History Main / ZXSpectrum

8th Aug '14 7:34:29 AM TheOneWhoTropes
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/zxspectrum_3147.jpg]]

The Sinclair ZX Spectrum, [[FanNickname or "Speccy" to its fans]], is a masterpiece of early 1980s computing {{Minimalism}}. Everything is as simple and cheap as possible. Because of this, it became famous in Britain and Spain in the 1980s, and eastern Europe and Russia in the 1990s, as a game-friendly home computer for people who otherwise couldn't afford one.

The Speccy is based on a couple of earlier computers, the [=ZX80=] and [=ZX81=]. These were little more than a Z80 processor, an incomplete 4K version of BASIC, 1K of RAM, and a membrane keyboard the first releases were sold as kits. The Z80 drew the text-only screen (when it wasn't busy), video output was to a TV set, and programs were stored on audio cassettes. The primitiveness was deliberate the [=ZX80=] was designed to be the cheapest computer on the market, and the [=ZX81=] made the original design even cheaper. The [=ZX81=] was only £70 (or $100) in 1981, and sold over a million units. The Speccy, designed to be the cheapest ''color'' computer on the market, improved on the [=ZX81=] with a 16K almost-complete BASIC, 16K or 48K of RAM, a video chip, a beeper, and a rubber keyboard.

The Speccy was released in April 1982 at £125 for the 16K model and £175 for 48K, dropping as time went on. Sinclair was swamped with orders. The low price allowed the Speccy to hold its own against more technologically advanced competitors such as the {{Commodore 64}}, BBCMicro and AmstradCPC. Sales figures went into the millions, mostly of the 48K model, and it brought Britain into the home computer age (and earned its inventor, Clive Sinclair, a knighthood [[note]]well, except for the little fact that Uncle Clive had nothing to do with the ''design'' of any of his company computer products; Speccy hardware was designed by Sinclair Research's Richard Altwasser, and Steve Vickers of the Nine Tiles wrote the system software, including Basic 48[[/note]]).

The Spectrum+, introduced in 1984, was essentially a ProductFacelift, replacing the rubber keyboard with a plastic one, modeled after the failed Sinclair QL (an abortive attempt to create a business machine to compete with the IBM PC), and fixing some graphics bugs. The third and final Sinclair Spectrum, developed in collaboration with Spanish distributor Investronica, was the 128, in 1986. This had 128K of RAM, an even better BASIC, {{MIDI}}, a monitor port, and three-channel sound.

Amstrad bought Sinclair's computer line in 1986 and continued improving the Speccy with a full-travel keyboard, an internal cassette drive, and finally with a disk drive (similar to the AmstradCPC 6128) in 1987. But these later models have backward-compatibility problems.

As a video game computer, the ZX Spectrum had some blatant technical deficiencies: games [[LoadsAndLoadsOfLoading loaded slowly]] (and quite noisily) from cassette tapes, and monochrome display windows were a frequent result of the graphics hardware's unique limitations on color. Yet the Speccy's importance to the 1980s European video game scene should not be underestimated; practically every British video game company supported the system to a greater or lesser extent. The ease of porting games from ZX Spectrum to the AmstradCPC and {{MSX}} often resulted in the reproduction of the Speccy's technical faults on those computers' more powerful hardware, much to players' annoyance.

The demise of the Speccy in the early 1990s isn't the end of the story. Because it's so simple, it's easy to clone. The first Speccy clone was an authorized version by Timex (yes, the wristwatch company) sold in the United States (for a few months), Portugal and Poland. The most ambitious Speccy-compatible computer was Miles Gordon Technology's SAM Coupé, which featured enhanced graphics and sound hardware that were intended to make it a low-end competitor to the AtariST and {{Amiga}}. Unauthorized Speccy clones started appearing in the Soviet Union in the mid-1980s, followed by several countries in eastern Europe, along with India, Brazil and Argentina. It's still made today in Russia.

