History Main / YourMindMakesItReal

3rd Dec '17 6:18:07 AM Vir
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* DoubleSubverted in ''WesternAnimation/TheSimpsons'' episode "How I Wet Your Mother", which parodies ''Film/{{Inception}}'' with Professor Frink's device that allows Homer's family into his dreams. When the family are falling down a cliff, Marge assures them that if they die in the dream they'll just wake up, but then Frink interjects, saying that since he didn't update Adobe Acrobat they'll actually die for real.

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* DoubleSubverted {{Double Subver|sion}}ted in ''WesternAnimation/TheSimpsons'' episode "How I Wet Your Mother", which parodies ''Film/{{Inception}}'' with Professor Frink's device that allows Homer's family into his dreams. When the family are falling down a cliff, Marge assures them that if they die in the dream they'll just wake up, but then Frink interjects, saying that since he didn't update Adobe Acrobat they'll actually die for real.
23rd Nov '17 4:02:31 PM AnoneMouseJr
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* ''FanFic/ThePiecesLieWhereTheyFell'': [[spoiler:If you're in Paradise, you can affect your surroundings just by thinking, though the more complex the thing, the harder you have to focus on it.]]
8th Nov '17 8:54:50 AM WaxingName
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* ''VideoGame/ShadowTheHedgehog'' has two levels that take place in Shadow's memories, trying to help people aboard the space colony ARK, which went out of commission fifty years ago.

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* ''Franchise/SonicTheHedgehog'':
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''VideoGame/ShadowTheHedgehog'' has two levels that take place in Shadow's memories, trying to help people aboard the space colony ARK, which went out of commission fifty years ago.ago.
** ''VideoGame/SonicForces'': [[spoiler:The Phantom Ruby's true power is to cast illusions that do this. It is able to create various weaponry and lasers that aren't technically real, but it feeds mental information to the brain so that they feel real. By extension, the whole of ''VideoGame/SonicMania'' [[VoodooShark may have]] been one big illusion cast by the Phantom Ruby.]]
30th Oct '17 7:32:48 PM Someoneman
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* ''VisualNovel/NewDanganRonpaV3'': [[spoiler:Comes into play again during Chapter 4 when the group enters a VR simulation, and Miu's avatar is strangled to death. When the others wake up, she's clutching at her throat, and been rendered brain dead]].

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* ''VisualNovel/NewDanganRonpaV3'': [[spoiler:Comes Comes into play again during Chapter 4 when the [[spoiler:the group enters a VR simulation, and Miu's avatar is strangled to death. When the others wake up, she's clutching at her throat, and been rendered brain dead]].


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* All dreams in ''VideoGame/{{Elona}}'' have some effect on your character in the waking world.
17th Oct '17 4:42:53 PM jormis29
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* ''TabletopGame/ContinuumRoleplayingInTheYet#''. When two characters meet while Dreaming any combat between them is usually harmless - any character who is knocked unconscious or killed just wakes up. However, if one or both of the dreamers uses Telepathy during the combat the damage inflicted is real and can result in nerve damage (and paralysis when the victim awakens) or death.

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* ''TabletopGame/ContinuumRoleplayingInTheYet#''.''TabletopGame/ContinuumRoleplayingInTheYet''. When two characters meet while Dreaming any combat between them is usually harmless - any character who is knocked unconscious or killed just wakes up. However, if one or both of the dreamers uses Telepathy during the combat the damage inflicted is real and can result in nerve damage (and paralysis when the victim awakens) or death.
17th Oct '17 4:38:19 PM jormis29
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* ''Continuum -- Roleplaying in the Yet''. When two characters meet while Dreaming any combat between them is usually harmless - any character who is knocked unconscious or killed just wakes up. However, if one or both of the dreamers uses Telepathy during the combat the damage inflicted is real and can result in nerve damage (and paralysis when the victim awakens) or death.

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* ''Continuum -- Roleplaying in the Yet''.''TabletopGame/ContinuumRoleplayingInTheYet#''. When two characters meet while Dreaming any combat between them is usually harmless - any character who is knocked unconscious or killed just wakes up. However, if one or both of the dreamers uses Telepathy during the combat the damage inflicted is real and can result in nerve damage (and paralysis when the victim awakens) or death.
7th Oct '17 5:14:12 PM CaptEquinox
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There's an old wives' tale which claims that if you die in a dream, you die for real. Although a potential mechanism is suggested in "Real Life" below, it remains not exactly clear how anyone could have determined this, [[FridgeLogic since the only witness would be unable to confirm it.]] Yet it persists, and a lot of people believe it.

