History Main / ZeroEffortBoss

6th May '16 7:43:00 AM ShulkTime
Is there an issue? Send a Message


* ''VideoGame/{{Halo 3}}'' provides the page quote (as of 9/2014) but ''Halo 4'' is worse. The final enemy is beaten through PressXToNotDie; the final "battle" isn't ''easy'' so much as actually, literally ''not there at all.''

to:

* ''VideoGame/{{Halo 3}}'' provides the page quote (as of 9/2014) 5/2016) but ''Halo 4'' is worse. The final enemy is beaten through PressXToNotDie; the final "battle" isn't ''easy'' so much as actually, literally ''not there at all.''
20th Apr '16 5:23:03 AM aye_amber
Is there an issue? Send a Message


* ''VideoGame/MegaManZero3''. After defeating the final boss [[SequentialBoss in his three forms]] a cutscene follows, paralyzes him, and you get to land the final blow with the saber.

to:

* ''VideoGame/MegaManZero3''. ''VideoGame/MegaManZero 3.'' After defeating the final boss [[SequentialBoss in his three forms]] a cutscene follows, paralyzes him, and you get to land the final blow with the saber.
19th Apr '16 1:31:54 AM TheCuza
Is there an issue? Send a Message


* In ''VideoGame/DarkSouls'', most bosses are of the "ThatOneBoss" variety. The Iron Golem however, can be beaten in two steps. Step 1: Find [[{{Badass}} Black Iron Tarkus]]. Step 2: Enter the boss arena and watch Tarkus solo the boss.

to:

* In ''VideoGame/DarkSouls'', most bosses are of the "ThatOneBoss" variety. The Iron Golem however, can be beaten in two steps. Step 1: Find Summon [[{{Badass}} Black Iron Tarkus]]. Step 2: Enter the boss arena and watch Tarkus solo the boss.boss.
** Ceaseless Discharge is one if you know the trick to him. Immediately after enraging him by looting the Gold Hemmed Black Set, he'll grow a giant arm out of his body. Run all the way back to the fog door and he will leap at you with his arm, which should just barely miss you. At this point he is hanging off the edge of the cliff, holding on for dear life with that arm. Attack the arm about 6 or 7 times with any weapon and he will let go and plummet to his death. However, if you die, you must make it all the way back to where the Gold Hemmed Black Set used to be for him to grow his arm again, with him attacking you the whole time.
** It's possible to kill Capra Demon without even entering the fog door by stocking up on Dung Pies and lobbing them over the wall to inflict Toxic on him. Then all you have to do is stand around and wait for his health to slowly tick down to nothing.
** It's also possible to kill ''the final boss of the DLC'' without entering the fog door, provided you have a bow and a truckload of arrows on you. Aim for his eyes which you can ''just barely'' see glowing in the darkness.
10th Apr '16 9:53:33 AM homogenized
Is there an issue? Send a Message


* The Spark Mandrill from ''VideoGame/MegaManX'' is considered ThatOneBoss if you try to fight him without [[ElementalRockPaperScissors the weapon he's weak against]], the Chill Penguin's Shotgun Ice (to make matters worse, if you haven't been to the Chill Penguin's stage yet, you won't have the boots upgrade that helps you to dodge his [[LightningBruiser fast and powerful attacks]]). On the other hand if you DO have Shotgun Ice, he takes no effort at all, as you can instantly freeze him solid with the rapid-traveling shot (doing a fair chunk of damage to him) and then refreeze him again the instant he breaks free from it, effectively stun locking him until he dies without even being able to move. The freeze effect even cancels out his momentum if he manages to get a jump off before you can shoot (and if you miss him, the ice projectile shatters against the wall, sending a fan of ice chunks backwards that will almost invariably hit him anyway). As long as you have Shotgun Ice, it's almost impossible to lose unless you try.

to:

* The Spark Mandrill from ''VideoGame/MegaManX'' is considered ThatOneBoss if you try to fight him without [[ElementalRockPaperScissors the weapon he's weak against]], the Chill Penguin's Shotgun Ice (to make matters worse, if you haven't been to the Chill Penguin's stage yet, you won't have the boots upgrade that helps you to dodge his [[LightningBruiser fast and powerful attacks]]). On the other hand if you DO have Shotgun Ice, he takes no effort at all, as you can instantly freeze him solid with the rapid-traveling shot (doing a fair chunk of damage to him) and then refreeze him again immediately after the instant he breaks animation for him breaking free from it, ends, effectively stun locking him until he dies without even being able to move. The freeze effect even cancels out his momentum if he manages to get a jump off before you can shoot (and if you miss him, the ice projectile shatters against the wall, sending a fan of ice chunks backwards that will almost invariably hit him anyway). As long as you have Shotgun Ice, it's almost impossible to lose unless you try. This was fixed in the fight with him in ''VideoGame/MegaManXtreme'', where he was given extra MercyInvincibility after the "breaking free" animation ended, requiring you to actually put a little effort into dodging his attacks. Then it was broken even worse than the original in ''VideoGame/MegaManMaverickHunterX'', as he ''no Mercy Invincibility at all'' during the "breaking free" animation, so you don't even have to worry about the very lenient timing the original required to pull off the stun lock.
22nd Mar '16 7:05:37 PM eliaskelham
Is there an issue? Send a Message