The fansite [[http://www.worldofspectrum.org/ World of Spectrum]], which is officially endorsed by Amstrad, offers various emulators for the system and most of the original games for free as memory dumps or tape images. [[note]](If you don't want to [[FandomBerserkButton get flamed by the Spectrum community]], ''never'' refer to any Spectrum game as a "ROM"...unless you're referring to an Interface 2 cartridge, of which only six or so were released. Arcade and console game images are called "[=ROMs=]" because that's literally what they are; as already mentioned, almost no Speccy games were ever released on ROM.)[[/note]] The site has gone all out to ask the original producers of the games for permission to [[{{Abandonware}} distribute them freely]] (permission which has been granted in the majority of cases, the exceptions mostly being games published by companies that still exist who fear that they compromise the integrity of their current catalogs by allowing free download of something that ceased to be profitable to them in 1993). Nevertheless, the site has about 90% of the computer's software library up for free legal download.

!!Specifications:

[[AC:Processors]]
* Zilog Z80 CPU, 3.5 Mhz.
* Semi-custom graphics chip (off-the-shelf logic array with custom functionality).
* Spectrum 128 and Amstrad models: General Instruments AY-3-8912 sound chip.

[[AC:Memory]]
* Spectrum: 16K or 48K RAM, 16K ROM.
* Spectrum+: 48K RAM, 16K ROM.
* Spectrum 128 and Amstrad +2: 128K RAM, 32K ROM.
* Amstrad +3: 128K RAM, 64K ROM.

[[AC:Display]]
* 256x192 resolution.
* 8-color palette, with two brightnesses per color.
* Two colors per 8x8 pixel block (both had to be the same brightness, as the Speccy's display was famously idiosyncratic each pixel block was represented as 3 bits of foreground color, 3 bits of background colour, 1 bit for brightness, and 1 bit for flashing...a total of 8 bits, or 1 byte).

[[AC:Sound]]
* Spectrum and Spectrum+: Beeper.
* Spectrum 128 and Amstrad models: Three channels, square or noise waveforms, 10 octaves, programmable ADSR, 8-bit sample playback; ''and'' the beeper. [[note]]don't laugh; thanks to the beeper, many games had music ''and'' sound effects simultaneously on the Spectrum, while the CPC and C64 versions required you to choose between the two.[[/note]]

!!Games:
Thousands upon thousands; conservative estimates hover around the 11,000 mark [[note]](and that's only the games which were commercially released; there were also countless thousands of homebrew games, magazine typeins, and many others)[[/note]], while the [[http://www.worldofspectrum.org World Of Spectrum]] library contains around 9,000 of them.

[[index]]
[[AC:Original to the Spectrum]]
* ''VideoGame/AntAttack''
* ''VideoGame/AstroMarineCorps''
* ''VideoGame/ChuckieEgg''
* The ''VideoGame/{{Dizzy}}'' series
* ''VideoGame/HeadOverHeels''
* ''[[VideoGame/TheHobbit1982 The Hobbit]]'' (1982)
* ''VideoGame/{{Jetpac}}''
* ''VideoGame/ManicMiner''
** ''VideoGame/JetSetWilly''
* The ''VideoGame/MontyMole'' series
* The ''VideoGame/SabreMan'' series
** ''VideoGame/SabreWulf''
** ''VideoGame/{{Underwurlde}}''
** ''VideoGame/KnightLore''
** ''VideoGame/{{Pentagram}}''
* ''VideoGame/{{Revolution|1986}}''
* ''VideoGame/SkoolDaze''
** ''VideoGame/BackToSkool''
* [[VideoGame/{{Stonkers}} Some RTS which most certainly isn't]] ''VideoGame/{{Stonkers}}'' [[note]](Google for this in-joke if you don't get it.)[[/note]]
* ''VideoGame/StopTheExpress''
* ''VideoGame/{{Valhalla}}''
[[/index]]