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There's an old wives' tale which claims that if you die in a dream, you die for real. Although a potential mechanism is suggested in "Real Life" below, it remains not exactly clear how anyone could have determined this, [[FridgeLogic since the only witness would be unable to confirm it.]] (unless you believe in [[SpookySeance spiritualism and he contacted you from the next life]]). Yet it persists, and a lot of people believe it.



*** Of course, they can't replace real medicine; their best use is for alleviating the pain of recovery. Sadly, this would need your doctor telling you that the sugar pills he's giving you are a miracle drug and not sugar pills, which is completely unethical.

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*** Of course, they can't replace real medicine; their best use is for alleviating the pain of recovery. Sadly, this would need your doctor telling you that the sugar pills he's giving you are a miracle drug and not sugar pills, which is completely unethical. (If this concept sounds familiar it's because you saw it in an episode of ''Series/{{MASH}}''.)



* Conversely, the opposite effect can occur when someone suffers from extreme depression, or complete loss of hope. Someone with failing health could increase their lifespan and quality of life with a positive attitude, but those without hope will often succumb to their ailments, especially if they have been dealing with them for a long time. Teddy Roosevelt was considered to be the pinnacle of stubborn toughness, but when his son died, he fell into despair and died shortly after.

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* Conversely, the opposite effect can occur when someone suffers from extreme depression, or complete loss of hope. Someone with failing health could increase their lifespan and quality of life with a if they believed something that gave them hope (not just "a positive attitude, attitude"), but those without hope will often succumb to their ailments, especially if they have been dealing with them for a long time. Teddy Roosevelt was considered to be the pinnacle of stubborn toughness, but when his son died, he fell into despair and died shortly after.



** On the flipside, this "positive-attitude cures you" claim is often used as an [[VictimBlaming excuse]] to [[TheComplainerIsAlwaysWrong shame a patient for voicing their discomfort and displeasure]] and admonishing them to stop wallowing in "self-pity".

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** On the flipside, this "positive-attitude cures you" claim is often used as an [[VictimBlaming excuse]] to [[TheComplainerIsAlwaysWrong shame a patient for voicing their discomfort and displeasure]] and admonishing them to stop wallowing in "self-pity". Barbara Ehrenreich has written a book about the misuse of positive thinking, especially where it concerns cancer: it's called ''Bright-Sided''.



** The evidence for conversion needs to be re-examined. It was originally based on preconceived notions about women and about VD.[[note]]Syphilis has a stage with lesions, then goes dormant for decades before re-emerging, causing insanity. Doctors didn't know this and thought you were cured when the lesions disappeared. A young man might catch it from a prostitute, years later pass it to his wife and of course "good people" didn't talk about this stuff. Creators who went insane due to this may have contributed to the perceived "link between creativity and madness" since no one knew it was VD.[[/note]] With no penicillin yet, doctors routinely prescribed ''mercury'' not just as a cure but a preventative. Mercury causes serious neurological damage including off-and-on paralysis, heart palpitations, deafness, blindness and pain. After Freud, doctors could now write those off as "hysteria". Hysteria became a garbage-can diagnosis; even a plain old orgasm was called a "[[https://jezebel.com/5914350/vibrators-and-clitoridectomies-how-victorian-doctors-took-control-of-womens-orgasms hysterical paroxysm]]".



* Essentially the idea behind "psychosomatic symptoms".

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* Essentially the idea behind "psychosomatic symptoms". Again, a number of illnesses have been written off as this, then found to be real as medical ScienceMarchesOn.