** Getting the good ending requires you to do a PacifistRun, which is necessarily also a LowLevelRun, and the enemies are balanced accordingly. Getting the bad ending[[labelnote:spoilers]]"Genocide" or "No Mercy"[[/labelnote]] requires you to do an excessive amount of LevelGrinding entirely because you can, but doesn't rebalance the enemies. Accordingly, nearly every enemy and boss becomes this. Notably, [[spoiler:Undyne]] subverts this, taking a OneHitKill just like everyone else but then summoning HeroicWillpower to go OneWingedAngel in a final attempt to stop you, and [[spoiler:Asgore]] takes it UpToEleven by becoming a CutsceneBoss.
** [[spoiler:the TrueFinalBoss is a Zero-Effort Boss, on either route. The "Pacifist" route has your character using their HeroicWillpower to bring themselves back. While your HP can be reduced to 0, you ultimately can't lose. The "Genocide" path turns Asgore, normally a ClimaxBoss, into a PostFinalBoss by your character taking him out in one hit (the aforementioned Cutscene Boss).]]

to:

** Getting the good ending requires you to do a PacifistRun, which is necessarily also a LowLevelRun, and the enemies are balanced accordingly. Getting the bad ending[[labelnote:spoilers]]"Genocide" or "No Mercy"[[/labelnote]] requires you to do an excessive amount of LevelGrinding entirely because you can, but doesn't rebalance the enemies. Accordingly, nearly every enemy and boss becomes this. Notably, [[spoiler:Undyne]] subverts this, taking a OneHitKill just like everyone else but then summoning HeroicWillpower to go OneWingedAngel in a final attempt to stop you, and [[spoiler:Asgore]] [[spoiler:Sans]], a character you usually have to make an effort to antagonize, takes it UpToEleven to ThatOneBoss levels by becoming a CutsceneBoss.
arguably the toughest boss in the entire game.
** [[spoiler:the TrueFinalBoss is a Zero-Effort Boss, on either route. The "Pacifist" route has your character using their HeroicWillpower to bring themselves back. While your HP can be reduced to 0, you ultimately can't lose. The "Genocide" path turns Asgore, normally a ClimaxBoss, into a PostFinalBoss by your character taking him out in one hit (the aforementioned Cutscene Boss).hit.]]
18th Mar '16 2:06:16 AM TARINunit9
Is there an issue? Send a Message


** Getting the good ending requires you to do a PacifistRun, which is necessarily also a LowLevelRun, and the enemies are balanced accordingly. Getting the bad ending requires you to do an excessive amount of LevelGrinding entirely because you can, but doesn't rebalance the enemies. Accordingly, nearly every enemy and boss becomes this. Notably, [[spoiler:Undyne]] subverts this, taking a OneHitKill just like everyone else but then summoning HeroicWillpower to go OneWingedAngel in a final attempt to stop you, and [[spoiler:Asgore]] takes it UpToEleven by becoming a CutsceneBoss.
** [[spoiler:the TrueFinalBoss is a Zero-Effort Boss, on either route. The "Pacifist" route has your character using their HeroicWillpower to bring themselves back. While your HP can be reduced to 0, you ultimately can't lose. The "No Mercy" path turns Asgore, normally a ClimaxBoss, into a PostFinalBoss by your character taking him out in one hit.]]
** [[spoiler:Mettaton NEO]] is worse. Not only does he go down in a single hit like the rest of the enemies and bosses (save [[spoiler:Undyne]]) on the No Mercy path, he ''doesn't even attack''.

to:

** Getting the good ending requires you to do a PacifistRun, which is necessarily also a LowLevelRun, and the enemies are balanced accordingly. Getting the bad ending ending[[labelnote:spoilers]]"Genocide" or "No Mercy"[[/labelnote]] requires you to do an excessive amount of LevelGrinding entirely because you can, but doesn't rebalance the enemies. Accordingly, nearly every enemy and boss becomes this. Notably, [[spoiler:Undyne]] subverts this, taking a OneHitKill just like everyone else but then summoning HeroicWillpower to go OneWingedAngel in a final attempt to stop you, and [[spoiler:Asgore]] takes it UpToEleven by becoming a CutsceneBoss.
** [[spoiler:the TrueFinalBoss is a Zero-Effort Boss, on either route. The "Pacifist" route has your character using their HeroicWillpower to bring themselves back. While your HP can be reduced to 0, you ultimately can't lose. The "No Mercy" "Genocide" path turns Asgore, normally a ClimaxBoss, into a PostFinalBoss by your character taking him out in one hit.hit (the aforementioned Cutscene Boss).]]
** [[spoiler:Mettaton NEO]] is worse. Not only does he go down in a single hit like the rest of the enemies and bosses (save [[spoiler:Undyne]]) on the No Mercy Genocide path, he ''doesn't even attack''.
23rd Feb '16 4:16:44 PM ragonoid
Is there an issue? Send a Message


** [[LazyBum Sans]] is this on a Pacifist Run. His 'boss fight', which is [[SkippableBoss completely skippable]] by simply asking him not to go to the effort of trying to capture you, consists of him sending 1 HP damage bones across the bottom of the dodge box, where they will miss you by default. He's also spareable the moment you enter the fight, meaning you can end the fight whenever you want to.
** On that subject, [[spoiler:the TrueFinalBoss is a Zero-Effort Boss, on either route. The "Pacifist" route has your character using their HeroicWillpower to bring themselves back. While your HP can be reduced to 0, you ultimately can't lose. The "No Mercy" path turns Asgore, normally a ClimaxBoss, into a PostFinalBoss by your character taking him out in one hit.]]

to:

** [[LazyBum Sans]] is this on a Pacifist Run. His 'boss fight', which is [[SkippableBoss completely skippable]] by simply asking him not to go to the effort of trying to capture you, consists of him sending 1 HP damage bones across the bottom of the dodge box, where they will miss you by default. He's also spareable the moment you enter the fight, meaning you can end the fight whenever you want to.
** On that subject, [[spoiler:the
**[[spoiler:the TrueFinalBoss is a Zero-Effort Boss, on either route. The "Pacifist" route has your character using their HeroicWillpower to bring themselves back. While your HP can be reduced to 0, you ultimately can't lose. The "No Mercy" path turns Asgore, normally a ClimaxBoss, into a PostFinalBoss by your character taking him out in one hit.]]
23rd Feb '16 11:53:11 AM Grudgeal
Is there an issue? Send a Message


** Sans is this on a Pacifist Run. His 'boss fight', which is [[SkippableBoss completely skippable]] by simply asking him not to go to the effort of trying to capture you, consists of him sending 1 HP damage bones across the bottom of the dodge box, where they will miss you by default. He's also spareable the moment you enter the fight, meaning you can end the fight whenever you want to.

to:

** Sans [[LazyBum Sans]] is this on a Pacifist Run. His 'boss fight', which is [[SkippableBoss completely skippable]] by simply asking him not to go to the effort of trying to capture you, consists of him sending 1 HP damage bones across the bottom of the dodge box, where they will miss you by default. He's also spareable the moment you enter the fight, meaning you can end the fight whenever you want to.
23rd Feb '16 11:52:13 AM Grudgeal
Is there an issue? Send a Message

Added DiffLines:

** Sans is this on a Pacifist Run. His 'boss fight', which is [[SkippableBoss completely skippable]] by simply asking him not to go to the effort of trying to capture you, consists of him sending 1 HP damage bones across the bottom of the dodge box, where they will miss you by default. He's also spareable the moment you enter the fight, meaning you can end the fight whenever you want to.
22nd Feb '16 9:54:30 PM DarthWalrus
Is there an issue? Send a Message


* In ''[[VideoGame/DarkSouls]]'', most bosses are of the "ThatOneBoss" variety. The Iron Golem however, can be beaten in two steps. Step 1: Find [[{{Badass}} Black Iron Tarkus]]. Step 2: Enter the boss arena and watch Tarkus solo the boss.

to:

* In ''[[VideoGame/DarkSouls]]'', ''VideoGame/DarkSouls'', most bosses are of the "ThatOneBoss" variety. The Iron Golem however, can be beaten in two steps. Step 1: Find [[{{Badass}} Black Iron Tarkus]]. Step 2: Enter the boss arena and watch Tarkus solo the boss.
This list shows the last 10 events of 409. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ZeroEffortBoss