[[AC:Ported or Concurrently Developed]]
[[index]]
* ''VideoGame/AlienSyndrome''
* ''VideoGame/AlteredBeast''
* ''VideoGame/{{Archon}}''
* ''[[TheBardsTaleTrilogy The Bard's Tale]]''
* ''VideoGame/{{Battlezone 1980}}''
* ''VideoGame/BombJack''
* ''VideoGame/BoulderDash''
* ''VideoGame/BubbleBobble''
** ''VideoGame/RainbowIslands''
* ''VideoGame/ChipsChallenge''
* ''VideoGame/{{Commando}}''
** ''Mercs''
* ''[[VideoGame/{{Darius}} Darius+]]''
* ''VideoGame/DynamiteDux''
* ''VideoGame/{{Elite}}''
* ''[[VideoGame/{{Bomberman}} Eric and the Floaters]]''
* ''VideoGame/FinalFight''
* ''Videogame/FridayThe13thTheComputerGame''
* ''VideoGame/{{Frogger}}''
* ''VideoGame/{{Galaxian}}''
* ''VideoGame/{{Gauntlet}}''
* ''VideoGame/GhostHunters''
* ''VideoGame/GoldenAxe''
* ''VideoGame/GrannysGarden''
* ''VideoGame/HelterSkelter''
* ''VideoGame/IkariWarriors''
* ''VideoGame/ImpossibleMission''
* ''VideoGame/IndianaJonesAndTheFateOfAtlantis''
* ''VideoGame/{{Joust}}''
* ''VideoGame/{{Lemmings}}''
* ''VideoGame/LittleComputerPeople''
* ''VideoGame/LodeRunner''
* ''VideoGame/MacadamBumper''
* ''VideoGame/MarbleMadness''
* ''VideoGame/MarioBros''
* ''VideoGame/{{Nebulus}}''
* ''VideoGame/NetherEarth''
* ''VideoGame/OperationWolf''
** ''Operation Thunderbolt''
* ''VideoGame/OutRun''
* ''VideoGame/PacMan''
* ''VideoGame/{{Pang}}''
* ''VideoGame/{{Paperboy}}''
* ''Film/{{Platoon}}''
* ''VideoGame/PolePosition''
* ''VideoGame/{{Rampage}}''
* ''VideoGame/RescueOnFractalus''
* ''VideoGame/RiverRaid''
* ''VideoGame/{{Robotron 2084}}''
* ''VideoGame/{{Rogue}}''
* ''VideoGame/{{R-Type}}''
* ''VideoGame/ShadowOfTheBeast''
* ''VideoGame/{{Shinobi}}''
* ''VideoGame/SimCity''
* ''VideoGame/TheSimpsonsBartVsTheSpaceMutants''
* ''VideoGame/SlySpy''
* ''VideoGame/SmashTV''
* ''VideoGame/SolomonsKey''
* ''VideoGame/StarControl'' (unofficial port, very inferior to the original)
* ''VideoGame/StreetFighterII''
* ''VideoGame/{{Tetris}}''
* ''VideoGame/{{Turrican}}''
* ''VideoGame/{{Virus}}''
* ''VideoGame/{{Vixen}}''
* ''VideoGame/WonderBoy''
** ''VideoGame/WonderBoyInMonsterLand''
* ''VideoGame/{{Xenon}}''
* ''VideoGame/{{Xevious}}''
* ''VideoGame/YesPrimeMinister''
* ''VideoGame/YieArKungFu''
* ''VideoGame/{{Zaxxon}}''
* ''VideoGame/{{Zorro}}''
[[/index]]

----

to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/zxspectrum_3147.jpg]]

The Sinclair ZX Spectrum, [[FanNickname or "Speccy" to its fans]], is a masterpiece of early 1980s computing {{Minimalism}}. Everything is as simple and cheap as possible. Because of this, it became famous in Britain and Spain in the 1980s, and eastern Europe and Russia in the 1990s, as a game-friendly home computer for people who otherwise couldn't afford one.

The Speccy is based on a couple of earlier computers, the [=ZX80=] and [=ZX81=]. These were little more than a Z80 processor, an incomplete 4K version of BASIC, 1K of RAM, and a membrane keyboard the first releases were sold as kits. The Z80 drew the text-only screen (when it wasn't busy), video output was to a TV set, and programs were stored on audio cassettes. The primitiveness was deliberate the [=ZX80=] was designed to be the cheapest computer on the market, and the [=ZX81=] made the original design even cheaper. The [=ZX81=] was only £70 (or $100) in 1981, and sold over a million units. The Speccy, designed to be the cheapest ''color'' computer on the market, improved on the [=ZX81=] with a 16K almost-complete BASIC, 16K or 48K of RAM, a video chip, a beeper, and a rubber keyboard.

The Speccy was released in April 1982 at £125 for the 16K model and £175 for 48K, dropping as time went on. Sinclair was swamped with orders. The low price allowed the Speccy to hold its own against more technologically advanced competitors such as the {{Commodore 64}}, BBCMicro and AmstradCPC. Sales figures went into the millions, mostly of the 48K model, and it brought Britain into the home computer age (and earned its inventor, Clive Sinclair, a knighthood [[note]]well, except for the little fact that Uncle Clive had nothing to do with the ''design'' of any of his company computer products; Speccy hardware was designed by Sinclair Research's Richard Altwasser, and Steve Vickers of the Nine Tiles wrote the system software, including Basic 48[[/note]]).