* [[GuiltComplex Guilt complexes]] can work like this. A person can experience feelings of guilt and remorse despite not having actually done anything. Rather than actual actions, these feelings could come from the thought of doing something wrong, like briefly fantasizing about someone else when you're already in a relationship. It could also come from shame over living a better life than someone less fortunate ([[SurvivorsGuilt or just living at all]]) and feeling like you haven't done enough to help others. Once your mind makes it real, the guilt is able to feed off itself and create a cycle of negative, irrational thinking.
* The [[https://en.wikipedia.org/wiki/Morgellons Morgellons phenomena]] has been listed by some experts as a disease that is spread through the Internet. Essentially it's a form of delusional parasitosis[[note]]a delusional disorder in which victims believe they are infected by parasites, usually accompanied by hallucinated physical effects.[[/note]] in which alleged sufferers claim to be infested with strange, organic fibers. Upon medical examination, it's almost always revealed these fibers are synthetic and the sores they complain about are the result of compulsive scratching; the catch is the "disease" continues to get ''worse'' once a person has self-diagnosed themselves with "Morgellons", creating a cycle of a [[ViciousCycle continually worsening condition caused by delusions which are caused by the continuing worsening condition.]] The only way to prevent it is by avoiding social "contamination" of Morgellons, [[BrownNote which is to say be unaware of the concept in the first place.]]

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* [[GuiltComplex Guilt complexes]] can work like this. A person can experience feelings of guilt and remorse despite not having actually done anything.anything (free-floating guilt). Rather than actual actions, these feelings could come from the thought of doing something wrong, like briefly fantasizing about someone else when you're already in a relationship. It could also come from shame over living a better life than someone less fortunate ([[SurvivorsGuilt or just living at all]]) and feeling like you haven't done enough to help others. Once your mind makes it real, the guilt is able to feed off itself and create a cycle of negative, irrational thinking.
* The [[https://en.wikipedia.org/wiki/Morgellons Morgellons phenomena]] has been listed by some experts as a disease that is spread through the Internet. Essentially it's a form of delusional parasitosis[[note]]a delusional disorder in which victims believe they are infected by parasites, usually accompanied by hallucinated physical effects.[[/note]] in which alleged sufferers claim to be infested with strange, organic fibers. Upon medical examination, it's almost always revealed these fibers are synthetic and the sores they complain about are the result of compulsive scratching; the catch is the "disease" continues to get ''worse'' once a person has self-diagnosed themselves with "Morgellons", creating a cycle of a [[ViciousCycle continually worsening condition caused by delusions which are caused by the continuing worsening condition.]] The only way to prevent it is by avoiding social "contamination" of Morgellons, [[BrownNote which is to say be unaware of the concept in the first place.]]]]
9th Aug '17 6:12:59 PM nightelf37
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'''Neo:''' If you're killed in the Matrix, you die here?\\

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'''Neo:''' If you're I get killed in the Matrix, you I die here?\\here too?\\
2nd Aug '17 3:22:32 PM DoubleU
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'''Morpheus:''' Your mind makes it real.\\

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'''Morpheus:''' [[TropeNamer Your mind makes it real.\\]]\\
26th May '17 12:39:43 AM Az_Tech341
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So, if you're in a dream, hallucination, or VR simulation, death can be ''plenty'' lethal. By extension, if you're a hacker in a high-tech futuristic world where {{Cyberspace}} is navigated through a realistic simulation, intrusion countermeasures can kill you dead. To be fair, certain depictions of {{Cyberspace}} require users to electronically link their brains to the network, which would provide a relatively obvious threat to incautious intruders. However, even hackers who operate in worlds without such dangers may be vulnerable to [[BrownNote seizure-inducing graphics]].

Often, fictional {{cyberspace}} ICE (intruder countermeasure electronics) is said to work by channeling lethal voltages into the brain of the invading hacker, but it seems that any techhead with even an ounce of common sense would put at least one fuse, circuit breaker or voltage regulator on any line connected directly to his brain. Presumably most users do not know about such things, given their willingness to use an interface that could turn them into a vegetable or corpse at a moment's notice. Authors who put a little more thought into the matter may come up with some variant of the [[BrownNote motif of harmful sensation]], implying there's some kind of malicious out-of-band signal which triggers a nasty (usually fatal) seizure in its victims or [[ExplosiveInstrumentation blows up their computer]].

As for the rest? Let us be very clear: there is no obvious or immediately compelling reason that dying in a dream or hallucination would actually kill you, unless you are ''really'' gullible and you live in a world where the Nocebo Effect is '''much''' more powerful than it is in real life. Obviously, magic spells can do as they like, but the only reason that you would be actually harmed by dying in a VR simulation would be if the VR simulator was intentionally and specifically designed to murder the operator. This makes sense if it's part of a DeathTrap ([[ComplexityAddiction insofar as a death trap ever makes sense]]), but usually this is some commercial, publicly available system, often with no stated purpose beyond simply ''[[WinToExit playing games]]''.

