[spoiler:it fires until the D-Counter is maxed, after which Ryu goes [[BeyondTheImpossible over 100%]] of the D-Counter (normally it causes a NonStandardGameOver) and overpowers the dragon in a BeamOWar]]. Your only other available option is just waiting, or purposely messing up the input, which prompts the game to directly tell you what to do.

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* ''VideoGame/BreathOfFireDragonQuarter'': The final boss is [[spoiler:Chetyre, a reawakened [[OurDragonsAreDifferent D-Construct]]]], who, in an inversion of the usual pattern, story-wise, is ''very'' strong, being able to damage Ryu's normally-invulnerable dragon form, form and boasting an absurd amount of [[DamageReduction Absolute Defence]]. What makes him easy is that you have only one ability that can reach the boss. boss - the [[KamehameHadoken D-Breath]]. So, once you use it, [[spoiler:it fires until the D-Counter is maxed, after which Ryu goes [[BeyondTheImpossible over 100%]] of the D-Counter (normally it (something that normally causes a NonStandardGameOver) and overpowers the dragon in a BeamOWar]]. Your only other available option is options are just waiting, skipping turns, or purposely messing up the input, which prompts the game to directly tell you what to do.



* The Gamecube port of ''VideoGame/{{Evolution}}'' seriously toned down the difficulty of the first installment. Almost any boss or combination of enemies was lethal, and their lethality scaled with player level. The game became harder the stronger the player was. This was inversely true for Worlds (a port of both the first and second games in a single campaign), with enemies having static levels and much lower stats. Bosses such as Eugene, Rafflesian, and Mandasks are absolute pushovers, and their levels are so low that you basically have to deliberately avoid leveling as much as you possibly can to have any trouble with them. Where once Eugene was almost [[ThatOneBoss unfairly powerful]], he's now [[SequelDifficultyDrop weaker than the first boss of the second game]]. A lot of this also had to do with them cutting three dungeons, four bosses, and several interior building cells from the port for some reason, shortening the first game by a substantial amount.



** ''VideoGame/TalesOfTheAbyss'': After you defeat the final boss, you'll have to fight him again, except this time it's an AmazingTechnicolorBattlefield, [[DramaticDisappearingDisplay the UI is gone]], and ''he can't damage you''. For that matter, you can't damage him as well, so you just have to wait until the song ends, and Luke automatically uses his [[LimitBreak Mystic Arte]] to finish the battle.



* The Gamecube port of ''VideoGame/{{Evolution}}'' seriously toned down the difficulty of the first installment. Almost any boss or combination of enemies was lethal, and their lethality scaled with player level. The game became harder the stronger the player was. This was inversely true for Worlds (a port of both the first and second games in a single campaign), with enemies having static levels and much lower stats. Bosses such as Eugene, Rafflesian, and Mandasks are absolute pushovers, and their levels are so low that you basically have to deliberately avoid leveling as much as you possibly can to have any trouble with them. Where once Eugene was almost [[ThatOneBoss unfairly powerful]], he's now [[SequelDifficultyDrop weaker than the first boss of the second game]]. A lot of this also had to do with them cutting three dungeons, four bosses, and several interior building cells from the port for some reason, shortening the first game by a substantial amount.
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* ''Super Snail'' from [=QCPlay=] is full of bosses, but by far the easiest is Hitman #35. After taking on incredibly powerful hitmen coming after Super Snail, you get this guy who's just an ordinary crow. He has 1 Health and even if you attack him again when he tries to flee, his second stage health is still just 1 instead of taking an astronomical jump in power. He's by far the easiest fight in the game and is just there for some giggles.

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* The PostFinalBoss of ''VideoGame/BatenKaitosEternalWingsAndTheLostOcean'' offers no resistance whatsoever. Despite having a mountain of HP, his attacks are weaker than most of the mooks you've been facing for the past hour. [[spoiler:Granted, having the DiscOneFinalBoss' head suddenly rise from the earth and challenge the party to a battle]] was the ''last'' thing any player expected at that point, and it does provide for an interesting bit of story near the end.

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* The PostFinalBoss of ''VideoGame/BatenKaitosEternalWingsAndTheLostOcean'' offers no resistance whatsoever. Despite having a mountain of HP, his attacks are weaker than most of the mooks you've been facing for the past hour. [[spoiler:Granted, having Granted, [[spoiler:having the DiscOneFinalBoss' head suddenly rise from the earth and challenge the party to a battle]] was the ''last'' thing any player expected at that point, and it does provide for an interesting bit of story near the end.end.
* ''VideoGame/BreathOfFireDragonQuarter'': The final boss is [[spoiler:Chetyre, a reawakened [[OurDragonsAreDifferent D-Construct]]]], who, in an inversion of the usual pattern, is ''very'' strong, able to damage Ryu's normally-invulnerable dragon form, and boasting an absurd amount of [[DamageReduction Absolute Defence]]. What makes him easy is that you have only one ability that can reach the boss. So, once you use it, [[spoiler:it fires until the D-Counter is maxed, after which Ryu goes [[BeyondTheImpossible over 100%]] of the D-Counter (normally it causes a NonStandardGameOver) and overpowers the dragon in a BeamOWar]]. Your only other available option is just waiting, or purposely messing up the input, which prompts the game to directly tell you what to do.



* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel III'' has [[TheHero Rean Schwarzer]] soloing the FinalBoss in one of the most brutal [[CurbStompBattle curb stomps]] in the ''VideoGame/TrailsSeries''. All players literally have to do is just press circle[[note]]Japanese [=PS4=] version[[/note]]/cross[[note]]western [=PS4=] version or PC version with [=DualShock=][[/note]]/A[[note]]PC version with an Xinput - i.e. Xbox 360 or Xbone - controller, Switch version[[/note]]/the left mouse button[[note]]PC version, keyboard and mouse[[/note]] a few times and win. [[spoiler:This is because he uses his SwordOfPlotAdvancement, his SuperMode, and his HumongousMecha against a giant corrupted turtle. [[NiceJobBreakingItHero This ends up being a bad thing]], because the SwordOfPlotAdvancement is created from his dead friend and his SuperMode just had to go out of control, and he ends up just killing the beast, which then brings out the biggest DownerEnding of the franchise.]]

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* ''VideoGame/TrailsSeries'':
** ''VideoGame/TheLegendOfHeroesTrailsInTheSky FC'' has the final boss. It provides a normal final battle, after which it's crippled in a cutscene, and you have to finish the job. Not only the boss doesn't attack anymore in this state, you're also given a full CP gauge, so you can finish it off with a barrage of [[LimitBreak S-Crafts]].
**
''VideoGame/TheLegendOfHeroesTrailsOfColdSteel III'' has [[TheHero Rean Schwarzer]] soloing the FinalBoss in one of the most brutal [[CurbStompBattle curb stomps]] in the ''VideoGame/TrailsSeries''. All players literally have to do is just press circle[[note]]Japanese [=PS4=] version[[/note]]/cross[[note]]western [=PS4=] version or PC version with [=DualShock=][[/note]]/A[[note]]PC version with an Xinput - i.e. Xbox 360 or Xbone - controller, Switch version[[/note]]/the left mouse button[[note]]PC version, keyboard and mouse[[/note]] a few times and win. [[spoiler:This is because he uses his SwordOfPlotAdvancement, his SuperMode, and his HumongousMecha against a giant corrupted turtle. [[NiceJobBreakingItHero This ends up being a bad thing]], because the SwordOfPlotAdvancement is created from his dead friend and his SuperMode just had to go out of control, and he ends up just killing the beast, which then brings out the biggest DownerEnding of the franchise.]]
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** [[MeaningfulName Face McShooty]] needs your help. Shoot him in the face. Even better than a boss, since this counts as a side-quest, meaning you get an experience-point reward. And an achievement if you're playing on Steam or the UsefulNotes/XBox.

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** [[MeaningfulName Face McShooty]] needs your help. Shoot him in the face. Even better than a boss, since this counts as a side-quest, meaning you get an experience-point reward. And an achievement if you're playing on Steam or the UsefulNotes/XBox.Platform/XBox.
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* ''VideoGame/PizzaTower'': [[spoiler:In The Noise's campaign, defeating The Doise cues a demonic Peddito to swoop in and murder The Doise, killing him permanently. A subsequent rematch attempt will simply show The Doise's decaying corpse on-screen, followed by The Noise being awarded an instant P-Rank. It is possible to trigger a proper rematch (against a clone) by Taunting three times in front of his boss door, however.]]
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* 'VideoGame/MakeAGoodMegaManLevelContest'':

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* 'VideoGame/MakeAGoodMegaManLevelContest'': ''VideoGame/MakeAGoodMegaManLevelContest'':
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* Subverted in ''VideoGame/RevolutionX''. The Pacific Rim boss is a human who you gun down as easily as you do the normal enemies...then he enters his flying machine for his actual boss fight.

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* Combust Man in ''VideoGame/MakeAGoodMegaManLevelContest 2''. Shoot him once with any weapon, and...

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* 'VideoGame/MakeAGoodMegaManLevelContest'':
** With the sole exception of his Zero Soul form, all the battles against Zero are this. His first form in ''1'', [[spoiler:Absolute Zero's last phase, and Zero Heart]] can only knock Mega Man back harmlessly.
** Shoot
Combust Man in ''VideoGame/MakeAGoodMegaManLevelContest 2''. Shoot him from ''2'' once with any weapon, and...
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* ''VideoGame/{{Ultrakill}}'' features a secret area with a "boss fight", the Cancerous Rodent ([[WebVideo/Civvie11 hey, Civvie!]]). Despite showing up with great fanfare and having a cool orchestral theme, the Cancerous Rodent is the size of a mouse, has no attacks, does nothing but slowly move forward, and dies in one shot from any weapon. Of course, upon leaving the secret area, you are then confronted by the Very Cancerous Rodent, which is an actual boss fight.

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