The Spectrum+, introduced in 1984, was essentially a ProductFacelift, replacing the rubber keyboard with a plastic one, modeled after the failed Sinclair QL (an abortive attempt to create a business machine to compete with the IBM PC), and fixing some graphics bugs. The third and final Sinclair Spectrum, developed in collaboration with Spanish distributor Investronica, was the 128, in 1986. This had 128K of RAM, an even better BASIC, {{MIDI}}, a monitor port, and three-channel sound.

Amstrad bought Sinclair's computer line in 1986 and continued improving the Speccy with a full-travel keyboard, an internal cassette drive, and finally with a disk drive (similar to the AmstradCPC 6128) in 1987. But these later models have backward-compatibility problems.

As a video game computer, the ZX Spectrum had some blatant technical deficiencies: games [[LoadsAndLoadsOfLoading loaded slowly]] (and quite noisily) from cassette tapes, and monochrome display windows were a frequent result of the graphics hardware's unique limitations on color. Yet the Speccy's importance to the 1980s European video game scene should not be underestimated; practically every British video game company supported the system to a greater or lesser extent. The ease of porting games from ZX Spectrum to the AmstradCPC and {{MSX}} often resulted in the reproduction of the Speccy's technical faults on those computers' more powerful hardware, much to players' annoyance.

The demise of the Speccy in the early 1990s isn't the end of the story. Because it's so simple, it's easy to clone. The first Speccy clone was an authorized version by Timex (yes, the wristwatch company) sold in the United States (for a few months), Portugal and Poland. The most ambitious Speccy-compatible computer was Miles Gordon Technology's SAM Coupé, which featured enhanced graphics and sound hardware that were intended to make it a low-end competitor to the AtariST and {{Amiga}}. Unauthorized Speccy clones started appearing in the Soviet Union in the mid-1980s, followed by several countries in eastern Europe, along with India, Brazil and Argentina. It's still made today in Russia.

The fansite [[http://www.worldofspectrum.org/ World of Spectrum]], which is officially endorsed by Amstrad, offers various emulators for the system and most of the original games for free as memory dumps or tape images. [[note]](If you don't want to [[FandomBerserkButton get flamed by the Spectrum community]], ''never'' refer to any Spectrum game as a "ROM"...unless you're referring to an Interface 2 cartridge, of which only six or so were released. Arcade and console game images are called "[=ROMs=]" because that's literally what they are; as already mentioned, almost no Speccy games were ever released on ROM.)[[/note]] The site has gone all out to ask the original producers of the games for permission to [[{{Abandonware}} distribute them freely]] (permission which has been granted in the majority of cases, the exceptions mostly being games published by companies that still exist who fear that they compromise the integrity of their current catalogs by allowing free download of something that ceased to be profitable to them in 1993). Nevertheless, the site has about 90% of the computer's software library up for free legal download.

!!Specifications:

[[AC:Processors]]
* Zilog Z80 CPU, 3.5 Mhz.
* Semi-custom graphics chip (off-the-shelf logic array with custom functionality).
* Spectrum 128 and Amstrad models: General Instruments AY-3-8912 sound chip.

[[AC:Memory]]
* Spectrum: 16K or 48K RAM, 16K ROM.
* Spectrum+: 48K RAM, 16K ROM.
* Spectrum 128 and Amstrad +2: 128K RAM, 32K ROM.
* Amstrad +3: 128K RAM, 64K ROM.

[[AC:Display]]
* 256x192 resolution.
* 8-color palette, with two brightnesses per color.
* Two colors per 8x8 pixel block (both had to be the same brightness, as the Speccy's display was famously idiosyncratic each pixel block was represented as 3 bits of foreground color, 3 bits of background colour, 1 bit for brightness, and 1 bit for flashing...a total of 8 bits, or 1 byte).