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So, if you're in a dream, hallucination, or VR simulation, death can be ''plenty'' lethal. By extension, if you're a hacker in a high-tech futuristic world where {{Cyberspace}} is navigated through a realistic simulation, intrusion countermeasures can kill you dead. To be fair, certain depictions of {{Cyberspace}} require users to electronically link their brains to the network, network electronically, which would provide a relatively obvious threat to incautious intruders. However, even hackers who operate in worlds without such dangers may be vulnerable to [[BrownNote seizure-inducing graphics]].

Often, fictional {{cyberspace}} ICE (intruder countermeasure electronics) is said to work by channeling lethal voltages into the brain of the invading hacker, but it seems that any techhead with even an ounce of common sense would put at least one fuse, circuit breaker breaker, or voltage regulator on any line connected directly to his brain. Presumably Presumably, most users do not know about such things, given their willingness to use an interface that could turn them into a vegetable or corpse at a moment's notice. Authors who put a little more thought into the matter may come up with some variant of the [[BrownNote motif of harmful sensation]], implying there's some kind of malicious out-of-band signal which triggers a nasty (usually fatal) seizure in its victims or [[ExplosiveInstrumentation blows up their computer]].

As for the rest? Let us be very clear: there is no obvious or immediately compelling reason that dying in a dream or hallucination would actually kill you, unless you are ''really'' gullible and you live in a world where the Nocebo Effect is '''much''' more powerful than it is in real life. Obviously, magic spells can do as they like, but the only reason that you would be actually harmed by dying in a VR simulation would be if the VR simulator was intentionally and specifically designed to murder the operator. This makes sense if it's part of a DeathTrap ([[ComplexityAddiction insofar as a death trap ever makes sense]]), but usually this is some commercial, publicly available publicly-available system, often with no stated purpose beyond simply ''[[WinToExit playing games]]''.



An increasingly common justification of this trope is {{Synchronization}}; directly wiring your brain to the machine gives you {{Technopath}}ic PowerAtAPrice of a potentially fried brain. Most CyberPunk games -- such as ''TabletopGame/{{Shadowrun}}'' -- use this justification, and lampshade it with alternative safer but far-less effective interfaces which someone risking a BrainComputerInterface can [[CurbStompBattle destroy with ease]].

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An increasingly common justification of this trope is {{Synchronization}}; directly wiring your brain to the machine gives you {{Technopath}}ic PowerAtAPrice of a potentially fried potentially-fried brain. Most CyberPunk games -- such as ''TabletopGame/{{Shadowrun}}'' -- use this justification, and lampshade [[LampshadeHanging lampshade]] it with alternative safer but far-less effective interfaces which someone risking a BrainComputerInterface can [[CurbStompBattle destroy with ease]].



Frequently pops up in a HolodeckMalfunction. The defining feature of TheMostDangerousVideoGame. When your mind actually changes the physical world, it's ClapYourHandsIfYouBelieve, or the much darker RealityWarpingIsNotAToy. Forget [[ThoughtAversionFailure telling yourself not to think about the things you see]] -- for it will become real here. If a computer generated or magical illusion changes the physical world, it's HardLight. When you're trapped in a virtual world, and have to win or die, its WinToExit. For instances where getting killed in a dream actually ''can'' kill you for real, see NeverSleepAgain.

Compare PuffOfLogic, MagicFeather. Contrast with VisibleToBelievers. See also SelfInflictedHell.

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Frequently pops up in a HolodeckMalfunction. The defining feature of TheMostDangerousVideoGame. When your mind actually changes the physical world, it's ClapYourHandsIfYouBelieve, or the much darker RealityWarpingIsNotAToy. Forget [[ThoughtAversionFailure telling yourself not to think about the things you see]] -- for it will become real here. If a computer generated or magical illusion changes the physical world, it's HardLight. When you're trapped in a virtual world, and have to win or die, its it's WinToExit. For instances where getting killed in a dream actually ''can'' kill you for real, see NeverSleepAgain.

Compare PuffOfLogic, PuffOfLogic and MagicFeather. Contrast with VisibleToBelievers. See also SelfInflictedHell.
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