[[AC:Sound]]
* Spectrum and Spectrum+: Beeper.
* Spectrum 128 and Amstrad models: Three channels, square or noise waveforms, 10 octaves, programmable ADSR, 8-bit sample playback; ''and'' the beeper. [[note]]don't laugh; thanks to the beeper, many games had music ''and'' sound effects simultaneously on the Spectrum, while the CPC and C64 versions required you to choose between the two.[[/note]]

!!Games:
Thousands upon thousands; conservative estimates hover around the 11,000 mark [[note]](and that's only the games which were commercially released; there were also countless thousands of homebrew games, magazine typeins, and many others)[[/note]], while the [[http://www.worldofspectrum.org World Of Spectrum]] library contains around 9,000 of them.

[[index]]
[[AC:Original to the Spectrum]]
* ''VideoGame/AntAttack''
* ''VideoGame/AstroMarineCorps''
* ''VideoGame/ChuckieEgg''
* The ''VideoGame/{{Dizzy}}'' series
* ''VideoGame/HeadOverHeels''
* ''[[VideoGame/TheHobbit1982 The Hobbit]]'' (1982)
* ''VideoGame/{{Jetpac}}''
* ''VideoGame/ManicMiner''
** ''VideoGame/JetSetWilly''
* The ''VideoGame/MontyMole'' series
* The ''VideoGame/SabreMan'' series
** ''VideoGame/SabreWulf''
** ''VideoGame/{{Underwurlde}}''
** ''VideoGame/KnightLore''
** ''VideoGame/{{Pentagram}}''
* ''VideoGame/{{Revolution|1986}}''
* ''VideoGame/SkoolDaze''
** ''VideoGame/BackToSkool''
* [[VideoGame/{{Stonkers}} Some RTS which most certainly isn't]] ''VideoGame/{{Stonkers}}'' [[note]](Google for this in-joke if you don't get it.)[[/note]]
* ''VideoGame/StopTheExpress''
* ''VideoGame/{{Valhalla}}''
[[/index]]

[[AC:Ported or Concurrently Developed]]
[[index]]
* ''VideoGame/AlienSyndrome''
* ''VideoGame/AlteredBeast''
* ''VideoGame/{{Archon}}''
* ''[[TheBardsTaleTrilogy The Bard's Tale]]''
* ''VideoGame/{{Battlezone 1980}}''
* ''VideoGame/BombJack''
* ''VideoGame/BoulderDash''
* ''VideoGame/BubbleBobble''
** ''VideoGame/RainbowIslands''
* ''VideoGame/ChipsChallenge''
* ''VideoGame/{{Commando}}''
** ''Mercs''
* ''[[VideoGame/{{Darius}} Darius+]]''
* ''VideoGame/DynamiteDux''
* ''VideoGame/{{Elite}}''
* ''[[VideoGame/{{Bomberman}} Eric and the Floaters]]''
* ''VideoGame/FinalFight''
* ''Videogame/FridayThe13thTheComputerGame''
* ''VideoGame/{{Frogger}}''
* ''VideoGame/{{Galaxian}}''
* ''VideoGame/{{Gauntlet}}''
* ''VideoGame/GhostHunters''
* ''VideoGame/GoldenAxe''
* ''VideoGame/GrannysGarden''
* ''VideoGame/HelterSkelter''
* ''VideoGame/IkariWarriors''
* ''VideoGame/ImpossibleMission''
* ''VideoGame/IndianaJonesAndTheFateOfAtlantis''
* ''VideoGame/{{Joust}}''
* ''VideoGame/{{Lemmings}}''
* ''VideoGame/LittleComputerPeople''
* ''VideoGame/LodeRunner''
* ''VideoGame/MacadamBumper''
* ''VideoGame/MarbleMadness''
* ''VideoGame/MarioBros''
* ''VideoGame/{{Nebulus}}''
* ''VideoGame/NetherEarth''
* ''VideoGame/OperationWolf''
** ''Operation Thunderbolt''
* ''VideoGame/OutRun''
* ''VideoGame/PacMan''
* ''VideoGame/{{Pang}}''
* ''VideoGame/{{Paperboy}}''
* ''Film/{{Platoon}}''
* ''VideoGame/PolePosition''
* ''VideoGame/{{Rampage}}''
* ''VideoGame/RescueOnFractalus''
* ''VideoGame/RiverRaid''
* ''VideoGame/{{Robotron 2084}}''
* ''VideoGame/{{Rogue}}''
* ''VideoGame/{{R-Type}}''
* ''VideoGame/ShadowOfTheBeast''
* ''VideoGame/{{Shinobi}}''
* ''VideoGame/SimCity''
* ''VideoGame/TheSimpsonsBartVsTheSpaceMutants''
* ''VideoGame/SlySpy''
* ''VideoGame/SmashTV''
* ''VideoGame/SolomonsKey''
* ''VideoGame/StarControl'' (unofficial port, very inferior to the original)
* ''VideoGame/StreetFighterII''
* ''VideoGame/{{Tetris}}''
* ''VideoGame/{{Turrican}}''
* ''VideoGame/{{Virus}}''
* ''VideoGame/{{Vixen}}''
* ''VideoGame/WonderBoy''
** ''VideoGame/WonderBoyInMonsterLand''
* ''VideoGame/{{Xenon}}''
* ''VideoGame/{{Xevious}}''
* ''VideoGame/YesPrimeMinister''
* ''VideoGame/YieArKungFu''
* ''VideoGame/{{Zaxxon}}''
* ''VideoGame/{{Zorro}}''
[[/index]]

----
[[redirect:UsefulNotes/ZXSpectrum]]
17th Mar '14 7:30:57 PM Prfnoff
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Added DiffLines:

* ''VideoGame/SolomonsKey''
14th Mar '14 10:20:56 PM rjung
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Added DiffLines:

* ''VideoGame/MacadamBumper''
31st Jan '14 4:53:14 PM john_e
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* Spectrum 128 and Amstrad models: 128K RAM, 32K ROM.

to:

* Spectrum 128 and Amstrad models: +2: 128K RAM, 32K ROM.
* Amstrad +3: 128K RAM, 64K ROM.
11th Jan '14 2:01:31 PM Prfnoff
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Added DiffLines:

* ''VideoGame/HelterSkelter''
11th Dec '13 12:27:00 AM grapesandmilk
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* ''VideoGame/TheHobbit'' (1982)

to:

* ''VideoGame/TheHobbit'' ''[[VideoGame/TheHobbit1982 The Hobbit]]'' (1982)
3rd Dec '13 1:02:59 PM Prfnoff
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Added DiffLines:

* ''VideoGame/OperationWolf''
** ''Operation Thunderbolt''
26th Nov '13 7:49:18 PM Prfnoff
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The Spectrum+, introduced in 1984, replaced the rubber keyboard with a plastic one, modeled after the failed Sinclair QL (an abortive attempt to create a business machine to compete with the IBM PC), and fixed some graphics bugs. The third and final Sinclair Spectrum, developed in collaboration with Spanish distributor Investronica, was the 128, in 1986. This had 128K of RAM, an even better BASIC, {{MIDI}}, a monitor port, and three-channel sound.

to:

The Spectrum+, introduced in 1984, replaced was essentially a ProductFacelift, replacing the rubber keyboard with a plastic one, modeled after the failed Sinclair QL (an abortive attempt to create a business machine to compete with the IBM PC), and fixed fixing some graphics bugs. The third and final Sinclair Spectrum, developed in collaboration with Spanish distributor Investronica, was the 128, in 1986. This had 128K of RAM, an even better BASIC, {{MIDI}}, a monitor port, and three-channel sound.
26th Nov '13 7:16:13 PM Prfnoff
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* Spectrum: 16K or 48K.
* Spectrum+: 48K.
* Spectrum 128 and Amstrad models: 128K.

to:

* Spectrum: 16K or 48K.
48K RAM, 16K ROM.
* Spectrum+: 48K.
48K RAM, 16K ROM.
* Spectrum 128 and Amstrad models: 128K.
128K RAM, 32K ROM.
19th Nov '13 1:24:48 PM Prfnoff
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The Spectrum+, introduced in 1984, replaced the rubber keyboard with a plastic one, modeled after the failed Sinclair QL (an abortive attempt to create a business machine to compete with the IBM PC), and fixed some graphics bugs. The third and final Sinclair Spectrum was the 128, in 1986. This had 128K of RAM, an even better BASIC, {{MIDI}}, a monitor port, and three-channel sound.

to:

The Spectrum+, introduced in 1984, replaced the rubber keyboard with a plastic one, modeled after the failed Sinclair QL (an abortive attempt to create a business machine to compete with the IBM PC), and fixed some graphics bugs. The third and final Sinclair Spectrum Spectrum, developed in collaboration with Spanish distributor Investronica, was the 128, in 1986. This had 128K of RAM, an even better BASIC, {{MIDI}}, a monitor port, and three-channel sound.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ZXSpectrum